Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
| 3 | // |
| 4 | // Redistribution and use in source and binary forms, with or without |
| 5 | // modification, are permitted provided that the following conditions are |
| 6 | // met: |
| 7 | // |
| 8 | // * Redistributions of source code must retain the above copyright |
| 9 | // notice, this list of conditions and the following disclaimer. |
| 10 | // * Redistributions in binary form must reproduce the above |
| 11 | // copyright notice, this list of conditions and the following disclaimer |
| 12 | // in the documentation and/or other materials provided with the |
| 13 | // distribution. |
| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
| 16 | // this software without specific prior written permission. |
| 17 | // |
| 18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 | |
| 30 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 31 | // VK tests |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | 76a643b | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 63 | #include <vulkan.h> |
Tobin Ehlis | 31446e5 | 2014-11-28 11:17:19 -0700 | [diff] [blame] | 64 | #ifdef DUMP_STATE_DOT |
| 65 | #include "../layers/draw_state.h" |
| 66 | #endif |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 67 | #ifdef PRINT_OBJECTS |
| 68 | #include "../layers/object_track.h" |
| 69 | #endif |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 70 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 71 | #include <vk_debug_report_lunarg.h> |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 72 | #endif |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 73 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 74 | |
Cody Northrop | d4e020a | 2015-03-17 14:54:35 -0600 | [diff] [blame] | 75 | #include "icd-spv.h" |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 76 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 77 | #define GLM_FORCE_RADIANS |
| 78 | #include "glm/glm.hpp" |
| 79 | #include <glm/gtc/matrix_transform.hpp> |
| 80 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 81 | #include "vkrenderframework.h" |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 82 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 83 | void VKAPI myDbgFunc( |
| 84 | VK_DBG_MSG_TYPE msgType, |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 85 | VkValidationLevel validationLevel, |
Mike Stroyan | 230e625 | 2015-04-17 12:36:38 -0600 | [diff] [blame] | 86 | VkObject srcObject, |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 87 | size_t location, |
| 88 | int32_t msgCode, |
| 89 | const char* pMsg, |
| 90 | void* pUserData) |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 91 | { |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 92 | switch (msgType) |
| 93 | { |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 94 | case VK_DBG_MSG_WARNING: |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 95 | printf("CALLBACK WARNING : %s\n", pMsg); |
| 96 | break; |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 97 | case VK_DBG_REPORT_ERROR_BIT: |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 98 | printf("CALLBACK ERROR : %s\n", pMsg); |
| 99 | break; |
| 100 | default: |
| 101 | printf("EATING Msg of type %u\n", msgType); |
| 102 | break; |
| 103 | } |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 104 | } |
| 105 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 106 | |
| 107 | |
| 108 | #undef ASSERT_NO_FATAL_FAILURE |
| 109 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 110 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 111 | //-------------------------------------------------------------------------------------- |
| 112 | // Mesh and VertexFormat Data |
| 113 | //-------------------------------------------------------------------------------------- |
| 114 | struct Vertex |
| 115 | { |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 116 | float posX, posY, posZ, posW; // Position data |
| 117 | float r, g, b, a; // Color |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 118 | }; |
| 119 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 120 | struct VertexUV |
| 121 | { |
| 122 | float posX, posY, posZ, posW; // Position data |
| 123 | float u, v; // texture u,v |
| 124 | }; |
| 125 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 126 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 127 | #define UV(_u_, _v_) (_u_), (_v_) |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 128 | |
| 129 | static const Vertex g_vbData[] = |
| 130 | { |
| 131 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 132 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 133 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 134 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 135 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 136 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 137 | |
| 138 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 139 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 140 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 141 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 142 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 143 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 144 | |
| 145 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 146 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 147 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 148 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 149 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 150 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 151 | |
| 152 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 153 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 154 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 155 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 156 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 157 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 158 | |
| 159 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 160 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 161 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 162 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 163 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 164 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 165 | |
| 166 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 167 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 168 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 169 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 170 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 171 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 172 | }; |
| 173 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 174 | static const Vertex g_vb_solid_face_colors_Data[] = |
| 175 | { |
| 176 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 177 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 178 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 179 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 180 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 181 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 182 | |
| 183 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 184 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 185 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 186 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 187 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 188 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 189 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 190 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 191 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 192 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 193 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 194 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 195 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 196 | |
| 197 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 198 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 199 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 200 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 201 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 202 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 203 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 204 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 205 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 206 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 207 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 208 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 209 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 210 | |
| 211 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 212 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 213 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 214 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 215 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 216 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 217 | }; |
| 218 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 219 | static const VertexUV g_vb_texture_Data[] = |
| 220 | { |
| 221 | { XYZ1( -1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 222 | { XYZ1( -1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 223 | { XYZ1( -1, -1, 1 ), UV( 1.f, 0.f ) }, |
| 224 | { XYZ1( -1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 225 | { XYZ1( -1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 226 | { XYZ1( -1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 227 | |
| 228 | { XYZ1( -1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 229 | { XYZ1( 1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 230 | { XYZ1( 1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 231 | { XYZ1( -1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 232 | { XYZ1( 1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 233 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 234 | |
| 235 | { XYZ1( -1, -1, -1 ), UV( 1.f, 1.f ) }, |
| 236 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 237 | { XYZ1( 1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 238 | { XYZ1( -1, -1, -1 ), UV( 1.f, 1.f ) }, |
| 239 | { XYZ1( -1, -1, 1 ), UV( 0.f, 1.f ) }, |
| 240 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 241 | |
| 242 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 243 | { XYZ1( 1, 1, 1 ), UV( 0.f, 0.f ) }, |
| 244 | { XYZ1( -1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 245 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 246 | { XYZ1( 1, 1, -1 ), UV( 1.f, 0.f ) }, |
| 247 | { XYZ1( 1, 1, 1 ), UV( 0.f, 0.f ) }, |
| 248 | |
| 249 | { XYZ1( 1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 250 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 251 | { XYZ1( 1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 252 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 253 | { XYZ1( 1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 254 | { XYZ1( 1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 255 | |
| 256 | { XYZ1( -1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 257 | { XYZ1( 1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 258 | { XYZ1( -1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 259 | { XYZ1( -1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 260 | { XYZ1( 1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 261 | { XYZ1( 1, -1, 1 ), UV( 1.f, 0.f ) }, |
| 262 | }; |
| 263 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 264 | class VkRenderTest : public VkRenderFramework |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 265 | { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 266 | public: |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 267 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 268 | void RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 269 | VkConstantBufferObj *constantBuffer, VkCommandBufferObj *cmdBuffer); |
| 270 | void GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 271 | void InitDepthStencil(); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 272 | void VKTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 273 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 274 | VkResult BeginCommandBuffer(VkCommandBufferObj &cmdBuffer); |
| 275 | VkResult EndCommandBuffer(VkCommandBufferObj &cmdBuffer); |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 276 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 277 | protected: |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 278 | VkImage m_texture; |
| 279 | VkImageView m_textureView; |
Chia-I Wu | 8cd8ecd | 2015-05-25 16:27:55 +0800 | [diff] [blame] | 280 | VkDescriptorInfo m_descriptorInfo; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 281 | VkDeviceMemory m_textureMem; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 282 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 283 | VkSampler m_sampler; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 284 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 285 | |
| 286 | virtual void SetUp() { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 287 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 288 | this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 289 | this->app_info.pNext = NULL; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 290 | this->app_info.pAppName = "render_tests"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 291 | this->app_info.appVersion = 1; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 292 | this->app_info.pEngineName = "unittest"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 293 | this->app_info.engineVersion = 1; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 294 | this->app_info.apiVersion = VK_API_VERSION; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 295 | |
Chia-I Wu | 8cd8ecd | 2015-05-25 16:27:55 +0800 | [diff] [blame] | 296 | memset(&m_descriptorInfo, 0, sizeof(m_descriptorInfo)); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 297 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 298 | InitFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 299 | } |
| 300 | |
| 301 | virtual void TearDown() { |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 302 | // Clean up resources before we reset |
| 303 | ShutdownFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 304 | } |
| 305 | }; |
| 306 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 307 | VkResult VkRenderTest::BeginCommandBuffer(VkCommandBufferObj &cmdBuffer) |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 308 | { |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 309 | VkResult result; |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 310 | |
| 311 | result = cmdBuffer.BeginCommandBuffer(); |
| 312 | |
| 313 | /* |
| 314 | * For render test all drawing happens in a single render pass |
| 315 | * on a single command buffer. |
| 316 | */ |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 317 | if (VK_SUCCESS == result && renderPass()) { |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 318 | cmdBuffer.BeginRenderPass(renderPassBeginInfo()); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 319 | } |
| 320 | |
| 321 | return result; |
| 322 | } |
| 323 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 324 | VkResult VkRenderTest::EndCommandBuffer(VkCommandBufferObj &cmdBuffer) |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 325 | { |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 326 | VkResult result; |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 327 | |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 328 | if (renderPass()) { |
Chia-I Wu | 88eaa3b | 2015-06-26 15:34:39 +0800 | [diff] [blame] | 329 | cmdBuffer.EndRenderPass(); |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 330 | } |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 331 | |
| 332 | result = cmdBuffer.EndCommandBuffer(); |
| 333 | |
| 334 | return result; |
| 335 | } |
| 336 | |
| 337 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 338 | void VkRenderTest::GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet) |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 339 | { |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 340 | if (m_depthStencil->Initialized()) { |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 341 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, m_depthStencil); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 342 | } else { |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 343 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 344 | } |
| 345 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 346 | cmdBuffer->PrepareAttachments(); |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 347 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_RASTER, m_stateRaster); |
| 348 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_VIEWPORT, m_stateViewport); |
| 349 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_COLOR_BLEND, m_colorBlend); |
| 350 | cmdBuffer->BindStateObject(VK_STATE_BIND_POINT_DEPTH_STENCIL, m_stateDepthStencil); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 351 | descriptorSet.CreateVKDescriptorSet(cmdBuffer); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 352 | pipelineobj.CreateVKPipeline(descriptorSet, renderPass()); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 353 | cmdBuffer->BindPipeline(pipelineobj); |
Chia-I Wu | 862c557 | 2015-03-28 15:23:55 +0800 | [diff] [blame] | 354 | cmdBuffer->BindDescriptorSet(descriptorSet); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 355 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 356 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 357 | void VkRenderTest::RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
| 358 | VkConstantBufferObj *constantBuffer, VkCommandBufferObj *cmdBuffer) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 359 | { |
| 360 | int i; |
| 361 | glm::mat4 MVP; |
| 362 | int matrixSize = sizeof(MVP); |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 363 | VkResult err; |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 364 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 365 | /* Only do 3 positions to avoid back face cull */ |
| 366 | for (i = 0; i < 3; i++) { |
Chia-I Wu | f4aed6c | 2015-07-03 13:44:34 +0800 | [diff] [blame^] | 367 | void *pData = constantBuffer->memory().map(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 368 | |
| 369 | Model = glm::rotate(Model, glm::radians(22.5f), glm::vec3(0.0f, 1.0f, 0.0f)); |
| 370 | MVP = Projection * View * Model; |
| 371 | memcpy(pData, (const void*) &MVP[0][0], matrixSize); |
| 372 | |
Chia-I Wu | f4aed6c | 2015-07-03 13:44:34 +0800 | [diff] [blame^] | 373 | constantBuffer->memory().unmap(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 374 | |
| 375 | // submit the command buffer to the universal queue |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 376 | cmdBuffer->QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 377 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 378 | err = vkQueueWaitIdle( m_device->m_queue ); |
| 379 | ASSERT_VK_SUCCESS( err ); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 380 | |
| 381 | // Wait for work to finish before cleaning up. |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 382 | vkDeviceWaitIdle(m_device->device()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 383 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 384 | assert(m_renderTargets.size() == 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 385 | RecordImage(m_renderTargets[0]); |
| 386 | } |
| 387 | } |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame] | 388 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 389 | void dumpMatrix(const char *note, glm::mat4 MVP) |
| 390 | { |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 391 | int i; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 392 | |
| 393 | printf("%s: \n", note); |
| 394 | for (i=0; i<4; i++) { |
| 395 | printf("%f, %f, %f, %f\n", MVP[i][0], MVP[i][1], MVP[i][2], MVP[i][3]); |
| 396 | } |
| 397 | printf("\n"); |
| 398 | fflush(stdout); |
| 399 | } |
| 400 | |
| 401 | void dumpVec4(const char *note, glm::vec4 vector) |
| 402 | { |
| 403 | printf("%s: \n", note); |
| 404 | printf("%f, %f, %f, %f\n", vector[0], vector[1], vector[2], vector[3]); |
| 405 | printf("\n"); |
| 406 | fflush(stdout); |
| 407 | } |
| 408 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 409 | struct vktriangle_vs_uniform { |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 410 | // Must start with MVP |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 411 | float mvp[4][4]; |
| 412 | float position[3][4]; |
| 413 | float color[3][4]; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 414 | }; |
| 415 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 416 | void VkRenderTest::VKTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate) |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 417 | { |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 418 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 419 | vkDbgRegisterMsgCallback(inst, myDbgFunc, NULL); |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 420 | #endif |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 421 | // Create identity matrix |
| 422 | int i; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 423 | struct vktriangle_vs_uniform data; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 424 | |
| 425 | glm::mat4 Projection = glm::mat4(1.0f); |
| 426 | glm::mat4 View = glm::mat4(1.0f); |
| 427 | glm::mat4 Model = glm::mat4(1.0f); |
| 428 | glm::mat4 MVP = Projection * View * Model; |
| 429 | const int matrixSize = sizeof(MVP); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 430 | const int bufSize = sizeof(vktriangle_vs_uniform) / sizeof(float); |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 431 | memcpy(&data.mvp, &MVP[0][0], matrixSize); |
| 432 | |
| 433 | static const Vertex tri_data[] = |
| 434 | { |
| 435 | { XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 436 | { XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 437 | { XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 438 | }; |
| 439 | |
| 440 | for (i=0; i<3; i++) { |
| 441 | data.position[i][0] = tri_data[i].posX; |
| 442 | data.position[i][1] = tri_data[i].posY; |
| 443 | data.position[i][2] = tri_data[i].posZ; |
| 444 | data.position[i][3] = tri_data[i].posW; |
| 445 | data.color[i][0] = tri_data[i].r; |
| 446 | data.color[i][1] = tri_data[i].g; |
| 447 | data.color[i][2] = tri_data[i].b; |
| 448 | data.color[i][3] = tri_data[i].a; |
| 449 | } |
| 450 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 451 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 452 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 453 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 454 | VkConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(float), (const void*) &data); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 455 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 456 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 457 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 458 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 459 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 460 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 461 | pipelineobj.AddShader(&vs); |
| 462 | pipelineobj.AddShader(&ps); |
| 463 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 464 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 465 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, constantBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 466 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 467 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 468 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 469 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 470 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 471 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 472 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 473 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 474 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 475 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 476 | pDSDumpDot((char*)"triTest2.dot"); |
| 477 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 478 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 479 | // render triangle |
| 480 | cmdBuffer.Draw(0, 3, 0, 1); |
| 481 | |
| 482 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 483 | EndCommandBuffer(cmdBuffer); |
| 484 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 485 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 486 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 487 | RecordImages(m_renderTargets); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 488 | |
| 489 | if (rotate) |
Tobin Ehlis | 12ee35f | 2015-03-26 08:23:25 -0600 | [diff] [blame] | 490 | RotateTriangleVSUniform(Projection, View, Model, &constantBuffer, &cmdBuffer); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 491 | |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 492 | #ifdef PRINT_OBJECTS |
Mark Lobodzinski | 4e5016f | 2015-05-05 15:01:37 -0500 | [diff] [blame] | 493 | OBJ_TRACK_GET_OBJECTS_COUNT pObjTrackGetObjectsCount = (OBJ_TRACK_GET_OBJECTS_COUNT)vkGetProcAddr(gpu(), (char*)"objTrackGetObjectsCount"); |
Mark Lobodzinski | 14305ad | 2015-06-23 11:35:12 -0600 | [diff] [blame] | 494 | uint64_t numObjects = pObjTrackGetObjectsCount(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 495 | //OBJ_TRACK_GET_OBJECTS pGetObjsFunc = vkGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 496 | printf("DEBUG : Number of Objects : %lu\n", numObjects); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 497 | OBJ_TRACK_GET_OBJECTS pObjTrackGetObjs = (OBJ_TRACK_GET_OBJECTS)vkGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 498 | OBJTRACK_NODE* pObjNodeArray = (OBJTRACK_NODE*)malloc(sizeof(OBJTRACK_NODE)*numObjects); |
