Zstandard Compression Format Description

Notices

Copyright (c) 2016 Yann Collet

Permission is granted to copy and distribute this document for any purpose and without charge, including translations into other languages and incorporation into compilations, provided that the copyright notice and this notice are preserved, and that any substantive changes or deletions from the original are clearly marked. Distribution of this document is unlimited.

Version

0.1.0 (30/06/2016 - unfinished)

Introduction

The purpose of this document is to define a lossless compressed data format, that is independent of CPU type, operating system, file system and character set, suitable for File compression, Pipe and streaming compression using the Zstandard algorithm.

The data can be produced or consumed, even for an arbitrarily long sequentially presented input data stream, using only an a priori bounded amount of intermediate storage, and hence can be used in data communications. The format uses the Zstandard compression method, and optional xxHash-64 checksum method, for detection of data corruption.

The data format defined by this specification does not attempt to allow random access to compressed data.

This specification is intended for use by implementers of software to compress data into Zstandard format and/or decompress data from Zstandard format. The text of the specification assumes a basic background in programming at the level of bits and other primitive data representations.

Unless otherwise indicated below, a compliant compressor must produce data sets that conform to the specifications presented here. It doesn’t need to support all options though.

A compliant decompressor must be able to decompress at least one working set of parameters that conforms to the specifications presented here. It may also ignore informative fields, such as checksum. Whenever it does not support a parameter defined in the compressed stream, it must produce a non-ambiguous error code and associated error message explaining which parameter is unsupported.

Definitions

A content compressed by Zstandard is transformed into a Zstandard frame. Multiple frames can be appended into a single file or stream. A frame is totally independent, has a defined beginning and end, and a set of parameters which tells the decoder how to decompress it.

A frame encapsulates one or multiple blocks. Each block can be compressed or not, and has a guaranteed maximum content size, which depends on frame parameters. Unlike frames, each block depends on previous blocks for proper decoding. However, each block can be decompressed without waiting for its successor, allowing streaming operations.

General Structure of Zstandard Frame format

MagicNbF. HeaderBlock(More blocks)EndMark
4 bytes2-14 bytes3 bytes

Magic Number

4 Bytes, Little endian format. Value : 0xFD2FB527

Frame Header

2 to 14 Bytes, to be detailed in the next part.

Data Blocks

To be detailed later on. That’s where compressed data is stored.

EndMark

The flow of blocks ends when the last block header brings an end signal . This last block header may optionally host a Content Checksum .

Content Checksum

Content Checksum verify that frame content has been regenrated correctly. The content checksum is the result of xxh64() hash function digesting the original (decoded) data as input, and a seed of zero. Bits from 11 to 32 (included) are extracted to form a 22 bits checksum stored into the last block header.

contentChecksum = (XXH64(content, size, 0) >> 11) & (1<<22)-1);

Content checksum is only present when its associated flag is set in the frame descriptor. Its usage is optional.

Frame Concatenation

In some circumstances, it may be required to append multiple frames, for example in order to add new data to an existing compressed file without re-framing it.

In such case, each frame brings its own set of descriptor flags. Each frame is considered independent. The only relation between frames is their sequential order.

The ability to decode multiple concatenated frames within a single stream or file is left outside of this specification. As an example, the reference zstd command line utility is able to decode all concatenated frames in their sequential order, delivering the final decompressed result as if it was a single content.

Frame Header

FHD(WD)(Content Size)(dictID)
1 byte0-1 byte0 - 8 bytes0-4 bytes

Frame header has a variable size, which uses a minimum of 2 bytes, and up to 14 bytes depending on optional parameters.

FHD byte (Frame Header Descriptor)

The first Header's byte is called the Frame Header Descriptor. It tells which other fields are present. Decoding this byte is enough to get the full size of the Frame Header.

BitNb7-654321-0
FieldNameFCSizeSegmentUnusedReservedChecksumdictID

In this table, bit 7 is highest bit, while bit 0 is lowest.

Frame Content Size flag

This is a 2-bits flag (= FHD >> 6), specifying if decompressed data size is provided within the header.

Value0123
FieldSize0-1248

Value 0 has a double meaning : it either means 0 (size not provided) if the WD byte is present, or it means 1 byte (size <= 255 bytes).

Single Segment

If this flag is set, data shall be regenerated within a single continuous memory segment. In which case, WD byte is not present, but Frame Content Size field necessarily is.

