iOS: Add support for rendering native CVPixelBuffers directly

This CL adds support in RTCEAGLVideoView for rendering CVPixelBuffers as
OpenGL ES textures directly, compared to the current code that first
converts the CVPixelBuffers to I420, and then reuploads them as
textures. This is only supported on iOS with the use of a
CVOpenGLESTextureCache.

The I420 rendering and native rendering are separated in two different
implementations of a simple shader interface:
@protocol Shader
- (BOOL)drawFrame:(RTCVideoFrame*)frame;
@end
GL resources are allocated when the shader is instantiated and released
when the shader is destroyed. RTCEAGLVideoView will lazily instantiate
the necessary shader when it receives the first frame of that kind. This
is primarily done to avoid allocating GL resources for both I420 and
native rendering.

Some other changes are:
 - Print GL shader compilation errors.
 - Remove updateTextureSizesForFrame() function. The textures will
   resize automatically anyway when the texture data is uploaded with
   glTexImage2D().

patch from issue 2154243002 at patchset 140001 (http://crrev.com/2154243002#ps140001)
Continuing magjed@'s work since he is OOO this week.

BUG=

Review-Url: https://codereview.webrtc.org/2202823004
Cr-Commit-Position: refs/heads/master@{#13668}
10 files changed
tree: d4ebec4297cdbe20142ae4a4b8a0ff2da1993053
  1. build_overrides/
  2. chromium/
  3. data/
  4. infra/
  5. resources/
  6. talk/
  7. third_party/
  8. tools/
  9. webrtc/
  10. .clang-format
  11. .gitignore
  12. .gn
  13. all.gyp
  14. AUTHORS
  15. BUILD.gn
  16. check_root_dir.py
  17. codereview.settings
  18. COPYING
  19. DEPS
  20. LICENSE
  21. license_template.txt
  22. LICENSE_THIRD_PARTY
  23. OWNERS
  24. PATENTS
  25. PRESUBMIT.py
  26. pylintrc
  27. README.md
  28. setup_links.py
  29. sync_chromium.py
  30. WATCHLISTS
README.md

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info