commit | 488e75f11b840dfbe636a9ea9bbc18252e7c59f0 | [log] [tgz] |
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author | Per <perkj@chromium.org> | Thu Nov 19 10:43:36 2015 +0100 |
committer | Per <perkj@chromium.org> | Thu Nov 19 09:43:46 2015 +0000 |
tree | e121068014558ba24f120105b9a7893d1636d182 | |
parent | 0969398277c0ebd6ef988332460e098a8d2d85e6 [diff] |
Patchset 1 yet again relands without modification https://codereview.webrtc.org/1422963003/ It do the following: The SurfaceTexture.updateTexImage() calls are moved from the video renderers into MediaCodecVideoDecoder, and the destructor of the texture frames will signal MediaCodecVideoDecoder that the frame has returned. This CL also removes the SurfaceTexture from the native handle and only exposes the texture matrix instead, because only the video source should access the SurfaceTexture. It moves the responsibility of calculating the decode time to Java. Patchset2 Refactor MediaCodecVideoDecoder to drop frames if a texture is not released. R=magjed@webrtc.org Review URL: https://codereview.webrtc.org/1440343002 . Cr-Commit-Position: refs/heads/master@{#10706}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.