Merge "Use ringer assets for notification volume since the two volumes are tied." into ics-mr0
diff --git a/Android.mk b/Android.mk
index a38723a..32dee5f 100644
--- a/Android.mk
+++ b/Android.mk
@@ -402,8 +402,8 @@
resources/samples/AccelerometerPlay "Accelerometer Play" \
-samplecode $(sample_dir)/ActionBarCompat \
resources/samples/ActionBarCompat "Action Bar Compatibility" \
- -samplecode $(sample_dir)/AndroidBeam \
- resources/samples/AndroidBeam "Android Beam" \
+ -samplecode $(sample_dir)/AndroidBeamDemo \
+ resources/samples/AndroidBeam "Android Beam Demo" \
-samplecode $(sample_dir)/ApiDemos \
resources/samples/ApiDemos "API Demos" \
-samplecode $(sample_dir)/Support4Demos \
diff --git a/core/java/android/accounts/ChooseAccountTypeActivity.java b/core/java/android/accounts/ChooseAccountTypeActivity.java
index 448b2c0..acc8549 100644
--- a/core/java/android/accounts/ChooseAccountTypeActivity.java
+++ b/core/java/android/accounts/ChooseAccountTypeActivity.java
@@ -43,7 +43,7 @@
* @hide
*/
public class ChooseAccountTypeActivity extends Activity {
- private static final String TAG = "AccountManager";
+ private static final String TAG = "AccountChooser";
private HashMap<String, AuthInfo> mTypeToAuthenticatorInfo = new HashMap<String, AuthInfo>();
private ArrayList<AuthInfo> mAuthenticatorInfosToDisplay;
@@ -52,6 +52,11 @@
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
+ if (Log.isLoggable(TAG, Log.VERBOSE)) {
+ Log.v(TAG, "ChooseAccountTypeActivity.onCreate(savedInstanceState="
+ + savedInstanceState + ")");
+ }
+
// Read the validAccountTypes, if present, and add them to the setOfAllowableAccountTypes
Set<String> setOfAllowableAccountTypes = null;
String[] validAccountTypes = getIntent().getStringArrayExtra(
@@ -111,8 +116,10 @@
Bundle bundle = new Bundle();
bundle.putString(AccountManager.KEY_ACCOUNT_TYPE, type);
setResult(Activity.RESULT_OK, new Intent().putExtras(bundle));
- Log.d(TAG, "ChooseAccountTypeActivity.setResultAndFinish: "
- + "selected account type " + type);
+ if (Log.isLoggable(TAG, Log.VERBOSE)) {
+ Log.v(TAG, "ChooseAccountTypeActivity.setResultAndFinish: "
+ + "selected account type " + type);
+ }
finish();
}
diff --git a/core/java/android/accounts/ChooseTypeAndAccountActivity.java b/core/java/android/accounts/ChooseTypeAndAccountActivity.java
index 8cc2002..5f38eb4 100644
--- a/core/java/android/accounts/ChooseTypeAndAccountActivity.java
+++ b/core/java/android/accounts/ChooseTypeAndAccountActivity.java
@@ -47,7 +47,7 @@
*/
public class ChooseTypeAndAccountActivity extends Activity
implements AccountManagerCallback<Bundle> {
- private static final String TAG = "AccountManager";
+ private static final String TAG = "AccountChooser";
/**
* A Parcelable ArrayList of Account objects that limits the choosable accounts to those
@@ -100,13 +100,39 @@
public static final String EXTRA_DESCRIPTION_TEXT_OVERRIDE =
"descriptionTextOverride";
+ public static final int REQUEST_NULL = 0;
+ public static final int REQUEST_CHOOSE_TYPE = 1;
+ public static final int REQUEST_ADD_ACCOUNT = 2;
+
+ private static final String KEY_INSTANCE_STATE_PENDING_REQUEST = "pendingRequest";
+ private static final String KEY_INSTANCE_STATE_EXISTING_ACCOUNTS = "existingAccounts";
+
private ArrayList<AccountInfo> mAccountInfos;
+ private int mPendingRequest = REQUEST_NULL;
+ private Parcelable[] mExistingAccounts = null;
+ private Parcelable[] mSavedAccounts = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
+ if (Log.isLoggable(TAG, Log.VERBOSE)) {
+ Log.v(TAG, "ChooseTypeAndAccountActivity.onCreate(savedInstanceState="
+ + savedInstanceState + ")");
+ }
+
setContentView(R.layout.choose_type_and_account);
+ if (savedInstanceState != null) {
+ mPendingRequest = savedInstanceState.getInt(KEY_INSTANCE_STATE_PENDING_REQUEST);
+ mSavedAccounts =
+ savedInstanceState.getParcelableArray(KEY_INSTANCE_STATE_EXISTING_ACCOUNTS);
+ mExistingAccounts = null;
+ } else {
+ mPendingRequest = REQUEST_NULL;
+ mSavedAccounts = null;
+ mExistingAccounts = null;
+ }
+
// save some items we use frequently
final AccountManager accountManager = AccountManager.get(this);
final Intent intent = getIntent();
@@ -171,20 +197,6 @@
account.equals(selectedAccount)));
}
- // If there are no allowable accounts go directly to add account
- if (mAccountInfos.isEmpty()) {
- startChooseAccountTypeActivity();
- return;
- }
-
- // if there is only one allowable account return it
- if (!intent.getBooleanExtra(EXTRA_ALWAYS_PROMPT_FOR_ACCOUNT, false)
- && mAccountInfos.size() == 1) {
- Account account = mAccountInfos.get(0).account;
- setResultAndFinish(account.name, account.type);
- return;
- }
-
// there is more than one allowable account. initialize the list adapter to allow
// the user to select an account.
ListView list = (ListView) findViewById(android.R.id.list);
@@ -204,6 +216,37 @@
startChooseAccountTypeActivity();
}
});
+
+ if (mPendingRequest == REQUEST_NULL) {
+ // If there are no allowable accounts go directly to add account
+ if (mAccountInfos.isEmpty()) {
+ startChooseAccountTypeActivity();
+ return;
+ }
+
+ // if there is only one allowable account return it
+ if (!intent.getBooleanExtra(EXTRA_ALWAYS_PROMPT_FOR_ACCOUNT, false)
+ && mAccountInfos.size() == 1) {
+ Account account = mAccountInfos.get(0).account;
+ setResultAndFinish(account.name, account.type);
+ return;
+ }
+ }
+ }
+
+ @Override
+ protected void onDestroy() {
+ if (Log.isLoggable(TAG, Log.VERBOSE)) {
+ Log.v(TAG, "ChooseTypeAndAccountActivity.onDestroy()");
+ }
+ super.onDestroy();
+ }
+
+ @Override
+ protected void onSaveInstanceState(final Bundle outState) {
+ super.onSaveInstanceState(outState);
+ outState.putInt(KEY_INSTANCE_STATE_PENDING_REQUEST, mPendingRequest);
+ outState.putParcelableArray(KEY_INSTANCE_STATE_EXISTING_ACCOUNTS, mExistingAccounts);
}
// Called when the choose account type activity (for adding an account) returns.
@@ -212,20 +255,75 @@
@Override
protected void onActivityResult(final int requestCode, final int resultCode,
final Intent data) {
- if (resultCode == RESULT_OK && data != null) {
- String accountType = data.getStringExtra(AccountManager.KEY_ACCOUNT_TYPE);
- if (accountType != null) {
- runAddAccountForAuthenticator(accountType);
- return;
- }
+ if (Log.isLoggable(TAG, Log.VERBOSE)) {
+ if (data != null && data.getExtras() != null) data.getExtras().keySet();
+ Bundle extras = data != null ? data.getExtras() : null;
+ Log.v(TAG, "ChooseTypeAndAccountActivity.onActivityResult(reqCode=" + requestCode
+ + ", resCode=" + resultCode + ", extras=" + extras + ")");
}
- Log.d(TAG, "ChooseTypeAndAccountActivity.onActivityResult: canceled");
+
+ // we got our result, so clear the fact that we had a pending request
+ mPendingRequest = REQUEST_NULL;
+ mExistingAccounts = null;
+
+ if (resultCode == RESULT_CANCELED) {
+ return;
+ }
+
+ if (resultCode == RESULT_OK) {
+ if (requestCode == REQUEST_CHOOSE_TYPE) {
+ if (data != null) {
+ String accountType = data.getStringExtra(AccountManager.KEY_ACCOUNT_TYPE);
+ if (accountType != null) {
+ runAddAccountForAuthenticator(accountType);
+ return;
+ }
+ }
+ Log.d(TAG, "ChooseTypeAndAccountActivity.onActivityResult: unable to find account "
+ + "type, pretending the request was canceled");
+ } else if (requestCode == REQUEST_ADD_ACCOUNT) {
+ String accountName = null;
+ String accountType = null;
+
+ if (data != null) {
+ accountName = data.getStringExtra(AccountManager.KEY_ACCOUNT_NAME);
+ accountType = data.getStringExtra(AccountManager.KEY_ACCOUNT_TYPE);
+ }
+
+ if (accountName == null || accountType == null) {
+ Account[] currentAccounts = AccountManager.get(this).getAccounts();
+ Set<Account> preExistingAccounts = new HashSet<Account>();
+ for (Parcelable accountParcel : mSavedAccounts) {
+ preExistingAccounts.add((Account) accountParcel);
+ }
+ for (Account account : currentAccounts) {
+ if (!preExistingAccounts.contains(account)) {
+ accountName = account.name;
+ accountType = account.type;
+ break;
+ }
+ }
+ }
+
+ if (accountName != null || accountType != null) {
+ setResultAndFinish(accountName, accountType);
+ return;
+ }
+ }
+ Log.d(TAG, "ChooseTypeAndAccountActivity.onActivityResult: unable to find added "
+ + "account, pretending the request was canceled");
+ }
+ if (Log.isLoggable(TAG, Log.VERBOSE)) {
+ Log.v(TAG, "ChooseTypeAndAccountActivity.onActivityResult: canceled");
+ }
setResult(Activity.RESULT_CANCELED);
finish();
}
protected void runAddAccountForAuthenticator(String type) {
- Log.d(TAG, "selected account type " + type);
+ if (Log.isLoggable(TAG, Log.VERBOSE)) {
+ Log.v(TAG, "runAddAccountForAuthenticator: " + type);
+ }
final Bundle options = getIntent().getBundleExtra(
ChooseTypeAndAccountActivity.EXTRA_ADD_ACCOUNT_OPTIONS_BUNDLE);
final String[] requiredFeatures = getIntent().getStringArrayExtra(
@@ -233,20 +331,19 @@
final String authTokenType = getIntent().getStringExtra(
ChooseTypeAndAccountActivity.EXTRA_ADD_ACCOUNT_AUTH_TOKEN_TYPE_STRING);
AccountManager.get(this).addAccount(type, authTokenType, requiredFeatures,
- options, this, this, null /* Handler */);
+ options, null /* activity */, this /* callback */, null /* Handler */);
}
public void run(final AccountManagerFuture<Bundle> accountManagerFuture) {
try {
final Bundle accountManagerResult = accountManagerFuture.getResult();
- final String name = accountManagerResult.getString(AccountManager.KEY_ACCOUNT_NAME);
- final String type = accountManagerResult.getString(AccountManager.KEY_ACCOUNT_TYPE);
- if (name != null && type != null) {
- final Bundle bundle = new Bundle();
- bundle.putString(AccountManager.KEY_ACCOUNT_NAME, name);
- bundle.putString(AccountManager.KEY_ACCOUNT_TYPE, type);
- setResult(Activity.RESULT_OK, new Intent().putExtras(bundle));
- finish();
+ final Intent intent = (Intent)accountManagerResult.getParcelable(
+ AccountManager.KEY_INTENT);
+ if (intent != null) {
+ mPendingRequest = REQUEST_ADD_ACCOUNT;
+ mExistingAccounts = AccountManager.get(this).getAccounts();
+ intent.setFlags(intent.getFlags() & ~Intent.FLAG_ACTIVITY_NEW_TASK);
+ startActivityForResult(intent, REQUEST_ADD_ACCOUNT);
return;
}
} catch (OperationCanceledException e) {
@@ -297,12 +394,17 @@
bundle.putString(AccountManager.KEY_ACCOUNT_NAME, accountName);
bundle.putString(AccountManager.KEY_ACCOUNT_TYPE, accountType);
setResult(Activity.RESULT_OK, new Intent().putExtras(bundle));
- Log.d(TAG, "ChooseTypeAndAccountActivity.setResultAndFinish: "
- + "selected account " + accountName + ", " + accountType);
+ if (Log.isLoggable(TAG, Log.VERBOSE)) {
+ Log.v(TAG, "ChooseTypeAndAccountActivity.setResultAndFinish: "
+ + "selected account " + accountName + ", " + accountType);
+ }
finish();
}
private void startChooseAccountTypeActivity() {
+ if (Log.isLoggable(TAG, Log.VERBOSE)) {
+ Log.v(TAG, "ChooseAccountTypeActivity.startChooseAccountTypeActivity()");
+ }
final Intent intent = new Intent(this, ChooseAccountTypeActivity.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET);
intent.putExtra(EXTRA_ALLOWABLE_ACCOUNT_TYPES_STRING_ARRAY,
@@ -313,7 +415,8 @@
getIntent().getStringArrayExtra(EXTRA_ADD_ACCOUNT_REQUIRED_FEATURES_STRING_ARRAY));
intent.putExtra(EXTRA_ADD_ACCOUNT_AUTH_TOKEN_TYPE_STRING,
getIntent().getStringExtra(EXTRA_ADD_ACCOUNT_AUTH_TOKEN_TYPE_STRING));
- startActivityForResult(intent, 0);
+ startActivityForResult(intent, REQUEST_CHOOSE_TYPE);
+ mPendingRequest = REQUEST_CHOOSE_TYPE;
}
private static class AccountInfo {
diff --git a/core/java/android/app/StatusBarManager.java b/core/java/android/app/StatusBarManager.java
index ca64c88..c5ee48d 100644
--- a/core/java/android/app/StatusBarManager.java
+++ b/core/java/android/app/StatusBarManager.java
@@ -40,15 +40,20 @@
public static final int DISABLE_NOTIFICATION_TICKER
= View.STATUS_BAR_DISABLE_NOTIFICATION_TICKER;
public static final int DISABLE_SYSTEM_INFO = View.STATUS_BAR_DISABLE_SYSTEM_INFO;
- public static final int DISABLE_NAVIGATION = View.STATUS_BAR_DISABLE_NAVIGATION;
+ public static final int DISABLE_HOME = View.STATUS_BAR_DISABLE_HOME;
+ public static final int DISABLE_RECENT = View.STATUS_BAR_DISABLE_RECENT;
public static final int DISABLE_BACK = View.STATUS_BAR_DISABLE_BACK;
public static final int DISABLE_CLOCK = View.STATUS_BAR_DISABLE_CLOCK;
+ @Deprecated
+ public static final int DISABLE_NAVIGATION =
+ View.STATUS_BAR_DISABLE_HOME | View.STATUS_BAR_DISABLE_RECENT;
+
public static final int DISABLE_NONE = 0x00000000;
public static final int DISABLE_MASK = DISABLE_EXPAND | DISABLE_NOTIFICATION_ICONS
| DISABLE_NOTIFICATION_ALERTS | DISABLE_NOTIFICATION_TICKER
- | DISABLE_SYSTEM_INFO| DISABLE_NAVIGATION | DISABLE_BACK | DISABLE_CLOCK;
+ | DISABLE_SYSTEM_INFO | DISABLE_RECENT | DISABLE_HOME | DISABLE_BACK | DISABLE_CLOCK;
private Context mContext;
private IStatusBarService mService;
diff --git a/core/java/android/content/Intent.java b/core/java/android/content/Intent.java
index 2be5153..45a42e4 100644
--- a/core/java/android/content/Intent.java
+++ b/core/java/android/content/Intent.java
@@ -57,8 +57,8 @@
*
* <p>An Intent provides a facility for performing late runtime binding between the code in
* different applications. Its most significant use is in the launching of activities, where it
- * can be thought of as the glue between activities. It is basically a passive data structure
- * holding an abstract description of an action to be performed.</p>
+ * can be thought of as the glue between activities. It is basically a passive data structure
+ * holding an abstract description of an action to be performed.</p>
*
* <div class="special reference">
* <h3>Developer Guides</h3>
@@ -2566,7 +2566,7 @@
*/
public static final String EXTRA_LOCAL_ONLY =
"android.intent.extra.LOCAL_ONLY";
-
+
// ---------------------------------------------------------------------
// ---------------------------------------------------------------------
// Intent flags (see mFlags variable).
