Copyright (c) 2016-present Yann Collet, Facebook, Inc.
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0.2.5 (31/03/17)
The purpose of this document is to define a lossless compressed data format, that is independent of CPU type, operating system, file system and character set, suitable for file compression, pipe and streaming compression, using the Zstandard algorithm.
The data can be produced or consumed, even for an arbitrarily long sequentially presented input data stream, using only an a priori bounded amount of intermediate storage, and hence can be used in data communications. The format uses the Zstandard compression method, and optional xxHash-64 checksum method, for detection of data corruption.
The data format defined by this specification does not attempt to allow random access to compressed data.
This specification is intended for use by implementers of software to compress data into Zstandard format and/or decompress data from Zstandard format. The text of the specification assumes a basic background in programming at the level of bits and other primitive data representations.
Unless otherwise indicated below, a compliant compressor must produce data sets that conform to the specifications presented here. It doesn’t need to support all options though.
A compliant decompressor must be able to decompress at least one working set of parameters that conforms to the specifications presented here. It may also ignore informative fields, such as checksum. Whenever it does not support a parameter defined in the compressed stream, it must produce a non-ambiguous error code and associated error message explaining which parameter is unsupported.
In this document:
[
and ]
are used to indicate optional fields or parameters.Mixed_Case_With_Underscores
Content compressed by Zstandard is transformed into a Zstandard frame. Multiple frames can be appended into a single file or stream. A frame is completely independent, has a defined beginning and end, and a set of parameters which tells the decoder how to decompress it.
A frame encapsulates one or multiple blocks. Each block can be compressed or not, and has a guaranteed maximum content size, which depends on frame parameters. Unlike frames, each block depends on previous blocks for proper decoding. However, each block can be decompressed without waiting for its successor, allowing streaming operations.
Zstandard compressed data is made of up one or more frames. Each frame is independent and can be decompressed indepedently of other frames. The decompressed content of multiple concatenated frames is the concatenation of each frames decompressed content.
There are two frame formats defined by Zstandard: Zstandard frames and Skippable frames. Zstandard frames contain compressed data, while skippable frames contain no data and can be used for metadata.
The structure of a single Zstandard frame is following:
Magic_Number | Frame_Header | Data_Block | [More data blocks] | [Content_Checksum ] |
---|---|---|---|---|
4 bytes | 2-14 bytes | n bytes | 0-4 bytes |
Magic_Number
4 Bytes, little-endian format. Value : 0xFD2FB528
Frame_Header
2 to 14 Bytes, detailed in Frame_Header
.
Data_Block
Detailed in Blocks
. That’s where compressed data is stored.
Content_Checksum
An optional 32-bit checksum, only present if Content_Checksum_flag
is set. The content checksum is the result of xxh64() hash function digesting the original (decoded) data as input, and a seed of zero. The low 4 bytes of the checksum are stored in little-endian format.
Frame_Header
The Frame_Header
has a variable size, with a minimum of 2 bytes, and up to 14 bytes depending on optional parameters. The structure of Frame_Header
is following:
Frame_Header_Descriptor | [Window_Descriptor ] | [Dictionary_ID ] | [Frame_Content_Size ] |
---|---|---|---|
1 byte | 0-1 byte | 0-4 bytes | 0-8 bytes |
Frame_Header_Descriptor
The first header's byte is called the Frame_Header_Descriptor
. It describes which other fields are present. Decoding this byte is enough to tell the size of Frame_Header
.
Bit number | Field name |
---|---|
7-6 | Frame_Content_Size_flag |
5 | Single_Segment_flag |
4 | Unused_bit |
3 | Reserved_bit |
2 | Content_Checksum_flag |
1-0 | Dictionary_ID_flag |
In this table, bit 7 is the highest bit, while bit 0 is the lowest one.
Frame_Content_Size_flag
This is a 2-bits flag (= Frame_Header_Descriptor >> 6
), specifying if Frame_Content_Size
(the decompressed data size) is provided within the header. Flag_Value
provides FCS_Field_Size
, which is the number of bytes used by Frame_Content_Size
according to the following table:
Flag_Value | 0 | 1 | 2 | 3 |
---|---|---|---|---|
FCS_Field_Size | 0 or 1 | 2 | 4 | 8 |
When Flag_Value
is 0
, FCS_Field_Size
depends on Single_Segment_flag
: if Single_Segment_flag
is set, Field_Size
is 1. Otherwise, Field_Size
is 0 : Frame_Content_Size
is not provided.
Single_Segment_flag
If this flag is set, data must be regenerated within a single continuous memory segment.
In this case, Window_Descriptor
byte is skipped, but Frame_Content_Size
is necessarily present. As a consequence, the decoder must allocate a memory segment of size equal or bigger than Frame_Content_Size
.
In order to preserve the decoder from unreasonable memory requirements, a decoder is allowed to reject a compressed frame which requests a memory size beyond decoder's authorized range.
For broader compatibility, decoders are recommended to support memory sizes of at least 8 MB. This is only a recommendation, each decoder is free to support higher or lower limits, depending on local limitations.
Unused_bit
The value of this bit should be set to zero. A decoder compliant with this specification version shall not interpret it. It might be used in a future version, to signal a property which is not mandatory to properly decode the frame.
Reserved_bit
This bit is reserved for some future feature. Its value must be zero. A decoder compliant with this specification version must ensure it is not set. This bit may be used in a future revision, to signal a feature that must be interpreted to decode the frame correctly.
Content_Checksum_flag
If this flag is set, a 32-bits Content_Checksum
will be present at frame's end. See Content_Checksum
paragraph.
Dictionary_ID_flag
This is a 2-bits flag (= FHD & 3
), telling if a dictionary ID is provided within the header. It also specifies the size of this field as Field_Size
.
Flag_Value | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Field_Size | 0 | 1 | 2 | 4 |
Window_Descriptor
Provides guarantees on minimum memory buffer required to decompress a frame. This information is important for decoders to allocate enough memory.
The Window_Descriptor
byte is optional. When Single_Segment_flag
is set, Window_Descriptor
is not present. In this case, Window_Size
is Frame_Content_Size
, which can be any value from 0 to 2^64-1 bytes (16 ExaBytes).