As a consequence, the decoder must allocate a memory segment of size >= Frame Content Size.

In order to preserve the decoder from unreasonable memory requirement, a decoder can refuse a compressed frame which requests a memory size beyond decoder's authorized range.

For broader compatibility, decoders are recommended to support memory sizes of 8 MB at least. However, this is merely a recommendation, and each decoder is free to support higher or lower limits, depending on local limitations.

Unused bit

The value of this bit is unimportant and not interpreted by a decoder compliant with this specification version. It may be used in a future revision, to signal a property which is not required to properly decode the frame.

Reserved bit

This bit is reserved for some future feature. Its value must be zero. A decoder compliant with this specification version must ensure it is not set. This bit may be used in a future revision, to signal a feature that must be interpreted in order to decode the frame.

Content checksum flag

If this flag is set, a content checksum will be present into the EndMark. The checksum is a 22 bits value extracted from the XXH64() of data. See Content Checksum .

Dictionary ID flag

This is a 2-bits flag (= FHD & 3), telling if a dictionary ID is provided within the header

Value0123
FieldSize0124

WD byte (Window Descriptor)

Provides guarantees on maximum back-reference distance that will be present within compressed data. This information is useful for decoders to allocate enough memory.

BitNb7-30-2
FieldNameExponentMantissa

Maximum distance is given by the following formulae :

windowLog = 10 + Exponent;
windowBase = 1 << windowLog;
windowAdd = (windowBase / 8) * Mantissa;
windowSize = windowBase + windowAdd;

The minimum window size is 1 KB. The maximum size is (15*(2^38))-1 bytes, which is almost 1.875 TB.

To properly decode compressed data, a decoder will need to allocate a buffer of at least windowSize bytes.

Note that WD byte is optional. It's not present in single segment mode. In which case, the maximum back-reference distance is the content size itself, which can be any value from 1 to 2^64-1 bytes (16 EB).

In order to preserve decoder from unreasonable memory requirements, a decoder can refuse a compressed frame which requests a memory size beyond decoder's authorized range.

For better interoperability, decoders are recommended to be compatible with window sizes of 8 MB. Encoders are recommended to not request more than 8 MB. It's merely a recommendation though, decoders are free to support larger or lower limits, depending on local limitations.

Frame Content Size

This is the original (uncompressed) size. This information is optional, and only present if associated flag is set. Content size is provided using 1, 2, 4 or 8 Bytes. Format is Little endian.

Field SizeRange
00
10 - 255
2256 - 65791
40 - 2^32-1
80 - 2^64-1

When field size is 1, 4 or 8 bytes, the value is read directly. When field size is 2, an offset of 256 is added. It's allowed to represent a small size (ex: 18) using the 8-bytes variant. A size of 0 means content size is unknown. In which case, the WD byte will necessarily be present, and becomes the only hint to determine memory allocation.

In order to preserve decoder from unreasonable memory requirement, a decoder can refuse a compressed frame which requests a memory size beyond decoder's authorized range.

Dictionary ID

This is a variable size field, which contains a single ID. It checks if the correct dictionary is used for decoding. Note that this field is optional. If it's not present, it's up to the caller to make sure it uses the correct dictionary.

Field size depends on Dictionary ID flag. 1 byte can represent an ID 0-255. 2 bytes can represent an ID 0-65535. 4 bytes can represent an ID 0-(2^32-1).

It's allowed to represent a small ID (for example 13) with a large 4-bytes dictionary ID, losing some efficiency in the process.

Data Blocks

B. Headerdata
3 bytes

Block Header

This field uses 3-bytes, format is big-endian.

The 2 highest bits represent the block type, while the remaining 22 bits represent the (compressed) block size.

There are 4 block types :

Value0123
Block TypeCompressedRawRLEEndMark
  • Compressed : this is a Zstandard compressed block, detailed in a later part of this specification. "block size" is the compressed size. Decompressed size is unknown, but its maximum possible value is guaranteed (see below)
  • Raw : this is an uncompressed block. "block size" is the number of bytes to read and copy.
  • RLE : this is a single byte, repeated N times. In which case, "block size" is the size to regenerate, while the "compressed" block is just 1 byte (the byte to repeat).
  • EndMark : this is not a block. Signal the end of the frame. The rest of the field may be optionally filled by a checksum (see frame checksum).