Mark Lobodzinski | 14305ad | 2015-06-23 11:35:12 -0600 | [diff] [blame] | 499 | pObjTrackGetObjs(m_device, numObjects, pObjNodeArray); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 500 | for (i=0; i < numObjects; i++) { |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 501 | printf("Object %i of type %s has objID (%p) and %lu uses\n", i, string_VkObjectType(pObjNodeArray[i].objType), pObjNodeArray[i].pObj, pObjNodeArray[i].numUses); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 502 | } |
| 503 | free(pObjNodeArray); |
| 504 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 505 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 506 | } |
| 507 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 508 | TEST_F(VkRenderTest, VKTriangle_FragColor) |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 509 | { |
| 510 | static const char *vertShaderText = |
| 511 | "#version 140\n" |
| 512 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 513 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 514 | "\n" |
| 515 | "layout(binding = 0) uniform buf {\n" |
| 516 | " mat4 MVP;\n" |
| 517 | " vec4 position[3];\n" |
| 518 | " vec4 color[3];\n" |
| 519 | "} ubuf;\n" |
| 520 | "\n" |
| 521 | "layout (location = 0) out vec4 outColor;\n" |
| 522 | "\n" |
| 523 | "void main() \n" |
| 524 | "{\n" |
| 525 | " outColor = ubuf.color[gl_VertexID];\n" |
| 526 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 527 | "}\n"; |
| 528 | |
| 529 | static const char *fragShaderText = |
| 530 | "#version 140\n" |
| 531 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 532 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 533 | "\n" |
| 534 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 535 | "layout (location = 0) out vec4 uFragColor;\n" |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 536 | "\n" |
| 537 | "void main()\n" |
| 538 | "{\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 539 | " uFragColor = inColor;\n" |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 540 | "}\n"; |
| 541 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 542 | TEST_DESCRIPTION("VK-style shaders where fragment shader outputs to GLSL built-in gl_FragColor"); |
| 543 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 544 | } |
| 545 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 546 | TEST_F(VkRenderTest, VKTriangle_OutputLocation) |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 547 | { |
| 548 | static const char *vertShaderText = |
| 549 | "#version 140\n" |
| 550 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 551 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 552 | "\n" |
| 553 | "layout(binding = 0) uniform buf {\n" |
| 554 | " mat4 MVP;\n" |
| 555 | " vec4 position[3];\n" |
| 556 | " vec4 color[3];\n" |
| 557 | "} ubuf;\n" |
| 558 | "\n" |
| 559 | "layout (location = 0) out vec4 outColor;\n" |
| 560 | "\n" |
| 561 | "void main() \n" |
| 562 | "{\n" |
| 563 | " outColor = ubuf.color[gl_VertexID];\n" |
| 564 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 565 | "}\n"; |
| 566 | |
| 567 | static const char *fragShaderText = |
| 568 | "#version 140\n" |
| 569 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 570 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 571 | "\n" |
| 572 | "layout (location = 0) in vec4 inColor;\n" |
| 573 | "layout (location = 0) out vec4 outColor;\n" |
| 574 | "\n" |
| 575 | "void main()\n" |
| 576 | "{\n" |
| 577 | " outColor = inColor;\n" |
| 578 | "}\n"; |
| 579 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 580 | TEST_DESCRIPTION("VK-style shaders where fragment shader outputs to output location 0, which should be the same as gl_FragColor"); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 581 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 582 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 583 | } |
Cody Northrop | 71727d2 | 2015-06-23 13:25:51 -0600 | [diff] [blame] | 584 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 585 | TEST_F(VkRenderTest, SPV_VKTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 586 | { |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 587 | static const char *vertShaderText = |
| 588 | "#version 140\n" |
| 589 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 590 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 591 | "\n" |
| 592 | "layout(binding = 0) uniform buf {\n" |
| 593 | " mat4 MVP;\n" |
| 594 | " vec4 position[3];\n" |
| 595 | " vec4 color[3];\n" |
| 596 | "} ubuf;\n" |
| 597 | "\n" |
| 598 | "layout (location = 0) out vec4 outColor;\n" |
| 599 | "\n" |
| 600 | "void main() \n" |
| 601 | "{\n" |
| 602 | " outColor = ubuf.color[gl_VertexID];\n" |
| 603 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 604 | "}\n"; |
| 605 | |
| 606 | static const char *fragShaderText = |
| 607 | "#version 140\n" |
| 608 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 609 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 610 | "\n" |
| 611 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 612 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 613 | "\n" |
| 614 | "void main()\n" |
| 615 | "{\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 616 | " outColor = inColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 617 | "}\n"; |
| 618 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 619 | TEST_DESCRIPTION("VK-style shaders, but force test framework to compile shader to SPV and pass SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 620 | |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 621 | ScopedUseGlsl useGlsl(false); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 622 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 623 | } |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 624 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 625 | TEST_F(VkRenderTest, SPV_GreenTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 626 | { |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 627 | static const char *vertShaderText = |
| 628 | "#version 130\n" |
| 629 | "vec2 vertices[3];\n" |
| 630 | "void main() {\n" |
| 631 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 632 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 633 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 634 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 635 | "}\n"; |
| 636 | |
| 637 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 638 | "#version 140\n" |
| 639 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 640 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 641 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 642 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 643 | " outColor = vec4(0,1,0,1);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 644 | "}\n"; |
| 645 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 646 | TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to SPV and gives SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 647 | |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 648 | ScopedUseGlsl useGlsl(false); |
| 649 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 650 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 651 | } |
Cody Northrop | 71727d2 | 2015-06-23 13:25:51 -0600 | [diff] [blame] | 652 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 653 | TEST_F(VkRenderTest, YellowTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 654 | { |
| 655 | static const char *vertShaderText = |
| 656 | "#version 130\n" |
| 657 | "void main() {\n" |
| 658 | " vec2 vertices[3];" |
| 659 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 660 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 661 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 662 | " vec4 colors[3];\n" |
| 663 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 664 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 665 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 666 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 667 | "}\n"; |
| 668 | |
| 669 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 670 | "#version 140\n" |
| 671 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 672 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 673 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 674 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 675 | " outColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 676 | "}\n"; |
| 677 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 678 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 679 | } |
| 680 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 681 | TEST_F(VkRenderTest, QuadWithVertexFetch) |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 682 | { |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 683 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 684 | "#version 140\n" |
| 685 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 686 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 687 | //XYZ1( -1, -1, -1 ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 688 | "layout (location = 0) in vec4 pos;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 689 | //XYZ1( 0.f, 0.f, 0.f ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 690 | "layout (location = 1) in vec4 inColor;\n" |
| 691 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 692 | "void main() {\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 693 | " outColor = inColor;\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 694 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 695 | "}\n"; |
| 696 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 697 | |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 698 | static const char *fragShaderText = |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 699 | "#version 140\n" |
| 700 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 701 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 702 | "layout (location = 0) in vec4 color;\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 703 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 704 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 705 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 706 | "}\n"; |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 707 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 708 | |
| 709 | |
| 710 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 711 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 712 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 713 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 714 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 715 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 716 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 717 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 718 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 719 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 720 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 721 | pipelineobj.AddShader(&vs); |
| 722 | pipelineobj.AddShader(&ps); |
| 723 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 724 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 725 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 726 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 727 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 728 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 729 | MESH_BIND_ID, // binding ID |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 730 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 731 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 732 | }; |
| 733 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 734 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 735 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 736 | vi_attribs[0].location = 0; // location, position |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 737 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 738 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 739 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 740 | vi_attribs[1].location = 1; // location, color |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 741 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 742 | vi_attribs[1].offsetInBytes = 1*sizeof(float)*4; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 743 | |
| 744 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 745 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 746 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 747 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 748 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 749 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 750 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 751 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 752 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 753 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 754 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 755 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 756 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 757 | |
| 758 | // render two triangles |
| 759 | cmdBuffer.Draw(0, 6, 0, 1); |
| 760 | |
| 761 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 762 | EndCommandBuffer(cmdBuffer); |
| 763 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 764 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 765 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 766 | RecordImages(m_renderTargets); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 767 | } |
| 768 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 769 | TEST_F(VkRenderTest, TriangleMRT) |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 770 | { |
| 771 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 772 | "#version 140\n" |
| 773 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 774 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 775 | "layout (location = 0) in vec4 pos;\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 776 | "void main() {\n" |
| 777 | " gl_Position = pos;\n" |
| 778 | "}\n"; |
| 779 | |
| 780 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 781 | "#version 140\n" |
| 782 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 783 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 784 | "layout (location = 0) out vec4 uFragData0;\n" |
| 785 | "layout (location = 1) out vec4 uFragData1;\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 786 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 787 | " uFragData0 = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 788 | " uFragData1 = vec4(0.0, 1.0, 0.0, 1.0);\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 789 | "}\n"; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 790 | const float vb_data[][2] = { |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 791 | { -1.0f, -1.0f }, |
| 792 | { 1.0f, -1.0f }, |
| 793 | { -1.0f, 1.0f } |
| 794 | }; |
| 795 | |
| 796 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 797 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 798 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 799 | VkConstantBufferObj meshBuffer(m_device, sizeof(vb_data) / sizeof(vb_data[0]), sizeof(vb_data[0]), vb_data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 800 | meshBuffer.BufferMemoryBarrier(); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 801 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 802 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 803 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 804 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 805 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 806 | pipelineobj.AddColorAttachment(); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 807 | pipelineobj.AddShader(&vs); |
| 808 | pipelineobj.AddShader(&ps); |
| 809 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 810 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 811 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 812 | MESH_BUF_ID, // Binding ID |
| 813 | sizeof(vb_data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 814 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 815 | }; |
| 816 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 817 | VkVertexInputAttributeDescription vi_attrib; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 818 | vi_attrib.binding = MESH_BUF_ID; // index into vertexBindingDescriptions |
| 819 | vi_attrib.location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 820 | vi_attrib.format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 821 | vi_attrib.offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 822 | |
| 823 | pipelineobj.AddVertexInputAttribs(&vi_attrib, 1); |
| 824 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 825 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 826 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 827 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 828 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 829 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 830 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(2)); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 831 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 832 | VkPipelineCbAttachmentState att = {}; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 833 | att.blendEnable = VK_FALSE; |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 834 | att.channelWriteMask = 0xf; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 835 | pipelineobj.AddColorAttachment(1, &att); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 836 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 837 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 838 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 839 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 840 | cmdBuffer.AddRenderTarget(m_renderTargets[1]); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 841 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 842 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 843 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 844 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 845 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 846 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 847 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 848 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 849 | pDSDumpDot((char*)"triTest2.dot"); |
| 850 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 851 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 852 | // render triangle |
| 853 | cmdBuffer.Draw(0, 3, 0, 1); |
| 854 | |
| 855 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 856 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 857 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 858 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 859 | RecordImages(m_renderTargets); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 860 | } |
| 861 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 862 | TEST_F(VkRenderTest, QuadWithIndexedVertexFetch) |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 863 | { |
| 864 | static const char *vertShaderText = |
| 865 | "#version 140\n" |
| 866 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 867 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 868 | "layout(location = 0) in vec4 pos;\n" |
| 869 | "layout(location = 1) in vec4 inColor;\n" |
| 870 | "layout(location = 0) out vec4 outColor;\n" |
| 871 | "void main() {\n" |
| 872 | " outColor = inColor;\n" |
| 873 | " gl_Position = pos;\n" |
| 874 | "}\n"; |
| 875 | |
| 876 | |
| 877 | static const char *fragShaderText = |
| 878 | "#version 140\n" |
| 879 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 880 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 881 | "layout(location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 882 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 883 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 884 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 885 | "}\n"; |
| 886 | |
| 887 | const Vertex g_vbData[] = |
| 888 | { |
| 889 | // first tri |
| 890 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, // LL: black |
| 891 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 892 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 893 | |
| 894 | // second tri |
| 895 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 896 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 897 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, // UR: yellow |
| 898 | }; |
| 899 | |
| 900 | const uint16_t g_idxData[6] = { |
| 901 | 0, 1, 2, |
| 902 | 3, 4, 5, |
| 903 | }; |
| 904 | |
| 905 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 906 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 907 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 908 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 909 | meshBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 910 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 911 | VkIndexBufferObj indexBuffer(m_device); |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 912 | indexBuffer.CreateAndInitBuffer(sizeof(g_idxData)/sizeof(g_idxData[0]), VK_INDEX_TYPE_UINT16, g_idxData); |
Mark Lobodzinski | d30f82a | 2015-02-16 14:24:23 -0600 | [diff] [blame] | 913 | indexBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 914 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 915 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 916 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 917 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 918 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 919 | pipelineobj.AddColorAttachment(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 920 | pipelineobj.AddShader(&vs); |
| 921 | pipelineobj.AddShader(&ps); |
| 922 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 923 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 924 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
| 925 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, indexBuffer); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 926 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 927 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 928 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 929 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 930 | MESH_BIND_ID, // binding ID |
| 931 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 932 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 933 | }; |
| 934 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 935 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 936 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 937 | vi_attribs[0].location = 0; // layout location of vertex attribute |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 938 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 939 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 940 | vi_attribs[1].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 941 | vi_attribs[1].location = 1; // layout location of vertex attribute |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 942 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 943 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 944 | |
| 945 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 946 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 947 | |
| 948 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 949 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 950 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 951 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 952 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 953 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 954 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 955 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 956 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tobin Ehlis | 266473d | 2014-12-16 17:34:50 -0700 | [diff] [blame] | 957 | pDSDumpDot((char*)"triTest2.dot"); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 958 | #endif |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 959 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 960 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, MESH_BIND_ID); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 961 | cmdBuffer.BindIndexBuffer(&indexBuffer, 0); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 962 | |
| 963 | // render two triangles |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 964 | cmdBuffer.DrawIndexed(0, 6, 0, 0, 1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 965 | |
| 966 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 967 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 968 | cmdBuffer.QueueCommandBuffer(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 969 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 970 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 971 | } |
| 972 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 973 | TEST_F(VkRenderTest, GreyandRedCirclesonBlue) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 974 | { |
| 975 | // This tests gl_FragCoord |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 976 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 977 | static const char *vertShaderText = |
| 978 | "#version 140\n" |
| 979 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 980 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 981 | "layout (location = 0) in vec4 pos;\n" |
| 982 | "layout (location = 0) out vec4 outColor;\n" |
| 983 | "layout (location = 1) out vec4 outColor2;\n" |
