1. d02a964 layers: Initialize debug_report instance proc table by Courtney Goeltzenleuchter · 9 years ago
  2. ba748ca loader: Remove obsolete extension / layer code by Courtney Goeltzenleuchter · 9 years ago
  3. bfd2c66 shader_checker: Use DEBUG_REPORT helper functions by Courtney Goeltzenleuchter · 9 years ago
  4. 500b89b param_checker: Use DEBUG_REPORT extension helpers by Courtney Goeltzenleuchter · 9 years ago
  5. 766df64 mem_tracker: DEBUG_REPORT handled by helper functions by Courtney Goeltzenleuchter · 9 years ago
  6. f63df9e mem_tracker: DEBUG_REPORT is global, do not use in CreateDevice by Courtney Goeltzenleuchter · 9 years ago
  7. 3a5567d mem_tracker: Updates to match latest loader changes by Courtney Goeltzenleuchter · 9 years ago
  8. 491d59d draw_state: Add validation extension record by Courtney Goeltzenleuchter · 9 years ago
  9. ee56287 draw_state: Add support for DEBUG_REPORT by Courtney Goeltzenleuchter · 9 years ago
  10. abc035e draw_state: Add CreateInstance support by Courtney Goeltzenleuchter · 9 years ago
  11. 74b1a1e loader: remove dependency fields from extension info by Courtney Goeltzenleuchter · 9 years ago
  12. d971b61 loader: Add support for debug report by Courtney Goeltzenleuchter · 9 years ago
  13. 8fd0825 loader: Support layers that don't have an extension entrypoint by Jon Ashburn · 9 years ago
  14. 2eed1eb layers: Add multi-device/instance support to param checker layer by Mark Lobodzinski · 9 years ago
  15. 4c7ac0a layers: Add multi-device/instance support to APIDump layer by Mark Lobodzinski · 9 years ago
  16. fb5437a layers: Add multi-device/instance support to generated layers by Mark Lobodzinski · 10 years ago
  17. 76c991d layers: Multi-device/instance support for Memtracker. by Mark Lobodzinski · 10 years ago
  18. e68a9ff misc: Make DEBUG_MARKER entrypoints a device extension with separate dispatch by Jon Ashburn · 9 years ago
  19. f579fa6 extensions: begin changes for extension support by Courtney Goeltzenleuchter · 9 years ago
  20. 5f985ff misc: Fix file permissions by Courtney Goeltzenleuchter · 10 years ago
  21. 210efbc misc: white space cleanup by Courtney Goeltzenleuchter · 10 years ago
  22. 3950e1b DrawState: Add support for multiple PhysicalDevices or Instances by Jon Ashburn · 10 years ago
  23. 9a8a2e2 layers: Add DestroyDevice and DestroyInstance hooking to deinitialize tables by Jon Ashburn · 10 years ago
  24. 1c286bb layers: GPA table initialization shouldn't recurse by Jon Ashburn · 10 years ago
  25. 8d1b0b5 misc: Change vkGetProcAddr to vkGetDeviceProcAddr by Jon Ashburn · 10 years ago
  26. e59f84f shader_checker: Eliminate redefinition of macro by Jon Ashburn · 10 years ago
  27. 873afc4 glave: Remove glave source files from this repo by Jon Ashburn · 10 years ago
  28. fe7ff9c layers: Use objects dispatch table for key to layer maps by Jon Ashburn · 10 years ago
  29. 95a77ba misc: Loader and Layers move device chain activation to CreateDevice by Jon Ashburn · 10 years ago
  30. 71836d9 layers: Use the instance chain for entrypoints with instance by Jon Ashburn · 10 years ago
  31. 8c5cbcf layers: Add initialization of instance dispatch table by Jon Ashburn · 10 years ago
  32. d9dc68b layers: Remove the layer intercept proc generated header by Jon Ashburn · 10 years ago
  33. f6b33db layers: Add GetInstanceProcAddr() to all layers by Jon Ashburn · 10 years ago