@@ -5291,7 +5291,7 @@
if (r != null) {
mSourceBounds = new Rect(r);
} else {
- r = null;
+ mSourceBounds = null;
}
}
diff --git a/core/java/android/content/pm/PackageManager.java b/core/java/android/content/pm/PackageManager.java
index 7a7e4f4..3eb7647 100644
--- a/core/java/android/content/pm/PackageManager.java
+++ b/core/java/android/content/pm/PackageManager.java
@@ -2124,6 +2124,9 @@
if (pkg == null) {
return null;
}
+ if ((flags & GET_SIGNATURES) != 0) {
+ packageParser.collectCertificates(pkg, 0);
+ }
return PackageParser.generatePackageInfo(pkg, null, flags, 0, 0);
}
diff --git a/core/java/android/hardware/Camera.java b/core/java/android/hardware/Camera.java
index 9bd4a3b..d338764 100644
--- a/core/java/android/hardware/Camera.java
+++ b/core/java/android/hardware/Camera.java
@@ -337,7 +337,7 @@
* Camera objects are locked by default unless {@link #unlock()} is
* called. Normally {@link #reconnect()} is used instead.
*
- * <p>Since API level 13, camera is automatically locked for applications in
+ * <p>Since API level 14, camera is automatically locked for applications in
* {@link android.media.MediaRecorder#start()}. Applications can use the
* camera (ex: zoom) after recording starts. There is no need to call this
* after recording starts or stops.
@@ -356,7 +356,7 @@
* which will re-acquire the lock and allow you to continue using the
* camera.
*
- * <p>Since API level 13, camera is automatically locked for applications in
+ * <p>Since API level 14, camera is automatically locked for applications in
* {@link android.media.MediaRecorder#start()}. Applications can use the
* camera (ex: zoom) after recording starts. There is no need to call this
* after recording starts or stops.
@@ -781,7 +781,7 @@
* @see android.hardware.Camera.Parameters#setAutoWhiteBalanceLock(boolean)
*/
void onAutoFocus(boolean success, Camera camera);
- };
+ }
/**
* Starts camera auto-focus and registers a callback function to run when
@@ -804,11 +804,17 @@
* {@link android.hardware.Camera.Parameters#FLASH_MODE_OFF}, flash may be
* fired during auto-focus, depending on the driver and camera hardware.<p>
*
- * Auto-exposure lock {@link android.hardware.Camera.Parameters#getAutoExposureLock()}
+ * <p>Auto-exposure lock {@link android.hardware.Camera.Parameters#getAutoExposureLock()}
* and auto-white balance locks {@link android.hardware.Camera.Parameters#getAutoWhiteBalanceLock()}
* do not change during and after autofocus. But auto-focus routine may stop
* auto-exposure and auto-white balance transiently during focusing.
*
+ * <p>Stopping preview with {@link #stopPreview()}, or triggering still
+ * image capture with {@link #takePicture(Camera.ShutterCallback,
+ * Camera.PictureCallback, Camera.PictureCallback)}, will not change the
+ * the focus position. Applications must call cancelAutoFocus to reset the
+ * focus.</p>
+ *
* @param cb the callback to run
* @see #cancelAutoFocus()
* @see android.hardware.Camera.Parameters#setAutoExposureLock(boolean)
@@ -1059,8 +1065,7 @@
/**
* Notify the listener of the detected faces in the preview frame.
*
- * @param faces The detected faces in a list sorted by the confidence score.
- * The highest scored face is the first element.
+ * @param faces The detected faces in a list
* @param camera The {@link Camera} service object
*/
void onFaceDetection(Face[] faces, Camera camera);
@@ -1121,7 +1126,7 @@
/**
* Information about a face identified through camera face detection.
- *
+ *
* <p>When face detection is used with a camera, the {@link FaceDetectionListener} returns a
* list of face objects for use in focusing and metering.</p>
*
@@ -1140,7 +1145,9 @@
* the field of view. For example, suppose the size of the viewfinder UI
* is 800x480. The rect passed from the driver is (-1000, -1000, 0, 0).
* The corresponding viewfinder rect should be (0, 0, 400, 240). The
- * width and height of the rect will not be 0 or negative.
+ * width and height of the rect will not be 0 or negative. The
+ * coordinates can be smaller than -1000 or bigger than 1000. But at
+ * least one vertex will be within (-1000, -1000) and (1000, 1000).
*
* <p>The direction is relative to the sensor orientation, that is, what
* the sensor sees. The direction is not affected by the rotation or
@@ -1653,9 +1660,18 @@
* call {@link #takePicture(Camera.ShutterCallback,
* Camera.PictureCallback, Camera.PictureCallback)} in this mode but the
* subject may not be in focus. Auto focus starts when the parameter is
- * set. Applications should not call {@link
- * #autoFocus(AutoFocusCallback)} in this mode. To stop continuous
- * focus, applications should change the focus mode to other modes.
+ * set.
+ *
+ * <p>Since API level 14, applications can call {@link
+ * #autoFocus(AutoFocusCallback)} in this mode. The focus callback will
+ * immediately return with a boolean that indicates whether the focus is
+ * sharp or not. The focus position is locked after autoFocus call. If
+ * applications want to resume the continuous focus, cancelAutoFocus
+ * must be called. Restarting the preview will not resume the continuous
+ * autofocus. To stop continuous focus, applications should change the
+ * focus mode to other modes.
+ *
+ * @see #FOCUS_MODE_CONTINUOUS_PICTURE
*/
public static final String FOCUS_MODE_CONTINUOUS_VIDEO = "continuous-video";
@@ -1663,13 +1679,17 @@
* Continuous auto focus mode intended for taking pictures. The camera
* continuously tries to focus. The speed of focus change is more
* aggressive than {@link #FOCUS_MODE_CONTINUOUS_VIDEO}. Auto focus
- * starts when the parameter is set. If applications call {@link
- * #autoFocus(AutoFocusCallback)} in this mode, the focus callback will
- * immediately return with a boolean that indicates whether the focus is
- * sharp or not. The apps can then decide if they want to take a picture
- * immediately or to change the focus mode to auto, and run a full
- * autofocus cycle. To stop continuous focus, applications should change
- * the focus mode to other modes.
+ * starts when the parameter is set.
+ *
+ * <p>If applications call {@link #autoFocus(AutoFocusCallback)} in this
+ * mode, the focus callback will immediately return with a boolean that
+ * indicates whether the focus is sharp or not. The apps can then decide
+ * if they want to take a picture immediately or to change the focus
+ * mode to auto, and run a full autofocus cycle. The focus position is
+ * locked after autoFocus call. If applications want to resume the
+ * continuous focus, cancelAutoFocus must be called. Restarting the
+ * preview will not resume the continuous autofocus. To stop continuous
+ * focus, applications should change the focus mode to other modes.
*
* @see #FOCUS_MODE_CONTINUOUS_VIDEO
*/
@@ -3061,8 +3081,9 @@
* when using zoom.</p>
*
* <p>Focus area only has effect if the current focus mode is
- * {@link #FOCUS_MODE_AUTO}, {@link #FOCUS_MODE_MACRO}, or
- * {@link #FOCUS_MODE_CONTINUOUS_VIDEO}.</p>
+ * {@link #FOCUS_MODE_AUTO}, {@link #FOCUS_MODE_MACRO},
+ * {@link #FOCUS_MODE_CONTINUOUS_VIDEO}, or
+ * {@link #FOCUS_MODE_CONTINUOUS_PICTURE}.</p>
*
* @return a list of current focus areas
*/
diff --git a/core/java/android/provider/ContactsContract.java b/core/java/android/provider/ContactsContract.java
index 8483b4f..4bc0892 100644
--- a/core/java/android/provider/ContactsContract.java
+++ b/core/java/android/provider/ContactsContract.java
@@ -187,6 +187,59 @@
public static final String DEFERRED_SNIPPETING_QUERY = "deferred_snippeting_query";
/**
+ * <p>
+ * API for obtaining a pre-authorized version of a URI that normally requires special
+ * permission (beyond READ_CONTACTS) to read. The caller obtaining the pre-authorized URI
+ * must already have the necessary permissions to access the URI; otherwise a
+ * {@link SecurityException} will be thrown.
+ * </p>
+ * <p>
+ * The authorized URI returned in the bundle contains an expiring token that allows the
+ * caller to execute the query without having the special permissions that would normally
+ * be required.
+ * </p>
+ * <p>
+ * This API does not access disk, and should be safe to invoke from the UI thread.
+ * </p>
+ * <p>
+ * Example usage:
+ * <pre>
+ * Uri profileUri = ContactsContract.Profile.CONTENT_VCARD_URI;
+ * Bundle uriBundle = new Bundle();
+ * uriBundle.putParcelable(ContactsContract.Authorization.KEY_URI_TO_AUTHORIZE, uri);
+ * Bundle authResponse = getContext().getContentResolver().call(
+ * ContactsContract.AUTHORITY_URI,
+ * ContactsContract.Authorization.AUTHORIZATION_METHOD,
+ * null, // String arg, not used.
+ * uriBundle);
+ * if (authResponse != null) {
+ * Uri preauthorizedProfileUri = (Uri) authResponse.getParcelable(
+ * ContactsContract.Authorization.KEY_AUTHORIZED_URI);
+ * // This pre-authorized URI can be queried by a caller without READ_PROFILE
+ * // permission.
+ * }
+ * </pre>
+ * </p>
+ * @hide
+ */
+ public static final class Authorization {
+ /**
+ * The method to invoke to create a pre-authorized URI out of the input argument.
+ */
+ public static final String AUTHORIZATION_METHOD = "authorize";
+
+ /**
+ * The key to set in the outbound Bundle with the URI that should be authorized.
+ */
+ public static final String KEY_URI_TO_AUTHORIZE = "uri_to_authorize";
+
+ /**
+ * The key to retrieve from the returned Bundle to obtain the pre-authorized URI.
+ */
+ public static final String KEY_AUTHORIZED_URI = "authorized_uri";
+ }
+
+ /**
* @hide
*/
public static final class Preferences {
diff --git a/core/java/android/provider/Settings.java b/core/java/android/provider/Settings.java
index 3d2a3ce..5754e60 100644
--- a/core/java/android/provider/Settings.java
+++ b/core/java/android/provider/Settings.java
@@ -4053,6 +4053,14 @@
public static final String PACKAGE_VERIFIER_TIMEOUT = "verifier_timeout";
/**
+ * Duration in milliseconds before pre-authorized URIs for the contacts
+ * provider should expire.
+ * @hide
+ */
+ public static final String CONTACTS_PREAUTH_URI_EXPIRATION =
+ "contacts_preauth_uri_expiration";
+
+ /**
* This are the settings to be backed up.
*
* NOTE: Settings are backed up and restored in the order they appear
diff --git a/core/java/android/view/Display.java b/core/java/android/view/Display.java
index 3bd0f76..ad2283e 100644
--- a/core/java/android/view/Display.java
+++ b/core/java/android/view/Display.java
@@ -117,6 +117,11 @@
outSize.x = getRawWidth();
outSize.y = getRawHeight();
}
+ if (false) {
+ RuntimeException here = new RuntimeException("here");
+ here.fillInStackTrace();
+ Slog.v(TAG, "Returning display size: " + outSize, here);
+ }
if (DEBUG_DISPLAY_SIZE && doCompat) Slog.v(
TAG, "Returning display size: " + outSize);
} catch (RemoteException e) {
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index 86be28a..73e5026 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -1891,12 +1891,10 @@
* NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked
* out of the public fields to keep the undefined bits out of the developer's way.
*
- * Flag to hide only the navigation buttons. Don't use this
+ * Flag to hide only the home button. Don't use this
* unless you're a special part of the system UI (i.e., setup wizard, keyguard).
- *
- * THIS DOES NOT DISABLE THE BACK BUTTON
*/
- public static final int STATUS_BAR_DISABLE_NAVIGATION = 0x00200000;
+ public static final int STATUS_BAR_DISABLE_HOME = 0x00200000;
/**
* @hide
@@ -1904,7 +1902,7 @@
* NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked
* out of the public fields to keep the undefined bits out of the developer's way.
*
- * Flag to hide only the back button. Don't use this
+ * Flag to hide only the back button. Don't use this
* unless you're a special part of the system UI (i.e., setup wizard, keyguard).
*/
public static final int STATUS_BAR_DISABLE_BACK = 0x00400000;
@@ -1922,6 +1920,28 @@
/**
* @hide
+ *
+ * NOTE: This flag may only be used in subtreeSystemUiVisibility. It is masked
+ * out of the public fields to keep the undefined bits out of the developer's way.
+ *
+ * Flag to hide only the recent apps button. Don't use this
+ * unless you're a special part of the system UI (i.e., setup wizard, keyguard).
+ */
+ public static final int STATUS_BAR_DISABLE_RECENT = 0x01000000;
+
+ /**
+ * @hide
+ *
+ * NOTE: This flag may only be used in subtreeSystemUiVisibility, etc. etc.
+ *
+ * This hides HOME and RECENT and is provided for compatibility with interim implementations.