| 984 | "void main() {\n" |
| 985 | " gl_Position = pos;\n" |
| 986 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 987 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 988 | "}\n"; |
| 989 | |
| 990 | static const char *fragShaderText = |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 991 | "#version 330\n" |
| 992 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 993 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 994 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 995 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 996 | "layout (location = 0) in vec4 color;\n" |
| 997 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 998 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 999 | "void main() {\n" |
| 1000 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1001 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1002 | " outColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1003 | " ? ((gl_FragCoord.y < 100.0) ? vec4(1.0, 0.0, 0.0, 0.0) : color)\n" |
| 1004 | " : color2;\n" |
| 1005 | "}\n"; |
| 1006 | |
| 1007 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1008 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1009 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1010 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1011 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1012 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1013 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1014 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1015 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1016 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1017 | pipelineobj.AddColorAttachment(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1018 | pipelineobj.AddShader(&vs); |
| 1019 | pipelineobj.AddShader(&ps); |
| 1020 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1021 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1022 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1023 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1024 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1025 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1026 | MESH_BIND_ID, // binding ID |
| 1027 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1028 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1029 | }; |
| 1030 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1031 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1032 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1033 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1034 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1035 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1036 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1037 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1038 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1039 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1040 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1041 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1042 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1043 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1044 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1045 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1046 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1047 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1048 | |
| 1049 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1050 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1051 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1052 | pDSDumpDot((char*)"triTest2.dot"); |
| 1053 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1054 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1055 | // render triangle |
| 1056 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1057 | |
| 1058 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1059 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1060 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1061 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1062 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1063 | } |
| 1064 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1065 | TEST_F(VkRenderTest, RedCirclesonBlue) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1066 | { |
| 1067 | // This tests that we correctly handle unread fragment inputs |
| 1068 | |
| 1069 | static const char *vertShaderText = |
| 1070 | "#version 140\n" |
| 1071 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1072 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1073 | "layout (location = 0) in vec4 pos;\n" |
| 1074 | "layout (location = 0) out vec4 outColor;\n" |
| 1075 | "layout (location = 1) out vec4 outColor2;\n" |
| 1076 | "void main() {\n" |
| 1077 | " gl_Position = pos;\n" |
| 1078 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1079 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1080 | "}\n"; |
| 1081 | |
| 1082 | static const char *fragShaderText = |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1083 | "#version 330\n" |
| 1084 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1085 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1086 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1087 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1088 | "layout (location = 0) in vec4 color;\n" |
| 1089 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1090 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1091 | "void main() {\n" |
| 1092 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1093 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1094 | " outColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1095 | " ? vec4(1.0, 0.0, 0.0, 1.0)\n" |
| 1096 | " : color2;\n" |
| 1097 | "}\n"; |
| 1098 | |
| 1099 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1100 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1101 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1102 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1103 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1104 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1105 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1106 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1107 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1108 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1109 | pipelineobj.AddColorAttachment(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1110 | pipelineobj.AddShader(&vs); |
| 1111 | pipelineobj.AddShader(&ps); |
| 1112 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1113 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1114 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1115 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1116 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1117 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1118 | MESH_BIND_ID, // binding ID |
| 1119 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1120 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1121 | }; |
| 1122 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1123 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1124 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1125 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1126 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1127 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1128 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1129 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1130 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1131 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1132 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1133 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1134 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1135 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1136 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1137 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1138 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1139 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1140 | |
| 1141 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1142 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1143 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1144 | pDSDumpDot((char*)"triTest2.dot"); |
| 1145 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1146 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1147 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1148 | |
| 1149 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1150 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1151 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1152 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1153 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1154 | } |
| 1155 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1156 | TEST_F(VkRenderTest, GreyCirclesonBlueFade) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1157 | { |
| 1158 | // This tests reading gl_ClipDistance from FS |
| 1159 | |
| 1160 | static const char *vertShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1161 | //"#version 140\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1162 | "#version 330\n" |
| 1163 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1164 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1165 | "out gl_PerVertex {\n" |
| 1166 | " vec4 gl_Position;\n" |
| 1167 | " float gl_ClipDistance[1];\n" |
| 1168 | "};\n" |
| 1169 | "layout (location = 0) in vec4 pos;\n" |
| 1170 | "layout (location = 0) out vec4 outColor;\n" |
| 1171 | "layout (location = 1) out vec4 outColor2;\n" |
| 1172 | "void main() {\n" |
| 1173 | " gl_Position = pos;\n" |
| 1174 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1175 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1176 | " float dists[3];\n" |
| 1177 | " dists[0] = 0.0;\n" |
| 1178 | " dists[1] = 1.0;\n" |
| 1179 | " dists[2] = 1.0;\n" |
| 1180 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1181 | "}\n"; |
| 1182 | |
| 1183 | |
| 1184 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1185 | "#version 140\n" |
| 1186 | //"#version 330\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1187 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1188 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1189 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1190 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1191 | "layout (location = 0) in vec4 color;\n" |
| 1192 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1193 | "layout (location = 0) out vec4 uFragColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1194 | "void main() {\n" |
| 1195 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1196 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1197 | " uFragColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1198 | " ? color * gl_ClipDistance[0]\n" |
| 1199 | " : color2;\n" |
| 1200 | "}\n"; |
| 1201 | |
| 1202 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1203 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1204 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1205 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1206 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1207 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1208 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1209 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1210 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1211 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1212 | pipelineobj.AddColorAttachment(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1213 | pipelineobj.AddShader(&vs); |
| 1214 | pipelineobj.AddShader(&ps); |
| 1215 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1216 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1217 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1218 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1219 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1220 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1221 | MESH_BIND_ID, // binding ID |
| 1222 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1223 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1224 | }; |
| 1225 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1226 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1227 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1228 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1229 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1230 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1231 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1232 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1233 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1234 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1235 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1236 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1237 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1238 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1239 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1240 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1241 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1242 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1243 | |
| 1244 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1245 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1246 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1247 | pDSDumpDot((char*)"triTest2.dot"); |
| 1248 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1249 | |
| 1250 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1251 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1252 | |
| 1253 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1254 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1255 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1256 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1257 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1258 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1259 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1260 | TEST_F(VkRenderTest, GreyCirclesonBlueDiscard) |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1261 | { |
| 1262 | static const char *vertShaderText = |
| 1263 | "#version 140\n" |
| 1264 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1265 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1266 | "layout (location = 0) in vec4 pos;\n" |
| 1267 | "layout (location = 0) out vec4 outColor;\n" |
| 1268 | "layout (location = 1) out vec4 outColor2;\n" |
| 1269 | "void main() {\n" |
| 1270 | " gl_Position = pos;\n" |
| 1271 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1272 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1273 | "}\n"; |
| 1274 | |
| 1275 | |
| 1276 | static const char *fragShaderText = |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1277 | "#version 330\n" |
| 1278 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1279 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1280 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1281 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1282 | "layout (location = 0) in vec4 color;\n" |
| 1283 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1284 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1285 | "void main() {\n" |
| 1286 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1287 | " float dist_squared = dot(pos, pos);\n" |
| 1288 | " if (dist_squared < 100.0)\n" |
| 1289 | " discard;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1290 | " outColor = (dist_squared < 400.0)\n" |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1291 | " ? color\n" |
| 1292 | " : color2;\n" |
| 1293 | "}\n"; |
| 1294 | |
| 1295 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1296 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1297 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1298 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1299 | meshBuffer.BufferMemoryBarrier(); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1300 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1301 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1302 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1303 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1304 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1305 | pipelineobj.AddColorAttachment(); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1306 | pipelineobj.AddShader(&vs); |
| 1307 | pipelineobj.AddShader(&ps); |
| 1308 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1309 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1310 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1311 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1312 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1313 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1314 | MESH_BIND_ID, // binding ID |
| 1315 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1316 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1317 | }; |
| 1318 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1319 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1320 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1321 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1322 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1323 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1324 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1325 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1326 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1327 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1328 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1329 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1330 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1331 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1332 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1333 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1334 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1335 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1336 | |
| 1337 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1338 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1339 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1340 | pDSDumpDot((char*)"triTest2.dot"); |
| 1341 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1342 | |
| 1343 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1344 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1345 | |
| 1346 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1347 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1348 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1349 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1350 | RecordImages(m_renderTargets); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1351 | } |
| 1352 | |
| 1353 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1354 | TEST_F(VkRenderTest, TriangleVSUniform) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1355 | { |
| 1356 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1357 | "#version 140\n" |
| 1358 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1359 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1360 | "\n" |
| 1361 | "layout(binding = 0) uniform buf {\n" |
| 1362 | " mat4 MVP;\n" |
| 1363 | "} ubuf;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1364 | "void main() {\n" |
| 1365 | " vec2 vertices[3];" |
| 1366 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1367 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1368 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1369 | " gl_Position = ubuf.MVP * vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1370 | "}\n"; |
| 1371 | |
| 1372 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1373 | "#version 140\n" |
| 1374 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1375 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1376 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1377 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1378 | " outColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1379 | "}\n"; |
| 1380 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1381 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1382 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1383 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1384 | // Create identity matrix |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1385 | glm::mat4 Projection = glm::mat4(1.0f); |
| 1386 | glm::mat4 View = glm::mat4(1.0f); |
| 1387 | glm::mat4 Model = glm::mat4(1.0f); |
| 1388 | glm::mat4 MVP = Projection * View * Model; |
| 1389 | const int matrixSize = sizeof(MVP) / sizeof(MVP[0]); |
| 1390 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1391 | VkConstantBufferObj MVPBuffer(m_device, matrixSize, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1392 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1393 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1394 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1395 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1396 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1397 | pipelineobj.AddShader(&vs); |
| 1398 | pipelineobj.AddShader(&ps); |
| 1399 | |
| 1400 | // Create descriptor set and attach the constant buffer to it |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1401 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1402 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1403 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1404 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1405 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1406 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1407 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1408 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1409 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1410 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1411 | |
| 1412 | // cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1413 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1414 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1415 | pDSDumpDot((char*)"triTest2.dot"); |
| 1416 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1417 | |
| 1418 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1419 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1420 | |
| 1421 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1422 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1423 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1424 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1425 | RecordImages(m_renderTargets); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1426 | |
| 1427 | RotateTriangleVSUniform(Projection, View, Model, &MVPBuffer, &cmdBuffer); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1428 | } |
| 1429 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1430 | TEST_F(VkRenderTest, MixTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1431 | { |
| 1432 | // This tests location applied to varyings. Notice that we have switched foo |
| 1433 | // and bar in the FS. The triangle should be blended with red, green and blue |
| 1434 | // corners. |
| 1435 | static const char *vertShaderText = |
| 1436 | "#version 140\n" |
| 1437 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1438 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1439 | "layout (location=0) out vec4 bar;\n" |
| 1440 | "layout (location=1) out vec4 foo;\n" |
| 1441 | "layout (location=2) out float scale;\n" |
| 1442 | "vec2 vertices[3];\n" |
| 1443 | "void main() {\n" |
| 1444 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1445 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1446 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1447 | "vec4 colors[3];\n" |
| 1448 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1449 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1450 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1451 | " foo = colors[gl_VertexID % 3];\n" |
| 1452 | " bar = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1453 | " scale = 1.0;\n" |
| 1454 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1455 | "}\n"; |
| 1456 | |
| 1457 | static const char *fragShaderText = |
| 1458 | "#version 140\n" |
| 1459 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1460 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1461 | "layout (location = 1) in vec4 bar;\n" |
| 1462 | "layout (location = 0) in vec4 foo;\n" |
| 1463 | "layout (location = 2) in float scale;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1464 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1465 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1466 | " outColor = bar * scale + foo * (1.0-scale);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1467 | "}\n"; |
| 1468 | |
| 1469 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1470 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1471 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1472 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1473 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1474 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1475 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1476 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1477 | pipelineobj.AddShader(&vs); |
| 1478 | pipelineobj.AddShader(&ps); |
| 1479 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1480 | VkDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 1481 | descriptorSet.AppendDummy(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1482 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1483 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1484 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1485 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1486 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1487 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1488 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1489 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1490 | |
