Add mute state field to AudioFrame and switch some callers to use it. Also make AudioFrame::data_ private and instead provide:

const int16_t* data() const;
int16_t* mutable_data();

- data() returns a zeroed static buffer on muted frames (to avoid unnecessary zeroing of the member buffer) and directly returns AudioFrame::data_ on unmuted frames.
- mutable_data(), lazily zeroes AudioFrame::data_ if the frame is currently muted, sets muted=false, and returns AudioFrame::data_.

These accessors serve to "force" callers to be aware of the mute state field, i.e. lazy zeroing is not the primary motivation.

This change only optimizes handling of muted frames where it is somewhat trivial to do so. Other improvements requiring more significant structural changes will come later.

BUG=webrtc:7343
TBR=henrika

Review-Url: https://codereview.webrtc.org/2750783004
Cr-Commit-Position: refs/heads/master@{#18543}
55 files changed
tree: dd88f615638e5290665a976a62b0bd4a2dee144d
  1. build_overrides/
  2. data/
  3. infra/
  4. resources/
  5. tools_webrtc/
  6. webrtc/
  7. .clang-format
  8. .git-blame-ignore-revs
  9. .gitignore
  10. .gn
  11. AUTHORS
  12. BUILD.gn
  13. check_root_dir.py
  14. cleanup_links.py
  15. CODE_OF_CONDUCT.md
  16. codereview.settings
  17. DEPS
  18. LICENSE
  19. license_template.txt
  20. LICENSE_THIRD_PARTY
  21. OWNERS
  22. PATENTS
  23. PRESUBMIT.py
  24. pylintrc
  25. README.md
  26. WATCHLISTS
README.md

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info