+ */
+ @Deprecated
+ public static final int STATUS_BAR_DISABLE_NAVIGATION =
+ STATUS_BAR_DISABLE_HOME | STATUS_BAR_DISABLE_RECENT;
+
+ /**
+ * @hide
*/
public static final int PUBLIC_STATUS_BAR_VISIBILITY_MASK = 0x0000FFFF;
diff --git a/core/java/android/view/WindowManagerPolicy.java b/core/java/android/view/WindowManagerPolicy.java
index bfd2959..17bdff2 100644
--- a/core/java/android/view/WindowManagerPolicy.java
+++ b/core/java/android/view/WindowManagerPolicy.java
@@ -104,23 +104,23 @@
*/
public final static String EXTRA_HDMI_PLUGGED_STATE = "state";
- // flags for interceptKeyTq
/**
- * Pass this event to the user / app. To be returned from {@link #interceptKeyTq}.
+ * Pass this event to the user / app. To be returned from
+ * {@link #interceptKeyBeforeQueueing}.
*/
public final static int ACTION_PASS_TO_USER = 0x00000001;
/**
* This key event should extend the user activity timeout and turn the lights on.
- * To be returned from {@link #interceptKeyTq}. Do not return this and
- * {@link #ACTION_GO_TO_SLEEP} or {@link #ACTION_PASS_TO_USER}.
+ * To be returned from {@link #interceptKeyBeforeQueueing}.
+ * Do not return this and {@link #ACTION_GO_TO_SLEEP} or {@link #ACTION_PASS_TO_USER}.
*/
public final static int ACTION_POKE_USER_ACTIVITY = 0x00000002;
/**
* This key event should put the device to sleep (and engage keyguard if necessary)
- * To be returned from {@link #interceptKeyTq}. Do not return this and
- * {@link #ACTION_POKE_USER_ACTIVITY} or {@link #ACTION_PASS_TO_USER}.
+ * To be returned from {@link #interceptKeyBeforeQueueing}.
+ * Do not return this and {@link #ACTION_POKE_USER_ACTIVITY} or {@link #ACTION_PASS_TO_USER}.
*/
public final static int ACTION_GO_TO_SLEEP = 0x00000004;
@@ -677,10 +677,12 @@
* event will normally go.
* @param event The key event.
* @param policyFlags The policy flags associated with the key.
- * @return Returns true if the policy consumed the event and it should
- * not be further dispatched.
+ * @return 0 if the key should be dispatched immediately, -1 if the key should
+ * not be dispatched ever, or a positive value indicating the number of
+ * milliseconds by which the key dispatch should be delayed before trying
+ * again.
*/
- public boolean interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags);
+ public long interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags);
/**
* Called from the input dispatcher thread when an application did not handle
diff --git a/core/java/android/webkit/WebSettings.java b/core/java/android/webkit/WebSettings.java
index 9c44138..f1c2bde 100644
--- a/core/java/android/webkit/WebSettings.java
+++ b/core/java/android/webkit/WebSettings.java
@@ -211,6 +211,7 @@
private ZoomDensity mDefaultZoom = ZoomDensity.MEDIUM;
private RenderPriority mRenderPriority = RenderPriority.NORMAL;
private int mOverrideCacheMode = LOAD_DEFAULT;
+ private int mDoubleTapZoom = 100;
private boolean mSaveFormData = true;
private boolean mAutoFillEnabled = false;
private boolean mSavePassword = true;
@@ -769,6 +770,27 @@
}
/**
+ * Set the double-tap zoom of the page in percent. Default is 100.
+ * @param doubleTapZoom A percent value for increasing or decreasing the double-tap zoom.
+ * @hide
+ */
+ public void setDoubleTapZoom(int doubleTapZoom) {
+ if (mDoubleTapZoom != doubleTapZoom) {
+ mDoubleTapZoom = doubleTapZoom;
+ mWebView.updateDoubleTapZoom();
+ }
+ }
+
+ /**
+ * Get the double-tap zoom of the page in percent.
+ * @return A percent value describing the double-tap zoom.
+ * @hide
+ */
+ public int getDoubleTapZoom() {
+ return mDoubleTapZoom;
+ }
+
+ /**
* Set the default zoom density of the page. This should be called from UI
* thread.
* @param zoom A ZoomDensity value
diff --git a/core/java/android/webkit/WebView.java b/core/java/android/webkit/WebView.java
index 9648cd0..48615bd 100644
--- a/core/java/android/webkit/WebView.java
+++ b/core/java/android/webkit/WebView.java
@@ -2079,10 +2079,12 @@
* <p>
* The 'data' scheme URL formed by this method uses the default US-ASCII
* charset. If you need need to set a different charset, you should form a
- * 'data' scheme URL which specifies a charset parameter and call
- * {@link #loadUrl(String)} instead.
+ * 'data' scheme URL which explicitly specifies a charset parameter in the
+ * mediatype portion of the URL and call {@link #loadUrl(String)} instead.
+ * Note that the charset obtained from the mediatype portion of a data URL
+ * always overrides that specified in the HTML or XML document itself.
* @param data A String of data in the given encoding.
- * @param mimeType The MIMEType of the data, e.g. 'text/html'.
+ * @param mimeType The MIME type of the data, e.g. 'text/html'.
* @param encoding The encoding of the data.
*/
public void loadData(String data, String mimeType, String encoding) {
@@ -2986,6 +2988,13 @@
return false;
}
+ /**
+ * Update the double-tap zoom.
+ */
+ /* package */ void updateDoubleTapZoom() {
+ mZoomManager.updateDoubleTapZoom();
+ }
+
private int computeRealHorizontalScrollRange() {
if (mDrawHistory) {
return mHistoryWidth;
@@ -4505,7 +4514,7 @@
boolean UIAnimationsRunning = false;
// Currently for each draw we compute the animation values;
// We may in the future decide to do that independently.
- if (mNativeClass != 0 && nativeEvaluateLayersAnimations()) {
+ if (mNativeClass != 0 && nativeEvaluateLayersAnimations(mNativeClass)) {
UIAnimationsRunning = true;
// If we have unfinished (or unstarted) animations,
// we ask for a repaint. We only need to do this in software
@@ -4521,9 +4530,9 @@
extras = DRAW_EXTRAS_FIND;
} else if (mSelectingText && !USE_JAVA_TEXT_SELECTION) {
extras = DRAW_EXTRAS_SELECTION;
- nativeSetSelectionPointer(mDrawSelectionPointer,
- mZoomManager.getInvScale(),
- mSelectX, mSelectY - getTitleHeight());
+ nativeSetSelectionPointer(mNativeClass,
+ mDrawSelectionPointer,
+ mZoomManager.getInvScale(), mSelectX, mSelectY - getTitleHeight());
} else if (drawCursorRing) {
extras = DRAW_EXTRAS_CURSOR_RING;
}
@@ -4537,8 +4546,8 @@
}
if (canvas.isHardwareAccelerated()) {
- int functor = nativeGetDrawGLFunction(mGLViewportEmpty ? null : mGLRectViewport,
- mGLViewportEmpty ? null : mViewRectViewport, getScale(), extras);
+ int functor = nativeGetDrawGLFunction(mNativeClass,
+ mGLViewportEmpty ? null : mGLRectViewport, mGLViewportEmpty ? null : mViewRectViewport, getScale(), extras);
((HardwareCanvas) canvas).callDrawGLFunction(functor);
if (mHardwareAccelSkia != getSettings().getHardwareAccelSkiaEnabled()) {
@@ -9407,9 +9416,9 @@
// We never want to change button state if we are hardware accelerated,
// but we DO want to invalidate as necessary so that the GL ring
// can be drawn
- nativeRecordButtons(false, false, inval);
+ nativeRecordButtons(mNativeClass, false, false, inval);
} else {
- nativeRecordButtons(focus, pressed, inval);
+ nativeRecordButtons(mNativeClass, focus, pressed, inval);
}
}
@@ -9444,9 +9453,9 @@
private native int nativeDraw(Canvas canvas, int color, int extra,
boolean splitIfNeeded);
private native void nativeDumpDisplayTree(String urlOrNull);
- private native boolean nativeEvaluateLayersAnimations();
- private native int nativeGetDrawGLFunction(Rect rect, Rect viewRect,
- float scale, int extras);
+ private native boolean nativeEvaluateLayersAnimations(int nativeInstance);
+ private native int nativeGetDrawGLFunction(int nativeInstance, Rect rect,
+ Rect viewRect, float scale, int extras);
private native void nativeUpdateDrawGLFunction(Rect rect, Rect viewRect);
private native void nativeExtendSelection(int x, int y);
private native int nativeFindAll(String findLower, String findUpper,
@@ -9509,8 +9518,8 @@
private native boolean nativePointInNavCache(int x, int y, int slop);
// Like many other of our native methods, you must make sure that
// mNativeClass is not null before calling this method.
- private native void nativeRecordButtons(boolean focused,
- boolean pressed, boolean invalidate);
+ private native void nativeRecordButtons(int nativeInstance,
+ boolean focused, boolean pressed, boolean invalidate);
private native void nativeResetSelection();
private native Point nativeSelectableText();
private native void nativeSelectAll();
@@ -9531,8 +9540,8 @@
private native void nativeReplaceBaseContent(int content);
private native void nativeCopyBaseContentToPicture(Picture pict);
private native boolean nativeHasContent();
- private native void nativeSetSelectionPointer(boolean set,
- float scale, int x, int y);
+ private native void nativeSetSelectionPointer(int nativeInstance,
+ boolean set, float scale, int x, int y);
private native boolean nativeStartSelection(int x, int y);
private native void nativeStopGL();
private native Rect nativeSubtractLayers(Rect content);
diff --git a/core/java/android/webkit/ZoomManager.java b/core/java/android/webkit/ZoomManager.java
index 7f526e7..206142a5 100644
--- a/core/java/android/webkit/ZoomManager.java
+++ b/core/java/android/webkit/ZoomManager.java
@@ -145,11 +145,11 @@
private float mInvDefaultScale;
/*
- * The scale factor that is used to determine the zoom level for reading text.
- * The value is initially set to equal the display density.
- * TODO: Support changing this in WebSettings
+ * The logical density of the display. This is a scaling factor for the
+ * Density Independent Pixel unit, where one DIP is one pixel on an
+ * approximately 160 dpi screen (see android.util.DisplayMetrics.density)
*/
- private float mReadingLevelScale;
+ private float mDisplayDensity;
/*
* The scale factor that is used as the minimum increment when going from
@@ -233,11 +233,11 @@
public void init(float density) {
assert density > 0;
+ mDisplayDensity = density;
setDefaultZoomScale(density);
mActualScale = density;
mInvActualScale = 1 / density;
- mReadingLevelScale = density;
- mTextWrapScale = density;
+ mTextWrapScale = getReadingLevelScale();
}
/**
@@ -310,8 +310,11 @@
return mInitialScale > 0 ? mInitialScale : mDefaultScale;
}
+ /**
+ * Returns the zoom scale used for reading text on a double-tap.