Bit numbers | 7-3 | 2-0 |
---|---|---|
Field name | Exponent | Mantissa |
The minimum memory buffer size is called Window_Size
. It is described by the following formulas :
windowLog = 10 + Exponent; windowBase = 1 << windowLog; windowAdd = (windowBase / 8) * Mantissa; Window_Size = windowBase + windowAdd;
The minimum Window_Size
is 1 KB. The maximum Window_Size
is (1<<41) + 7*(1<<38)
bytes, which is 3.75 TB.
To properly decode compressed data, a decoder will need to allocate a buffer of at least Window_Size
bytes.
In order to preserve decoder from unreasonable memory requirements, a decoder is allowed to reject a compressed frame which requests a memory size beyond decoder's authorized range.
For improved interoperability, decoders are recommended to be compatible with Window_Size >= 8 MB
, and encoders are recommended to not request more than 8 MB. It's merely a recommendation though, decoders are free to support larger or lower limits, depending on local limitations.
Dictionary_ID
This is a variable size field, which contains the ID of the dictionary required to properly decode the frame. Dictionary_ID
field is optional. When it's not present, it's up to the decoder to make sure it uses the correct dictionary.
Field size depends on Dictionary_ID_flag
. 1 byte can represent an ID 0-255. 2 bytes can represent an ID 0-65535. 4 bytes can represent an ID 0-4294967295. Format is little-endian.
It's allowed to represent a small ID (for example 13
) with a large 4-bytes dictionary ID, even if it is less efficient.
Reserved ranges : If the frame is going to be distributed in a private environment, any dictionary ID can be used. However, for public distribution of compressed frames using a dictionary, the following ranges are reserved and shall not be used :
<= 32767
>= (1 << 31)
Frame_Content_Size
This is the original (uncompressed) size. This information is optional. Frame_Content_Size
uses a variable number of bytes, provided by FCS_Field_Size
. FCS_Field_Size
is provided by the value of Frame_Content_Size_flag
. FCS_Field_Size
can be equal to 0 (not present), 1, 2, 4 or 8 bytes.
FCS_Field_Size | Range |
---|---|
0 | unknown |
1 | 0 - 255 |
2 | 256 - 65791 |
4 | 0 - 2^32-1 |
8 | 0 - 2^64-1 |
Frame_Content_Size
format is little-endian. When FCS_Field_Size
is 1, 4 or 8 bytes, the value is read directly. When FCS_Field_Size
is 2, the offset of 256 is added. It's allowed to represent a small size (for example 18
) using any compatible variant.
After Magic_Number
and Frame_Header
, there are some number of blocks. Each frame must have at least one block, but there is no upper limit on the number of blocks per frame.
The structure of a block is as follows:
Block_Header | Block_Content |
---|---|
3 bytes | n bytes |
Block_Header
uses 3 bytes, written using little-endian convention. It contains 3 fields :
Last_Block | Block_Type | Block_Size |
---|---|---|
bit 0 | bits 1-2 | bits 3-23 |
Last_Block
The lowest bit signals if this block is the last one. The frame will end after this last block. It may be followed by an optional Content_Checksum
(see Zstandard Frames).
Block_Type
The next 2 bits represent the Block_Type
. There are 4 block types :
Value | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Block_Type | Raw_Block | RLE_Block | Compressed_Block | Reserved |
Raw_Block
- this is an uncompressed block. Block_Content
contains Block_Size
bytes.
RLE_Block
- this is a single byte, repeated Block_Size
times. Block_Content
consists of a single byte. On the decompression side, this byte must be repeated Block_Size
times.
Compressed_Block
- this is a Zstandard compressed block, explained later on. Block_Size
is the length of Block_Content
, the compressed data. The decompressed size is not known, but its maximum possible value is guaranteed (see below)
Reserved
- this is not a block. This value cannot be used with current version of this specification.
Block_Size
The upper 21 bits of Block_Header
represent the Block_Size
.
Block sizes must respect a few rules :
Compressed_Block
, Block_Size
is always strictly less than decompressed size.Window_Size
A block can contain any number of bytes (even empty), up to Block_Maximum_Decompressed_Size
, which is the smallest of :
Window_Size
To decompress a compressed block, the compressed size must be provided from Block_Size
field within Block_Header
.
A compressed block consists of 2 sections :
The results of the two sections are then combined to produce the decompressed data in Sequence Execution
To decode a compressed block, the following elements are necessary :
Window_Size
, or all previously decoded data when Single_Segment_flag
is set.Compressed_Block
.Compressed_Block
for each symbol type (literals, literals lengths, match lengths, offsets).All literals are regrouped in the first part of the block. They can be decoded first, and then copied during [Sequence Execution], or they can be decoded on the flow during [Sequence Execution].
Literals can be stored uncompressed or compressed using Huffman prefix codes. When compressed, an optional tree description can be present, followed by 1 or 4 streams.
Literals_Section_Header | [Huffman_Tree_Description ] | Stream1 | [Stream2] | [Stream3] | [Stream4] |
---|
Literals_Section_Header
Header is in charge of describing how literals are packed. It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes, using little-endian convention.
Literals_Block_Type | Size_Format | Regenerated_Size | [Compressed_Size ] |
---|---|---|---|
2 bits | 1 - 2 bits | 5 - 20 bits | 0 - 18 bits |
In this representation, bits on the left are the lowest bits.
