NetEq fix for repeated audio issue.
This CL implements a fix behind a field trial for a NetEq issue. NetEq restarts audio too quickly after a buffer underrun, which can quickly lead to another underrun in some circumstances. The fix changes NetEq's behavior to wait with restarting playback until sufficient audio is buffered.
Bug: webrtc:9289
Change-Id: I5968c9478ce8d84caf77f00b8d0a39156b47fc8d
Reviewed-on: https://webrtc-review.googlesource.com/77423
Reviewed-by: Minyue Li <minyue@webrtc.org>
Reviewed-by: Karl Wiberg <kwiberg@webrtc.org>
Reviewed-by: Henrik Lundin <henrik.lundin@webrtc.org>
Commit-Queue: Ivo Creusen <ivoc@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#23347}
diff --git a/api/audio_codecs/audio_decoder.cc b/api/audio_codecs/audio_decoder.cc
index ddb06d2..4903fb6 100644
--- a/api/audio_codecs/audio_decoder.cc
+++ b/api/audio_codecs/audio_decoder.cc
@@ -51,6 +51,10 @@
} // namespace
+bool AudioDecoder::EncodedAudioFrame::IsDtxPacket() const {
+ return false;
+}
+
AudioDecoder::ParseResult::ParseResult() = default;
AudioDecoder::ParseResult::ParseResult(ParseResult&& b) = default;
AudioDecoder::ParseResult::ParseResult(uint32_t timestamp,