+ */
public final float getReadingLevelScale() {
- return mReadingLevelScale;
+ return mDisplayDensity * mWebView.getSettings().getDoubleTapZoom() / 100.0f;
}
public final float getInvDefaultScale() {
@@ -510,6 +513,13 @@
return mZoomScale != 0 || mInHWAcceleratedZoom;
}
+ public void updateDoubleTapZoom() {
+ if (mInZoomOverview) {
+ mTextWrapScale = getReadingLevelScale();
+ refreshZoomScale(true);
+ }
+ }
+
public void refreshZoomScale(boolean reflowText) {
setZoomScale(mActualScale, reflowText, true);
}
diff --git a/core/java/android/widget/AbsSeekBar.java b/core/java/android/widget/AbsSeekBar.java
index 475b8ee..bdaf89e 100644
--- a/core/java/android/widget/AbsSeekBar.java
+++ b/core/java/android/widget/AbsSeekBar.java
@@ -335,7 +335,9 @@
mTouchDownX = event.getX();
} else {
setPressed(true);
- invalidate(mThumb.getBounds()); // This may be within the padding region
+ if (mThumb != null) {
+ invalidate(mThumb.getBounds()); // This may be within the padding region
+ }
onStartTrackingTouch();
trackTouchEvent(event);
attemptClaimDrag();
@@ -349,7 +351,9 @@
final float x = event.getX();
if (Math.abs(x - mTouchDownX) > mScaledTouchSlop) {
setPressed(true);
- invalidate(mThumb.getBounds()); // This may be within the padding region
+ if (mThumb != null) {
+ invalidate(mThumb.getBounds()); // This may be within the padding region
+ }
onStartTrackingTouch();
trackTouchEvent(event);
attemptClaimDrag();
diff --git a/core/java/android/widget/TextView.java b/core/java/android/widget/TextView.java
index 41daf70..041e8a4 100644
--- a/core/java/android/widget/TextView.java
+++ b/core/java/android/widget/TextView.java
@@ -2476,6 +2476,7 @@
if (gravity != mGravity) {
invalidate();
+ mLayoutAlignment = null;
}
mGravity = gravity;
diff --git a/core/java/com/android/internal/app/PlatLogoActivity.java b/core/java/com/android/internal/app/PlatLogoActivity.java
index 9fbbb3d..a0e125a 100644
--- a/core/java/com/android/internal/app/PlatLogoActivity.java
+++ b/core/java/com/android/internal/app/PlatLogoActivity.java
@@ -17,32 +17,79 @@
package com.android.internal.app;
import android.app.Activity;
+import android.content.ActivityNotFoundException;
+import android.content.Intent;
import android.os.Bundle;
+import android.os.Handler;
+import android.os.Vibrator;
import android.view.MotionEvent;
+import android.view.View;
+import android.view.ViewConfiguration;
import android.widget.ImageView;
import android.widget.Toast;
public class PlatLogoActivity extends Activity {
Toast mToast;
+ ImageView mContent;
+ Vibrator mZzz = new Vibrator();
+ int mCount;
+ final Handler mHandler = new Handler();
+
+ Runnable mSuperLongPress = new Runnable() {
+ public void run() {
+ mCount++;
+ mZzz.vibrate(50 * mCount);
+ final float scale = 1f + 0.25f * mCount * mCount;
+ mContent.setScaleX(scale);
+ mContent.setScaleY(scale);
+
+ if (mCount <= 3) {
+ mHandler.postDelayed(mSuperLongPress, ViewConfiguration.getLongPressTimeout());
+ } else {
+ try {
+ startActivity(new Intent(Intent.ACTION_MAIN)
+ .setFlags(Intent.FLAG_ACTIVITY_NEW_TASK
+ | Intent.FLAG_ACTIVITY_CLEAR_TASK
+ | Intent.FLAG_ACTIVITY_EXCLUDE_FROM_RECENTS)
+ .setClassName("com.android.systemui","com.android.systemui.Nyandroid"));
+ } catch (ActivityNotFoundException ex) {
+ android.util.Log.e("PlatLogoActivity", "Couldn't find platlogo screensaver.");
+ }
+ finish();
+ }
+ }
+ };
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
- mToast = Toast.makeText(this, "REZZZZZZZ...", Toast.LENGTH_SHORT);
+ mToast = Toast.makeText(this, "Android 4.0: Ice Cream Sandwich", Toast.LENGTH_SHORT);
- ImageView content = new ImageView(this);
- content.setImageResource(com.android.internal.R.drawable.platlogo);
- content.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
+ mContent = new ImageView(this);
+ mContent.setImageResource(com.android.internal.R.drawable.platlogo);
+ mContent.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
+
+ mContent.setOnTouchListener(new View.OnTouchListener() {
+ @Override
+ public boolean onTouch(View v, MotionEvent event) {
+ final int action = event.getAction();
+ if (action == MotionEvent.ACTION_DOWN) {
+ mContent.setPressed(true);
+ mHandler.removeCallbacks(mSuperLongPress);
+ mCount = 0;
+ mHandler.postDelayed(mSuperLongPress, 2*ViewConfiguration.getLongPressTimeout());
+ } else if (action == MotionEvent.ACTION_UP) {
+ if (mContent.isPressed()) {
+ mContent.setPressed(false);
+ mHandler.removeCallbacks(mSuperLongPress);
+ mToast.show();
+ }
+ }
+ return true;
+ }
+ });
- setContentView(content);
- }
-
- @Override
- public boolean dispatchTouchEvent(MotionEvent ev) {
- if (ev.getAction() == MotionEvent.ACTION_UP) {
- mToast.show();
- }
- return super.dispatchTouchEvent(ev);
+ setContentView(mContent);
}
}
diff --git a/core/java/com/android/internal/view/menu/IconMenuPresenter.java b/core/java/com/android/internal/view/menu/IconMenuPresenter.java
index 3b1decd..2439b5d 100644
--- a/core/java/com/android/internal/view/menu/IconMenuPresenter.java
+++ b/core/java/com/android/internal/view/menu/IconMenuPresenter.java
@@ -22,7 +22,6 @@
import android.os.Parcelable;
import android.util.SparseArray;
import android.view.ContextThemeWrapper;
-import android.view.LayoutInflater;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
@@ -44,15 +43,14 @@
private static final String OPEN_SUBMENU_KEY = "android:menu:icon:submenu";
public IconMenuPresenter(Context context) {
- super(context, com.android.internal.R.layout.icon_menu_layout,
+ super(new ContextThemeWrapper(context, com.android.internal.R.style.Theme_IconMenu),
+ com.android.internal.R.layout.icon_menu_layout,
com.android.internal.R.layout.icon_menu_item_layout);
}
@Override
public void initForMenu(Context context, MenuBuilder menu) {
- mContext = new ContextThemeWrapper(context, com.android.internal.R.style.Theme_IconMenu);
- mInflater = LayoutInflater.from(mContext);
- mMenu = menu;
+ super.initForMenu(context, menu);
mMaxItems = -1;
}
diff --git a/core/java/com/android/internal/widget/LockPatternView.java b/core/java/com/android/internal/widget/LockPatternView.java
index 5b49bff..a2fc6e2 100644
--- a/core/java/com/android/internal/widget/LockPatternView.java
+++ b/core/java/com/android/internal/widget/LockPatternView.java
@@ -32,9 +32,9 @@
import android.os.Parcel;
import android.os.Parcelable;
import android.os.SystemClock;
-import android.os.Vibrator;
import android.util.AttributeSet;
import android.util.Log;
+import android.view.HapticFeedbackConstants;
import android.view.MotionEvent;
import android.view.View;
import android.view.accessibility.AccessibilityEvent;
@@ -59,9 +59,6 @@
private static final int ASPECT_LOCK_WIDTH = 1; // Fixed width; height will be minimum of (w,h)
private static final int ASPECT_LOCK_HEIGHT = 2; // Fixed height; width will be minimum of (w,h)
- // Vibrator pattern for creating a tactile bump
- private static final long[] DEFAULT_VIBE_PATTERN = {0, 1, 40, 41};
-
private static final boolean PROFILE_DRAWING = false;
private boolean mDrawingProfilingStarted = false;
@@ -102,7 +99,7 @@
private DisplayMode mPatternDisplayMode = DisplayMode.Correct;
private boolean mInputEnabled = true;
private boolean mInStealthMode = false;
- private boolean mTactileFeedbackEnabled = true;
+ private boolean mEnableHapticFeedback = true;
private boolean mPatternInProgress = false;
private float mDiameterFactor = 0.10f; // TODO: move to attrs
@@ -127,11 +124,6 @@
private int mBitmapWidth;
private int mBitmapHeight;
-
- private Vibrator vibe; // Vibrator for creating tactile feedback
-
- private long[] mVibePattern;
-
private int mAspect;
private final Matrix mArrowMatrix = new Matrix();
private final Matrix mCircleMatrix = new Matrix();
@@ -250,7 +242,6 @@
public LockPatternView(Context context, AttributeSet attrs) {
super(context, attrs);
- vibe = new Vibrator();
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.LockPatternView);
@@ -295,26 +286,6 @@
mBitmapHeight = Math.max(mBitmapHeight, bitmap.getHeight());
}
- // allow vibration pattern to be customized
- mVibePattern = loadVibratePattern(com.android.internal.R.array.config_virtualKeyVibePattern);
- }
-
- private long[] loadVibratePattern(int id) {
- int[] pattern = null;
- try {
- pattern = getResources().getIntArray(id);
- } catch (Resources.NotFoundException e) {
- Log.e(TAG, "Vibrate pattern missing, using default", e);
- }
- if (pattern == null) {
- return DEFAULT_VIBE_PATTERN;
- }
-
- long[] tmpPattern = new long[pattern.length];
- for (int i = 0; i < pattern.length; i++) {
- tmpPattern[i] = pattern[i];
- }
- return tmpPattern;
}
private Bitmap getBitmapFor(int resId) {
@@ -332,7 +303,7 @@
* @return Whether the view has tactile feedback enabled.
*/
public boolean isTactileFeedbackEnabled() {
- return mTactileFeedbackEnabled;
+ return mEnableHapticFeedback;
}
/**
@@ -352,7 +323,7 @@
* @param tactileFeedbackEnabled Whether tactile feedback is enabled
*/
public void setTactileFeedbackEnabled(boolean tactileFeedbackEnabled) {
- mTactileFeedbackEnabled = tactileFeedbackEnabled;
+ mEnableHapticFeedback = tactileFeedbackEnabled;
}
/**
@@ -573,8 +544,10 @@
addCellToPattern(fillInGapCell);
}
addCellToPattern(cell);
- if (mTactileFeedbackEnabled){
- vibe.vibrate(mVibePattern, -1); // Generate tactile feedback
+ if (mEnableHapticFeedback) {
+ performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY,
+ HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING
+ | HapticFeedbackConstants.FLAG_IGNORE_GLOBAL_SETTING);
}
return cell;
}
@@ -1114,7 +1087,7 @@
return new SavedState(superState,
LockPatternUtils.patternToString(mPattern),
mPatternDisplayMode.ordinal(),
- mInputEnabled, mInStealthMode, mTactileFeedbackEnabled);
+ mInputEnabled, mInStealthMode, mEnableHapticFeedback);
}
@Override
@@ -1127,7 +1100,7 @@
mPatternDisplayMode = DisplayMode.values()[ss.getDisplayMode()];
mInputEnabled = ss.isInputEnabled();
mInStealthMode = ss.isInStealthMode();
- mTactileFeedbackEnabled = ss.isTactileFeedbackEnabled();
+ mEnableHapticFeedback = ss.isTactileFeedbackEnabled();
}
/**
diff --git a/core/java/com/android/internal/widget/LockScreenWidgetCallback.java b/core/java/com/android/internal/widget/LockScreenWidgetCallback.java
index d6403e9f..d7ad6c0 100644
--- a/core/java/com/android/internal/widget/LockScreenWidgetCallback.java
+++ b/core/java/com/android/internal/widget/LockScreenWidgetCallback.java
@@ -29,6 +29,9 @@
// Sends a message to lock screen requesting the view to be hidden.
public void requestHide(View self);
+ // Whether or not this view is currently visible on LockScreen
+ public boolean isVisible(View self);
+
// Sends a message to lock screen that user has interacted with widget. This should be used
// exclusively in response to user activity, i.e. user hits a button in the view.
public void userActivity(View self);
diff --git a/core/java/com/android/internal/widget/PasswordEntryKeyboardHelper.java b/core/java/com/android/internal/widget/PasswordEntryKeyboardHelper.java
index 01df48a..2e7810f 100644
--- a/core/java/com/android/internal/widget/PasswordEntryKeyboardHelper.java
+++ b/core/java/com/android/internal/widget/PasswordEntryKeyboardHelper.java
@@ -26,6 +26,7 @@
import android.os.Vibrator;
import android.provider.Settings;
import android.util.Log;
+import android.view.HapticFeedbackConstants;
import android.view.KeyCharacterMap;
import android.view.KeyEvent;
import android.view.View;
@@ -52,7 +53,7 @@
private final View mTargetView;
private final KeyboardView mKeyboardView;
private long[] mVibratePattern;
- private final Vibrator mVibrator;
+ private boolean mEnableHaptics = false;
public PasswordEntryKeyboardHelper(Context context, KeyboardView keyboardView, View targetView) {
this(context, keyboardView, targetView, true);
@@ -71,7 +72,10 @@
mKeyboardView.getLayoutParams().height);
}
mKeyboardView.setOnKeyboardActionListener(this);
- mVibrator = new Vibrator();
+ }
+
+ public void setEnableHaptics(boolean enabled) {
+ mEnableHaptics = enabled;
}
public boolean isAlpha() {
@@ -230,6 +234,7 @@
public void handleBackspace() {
sendDownUpKeyEvents(KeyEvent.KEYCODE_DEL);
+ performHapticFeedback();
}
private void handleShift() {
@@ -272,8 +277,14 @@
}
public void onPress(int primaryCode) {
- if (mVibratePattern != null) {
- mVibrator.vibrate(mVibratePattern, -1);
+ performHapticFeedback();
+ }
+
+ private void performHapticFeedback() {
+ if (mEnableHaptics) {
+ mKeyboardView.performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY,
+ HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING
+ | HapticFeedbackConstants.FLAG_IGNORE_GLOBAL_SETTING);
}
}
diff --git a/core/java/com/android/internal/widget/TransportControlView.java b/core/java/com/android/internal/widget/TransportControlView.java
index 73d9f10..f52674a 100644
--- a/core/java/com/android/internal/widget/TransportControlView.java
+++ b/core/java/com/android/internal/widget/TransportControlView.java
@@ -34,6 +34,8 @@
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
+import android.os.Parcel;
+import android.os.Parcelable;
import android.os.RemoteException;
import android.os.SystemClock;
import android.text.Spannable;
@@ -61,7 +63,7 @@
private static final int MSG_SET_GENERATION_ID = 104;
private static final int MAXDIM = 512;
private static final int DISPLAY_TIMEOUT_MS = 5000; // 5s
- protected static final boolean DEBUG = true;
+ protected static final boolean DEBUG = false;
protected static final String TAG = "TransportControlView";
private ImageView mAlbumArt;
@@ -74,7 +76,7 @@
private boolean mAttached;
private PendingIntent mClientIntent;
private int mTransportControlFlags;
- private int mPlayState;
+ private int mCurrentPlayState;
private AudioManager mAudioManager;
private LockScreenWidgetCallback mWidgetCallbacks;
private IRemoteControlDisplayWeak mIRCD;
@@ -84,6 +86,11 @@
*/
private Bundle mPopulateMetadataWhenAttached = null;
+ /**
+ * Whether to clear the interface next time it is shown (i.e. the generation id changed)
+ */
+ private boolean mClearOnNextShow;
+
// This handler is required to ensure messages from IRCD are handled in sequence and on
// the UI thread.
private Handler mHandler = new Handler() {
@@ -113,15 +120,10 @@
break;
case MSG_SET_GENERATION_ID:
- if (mWidgetCallbacks != null) {
- boolean clearing = msg.arg2 != 0;
- if (DEBUG) Log.v(TAG, "New genId = " + msg.arg1 + ", clearing = " + clearing);
- if (!clearing) {
- mWidgetCallbacks.requestShow(TransportControlView.this);
- } else {
- mWidgetCallbacks.requestHide(TransportControlView.this);
- }
+ if (msg.arg2 != 0) {
+ mClearOnNextShow = true; // TODO: handle this
}
+ if (DEBUG) Log.v(TAG, "New genId = " + msg.arg1 + ", clearing = " + msg.arg2);
mClientGeneration = msg.arg1;
mClientIntent = (PendingIntent) msg.obj;
break;
@@ -195,6 +197,7 @@
super(context, attrs);
Log.v(TAG, "Create TCV " + this);
mAudioManager = new AudioManager(mContext);
+ mCurrentPlayState = RemoteControlClient.PLAYSTATE_NONE; // until we get a callback
mIRCD = new IRemoteControlDisplayWeak(mHandler);
}
@@ -319,7 +322,7 @@
| RemoteControlClient.FLAG_KEY_MEDIA_PLAY_PAUSE
| RemoteControlClient.FLAG_KEY_MEDIA_STOP);
- updatePlayPauseState(mPlayState);
+ updatePlayPauseState(mCurrentPlayState);
}
private static void setVisibilityBasedOnFlag(View view, int flags, int flag) {
@@ -332,32 +335,99 @@
private void updatePlayPauseState(int state) {
if (DEBUG) Log.v(TAG,
- "updatePlayPauseState(), old=" + mPlayState + ", state=" + state);
- if (state == mPlayState) {
+ "updatePlayPauseState(), old=" + mCurrentPlayState + ", state=" + state);
+ if (state == mCurrentPlayState) {
return;
}
final int imageResId;
final int imageDescId;
+ final boolean showIfHidden;
switch (state) {
+ case RemoteControlClient.PLAYSTATE_ERROR:
+ imageResId = com.android.internal.R.drawable.stat_sys_warning;
+ // TODO use more specific image description string for warning, but here the "play"
+ // message is still valid because this button triggers a play command.