Literals_Block_Type
This field uses 2 lowest bits of first byte, describing 4 different block types :
Literals_Block_Type | Value |
---|---|
Raw_Literals_Block | 0 |
RLE_Literals_Block | 1 |
Compressed_Literals_Block | 2 |
Treeless_Literals_Block | 3 |
Raw_Literals_Block
- Literals are stored uncompressed.RLE_Literals_Block
- Literals consist of a single byte value repeated Regenerated_Size
times.Compressed_Literals_Block
- This is a standard Huffman-compressed block, starting with a Huffman tree description. See details below.Treeless_Literals_Block
- This is a Huffman-compressed block, using Huffman tree from previous Huffman-compressed literals block. Huffman_Tree_Description
will be skipped. Note: If this mode is triggered without any previous Huffman-table in the frame (or dictionary), this should be treated as data corruption.Size_Format
Size_Format
is divided into 2 families :
Raw_Literals_Block
and RLE_Literals_Block
, it's only necessary to decode Regenerated_Size
. There is no Compressed_Size
field.Compressed_Block
and Treeless_Literals_Block
, it's required to decode both Compressed_Size
and Regenerated_Size
(the decompressed size). It's also necessary to decode the number of streams (1 or 4).For values spanning several bytes, convention is little-endian.
Size_Format
for Raw_Literals_Block
and RLE_Literals_Block
:
Size_Format
uses 1 bit. Regenerated_Size
uses 5 bits (0-31). Literals_Section_Header
has 1 byte. Regenerated_Size = Header[0]>>3
Size_Format
uses 2 bits. Regenerated_Size
uses 12 bits (0-4095). Literals_Section_Header
has 2 bytes. Regenerated_Size = (Header[0]>>4) + (Header[1]<<4)
Size_Format
uses 2 bits. Regenerated_Size
uses 20 bits (0-1048575). Literals_Section_Header
has 3 bytes. Regenerated_Size = (Header[0]>>4) + (Header[1]<<4) + (Header[2]<<12)
Only Stream1 is present for these cases. Note : it's allowed to represent a short value (for example 13
) using a long format, even if it's less efficient.
Size_Format
for Compressed_Literals_Block
and Treeless_Literals_Block
:
Regenerated_Size
and Compressed_Size
use 10 bits (0-1023). Literals_Section_Header
has 3 bytes.Regenerated_Size
and Compressed_Size
use 10 bits (0-1023). Literals_Section_Header
has 3 bytes.Regenerated_Size
and Compressed_Size
use 14 bits (0-16383). Literals_Section_Header
has 4 bytes.Regenerated_Size
and Compressed_Size
use 18 bits (0-262143). Literals_Section_Header
has 5 bytes.Both Compressed_Size
and Regenerated_Size
fields follow little-endian convention. Note: Compressed_Size
includes the size of the Huffman Tree description when it is present.
The data in Stream1 is Regenerated_Size
bytes long, it contains the raw literals data to be used during [Sequence Execution].
Stream1 consists of a single byte which should be repeated Regenerated_Size
times to generate the decoded literals.
Both of these modes contain Huffman encoded data. Treeless_Literals_Block
does not have a Huffman_Tree_Description
.
Huffman_Tree_Description
This section is only present when Literals_Block_Type
type is Compressed_Literals_Block
(2
). The format of the Huffman tree description can be found at Huffman Tree description. The size of Huffman_Tree_Description
is determined during decoding process, it must be used to determine where streams begin. Total_Streams_Size = Compressed_Size - Huffman_Tree_Description_Size
.
For Treeless_Literals_Block
, the Huffman table comes from previously compressed literals block.
Huffman compressed data consists of either 1 or 4 Huffman-coded streams.
If only one stream is present, it is a single bitstream occupying the entire remaining portion of the literals block, encoded as described within Huffman-Coded Streams.
If there are four streams, the literals section header only provides enough information to know the decompressed and compressed sizes of all four streams combined. The decompressed size of each stream is equal to (Regenerated_Size+3)/4
, except for the last stream which may be up to 3 bytes smaller, to reach a total decompressed size as specified in Regenerated_Size
.
The compressed size of each stream is provided explicitly: the first 6 bytes of the compressed data consist of three 2-byte little-endian fields, describing the compressed sizes of the first three streams. Stream4_Size
is computed from total Total_Streams_Size
minus sizes of other streams.
Stream4_Size = Total_Streams_Size - 6 - Stream1_Size - Stream2_Size - Stream3_Size
.
Note: remember that Total_Streams_Size
can be smaller than Compressed_Size
in header, because Compressed_Size
also contains Huffman_Tree_Description_Size
when it is present.
Each of these 4 bitstreams is then decoded independently as a Huffman-Coded stream, as described at Huffman-Coded Streams
A compressed block is a succession of sequences . A sequence is a literal copy command, followed by a match copy command. A literal copy command specifies a length. It is the number of bytes to be copied (or extracted) from the Literals Section. A match copy command specifies an offset and a length.
When all sequences are decoded, if there are literals left in the literal section, these bytes are added at the end of the block.
This is described in more detail in Sequence Execution
The Sequences_Section
regroup all symbols required to decode commands. There are 3 symbol types : literals lengths, offsets and match lengths. They are encoded together, interleaved, in a single bitstream.
The Sequences_Section
starts by a header, followed by optional probability tables for each symbol type, followed by the bitstream.
Sequences_Section_Header | [Literals_Length_Table ] | [Offset_Table ] | [Match_Length_Table ] | bitStream |
---|
To decode the Sequences_Section
, it's required to know its size. This size is deduced from Block_Size - Literals_Section_Size
.
Sequences_Section_Header
Consists of 2 items:
Number_of_Sequences
Number_of_Sequences
This is a variable size field using between 1 and 3 bytes. Let's call its first byte byte0
.
if (byte0 == 0)
: there are no sequences. The sequence section stops there. Decompressed content is defined entirely as Literals Section content.if (byte0 < 128)
: Number_of_Sequences = byte0
. Uses 1 byte.if (byte0 < 255)
: Number_of_Sequences = ((byte0-128) << 8) + byte1
. Uses 2 bytes.if (byte0 == 255)
: Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00
. Uses 3 bytes.Symbol compression modes
This is a single byte, defining the compression mode of each symbol type.
Bit number | 7-6 | 5-4 | 3-2 | 1-0 |
---|---|---|---|---|
Field name | Literals_Lengths_Mode | Offsets_Mode | Match_Lengths_Mode | Reserved |
The last field, Reserved
, must be all-zeroes.
Literals_Lengths_Mode
, Offsets_Mode
and Match_Lengths_Mode
define the Compression_Mode
of literals lengths, offsets, and match lengths symbols respectively.
