GN hack to tag targets as poisonous (and use it with audio codecs)

Only specially taggged targets may transitively depend on poisonous
targets. We first apply it to audio codecs.

This makes it much clearer exactly what parts of the code still have
dependencies on the audio codecs (and we want to eventually get rid of
pretty much all of them).

Bug: webrtc:8396, webrtc:9121
Change-Id: Iba5c2e806c702b5cfe881022674705f647896d43
Reviewed-on: https://webrtc-review.googlesource.com/69520
Commit-Queue: Karl Wiberg <kwiberg@webrtc.org>
Reviewed-by: Patrik Höglund <phoglund@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#22979}
diff --git a/BUILD.gn b/BUILD.gn
index 8eab817..797467c 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -587,3 +587,15 @@
     }
   }
 }
+
+# ---- Poisons ----
+#
+# Here is one empty dummy target for each poison type (needed because
+# "being poisonous with poison type foo" is implemented as "depends on
+# //:poison_foo").
+#
+# The set of poison_* targets needs to be kept in sync with the
+# `all_poison_types` list in webrtc.gni.
+#
+group("poison_audio_codecs") {
+}