+ imageDescId = com.android.internal.R.string.lockscreen_transport_play_description;
+ break;
+
case RemoteControlClient.PLAYSTATE_PLAYING:
imageResId = com.android.internal.R.drawable.ic_media_pause;
imageDescId = com.android.internal.R.string.lockscreen_transport_pause_description;
+ showIfHidden = true;
break;
case RemoteControlClient.PLAYSTATE_BUFFERING:
imageResId = com.android.internal.R.drawable.ic_media_stop;
imageDescId = com.android.internal.R.string.lockscreen_transport_stop_description;
+ showIfHidden = true;
break;
case RemoteControlClient.PLAYSTATE_PAUSED:
default:
imageResId = com.android.internal.R.drawable.ic_media_play;
imageDescId = com.android.internal.R.string.lockscreen_transport_play_description;
+ showIfHidden = false;
break;
}
mBtnPlay.setImageResource(imageResId);
mBtnPlay.setContentDescription(getResources().getString(imageDescId));
- mPlayState = state;
+ if (showIfHidden && mWidgetCallbacks != null && !mWidgetCallbacks.isVisible(this)) {
+ mWidgetCallbacks.requestShow(this);
+ }
+ mCurrentPlayState = state;
+ }
+
+ static class SavedState extends BaseSavedState {
+ boolean wasShowing;
+
+ SavedState(Parcelable superState) {
+ super(superState);
+ }
+
+ private SavedState(Parcel in) {
+ super(in);
+ this.wasShowing = in.readInt() != 0;
+ }
+
+ @Override
+ public void writeToParcel(Parcel out, int flags) {
+ super.writeToParcel(out, flags);
+ out.writeInt(this.wasShowing ? 1 : 0);
+ }
+
+ public static final Parcelable.Creator<SavedState> CREATOR
+ = new Parcelable.Creator<SavedState>() {
+ public SavedState createFromParcel(Parcel in) {
+ return new SavedState(in);
+ }
+
+ public SavedState[] newArray(int size) {
+ return new SavedState[size];
+ }
+ };
+ }
+
+ @Override
+ public Parcelable onSaveInstanceState() {
+ if (DEBUG) Log.v(TAG, "onSaveInstanceState()");
+ Parcelable superState = super.onSaveInstanceState();
+ SavedState ss = new SavedState(superState);
+ ss.wasShowing = mWidgetCallbacks.isVisible(this);
+ return ss;
+ }
+
+ @Override
+ public void onRestoreInstanceState(Parcelable state) {
+ if (DEBUG) Log.v(TAG, "onRestoreInstanceState()");
+ if (!(state instanceof SavedState)) {
+ super.onRestoreInstanceState(state);
+ return;
+ }
+ SavedState ss = (SavedState) state;
+ super.onRestoreInstanceState(ss.getSuperState());
+ if (ss.wasShowing) {
+ mWidgetCallbacks.requestShow(this);
+ }
}
public void onClick(View v) {
diff --git a/core/res/res/drawable-hdpi/ic_media_next.png b/core/res/res/drawable-hdpi/ic_media_next.png
index c74703e..f5ba824 100644
--- a/core/res/res/drawable-hdpi/ic_media_next.png
+++ b/core/res/res/drawable-hdpi/ic_media_next.png
Binary files differ
diff --git a/core/res/res/drawable-hdpi/ic_media_previous.png b/core/res/res/drawable-hdpi/ic_media_previous.png
index 15dc390..40ecb00 100644
--- a/core/res/res/drawable-hdpi/ic_media_previous.png
+++ b/core/res/res/drawable-hdpi/ic_media_previous.png
Binary files differ
diff --git a/core/res/res/drawable-hdpi/ic_menu_cut_holo_dark.png b/core/res/res/drawable-hdpi/ic_menu_cut_holo_dark.png
index 81c52b0..3e00747 100644
--- a/core/res/res/drawable-hdpi/ic_menu_cut_holo_dark.png
+++ b/core/res/res/drawable-hdpi/ic_menu_cut_holo_dark.png
Binary files differ
diff --git a/core/res/res/drawable-hdpi/ic_menu_cut_holo_light.png b/core/res/res/drawable-hdpi/ic_menu_cut_holo_light.png
index 15500c3..c760936 100644
--- a/core/res/res/drawable-hdpi/ic_menu_cut_holo_light.png
+++ b/core/res/res/drawable-hdpi/ic_menu_cut_holo_light.png
Binary files differ
diff --git a/core/res/res/drawable-hdpi/list_selector_background_disabled.9.png b/core/res/res/drawable-hdpi/list_selector_background_disabled.9.png
old mode 100755
new mode 100644
index 9e1c42a..f8092ea
--- a/core/res/res/drawable-hdpi/list_selector_background_disabled.9.png
+++ b/core/res/res/drawable-hdpi/list_selector_background_disabled.9.png
Binary files differ
diff --git a/core/res/res/drawable-hdpi/list_selector_background_focus.9.png b/core/res/res/drawable-hdpi/list_selector_background_focus.9.png
old mode 100755
new mode 100644
index 5563c80..3a21d35
--- a/core/res/res/drawable-hdpi/list_selector_background_focus.9.png
+++ b/core/res/res/drawable-hdpi/list_selector_background_focus.9.png
Binary files differ
diff --git a/core/res/res/drawable-hdpi/list_selector_background_longpress.9.png b/core/res/res/drawable-hdpi/list_selector_background_longpress.9.png
old mode 100755
new mode 100644
index 72d3a08..19558e9
--- a/core/res/res/drawable-hdpi/list_selector_background_longpress.9.png
+++ b/core/res/res/drawable-hdpi/list_selector_background_longpress.9.png
Binary files differ
diff --git a/core/res/res/drawable-hdpi/list_selector_background_pressed.9.png b/core/res/res/drawable-hdpi/list_selector_background_pressed.9.png
old mode 100755
new mode 100644
index 7568b30..0f3b444
--- a/core/res/res/drawable-hdpi/list_selector_background_pressed.9.png
+++ b/core/res/res/drawable-hdpi/list_selector_background_pressed.9.png
Binary files differ
diff --git a/core/res/res/drawable-hdpi/stat_notify_call_mute.png b/core/res/res/drawable-hdpi/stat_notify_call_mute.png
index 1446fa7..7f87ee7 100644
--- a/core/res/res/drawable-hdpi/stat_notify_call_mute.png
+++ b/core/res/res/drawable-hdpi/stat_notify_call_mute.png
Binary files differ
diff --git a/core/res/res/drawable-hdpi/stat_notify_wifi_in_range.png b/core/res/res/drawable-hdpi/stat_notify_wifi_in_range.png
index f3aaa27..8148ab8 100644
--- a/core/res/res/drawable-hdpi/stat_notify_wifi_in_range.png
+++ b/core/res/res/drawable-hdpi/stat_notify_wifi_in_range.png
Binary files differ
diff --git a/core/res/res/drawable-hdpi/stat_sys_speakerphone.png b/core/res/res/drawable-hdpi/stat_sys_speakerphone.png
index a9af4a8..765be61 100644
--- a/core/res/res/drawable-hdpi/stat_sys_speakerphone.png
+++ b/core/res/res/drawable-hdpi/stat_sys_speakerphone.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/ic_media_next.png b/core/res/res/drawable-mdpi/ic_media_next.png
index a6feed0..acef506 100644
--- a/core/res/res/drawable-mdpi/ic_media_next.png
+++ b/core/res/res/drawable-mdpi/ic_media_next.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/ic_media_previous.png b/core/res/res/drawable-mdpi/ic_media_previous.png
index 0163d0945..940d6a4 100644
--- a/core/res/res/drawable-mdpi/ic_media_previous.png
+++ b/core/res/res/drawable-mdpi/ic_media_previous.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/ic_menu_cut_holo_dark.png b/core/res/res/drawable-mdpi/ic_menu_cut_holo_dark.png
index 85f3cb2..baa5427 100644
--- a/core/res/res/drawable-mdpi/ic_menu_cut_holo_dark.png
+++ b/core/res/res/drawable-mdpi/ic_menu_cut_holo_dark.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/ic_menu_cut_holo_light.png b/core/res/res/drawable-mdpi/ic_menu_cut_holo_light.png
index 77f92fb..8e6a93f 100644
--- a/core/res/res/drawable-mdpi/ic_menu_cut_holo_light.png
+++ b/core/res/res/drawable-mdpi/ic_menu_cut_holo_light.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/list_selector_background_disabled.9.png b/core/res/res/drawable-mdpi/list_selector_background_disabled.9.png
index 43c36cb..dbe3953 100644
--- a/core/res/res/drawable-mdpi/list_selector_background_disabled.9.png
+++ b/core/res/res/drawable-mdpi/list_selector_background_disabled.9.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/list_selector_background_focus.9.png b/core/res/res/drawable-mdpi/list_selector_background_focus.9.png
index 53a7eac..da625af 100644
--- a/core/res/res/drawable-mdpi/list_selector_background_focus.9.png
+++ b/core/res/res/drawable-mdpi/list_selector_background_focus.9.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/list_selector_background_longpress.9.png b/core/res/res/drawable-mdpi/list_selector_background_longpress.9.png
index 0818761..fbf7ef0 100644
--- a/core/res/res/drawable-mdpi/list_selector_background_longpress.9.png
+++ b/core/res/res/drawable-mdpi/list_selector_background_longpress.9.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/list_selector_background_pressed.9.png b/core/res/res/drawable-mdpi/list_selector_background_pressed.9.png
index 8bd86b2..dd2a024 100644
--- a/core/res/res/drawable-mdpi/list_selector_background_pressed.9.png
+++ b/core/res/res/drawable-mdpi/list_selector_background_pressed.9.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/stat_notify_call_mute.png b/core/res/res/drawable-mdpi/stat_notify_call_mute.png
index 8797a09..58e0cbc 100644
--- a/core/res/res/drawable-mdpi/stat_notify_call_mute.png
+++ b/core/res/res/drawable-mdpi/stat_notify_call_mute.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/stat_notify_wifi_in_range.png b/core/res/res/drawable-mdpi/stat_notify_wifi_in_range.png
index 747cb97..b7e2a6a 100644
--- a/core/res/res/drawable-mdpi/stat_notify_wifi_in_range.png
+++ b/core/res/res/drawable-mdpi/stat_notify_wifi_in_range.png
Binary files differ
diff --git a/core/res/res/drawable-mdpi/stat_sys_speakerphone.png b/core/res/res/drawable-mdpi/stat_sys_speakerphone.png
index e8c6374..d82704e 100644
--- a/core/res/res/drawable-mdpi/stat_sys_speakerphone.png
+++ b/core/res/res/drawable-mdpi/stat_sys_speakerphone.png
Binary files differ
diff --git a/core/res/res/drawable-nodpi/platlogo.png b/core/res/res/drawable-nodpi/platlogo.png
index e619ed5..8aa3b9e 100644
--- a/core/res/res/drawable-nodpi/platlogo.png
+++ b/core/res/res/drawable-nodpi/platlogo.png
Binary files differ
diff --git a/core/res/res/drawable-sw600dp-hdpi/stat_notify_call_mute.png b/core/res/res/drawable-sw600dp-hdpi/stat_notify_call_mute.png
new file mode 100644
index 0000000..b753764
--- /dev/null
+++ b/core/res/res/drawable-sw600dp-hdpi/stat_notify_call_mute.png
Binary files differ
diff --git a/core/res/res/drawable-sw600dp-hdpi/stat_sys_speakerphone.png b/core/res/res/drawable-sw600dp-hdpi/stat_sys_speakerphone.png
new file mode 100644
index 0000000..b47a9f6
--- /dev/null
+++ b/core/res/res/drawable-sw600dp-hdpi/stat_sys_speakerphone.png
Binary files differ
diff --git a/core/res/res/drawable-sw600dp-mdpi/stat_notify_call_mute.png b/core/res/res/drawable-sw600dp-mdpi/stat_notify_call_mute.png
new file mode 100644
index 0000000..951197c
--- /dev/null
+++ b/core/res/res/drawable-sw600dp-mdpi/stat_notify_call_mute.png
Binary files differ
diff --git a/core/res/res/drawable-sw600dp-mdpi/stat_sys_speakerphone.png b/core/res/res/drawable-sw600dp-mdpi/stat_sys_speakerphone.png
new file mode 100644
index 0000000..5893db9
--- /dev/null
+++ b/core/res/res/drawable-sw600dp-mdpi/stat_sys_speakerphone.png
Binary files differ
diff --git a/core/res/res/drawable-sw600dp-xhdpi/stat_notify_call_mute.png b/core/res/res/drawable-sw600dp-xhdpi/stat_notify_call_mute.png
new file mode 100644
index 0000000..1d72243
--- /dev/null
+++ b/core/res/res/drawable-sw600dp-xhdpi/stat_notify_call_mute.png
Binary files differ
diff --git a/core/res/res/drawable-sw600dp-xhdpi/stat_sys_speakerphone.png b/core/res/res/drawable-sw600dp-xhdpi/stat_sys_speakerphone.png
new file mode 100644
index 0000000..76dee9e
--- /dev/null
+++ b/core/res/res/drawable-sw600dp-xhdpi/stat_sys_speakerphone.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/ic_media_next.png b/core/res/res/drawable-xhdpi/ic_media_next.png
index 9835c63..726fee7 100644
--- a/core/res/res/drawable-xhdpi/ic_media_next.png
+++ b/core/res/res/drawable-xhdpi/ic_media_next.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/ic_media_previous.png b/core/res/res/drawable-xhdpi/ic_media_previous.png
index 5df5987..59f994d 100644
--- a/core/res/res/drawable-xhdpi/ic_media_previous.png
+++ b/core/res/res/drawable-xhdpi/ic_media_previous.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/ic_menu_cut_holo_dark.png b/core/res/res/drawable-xhdpi/ic_menu_cut_holo_dark.png
index 16632b1..7aa8750 100644
--- a/core/res/res/drawable-xhdpi/ic_menu_cut_holo_dark.png
+++ b/core/res/res/drawable-xhdpi/ic_menu_cut_holo_dark.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/ic_menu_cut_holo_light.png b/core/res/res/drawable-xhdpi/ic_menu_cut_holo_light.png
index 6e007c7..d4e4d81 100644
--- a/core/res/res/drawable-xhdpi/ic_menu_cut_holo_light.png
+++ b/core/res/res/drawable-xhdpi/ic_menu_cut_holo_light.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/list_selector_background_disabled.9.png b/core/res/res/drawable-xhdpi/list_selector_background_disabled.9.png
index d599976..980bbd7 100644
--- a/core/res/res/drawable-xhdpi/list_selector_background_disabled.9.png
+++ b/core/res/res/drawable-xhdpi/list_selector_background_disabled.9.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/list_selector_background_focus.9.png b/core/res/res/drawable-xhdpi/list_selector_background_focus.9.png
index 17987f3..79c4577 100644
--- a/core/res/res/drawable-xhdpi/list_selector_background_focus.9.png
+++ b/core/res/res/drawable-xhdpi/list_selector_background_focus.9.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/list_selector_background_longpress.9.png b/core/res/res/drawable-xhdpi/list_selector_background_longpress.9.png
index 5a64592..73fc783 100644
--- a/core/res/res/drawable-xhdpi/list_selector_background_longpress.9.png
+++ b/core/res/res/drawable-xhdpi/list_selector_background_longpress.9.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/list_selector_background_pressed.9.png b/core/res/res/drawable-xhdpi/list_selector_background_pressed.9.png
index 1593577..5b3ebe1 100644
--- a/core/res/res/drawable-xhdpi/list_selector_background_pressed.9.png