They follow the same enumeration :
Value | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Compression_Mode | Predefined_Mode | RLE_Mode | FSE_Compressed_Mode | Repeat_Mode |
Predefined_Mode
: A predefined FSE distribution table is used, defined in default distributions. No distribution table will be present.RLE_Mode
: The table description consists of a single byte. This code will be repeated for all sequences.Repeat_Mode
: The table used in the previous compressed block will be used again. No distribution table will be present. Note: this includes RLE mode, so if Repeat_Mode
follows RLE_Mode
, the same symbol will be repeated. If this mode is used without any previous sequence table in the frame (or dictionary) to repeat, this should be treated as corruption.FSE_Compressed_Mode
: standard FSE compression. A distribution table will be present. The format of this distribution table is described in FSE Table Description. Note that the maximum allowed accuracy log for literals length and match length tables is 9, and the maximum accuracy log for the offsets table is 8.Each symbol is a code in its own context, which specifies Baseline
and Number_of_Bits
to add. Codes are FSE compressed, and interleaved with raw additional bits in the same bitstream.
Literals length codes are values ranging from 0
to 35
included. They define lengths from 0 to 131071 bytes. The literals length is equal to the decoded Baseline
plus the result of reading Number_of_Bits
bits from the bitstream, as a little-endian value.
Literals_Length_Code | 0-15 |
---|---|
length | Literals_Length_Code |
Number_of_Bits | 0 |
Literals_Length_Code | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
---|---|---|---|---|---|---|---|---|
Baseline | 16 | 18 | 20 | 22 | 24 | 28 | 32 | 40 |
Number_of_Bits | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
Literals_Length_Code | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|
Baseline | 48 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096 |
Number_of_Bits | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Literals_Length_Code | 32 | 33 | 34 | 35 |
---|---|---|---|---|
Baseline | 8192 | 16384 | 32768 | 65536 |
Number_of_Bits | 13 | 14 | 15 | 16 |
Match length codes are values ranging from 0
to 52
included. They define lengths from 3 to 131074 bytes. The match length is equal to the decoded Baseline
plus the result of reading Number_of_Bits
bits from the bitstream, as a little-endian value.
Match_Length_Code | 0-31 |
---|---|
value | Match_Length_Code + 3 |
Number_of_Bits | 0 |
Match_Length_Code | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
---|---|---|---|---|---|---|---|---|
Baseline | 35 | 37 | 39 | 41 | 43 | 47 | 51 | 59 |
Number_of_Bits | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 |
Match_Length_Code | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |
---|---|---|---|---|---|---|---|---|
Baseline | 67 | 83 | 99 | 131 | 259 | 515 | 1027 | 2051 |
Number_of_Bits | 4 | 4 | 5 | 7 | 8 | 9 | 10 | 11 |
Match_Length_Code | 48 | 49 | 50 | 51 | 52 |
---|---|---|---|---|---|
Baseline | 4099 | 8195 | 16387 | 32771 | 65539 |
Number_of_Bits | 12 | 13 | 14 | 15 | 16 |
Offset codes are values ranging from 0
to N
.
A decoder is free to limit its maximum N
supported. Recommendation is to support at least up to 22
. For information, at the time of this writing. the reference decoder supports a maximum N
value of 28
in 64-bits mode.
An offset code is also the number of additional bits to read in little-endian fashion, and can be translated into an Offset_Value
using the following formulas :
Offset_Value = (1 << offsetCode) + readNBits(offsetCode); if (Offset_Value > 3) offset = Offset_Value - 3;
It means that maximum Offset_Value
is (2^(N+1))-1
and it supports back-reference distance up to (2^(N+1))-4
but is limited by maximum back-reference distance.
Offset_Value
from 1 to 3 are special : they define "repeat codes". This is described in more detail in Repeat Offsets.
FSE bitstreams are read in reverse direction than written. In zstd, the compressor writes bits forward into a block and the decompressor must read the bitstream backwards.
To find the start of the bitstream it is therefore necessary to know the offset of the last byte of the block which can be found by counting Block_Size
bytes after the block header.
After writing the last bit containing information, the compressor writes a single 1
-bit and then fills the byte with 0-7 0
bits of padding. The last byte of the compressed bitstream cannot be 0
for that reason.
When decompressing, the last byte containing the padding is the first byte to read. The decompressor needs to skip 0-7 initial 0
-bits and the first 1
-bit it occurs. Afterwards, the useful part of the bitstream begins.
FSE decoding requires a 'state' to be carried from symbol to symbol. For more explanation on FSE decoding, see the FSE section.
For sequence decoding, a separate state keeps track of each literal lengths, offsets, and match lengths symbols. Some FSE primitives are also used. For more details on the operation of these primitives, see the FSE section.
The bitstream starts with initial FSE state values, each using the required number of bits in their respective accuracy, decoded previously from their normalized distribution.
It starts by Literals_Length_State
, followed by Offset_State
, and finally Match_Length_State
.
Reminder : always keep in mind that all values are read backward, so the 'start' of the bitstream is at the highest position in memory, immediately before the last 1
-bit for padding.
After decoding the starting states, a single sequence is decoded Number_Of_Sequences
times. These sequences are decoded in order from first to last. Since the compressor writes the bitstream in the forward direction, this means the compressor must encode the sequences starting with the last one and ending with the first.
For each of the symbol types, the FSE state can be used to determine the appropriate code. The code then defines the baseline and number of bits to read for each type. See the description of the codes for how to determine these values.
Decoding starts by reading the Number_of_Bits
required to decode Offset
. It then does the same for Match_Length
, and then for Literals_Length
. This sequence is then used for sequence execution.
If it is not the last sequence in the block, the next operation is to update states. Using the rules pre-calculated in the decoding tables, Literals_Length_State
is updated, followed by Match_Length_State
, and then Offset_State
. See the FSE section for details on how to update states from the bitstream.
This operation will be repeated Number_of_Sequences
times. At the end, the bitstream shall be entirely consumed, otherwise the bitstream is considered corrupted.
