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gerrit-public.fairphone.software
/
platform
/
external
/
vulkan-validation-layers
/
52ee77862af11762cbc67aca0505c3e27ac84c55
/
include
52ee778
intel: Add shader structure for GLSL compile extension
by Courtney Goeltzenleuchter
· 10 years ago
42c144a
checkpoint: Adding GLSL compiler extension
by Courtney Goeltzenleuchter
· 10 years ago
6b4d70c
Make layer activation via CreateDevice struct or env variable
by Jon Ashburn
· 10 years ago
e50fae5
Change GetProcAddr function signature to use XGL types.
by Jon Ashburn
· 10 years ago
f7bcf9b
Add xglEnumerateLayers function including support in layers.
by Jon Ashburn
· 10 years ago
d38bfb1
Layers initial prototype.
by Jon Ashburn
· 10 years ago
b42e999
include: update xgl.h with FF vertex fetch
by Chia-I Wu
· 10 years ago
9281c39
include: add preliminary XGL_WSI_X11 proposal
by Chia-I Wu
· 10 years ago
38e1d2f
remove XGLConfig.h.in
by Chia-I Wu
· 10 years ago
d54d06d
xgl: Remove mantle headers
by Courtney Goeltzenleuchter
· 10 years ago
2e7db77
xgl: Fix typo for IA_PIPELINE sType.
by Courtney Goeltzenleuchter
· 10 years ago
450a423
header: add XGL_DBG_OBJECT_TYPE
by Chia-I Wu
· 10 years ago
68a5524
add a terse xglDbg.h
by Chia-I Wu
· 10 years ago
2220a3b
Starting to build framework.
by Courtney Goeltzenleuchter
· 10 years ago