+++ b/core/res/res/drawable-xhdpi/list_selector_background_pressed.9.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/stat_notify_call_mute.png b/core/res/res/drawable-xhdpi/stat_notify_call_mute.png
index 4135fea..adbd7b1 100644
--- a/core/res/res/drawable-xhdpi/stat_notify_call_mute.png
+++ b/core/res/res/drawable-xhdpi/stat_notify_call_mute.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/stat_notify_wifi_in_range.png b/core/res/res/drawable-xhdpi/stat_notify_wifi_in_range.png
index 6bb7512..0dbae57 100644
--- a/core/res/res/drawable-xhdpi/stat_notify_wifi_in_range.png
+++ b/core/res/res/drawable-xhdpi/stat_notify_wifi_in_range.png
Binary files differ
diff --git a/core/res/res/drawable-xhdpi/stat_sys_speakerphone.png b/core/res/res/drawable-xhdpi/stat_sys_speakerphone.png
index 3ac1b88..51e648c 100644
--- a/core/res/res/drawable-xhdpi/stat_sys_speakerphone.png
+++ b/core/res/res/drawable-xhdpi/stat_sys_speakerphone.png
Binary files differ
diff --git a/core/res/res/layout/keyguard_transport_control.xml b/core/res/res/layout/keyguard_transport_control.xml
index 6e24ce2..c951c45 100644
--- a/core/res/res/layout/keyguard_transport_control.xml
+++ b/core/res/res/layout/keyguard_transport_control.xml
@@ -63,7 +63,7 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
- android:src="@drawable/ic_media_rew"
+ android:src="@drawable/ic_media_previous"
android:clickable="true"
android:background="?android:attr/selectableItemBackground"
android:padding="10dip"
@@ -94,7 +94,7 @@
android:layout_height="wrap_content"
android:layout_gravity="center"
android:clickable="true"
- android:src="@drawable/ic_media_ff"
+ android:src="@drawable/ic_media_next"
android:background="?android:attr/selectableItemBackground"
android:padding="10dip"
android:contentDescription="@string/lockscreen_transport_next_description"/>
diff --git a/core/res/res/layout/volume_adjust_item.xml b/core/res/res/layout/volume_adjust_item.xml
index fb900f7..d3fa7e9 100644
--- a/core/res/res/layout/volume_adjust_item.xml
+++ b/core/res/res/layout/volume_adjust_item.xml
@@ -27,7 +27,6 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="16dip"
- android:layout_marginLeft="8dip"
android:background="?attr/selectableItemBackground"
/>
@@ -38,8 +37,6 @@
android:layout_height="wrap_content"
android:layout_weight="1"
android:padding="16dip"
- android:layout_marginRight="8dip" />
+ android:layout_marginRight="16dip" />
</LinearLayout>
-
-
diff --git a/docs/html/guide/appendix/media-formats.jd b/docs/html/guide/appendix/media-formats.jd
index ccc63a2..137f138 100644
--- a/docs/html/guide/appendix/media-formats.jd
+++ b/docs/html/guide/appendix/media-formats.jd
@@ -14,7 +14,7 @@
<h2>See also</h2>
<ol>
-<li><a href="{@docRoot}guide/topics/media/index.html">Audio and Video</a></li>
+<li><a href="{@docRoot}guide/topics/media/index.html">Multimedia and Camera</a></li>
</ol>
<h2>Key classes</h2>
diff --git a/docs/html/guide/developing/devices/emulator.jd b/docs/html/guide/developing/devices/emulator.jd
index fe00531..8211275 100644
--- a/docs/html/guide/developing/devices/emulator.jd
+++ b/docs/html/guide/developing/devices/emulator.jd
@@ -32,6 +32,12 @@
</ol>
</li>
</ol>
+
+ <h2>See also</h2>
+ <ol>
+ <li><a href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a></li>
+ <li><a href="{@docRoot}guide/developing/devices/managing-avds.html">Managing AVDs with AVD Manager</a></li>
+ </ol>
</div>
</div>
@@ -63,8 +69,6 @@
-
-
<h2 id="overview">Overview</h2>
<p>The Android emulator is a QEMU-based application that provides a virtual ARM
@@ -166,7 +170,8 @@
<p>To stop an emulator instance, just close the emulator's window.</p>
-
+<p>For a reference of the emulator's startup commands and keyboard mapping, see
+the <a href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a> document.</p>
diff --git a/docs/html/guide/developing/tools/emulator.jd b/docs/html/guide/developing/tools/emulator.jd
index ff667f2..5151ec1 100644
--- a/docs/html/guide/developing/tools/emulator.jd
+++ b/docs/html/guide/developing/tools/emulator.jd
@@ -3,6 +3,25 @@
parent.link=index.html
@jd:body
+<div id="qv-wrapper">
+<div id="qv">
+
+ <h2>In this document</h2>
+ <ol>
+ <li><a href="#startup-options">Emulator Startup Options</a></li>
+ <li><a href="#KeyMapping">Emulator Keyboard Mapping</a></li>
+ </ol>
+
+ <h2>See also</h2>
+ <ol>
+ <li><a href="{@docRoot}guide/developing/devices/emulator.html">Using the Android Emulator</a></li>
+ <li><a href="{@docRoot}guide/developing/devices/index.html">Managing Virtual Devices</a></li>
+ </ol>
+
+</div>
+</div>
+
+
<p>The Android SDK includes a mobile device emulator — a virtual mobile device
that runs on your computer. The emulator lets you develop and test
Android applications without using a physical device.</p>
@@ -451,7 +470,10 @@
<td>See comments for <code>-skin</code>, above.</td></tr>
</table>
-<h2>Emulator Keyboard Mapping</h2>
+
+
+<h2 id="KeyMapping">Emulator Keyboard Mapping</h2>
+
<p>The table below summarizes the mappings between the emulator keys and and
the keys of your keyboard. </p>
<p class="table-caption"><strong>Table 2.</strong> Emulator keyboard mapping</p>
diff --git a/docs/html/guide/guide_toc.cs b/docs/html/guide/guide_toc.cs
index 18d9a48..f3540e2 100644
--- a/docs/html/guide/guide_toc.cs
+++ b/docs/html/guide/guide_toc.cs
@@ -233,23 +233,32 @@
</ul>
<ul>
- <li class="toggle-list">
+ <li class="toggle-list">
<div><a href="<?cs var:toroot ?>guide/topics/graphics/index.html">
<span class="en">Graphics</span>
- </a></div>
+ </a><span class="new-child">new!</span></div>
<ul>
<li><a href="<?cs var:toroot ?>guide/topics/graphics/2d-graphics.html">
- <span class="en">2D Graphics</span>
- </a></li>
+ <span class="en">Canvas and Drawables</span></a></li>
+ <li><a href="<?cs var:toroot ?>guide/topics/graphics/hardware-accel.html">
+ <span class="en">Hardware Acceleration</span></a>
+ <span class="new">new!</span></li>
<li><a href="<?cs var:toroot ?>guide/topics/graphics/opengl.html">
- <span class="en">3D with OpenGL</span>
- </a></li>
- <li><a href="<?cs var:toroot ?>guide/topics/graphics/animation.html">
- <span class="en">Property Animation</span>
- </a></li>
+ <span class="en">OpenGL</span>
+ </a><span class="new">updated</span></li>
+ </ul>
+ </li>
+ <li class="toggle-list">
+ <div><a href="<?cs var:toroot ?>guide/topics/graphics/animation.html">
+ <span class="en">Animation</span>
+ </a></div>
+ <ul>
+ <li><a href="<?cs var:toroot ?>guide/topics/graphics/prop-animation.html">
+ <span class="en">Property Animation</span></a></li>
<li><a href="<?cs var:toroot ?>guide/topics/graphics/view-animation.html">
- <span class="en">View Animation</span>
- </a></li>
+ <span class="en">View Animation</span></a></li>
+ <li><a href="<?cs var:toroot ?>guide/topics/graphics/drawable-animation.html">
+ <span class="en">Drawable Animation</span></a></li>
</ul>
</li>
<li class="toggle-list">
@@ -258,7 +267,7 @@
</a></div>
<ul>
<li><a href="<?cs var:toroot ?>guide/topics/renderscript/graphics.html">
- <span class="en">3D Graphics</span>
+ <span class="en">Graphics</span>
</a>
</li>
<li><a href="<?cs var:toroot ?>guide/topics/renderscript/compute.html">
@@ -268,9 +277,26 @@
</ul>
</li>
- <li><a href="<?cs var:toroot ?>guide/topics/media/index.html">
- <span class="en">Media</span>
- </a></li>
+ <li class="toggle-list">
+ <div><a href="<?cs var:toroot ?>guide/topics/media/index.html">
+ <span class="en">Multimedia and Camera</span>
+ </a><span class="new">updated</span></div>
+ <ul>
+ <li><a href="<?cs var:toroot ?>guide/topics/media/mediaplayer.html">
+ <span class="en">Media Playback</span></a>
+ </li>
+ <li><a href="<?cs var:toroot ?>guide/topics/media/jetplayer.html">
+ <span class="en">JetPlayer</span></a>
+ </li>
+ <li><a href="<?cs var:toroot ?>guide/topics/media/camera.html">
+ <span class="en">Camera</span></a>
+ <span class="new">new!</span>
+ </li>
+ <li><a href="<?cs var:toroot ?>guide/topics/media/audio-capture.html">
+ <span class="en">Audio Capture</span></a>
+ </li>
+ </ul>
+ </li>
<li>
<a href="<?cs var:toroot ?>guide/topics/clipboard/copy-paste.html">
<span class="en">Copy and Paste</span>
diff --git a/docs/html/guide/practices/screen-compat-mode.jd b/docs/html/guide/practices/screen-compat-mode.jd
index a792386..6a77d60 100644
--- a/docs/html/guide/practices/screen-compat-mode.jd
+++ b/docs/html/guide/practices/screen-compat-mode.jd
@@ -48,7 +48,7 @@
to resize for larger screens such as tablets. Since Android 1.6, Android has supported a
variety of screen sizes and does most of the work to resize application layouts so that they
properly fit each screen. However, if your application does not successfully follow the guide to
-<a href="{@docRoot}guide/topics/practices/screens_support.html">Supporting Multiple Screens</a>,
+<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>,
then it might encounter some rendering issues on larger screens. For applications with this
problem, screen compatibility mode can make the application a little more usable on larger
screens.</p>
@@ -83,7 +83,7 @@
<p>This was introduced with Android 3.2 to further
assist applications on the latest tablet devices when the applications have not yet
implemented techniques for <a
-href="{@docRoot}guide/topics/practices/screens_support.html">Supporting Multiple
+href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
Screens</a>.</p>
<p>In general, large screen devices running Android 3.2 or higher allow users to enable
screen compatibility mode when the application does not <strong>explicitly declare that it supports
@@ -211,7 +211,7 @@
which you should want your application to run—it causes pixelation and blurring in your UI,
due to zooming. The proper way to make your application work well on large screens is to follow the
guide to <a
-href="{@docRoot}guide/topics/practices/screens_support.html">Supporting Multiple Screens</a> and
+href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a> and
provide alternative layouts for different screen sizes.</p>
<p>By default, when you've set either <a
diff --git a/docs/html/guide/topics/graphics/2d-graphics.jd b/docs/html/guide/topics/graphics/2d-graphics.jd
index 618cdf8..ac2b47c 100644
--- a/docs/html/guide/topics/graphics/2d-graphics.jd
+++ b/docs/html/guide/topics/graphics/2d-graphics.jd
@@ -1,296 +1,484 @@
-page.title=2D Graphics
+page.title=Canvas and Drawables
parent.title=Graphics
parent.link=index.html
@jd:body
-
<div id="qv-wrapper">
<div id="qv">
- <h2>In this document</h2>
+ <h2>In this document</h2>
+ <ol>
+ <li><a href="#draw-with-canvas">Draw with a Canvas</a>
<ol>
- <li><a href="#drawables">Drawables</a>
+ <li><a href="#on-view">On a View</a></li>
+ <li><a href="#on-surfaceview">On a SurfaceView</a></li>
+ </ol>
+ </li>
+ <li><a href="#drawables">Drawables</a>
<ol>
<li><a href="#drawables-from-images">Creating from resource images</a></li>
<li><a href="#drawables-from-xml">Creating from resource XML</a></li>
</ol>
- </li>
- <li><a href="#shape-drawable">Shape Drawable</a></li>
- <!-- <li><a href="#state-list">StateListDrawable</a></li> -->
- <li><a href="#nine-patch">Nine-patch</a></li>
- </ol>
+ </li>
+ <li><a href="#shape-drawable">Shape Drawable</a></li>
+ <li><a href="#nine-patch">Nine-patch</a></li>
+ </ol>
+
+ <h2>See also</h2>
+ <ol>
+ <li><a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL with the Framework
+APIs</a></li>
+ <li><a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a></li>
+ </ol>
</div>
</div>
-<p>Android offers a custom 2D graphics library for drawing and animating shapes and images.
-The {@link android.graphics.drawable} and {@link android.view.animation}
-packages are where you'll find the common classes used for drawing and animating in two-dimensions.
+<p>The Android framework APIs provides a set 2D drawing APIs that allow you to render your own
+custom graphics onto a canvas or to modify existing Views to customize their look and feel.
+When drawing 2D graphics, you'll typically do so in one of two ways:</p>
+
+<ol type="a">
+ <li>Draw your graphics or animations into a View object from your layout. In this manner,
+ the drawing of your graphics is handled by the system's
+ normal View hierarchy drawing process — you simply define the graphics to go inside the View.</li>
+ <li>Draw your graphics directly to a Canvas. This way, you personally call the appropriate class's
+ {@link android.view.View#onDraw onDraw()} method (passing it your Canvas), or one of the Canvas
+<code>draw...()</code> methods (like
+ <code>{@link android.graphics.Canvas#drawPicture(Picture,Rect) drawPicture()}</code>). In doing so, you are also in
+ control of any animation.</li>
+</ol>
+
+<p>Option "a," drawing to a View, is your best choice when you want to draw simple graphics that do not
+need to change dynamically and are not part of a performance-intensive game. For example, you should
+draw your graphics into a View when you want to display a static graphic or predefined animation, within
+an otherwise static application. Read <a href="#drawables">Drawables</a> for more information.</li>
</p>
-<p>This document offers an introduction to drawing graphics in your Android application.
-We'll discuss the basics of using Drawable objects to draw
-graphics, how to use a couple subclasses of the Drawable class, and how to
-create animations that either tween (move, stretch, rotate) a single graphic
-or animate a series of graphics (like a roll of film).</p>
+<p>Option "b," drawing to a Canvas, is better when your application needs to regularly re-draw itself.
