blob: da1faa3bc53f70ee351188814ffffcfcfcc7f1c1 [file] [log] [blame]
Tony-LunarGb0b195d2015-05-13 15:01:06 -06001///////////////////////////////////////////////////////////////////////////////////////////////////
2// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
3///////////////////////////////////////////////////////////////////////////////////////////////////
4// Created : 2009-03-06
5// Updated : 2013-04-09
6// Licence : This source is under MIT License
7// File : glm/gtx/gradient_paint.inl
8///////////////////////////////////////////////////////////////////////////////////////////////////
9
10namespace glm
11{
12 template <typename T, precision P>
13 GLM_FUNC_QUALIFIER T radialGradient
14 (
15 detail::tvec2<T, P> const & Center,
16 T const & Radius,
17 detail::tvec2<T, P> const & Focal,
18 detail::tvec2<T, P> const & Position
19 )
20 {
21 detail::tvec2<T, P> F = Focal - Center;
22 detail::tvec2<T, P> D = Position - Focal;
23 T Radius2 = pow2(Radius);
24 T Fx2 = pow2(F.x);
25 T Fy2 = pow2(F.y);
26
27 T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
28 T Denominator = Radius2 - (Fx2 + Fy2);
29 return Numerator / Denominator;
30 }
31
32 template <typename T, precision P>
33 GLM_FUNC_QUALIFIER T linearGradient
34 (
35 detail::tvec2<T, P> const & Point0,
36 detail::tvec2<T, P> const & Point1,
37 detail::tvec2<T, P> const & Position
38 )
39 {
40 detail::tvec2<T, P> Dist = Point1 - Point0;
41 return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
42 }
43}//namespace glm