| 1491 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1492 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1493 | pDSDumpDot((char*)"triTest2.dot"); |
| 1494 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1495 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1496 | // render triangle |
| 1497 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1498 | |
| 1499 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1500 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1501 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1502 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1503 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1504 | } |
| 1505 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1506 | TEST_F(VkRenderTest, QuadVertFetchAndVertID) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1507 | { |
| 1508 | // This tests that attributes work in the presence of gl_VertexID |
| 1509 | |
| 1510 | static const char *vertShaderText = |
| 1511 | "#version 140\n" |
| 1512 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1513 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1514 | //XYZ1( -1, -1, -1 ) |
| 1515 | "layout (location = 0) in vec4 pos;\n" |
| 1516 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1517 | "layout (location = 1) in vec4 inColor;\n" |
| 1518 | "layout (location = 0) out vec4 outColor;\n" |
| 1519 | "void main() {\n" |
| 1520 | " outColor = inColor;\n" |
| 1521 | " vec4 vertices[3];" |
| 1522 | " vertices[gl_VertexID % 3] = pos;\n" |
| 1523 | " gl_Position = vertices[(gl_VertexID + 3) % 3];\n" |
| 1524 | "}\n"; |
| 1525 | |
| 1526 | |
| 1527 | static const char *fragShaderText = |
| 1528 | "#version 140\n" |
| 1529 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1530 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1531 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1532 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1533 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1534 | " outColor = color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1535 | "}\n"; |
| 1536 | |
| 1537 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1538 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1539 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1540 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1541 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1542 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1543 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1544 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1545 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1546 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1547 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1548 | pipelineobj.AddShader(&vs); |
| 1549 | pipelineobj.AddShader(&ps); |
| 1550 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1551 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1552 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1553 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1554 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1555 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1556 | MESH_BUF_ID, // Binding ID |
| 1557 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1558 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1559 | }; |
| 1560 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1561 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1562 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1563 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1564 | vi_attribs[0].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1565 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1566 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1567 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1568 | vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1569 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1570 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1571 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1572 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1573 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1574 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1575 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1576 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1577 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1578 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1579 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1580 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1581 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1582 | |
| 1583 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1584 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1585 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1586 | pDSDumpDot((char*)"triTest2.dot"); |
| 1587 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1588 | |
| 1589 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1590 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1591 | |
| 1592 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1593 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1594 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1595 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1596 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1597 | } |
| 1598 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1599 | TEST_F(VkRenderTest, QuadSparseVertFetch) |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1600 | { |
| 1601 | // This tests that attributes work in the presence of gl_VertexID |
| 1602 | |
| 1603 | static const char *vertShaderText = |
| 1604 | "#version 140\n" |
| 1605 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1606 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1607 | //XYZ1( -1, -1, -1 ) |
| 1608 | "layout (location = 1) in vec4 pos;\n" |
| 1609 | "layout (location = 4) in vec4 inColor;\n" |
| 1610 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1611 | "layout (location = 0) out vec4 outColor;\n" |
| 1612 | "void main() {\n" |
| 1613 | " outColor = inColor;\n" |
| 1614 | " gl_Position = pos;\n" |
| 1615 | "}\n"; |
| 1616 | |
| 1617 | |
| 1618 | static const char *fragShaderText = |
| 1619 | "#version 140\n" |
| 1620 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1621 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1622 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1623 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1624 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1625 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1626 | "}\n"; |
| 1627 | |
| 1628 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1629 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1630 | |
| 1631 | struct VDATA |
| 1632 | { |
| 1633 | float t1, t2, t3, t4; // filler data |
| 1634 | float posX, posY, posZ, posW; // Position data |
| 1635 | float r, g, b, a; // Color |
| 1636 | }; |
| 1637 | const struct VDATA vData[] = |
| 1638 | { |
| 1639 | { XYZ1(0, 0, 0), XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 1640 | { XYZ1(0, 0, 0), XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 1641 | { XYZ1(0, 0, 0), XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 1642 | { XYZ1(0, 0, 0), XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 1643 | { XYZ1(0, 0, 0), XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 1644 | { XYZ1(0, 0, 0), XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 1645 | }; |
| 1646 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1647 | VkConstantBufferObj meshBuffer(m_device,sizeof(vData)/sizeof(vData[0]),sizeof(vData[0]), vData); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1648 | meshBuffer.BufferMemoryBarrier(); |
| 1649 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1650 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1651 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1652 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1653 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1654 | pipelineobj.AddColorAttachment(); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1655 | pipelineobj.AddShader(&vs); |
| 1656 | pipelineobj.AddShader(&ps); |
| 1657 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1658 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1659 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1660 | |
| 1661 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1662 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1663 | MESH_BUF_ID, // Binding ID |
| 1664 | sizeof(vData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1665 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1666 | }; |
| 1667 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1668 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1669 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1670 | vi_attribs[0].location = 4; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1671 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1672 | vi_attribs[0].offsetInBytes = sizeof(float) * 4 * 2; // Offset of first element in bytes from base of vertex |
| 1673 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1674 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1675 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1676 | vi_attribs[1].offsetInBytes = sizeof(float) * 4 * 1; // Offset of first element in bytes from base of vertex |
| 1677 | |
| 1678 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
| 1679 | pipelineobj.AddVertexInputBindings(&vi_binding, 1); |
| 1680 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
| 1681 | |
| 1682 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1683 | VkCommandBufferObj cmdBuffer(m_device); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1684 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1685 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1686 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1687 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1688 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1689 | |
| 1690 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, MESH_BUF_ID); |
| 1691 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1692 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1693 | pDSDumpDot((char*)"triTest2.dot"); |
| 1694 | #endif |
| 1695 | |
| 1696 | // render two triangles |
| 1697 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1698 | |
| 1699 | // finalize recording of the command buffer |
| 1700 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1701 | cmdBuffer.QueueCommandBuffer(); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1702 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1703 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1704 | } |
| 1705 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1706 | TEST_F(VkRenderTest, TriVertFetchDeadAttr) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1707 | { |
| 1708 | // This tests that attributes work in the presence of gl_VertexID |
| 1709 | // and a dead attribute in position 0. Draws a triangle with yellow, |
| 1710 | // red and green corners, starting at top and going clockwise. |
| 1711 | |
| 1712 | static const char *vertShaderText = |
| 1713 | "#version 140\n" |
| 1714 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1715 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1716 | //XYZ1( -1, -1, -1 ) |
| 1717 | "layout (location = 0) in vec4 pos;\n" |
| 1718 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1719 | "layout (location = 1) in vec4 inColor;\n" |
| 1720 | "layout (location = 0) out vec4 outColor;\n" |
| 1721 | "void main() {\n" |
| 1722 | " outColor = inColor;\n" |
| 1723 | " vec2 vertices[3];" |
| 1724 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1725 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1726 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1727 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1728 | "}\n"; |
| 1729 | |
| 1730 | |
| 1731 | static const char *fragShaderText = |
| 1732 | "#version 140\n" |
| 1733 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1734 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1735 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1736 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1737 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1738 | " outColor = color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1739 | "}\n"; |
| 1740 | |
| 1741 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1742 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1743 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1744 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1745 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1746 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1747 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1748 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1749 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1750 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1751 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1752 | pipelineobj.AddShader(&vs); |
| 1753 | pipelineobj.AddShader(&ps); |
| 1754 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1755 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1756 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1757 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1758 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1759 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1760 | MESH_BUF_ID, // Binding ID |
| 1761 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1762 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1763 | }; |
| 1764 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1765 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1766 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1767 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1768 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1769 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1770 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1771 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1772 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1773 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1774 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1775 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1776 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1777 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1778 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1779 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1780 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1781 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1782 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1783 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1784 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1785 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1786 | |
| 1787 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1788 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1789 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1790 | pDSDumpDot((char*)"triTest2.dot"); |
| 1791 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1792 | |
| 1793 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1794 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1795 | |
| 1796 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1797 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1798 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1799 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1800 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1801 | } |
| 1802 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1803 | TEST_F(VkRenderTest, CubeWithVertexFetchAndMVP) |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1804 | { |
| 1805 | static const char *vertShaderText = |
| 1806 | "#version 140\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1807 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1808 | "#extension GL_ARB_shading_language_420pack : enable\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1809 | "layout (std140, binding = 0) uniform bufferVals {\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1810 | " mat4 mvp;\n" |
| 1811 | "} myBufferVals;\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1812 | "layout (location = 0) in vec4 pos;\n" |
| 1813 | "layout (location = 1) in vec4 inColor;\n" |
Cody Northrop | 74a2d2c | 2015-06-16 17:32:04 -0600 | [diff] [blame] | 1814 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1815 | "void main() {\n" |
| 1816 | " outColor = inColor;\n" |
| 1817 | " gl_Position = myBufferVals.mvp * pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 1818 | " gl_Position.y = -gl_Position.y;\n" |
| 1819 | " gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1820 | "}\n"; |
| 1821 | |
| 1822 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1823 | "#version 140\n" |
| 1824 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1825 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1826 | "layout (location = 0) in vec4 color;\n" |
| 1827 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1828 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1829 | " outColor = color;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1830 | "}\n"; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1831 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1832 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1833 | glm::mat4 View = glm::lookAt( |
| 1834 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 1835 | glm::vec3(0,0,0), // and looks at the origin |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 1836 | glm::vec3(0,-1,0) // Head is up (set to 0,-1,0 to look upside-down) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1837 | ); |
| 1838 | |
| 1839 | glm::mat4 Model = glm::mat4(1.0f); |
| 1840 | |
| 1841 | glm::mat4 MVP = Projection * View * Model; |
| 1842 | |
| 1843 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1844 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Chia-I Wu | 9e81ebb | 2015-07-09 10:16:34 +0800 | [diff] [blame] | 1845 | m_depth_stencil_fmt = VK_FORMAT_D16_UNORM; |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1846 | m_depthStencil->Init(m_device, (int32_t)m_width, (int32_t)m_height, m_depth_stencil_fmt); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1847 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1848 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1849 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
| 1850 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1851 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1852 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1853 | VkConstantBufferObj MVPBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1854 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1855 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1856 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1857 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1858 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1859 | pipelineobj.AddShader(&vs); |
| 1860 | pipelineobj.AddShader(&ps); |
| 1861 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1862 | VkPipelineDsStateCreateInfo ds_state; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1863 | ds_state.depthTestEnable = VK_TRUE; |
| 1864 | ds_state.depthWriteEnable = VK_TRUE; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1865 | ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1866 | ds_state.depthBoundsEnable = VK_FALSE; |
| 1867 | ds_state.stencilTestEnable = VK_FALSE; |
| 1868 | ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| 1869 | ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| 1870 | ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1871 | ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1872 | ds_state.front = ds_state.back; |
| 1873 | pipelineobj.SetDepthStencil(&ds_state); |
| 1874 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1875 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1876 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1877 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1878 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1879 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1880 | MESH_BUF_ID, // Binding ID |
| 1881 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1882 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1883 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1884 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1885 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1886 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1887 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1888 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1889 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1890 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1891 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1892 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1893 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1894 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1895 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1896 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1897 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1898 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1899 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1900 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1901 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1902 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1903 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1904 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1905 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1906 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1907 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1908 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1909 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1910 | pDSDumpDot((char*)"triTest2.dot"); |
| 1911 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1912 | |
| 1913 | // render triangles |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1914 | cmdBuffer.Draw(0, 36, 0, 1); |
| 1915 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1916 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1917 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1918 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1919 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1920 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1921 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1922 | } |
| 1923 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1924 | TEST_F(VkRenderTest, VSTexture) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1925 | { |
| 1926 | // The expected result from this test is a green and red triangle; |
| 1927 | // one red vertex on the left, two green vertices on the right. |
| 1928 | static const char *vertShaderText = |
Cody Northrop | 74a2d2c | 2015-06-16 17:32:04 -0600 | [diff] [blame] | 1929 | "#version 140\n" |
| 1930 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1931 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1932 | "layout (location = 0) out vec4 texColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1933 | "uniform sampler2D surface;\n" |
| 1934 | "void main() {\n" |
| 1935 | " vec2 vertices[3];" |
| 1936 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1937 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1938 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1939 | " vec2 positions[3];" |
| 1940 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1941 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 1942 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 1943 | " vec2 samplePos = positions[gl_VertexID % 3];\n" |
| 1944 | " texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1945 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1946 | "}\n"; |
| 1947 | |
| 1948 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1949 | "#version 140\n" |
| 1950 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1951 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1952 | "layout (location = 0) in vec4 texColor;\n" |
| 1953 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1954 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1955 | " outColor = texColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1956 | "}\n"; |
| 1957 | |
| 1958 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1959 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1960 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1961 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1962 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 1963 | VkSamplerObj sampler(m_device); |
| 1964 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1965 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1966 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1967 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1968 | pipelineobj.AddShader(&vs); |
| 1969 | pipelineobj.AddShader(&ps); |
| 1970 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1971 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1972 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1973 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1974 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1975 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1976 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1977 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1978 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1979 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1980 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1981 | |
