- b9e193f tests: Fix uninitialized pDataSize for GetImageSubres and GetObjectInfo by Jon Ashburn · 10 years ago
- a15fa64 tests: Fix initialization of descriptor set mapping in pipeline shader structs by Jon Ashburn · 10 years ago
- ca91587 layers: Update ObjectTracker layer to be generated and support callbacks by Tobin Ehlis · 10 years ago
- 9ae417b compiler_render_tests: Allow --no-BIL to work, except for tests that require GLSL by Cody Northrop · 10 years ago
- 7a42e12 update to the latest vertex fetch proposal by Chia-I Wu · 10 years ago
- 6663f49 layers: Added APIFileDump and MemTracker layers and fix DrawState by Tobin Ehlis · 10 years ago
- c342bf1 Deleted ClipDistance testg as it is redundant with TexturedTriangleClip. by GregF · 10 years ago
- 2627db8 Fixed TexturedTriangleCD and upgraded to actually clip the top corner by GregF · 10 years ago
- dc2c930 Improve ClipDistance test to use a user varying from VS to FS and by GregF · 10 years ago
- ca52488 Add ClipDistance and TextureTriangleCD tests. by GregF · 10 years ago
- ee2d5f2 Changed TriVertFetchDeadAttr to not use "pos" in slot 0, which seems like by GregF · 10 years ago
- 918230c Change TriangleWithVertexFetch test to reverse declaration order of by GregF · 10 years ago
- 045dc33 compiler_render_tests: Add anonymous block test by Cody Northrop · 10 years ago
- 195d662 test_framework: Print glslang log on parse or link failure by Cody Northrop · 10 years ago
- 8634602 Add TriVertFetchDeadAttr to test vertex attribute linkage works in the by GregF · 10 years ago
- f40225a Added TriVertFetchAndVertID to test user attributes in presence of gl_VertexID by GregF · 10 years ago
- cab4f04 In test Textured Triangle, change gl_FragColor to user outColor with location 0. by GregF · 10 years ago
- 1d72077 compiler_tests: Test explicit location on frag output by Courtney Goeltzenleuchter · 10 years ago
- 7bf24ea compiler_test: use float varying for scale instead of vec4 by Courtney Goeltzenleuchter · 10 years ago
- 8518357 tests: Can now check for extension we support. by Courtney Goeltzenleuchter · 10 years ago
- 1d054a8 blit_test: Remove incomplete test by Courtney Goeltzenleuchter · 10 years ago
- f5ec72c render_tests: Remove broken test by Courtney Goeltzenleuchter · 10 years ago
- 7db794b render_tests: remove unneeded or obsolete tests by Courtney Goeltzenleuchter · 10 years ago
- c44e3ee testframework: Enable BIL as default by Courtney Goeltzenleuchter · 10 years ago
- ff5c863 tests: Add more detailed failure data for blit test by Courtney Goeltzenleuchter · 10 years ago
- b4cd9da Clean up: convert compiler_render_tests to all use BIL, remove redundant tests by Cody Northrop · 10 years ago
- 718a5b1 compiler_render_tests: Turn on test that uses sampler bindings and multiple textures by Cody Northrop · 10 years ago
- 28027a0 compiler_render_tests: Add test that pulls from uniform buffer based on binding by Cody Northrop · 10 years ago
- 9fb6249 tests: Add descriptions to some of the tests. by Courtney Goeltzenleuchter · 10 years ago
- 71d1f87 tests: Refactor common code to test method by Courtney Goeltzenleuchter · 10 years ago
- d66e41e tests: Remove bad test by Courtney Goeltzenleuchter · 10 years ago
- c5e00a1 tests: Add helper macro for tagging tests with a description by Courtney Goeltzenleuchter · 10 years ago
- 8285704 tests: Clean up and bug fixes by Courtney Goeltzenleuchter · 10 years ago
- 5adb181 tests: Add XGL Triangle test by Courtney Goeltzenleuchter · 10 years ago
- d7414b0 tests: add basic blit (copy, clear, and resolve) tests by Chia-I Wu · 10 years ago
- 3f25583 tests: allow image tiling to be specified by Chia-I Wu · 10 years ago
- d983d49 tests: update to match render_test order by Courtney Goeltzenleuchter · 10 years ago
- a3fdbec Add xglDestroyDevice() call to test framework. by Tobin Ehlis · 10 years ago
- 7ac42d2 added BIL_MixTriangle test. This tests support for location on varyings by GregF · 10 years ago
- 30c90be Add MixTriangle test which tests explicit locations on varyings. by GregF · 10 years ago
- 8406f51 compiler_render_tests: Add a simple VS texturing test by Cody Northrop · 10 years ago
- a4276c0 tests: Start using XGL blit by Courtney Goeltzenleuchter · 10 years ago
- 8388495 tests: Start adding spinning cube test by Courtney Goeltzenleuchter · 10 years ago
- 32e486c test-framework: make color and depth binding info accessible by Courtney Goeltzenleuchter · 10 years ago
- 8bc46f4 test-framework: Make ReadFile available to tests by Courtney Goeltzenleuchter · 10 years ago
- 1a1d52e test-framework: minor whitespace cleanup by Courtney Goeltzenleuchter · 10 years ago
- ad36d61 compiler_render_tests: Clean up single texture test a bit by Cody Northrop · 10 years ago
- c86decb compiler_render_tests: Turn on VS and FS uniform block tests by Cody Northrop · 10 years ago
- e1ab9bf render_test: Bring over constant buffer stride fix from base_render_test by Cody Northrop · 10 years ago
- 30ce4bc compiler_render_tests: Turn on textured triangle test, with just t0 and s0 by Cody Northrop · 10 years ago
