commit | 27551c95744be6e888652b3292b4130cc804f59f | [log] [tgz] |
---|---|---|
author | Magnus Jedvert <magjed@webrtc.org> | Wed Sep 30 18:24:54 2015 +0200 |
committer | Magnus Jedvert <magjed@webrtc.org> | Wed Sep 30 16:25:22 2015 +0000 |
tree | 99aa426b5afc19ecd0a0020fcf469dbd12d67fca | |
parent | 4a8e9c556af602ad6860df7d23247d0e2efe0cc2 [diff] |
Android RendererCommon: Refactor getSamplingMatrix() This CL refactors RendererCommon.getSamplingMatrix() so it does not have any dependecy to SurfaceTeture. The purpose is to prepare for a change in how texture frames are represented - only the texture matrix will be exposed, not the SurfaceTexture itself. This CL also adds an extra test for RendererCommon.rotateTextureMatrix(). R=hbos@webrtc.org Review URL: https://codereview.webrtc.org/1375593002 . Cr-Commit-Position: refs/heads/master@{#10118}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.