| 1982 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1983 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1984 | pDSDumpDot((char*)"triTest2.dot"); |
| 1985 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1986 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1987 | // render triangle |
| 1988 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1989 | |
| 1990 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1991 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 1992 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1993 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1994 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1995 | } |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1996 | |
| 1997 | |
| 1998 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1999 | TEST_F(VkRenderTest, TexturedTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2000 | { |
| 2001 | // The expected result from this test is a red and green checkered triangle |
| 2002 | static const char *vertShaderText = |
| 2003 | "#version 140\n" |
| 2004 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2005 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2006 | "layout (location = 0) out vec2 samplePos;\n" |
| 2007 | "void main() {\n" |
| 2008 | " vec2 vertices[3];" |
| 2009 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2010 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2011 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2012 | " vec2 positions[3];" |
| 2013 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2014 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2015 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2016 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2017 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2018 | "}\n"; |
| 2019 | |
| 2020 | static const char *fragShaderText = |
| 2021 | "#version 140\n" |
| 2022 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2023 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2024 | "layout (location = 0) in vec2 samplePos;\n" |
| 2025 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2026 | "layout (location=0) out vec4 outColor;\n" |
| 2027 | "void main() {\n" |
| 2028 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2029 | " outColor = texColor;\n" |
| 2030 | "}\n"; |
| 2031 | |
| 2032 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2033 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2034 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2035 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2036 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2037 | VkSamplerObj sampler(m_device); |
| 2038 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2039 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2040 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2041 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2042 | pipelineobj.AddShader(&vs); |
| 2043 | pipelineobj.AddShader(&ps); |
| 2044 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2045 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2046 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2047 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2048 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2049 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2050 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2051 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2052 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2053 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2054 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2055 | |
| 2056 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2057 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2058 | pDSDumpDot((char*)"triTest2.dot"); |
| 2059 | #endif |
| 2060 | // render triangle |
| 2061 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2062 | |
| 2063 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2064 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2065 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2066 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2067 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2068 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2069 | TEST_F(VkRenderTest, TexturedTriangleClip) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2070 | { |
| 2071 | // The expected result from this test is a red and green checkered triangle |
| 2072 | static const char *vertShaderText = |
| 2073 | "#version 330\n" |
| 2074 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2075 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2076 | "layout (location = 0) out vec2 samplePos;\n" |
| 2077 | "out gl_PerVertex {\n" |
| 2078 | " vec4 gl_Position;\n" |
| 2079 | " float gl_ClipDistance[1];\n" |
| 2080 | "};\n" |
| 2081 | "void main() {\n" |
| 2082 | " vec2 vertices[3];" |
| 2083 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2084 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2085 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2086 | " vec2 positions[3];" |
| 2087 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2088 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2089 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2090 | " float dists[3];\n" |
| 2091 | " dists[0] = 1.0;\n" |
| 2092 | " dists[1] = 1.0;\n" |
| 2093 | " dists[2] = -1.0;\n" |
| 2094 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 2095 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2096 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2097 | "}\n"; |
| 2098 | |
| 2099 | static const char *fragShaderText = |
| 2100 | "#version 140\n" |
| 2101 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2102 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2103 | "layout (location = 0) in vec2 samplePos;\n" |
| 2104 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2105 | "layout (location=0) out vec4 outColor;\n" |
| 2106 | "void main() {\n" |
| 2107 | //" vec4 texColor = textureLod(surface, samplePos, 0.0 + gl_ClipDistance[0]);\n" |
| 2108 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2109 | " outColor = texColor;\n" |
| 2110 | "}\n"; |
| 2111 | |
| 2112 | |
| 2113 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2114 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2115 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2116 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2117 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2118 | VkSamplerObj sampler(m_device); |
| 2119 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2120 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2121 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2122 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2123 | pipelineobj.AddShader(&vs); |
| 2124 | pipelineobj.AddShader(&ps); |
| 2125 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2126 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2127 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2128 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2129 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2130 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2131 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2132 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2133 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2134 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2135 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2136 | |
| 2137 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2138 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2139 | pDSDumpDot((char*)"triTest2.dot"); |
| 2140 | #endif |
| 2141 | // render triangle |
| 2142 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2143 | |
| 2144 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2145 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2146 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2147 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2148 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2149 | } |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2150 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2151 | TEST_F(VkRenderTest, FSTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2152 | { |
| 2153 | // The expected result from this test is a red and green checkered triangle |
| 2154 | static const char *vertShaderText = |
| 2155 | "#version 140\n" |
| 2156 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2157 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2158 | "layout (location = 0) out vec2 samplePos;\n" |
| 2159 | "void main() {\n" |
| 2160 | " vec2 vertices[3];" |
| 2161 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2162 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2163 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2164 | " vec2 positions[3];" |
| 2165 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2166 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2167 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2168 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2169 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2170 | "}\n"; |
| 2171 | |
| 2172 | static const char *fragShaderText = |
| 2173 | "#version 140\n" |
| 2174 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2175 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2176 | "layout (location = 0) in vec2 samplePos;\n" |
| 2177 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2178 | "layout (location=0) out vec4 outColor;\n" |
| 2179 | "void main() {\n" |
| 2180 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2181 | " outColor = texColor;\n" |
| 2182 | "}\n"; |
| 2183 | |
| 2184 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2185 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2186 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2187 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2188 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2189 | VkSamplerObj sampler(m_device); |
| 2190 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2191 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2192 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2193 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2194 | pipelineobj.AddShader(&vs); |
| 2195 | pipelineobj.AddShader(&ps); |
| 2196 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2197 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2198 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2199 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2200 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2201 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2202 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2203 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2204 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2205 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2206 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2207 | |
| 2208 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2209 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2210 | pDSDumpDot((char*)"triTest2.dot"); |
| 2211 | #endif |
| 2212 | // render triangle |
| 2213 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2214 | |
| 2215 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2216 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2217 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2218 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2219 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2220 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2221 | TEST_F(VkRenderTest, SamplerBindingsTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2222 | { |
| 2223 | // This test sets bindings on the samplers |
| 2224 | // For now we are asserting that sampler and texture pairs |
| 2225 | // march in lock step, and are set via GLSL binding. This can |
| 2226 | // and will probably change. |
| 2227 | // The sampler bindings should match the sampler and texture slot |
| 2228 | // number set up by the application. |
| 2229 | // This test will result in a blue triangle |
| 2230 | static const char *vertShaderText = |
| 2231 | "#version 140\n" |
| 2232 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2233 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2234 | "layout (location = 0) out vec4 samplePos;\n" |
| 2235 | "void main() {\n" |
| 2236 | " vec2 vertices[3];" |
| 2237 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2238 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2239 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2240 | " vec2 positions[3];" |
| 2241 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2242 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2243 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2244 | " samplePos = vec4(positions[gl_VertexID % 3], 0.0, 0.0);\n" |
| 2245 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2246 | "}\n"; |
| 2247 | |
| 2248 | static const char *fragShaderText = |
| 2249 | "#version 140\n" |
| 2250 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2251 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2252 | "layout (location = 0) in vec4 samplePos;\n" |
| 2253 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2254 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2255 | "layout (binding = 12) uniform sampler2D surface2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2256 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2257 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2258 | " outColor = textureLod(surface2, samplePos.xy, 0.0);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2259 | "}\n"; |
| 2260 | |
| 2261 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2262 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2263 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2264 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2265 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2266 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2267 | VkSamplerObj sampler1(m_device); |
| 2268 | VkSamplerObj sampler2(m_device); |
| 2269 | VkSamplerObj sampler3(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2270 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2271 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2272 | VkTextureObj texture1(m_device, tex_colors); // Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2273 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2274 | VkTextureObj texture2(m_device, tex_colors); // Green |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2275 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2276 | VkTextureObj texture3(m_device, tex_colors); // Blue |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2277 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2278 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2279 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2280 | pipelineobj.AddShader(&vs); |
| 2281 | pipelineobj.AddShader(&ps); |
| 2282 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2283 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2284 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 2285 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2286 | for (int i = 0; i < 10; i++) |
| 2287 | descriptorSet.AppendDummy(); |
| 2288 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2289 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2290 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2291 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2292 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2293 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2294 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2295 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2296 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2297 | |
| 2298 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2299 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2300 | pDSDumpDot((char*)"triTest2.dot"); |
| 2301 | #endif |
| 2302 | // render triangle |
| 2303 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2304 | |
| 2305 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2306 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2307 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2308 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2309 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2310 | } |
| 2311 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2312 | TEST_F(VkRenderTest, TriangleVSUniformBlock) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2313 | { |
| 2314 | // The expected result from this test is a blue triangle |
| 2315 | |
| 2316 | static const char *vertShaderText = |
| 2317 | "#version 140\n" |
| 2318 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2319 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2320 | "layout (location = 0) out vec4 outColor;\n" |
| 2321 | "layout (std140, binding = 0) uniform bufferVals {\n" |
| 2322 | " vec4 red;\n" |
| 2323 | " vec4 green;\n" |
| 2324 | " vec4 blue;\n" |
| 2325 | " vec4 white;\n" |
| 2326 | "} myBufferVals;\n" |
| 2327 | "void main() {\n" |
| 2328 | " vec2 vertices[3];" |
| 2329 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2330 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2331 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2332 | " outColor = myBufferVals.blue;\n" |
| 2333 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2334 | "}\n"; |
| 2335 | |
| 2336 | static const char *fragShaderText = |
| 2337 | "#version 140\n" |
| 2338 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2339 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2340 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2341 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2342 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2343 | " outColor = inColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2344 | "}\n"; |
| 2345 | |
| 2346 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2347 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2348 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2349 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2350 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2351 | |
| 2352 | // Let's populate our buffer with the following: |
| 2353 | // vec4 red; |
| 2354 | // vec4 green; |
| 2355 | // vec4 blue; |
| 2356 | // vec4 white; |
| 2357 | const int valCount = 4 * 4; |
| 2358 | const float bufferVals[valCount] = { 1.0, 0.0, 0.0, 1.0, |
| 2359 | 0.0, 1.0, 0.0, 1.0, |
| 2360 | 0.0, 0.0, 1.0, 1.0, |
| 2361 | 1.0, 1.0, 1.0, 1.0 }; |
| 2362 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2363 | VkConstantBufferObj colorBuffer(m_device, valCount, sizeof(bufferVals[0]), (const void*) bufferVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2364 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2365 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2366 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2367 | pipelineobj.AddShader(&vs); |
| 2368 | pipelineobj.AddShader(&ps); |
| 2369 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2370 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2371 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, colorBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2372 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2373 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2374 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2375 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2376 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2377 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2378 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2379 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2380 | |
| 2381 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2382 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2383 | pDSDumpDot((char*)"triTest2.dot"); |
| 2384 | #endif |
| 2385 | // render triangle |
| 2386 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2387 | |
| 2388 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2389 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2390 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2391 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2392 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2393 | } |
| 2394 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2395 | TEST_F(VkRenderTest, TriangleFSUniformBlockBinding) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2396 | { |
| 2397 | // This test allows the shader to select which buffer it is |
| 2398 | // pulling from using layout binding qualifier. |
| 2399 | // There are corresponding changes in the compiler stack that |
| 2400 | // will select the buffer using binding directly. |
| 2401 | // The binding number should match the slot number set up by |
| 2402 | // the application. |
| 2403 | // The expected result from this test is a purple triangle |
| 2404 | |
| 2405 | static const char *vertShaderText = |
| 2406 | "#version 140\n" |
| 2407 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2408 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2409 | "void main() {\n" |
| 2410 | " vec2 vertices[3];" |
| 2411 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2412 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2413 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2414 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2415 | "}\n"; |
| 2416 | |
| 2417 | static const char *fragShaderText = |
| 2418 | "#version 140\n" |
| 2419 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2420 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2421 | "layout (std140, binding = 0) uniform redVal { vec4 color; } myRedVal\n;" |
| 2422 | "layout (std140, binding = 1) uniform greenVal { vec4 color; } myGreenVal\n;" |
| 2423 | "layout (std140, binding = 2) uniform blueVal { vec4 color; } myBlueVal\n;" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2424 | "layout (std140, binding = 3) uniform whiteVal { vec4 color; } myWhiteVal\n;" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2425 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2426 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2427 | " outColor = myBlueVal.color;\n" |
| 2428 | " outColor += myRedVal.color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2429 | "}\n"; |
| 2430 | |
| 2431 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2432 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2433 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2434 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2435 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2436 | |
| 2437 | // We're going to create a number of uniform buffers, and then allow |
| 2438 | // the shader to select which it wants to read from with a binding |
| 2439 | |
| 2440 | // Let's populate the buffers with a single color each: |
| 2441 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2442 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2443 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2444 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2445 | |
| 2446 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2447 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2448 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2449 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2450 | |
| 2451 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2452 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2453 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2454 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2455 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2456 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2457 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2458 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2459 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2460 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2461 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2462 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2463 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2464 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2465 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2466 | pipelineobj.AddShader(&vs); |
| 2467 | pipelineobj.AddShader(&ps); |
| 2468 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2469 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2470 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2471 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2472 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2473 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2474 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2475 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2476 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2477 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2478 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2479 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2480 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2481 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2482 | |
| 2483 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2484 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2485 | pDSDumpDot((char*)"triTest2.dot"); |
| 2486 | #endif |
| 2487 | // render triangle |
| 2488 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2489 | |
| 2490 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2491 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2492 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2493 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2494 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2495 | } |
