Deprecated SetAudioPacketSize from RTPSender and removed calls to it.

The packet size was only used to control how often to output DTMF
packets. However, it likely did not work as intended, since that
interval was only set during initialization. No changes to the packet
size, like what AudioEncoder::Num10MsFramesInNextPacket could
indicate, were picked up. The value was instead taken from an entry in
ACMCodecDB.

Since it was not-fully-functional, its exact value didn't seem to
matter and it was getting in the way of making it possible to supply
an external audio encoder factory, I've decided to remove it
altogether. The DTMF code now uses an interval of 50 ms regardless,
which is a value recommended by the RFC.

BUG=webrtc:5806

Review-Url: https://codereview.webrtc.org/2545753002
Cr-Commit-Position: refs/heads/master@{#15380}
8 files changed
tree: 6e2b6b9fde4f4ae095e7a05ad1fdec644050e889
  1. build_overrides/
  2. chromium/
  3. data/
  4. infra/
  5. resources/
  6. third_party/
  7. tools/
  8. webrtc/
  9. .clang-format
  10. .git-blame-ignore-revs
  11. .gitignore
  12. .gn
  13. AUTHORS
  14. BUILD.gn
  15. check_root_dir.py
  16. codereview.settings
  17. DEPS
  18. LICENSE
  19. license_template.txt
  20. LICENSE_THIRD_PARTY
  21. OWNERS
  22. PATENTS
  23. PRESUBMIT.py
  24. pylintrc
  25. README.md
  26. setup_links.py
  27. sync_chromium.py
  28. WATCHLISTS
README.md

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info