If Predefined_Mode
is selected for a symbol type, its FSE decoding table is generated from a predefined distribution table defined here. For details on how to convert this distribution into a decoding table, see the FSE section.
The decoding table uses an accuracy log of 6 bits (64 states).
short literalsLength_defaultDistribution[36] = { 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1, -1,-1,-1,-1 };
The decoding table uses an accuracy log of 6 bits (64 states).
short matchLengths_defaultDistribution[53] = { 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1, -1,-1,-1,-1,-1 };
The decoding table uses an accuracy log of 5 bits (32 states), and supports a maximum N
value of 28, allowing offset values up to 536,870,908 .
If any sequence in the compressed block requires a larger offset than this, it's not possible to use the default distribution to represent it.
short offsetCodes_defaultDistribution[29] = { 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 };
Once literals and sequences have been decoded, they are combined to produce the decoded content of a block.
Each sequence consists of a tuple of (literals_length
, offset_value
, match_length
), decoded as described in the Sequences Section. To execute a sequence, first copy literals_length
bytes from the literals section to the output.
Then match_length
bytes are copied from previous decoded data. The offset to copy from is determined by offset_value
: if offset_value > 3
, then the offset is offset_value - 3
. If offset_value
is from 1-3, the offset is a special repeat offset value. See the repeat offset section for how the offset is determined in this case.
The offset is defined as from the current position, so an offset of 6 and a match length of 3 means that 3 bytes should be copied from 6 bytes back. Note that all offsets leading to previously decoded data must be smaller than Window_Size
defined in Frame_Header_Descriptor
.
As seen in Sequence Execution, the first 3 values define a repeated offset and we will call them Repeated_Offset1
, Repeated_Offset2
, and Repeated_Offset3
. They are sorted in recency order, with Repeated_Offset1
meaning "most recent one".
If offset_value == 1
, then the offset used is Repeated_Offset1
, etc.
There is an exception though, when current sequence's literals_length = 0
. In this case, repeated offsets are shifted by one, so an offset_value
of 1 means Repeated_Offset2
, an offset_value
of 2 means Repeated_Offset3
, and an offset_value
of 3 means Repeated_Offset1 - 1_byte
.
For the first block, the starting offset history is populated with the following values : 1, 4 and 8 (in order).
Then each block gets its starting offset history from the ending values of the most recent Compressed_Block
. Note that blocks which are not Compressed_Block
are skipped, they do not contribute to offset history.
The newest offset takes the lead in offset history, shifting others back (up to its previous place if it was already present).
This means that when Repeated_Offset1
(most recent) is used, history is unmodified. When Repeated_Offset2
is used, it's swapped with Repeated_Offset1
. If any other offset is used, it becomes Repeated_Offset1
and the rest are shift back by one.
Magic_Number | Frame_Size | User_Data |
---|---|---|
4 bytes | 4 bytes | n bytes |
Skippable frames allow the insertion of user-defined data into a flow of concatenated frames. Its design is pretty straightforward, with the sole objective to allow the decoder to quickly skip over user-defined data and continue decoding.
Skippable frames defined in this specification are compatible with LZ4 ones.
Magic_Number
4 Bytes, little-endian format. Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F. All 16 values are valid to identify a skippable frame.
Frame_Size
This is the size, in bytes, of the following User_Data
(without including the magic number nor the size field itself). This field is represented using 4 Bytes, little-endian format, unsigned 32-bits. This means User_Data
can’t be bigger than (2^32-1) bytes.
User_Data
The User_Data
can be anything. Data will just be skipped by the decoder.
Two types of entropy encoding are used by the Zstandard format: FSE, and Huffman coding.
FSE, short for Finite State Entropy, is an entropy codec based on ANS. FSE encoding/decoding involves a state that is carried over between symbols, so decoding must be done in the opposite direction as encoding. Therefore, all FSE bitstreams are read from end to beginning.
For additional details on FSE, see Finite State Entropy.
FSE decoding involves a decoding table which has a power of 2 size, and contain three elements: Symbol
, Num_Bits
, and Baseline
. The log2
of the table size is its Accuracy_Log
. The FSE state represents an index in this table.
To obtain the initial state value, consume Accuracy_Log
bits from the stream as a little-endian value. The next symbol in the stream is the Symbol
indicated in the table for that state. To obtain the next state value, the decoder should consume Num_Bits
bits from the stream as a little-endian value and add it to Baseline
.
To decode FSE streams, it is necessary to construct the decoding table. The Zstandard format encodes FSE table descriptions as follows:
An FSE distribution table describes the probabilities of all symbols from 0
to the last present one (included) on a normalized scale of 1 << Accuracy_Log
.
It's a bitstream which is read forward, in little-endian fashion. It's not necessary to know its exact size, since it will be discovered and reported by the decoding process.
The bitstream starts by reporting on which scale it operates. Accuracy_Log = low4bits + 5
.
Then follows each symbol value, from 0
to last present one. The number of bits used by each field is variable. It depends on :
Remaining probabilities + 1 : example : Presuming an Accuracy_Log
of 8, and presuming 100 probabilities points have already been distributed, the decoder may read any value from 0
to 255 - 100 + 1 == 156
(inclusive). Therefore, it must read log2sup(156) == 8
bits.
Value decoded : small values use 1 less bit : example : Presuming values from 0 to 156 (inclusive) are possible, 255-156 = 99 values are remaining in an 8-bits field. They are used this way : first 99 values (hence from 0 to 98) use only 7 bits, values from 99 to 156 use 8 bits. This is achieved through this scheme :
Value read | Value decoded | Number of bits used |
---|---|---|
0 - 98 | 0 - 98 | 7 |
99 - 127 | 99 - 127 | 8 |
128 - 226 | 0 - 98 | 7 |
227 - 255 | 128 - 156 | 8 |
Symbols probabilities are read one by one, in order.
Probability is obtained from Value decoded by following formula : Proba = value - 1
It means value 0
becomes negative probability -1
. -1
is a special probability, which means "less than 1". Its effect on distribution table is described in the next section. For the purpose of calculating total allocated probability points, it counts as one.