  34. d0892c8 cmake: Fix missing dependency in layers for Windows by Cody Northrop · 9 years ago
  35. 3bb1870 layers: Only print state at Draw calls, not at vkCmdBindDescriptorSets time. by Tobin Ehlis · 9 years ago
  36. bf081f3 layers: When printing descriptor info in DrawState correctly handle case of 0 descriptors by Tobin Ehlis · 9 years ago
  37. 280ba2c shader_checker: Check for duplicate VI binding descriptions. by Chris Forbes · 9 years ago
  38. e382c5a layers: Migrate dynamic state checks to DrawState from ObjectTracker by Tobin Ehlis · 9 years ago
  39. 0102a90 layers: fix overrun when only one shader present by Tony Barbour · 9 years ago
  40. 3a10e62 layers: XChange #58 fix - Correctly copy Vtx Bindings by Tobin Ehlis · 9 years ago
  41. 93f89e8 layers: LunarXChange #55 fix - Only print DS state when we have last bound DS by Tobin Ehlis · 9 years ago
  42. 803cc49 layers: Updated ObjectTrack to use std::map and perform some initial valid object checks on params by Tobin Ehlis · 9 years ago
  43. 62cc3fc shader_checker: fix invalid iterator dereference (LunarXchange #60) by Chris Forbes · 9 years ago
  44. f044ec9 shader_checker: Support pipelines with more stages, and be tolerant by Chris Forbes · 9 years ago
  45. f3fc033 shader_checker: Add typechecker support for extra array level by Chris Forbes · 9 years ago
  46. 944aab1 vulkan.h: Memory binding model changes by Mark Lobodzinski · 9 years ago
  47. 39d8d75 shader_checker: Also validate vkCreateGraphicsPipelineDerivative by Chris Forbes · 9 years ago
  48. 81874ba shader_checker: Extract pipeline validation into own function by Chris Forbes · 9 years ago
  49. 0203879 Fix a bunch of mismatched new[]/delete. by Chris Forbes · 9 years ago
  50. 1451918 shader_checker: remove stray debug output from typechecker implementation by Chris Forbes · 10 years ago
  51. 7191cd5 shader_checker: validate VS inputs against VI even when no VI by Chris Forbes · 10 years ago
  52. ee99b9b shader_checker: Only continue with pipeline config if no errors by Chris Forbes · 10 years ago
  53. 7f96383 shader_checker: current object & locking by Chris Forbes · 9 years ago
  54. db467bd shader_checker: Add support for delivering layer messages via callback by Chris Forbes · 10 years ago
  55. 3a22ce9 ShaderChecker: do not crash if Shader output count == 0 and PSO attachments count > 0 by scygan · 9 years ago
  56. dd7aed7 layers: Change MemTracker maps to contain structs by Mike Stroyan · 10 years ago
  57. 950496e layers: Tuning MemTracker by Mike Stroyan · 10 years ago
  58. d3850fe Layers: fix MemTracker threading crash by Mike Stroyan · 10 years ago
  59. f7a43bd layers: thread safe MemTracker by Mike Stroyan · 10 years ago
  60. 1f9985c layers: fast return of inactive MemTracker printing by Mike Stroyan · 10 years ago
  61. 9d00ed7 v98: replace vkUpdateDescriptors() by vkUpdateDescriptorSets() by Chia-I Wu · 9 years ago
  62. d4ab894 v98: remove vk{Begin,End}DescriptorPoolUpdate() by Chia-I Wu · 9 years ago
  63. 712bb5d v98: rename count to arraySize in VkDescriptorSetLayoutBinding by Chia-I Wu · 9 years ago
  64. 2306535 vulkan.h: V97 -- Remove multiple allocations. Bug# 13948. by Mark Lobodzinski · 9 years ago
  65. 0174fed layers: Improved DrawState Descriptor Update validation by Tobin Ehlis · 9 years ago
  66. c4bdde1 layers: Add some early returns in DrawState fail cases to prevent segFs in driver by Tobin Ehlis · 9 years ago