| 2496 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2497 | TEST_F(VkRenderTest, TriangleFSAnonymousUniformBlockBinding) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2498 | { |
| 2499 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2500 | // it does not provide an instance name. |
| 2501 | // The expected result from this test is a purple triangle |
| 2502 | |
| 2503 | static const char *vertShaderText = |
| 2504 | "#version 140\n" |
| 2505 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2506 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2507 | "void main() {\n" |
| 2508 | " vec2 vertices[3];" |
| 2509 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2510 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2511 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2512 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2513 | "}\n"; |
| 2514 | |
| 2515 | static const char *fragShaderText = |
| 2516 | "#version 430\n" |
| 2517 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2518 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2519 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2520 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2521 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2522 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2523 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2524 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2525 | " outColor = blue;\n" |
| 2526 | " outColor += red;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2527 | "}\n"; |
| 2528 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2529 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2530 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2531 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2532 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2533 | |
| 2534 | // We're going to create a number of uniform buffers, and then allow |
| 2535 | // the shader to select which it wants to read from with a binding |
| 2536 | |
| 2537 | // Let's populate the buffers with a single color each: |
| 2538 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2539 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2540 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2541 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2542 | |
| 2543 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2544 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2545 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2546 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2547 | |
| 2548 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2549 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2550 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2551 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2552 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2553 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2554 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2555 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2556 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2557 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2558 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2559 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2560 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2561 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2562 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2563 | pipelineobj.AddShader(&vs); |
| 2564 | pipelineobj.AddShader(&ps); |
| 2565 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2566 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2567 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2568 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2569 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2570 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2571 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2572 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2573 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2574 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2575 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2576 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2577 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2578 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2579 | |
| 2580 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2581 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2582 | pDSDumpDot((char*)"triTest2.dot"); |
| 2583 | #endif |
| 2584 | // render triangle |
| 2585 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2586 | |
| 2587 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2588 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2589 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2590 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2591 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2592 | } |
| 2593 | |
GregF | 54a3217 | 2015-07-01 16:11:09 -0600 | [diff] [blame] | 2594 | TEST_F(VkRenderTest, TriangleFSAnonymousUniformBlockBindingWithStruct) |
| 2595 | { |
| 2596 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2597 | // it does not provide an instance name. |
| 2598 | // The expected result from this test is a purple triangle |
| 2599 | |
| 2600 | static const char *vertShaderText = |
| 2601 | "#version 140\n" |
| 2602 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2603 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2604 | "void main() {\n" |
| 2605 | " vec2 vertices[3];" |
| 2606 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2607 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2608 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2609 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2610 | "}\n"; |
| 2611 | |
| 2612 | static const char *fragShaderText = |
| 2613 | "#version 430\n" |
| 2614 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2615 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2616 | "\n" |
| 2617 | " struct PS_INPUT {\n" |
| 2618 | " vec2 member0;\n" |
| 2619 | " vec4 member1;\n" |
| 2620 | " vec4 member2;\n" |
| 2621 | " vec4 member3;\n" |
| 2622 | " vec4 member4;\n" |
| 2623 | " vec4 member5;\n" |
| 2624 | " vec4 member6;\n" |
| 2625 | " vec4 member7;\n" |
| 2626 | " vec4 member8;\n" |
| 2627 | " vec4 member9;\n" |
| 2628 | " };\n" |
| 2629 | "\n" |
| 2630 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2631 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2632 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
| 2633 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
| 2634 | "layout (location = 0) out vec4 outColor;\n" |
| 2635 | "PS_INPUT MainFs()\n" |
| 2636 | "{\n" |
| 2637 | " PS_INPUT o;\n" |
| 2638 | " o.member9 = red;\n" |
| 2639 | " return o;\n" |
| 2640 | "}\n" |
| 2641 | "\n" |
| 2642 | "void main()\n" |
| 2643 | "{\n" |
| 2644 | " PS_INPUT o;\n" |
| 2645 | " o = MainFs();\n" |
| 2646 | " outColor = blue;" |
| 2647 | " outColor += o.member9;\n" |
| 2648 | "}\n";; |
| 2649 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2650 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2651 | |
| 2652 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2653 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2654 | |
| 2655 | // We're going to create a number of uniform buffers, and then allow |
| 2656 | // the shader to select which it wants to read from with a binding |
| 2657 | |
| 2658 | // Let's populate the buffers with a single color each: |
| 2659 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2660 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2661 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2662 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2663 | |
| 2664 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2665 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2666 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2667 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2668 | |
| 2669 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2670 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2671 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2672 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2673 | |
| 2674 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2675 | |
| 2676 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2677 | |
| 2678 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2679 | |
| 2680 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
| 2681 | |
| 2682 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2683 | pipelineobj.AddColorAttachment(); |
GregF | 54a3217 | 2015-07-01 16:11:09 -0600 | [diff] [blame] | 2684 | pipelineobj.AddShader(&vs); |
| 2685 | pipelineobj.AddShader(&ps); |
| 2686 | |
| 2687 | VkDescriptorSetObj descriptorSet(m_device); |
| 2688 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2689 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2690 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2691 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
| 2692 | |
| 2693 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 2694 | VkCommandBufferObj cmdBuffer(m_device); |
| 2695 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2696 | |
| 2697 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 2698 | |
| 2699 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 2700 | |
| 2701 | #ifdef DUMP_STATE_DOT |
| 2702 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
| 2703 | pDSDumpDot((char*)"triTest2.dot"); |
| 2704 | #endif |
| 2705 | // render triangle |
| 2706 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2707 | |
| 2708 | // finalize recording of the command buffer |
| 2709 | EndCommandBuffer(cmdBuffer); |
| 2710 | cmdBuffer.QueueCommandBuffer(); |
| 2711 | |
| 2712 | RecordImages(m_renderTargets); |
| 2713 | } |
| 2714 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2715 | TEST_F(VkRenderTest, CubeWithVertexFetchAndMVPAndTexture) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2716 | { |
| 2717 | static const char *vertShaderText = |
| 2718 | "#version 140\n" |
| 2719 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2720 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2721 | "layout (std140, binding=0) uniform bufferVals {\n" |
| 2722 | " mat4 mvp;\n" |
| 2723 | "} myBufferVals;\n" |
| 2724 | "layout (location=0) in vec4 pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2725 | "layout (location=1) in vec2 input_uv;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2726 | "layout (location=0) out vec2 UV;\n" |
| 2727 | "void main() {\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2728 | " UV = input_uv;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2729 | " gl_Position = myBufferVals.mvp * pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2730 | " gl_Position.y = -gl_Position.y;\n" |
| 2731 | " gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2732 | "}\n"; |
| 2733 | |
| 2734 | static const char *fragShaderText = |
| 2735 | "#version 140\n" |
| 2736 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2737 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2738 | "layout (binding=1) uniform sampler2D surface;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2739 | "layout (location=0) out vec4 outColor;\n" |
| 2740 | "layout (location=0) in vec2 UV;\n" |
| 2741 | "void main() {\n" |
| 2742 | " outColor= textureLod(surface, UV, 0.0);\n" |
| 2743 | "}\n"; |
| 2744 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
| 2745 | |
| 2746 | glm::mat4 View = glm::lookAt( |
| 2747 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 2748 | glm::vec3(0,0,0), // and looks at the origin |
| 2749 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 2750 | ); |
| 2751 | |
| 2752 | glm::mat4 Model = glm::mat4(1.0f); |
| 2753 | |
| 2754 | glm::mat4 MVP = Projection * View * Model; |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2755 | int num_verts = sizeof(g_vb_texture_Data) / sizeof(g_vb_texture_Data[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2756 | |
| 2757 | |
| 2758 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2759 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Chia-I Wu | 9e81ebb | 2015-07-09 10:16:34 +0800 | [diff] [blame] | 2760 | m_depth_stencil_fmt = VK_FORMAT_D16_UNORM; |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2761 | m_depthStencil->Init(m_device, (int32_t)m_width, (int32_t)m_height, m_depth_stencil_fmt); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2762 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2763 | VkConstantBufferObj meshBuffer(m_device, num_verts, |
| 2764 | sizeof(g_vb_texture_Data[0]), g_vb_texture_Data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 2765 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2766 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2767 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2768 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2769 | VkConstantBufferObj mvpBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 2770 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2771 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2772 | VkSamplerObj sampler(m_device); |
| 2773 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2774 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2775 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2776 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2777 | pipelineobj.AddShader(&vs); |
| 2778 | pipelineobj.AddShader(&ps); |
| 2779 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2780 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2781 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mvpBuffer); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2782 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2783 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2784 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2785 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2786 | MESH_BIND_ID, // binding ID |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2787 | sizeof(g_vb_texture_Data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2788 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2789 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2790 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2791 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2792 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 2793 | vi_attribs[0].location = 0; // location |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2794 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2795 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 2796 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 2797 | vi_attribs[1].location = 1; // location |
| 2798 | vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
| 2799 | vi_attribs[1].offsetInBytes = 16; // Offset of uv components |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2800 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2801 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2802 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 2803 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2804 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2805 | VkPipelineDsStateCreateInfo ds_state; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2806 | ds_state.depthTestEnable = VK_TRUE; |
| 2807 | ds_state.depthWriteEnable = VK_TRUE; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2808 | ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2809 | ds_state.depthBoundsEnable = VK_FALSE; |
| 2810 | ds_state.stencilTestEnable = VK_FALSE; |
| 2811 | ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| 2812 | ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| 2813 | ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2814 | ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2815 | ds_state.front = ds_state.back; |
| 2816 | pipelineobj.SetDepthStencil(&ds_state); |
| 2817 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 2818 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2819 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2820 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2821 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2822 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2823 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2824 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2825 | |
| 2826 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 2827 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2828 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2829 | pDSDumpDot((char*)"triTest2.dot"); |
| 2830 | #endif |
| 2831 | // render triangle |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2832 | cmdBuffer.Draw(0, num_verts, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2833 | |
| 2834 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2835 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2836 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2837 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2838 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2839 | RotateTriangleVSUniform(Projection, View, Model, &mvpBuffer, &cmdBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2840 | } |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2841 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2842 | TEST_F(VkRenderTest, TriangleMixedSamplerUniformBlockBinding) |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2843 | { |
| 2844 | // This test mixes binding slots of textures and buffers, ensuring |
| 2845 | // that sparse and overlapping assignments work. |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2846 | // The expected result from this test is a purple triangle, although |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2847 | // you can modify it to move the desired result around. |
| 2848 | |
| 2849 | static const char *vertShaderText = |
| 2850 | "#version 140\n" |
| 2851 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2852 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2853 | "void main() {\n" |
| 2854 | " vec2 vertices[3];" |
| 2855 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2856 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2857 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2858 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2859 | "}\n"; |
| 2860 | |
| 2861 | static const char *fragShaderText = |
| 2862 | "#version 430\n" |
| 2863 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2864 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2865 | "layout (binding = 0) uniform sampler2D surface0;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2866 | "layout (binding = 3) uniform sampler2D surface1;\n" |
| 2867 | "layout (binding = 1) uniform sampler2D surface2;\n" |
| 2868 | "layout (binding = 2) uniform sampler2D surface3;\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2869 | |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2870 | |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2871 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2872 | "layout (std140, binding = 6) uniform greenVal { vec4 green; };" |
| 2873 | "layout (std140, binding = 5) uniform blueVal { vec4 blue; };" |
| 2874 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2875 | "layout (location = 0) out vec4 outColor;\n" |
| 2876 | "void main() {\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2877 | " outColor = red * vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2878 | " outColor += white * vec4(0.00001);\n" |
| 2879 | " outColor += textureLod(surface2, vec2(0.5), 0.0)* vec4(0.00001);\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2880 | " outColor += textureLod(surface1, vec2(0.0), 0.0);//* vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2881 | "}\n"; |
| 2882 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2883 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2884 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2885 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2886 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2887 | |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2888 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2889 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2890 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2891 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2892 | |
| 2893 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2894 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2895 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2896 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2897 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2898 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2899 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2900 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2901 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2902 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2903 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2904 | VkSamplerObj sampler0(m_device); |
| 2905 | VkTextureObj texture0(m_device, tex_colors); // Light Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2906 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2907 | VkSamplerObj sampler2(m_device); |
| 2908 | VkTextureObj texture2(m_device, tex_colors); // Light Blue |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2909 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2910 | VkSamplerObj sampler4(m_device); |
| 2911 | VkTextureObj texture4(m_device, tex_colors); // Light Green |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2912 | |
| 2913 | // NOTE: Bindings 1,3,5,7,8,9,11,12,14,16 work for this sampler, but 6 does not!!! |
| 2914 | // TODO: Get back here ASAP and understand why. |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2915 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2916 | VkSamplerObj sampler7(m_device); |
| 2917 | VkTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2918 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2919 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2920 | pipelineobj.AddColorAttachment(); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2921 | pipelineobj.AddShader(&vs); |
| 2922 | pipelineobj.AddShader(&ps); |
| 2923 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2924 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2925 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2926 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2927 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2928 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2929 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2930 | // swap blue and green |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2931 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2932 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2933 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2934 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2935 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2936 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2937 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2938 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2939 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2940 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2941 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2942 | |
| 2943 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2944 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2945 | pDSDumpDot((char*)"triTest2.dot"); |
| 2946 | #endif |
| 2947 | // render triangle |
| 2948 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2949 | |
| 2950 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2951 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 2952 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2953 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2954 | RecordImages(m_renderTargets); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2955 | } |
| 2956 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2957 | TEST_F(VkRenderTest, TriangleMatchingSamplerUniformBlockBinding) |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2958 | { |
| 2959 | // This test matches binding slots of textures and buffers, requiring |
| 2960 | // the driver to give them distinct number spaces. |
| 2961 | // The expected result from this test is a red triangle, although |
| 2962 | // you can modify it to move the desired result around. |
| 2963 | |
| 2964 | static const char *vertShaderText = |
| 2965 | "#version 140\n" |
| 2966 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2967 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2968 | "void main() {\n" |
| 2969 | " vec2 vertices[3];" |
| 2970 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2971 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2972 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2973 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2974 | "}\n"; |
| 2975 | |
| 2976 | static const char *fragShaderText = |
| 2977 | "#version 430\n" |
| 2978 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2979 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2980 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2981 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2982 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 2983 | "layout (binding = 3) uniform sampler2D surface3;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2984 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2985 | "layout (std140, binding = 5) uniform greenVal { vec4 green; };" |
| 2986 | "layout (std140, binding = 6) uniform blueVal { vec4 blue; };" |
| 2987 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2988 | "layout (location = 0) out vec4 outColor;\n" |