When a symbol has a probability of zero
, it is followed by a 2-bits repeat flag. This repeat flag tells how many probabilities of zeroes follow the current one. It provides a number ranging from 0 to 3. If it is a 3, another 2-bits repeat flag follows, and so on.
When last symbol reaches cumulated total of 1 << Accuracy_Log
, decoding is complete. If the last symbol makes cumulated total go above 1 << Accuracy_Log
, distribution is considered corrupted.
Then the decoder can tell how many bytes were used in this process, and how many symbols are present. The bitstream consumes a round number of bytes. Any remaining bit within the last byte is just unused.
The distribution of normalized probabilities is enough to create a unique decoding table.
It follows the following build rule :
The table has a size of Table_Size = 1 << Accuracy_Log
. Each cell describes the symbol decoded, and instructions to get the next state.
Symbols are scanned in their natural order for "less than 1" probabilities. Symbols with this probability are being attributed a single cell, starting from the end of the table. These symbols define a full state reset, reading Accuracy_Log
bits.
All remaining symbols are sorted in their natural order. Starting from symbol 0
and table position 0
, each symbol gets attributed as many cells as its probability. Cell allocation is spreaded, not linear : each successor position follow this rule :
position += (tableSize>>1) + (tableSize>>3) + 3; position &= tableSize-1;
A position is skipped if already occupied by a "less than 1" probability symbol. position
does not reset between symbols, it simply iterates through each position in the table, switching to the next symbol when enough states have been allocated to the current one.
The result is a list of state values. Each state will decode the current symbol.
To get the Number_of_Bits
and Baseline
required for next state, it's first necessary to sort all states in their natural order. The lower states will need 1 more bit than higher ones.
Example : Presuming a symbol has a probability of 5. It receives 5 state values. States are sorted in natural order.
Next power of 2 is 8. Space of probabilities is divided into 8 equal parts. Presuming the Accuracy_Log
is 7, it defines 128 states. Divided by 8, each share is 16 large.
In order to reach 8, 8-5=3 lowest states will count "double", taking shares twice larger, requiring one more bit in the process.
Numbering starts from higher states using less bits.
state order | 0 | 1 | 2 | 3 | 4 |
---|---|---|---|---|---|
width | 32 | 32 | 32 | 16 | 16 |
Number_of_Bits | 5 | 5 | 5 | 4 | 4 |
range number | 2 | 4 | 6 | 0 | 1 |
Baseline | 32 | 64 | 96 | 0 | 16 |
range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 |
The next state is determined from current state by reading the required Number_of_Bits
, and adding the specified Baseline
.
See Appendix A for the results of this process applied to the default distributions.
Zstandard Huffman-coded streams are read backwards, similar to the FSE bitstreams. Therefore, to find the start of the bitstream, it is therefore to know the offset of the last byte of the Huffman-coded stream.
After writing the last bit containing information, the compressor writes a single 1
-bit and then fills the byte with 0-7 0
bits of padding. The last byte of the compressed bitstream cannot be 0
for that reason.
When decompressing, the last byte containing the padding is the first byte to read. The decompressor needs to skip 0-7 initial 0
-bits and the first 1
-bit it occurs. Afterwards, the useful part of the bitstream begins.
The bitstream contains Huffman-coded symbols in little-endian order, with the codes defined by the method below.
Prefix coding represents symbols from an a priori known alphabet by bit sequences (codewords), one codeword for each symbol, in a manner such that different symbols may be represented by bit sequences of different lengths, but a parser can always parse an encoded string unambiguously symbol-by-symbol.
Given an alphabet with known symbol frequencies, the Huffman algorithm allows the construction of an optimal prefix code using the fewest bits of any possible prefix codes for that alphabet.
Prefix code must not exceed a maximum code length. More bits improve accuracy but cost more header size, and require more memory or more complex decoding operations. This specification limits maximum code length to 11 bits.
All literal values from zero (included) to last present one (excluded) are represented by Weight
with values from 0
to Max_Number_of_Bits
. Transformation from Weight
to Number_of_Bits
follows this formula :
Number_of_Bits = Weight ? (Max_Number_of_Bits + 1 - Weight) : 0
The last symbol's Weight
is deduced from previously decoded ones, by completing to the nearest power of 2. This power of 2 gives Max_Number_of_Bits
, the depth of the current tree.
Example : Let's presume the following Huffman tree must be described :
literal | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Number_of_Bits | 1 | 2 | 3 | 0 | 4 | 4 |
The tree depth is 4, since its smallest element uses 4 bits. Value 5
will not be listed as it can be determined from the values for 0-4, nor will values above 5
as they are all 0. Values from 0
to 4
will be listed using Weight
instead of Number_of_Bits
. Weight formula is :
Weight = Number_of_Bits ? (Max_Number_of_Bits + 1 - Number_of_Bits) : 0
It gives the following series of weights :
literal | 0 | 1 | 2 | 3 | 4 |
---|---|---|---|---|---|
Weight | 4 | 3 | 2 | 0 | 1 |
The decoder will do the inverse operation : having collected weights of literals from 0
to 4
, it knows the last literal, 5
, is present with a non-zero weight. The weight of 5
can be determined by advancing to the next power of 2. The sum of 2^(Weight-1)
(excluding 0's) is : 8 + 4 + 2 + 0 + 1 = 15
. Nearest power of 2 is 16. Therefore, Max_Number_of_Bits = 4
and Weight[5] = 1
.
This is a single byte value (0-255), which describes how to decode the list of weights.
if headerByte
>= 128 : this is a direct representation, where each Weight
is written directly as a 4 bits field (0-15). They are encoded forward, 2 weights to a byte with the first weight taking the top four bits and the second taking the bottom four (e.g. the following operations could be used to read the weights: Weight[0] = (Byte[0] >> 4), Weight[1] = (Byte[0] & 0xf)
, etc.). The full representation occupies ((Number_of_Symbols+1)/2)
bytes, meaning it uses a last full byte even if Number_of_Symbols
is odd. Number_of_Symbols = headerByte - 127
. Note that maximum Number_of_Symbols
is 255-127 = 128. A larger series must necessarily use FSE compression.
if headerByte
< 128 : the series of weights is compressed by FSE. The length of the FSE-compressed series is equal to headerByte
(0-127).