+Applications such as video games should be drawing to the Canvas on its own. However, there's more than
+one way to do this:</p>
+<ul>
+ <li>In the same thread as your UI Activity, wherein you create a custom View component in
+ your layout, call <code>{@link android.view.View#invalidate()}</code> and then handle the
+ <code>{@link android.view.View#onDraw(Canvas) onDraw()}</code> callback.</li>
+ <li>Or, in a separate thread, wherein you manage a {@link android.view.SurfaceView} and
+ perform draws to the Canvas as fast as your thread is capable
+ (you do not need to request <code>invalidate()</code>).</li>
+</ul>
+
+<h2 id="draw-with-canvas">Draw with a Canvas</h2>
+
+<p>When you're writing an application in which you would like to perform specialized drawing
+and/or control the animation of graphics,
+you should do so by drawing through a {@link android.graphics.Canvas}. A Canvas works for you as
+a pretense, or interface, to the actual surface upon which your graphics will be drawn — it
+holds all of your "draw" calls. Via the Canvas, your drawing is actually performed upon an
+underlying {@link android.graphics.Bitmap}, which is placed into the window.</p>
+
+<p>In the event that you're drawing within the <code>{@link android.view.View#onDraw(Canvas) onDraw()}</code>
+callback method, the Canvas is provided for you and you need only place your drawing calls upon it.
+You can also acquire a Canvas from <code>{@link android.view.SurfaceHolder#lockCanvas() SurfaceHolder.lockCanvas()}</code>,
+when dealing with a SurfaceView object. (Both of these scenarios are discussed in the following sections.)
+However, if you need to create a new Canvas, then you must define the {@link android.graphics.Bitmap}
+upon which drawing will actually be performed. The Bitmap is always required for a Canvas. You can set up
+a new Canvas like this:</p>
+<pre>
+Bitmap b = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);
+Canvas c = new Canvas(b);
+</pre>
+
+<p>Now your Canvas will draw onto the defined Bitmap. After drawing upon it with the Canvas, you can then carry your
+Bitmap to another Canvas with one of the <code>{@link android.graphics.Canvas#drawBitmap(Bitmap,Matrix,Paint)
+Canvas.drawBitmap(Bitmap,...)}</code> methods. It's recommended that you ultimately draw your final
+graphics through a Canvas offered to you
+by <code>{@link android.view.View#onDraw(Canvas) View.onDraw()}</code> or
+<code>{@link android.view.SurfaceHolder#lockCanvas() SurfaceHolder.lockCanvas()}</code> (see the following sections).</p>
+
+<p>The {@link android.graphics.Canvas} class has its own set of drawing methods that you can use,
+like <code>drawBitmap(...)</code>, <code>drawRect(...)</code>, <code>drawText(...)</code>, and many more.
+Other classes that you might use also have <code>draw()</code> methods. For example, you'll probably
+have some {@link android.graphics.drawable.Drawable} objects that you want to put on the Canvas. Drawable
+has its own <code>{@link android.graphics.drawable.Drawable#draw(Canvas) draw()}</code> method
+that takes your Canvas as an argument.</p>
+
+
+<h3 id="on-view">On a View</h3>
+
+<p>If your application does not require a significant amount of processing or
+frame-rate speed (perhaps for a chess game, a snake game,
+or another slowly-animated application), then you should consider creating a custom View component
+and drawing with a Canvas in <code>{@link android.view.View#onDraw(Canvas) View.onDraw()}</code>.
+The most convenient aspect of doing so is that the Android framework will
+provide you with a pre-defined Canvas to which you will place your drawing calls.</p>
+
+<p>To start, extend the {@link android.view.View} class (or descendant thereof) and define
+the <code>{@link android.view.View#onDraw(Canvas) onDraw()}</code> callback method. This method will be called by the Android
+framework to request that your View draw itself. This is where you will perform all your calls
+to draw through the {@link android.graphics.Canvas}, which is passed to you through the <code>onDraw()</code> callback.</p>
+
+<p>The Android framework will only call <code>onDraw()</code> as necessary. Each time that
+your application is prepared to be drawn, you must request your View be invalidated by calling
+<code>{@link android.view.View#invalidate()}</code>. This indicates that you'd like your View to be drawn and
+Android will then call your <code>onDraw()</code> method (though is not guaranteed that the callback will
+be instantaneous). </p>
+
+<p>Inside your View component's <code>onDraw()</code>, use the Canvas given to you for all your drawing,
+using various <code>Canvas.draw...()</code> methods, or other class <code>draw()</code> methods that
+take your Canvas as an argument. Once your <code>onDraw()</code> is complete, the Android framework will
+use your Canvas to draw a Bitmap handled by the system.</p>
+
+<p class="note"><strong>Note: </strong> In order to request an invalidate from a thread other than your main
+Activity's thread, you must call <code>{@link android.view.View#postInvalidate()}</code>.</p>
+
+<p>Also read <a href="{@docRoot}guide/topics/ui/custom-components.html">Building Custom Components</a>
+for a guide to extending a View class, and <a href="2d-graphics.html">2D Graphics: Drawables</a> for
+information on using Drawable objects like images from your resources and other primitive shapes.</p>
+
+<p>For a sample application, see the Snake game, in the SDK samples folder:
+<code><your-sdk-directory>/samples/Snake/</code>.</p>
+
+<h3 id="on-surfaceview">On a SurfaceView</h3>
+
+<p>The {@link android.view.SurfaceView} is a special subclass of View that offers a dedicated
+drawing surface within the View hierarchy. The aim is to offer this drawing surface to
+an application's secondary thread, so that the application isn't required
+to wait until the system's View hierarchy is ready to draw. Instead, a secondary thread
+that has reference to a SurfaceView can draw to its own Canvas at its own pace.</p>
+
+<p>To begin, you need to create a new class that extends {@link android.view.SurfaceView}. The class should also
+implement {@link android.view.SurfaceHolder.Callback}. This subclass is an interface that will notify you
+with information about the underlying {@link android.view.Surface}, such as when it is created, changed, or destroyed.
+These events are important so that you know when you can start drawing, whether you need
+to make adjustments based on new surface properties, and when to stop drawing and potentially
+kill some tasks. Inside your SurfaceView class is also a good place to define your secondary Thread class, which will
+perform all the drawing procedures to your Canvas.</p>
+
+<p>Instead of handling the Surface object directly, you should handle it via
+a {@link android.view.SurfaceHolder}. So, when your SurfaceView is initialized, get the SurfaceHolder by calling
+<code>{@link android.view.SurfaceView#getHolder()}</code>. You should then notify the SurfaceHolder that you'd
+like to receive SurfaceHolder callbacks (from {@link android.view.SurfaceHolder.Callback}) by calling
+{@link android.view.SurfaceHolder#addCallback(SurfaceHolder.Callback) addCallback()}
+(pass it <var>this</var>). Then override each of the
+{@link android.view.SurfaceHolder.Callback} methods inside your SurfaceView class.</p>
+
+<p>In order to draw to the Surface Canvas from within your second thread, you must pass the thread your SurfaceHandler
+and retrieve the Canvas with <code>{@link android.view.SurfaceHolder#lockCanvas() lockCanvas()}</code>.
+You can now take the Canvas given to you by the SurfaceHolder and do your necessary drawing upon it.
+Once you're done drawing with the Canvas, call
+<code>{@link android.view.SurfaceHolder#unlockCanvasAndPost(Canvas) unlockCanvasAndPost()}</code>, passing it
+your Canvas object. The Surface will now draw the Canvas as you left it. Perform this sequence of locking and
+unlocking the canvas each time you want to redraw.</p>
+
+<p class="note"><strong>Note:</strong> On each pass you retrieve the Canvas from the SurfaceHolder,
+the previous state of the Canvas will be retained. In order to properly animate your graphics, you must re-paint the
+entire surface. For example, you can clear the previous state of the Canvas by filling in a color
+with <code>{@link android.graphics.Canvas#drawColor(int) drawColor()}</code> or setting a background image
+with <code>{@link android.graphics.Canvas#drawBitmap(Bitmap,Rect,RectF,Paint) drawBitmap()}</code>. Otherwise,
+you will see traces of the drawings you previously performed.</p>
+
+
+<p>For a sample application, see the Lunar Lander game, in the SDK samples folder:
+<code><your-sdk-directory>/samples/LunarLander/</code>. Or,
+browse the source in the <a href="{@docRoot}guide/samples/index.html">Sample Code</a> section.</p>
<h2 id="drawables">Drawables</h2>
+<p>Android offers a custom 2D graphics library for drawing shapes and images.
+ The {@link android.graphics.drawable} package is where you'll find the common classes used for
+ drawing in two-dimensions.</p>
-<p>A {@link android.graphics.drawable.Drawable} is a general abstraction for "something that can be drawn."
-You'll discover that the Drawable class extends to define a variety of specific kinds of drawable graphics,
-including {@link android.graphics.drawable.BitmapDrawable}, {@link android.graphics.drawable.ShapeDrawable},
-{@link android.graphics.drawable.PictureDrawable}, {@link android.graphics.drawable.LayerDrawable}, and several more.
-Of course, you can also extend these to define your own custom Drawable objects that behave in unique ways.</p>
+<p>This document discusses the basics of using Drawable objects to draw graphics and how to use a
+couple subclasses of the Drawable class. For information on using Drawables to do frame-by-frame
+animation, see <a href="{@docRoot}guide/topics/animation/frame-animation.html">Frame-by-Frame
+Animation</a>.</p>
-<p>There are three ways to define and instantiate a Drawable: using an image saved in your project resources;
-using an XML file that defines the Drawable properties; or using the normal class constructors. Below, we'll discuss
-each the first two techniques (using constructors is nothing new for an experienced developer).</p>
+<p>A {@link android.graphics.drawable.Drawable} is a general abstraction for "something that can be
+ drawn." You'll discover that the Drawable class extends to define a variety of specific kinds of
+drawable graphics, including {@link android.graphics.drawable.BitmapDrawable}, {@link
+ android.graphics.drawable.ShapeDrawable}, {@link android.graphics.drawable.PictureDrawable},
+{@link android.graphics.drawable.LayerDrawable}, and several more. Of course, you can also extend
+these to define your own custom Drawable objects that behave in unique ways.</p>
+
+<p>There are three ways to define and instantiate a Drawable: using an image saved in your project
+ resources; using an XML file that defines the Drawable properties; or using the normal class
+constructors. Below, we'll discuss each the first two techniques (using constructors is nothing new
+for an experienced developer).</p>
<h3 id="drawables-from-images">Creating from resource images</h3>
-<p>A simple way to add graphics to your application is by referencing an image file from your project resources.
-Supported file types are PNG (preferred), JPG (acceptable) and GIF (discouraged). This technique would
-obviously be preferred for application icons, logos, or other graphics such as those used in a game.</p>
+<p>A simple way to add graphics to your application is by referencing an image file from your
+ project resources. Supported file types are PNG (preferred), JPG (acceptable) and GIF
+(discouraged). This technique would obviously be preferred for application icons, logos, or other
+graphics such as those used in a game.</p>
-<p>To use an image resource, just add your file to the <code>res/drawable/</code> directory of your project.
-From there, you can reference it from your code or your XML layout.
-Either way, it is referred using a resource ID, which is the file name without the file type
-extension (E.g., <code>my_image.png</code> is referenced as <var>my_image</var>).</p>
+<p>To use an image resource, just add your file to the <code>res/drawable/</code> directory of your
+ project. From there, you can reference it from your code or your XML layout.
+ Either way, it is referred using a resource ID, which is the file name without the file type
+ extension (E.g., <code>my_image.png</code> is referenced as <var>my_image</var>).</p>
-<p class="note"><strong>Note:</strong> Image resources placed in <code>res/drawable/</code> may be
-automatically optimized with lossless image compression by the
-<code>aapt</code> tool during the build process. For example, a true-color PNG that does
-not require more than 256 colors may be converted to an 8-bit PNG with a color palette. This
-will result in an image of equal quality but which requires less memory. So be aware that the
-image binaries placed in this directory can change during the build. If you plan on reading
-an image as a bit stream in order to convert it to a bitmap, put your images in the <code>res/raw/</code>
-folder instead, where they will not be optimized.</p>
+<p class="note"><strong>Note:</strong> Image resources placed in <code>res/drawable/</code> may be
+ automatically optimized with lossless image compression by the
+ <code>aapt</code> tool during the build process. For example, a true-color PNG that does
+ not require more than 256 colors may be converted to an 8-bit PNG with a color palette. This
+ will result in an image of equal quality but which requires less memory. So be aware that the
+ image binaries placed in this directory can change during the build. If you plan on reading
+ an image as a bit stream in order to convert it to a bitmap, put your images in the
+ <code>res/raw/</code> folder instead, where they will not be optimized.</p>
<h4>Example code</h4>
-<p>The following code snippet demonstrates how to build an {@link android.widget.ImageView} that uses an image
-from drawable resources and add it to the layout.</p>
+<p>The following code snippet demonstrates how to build an {@link android.widget.ImageView} that
+ uses an image from drawable resources and add it to the layout.</p>
<pre>
-LinearLayout mLinearLayout;
+ LinearLayout mLinearLayout;
-protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
- // Create a LinearLayout in which to add the ImageView
- mLinearLayout = new LinearLayout(this);
+ // Create a LinearLayout in which to add the ImageView
+ mLinearLayout = new LinearLayout(this);
- // Instantiate an ImageView and define its properties
- ImageView i = new ImageView(this);
- i.setImageResource(R.drawable.my_image);
- i.setAdjustViewBounds(true); // set the ImageView bounds to match the Drawable's dimensions
- i.setLayoutParams(new Gallery.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
+ // Instantiate an ImageView and define its properties
+ ImageView i = new ImageView(this);
+ i.setImageResource(R.drawable.my_image);
+ i.setAdjustViewBounds(true); // set the ImageView bounds to match the Drawable's dimensions
+ i.setLayoutParams(new Gallery.LayoutParams(LayoutParams.WRAP_CONTENT,
+ LayoutParams.WRAP_CONTENT));
- // Add the ImageView to the layout and set the layout as the content view
- mLinearLayout.addView(i);
- setContentView(mLinearLayout);
-}
+ // Add the ImageView to the layout and set the layout as the content view
+ mLinearLayout.addView(i);
+ setContentView(mLinearLayout);
+ }
</pre>
-<p>In other cases, you may want to handle your image resource as a
-{@link android.graphics.drawable.Drawable} object.
-To do so, create a Drawable from the resource like so:
-<pre>
-Resources res = mContext.getResources();
-Drawable myImage = res.getDrawable(R.drawable.my_image);
-</pre>
+<p>In other cases, you may want to handle your image resource as a
+ {@link android.graphics.drawable.Drawable} object.
