Low-bandwidth audio testing

The C++ part of the test uses CallTest to set up an audio-only call. It reads an audio file, plays it through a FakeAudioDevice which transfers data through a FakeNetworkPipe for another FakeAudioDevice to receive it and write it to a file. Information about these files is printed to stdout.

The test cases are meant to try different network and audio configs (more are planned in the future).

The Python part of the test runs the C++ part and scans stdout for tests to perform, runs the pairs of files (original and degraded) through the PESQ tool to receive a score and writes that to perf dashboard.

BUG=webrtc:7229
NOTRY=True

Review-Url: https://codereview.webrtc.org/2694203002
Cr-Commit-Position: refs/heads/master@{#17356}
12 files changed
tree: 5d6afdb79192f8785ebd70f52031adc094380d1f
  1. build_overrides/
  2. data/
  3. infra/
  4. resources/
  5. tools-webrtc/
  6. webrtc/
  7. .clang-format
  8. .git-blame-ignore-revs
  9. .gitignore
  10. .gn
  11. AUTHORS
  12. BUILD.gn
  13. check_root_dir.py
  14. cleanup_links.py
  15. codereview.settings
  16. DEPS
  17. LICENSE
  18. license_template.txt
  19. LICENSE_THIRD_PARTY
  20. OWNERS
  21. PATENTS
  22. PRESUBMIT.py
  23. pylintrc
  24. README.md
  25. WATCHLISTS
README.md

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info