1. b03ec98 misc: Exit update script on error by Courtney Goeltzenleuchter · 10 years ago
  2. d983d49 tests: update to match render_test order by Courtney Goeltzenleuchter · 10 years ago
  3. a3fdbec Add xglDestroyDevice() call to test framework. by Tobin Ehlis · 10 years ago
  4. 7ac42d2 added BIL_MixTriangle test. This tests support for location on varyings by GregF · 10 years ago
  5. 30c90be Add MixTriangle test which tests explicit locations on varyings. by GregF · 10 years ago
  6. 8406f51 compiler_render_tests: Add a simple VS texturing test by Cody Northrop · 10 years ago
  7. 81d45b2 demos: add tri by Chia-I Wu · 10 years ago
  8. a4276c0 tests: Start using XGL blit by Courtney Goeltzenleuchter · 10 years ago
  9. 8388495 tests: Start adding spinning cube test by Courtney Goeltzenleuchter · 10 years ago
  10. 32e486c test-framework: make color and depth binding info accessible by Courtney Goeltzenleuchter · 10 years ago
  11. 8bc46f4 test-framework: Make ReadFile available to tests by Courtney Goeltzenleuchter · 10 years ago
  12. 1a1d52e test-framework: minor whitespace cleanup by Courtney Goeltzenleuchter · 10 years ago
  13. ad36d61 compiler_render_tests: Clean up single texture test a bit by Cody Northrop · 10 years ago
  14. c86decb compiler_render_tests: Turn on VS and FS uniform block tests by Cody Northrop · 10 years ago
  15. e1ab9bf render_test: Bring over constant buffer stride fix from base_render_test by Cody Northrop · 10 years ago
  16. 30ce4bc compiler_render_tests: Turn on textured triangle test, with just t0 and s0 by Cody Northrop · 10 years ago
  17. 6737ace compiler_render_tests: Turn on the compiler_render_tests build by Cody Northrop · 10 years ago
  18. 90217e5 compiler_render_tests: Fork the render_tests file for quick compiler test turn on by Cody Northrop · 10 years ago
  19. 7f0a7be tools: utility script to create and update external sources by Courtney Goeltzenleuchter · 10 years ago
  20. c55471f tests: draw multiple triangles to a buffer by Courtney Goeltzenleuchter · 10 years ago
  21. ea8aea2 tests: Remove CreateShader test by Courtney Goeltzenleuchter · 10 years ago
  22. 25fd1fc render_tests: fix constant buffer setup by Chia-I Wu · 10 years ago
  23. fdcfb9f tests: Add matrix library (libglm-dev) and test by Courtney Goeltzenleuchter · 10 years ago
  24. 2f53dfa tests: Rename tests to be shorter and more descriptive by Courtney Goeltzenleuchter · 10 years ago
  25. bb38ad3 render_test: Clean up VS uniform test, draw rotated triangle by Cody Northrop · 10 years ago
  26. 66594a7 render_test: Start turning on simplified VS uniform test by Cody Northrop · 10 years ago
  27. bfde09b intel: Support GLSL compiling in less intrusive way by Courtney Goeltzenleuchter · 10 years ago
  28. aafe022 tests: Add test to explicitly use GLSL to BIL module by Courtney Goeltzenleuchter · 10 years ago
  29. c53f863 Connect thin vertical BIL path. by Steve K · 10 years ago
  30. cc4287a tests: Draw two triangles from mesh by Courtney Goeltzenleuchter · 10 years ago
  31. d1a256b render_test: Turn all tests back on, easier to debug with just one by Cody Northrop · 10 years ago
  32. 7ad4aaf render_test: Render a triangle using compiler and vertex fetch by Cody Northrop · 10 years ago
  33. ee6586d render_tests: Turn on FS with two uniforms by Cody Northrop · 10 years ago
  34. 538062a tests: Add another test triangle for compiler by Courtney Goeltzenleuchter · 10 years ago
  35. ce25e25 tests: Clean up shader code, unused functions. by Courtney Goeltzenleuchter · 10 years ago
  36. ba0aa6c tests: Remove app specific code out of framework by Courtney Goeltzenleuchter · 10 years ago
  37. 2844fb5 tests: Remove ISA byte code now that we can compile by Courtney Goeltzenleuchter · 10 years ago
  38. f1b5b08 intel: Turn on BIL in driver by Courtney Goeltzenleuchter · 10 years ago
  39. b666dc6 tests: Add -use-BIL option by Courtney Goeltzenleuchter · 10 years ago
  40. 02d33c1 tests: Now have two triangle tests using different shaders by Courtney Goeltzenleuchter · 10 years ago
  41. 53d8d89 tests: migrate render test to render framework by Courtney Goeltzenleuchter · 10 years ago
  42. 336139d tests: Make simple test with everything needed by Courtney Goeltzenleuchter · 10 years ago
  43. a4b278b tests: Add another class to help implementing tests by Courtney Goeltzenleuchter · 10 years ago
  44. a0f74c5 tests: Use global SetUp/TearDown for compiler setup by Courtney Goeltzenleuchter · 10 years ago
  45. deca6be tests: Add additional shaders for testing by Courtney Goeltzenleuchter · 10 years ago
  46. 436d17b tests: Add utility function to compile GLSL to BIL by Courtney Goeltzenleuchter · 10 years ago
  47. 275d40b triangle: Hook up a uniform read in fragment shader by Cody Northrop · 10 years ago
  48. 08d2825 Refactor test code to pull common section into functions by Tobin Ehlis · 10 years ago
  49. 110e971 render_test: Restore use of % by Cody Northrop · 10 years ago
