1. 52ee778 intel: Add shader structure for GLSL compile extension by Courtney Goeltzenleuchter · 10 years ago
  2. 42c144a checkpoint: Adding GLSL compiler extension by Courtney Goeltzenleuchter · 10 years ago
  3. 6b4d70c Make layer activation via CreateDevice struct or env variable by Jon Ashburn · 10 years ago
  4. e50fae5 Change GetProcAddr function signature to use XGL types. by Jon Ashburn · 10 years ago
  5. f7bcf9b Add xglEnumerateLayers function including support in layers. by Jon Ashburn · 10 years ago
  6. d38bfb1 Layers initial prototype. by Jon Ashburn · 10 years ago
  7. b42e999 include: update xgl.h with FF vertex fetch by Chia-I Wu · 10 years ago
  8. 9281c39 include: add preliminary XGL_WSI_X11 proposal by Chia-I Wu · 10 years ago
  9. 38e1d2f remove XGLConfig.h.in by Chia-I Wu · 10 years ago
  10. d54d06d xgl: Remove mantle headers by Courtney Goeltzenleuchter · 10 years ago
  11. 2e7db77 xgl: Fix typo for IA_PIPELINE sType. by Courtney Goeltzenleuchter · 10 years ago
  12. 450a423 header: add XGL_DBG_OBJECT_TYPE by Chia-I Wu · 10 years ago
  13. 68a5524 add a terse xglDbg.h by Chia-I Wu · 10 years ago
  14. 2220a3b Starting to build framework. by Courtney Goeltzenleuchter · 10 years ago