  67. dea6ddf layers: Fix drawState lock bug and don't call driver w/ bad pipeline by Tobin Ehlis · 9 years ago
  68. 49eb23d tests: Added some empty test functions with comments for DrawState layer testing by Tobin Ehlis · 10 years ago
  69. a9f3d76 layers: Fix some DrawState checks by Tobin Ehlis · 10 years ago
  70. ee5eef1 vulkan.h: V96 -- xglCmdBlitImage filter mode. Bug# 13759. by Mark Lobodzinski · 10 years ago
  71. 7c3ec60 layers: Add additional check for RenderPass sampleCount by Tobin Ehlis · 10 years ago
  72. 20b7f86 layers: Build C++ version of generic layer by Mark Lobodzinski · 10 years ago
  73. 38f0db2 layers: Convert object tracker to C++ by Mark Lobodzinski · 10 years ago
  74. 3780e14 tests: Expand layer validation test coverage by Mark Lobodzinski · 10 years ago
  75. 942b172 vulkan.h: V93 -- fine-grained memory binding synchronization. Bug# 13464 by Mark Lobodzinski · 10 years ago
  76. 46d31e5 shader_checker: check types between FS output and CB by Chris Forbes · 10 years ago
  77. 401784b shader_checker: add type checking between VF and VS by Chris Forbes · 10 years ago
  78. 156a116 shader_checker: add helper to walk a type tree and return the basic type by Chris Forbes · 10 years ago
  79. bf2b1d2 shader_checker: fix fs output/cb attachment walking after assert fixes by Chris Forbes · 10 years ago
  80. 7f72054 layers: remove assumption that there's a glslang source tree alongside by Chris Forbes · 10 years ago
  81. e1f48b0 spirv: Update to matching header by Courtney Goeltzenleuchter · 10 years ago
  82. 2501add vulkan.h: V94 -- remove vkCmdCloneImageData. Bug #16550. by Mark Lobodzinski · 10 years ago
  83. 48bd16d layers: Remove use_count from ObjectTracker by Mark Lobodzinski · 10 years ago
  84. 03a7e98 layers: Add object type validation to object tracker by Mark Lobodzinski · 10 years ago
  85. 7c75b85 layers: Use native Vulkan object type definitions by Mark Lobodzinski · 10 years ago
  86. b66f5fd bug 13854: Remove memory references by Courtney Goeltzenleuchter · 10 years ago
  87. f69f8a2 bug-13690: Clarification on vkFlushMappedMemory by Courtney Goeltzenleuchter · 10 years ago
  88. d7a5cff bug-13751: Update vkCmdClearColorImage color parameter by Courtney Goeltzenleuchter · 10 years ago
  89. c779c7e layers: Eliminate compiler warnings on Windows. by Ian Elliott · 10 years ago
  90. 97e52d8 toolchain: Update to newer glslang and LunarGLASS versions by Cody Northrop · 10 years ago
  91. e4171f0 mem_tracker: Fix error from fixing MSVC asserts by Courtney Goeltzenleuchter · 10 years ago
  92. d8f83d8 layers: Fix msvc++ iterator issues by David Pinedo · 10 years ago
  93. 3597a20 draw_state: Fix another MSVC++ debug assert by Courtney Goeltzenleuchter · 10 years ago
  94. ea3117c draw_state: Fix Microsoft C++ iterator assert by Courtney Goeltzenleuchter · 10 years ago
  95. 2fd6799 mem_tracker: Do not increment iterator after delete by Courtney Goeltzenleuchter · 10 years ago
  96. ba348a9 draw_state: Fix Microsoft C++ assert by Courtney Goeltzenleuchter · 10 years ago
  97. c285216 Shader Checker Layer: make sure iterated list is of non-zero length by David Pinedo · 10 years ago
  98. b1567a0 layers: Memtracker formatting changes. by Mark Lobodzinski · 10 years ago
  99. 18f7155 misc: Changes to fix warnings in Windows / VC++ build by Tony Barbour · 10 years ago
  100. f20f87b misc: Changes to clean up warnings in Release build by Tony Barbour · 10 years ago