- 6737ace compiler_render_tests: Turn on the compiler_render_tests build by Cody Northrop · 10 years ago
- 90217e5 compiler_render_tests: Fork the render_tests file for quick compiler test turn on by Cody Northrop · 10 years ago
- c55471f tests: draw multiple triangles to a buffer by Courtney Goeltzenleuchter · 10 years ago
- ea8aea2 tests: Remove CreateShader test by Courtney Goeltzenleuchter · 10 years ago
- 25fd1fc render_tests: fix constant buffer setup by Chia-I Wu · 10 years ago
- fdcfb9f tests: Add matrix library (libglm-dev) and test by Courtney Goeltzenleuchter · 10 years ago
- 2f53dfa tests: Rename tests to be shorter and more descriptive by Courtney Goeltzenleuchter · 10 years ago
- bb38ad3 render_test: Clean up VS uniform test, draw rotated triangle by Cody Northrop · 10 years ago
- 66594a7 render_test: Start turning on simplified VS uniform test by Cody Northrop · 10 years ago
- bfde09b intel: Support GLSL compiling in less intrusive way by Courtney Goeltzenleuchter · 10 years ago
- aafe022 tests: Add test to explicitly use GLSL to BIL module by Courtney Goeltzenleuchter · 10 years ago
- c53f863 Connect thin vertical BIL path. by Steve K · 10 years ago
- cc4287a tests: Draw two triangles from mesh by Courtney Goeltzenleuchter · 10 years ago
- d1a256b render_test: Turn all tests back on, easier to debug with just one by Cody Northrop · 10 years ago
- 7ad4aaf render_test: Render a triangle using compiler and vertex fetch by Cody Northrop · 10 years ago
- ee6586d render_tests: Turn on FS with two uniforms by Cody Northrop · 10 years ago
- 538062a tests: Add another test triangle for compiler by Courtney Goeltzenleuchter · 10 years ago
- ce25e25 tests: Clean up shader code, unused functions. by Courtney Goeltzenleuchter · 10 years ago
- ba0aa6c tests: Remove app specific code out of framework by Courtney Goeltzenleuchter · 10 years ago
- 2844fb5 tests: Remove ISA byte code now that we can compile by Courtney Goeltzenleuchter · 10 years ago
- f1b5b08 intel: Turn on BIL in driver by Courtney Goeltzenleuchter · 10 years ago
- b666dc6 tests: Add -use-BIL option by Courtney Goeltzenleuchter · 10 years ago
- 02d33c1 tests: Now have two triangle tests using different shaders by Courtney Goeltzenleuchter · 10 years ago
- 53d8d89 tests: migrate render test to render framework by Courtney Goeltzenleuchter · 10 years ago
- 336139d tests: Make simple test with everything needed by Courtney Goeltzenleuchter · 10 years ago
- a4b278b tests: Add another class to help implementing tests by Courtney Goeltzenleuchter · 10 years ago
- a0f74c5 tests: Use global SetUp/TearDown for compiler setup by Courtney Goeltzenleuchter · 10 years ago
- deca6be tests: Add additional shaders for testing by Courtney Goeltzenleuchter · 10 years ago
- 436d17b tests: Add utility function to compile GLSL to BIL by Courtney Goeltzenleuchter · 10 years ago
- 275d40b triangle: Hook up a uniform read in fragment shader by Cody Northrop · 10 years ago
- 08d2825 Refactor test code to pull common section into functions by Tobin Ehlis · 10 years ago
- 110e971 render_test: Restore use of % by Cody Northrop · 10 years ago
- 2f1646d render_test: refactor image/sampler setup, render textured triangle by Cody Northrop · 10 years ago
- 2ffedd5 render_test: Populate the texture more correctly, render purple triangle by Cody Northrop · 10 years ago
- 7d2035d render_test: Start turning on sampler and texture setup by Cody Northrop · 10 years ago
- b3b57fe Checkpoint getting LogicalIO working by backing shader off to 130 by Steve K · 10 years ago
- 1809cd3 Checkpoint some work on useLogicalIO mode for converter, and going through a BIL by Steve K · 10 years ago
- 106fd1d tests: Add additional shaders for testing by Courtney Goeltzenleuchter · 10 years ago
- 42c144a checkpoint: Adding GLSL compiler extension by Courtney Goeltzenleuchter · 10 years ago
- a43bbd8 cmake: Lift common glslang definitions up to main CMakeLists by Courtney Goeltzenleuchter · 10 years ago
- 9818f78 tests: Add utility function to compile GLSL to BIL by Courtney Goeltzenleuchter · 10 years ago
- 7ea42ed triangle: Hook up a uniform read in fragment shader by Cody Northrop · 10 years ago
- 6fa6be0 Destroy device before calling 2nd initAndEnum... by Tobin Ehlis · 10 years ago
- c54c9aa Add xglDestroyDevice() call to test framework. by Tobin Ehlis · 10 years ago
- f7bcf9b Add xglEnumerateLayers function including support in layers. by Jon Ashburn · 10 years ago
- 51e7133 tests: Fix issue in tests where descriptor set mapping array not initialized by Jon Ashburn · 10 years ago
- d806c8e Refactor test code to pull common section into functions by Tobin Ehlis · 10 years ago
- e494a1a Fix size as input/output parameter for various xglGet calls. by Jon Ashburn · 10 years ago
- d6980d2 Fix size parameter for xglGetFormatInfo test utilities. by Jon Ashburn · 10 years ago
- 1f29551 Fix size as input parameter to xglGetGpuInfo() for test utilities by Jon Ashburn · 10 years ago