In this case, the series of Huffman weights is compressed using FSE compression. It's a single bitstream with 2 interleaved states, sharing a single distribution table.
To decode an FSE bitstream, it is necessary to know its compressed size. Compressed size is provided by headerByte
. It's also necessary to know its maximum possible decompressed size, which is 255
, since literal values span from 0
to 255
, and last symbol's weight is not represented.
An FSE bitstream starts by a header, describing probabilities distribution. It will create a Decoding Table. For a list of Huffman weights, the maximum accuracy log is 7 bits. For more description see the FSE header description
The Huffman header compression uses 2 states, which share the same FSE distribution table. The first state (State1
) encodes the even indexed symbols, and the second (State2
) encodes the odd indexes. State1
is initialized first, and then State2
, and they take turns decoding a single symbol and updating their state. For more details on these FSE operations, see the FSE section.
The number of symbols to decode is determined by tracking bitStream overflow condition: If updating state after decoding a symbol would require more bits than remain in the stream, it is assumed that extra bits are 0. Then, the symbols for each of the final states are decoded and the process is complete.
All present symbols shall now have a Weight
value. It is possible to transform weights into Number_of_Bits, using this formula:
Number_of_Bits = Number_of_Bits ? Max_Number_of_Bits + 1 - Weight : 0
Symbols are sorted by Weight
. Within same Weight
, symbols keep natural order. Symbols with a Weight
of zero are removed. Then, starting from lowest weight, prefix codes are distributed in order.
Example : Let's presume the following list of weights has been decoded :
Literal | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Weight | 4 | 3 | 2 | 0 | 1 | 1 |
Sorted by weight and then natural order, it gives the following distribution :
Literal | 3 | 4 | 5 | 2 | 1 | 0 |
---|---|---|---|---|---|---|
Weight | 0 | 1 | 1 | 2 | 3 | 4 |
Number_of_Bits | 0 | 4 | 4 | 3 | 2 | 1 |
prefix codes | N/A | 0000 | 0001 | 001 | 01 | 1 |
Given a Huffman decoding table, it's possible to decode a Huffman-coded stream.
Each bitstream must be read backward, that is starting from the end down to the beginning. Therefore it's necessary to know the size of each bitstream.
It's also necessary to know exactly which bit is the latest. This is detected by a final bit flag : the highest bit of latest byte is a final-bit-flag. Consequently, a last byte of 0
is not possible. And the final-bit-flag itself is not part of the useful bitstream. Hence, the last byte contains between 0 and 7 useful bits.
For example, if the literal sequence "0145" was encoded using the prefix codes above, it would be encoded as:
00000001 01110000
Symbol | 5 | 4 | 1 | 0 | Padding |
---|---|---|---|---|---|
Encoding | 0000 | 0001 | 01 | 1 | 10000 |
Starting from the end, it's possible to read the bitstream in a little-endian fashion, keeping track of already used bits. Since the bitstream is encoded in reverse order, by starting at the end the symbols can be read in forward order.
Reading the last Max_Number_of_Bits
bits, it's then possible to compare extracted value to decoding table, determining the symbol to decode and number of bits to discard.
The process continues up to reading the required number of symbols per stream. If a bitstream is not entirely and exactly consumed, hence reaching exactly its beginning position with all bits consumed, the decoding process is considered faulty.
Zstandard is compatible with "raw content" dictionaries, free of any format restriction, except that they must be at least 8 bytes. These dictionaries function as if they were just the Content
part of a formatted dictionary.
But dictionaries created by zstd --train
follow a format, described here.
Pre-requisites : a dictionary has a size, defined either by a buffer limit, or a file size.
Magic_Number | Dictionary_ID | Entropy_Tables | Content |
---|
Magic_Number
: 4 bytes ID, value 0xEC30A437, little-endian format
Dictionary_ID
: 4 bytes, stored in little-endian format. Dictionary_ID
can be any value, except 0 (which means no Dictionary_ID
). It's used by decoders to check if they use the correct dictionary.
Reserved ranges : If the frame is going to be distributed in a private environment, any Dictionary_ID
can be used. However, for public distribution of compressed frames, the following ranges are reserved and shall not be used :
- low range : <= 32767 - high range : >= (2^31)
Entropy_Tables
: following the same format as the tables in compressed blocks. See the relevant FSE and Huffman sections for how to decode these tables. They are stored in following order : Huffman tables for literals, FSE table for offsets, FSE table for match lengths, and FSE table for literals lengths. These tables populate the Repeat Stats literals mode and Repeat distribution mode for sequence decoding. It's finally followed by 3 offset values, populating recent offsets (instead of using {1,4,8}
), stored in order, 4-bytes little-endian each, for a total of 12 bytes. Each recent offset must have a value < dictionary size.
Content
: The rest of the dictionary is its content. The content act as a "past" in front of data to compress or decompress, so it can be referenced in sequence commands. As long as the amount of data decoded from this frame is less than or equal to Window_Size
, sequence commands may specify offsets longer than the total length of decoded output so far to reference back to the dictionary. After the total output has surpassed Window_Size
however, this is no longer allowed and the dictionary is no longer accessible.
This appendix contains FSE decoding tables for the predefined literal length, match length, and offset codes. The tables have been constructed using the algorithm as given above in chapter "from normalized distribution to decoding tables". The tables here can be used as examples to crosscheck that an implementation build its decoding tables correctly.