| 2989 | "void main() {\n" |
| 2990 | " outColor = red;// * vec4(0.00001);\n" |
| 2991 | " outColor += white * vec4(0.00001);\n" |
| 2992 | " outColor += textureLod(surface1, vec2(0.5), 0.0)* vec4(0.00001);\n" |
| 2993 | " outColor += textureLod(surface3, vec2(0.0), 0.0)* vec4(0.00001);\n" |
| 2994 | "}\n"; |
| 2995 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2996 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2997 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2998 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2999 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3000 | |
| 3001 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 3002 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 3003 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 3004 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 3005 | |
| 3006 | const int redCount = sizeof(redVals) / sizeof(float); |
| 3007 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 3008 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 3009 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 3010 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3011 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 3012 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 3013 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 3014 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3015 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3016 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3017 | VkSamplerObj sampler0(m_device); |
| 3018 | VkTextureObj texture0(m_device, tex_colors); // Light Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3019 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3020 | VkSamplerObj sampler2(m_device); |
| 3021 | VkTextureObj texture2(m_device, tex_colors); // Light Blue |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3022 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3023 | VkSamplerObj sampler4(m_device); |
| 3024 | VkTextureObj texture4(m_device, tex_colors); // Light Green |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3025 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3026 | VkSamplerObj sampler7(m_device); |
| 3027 | VkTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3028 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3029 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3030 | pipelineobj.AddColorAttachment(); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3031 | pipelineobj.AddShader(&vs); |
| 3032 | pipelineobj.AddShader(&ps); |
| 3033 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3034 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 3035 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 3036 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 3037 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 3038 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3039 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 3040 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 3041 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 3042 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3043 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3044 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3045 | VkCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3046 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3047 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3048 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3049 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3050 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3051 | |
| 3052 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3053 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3054 | pDSDumpDot((char*)"triTest2.dot"); |
| 3055 | #endif |
| 3056 | // render triangle |
| 3057 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3058 | |
| 3059 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3060 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3061 | cmdBuffer.QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3062 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 3063 | RecordImages(m_renderTargets); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3064 | } |
| 3065 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3066 | TEST_F(VkRenderTest, TriangleUniformBufferLayout) |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3067 | { |
| 3068 | // This test populates a buffer with a variety of different data |
| 3069 | // types, then reads them out with a shader. |
| 3070 | // The expected result from this test is a green triangle |
| 3071 | |
| 3072 | static const char *vertShaderText = |
| 3073 | "#version 140\n" |
| 3074 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3075 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3076 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3077 | " vec4 fRed;\n" |
| 3078 | " vec4 fGreen;\n" |
| 3079 | " layout(row_major) mat4 worldToProj;\n" |
| 3080 | " layout(row_major) mat4 projToWorld;\n" |
| 3081 | " layout(row_major) mat4 worldToView;\n" |
| 3082 | " layout(row_major) mat4 viewToProj;\n" |
| 3083 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3084 | " float fZero;\n" |
| 3085 | " float fOne;\n" |
| 3086 | " float fTwo;\n" |
| 3087 | " float fThree;\n" |
| 3088 | " vec3 fZeroZeroZero;\n" |
| 3089 | " float fFour;\n" |
| 3090 | " vec3 fZeroZeroOne;\n" |
| 3091 | " float fFive;\n" |
| 3092 | " vec3 fZeroOneZero;\n" |
| 3093 | " float fSix;\n" |
| 3094 | " float fSeven;\n" |
| 3095 | " float fEight;\n" |
| 3096 | " float fNine;\n" |
| 3097 | " vec2 fZeroZero;\n" |
| 3098 | " vec2 fZeroOne;\n" |
| 3099 | " vec4 fBlue;\n" |
| 3100 | " vec2 fOneZero;\n" |
| 3101 | " vec2 fOneOne;\n" |
| 3102 | " vec3 fZeroOneOne;\n" |
| 3103 | " float fTen;\n" |
| 3104 | " float fEleven;\n" |
| 3105 | " float fTwelve;\n" |
| 3106 | " vec3 fOneZeroZero;\n" |
| 3107 | " vec4 uvOffsets[4];\n" |
| 3108 | "};\n" |
| 3109 | "layout (location = 0) out vec4 color;" |
| 3110 | "void main() {\n" |
| 3111 | |
| 3112 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3113 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3114 | " \n" |
| 3115 | |
| 3116 | // do some exact comparisons, even though we should |
| 3117 | // really have an epsilon involved. |
| 3118 | " vec4 outColor = right;\n" |
| 3119 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3120 | " outColor = wrong;\n" |
| 3121 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3122 | " outColor = wrong;\n" |
| 3123 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3124 | " outColor = wrong;\n" |
| 3125 | |
| 3126 | " color = outColor;\n" |
| 3127 | |
| 3128 | // generic position stuff |
| 3129 | " vec2 vertices;\n" |
| 3130 | " int vertexSelector = gl_VertexID;\n" |
| 3131 | " if (vertexSelector == 0)\n" |
| 3132 | " vertices = vec2(-0.5, -0.5);\n" |
| 3133 | " else if (vertexSelector == 1)\n" |
| 3134 | " vertices = vec2( 0.5, -0.5);\n" |
| 3135 | " else if (vertexSelector == 2)\n" |
| 3136 | " vertices = vec2( 0.5, 0.5);\n" |
| 3137 | " else\n" |
| 3138 | " vertices = vec2( 0.0, 0.0);\n" |
| 3139 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3140 | "}\n"; |
| 3141 | |
| 3142 | static const char *fragShaderText = |
| 3143 | "#version 140\n" |
| 3144 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3145 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3146 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3147 | " vec4 fRed;\n" |
| 3148 | " vec4 fGreen;\n" |
| 3149 | " layout(row_major) mat4 worldToProj;\n" |
| 3150 | " layout(row_major) mat4 projToWorld;\n" |
| 3151 | " layout(row_major) mat4 worldToView;\n" |
| 3152 | " layout(row_major) mat4 viewToProj;\n" |
| 3153 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3154 | " float fZero;\n" |
| 3155 | " float fOne;\n" |
| 3156 | " float fTwo;\n" |
| 3157 | " float fThree;\n" |
| 3158 | " vec3 fZeroZeroZero;\n" |
| 3159 | " float fFour;\n" |
| 3160 | " vec3 fZeroZeroOne;\n" |
| 3161 | " float fFive;\n" |
| 3162 | " vec3 fZeroOneZero;\n" |
| 3163 | " float fSix;\n" |
| 3164 | " float fSeven;\n" |
| 3165 | " float fEight;\n" |
| 3166 | " float fNine;\n" |
| 3167 | " vec2 fZeroZero;\n" |
| 3168 | " vec2 fZeroOne;\n" |
| 3169 | " vec4 fBlue;\n" |
| 3170 | " vec2 fOneZero;\n" |
| 3171 | " vec2 fOneOne;\n" |
| 3172 | " vec3 fZeroOneOne;\n" |
| 3173 | " float fTen;\n" |
| 3174 | " float fEleven;\n" |
| 3175 | " float fTwelve;\n" |
| 3176 | " vec3 fOneZeroZero;\n" |
| 3177 | " vec4 uvOffsets[4];\n" |
| 3178 | "};\n" |
| 3179 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3180 | "layout (location = 0) out vec4 uFragColor;\n" |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3181 | "void main() {\n" |
| 3182 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3183 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3184 | " \n" |
| 3185 | |
| 3186 | // start with VS value to ensure it passed |
| 3187 | " vec4 outColor = color;\n" |
| 3188 | |
| 3189 | // do some exact comparisons, even though we should |
| 3190 | // really have an epsilon involved. |
| 3191 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3192 | " outColor = wrong;\n" |
| 3193 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3194 | " outColor = wrong;\n" |
| 3195 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3196 | " outColor = wrong;\n" |
| 3197 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3198 | " outColor = wrong;\n" |
| 3199 | " if (fTwo != 2.0)\n" |
| 3200 | " outColor = wrong;\n" |
| 3201 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3202 | " outColor = wrong;\n" |
| 3203 | " if (fTen != 10.0)\n" |
| 3204 | " outColor = wrong;\n" |
| 3205 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3206 | " outColor = wrong;\n" |
| 3207 | " \n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3208 | " uFragColor = outColor;\n" |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3209 | "}\n"; |
| 3210 | |
| 3211 | |
| 3212 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3213 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3214 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3215 | 0.0, 1.0, 0.0, 1.0, // align |
| 3216 | 0.0, 0.0, 1.0, 1.0, // align |
| 3217 | 0.0, 0.0, 0.0, 1.0, // align |
| 3218 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3219 | 0.0, 2.0, 0.0, 2.0, // align |
| 3220 | 0.0, 0.0, 2.0, 2.0, // align |
| 3221 | 0.0, 0.0, 0.0, 2.0, // align |
| 3222 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3223 | 0.0, 3.0, 0.0, 3.0, // align |
| 3224 | 0.0, 0.0, 3.0, 3.0, // align |
| 3225 | 0.0, 0.0, 0.0, 3.0, // align |
| 3226 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3227 | 0.0, 4.0, 0.0, 4.0, // align |
| 3228 | 0.0, 0.0, 4.0, 4.0, // align |
| 3229 | 0.0, 0.0, 0.0, 4.0, // align |
| 3230 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3231 | 0.0, 5.0, 0.0, 5.0, // align |
| 3232 | 0.0, 0.0, 5.0, 5.0, // align |
| 3233 | 0.0, 0.0, 0.0, 5.0, // align |
| 3234 | 6.0, 0.0, 0.0, 6.0, // align |
| 3235 | 0.0, 6.0, 0.0, 6.0, // align |
| 3236 | 0.0, 0.0, 6.0, 6.0, // align |
| 3237 | 0.0, 0.0, 0.0, 6.0, // align |
| 3238 | 7.0, 0.0, 0.0, 7.0, // align |
| 3239 | 0.0, 7.0, 0.0, 7.0, // align |
| 3240 | 0.0, 0.0, 7.0, 7.0, // align |
| 3241 | 0.0, 0.0, 0.0, 7.0, // align |
| 3242 | 8.0, 0.0, 0.0, 8.0, // align |
| 3243 | 0.0, 8.0, 0.0, 8.0, // align |
| 3244 | 0.0, 0.0, 8.0, 8.0, // align |
| 3245 | 0.0, 0.0, 0.0, 8.0, // align |
| 3246 | 0.0, // float fZero; // align |
| 3247 | 1.0, // float fOne; // pack |
| 3248 | 2.0, // float fTwo; // pack |
| 3249 | 3.0, // float fThree; // pack |
| 3250 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3251 | 4.0, // float fFour; // pack |
| 3252 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3253 | 5.0, // float fFive; // pack |
| 3254 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3255 | 6.0, // float fSix; // pack |
| 3256 | 7.0, // float fSeven; // align |
| 3257 | 8.0, // float fEight; // pack |
| 3258 | 9.0, // float fNine; // pack |
| 3259 | 0.0, // BUFFER |
| 3260 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3261 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3262 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3263 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3264 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3265 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3266 | 10.0, // float fTen; // pack |
| 3267 | 11.0, // float fEleven; // align |
| 3268 | 12.0, // float fTwelve; // pack |
| 3269 | 0.0, 0.0, // BUFFER |
| 3270 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3271 | 0.0, // BUFFER |
| 3272 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3273 | 0.5, 0.6, 0.7, 0.8, // align |
| 3274 | 0.9, 1.0, 1.1, 1.2, // align |
| 3275 | 1.3, 1.4, 1.5, 1.6, // align |
| 3276 | }; |
| 3277 | |
| 3278 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3279 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3280 | |
| 3281 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3282 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3283 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3284 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3285 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3286 | VkConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3287 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3288 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3289 | pipelineobj.AddColorAttachment(); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3290 | pipelineobj.AddShader(&vs); |
| 3291 | pipelineobj.AddShader(&ps); |
| 3292 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3293 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3294 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mixedBuffer); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3295 | |
| 3296 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3297 | VkCommandBufferObj cmdBuffer(m_device); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3298 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3299 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3300 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3301 | |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3302 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3303 | |
| 3304 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3305 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3306 | pDSDumpDot((char*)"triTest2.dot"); |
| 3307 | #endif |
| 3308 | // render triangle |
| 3309 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3310 | |
| 3311 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3312 | EndCommandBuffer(cmdBuffer); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 3313 | cmdBuffer.QueueCommandBuffer(); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3314 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 3315 | RecordImages(m_renderTargets); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3316 | } |
| 3317 | |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3318 | TEST_F(VkRenderTest, TextureGather) |
| 3319 | { |
| 3320 | // This test introduces textureGather and textureGatherOffset |
| 3321 | // Each call is compared against an expected inline color result |
| 3322 | // Green triangle means everything worked as expected |
| 3323 | // Red means something went wrong |
| 3324 | |
| 3325 | // disable SPV until texture gather is turned on in LunarGLASS |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 3326 | ScopedUseGlsl useGlsl(true); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3327 | |
| 3328 | static const char *vertShaderText = |
| 3329 | "#version 140\n" |
| 3330 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3331 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3332 | "void main() {\n" |
| 3333 | " vec2 vertices[3];" |
| 3334 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 3335 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 3336 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 3337 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 3338 | "}\n"; |
| 3339 | |
| 3340 | static const char *fragShaderText = |
| 3341 | "#version 430\n" |
| 3342 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3343 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3344 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 3345 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 3346 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 3347 | "layout (binding = 3) uniform sampler2D surface3;\n" |
| 3348 | "layout (location = 0) out vec4 outColor;\n" |
| 3349 | "void main() {\n" |
| 3350 | |
| 3351 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3352 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3353 | |
| 3354 | " vec4 color = right;\n" |
| 3355 | |
| 3356 | // Grab a normal texture sample to ensure it can work in conjuntion |
| 3357 | // with textureGather (there are some intracacies in the backend) |
| 3358 | " vec4 sampledColor = textureLod(surface2, vec2(0.5), 0.0);\n" |
| 3359 | " if (sampledColor != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3360 | " color = wrong;\n" |
| 3361 | |
| 3362 | " vec4 gatheredColor = textureGather(surface0, vec2(0.5), 0);\n" |
| 3363 | // This just grabbed four red components from a red surface |
| 3364 | " if (gatheredColor != vec4(1.0, 1.0, 1.0, 1.0))\n" |
| 3365 | " color = wrong;\n" |
| 3366 | |
| 3367 | // Yes, this is using an offset of 0, we don't have enough fine grained |
| 3368 | // control of the texture contents here. |
| 3369 | " gatheredColor = textureGatherOffset(surface1, vec2(0.5), ivec2(0, 0), 1);\n" |
| 3370 | " if (gatheredColor != vec4(1.0, 1.0, 1.0, 1.0))\n" |
| 3371 | " color = wrong;\n" |
| 3372 | |
| 3373 | " outColor = color;\n" |
| 3374 | |
| 3375 | "}\n"; |
| 3376 | |
| 3377 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3378 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3379 | |
| 3380 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3381 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3382 | |
| 3383 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
| 3384 | VkSamplerObj sampler0(m_device); |
| 3385 | VkTextureObj texture0(m_device, tex_colors); // Red |
| 3386 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
| 3387 | VkSamplerObj sampler1(m_device); |
| 3388 | VkTextureObj texture1(m_device, tex_colors); // Green |
| 3389 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
| 3390 | VkSamplerObj sampler2(m_device); |
| 3391 | VkTextureObj texture2(m_device, tex_colors); // Blue |
| 3392 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
| 3393 | VkSamplerObj sampler3(m_device); |
| 3394 | VkTextureObj texture3(m_device, tex_colors); // Red and Blue |
| 3395 | |
| 3396 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3397 | pipelineobj.AddColorAttachment(); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3398 | pipelineobj.AddShader(&vs); |
| 3399 | pipelineobj.AddShader(&ps); |
| 3400 | |
| 3401 | VkDescriptorSetObj descriptorSet(m_device); |
| 3402 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 3403 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 3404 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 3405 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
| 3406 | |
| 3407 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3408 | VkCommandBufferObj cmdBuffer(m_device); |
| 3409 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3410 | |
| 3411 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3412 | |
| 3413 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3414 | |
| 3415 | // render triangle |
| 3416 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3417 | |
| 3418 | // finalize recording of the command buffer |
| 3419 | EndCommandBuffer(cmdBuffer); |
| 3420 | cmdBuffer.QueueCommandBuffer(); |
| 3421 | |
| 3422 | RecordImages(m_renderTargets); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3423 | } |
| 3424 | |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3425 | TEST_F(VkRenderTest, GeometryShaderHelloWorld) |
| 3426 | { |
| 3427 | // This test introduces a geometry shader that simply |
| 3428 | // changes the color of each vertex to red, green, blue |
| 3429 | |
| 3430 | static const char *vertShaderText = |
| 3431 | "#version 140\n" |
| 3432 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3433 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3434 | "layout (location = 0) out vec4 color;" |
| 3435 | "void main() {\n" |
| 3436 | |
| 3437 | // VS writes out red |
| 3438 | " color = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3439 | |
| 3440 | // generic position stuff |
| 3441 | " vec2 vertices;\n" |
| 3442 | " int vertexSelector = gl_VertexID;\n" |
| 3443 | " if (vertexSelector == 0)\n" |
| 3444 | " vertices = vec2(-0.5, -0.5);\n" |
| 3445 | " else if (vertexSelector == 1)\n" |
| 3446 | " vertices = vec2( 0.5, -0.5);\n" |
| 3447 | " else if (vertexSelector == 2)\n" |
| 3448 | " vertices = vec2( 0.5, 0.5);\n" |
| 3449 | " else\n" |
| 3450 | " vertices = vec2( 0.0, 0.0);\n" |
| 3451 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3452 | |
| 3453 | "}\n"; |
| 3454 | |
| 3455 | static const char *geomShaderText = |
| 3456 | "#version 330\n" |
| 3457 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3458 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3459 | "layout( triangles ) in;\n" |
| 3460 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3461 | "layout( location = 0 ) in vec4 inColor[3];\n" |
| 3462 | "layout( location = 0 ) out vec4 outColor;\n" |
| 3463 | "void main()\n" |
| 3464 | "{\n" |
| 3465 | |
| 3466 | // first vertex, pass through red |
| 3467 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3468 | " outColor = inColor[0];\n" |
| 3469 | " EmitVertex();\n" |
| 3470 | |
| 3471 | // second vertex, green |
| 3472 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3473 | " outColor = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3474 | " EmitVertex();\n" |
| 3475 | |
| 3476 | // third vertex, blue |
| 3477 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3478 | " outColor = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 3479 | " EmitVertex();\n" |
| 3480 | |
| 3481 | // done |
| 3482 | " EndPrimitive();\n" |
| 3483 | "}\n"; |
| 3484 | |
| 3485 | |
| 3486 | static const char *fragShaderText = |
| 3487 | "#version 140\n" |
| 3488 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3489 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3490 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3491 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3492 | "void main() {\n" |
| 3493 | // pass through |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3494 | " outColor = color;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3495 | "}\n"; |
| 3496 | |
| 3497 | |
| 3498 | |
| 3499 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3500 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3501 | |
| 3502 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3503 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3504 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3505 | |
| 3506 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3507 | pipelineobj.AddColorAttachment(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3508 | pipelineobj.AddShader(&vs); |
| 3509 | pipelineobj.AddShader(&gs); |
| 3510 | pipelineobj.AddShader(&ps); |
| 3511 | |
| 3512 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3513 | VkCommandBufferObj cmdBuffer(m_device); |
| 3514 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3515 | |
| 3516 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3517 | |
| 3518 | VkDescriptorSetObj descriptorSet(m_device); |
| 3519 | |
| 3520 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3521 | |
| 3522 | // render triangle |
| 3523 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3524 | |
| 3525 | // finalize recording of the command buffer |
| 3526 | EndCommandBuffer(cmdBuffer); |
| 3527 | cmdBuffer.QueueCommandBuffer(); |
| 3528 | |
| 3529 | RecordImages(m_renderTargets); |
| 3530 | } |
| 3531 | |
| 3532 | TEST_F(VkRenderTest, GSUniformBufferLayout) |
| 3533 | { |
| 3534 | // This test is just like TriangleUniformBufferLayout but adds |
| 3535 | // geometry as a stage that also does UBO lookups |
| 3536 | // The expected result from this test is a green triangle |
| 3537 | |
| 3538 | static const char *vertShaderText = |
| 3539 | "#version 140\n" |
| 3540 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3541 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3542 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3543 | " vec4 fRed;\n" |
| 3544 | " vec4 fGreen;\n" |
| 3545 | " layout(row_major) mat4 worldToProj;\n" |
| 3546 | " layout(row_major) mat4 projToWorld;\n" |
| 3547 | " layout(row_major) mat4 worldToView;\n" |
| 3548 | " layout(row_major) mat4 viewToProj;\n" |
| 3549 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3550 | " float fZero;\n" |
| 3551 | " float fOne;\n" |
| 3552 | " float fTwo;\n" |
| 3553 | " float fThree;\n" |
| 3554 | " vec3 fZeroZeroZero;\n" |
| 3555 | " float fFour;\n" |
| 3556 | " vec3 fZeroZeroOne;\n" |
| 3557 | " float fFive;\n" |
| 3558 | " vec3 fZeroOneZero;\n" |
| 3559 | " float fSix;\n" |
| 3560 | " float fSeven;\n" |
| 3561 | " float fEight;\n" |
| 3562 | " float fNine;\n" |
| 3563 | " vec2 fZeroZero;\n" |
| 3564 | " vec2 fZeroOne;\n" |
| 3565 | " vec4 fBlue;\n" |
| 3566 | " vec2 fOneZero;\n" |
| 3567 | " vec2 fOneOne;\n" |
| 3568 | " vec3 fZeroOneOne;\n" |
| 3569 | " float fTen;\n" |
| 3570 | " float fEleven;\n" |
| 3571 | " float fTwelve;\n" |
| 3572 | " vec3 fOneZeroZero;\n" |
| 3573 | " vec4 uvOffsets[4];\n" |
| 3574 | "};\n" |
| 3575 | "layout (location = 0) out vec4 color;" |
| 3576 | "void main() {\n" |
| 3577 | |
| 3578 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3579 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3580 | " \n" |
