1. 90217e5 compiler_render_tests: Fork the render_tests file for quick compiler test turn on by Cody Northrop · 10 years ago
  2. 7f0a7be tools: utility script to create and update external sources by Courtney Goeltzenleuchter · 10 years ago
  3. c55471f tests: draw multiple triangles to a buffer by Courtney Goeltzenleuchter · 10 years ago
  4. ea8aea2 tests: Remove CreateShader test by Courtney Goeltzenleuchter · 10 years ago
  5. 25fd1fc render_tests: fix constant buffer setup by Chia-I Wu · 10 years ago
  6. fdcfb9f tests: Add matrix library (libglm-dev) and test by Courtney Goeltzenleuchter · 10 years ago
  7. 2f53dfa tests: Rename tests to be shorter and more descriptive by Courtney Goeltzenleuchter · 10 years ago
  8. bb38ad3 render_test: Clean up VS uniform test, draw rotated triangle by Cody Northrop · 10 years ago
  9. 66594a7 render_test: Start turning on simplified VS uniform test by Cody Northrop · 10 years ago
  10. bfde09b intel: Support GLSL compiling in less intrusive way by Courtney Goeltzenleuchter · 10 years ago
  11. aafe022 tests: Add test to explicitly use GLSL to BIL module by Courtney Goeltzenleuchter · 10 years ago
  12. c53f863 Connect thin vertical BIL path. by Steve K · 10 years ago
  13. cc4287a tests: Draw two triangles from mesh by Courtney Goeltzenleuchter · 10 years ago
  14. d1a256b render_test: Turn all tests back on, easier to debug with just one by Cody Northrop · 10 years ago
  15. 7ad4aaf render_test: Render a triangle using compiler and vertex fetch by Cody Northrop · 10 years ago
  16. ee6586d render_tests: Turn on FS with two uniforms by Cody Northrop · 10 years ago
  17. 538062a tests: Add another test triangle for compiler by Courtney Goeltzenleuchter · 10 years ago
  18. ce25e25 tests: Clean up shader code, unused functions. by Courtney Goeltzenleuchter · 10 years ago
  19. ba0aa6c tests: Remove app specific code out of framework by Courtney Goeltzenleuchter · 10 years ago
  20. 2844fb5 tests: Remove ISA byte code now that we can compile by Courtney Goeltzenleuchter · 10 years ago
  21. f1b5b08 intel: Turn on BIL in driver by Courtney Goeltzenleuchter · 10 years ago
  22. b666dc6 tests: Add -use-BIL option by Courtney Goeltzenleuchter · 10 years ago
  23. 02d33c1 tests: Now have two triangle tests using different shaders by Courtney Goeltzenleuchter · 10 years ago
  24. 53d8d89 tests: migrate render test to render framework by Courtney Goeltzenleuchter · 10 years ago
  25. 336139d tests: Make simple test with everything needed by Courtney Goeltzenleuchter · 10 years ago
  26. a4b278b tests: Add another class to help implementing tests by Courtney Goeltzenleuchter · 10 years ago
  27. a0f74c5 tests: Use global SetUp/TearDown for compiler setup by Courtney Goeltzenleuchter · 10 years ago
  28. deca6be tests: Add additional shaders for testing by Courtney Goeltzenleuchter · 10 years ago
  29. 436d17b tests: Add utility function to compile GLSL to BIL by Courtney Goeltzenleuchter · 10 years ago
  30. 275d40b triangle: Hook up a uniform read in fragment shader by Cody Northrop · 10 years ago
  31. 08d2825 Refactor test code to pull common section into functions by Tobin Ehlis · 10 years ago
  32. 110e971 render_test: Restore use of % by Cody Northrop · 10 years ago
  33. 2f1646d render_test: refactor image/sampler setup, render textured triangle by Cody Northrop · 10 years ago
  34. 2ffedd5 render_test: Populate the texture more correctly, render purple triangle by Cody Northrop · 10 years ago
  35. 7d2035d render_test: Start turning on sampler and texture setup by Cody Northrop · 10 years ago
  36. b3b57fe Checkpoint getting LogicalIO working by backing shader off to 130 by Steve K · 10 years ago
  37. 1809cd3 Checkpoint some work on useLogicalIO mode for converter, and going through a BIL by Steve K · 10 years ago
  38. 106fd1d tests: Add additional shaders for testing by Courtney Goeltzenleuchter · 10 years ago
  39. 52ee778 intel: Add shader structure for GLSL compile extension by Courtney Goeltzenleuchter · 10 years ago
  40. 42c144a checkpoint: Adding GLSL compiler extension by Courtney Goeltzenleuchter · 10 years ago
  41. a43bbd8 cmake: Lift common glslang definitions up to main CMakeLists by Courtney Goeltzenleuchter · 10 years ago
  42. 9818f78 tests: Add utility function to compile GLSL to BIL by Courtney Goeltzenleuchter · 10 years ago
  43. 7ea42ed triangle: Hook up a uniform read in fragment shader by Cody Northrop · 10 years ago
  44. 92804f9 layers: Update object tracker to account for Memory alloc/free by Tobin Ehlis · 10 years ago
  45. 70f4726 layers: Verify that slot binding is compatible with shader mapping by Tobin Ehlis · 10 years ago
  46. 296d5d5 Bug fixes and enhancements to draw_state.c by Tobin Ehlis · 10 years ago
  47. 226483a Layers: Change Basic layer to implement an extension and wrap GetExtension by Jon Ashburn · 10 years ago