State | Symbol | Number_Of_Bits | Base |
---|---|---|---|
0 | 0 | 4 | 0 |
1 | 0 | 4 | 16 |
2 | 1 | 5 | 32 |
3 | 3 | 5 | 0 |
4 | 4 | 5 | 0 |
5 | 6 | 5 | 0 |
6 | 7 | 5 | 0 |
7 | 9 | 5 | 0 |
8 | 10 | 5 | 0 |
9 | 12 | 5 | 0 |
10 | 14 | 6 | 0 |
11 | 16 | 5 | 0 |
12 | 18 | 5 | 0 |
13 | 19 | 5 | 0 |
14 | 21 | 5 | 0 |
15 | 22 | 5 | 0 |
16 | 24 | 5 | 0 |
17 | 25 | 5 | 32 |
18 | 26 | 5 | 0 |
19 | 27 | 6 | 0 |
20 | 29 | 6 | 0 |
21 | 31 | 6 | 0 |
22 | 0 | 4 | 32 |
23 | 1 | 4 | 0 |
24 | 2 | 5 | 0 |
25 | 4 | 5 | 32 |
26 | 5 | 5 | 0 |
27 | 7 | 5 | 32 |
28 | 8 | 5 | 0 |
29 | 10 | 5 | 32 |
30 | 11 | 5 | 0 |
31 | 13 | 6 | 0 |
32 | 16 | 5 | 32 |
33 | 17 | 5 | 0 |
34 | 19 | 5 | 32 |
35 | 20 | 5 | 0 |
36 | 22 | 5 | 32 |
37 | 23 | 5 | 0 |
38 | 25 | 4 | 0 |
39 | 25 | 4 | 16 |
40 | 26 | 5 | 32 |
41 | 28 | 6 | 0 |
42 | 30 | 6 | 0 |
43 | 0 | 4 | 48 |
44 | 1 | 4 | 16 |
45 | 2 | 5 | 32 |
46 | 3 | 5 | 32 |
47 | 5 | 5 | 32 |
48 | 6 | 5 | 32 |
49 | 8 | 5 | 32 |
50 | 9 | 5 | 32 |
51 | 11 | 5 | 32 |
52 | 12 | 5 | 32 |
53 | 15 | 6 | 0 |
54 | 17 | 5 | 32 |
55 | 18 | 5 | 32 |
56 | 20 | 5 | 32 |
57 | 21 | 5 | 32 |
58 | 23 | 5 | 32 |
59 | 24 | 5 | 32 |
60 | 35 | 6 | 0 |
61 | 34 | 6 | 0 |
62 | 33 | 6 | 0 |
63 | 32 | 6 | 0 |
State | Symbol | Number_Of_Bits | Base |
---|---|---|---|
0 | 0 | 6 | 0 |
1 | 1 | 4 | 0 |
2 | 2 | 5 | 32 |
3 | 3 | 5 | 0 |
4 | 5 | 5 | 0 |
5 | 6 | 5 | 0 |
6 | 8 | 5 | 0 |
7 | 10 | 6 | 0 |
8 | 13 | 6 | 0 |
9 | 16 | 6 | 0 |
10 | 19 | 6 | 0 |
11 | 22 | 6 | 0 |
12 | 25 | 6 | 0 |
13 | 28 | 6 | 0 |
14 | 31 | 6 | 0 |
15 | 33 | 6 | 0 |
16 | 35 | 6 | 0 |
17 | 37 | 6 | 0 |
18 | 39 | 6 | 0 |
19 | 41 | 6 | 0 |
20 | 43 | 6 | 0 |
21 | 45 | 6 | 0 |
22 | 1 | 4 | 16 |
23 | 2 | 4 | 0 |
24 | 3 | 5 | 32 |
25 | 4 | 5 | 0 |
26 | 6 | 5 | 32 |
27 | 7 | 5 | 0 |
28 | 9 | 6 | 0 |
29 | 12 | 6 | 0 |
30 | 15 | 6 | 0 |
31 | 18 | 6 | 0 |
32 | 21 | 6 | 0 |
33 | 24 | 6 | 0 |
34 | 27 | 6 | 0 |
35 | 30 | 6 | 0 |
36 | 32 | 6 | 0 |
37 | 34 | 6 | 0 |
38 | 36 | 6 | 0 |
39 | 38 | 6 | 0 |
40 | 40 | 6 | 0 |
41 | 42 | 6 | 0 |
42 | 44 | 6 | 0 |
43 | 1 | 4 | 32 |
44 | 1 | 4 | 48 |
45 | 2 | 4 | 16 |
46 | 4 | 5 | 32 |
47 | 5 | 5 | 32 |
48 | 7 | 5 | 32 |
49 | 8 | 5 | 32 |
50 | 11 | 6 | 0 |
51 | 14 | 6 | 0 |
52 | 17 | 6 | 0 |
53 | 20 | 6 | 0 |
54 | 23 | 6 | 0 |
55 | 26 | 6 | 0 |
56 | 29 | 6 | 0 |
57 | 52 | 6 | 0 |
58 | 51 | 6 | 0 |
59 | 50 | 6 | 0 |
60 | 49 | 6 | 0 |
61 | 48 | 6 | 0 |
62 | 47 | 6 | 0 |
63 | 46 | 6 | 0 |
State | Symbol | Number_Of_Bits | Base |
---|---|---|---|
0 | 0 | 5 | 0 |
1 | 6 | 4 | 0 |
2 | 9 | 5 | 0 |
3 | 15 | 5 | 0 |
4 | 21 | 5 | 0 |
5 | 3 | 5 | 0 |
6 | 7 | 4 | 0 |
7 | 12 | 5 | 0 |
8 | 18 | 5 | 0 |
9 | 23 | 5 | 0 |
10 | 5 | 5 | 0 |
11 | 8 | 4 | 0 |
12 | 14 | 5 | 0 |
13 | 20 | 5 | 0 |
14 | 2 | 5 | 0 |
15 | 7 | 4 | 16 |
16 | 11 | 5 | 0 |
17 | 17 | 5 | 0 |
18 | 22 | 5 | 0 |
19 | 4 | 5 | 0 |
20 | 8 | 4 | 16 |
21 | 13 | 5 | 0 |
22 | 19 | 5 | 0 |
23 | 1 | 5 | 0 |
24 | 6 | 4 | 16 |
25 | 10 | 5 | 0 |
26 | 16 | 5 | 0 |
27 | 28 | 5 | 0 |
28 | 27 | 5 | 0 |
29 | 26 | 5 | 0 |
30 | 25 | 5 | 0 |
31 | 24 | 5 | 0 |