  50. 2f1646d render_test: refactor image/sampler setup, render textured triangle by Cody Northrop · 10 years ago
  51. 2ffedd5 render_test: Populate the texture more correctly, render purple triangle by Cody Northrop · 10 years ago
  52. 7d2035d render_test: Start turning on sampler and texture setup by Cody Northrop · 10 years ago
  53. b3b57fe Checkpoint getting LogicalIO working by backing shader off to 130 by Steve K · 10 years ago
  54. 1809cd3 Checkpoint some work on useLogicalIO mode for converter, and going through a BIL by Steve K · 10 years ago
  55. 106fd1d tests: Add additional shaders for testing by Courtney Goeltzenleuchter · 10 years ago
  56. 52ee778 intel: Add shader structure for GLSL compile extension by Courtney Goeltzenleuchter · 10 years ago
  57. 42c144a checkpoint: Adding GLSL compiler extension by Courtney Goeltzenleuchter · 10 years ago
  58. a43bbd8 cmake: Lift common glslang definitions up to main CMakeLists by Courtney Goeltzenleuchter · 10 years ago
  59. 9818f78 tests: Add utility function to compile GLSL to BIL by Courtney Goeltzenleuchter · 10 years ago
  60. 7ea42ed triangle: Hook up a uniform read in fragment shader by Cody Northrop · 10 years ago
  61. 92804f9 layers: Update object tracker to account for Memory alloc/free by Tobin Ehlis · 10 years ago
  62. 70f4726 layers: Verify that slot binding is compatible with shader mapping by Tobin Ehlis · 10 years ago
  63. 296d5d5 Bug fixes and enhancements to draw_state.c by Tobin Ehlis · 10 years ago
  64. 226483a Layers: Change Basic layer to implement an extension and wrap GetExtension by Jon Ashburn · 10 years ago
  65. f261001 Loader: GPA fixes and also properly insert wrapped gpu objs into chain by Jon Ashburn · 10 years ago
  66. 309e109 Bug fixes for draw_state.c layer by Tobin Ehlis · 10 years ago
  67. 97657ce Initial version of draw state layer by Tobin Ehlis · 10 years ago
  68. 6fa6be0 Destroy device before calling 2nd initAndEnum... by Tobin Ehlis · 10 years ago
  69. c54c9aa Add xglDestroyDevice() call to test framework. by Tobin Ehlis · 10 years ago
  70. 8536ab2 layers: update documentation by Jon Ashburn · 10 years ago
  71. 3fb5544 Loader: Fix Seg fault when layers not activated via env var by Jon Ashburn · 10 years ago
  72. 5d0a5b2 layers : Updates to layers README by Tobin Ehlis · 10 years ago
  73. 083e906 More formated struct printing for API Dump by Tobin Ehlis · 10 years ago
  74. d09bd10 Fix memory leaks in loader related to layers. by Jon Ashburn · 10 years ago
  75. 6b4d70c Make layer activation via CreateDevice struct or env variable by Jon Ashburn · 10 years ago
  76. 6442dca Better memory management in api_dump layer and struct print helper by Tobin Ehlis · 10 years ago
  77. 891537f Loader: fix dispatch table initialization to handle multiple layers by Jon Ashburn · 10 years ago
  78. 12076fc Improved API Dump and OBJ Track layers by Tobin Ehlis · 10 years ago
  79. 61ca83f Initial layer to dump api calls by Tobin Ehlis · 10 years ago
  80. 84c3e94 Added object_track.c layer and include cmake step to build libXGLLayerObjectTrack.so by Tobin Ehlis · 10 years ago
  81. e50fae5 Change GetProcAddr function signature to use XGL types. by Jon Ashburn · 10 years ago
  82. 876b1ac Make layer activation per icd in loader and gets deactivated. by Jon Ashburn · 10 years ago
  83. df7d584 Add function to set an icd's dispatch table for subsequently created objects. by Jon Ashburn · 10 years ago
  84. f7bcf9b Add xglEnumerateLayers function including support in layers. by Jon Ashburn · 10 years ago
  85. 57f61dd Fixes to Basic and Generic layers to work singly with LD_PRELOAD by Jon Ashburn · 10 years ago
  86. d38bfb1 Layers initial prototype. by Jon Ashburn · 10 years ago
  87. 55001bb loader: initialize memory by Courtney Goeltzenleuchter · 10 years ago
  88. 51e7133 tests: Fix issue in tests where descriptor set mapping array not initialized by Jon Ashburn · 10 years ago
  89. 5cda59c Fix loader icd_scan to Null terminate strings by Jon Ashburn · 10 years ago
  90. d806c8e Refactor test code to pull common section into functions by Tobin Ehlis · 10 years ago
  91. b42e999 include: update xgl.h with FF vertex fetch by Chia-I Wu · 10 years ago
  92. 3355d6c Added graphiviz dot and png files to visualize some API details by Tobin Ehlis · 10 years ago
  93. e494a1a Fix size as input/output parameter for various xglGet calls. by Jon Ashburn · 10 years ago
  94. d6980d2 Fix size parameter for xglGetFormatInfo test utilities. by Jon Ashburn · 10 years ago
  95. 1f29551 Fix size as input parameter to xglGetGpuInfo() for test utilities by Jon Ashburn · 10 years ago
  96. 6dee8b8 add stubs for XGL_WSI_X11 by Chia-I Wu · 10 years ago
  97. 9281c39 include: add preliminary XGL_WSI_X11 proposal by Chia-I Wu · 10 years ago
  98. 92a8d5b tidy up the build system a bit by Chia-I Wu · 10 years ago
  99. ef9e797 delete GitSHA1.c generation by Chia-I Wu · 10 years ago
  100. 6bdf019 xgl-generate: do not hardcode #include's by Chia-I Wu · 10 years ago