Block sizes must respect a few rules :

  • In compressed mode, compressed size if always strictly < contentSize.
  • Block decompressed size is necessarily <= maximum back-reference distance .
  • Block decompressed size is necessarily <= 128 KB

Data

Where the actual data to decode stands. It might be compressed or not, depending on previous field indications. A data block is not necessarily "full" : since an arbitrary “flush” may happen anytime, block content can be any size, up to Block Maximum Size. Block Maximum Size is the smallest of :

  • Max back-reference distance
  • 128 KB

Skippable Frames

Magic NumberFrame SizeUser Data
4 bytes4 bytes

Skippable frames allow the insertion of user-defined data into a flow of concatenated frames. Its design is pretty straightforward, with the sole objective to allow the decoder to quickly skip over user-defined data and continue decoding.

Skippable frames defined in this specification are compatible with LZ4 ones.

Magic Number :

4 Bytes, Little endian format. Value : 0x184D2A5X, which means any value from 0x184D2A50 to 0x184D2A5F. All 16 values are valid to identify a skippable frame.

Frame Size :

This is the size, in bytes, of the following User Data (without including the magic number nor the size field itself). 4 Bytes, Little endian format, unsigned 32-bits. This means User Data can’t be bigger than (2^32-1) Bytes.

User Data :

User Data can be anything. Data will just be skipped by the decoder.

Compressed block format

This specification details the content of a compressed block. A compressed block has a size, which must be known in order to decode it. It also has a guaranteed maximum regenerated size, in order to properly allocate destination buffer. See "Frame format" for more details.

A compressed block consists of 2 sections :

  • Literals section
  • Sequences section

Compressed Literals

Literals are compressed using order-0 huffman compression. During sequence phase, literals will be entangled with match copy operations. All literals are regrouped in the first part of the block. They can be decoded first, and then copied during sequence operations, or they can be decoded on the flow, as needed by sequences.

Header(Tree Description)Stream1(Stream2)(Stream3)(Stream4)

Literals can be compressed, or uncompressed. When compressed, an optional tree description can be present, followed by 1 or 4 streams.

Block Literal Header

Header is in charge of describing precisely how literals are packed. It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes, using big-endian convention.

BlockTypesizes format(compressed size)regenerated size
2 bits1 - 2 bits0 - 18 bits5 - 20 bits

Block Type :

This is a 2-bits field, describing 4 different block types :

Value0123
Block TypeCompressedRepeatRawRLE
  • Compressed : This is a standard huffman-compressed block, starting with a huffman tree description. See details below.
  • Repeat Stats : This is a huffman-compressed block, using huffman tree from previous huffman-compressed block. Huffman tree description will be skipped. Compressed stream is equivalent to "compressed" block type.
  • Raw : Literals are stored uncompressed.
  • RLE : Literals consist of a single byte value repeated N times.

Sizes format :

Sizes format are divided into 2 families :

  • For compressed block, it requires to decode both the compressed size and the decompressed size. It will also decode the number of streams.
  • For Raw or RLE blocks, it's enough to decode the size to regenerate.

For values spanning several bytes, convention is Big-endian.

Sizes format for Raw or RLE block :

  • Value : 0x : Regenerated size uses 5 bits (0-31). Total literal header size is 1 byte. size = h[0] & 31;
  • Value : 10 : Regenerated size uses 12 bits (0-4095). Total literal header size is 2 bytes. size = ((h[0] & 15) << 8) + h[1];
  • Value : 11 : Regenerated size uses 20 bits (0-1048575). Total literal header size is 2 bytes. size = ((h[0] & 15) << 16) + (h[1]<<8) + h[2];

Note : it's allowed to represent a short value (ex : 13) using a long format, accepting the reduced compacity.

Sizes format for Compressed Block :

Note : also applicable to "repeat-stats" blocks.

  • Value : 00 : 4 streams Compressed and regenerated sizes use 10 bits (0-1023) Total literal header size is 3 bytes
  • Value : 01 : Single stream Compressed and regenerated sizes use 10 bits (0-1023) Total literal header size is 3 bytes
  • Value : 10 : 4 streams Compressed and regenerated sizes use 14 bits (0-16383) Total literal header size is 4 bytes
  • Value : 10 : 4 streams Compressed and regenerated sizes use 18 bits (0-262143) Total literal header size is 5 bytes

Version changes

0.1 : initial release