  48. f261001 Loader: GPA fixes and also properly insert wrapped gpu objs into chain by Jon Ashburn · 10 years ago
  49. 309e109 Bug fixes for draw_state.c layer by Tobin Ehlis · 10 years ago
  50. 97657ce Initial version of draw state layer by Tobin Ehlis · 10 years ago
  51. 6fa6be0 Destroy device before calling 2nd initAndEnum... by Tobin Ehlis · 10 years ago
  52. c54c9aa Add xglDestroyDevice() call to test framework. by Tobin Ehlis · 10 years ago
  53. 8536ab2 layers: update documentation by Jon Ashburn · 10 years ago
  54. 3fb5544 Loader: Fix Seg fault when layers not activated via env var by Jon Ashburn · 10 years ago
  55. 5d0a5b2 layers : Updates to layers README by Tobin Ehlis · 10 years ago
  56. 083e906 More formated struct printing for API Dump by Tobin Ehlis · 10 years ago
  57. d09bd10 Fix memory leaks in loader related to layers. by Jon Ashburn · 10 years ago
  58. 6b4d70c Make layer activation via CreateDevice struct or env variable by Jon Ashburn · 10 years ago
  59. 6442dca Better memory management in api_dump layer and struct print helper by Tobin Ehlis · 10 years ago
  60. 891537f Loader: fix dispatch table initialization to handle multiple layers by Jon Ashburn · 10 years ago
  61. 12076fc Improved API Dump and OBJ Track layers by Tobin Ehlis · 10 years ago
  62. 61ca83f Initial layer to dump api calls by Tobin Ehlis · 10 years ago
  63. 84c3e94 Added object_track.c layer and include cmake step to build libXGLLayerObjectTrack.so by Tobin Ehlis · 10 years ago
  64. e50fae5 Change GetProcAddr function signature to use XGL types. by Jon Ashburn · 10 years ago
  65. 876b1ac Make layer activation per icd in loader and gets deactivated. by Jon Ashburn · 10 years ago
  66. df7d584 Add function to set an icd's dispatch table for subsequently created objects. by Jon Ashburn · 10 years ago
  67. f7bcf9b Add xglEnumerateLayers function including support in layers. by Jon Ashburn · 10 years ago
  68. 57f61dd Fixes to Basic and Generic layers to work singly with LD_PRELOAD by Jon Ashburn · 10 years ago
  69. d38bfb1 Layers initial prototype. by Jon Ashburn · 10 years ago
  70. 55001bb loader: initialize memory by Courtney Goeltzenleuchter · 10 years ago
  71. 51e7133 tests: Fix issue in tests where descriptor set mapping array not initialized by Jon Ashburn · 10 years ago
  72. 5cda59c Fix loader icd_scan to Null terminate strings by Jon Ashburn · 10 years ago
  73. d806c8e Refactor test code to pull common section into functions by Tobin Ehlis · 10 years ago
  74. b42e999 include: update xgl.h with FF vertex fetch by Chia-I Wu · 10 years ago
  75. 3355d6c Added graphiviz dot and png files to visualize some API details by Tobin Ehlis · 10 years ago
  76. e494a1a Fix size as input/output parameter for various xglGet calls. by Jon Ashburn · 10 years ago
  77. d6980d2 Fix size parameter for xglGetFormatInfo test utilities. by Jon Ashburn · 10 years ago
  78. 1f29551 Fix size as input parameter to xglGetGpuInfo() for test utilities by Jon Ashburn · 10 years ago
  79. 6dee8b8 add stubs for XGL_WSI_X11 by Chia-I Wu · 10 years ago
  80. 9281c39 include: add preliminary XGL_WSI_X11 proposal by Chia-I Wu · 10 years ago
  81. 92a8d5b tidy up the build system a bit by Chia-I Wu · 10 years ago
  82. ef9e797 delete GitSHA1.c generation by Chia-I Wu · 10 years ago
  83. 6bdf019 xgl-generate: do not hardcode #include's by Chia-I Wu · 10 years ago
  84. 38e1d2f remove XGLConfig.h.in by Chia-I Wu · 10 years ago
  85. d54d06d xgl: Remove mantle headers by Courtney Goeltzenleuchter · 10 years ago
  86. 54119a3 tests: Update render_test to use XglTestFramework class by Courtney Goeltzenleuchter · 10 years ago
  87. 30e9dc4 tests: Make test framework class useful for XGL testing by Courtney Goeltzenleuchter · 10 years ago
  88. 9ec10ed tests: Add map and unmap methods to the XglImage class by Courtney Goeltzenleuchter · 10 years ago
  89. 701f3f6 update copyright information by Chia-I Wu · 10 years ago
  90. 007b273 xgl: Add build instructions by Courtney Goeltzenleuchter · 10 years ago
  91. b806991 xgl: Add project readme by Courtney Goeltzenleuchter · 10 years ago
  92. 12e5973 tests: clean up use of Image object to fix SEGV by Courtney Goeltzenleuchter · 10 years ago
  93. efd4e0a tests: Convert render_test to use XglImage class by Courtney Goeltzenleuchter · 10 years ago
  94. a1393b0 tests: Add CreateImage method to Device class by Courtney Goeltzenleuchter · 10 years ago
  95. e99565f tests: Add image class by Courtney Goeltzenleuchter · 10 years ago
  96. 5b80493 tests: Use full include path for gtest by Courtney Goeltzenleuchter · 10 years ago
  97. f21d32d render_test: Add OpenGL display engine by Courtney Goeltzenleuchter · 10 years ago
  98. 099f9f6 tests: Add simple OpenGL helper to display XGL images by Courtney Goeltzenleuchter · 10 years ago
  99. 5690b7e add a top-level .gitignore by Chia-I Wu · 10 years ago
  100. 8759926 render_tests: use built-in kernels by Chia-I Wu · 10 years ago