| 3581 | |
| 3582 | // do some exact comparisons, even though we should |
| 3583 | // really have an epsilon involved. |
| 3584 | " vec4 outColor = right;\n" |
| 3585 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3586 | " outColor = wrong;\n" |
| 3587 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3588 | " outColor = wrong;\n" |
| 3589 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3590 | " outColor = wrong;\n" |
| 3591 | |
| 3592 | " color = outColor;\n" |
| 3593 | |
| 3594 | // generic position stuff |
| 3595 | " vec2 vertices;\n" |
| 3596 | " int vertexSelector = gl_VertexID;\n" |
| 3597 | " if (vertexSelector == 0)\n" |
| 3598 | " vertices = vec2(-0.5, -0.5);\n" |
| 3599 | " else if (vertexSelector == 1)\n" |
| 3600 | " vertices = vec2( 0.5, -0.5);\n" |
| 3601 | " else if (vertexSelector == 2)\n" |
| 3602 | " vertices = vec2( 0.5, 0.5);\n" |
| 3603 | " else\n" |
| 3604 | " vertices = vec2( 0.0, 0.0);\n" |
| 3605 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3606 | "}\n"; |
| 3607 | |
| 3608 | static const char *geomShaderText = |
| 3609 | "#version 330\n" |
| 3610 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3611 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3612 | |
| 3613 | // GS layout stuff |
| 3614 | "layout( triangles ) in;\n" |
| 3615 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3616 | |
| 3617 | // Between stage IO |
| 3618 | "layout( location = 0 ) in vec4 inColor[3];\n" |
| 3619 | "layout( location = 0 ) out vec4 color;\n" |
| 3620 | |
| 3621 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3622 | " vec4 fRed;\n" |
| 3623 | " vec4 fGreen;\n" |
| 3624 | " layout(row_major) mat4 worldToProj;\n" |
| 3625 | " layout(row_major) mat4 projToWorld;\n" |
| 3626 | " layout(row_major) mat4 worldToView;\n" |
| 3627 | " layout(row_major) mat4 viewToProj;\n" |
| 3628 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3629 | " float fZero;\n" |
| 3630 | " float fOne;\n" |
| 3631 | " float fTwo;\n" |
| 3632 | " float fThree;\n" |
| 3633 | " vec3 fZeroZeroZero;\n" |
| 3634 | " float fFour;\n" |
| 3635 | " vec3 fZeroZeroOne;\n" |
| 3636 | " float fFive;\n" |
| 3637 | " vec3 fZeroOneZero;\n" |
| 3638 | " float fSix;\n" |
| 3639 | " float fSeven;\n" |
| 3640 | " float fEight;\n" |
| 3641 | " float fNine;\n" |
| 3642 | " vec2 fZeroZero;\n" |
| 3643 | " vec2 fZeroOne;\n" |
| 3644 | " vec4 fBlue;\n" |
| 3645 | " vec2 fOneZero;\n" |
| 3646 | " vec2 fOneOne;\n" |
| 3647 | " vec3 fZeroOneOne;\n" |
| 3648 | " float fTen;\n" |
| 3649 | " float fEleven;\n" |
| 3650 | " float fTwelve;\n" |
| 3651 | " vec3 fOneZeroZero;\n" |
| 3652 | " vec4 uvOffsets[4];\n" |
| 3653 | "};\n" |
| 3654 | |
| 3655 | "void main()\n" |
| 3656 | "{\n" |
| 3657 | |
| 3658 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3659 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3660 | |
| 3661 | // Each vertex will validate it can read VS output |
| 3662 | // then check a few values from the UBO |
| 3663 | |
| 3664 | // first vertex |
| 3665 | " vec4 outColor = inColor[0];\n" |
| 3666 | |
| 3667 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3668 | " outColor = wrong;\n" |
| 3669 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3670 | " outColor = wrong;\n" |
| 3671 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3672 | " outColor = wrong;\n" |
| 3673 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3674 | " outColor = wrong;\n" |
| 3675 | |
| 3676 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3677 | " color = outColor;\n" |
| 3678 | " EmitVertex();\n" |
| 3679 | |
| 3680 | // second vertex |
| 3681 | " outColor = inColor[1];\n" |
| 3682 | |
| 3683 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3684 | " outColor = wrong;\n" |
| 3685 | " if (fSix != 6.0)\n" |
| 3686 | " outColor = wrong;\n" |
| 3687 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3688 | " outColor = wrong;\n" |
| 3689 | |
| 3690 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3691 | " color = outColor;\n" |
| 3692 | " EmitVertex();\n" |
| 3693 | |
| 3694 | // third vertex |
| 3695 | " outColor = inColor[2];\n" |
| 3696 | |
| 3697 | " if (fSeven != 7.0)\n" |
| 3698 | " outColor = wrong;\n" |
| 3699 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3700 | " outColor = wrong;\n" |
| 3701 | |
| 3702 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3703 | " color = outColor;\n" |
| 3704 | " EmitVertex();\n" |
| 3705 | |
| 3706 | // done |
| 3707 | " EndPrimitive();\n" |
| 3708 | "}\n"; |
| 3709 | |
| 3710 | static const char *fragShaderText = |
| 3711 | "#version 140\n" |
| 3712 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3713 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3714 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3715 | " vec4 fRed;\n" |
| 3716 | " vec4 fGreen;\n" |
| 3717 | " layout(row_major) mat4 worldToProj;\n" |
| 3718 | " layout(row_major) mat4 projToWorld;\n" |
| 3719 | " layout(row_major) mat4 worldToView;\n" |
| 3720 | " layout(row_major) mat4 viewToProj;\n" |
| 3721 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3722 | " float fZero;\n" |
| 3723 | " float fOne;\n" |
| 3724 | " float fTwo;\n" |
| 3725 | " float fThree;\n" |
| 3726 | " vec3 fZeroZeroZero;\n" |
| 3727 | " float fFour;\n" |
| 3728 | " vec3 fZeroZeroOne;\n" |
| 3729 | " float fFive;\n" |
| 3730 | " vec3 fZeroOneZero;\n" |
| 3731 | " float fSix;\n" |
| 3732 | " float fSeven;\n" |
| 3733 | " float fEight;\n" |
| 3734 | " float fNine;\n" |
| 3735 | " vec2 fZeroZero;\n" |
| 3736 | " vec2 fZeroOne;\n" |
| 3737 | " vec4 fBlue;\n" |
| 3738 | " vec2 fOneZero;\n" |
| 3739 | " vec2 fOneOne;\n" |
| 3740 | " vec3 fZeroOneOne;\n" |
| 3741 | " float fTen;\n" |
| 3742 | " float fEleven;\n" |
| 3743 | " float fTwelve;\n" |
| 3744 | " vec3 fOneZeroZero;\n" |
| 3745 | " vec4 uvOffsets[4];\n" |
| 3746 | "};\n" |
| 3747 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3748 | "layout (location = 0) out vec4 uFragColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3749 | "void main() {\n" |
| 3750 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3751 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3752 | " \n" |
| 3753 | |
| 3754 | // start with GS value to ensure it passed |
| 3755 | " vec4 outColor = color;\n" |
| 3756 | |
| 3757 | // do some exact comparisons, even though we should |
| 3758 | // really have an epsilon involved. |
| 3759 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3760 | " outColor = wrong;\n" |
| 3761 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3762 | " outColor = wrong;\n" |
| 3763 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3764 | " outColor = wrong;\n" |
| 3765 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3766 | " outColor = wrong;\n" |
| 3767 | " if (fTwo != 2.0)\n" |
| 3768 | " outColor = wrong;\n" |
| 3769 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3770 | " outColor = wrong;\n" |
| 3771 | " if (fTen != 10.0)\n" |
| 3772 | " outColor = wrong;\n" |
| 3773 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3774 | " outColor = wrong;\n" |
| 3775 | " \n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3776 | " uFragColor = outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3777 | "}\n"; |
| 3778 | |
| 3779 | |
| 3780 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 3781 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 3782 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 3783 | 0.0, 1.0, 0.0, 1.0, // align |
| 3784 | 0.0, 0.0, 1.0, 1.0, // align |
| 3785 | 0.0, 0.0, 0.0, 1.0, // align |
| 3786 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 3787 | 0.0, 2.0, 0.0, 2.0, // align |
| 3788 | 0.0, 0.0, 2.0, 2.0, // align |
| 3789 | 0.0, 0.0, 0.0, 2.0, // align |
| 3790 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 3791 | 0.0, 3.0, 0.0, 3.0, // align |
| 3792 | 0.0, 0.0, 3.0, 3.0, // align |
| 3793 | 0.0, 0.0, 0.0, 3.0, // align |
| 3794 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 3795 | 0.0, 4.0, 0.0, 4.0, // align |
| 3796 | 0.0, 0.0, 4.0, 4.0, // align |
| 3797 | 0.0, 0.0, 0.0, 4.0, // align |
| 3798 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3799 | 0.0, 5.0, 0.0, 5.0, // align |
| 3800 | 0.0, 0.0, 5.0, 5.0, // align |
| 3801 | 0.0, 0.0, 0.0, 5.0, // align |
| 3802 | 6.0, 0.0, 0.0, 6.0, // align |
| 3803 | 0.0, 6.0, 0.0, 6.0, // align |
| 3804 | 0.0, 0.0, 6.0, 6.0, // align |
| 3805 | 0.0, 0.0, 0.0, 6.0, // align |
| 3806 | 7.0, 0.0, 0.0, 7.0, // align |
| 3807 | 0.0, 7.0, 0.0, 7.0, // align |
| 3808 | 0.0, 0.0, 7.0, 7.0, // align |
| 3809 | 0.0, 0.0, 0.0, 7.0, // align |
| 3810 | 8.0, 0.0, 0.0, 8.0, // align |
| 3811 | 0.0, 8.0, 0.0, 8.0, // align |
| 3812 | 0.0, 0.0, 8.0, 8.0, // align |
| 3813 | 0.0, 0.0, 0.0, 8.0, // align |
| 3814 | 0.0, // float fZero; // align |
| 3815 | 1.0, // float fOne; // pack |
| 3816 | 2.0, // float fTwo; // pack |
| 3817 | 3.0, // float fThree; // pack |
| 3818 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3819 | 4.0, // float fFour; // pack |
| 3820 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3821 | 5.0, // float fFive; // pack |
| 3822 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3823 | 6.0, // float fSix; // pack |
| 3824 | 7.0, // float fSeven; // align |
| 3825 | 8.0, // float fEight; // pack |
| 3826 | 9.0, // float fNine; // pack |
| 3827 | 0.0, // BUFFER |
| 3828 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3829 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3830 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3831 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3832 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3833 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3834 | 10.0, // float fTen; // pack |
| 3835 | 11.0, // float fEleven; // align |
| 3836 | 12.0, // float fTwelve; // pack |
| 3837 | 0.0, 0.0, // BUFFER |
| 3838 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3839 | 0.0, // BUFFER |
| 3840 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3841 | 0.5, 0.6, 0.7, 0.8, // align |
| 3842 | 0.9, 1.0, 1.1, 1.2, // align |
| 3843 | 1.3, 1.4, 1.5, 1.6, // align |
| 3844 | }; |
| 3845 | |
| 3846 | |
| 3847 | |
| 3848 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3849 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3850 | |
| 3851 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3852 | |
| 3853 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3854 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3855 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3856 | |
| 3857 | VkConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
| 3858 | |
| 3859 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3860 | pipelineobj.AddColorAttachment(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3861 | pipelineobj.AddShader(&vs); |
| 3862 | pipelineobj.AddShader(&gs); |
| 3863 | pipelineobj.AddShader(&ps); |
| 3864 | |
| 3865 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3866 | VkCommandBufferObj cmdBuffer(m_device); |
| 3867 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3868 | |
| 3869 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3870 | |
| 3871 | VkDescriptorSetObj descriptorSet(m_device); |
| 3872 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mixedBuffer); |
| 3873 | |
| 3874 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 3875 | |
| 3876 | // render triangle |
| 3877 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3878 | |
| 3879 | // finalize recording of the command buffer |
| 3880 | EndCommandBuffer(cmdBuffer); |
| 3881 | cmdBuffer.QueueCommandBuffer(); |
| 3882 | |
| 3883 | RecordImages(m_renderTargets); |
| 3884 | } |
| 3885 | |
| 3886 | TEST_F(VkRenderTest, GSPositions) |
| 3887 | { |
| 3888 | // This test adds more inputs from the vertex shader and perturbs positions |
| 3889 | // Expected result is white triangle with weird positions |
| 3890 | |
| 3891 | static const char *vertShaderText = |
| 3892 | "#version 140\n" |
| 3893 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3894 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3895 | |
| 3896 | "layout(location = 0) out vec3 out_a;\n" |
| 3897 | "layout(location = 1) out vec3 out_b;\n" |
| 3898 | "layout(location = 2) out vec3 out_c;\n" |
| 3899 | |
| 3900 | "void main() {\n" |
| 3901 | |
| 3902 | // write a solid color to each |
| 3903 | " out_a = vec3(1.0, 0.0, 0.0);\n" |
| 3904 | " out_b = vec3(0.0, 1.0, 0.0);\n" |
| 3905 | " out_c = vec3(0.0, 0.0, 1.0);\n" |
| 3906 | |
| 3907 | // generic position stuff |
| 3908 | " vec2 vertices;\n" |
| 3909 | " int vertexSelector = gl_VertexID;\n" |
| 3910 | " if (vertexSelector == 0)\n" |
| 3911 | " vertices = vec2(-0.5, -0.5);\n" |
| 3912 | " else if (vertexSelector == 1)\n" |
| 3913 | " vertices = vec2( 0.5, -0.5);\n" |
| 3914 | " else if (vertexSelector == 2)\n" |
| 3915 | " vertices = vec2( 0.5, 0.5);\n" |
| 3916 | " else\n" |
| 3917 | " vertices = vec2( 0.0, 0.0);\n" |
| 3918 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3919 | |
| 3920 | "}\n"; |
| 3921 | |
| 3922 | static const char *geomShaderText = |
| 3923 | "#version 330\n" |
| 3924 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3925 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3926 | "layout( triangles ) in;\n" |
| 3927 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3928 | |
| 3929 | "layout(location = 0) in vec3 in_a[3];\n" |
| 3930 | "layout(location = 1) in vec3 in_b[3];\n" |
| 3931 | "layout(location = 2) in vec3 in_c[3];\n" |
| 3932 | |
| 3933 | "layout(location = 0) out vec3 out_a;\n" |
| 3934 | "layout(location = 1) out vec3 out_b;\n" |
| 3935 | "layout(location = 2) out vec3 out_c;\n" |
| 3936 | |
| 3937 | "void main()\n" |
| 3938 | "{\n" |
| 3939 | |
| 3940 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3941 | " gl_Position.xy *= vec2(0.75);\n" |
| 3942 | " out_a = in_a[0];\n" |
| 3943 | " out_b = in_b[0];\n" |
| 3944 | " out_c = in_c[0];\n" |
| 3945 | " EmitVertex();\n" |
| 3946 | |
| 3947 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3948 | " gl_Position.xy *= vec2(1.5);\n" |
| 3949 | " out_a = in_a[1];\n" |
| 3950 | " out_b = in_b[1];\n" |
| 3951 | " out_c = in_c[1];\n" |
| 3952 | " EmitVertex();\n" |
| 3953 | |
| 3954 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3955 | " gl_Position.xy *= vec2(-0.1);\n" |
| 3956 | " out_a = in_a[2];\n" |
| 3957 | " out_b = in_b[2];\n" |
| 3958 | " out_c = in_c[2];\n" |
| 3959 | " EmitVertex();\n" |
| 3960 | |
| 3961 | " EndPrimitive();\n" |
| 3962 | "}\n"; |
| 3963 | |
| 3964 | |
| 3965 | static const char *fragShaderText = |
| 3966 | "#version 140\n" |
| 3967 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3968 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3969 | |
| 3970 | "layout(location = 0) in vec3 in_a;\n" |
| 3971 | "layout(location = 1) in vec3 in_b;\n" |
| 3972 | "layout(location = 2) in vec3 in_c;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3973 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3974 | |
| 3975 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3976 | " outColor = vec4(in_a.x, in_b.y, in_c.z, 1.0);\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3977 | "}\n"; |
| 3978 | |
| 3979 | |
| 3980 | |
| 3981 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3982 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3983 | |
| 3984 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3985 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3986 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3987 | |
| 3988 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3989 | pipelineobj.AddColorAttachment(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3990 | pipelineobj.AddShader(&vs); |
| 3991 | pipelineobj.AddShader(&gs); |
| 3992 | pipelineobj.AddShader(&ps); |
| 3993 | |
| 3994 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 3995 | VkCommandBufferObj cmdBuffer(m_device); |
| 3996 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3997 | |
| 3998 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 3999 | |
| 4000 | VkDescriptorSetObj descriptorSet(m_device); |
| 4001 | |
| 4002 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 4003 | |
| 4004 | // render triangle |
| 4005 | cmdBuffer.Draw(0, 3, 0, 1); |
| 4006 | |
| 4007 | // finalize recording of the command buffer |
| 4008 | EndCommandBuffer(cmdBuffer); |
| 4009 | cmdBuffer.QueueCommandBuffer(); |
| 4010 | |
| 4011 | RecordImages(m_renderTargets); |
| 4012 | } |
| 4013 | |
| 4014 | TEST_F(VkRenderTest, GSTriStrip) |
| 4015 | { |
| 4016 | // This test emits multiple multiple triangles using a GS |
| 4017 | // Correct result is an multicolor circle |
| 4018 | |
| 4019 | static const char *vertShaderText = |
| 4020 | "#version 140\n" |
| 4021 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 4022 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 4023 | |
| 4024 | "void main() {\n" |
| 4025 | |
| 4026 | // generic position stuff |
| 4027 | " vec2 vertices;\n" |
| 4028 | " int vertexSelector = gl_VertexID;\n" |
| 4029 | " if (vertexSelector == 0)\n" |
| 4030 | " vertices = vec2(-0.5, -0.5);\n" |
| 4031 | " else if (vertexSelector == 1)\n" |
| 4032 | " vertices = vec2( 0.5, -0.5);\n" |
| 4033 | " else if (vertexSelector == 2)\n" |
| 4034 | " vertices = vec2( 0.5, 0.5);\n" |
| 4035 | " else\n" |
| 4036 | " vertices = vec2( 0.0, 0.0);\n" |
| 4037 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 4038 | |
| 4039 | "}\n"; |
| 4040 | |
| 4041 | static const char *geomShaderText = |
| 4042 | "#version 330\n" |
| 4043 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 4044 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 4045 | "layout( triangles ) in;\n" |
| 4046 | "layout( triangle_strip, max_vertices = 18 ) out;\n" |
| 4047 | |
| 4048 | "layout(location = 0) out vec4 outColor;\n" |
| 4049 | |
| 4050 | "void main()\n" |
| 4051 | "{\n" |
| 4052 | // init with first position to get zw |
| 4053 | " gl_Position = gl_in[0].gl_Position;\n" |
| 4054 | |
| 4055 | " vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 4056 | " vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 4057 | " vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 4058 | " vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 4059 | |
| 4060 | // different color per tri |
| 4061 | " vec4[6] colors = { red, white, \n" |
| 4062 | " yellow, white, \n" |
| 4063 | " blue, white }; \n" |
| 4064 | |
| 4065 | // fan out the triangles |
| 4066 | " vec2[18] positions = { vec2(0.0, 0.0), vec2(-0.5, 0.0), vec2(-0.25, -0.5), \n" |
| 4067 | " vec2(0.0, 0.0), vec2(-0.25, -0.5), vec2( 0.25, -0.5), \n" |
| 4068 | " vec2(0.0, 0.0), vec2( 0.25, -0.5), vec2( 0.5, 0.0), \n" |
| 4069 | " vec2(0.0, 0.0), vec2( 0.5, 0.0), vec2( 0.25, 0.5), \n" |
| 4070 | " vec2(0.0, 0.0), vec2( 0.25, 0.5), vec2(-0.25, 0.5), \n" |
| 4071 | " vec2(0.0, 0.0), vec2(-0.25, 0.5), vec2(-0.5, 0.0) }; \n" |
| 4072 | |
| 4073 | // make a triangle list of 6 |
| 4074 | " for (int i = 0; i < 6; ++i) { \n" |
| 4075 | " outColor = colors[i]; \n" |
| 4076 | " for (int j = 0; j < 3; ++j) { \n" |
| 4077 | " gl_Position.xy = positions[i * 3 + j]; \n" |
| 4078 | " EmitVertex(); \n" |
| 4079 | " } \n" |
| 4080 | " EndPrimitive();\n" |
| 4081 | " } \n" |
| 4082 | |
| 4083 | "}\n"; |
| 4084 | |
| 4085 | |
| 4086 | static const char *fragShaderText = |
| 4087 | "#version 150\n" |
| 4088 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 4089 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 4090 | |
| 4091 | |
| 4092 | "layout(binding = 0) uniform windowDimensions {\n" |
| 4093 | " vec4 dimensions;\n" |
| 4094 | "};\n" |
| 4095 | |
| 4096 | "layout(location = 0) in vec4 inColor;\n" |
| 4097 | "layout(origin_upper_left) in vec4 gl_FragCoord;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 4098 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4099 | |
| 4100 | "void main() {\n" |
| 4101 | |
| 4102 | // discard to make a nice circle |
| 4103 | " vec2 pos = abs(gl_FragCoord.xy) - vec2(dimensions.x, dimensions.y) / 2;\n" |
| 4104 | " float dist = sqrt(dot(pos, pos));\n" |
| 4105 | " if (dist > 50.0)\n" |
| 4106 | " discard;\n" |
| 4107 | |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 4108 | " outColor = inColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4109 | |
| 4110 | "}\n"; |
| 4111 | |
| 4112 | |
| 4113 | |
| 4114 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4115 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4116 | |
| 4117 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 4118 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 4119 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 4120 | |
| 4121 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 4122 | pipelineobj.AddColorAttachment(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4123 | pipelineobj.AddShader(&vs); |
| 4124 | pipelineobj.AddShader(&gs); |
| 4125 | pipelineobj.AddShader(&ps); |
| 4126 | |
| 4127 | const float dimensions[4] = { VkRenderFramework::m_width, VkRenderFramework::m_height , 0.0, 0.0}; |
| 4128 | |
| 4129 | VkConstantBufferObj windowDimensions(m_device, sizeof(dimensions) / sizeof(dimensions[0]), sizeof(dimensions[0]), (const void*) dimensions); |
| 4130 | |
| 4131 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 4132 | VkCommandBufferObj cmdBuffer(m_device); |
| 4133 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 4134 | |
| 4135 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 4136 | |
| 4137 | VkDescriptorSetObj descriptorSet(m_device); |
| 4138 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, windowDimensions); |
| 4139 | |
| 4140 | GenericDrawPreparation(&cmdBuffer, pipelineobj, descriptorSet); |
| 4141 | |
| 4142 | // render triangle |
| 4143 | cmdBuffer.Draw(0, 3, 0, 1); |
| 4144 | |
| 4145 | // finalize recording of the command buffer |
| 4146 | EndCommandBuffer(cmdBuffer); |
| 4147 | cmdBuffer.QueueCommandBuffer(); |
| 4148 | |
| 4149 | RecordImages(m_renderTargets); |
| 4150 | } |
| 4151 | |
Chris Forbes | 23e6db6 | 2015-06-15 09:32:35 +1200 | [diff] [blame] | 4152 | TEST_F(VkRenderTest, RenderPassLoadOpClear) |
| 4153 | { |
| 4154 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4155 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4156 | |
| 4157 | /* clear via load op to full green */ |
| 4158 | m_clear_via_load_op = true; |
Chris Forbes | e310597 | 2015-06-24 14:34:53 +1200 | [diff] [blame] | 4159 | m_clear_color.f32[0] = 0; |
| 4160 | m_clear_color.f32[1] = 1; |
| 4161 | m_clear_color.f32[2] = 0; |
| 4162 | m_clear_color.f32[3] = 0; |
Chris Forbes | 23e6db6 | 2015-06-15 09:32:35 +1200 | [diff] [blame] | 4163 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 4164 | |
| 4165 | VkCommandBufferObj cmdBuffer(m_device); |
| 4166 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 4167 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 4168 | /* This command buffer contains ONLY the load op! */ |
| 4169 | EndCommandBuffer(cmdBuffer); |
| 4170 | cmdBuffer.QueueCommandBuffer(); |
| 4171 | |
| 4172 | RecordImages(m_renderTargets); |
| 4173 | } |
| 4174 | |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4175 | TEST_F(VkRenderTest, RenderPassAttachmentClear) |
| 4176 | { |
| 4177 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4178 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4179 | |
| 4180 | /* clear via load op to full red */ |
| 4181 | m_clear_via_load_op = true; |
Chris Forbes | e310597 | 2015-06-24 14:34:53 +1200 | [diff] [blame] | 4182 | m_clear_color.f32[0] = 1; |
| 4183 | m_clear_color.f32[1] = 0; |
| 4184 | m_clear_color.f32[2] = 0; |
| 4185 | m_clear_color.f32[3] = 0; |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4186 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
| 4187 | |
| 4188 | VkCommandBufferObj cmdBuffer(m_device); |
| 4189 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 4190 | ASSERT_VK_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 4191 | |
| 4192 | /* Load op has cleared to red */ |
| 4193 | |
| 4194 | /* Draw, draw, draw... */ |
| 4195 | |
| 4196 | /* Now, partway through this renderpass we want to clear the color |
| 4197 | * attachment again, this time to green. |
| 4198 | */ |
Chris Forbes | e310597 | 2015-06-24 14:34:53 +1200 | [diff] [blame] | 4199 | VkClearColorValue clear_color; |
| 4200 | clear_color.f32[0] = 0; |
| 4201 | clear_color.f32[1] = 1; |
| 4202 | clear_color.f32[2] = 0; |
| 4203 | clear_color.f32[3] = 0; |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4204 | VkRect3D clear_rect = { { 0, 0, 0 }, { (int)m_width, (int)m_height, 1 } }; |
Chia-I Wu | 78c2a35 | 2015-07-03 11:49:42 +0800 | [diff] [blame] | 4205 | vkCmdClearColorAttachment(cmdBuffer.handle(), 0, |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4206 | VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| 4207 | &clear_color, 1, &clear_rect); |
| 4208 | |
| 4209 | EndCommandBuffer(cmdBuffer); |
| 4210 | cmdBuffer.QueueCommandBuffer(); |
| 4211 | |
| 4212 | RecordImages(m_renderTargets); |
| 4213 | } |
| 4214 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4215 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4216 | int result; |
| 4217 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4218 | ::testing::InitGoogleTest(&argc, argv); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 4219 | VkTestFramework::InitArgs(&argc, argv); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4220 | |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 4221 | ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
Courtney Goeltzenleuchter | f12c776 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 4222 | |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4223 | result = RUN_ALL_TESTS(); |
| 4224 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 4225 | VkTestFramework::Finish(); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4226 | return result; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4227 | } |