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gerrit-public.fairphone.software
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platform
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external
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vulkan-validation-layers
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30c90be89af71e860019c4e4078039f6aacc6ec1
30c90be
Add MixTriangle test which tests explicit locations on varyings.
by GregF
· 10 years ago
8406f51
compiler_render_tests: Add a simple VS texturing test
by Cody Northrop
· 10 years ago
81d45b2
demos: add tri
by Chia-I Wu
· 10 years ago
a4276c0
tests: Start using XGL blit
by Courtney Goeltzenleuchter
· 10 years ago
8388495
tests: Start adding spinning cube test
by Courtney Goeltzenleuchter
· 10 years ago
32e486c
test-framework: make color and depth binding info accessible
by Courtney Goeltzenleuchter
· 10 years ago
8bc46f4
test-framework: Make ReadFile available to tests
by Courtney Goeltzenleuchter
· 10 years ago
1a1d52e
test-framework: minor whitespace cleanup
by Courtney Goeltzenleuchter
· 10 years ago
ad36d61
compiler_render_tests: Clean up single texture test a bit
by Cody Northrop
· 10 years ago
c86decb
compiler_render_tests: Turn on VS and FS uniform block tests
by Cody Northrop
· 10 years ago
e1ab9bf
render_test: Bring over constant buffer stride fix from base_render_test
by Cody Northrop
· 10 years ago
30ce4bc
compiler_render_tests: Turn on textured triangle test, with just t0 and s0
by Cody Northrop
· 10 years ago
6737ace
compiler_render_tests: Turn on the compiler_render_tests build
by Cody Northrop
· 10 years ago
90217e5
compiler_render_tests: Fork the render_tests file for quick compiler test turn on
by Cody Northrop
· 10 years ago
7f0a7be
tools: utility script to create and update external sources
by Courtney Goeltzenleuchter
· 10 years ago
c55471f
tests: draw multiple triangles to a buffer
by Courtney Goeltzenleuchter
· 10 years ago
ea8aea2
tests: Remove CreateShader test
by Courtney Goeltzenleuchter
· 10 years ago
25fd1fc
render_tests: fix constant buffer setup
by Chia-I Wu
· 10 years ago
fdcfb9f
tests: Add matrix library (libglm-dev) and test
by Courtney Goeltzenleuchter
· 10 years ago
2f53dfa
tests: Rename tests to be shorter and more descriptive
by Courtney Goeltzenleuchter
· 10 years ago
bb38ad3
render_test: Clean up VS uniform test, draw rotated triangle
by Cody Northrop
· 10 years ago
66594a7
render_test: Start turning on simplified VS uniform test
by Cody Northrop
· 10 years ago
bfde09b
intel: Support GLSL compiling in less intrusive way
by Courtney Goeltzenleuchter
· 10 years ago
aafe022
tests: Add test to explicitly use GLSL to BIL module
by Courtney Goeltzenleuchter
· 10 years ago
c53f863
Connect thin vertical BIL path.
by Steve K
· 10 years ago
cc4287a
tests: Draw two triangles from mesh
by Courtney Goeltzenleuchter
· 10 years ago
d1a256b
render_test: Turn all tests back on, easier to debug with just one
by Cody Northrop
· 10 years ago
7ad4aaf
render_test: Render a triangle using compiler and vertex fetch
by Cody Northrop
· 10 years ago
ee6586d
render_tests: Turn on FS with two uniforms
by Cody Northrop
· 10 years ago
538062a
tests: Add another test triangle for compiler
by Courtney Goeltzenleuchter
· 10 years ago
ce25e25
tests: Clean up shader code, unused functions.
by Courtney Goeltzenleuchter
· 10 years ago
ba0aa6c
tests: Remove app specific code out of framework
by Courtney Goeltzenleuchter
· 10 years ago
2844fb5
tests: Remove ISA byte code now that we can compile
by Courtney Goeltzenleuchter
· 10 years ago
f1b5b08
intel: Turn on BIL in driver
by Courtney Goeltzenleuchter
· 10 years ago
b666dc6
tests: Add -use-BIL option
by Courtney Goeltzenleuchter
· 10 years ago
02d33c1
tests: Now have two triangle tests using different shaders
by Courtney Goeltzenleuchter
· 10 years ago
53d8d89
tests: migrate render test to render framework
by Courtney Goeltzenleuchter
· 10 years ago
336139d
tests: Make simple test with everything needed
by Courtney Goeltzenleuchter
· 10 years ago
a4b278b
tests: Add another class to help implementing tests
by Courtney Goeltzenleuchter
· 10 years ago
a0f74c5
tests: Use global SetUp/TearDown for compiler setup
by Courtney Goeltzenleuchter
· 10 years ago
deca6be
tests: Add additional shaders for testing
by Courtney Goeltzenleuchter
· 10 years ago
436d17b
tests: Add utility function to compile GLSL to BIL
by Courtney Goeltzenleuchter
· 10 years ago
275d40b
triangle: Hook up a uniform read in fragment shader
by Cody Northrop
· 10 years ago
08d2825
Refactor test code to pull common section into functions
by Tobin Ehlis
· 10 years ago
110e971
render_test: Restore use of %
by Cody Northrop
· 10 years ago
2f1646d
render_test: refactor image/sampler setup, render textured triangle
by Cody Northrop
· 10 years ago
2ffedd5
render_test: Populate the texture more correctly, render purple triangle
by Cody Northrop
· 10 years ago
7d2035d
render_test: Start turning on sampler and texture setup
by Cody Northrop
· 10 years ago
b3b57fe
Checkpoint getting LogicalIO working by backing shader off to 130
by Steve K
· 10 years ago
1809cd3
Checkpoint some work on useLogicalIO mode for converter, and going through a BIL
by Steve K
· 10 years ago
106fd1d
tests: Add additional shaders for testing
by Courtney Goeltzenleuchter
· 10 years ago
52ee778
intel: Add shader structure for GLSL compile extension
by Courtney Goeltzenleuchter
· 10 years ago
42c144a
checkpoint: Adding GLSL compiler extension
by Courtney Goeltzenleuchter
· 10 years ago
a43bbd8
cmake: Lift common glslang definitions up to main CMakeLists
by Courtney Goeltzenleuchter
· 10 years ago
9818f78
tests: Add utility function to compile GLSL to BIL
by Courtney Goeltzenleuchter
· 10 years ago
7ea42ed
triangle: Hook up a uniform read in fragment shader
by Cody Northrop
· 10 years ago
92804f9
layers: Update object tracker to account for Memory alloc/free
by Tobin Ehlis
· 10 years ago
70f4726
layers: Verify that slot binding is compatible with shader mapping
by Tobin Ehlis
· 10 years ago
296d5d5
Bug fixes and enhancements to draw_state.c
by Tobin Ehlis
· 10 years ago
226483a
Layers: Change Basic layer to implement an extension and wrap GetExtension
by Jon Ashburn
· 10 years ago
f261001
Loader: GPA fixes and also properly insert wrapped gpu objs into chain
by Jon Ashburn
· 10 years ago
309e109
Bug fixes for draw_state.c layer
by Tobin Ehlis
· 10 years ago
97657ce
Initial version of draw state layer
by Tobin Ehlis
· 10 years ago
6fa6be0
Destroy device before calling 2nd initAndEnum...
by Tobin Ehlis
· 10 years ago
c54c9aa
Add xglDestroyDevice() call to test framework.
by Tobin Ehlis
· 10 years ago
8536ab2
layers: update documentation
by Jon Ashburn
· 10 years ago
3fb5544
Loader: Fix Seg fault when layers not activated via env var
by Jon Ashburn
· 10 years ago
5d0a5b2
layers : Updates to layers README
by Tobin Ehlis
· 10 years ago
083e906
More formated struct printing for API Dump
by Tobin Ehlis
· 10 years ago
d09bd10
Fix memory leaks in loader related to layers.
by Jon Ashburn
· 10 years ago
6b4d70c
Make layer activation via CreateDevice struct or env variable
by Jon Ashburn
· 10 years ago
6442dca
Better memory management in api_dump layer and struct print helper
by Tobin Ehlis
· 10 years ago
891537f
Loader: fix dispatch table initialization to handle multiple layers
by Jon Ashburn
· 10 years ago
12076fc
Improved API Dump and OBJ Track layers
by Tobin Ehlis
· 10 years ago
61ca83f
Initial layer to dump api calls
by Tobin Ehlis
· 10 years ago
84c3e94
Added object_track.c layer and include cmake step to build libXGLLayerObjectTrack.so
by Tobin Ehlis
· 10 years ago
e50fae5
Change GetProcAddr function signature to use XGL types.
by Jon Ashburn
· 10 years ago
876b1ac
Make layer activation per icd in loader and gets deactivated.
by Jon Ashburn
· 10 years ago
df7d584
Add function to set an icd's dispatch table for subsequently created objects.
by Jon Ashburn
· 10 years ago
f7bcf9b
Add xglEnumerateLayers function including support in layers.
by Jon Ashburn
· 10 years ago
57f61dd
Fixes to Basic and Generic layers to work singly with LD_PRELOAD
by Jon Ashburn
· 10 years ago
d38bfb1
Layers initial prototype.
by Jon Ashburn
· 10 years ago
55001bb
loader: initialize memory
by Courtney Goeltzenleuchter
· 10 years ago
51e7133
tests: Fix issue in tests where descriptor set mapping array not initialized
by Jon Ashburn
· 10 years ago
5cda59c
Fix loader icd_scan to Null terminate strings
by Jon Ashburn
· 10 years ago
d806c8e
Refactor test code to pull common section into functions
by Tobin Ehlis
· 10 years ago
b42e999
include: update xgl.h with FF vertex fetch
by Chia-I Wu
· 10 years ago
3355d6c
Added graphiviz dot and png files to visualize some API details
by Tobin Ehlis
· 10 years ago
e494a1a
Fix size as input/output parameter for various xglGet calls.
by Jon Ashburn
· 10 years ago
d6980d2
Fix size parameter for xglGetFormatInfo test utilities.
by Jon Ashburn
· 10 years ago
1f29551
Fix size as input parameter to xglGetGpuInfo() for test utilities
by Jon Ashburn
· 10 years ago
6dee8b8
add stubs for XGL_WSI_X11
by Chia-I Wu
· 10 years ago
9281c39
include: add preliminary XGL_WSI_X11 proposal
by Chia-I Wu
· 10 years ago
92a8d5b
tidy up the build system a bit
by Chia-I Wu
· 10 years ago
ef9e797
delete GitSHA1.c generation
by Chia-I Wu
· 10 years ago
6bdf019
xgl-generate: do not hardcode #include's
by Chia-I Wu
· 10 years ago
38e1d2f
remove XGLConfig.h.in
by Chia-I Wu
· 10 years ago
d54d06d
xgl: Remove mantle headers
by Courtney Goeltzenleuchter
· 10 years ago
54119a3
tests: Update render_test to use XglTestFramework class
by Courtney Goeltzenleuchter
· 10 years ago
30e9dc4
tests: Make test framework class useful for XGL testing
by Courtney Goeltzenleuchter
· 10 years ago
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