+ To do so, create a Drawable from the resource like so:
+ <pre>
+ Resources res = mContext.getResources();
+ Drawable myImage = res.getDrawable(R.drawable.my_image);
+ </pre>
-<p class="warning"><strong>Note:</strong> Each unique resource in your project can maintain only one
-state, no matter how many different objects you may instantiate for it. For example, if you instantiate two
-Drawable objects from the same image resource, then change a property (such as the alpha) for one of the
-Drawables, then it will also affect the other. So when dealing with multiple instances of an image resource,
-instead of directly transforming the Drawable, you should perform a <a href="#tween-animation">tween animation</a>.</p>
+ <p class="warning"><strong>Note:</strong> Each unique resource in your project can maintain only
+one state, no matter how many different objects you may instantiate for it. For example, if you
+ instantiate two Drawable objects from the same image resource, then change a property (such
+as the alpha) for one of the Drawables, then it will also affect the other. So when dealing with
+multiple instances of an image resource, instead of directly transforming the Drawable, you
+should perform a <a href="{@docRoot}guide/topics/graphics/view-animation.html#tween-animation">tween
+animation</a>.</p>
-<h4>Example XML</h4>
-<p>The XML snippet below shows how to add a resource Drawable to an
-{@link android.widget.ImageView} in the XML layout (with some red tint just for fun).
-<pre>
-<ImageView
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:tint="#55ff0000"
- android:src="@drawable/my_image"/>
-</pre>
-<p>For more information on using project resources, read about
- <a href="{@docRoot}guide/topics/resources/index.html">Resources and Assets</a>.</p>
+ <h4>Example XML</h4>
+ <p>The XML snippet below shows how to add a resource Drawable to an
+ {@link android.widget.ImageView} in the XML layout (with some red tint just for fun).
+ <pre>
+ <ImageView
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:tint="#55ff0000"
+ android:src="@drawable/my_image"/>
+ </pre>
+ <p>For more information on using project resources, read about
+ <a href="{@docRoot}guide/topics/resources/index.html">Resources and Assets</a>.</p>
-<h3 id="drawables-from-xml">Creating from resource XML</h3>
+ <h3 id="drawables-from-xml">Creating from resource XML</h3>
-<p>By now, you should be familiar with Android's principles of developing a
-<a href="{@docRoot}guide/topics/ui/index.html">User Interface</a>. Hence, you understand the power
-and flexibility inherent in defining objects in XML. This philosophy caries over from Views to Drawables.
-If there is a Drawable object that you'd like to create, which is not initially dependent on variables defined by
-your application code or user interaction, then defining the Drawable in XML is a good option.
-Even if you expect your Drawable to change its properties during the user's experience with your application,
-you should consider defining the object in XML, as you can always modify properties once it is instantiated.</p>
+ <p>By now, you should be familiar with Android's principles of developing a
+ <a href="{@docRoot}guide/topics/ui/index.html">User Interface</a>. Hence, you understand the
+power and flexibility inherent in defining objects in XML. This philosophy caries over from Views
+to Drawables. If there is a Drawable object that you'd like to create, which is not initially
+dependent on variables defined by your application code or user interaction, then defining the
+Drawable in XML is a good option. Even if you expect your Drawable to change its properties
+during the user's experience with your application, you should consider defining the object in
+XML, as you can always modify properties once it is instantiated.</p>
-<p>Once you've defined your Drawable in XML, save the file in the <code>res/drawable/</code> directory of
-your project. Then, retrieve and instantiate the object by calling
-{@link android.content.res.Resources#getDrawable(int) Resources.getDrawable()}, passing it the resource ID
-of your XML file. (See the <a href="#drawable-xml-example">example below</a>.)</p>
+ <p>Once you've defined your Drawable in XML, save the file in the <code>res/drawable/</code>
+ directory of your project. Then, retrieve and instantiate the object by calling
+ {@link android.content.res.Resources#getDrawable(int) Resources.getDrawable()}, passing it the
+ resource ID of your XML file. (See the <a href="#drawable-xml-example">example
+below</a>.)</p>
-<p>Any Drawable subclass that supports the <code>inflate()</code> method can be defined in
-XML and instantiated by your application.
-Each Drawable that supports XML inflation utilizes specific XML attributes that help define the object
-properties (see the class reference to see what these are). See the class documentation for each
-Drawable subclass for information on how to define it in XML.
+ <p>Any Drawable subclass that supports the <code>inflate()</code> method can be defined in
+ XML and instantiated by your application. Each Drawable that supports XML inflation utilizes
+specific XML attributes that help define the object
+ properties (see the class reference to see what these are). See the class documentation for each
+ Drawable subclass for information on how to define it in XML.
-<h4 id="drawable-xml-example">Example</h4>
-<p>Here's some XML that defines a TransitionDrawable:</p>
-<pre>
-<transition xmlns:android="http://schemas.android.com/apk/res/android">
- <item android:drawable="@drawable/image_expand">
- <item android:drawable="@drawable/image_collapse">
-</transition>
-</pre>
+ <h4 id="drawable-xml-example">Example</h4>
+ <p>Here's some XML that defines a TransitionDrawable:</p>
+ <pre>
+ <transition xmlns:android="http://schemas.android.com/apk/res/android">
+ <item android:drawable="@drawable/image_expand">
+ <item android:drawable="@drawable/image_collapse">
+ </transition>
+ </pre>
-<p>With this XML saved in the file <code>res/drawable/expand_collapse.xml</code>,
-the following code will instantiate the TransitionDrawable and set it as the content of an ImageView:</p>
-<pre>
-Resources res = mContext.getResources();
-TransitionDrawable transition = (TransitionDrawable) res.getDrawable(R.drawable.expand_collapse);
-ImageView image = (ImageView) findViewById(R.id.toggle_image);
-image.setImageDrawable(transition);
-</pre>
-<p>Then this transition can be run forward (for 1 second) with:</p>
-<pre>transition.startTransition(1000);</pre>
+ <p>With this XML saved in the file <code>res/drawable/expand_collapse.xml</code>,
+ the following code will instantiate the TransitionDrawable and set it as the content of an
+ ImageView:</p>
+ <pre>
+ Resources res = mContext.getResources();
+ TransitionDrawable transition = (TransitionDrawable)
+res.getDrawable(R.drawable.expand_collapse);
+ ImageView image = (ImageView) findViewById(R.id.toggle_image);
+ image.setImageDrawable(transition);
+ </pre>
+ <p>Then this transition can be run forward (for 1 second) with:</p>
+ <pre>transition.startTransition(1000);</pre>
-<p>Refer to the Drawable classes listed above for more information on the XML attributes supported by each.</p>
+ <p>Refer to the Drawable classes listed above for more information on the XML attributes
+supported by each.</p>
-<h2 id="shape-drawable">Shape Drawable</h2>
+ <h2 id="shape-drawable">Shape Drawable</h2>
-<p>When you want to dynamically draw some two-dimensional graphics, a {@link android.graphics.drawable.ShapeDrawable}
-object will probably suit your needs. With a ShapeDrawable, you can programmatically draw
-primitive shapes and style them in any way imaginable.</p>
+ <p>When you want to dynamically draw some two-dimensional graphics, a {@link
+ android.graphics.drawable.ShapeDrawable}
+ object will probably suit your needs. With a ShapeDrawable, you can programmatically draw
+ primitive shapes and style them in any way imaginable.</p>
-<p>A ShapeDrawable is an extension of {@link android.graphics.drawable.Drawable}, so you can use one where ever
-a Drawable is expected — perhaps for the background of a View, set with
-{@link android.view.View#setBackgroundDrawable(android.graphics.drawable.Drawable) setBackgroundDrawable()}.
-Of course, you can also draw your shape as its own custom {@link android.view.View},
-to be added to your layout however you please.
-Because the ShapeDrawable has its own <code>draw()</code> method, you can create a subclass of View that
-draws the ShapeDrawable during the <code>View.onDraw()</code> method.
-Here's a basic extension of the View class that does just this, to draw a ShapeDrawable as a View:</p>
-<pre>
-public class CustomDrawableView extends View {
- private ShapeDrawable mDrawable;
+ <p>A ShapeDrawable is an extension of {@link android.graphics.drawable.Drawable}, so you can use
+one where ever
+ a Drawable is expected — perhaps for the background of a View, set with
+ {@link android.view.View#setBackgroundDrawable(android.graphics.drawable.Drawable)
+ setBackgroundDrawable()}.
+ Of course, you can also draw your shape as its own custom {@link android.view.View},
+ to be added to your layout however you please.
+ Because the ShapeDrawable has its own <code>draw()</code> method, you can create a subclass of
+View that
+ draws the ShapeDrawable during the <code>View.onDraw()</code> method.
+ Here's a basic extension of the View class that does just this, to draw a ShapeDrawable as a
+ View:</p>
+ <pre>
+ public class CustomDrawableView extends View {
+ private ShapeDrawable mDrawable;
- public CustomDrawableView(Context context) {
- super(context);
+ public CustomDrawableView(Context context) {
+ super(context);
- int x = 10;
- int y = 10;
- int width = 300;
- int height = 50;
+ int x = 10;
+ int y = 10;
+ int width = 300;
+ int height = 50;
- mDrawable = new ShapeDrawable(new OvalShape());
- mDrawable.getPaint().setColor(0xff74AC23);
- mDrawable.setBounds(x, y, x + width, y + height);
- }
+ mDrawable = new ShapeDrawable(new OvalShape());
+ mDrawable.getPaint().setColor(0xff74AC23);
+ mDrawable.setBounds(x, y, x + width, y + height);
+ }
- protected void onDraw(Canvas canvas) {
- mDrawable.draw(canvas);
- }
-}
-</pre>
+ protected void onDraw(Canvas canvas) {
+ mDrawable.draw(canvas);
+ }
+ }
+ </pre>
-<p>In the constructor, a ShapeDrawable is defines as an {@link android.graphics.drawable.shapes.OvalShape}.
-It's then given a color and the bounds of the shape are set. If you do not set the bounds, then the
-shape will not be drawn, whereas if you don't set the color, it will default to black.</p>
-<p>With the custom View defined, it can be drawn any way you like. With the sample above, we can
-draw the shape programmatically in an Activity:</p>
-<pre>
-CustomDrawableView mCustomDrawableView;
+ <p>In the constructor, a ShapeDrawable is defines as an {@link
+ android.graphics.drawable.shapes.OvalShape}.
+ It's then given a color and the bounds of the shape are set. If you do not set the bounds,
+then the
+ shape will not be drawn, whereas if you don't set the color, it will default to black.</p>
+ <p>With the custom View defined, it can be drawn any way you like. With the sample above, we can
+ draw the shape programmatically in an Activity:</p>
+ <pre>
+ CustomDrawableView mCustomDrawableView;
-protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- mCustomDrawableView = new CustomDrawableView(this);
-
- setContentView(mCustomDrawableView);
-}
-</pre>
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ mCustomDrawableView = new CustomDrawableView(this);
-<p>If you'd like to draw this custom drawable from the XML layout instead of from the Activity,
-then the CustomDrawable class must override the {@link android.view.View#View(android.content.Context, android.util.AttributeSet) View(Context, AttributeSet)} constructor, which is called when
-instantiating a View via inflation from XML. Then add a CustomDrawable element to the XML,
-like so:</p>
-<pre>
-<com.example.shapedrawable.CustomDrawableView
- android:layout_width="fill_parent"
- android:layout_height="wrap_content"
- />
-</pre>
+ setContentView(mCustomDrawableView);
+ }
+ </pre>
-<p>The ShapeDrawable class (like many other Drawable types in the {@link android.graphics.drawable} package)
-allows you to define various properties of the drawable with public methods.
-Some properties you might want to adjust include
-alpha transparency, color filter, dither, opacity and color.</p>
+ <p>If you'd like to draw this custom drawable from the XML layout instead of from the Activity,
+ then the CustomDrawable class must override the {@link
+ android.view.View#View(android.content.Context, android.util.AttributeSet) View(Context,
+ AttributeSet)} constructor, which is called when
+ instantiating a View via inflation from XML. Then add a CustomDrawable element to the XML,
+ like so:</p>
+ <pre>
+ <com.example.shapedrawable.CustomDrawableView
+ android:layout_width="fill_parent"
+ android:layout_height="wrap_content"
+ />
+ </pre>
-<p>You can also define primitive drawable shapes using XML. For more information, see the
-section about Shape Drawables in the <a
+ <p>The ShapeDrawable class (like many other Drawable types in the {@link
+android.graphics.drawable} package)
+ allows you to define various properties of the drawable with public methods.
+ Some properties you might want to adjust include
+ alpha transparency, color filter, dither, opacity and color.</p>
+
+ <p>You can also define primitive drawable shapes using XML. For more information, see the
+ section about Shape Drawables in the <a
+
href="{@docRoot}guide/topics/resources/drawable-resource.html#Shape">Drawable Resources</a>
-document.</p>
+ document.</p>
-<!-- TODO
-<h2 id="state-list">StateListDrawable</h2>
+ <!-- TODO
+ <h2 id="state-list">StateListDrawable</h2>
-<p>A StateListDrawable is an extension of the DrawableContainer class, making it little different.
-The primary distinction is that the
-StateListDrawable manages a collection of images for the Drawable, instead of just one.
-This means that it can switch the image when you want, without switching objects. However, the
-intention of the StateListDrawable is to automatically change the image used based on the state
-of the object it's attached to.
--->
+ <p>A StateListDrawable is an extension of the DrawableContainer class, making it little
+different.
+ The primary distinction is that the
+ StateListDrawable manages a collection of images for the Drawable, instead of just one.
+ This means that it can switch the image when you want, without switching objects. However,
+the
+ intention of the StateListDrawable is to automatically change the image used based on the
+state
+ of the object it's attached to.
+ -->
-<h2 id="nine-patch">Nine-patch</h2>
+ <h2 id="nine-patch">Nine-patch</h2>
-<p>A {@link android.graphics.drawable.NinePatchDrawable} graphic is a stretchable bitmap image, which Android
-will automatically resize to accommodate the contents of the View in which you have placed it as the background.
-An example use of a NinePatch is the backgrounds used by standard Android buttons —
-buttons must stretch to accommodate strings of various lengths. A NinePatch drawable is a standard PNG
-image that includes an extra 1-pixel-wide border. It must be saved with the extension <code>.9.png</code>,
-and saved into the <code>res/drawable/</code> directory of your project.
-</p>
-<p>
- The border is used to define the stretchable and static areas of
- the image. You indicate a stretchable section by drawing one (or more) 1-pixel-wide
- black line(s) in the left and top part of the border (the other border pixels should
- be fully transparent or white). You can have as many stretchable sections as you want:
- their relative size stays the same, so the largest sections always remain the largest.
-</p>
-<p>
- You can also define an optional drawable section of the image (effectively,
- the padding lines) by drawing a line on the right and bottom lines.
- If a View object sets the NinePatch as its background and then specifies the
- View's text, it will stretch itself so that all the text fits inside only
- the area designated by the right and bottom lines (if included). If the
- padding lines are not included, Android uses the left and top lines to
- define this drawable area.
-</p>
-<p>To clarify the difference between the different lines, the left and top lines define
-which pixels of the image are allowed to be replicated in order to stretch the image.
-The bottom and right lines define the relative area within the image that the contents
-of the View are allowed to lie within.</p>
-<p>
- Here is a sample NinePatch file used to define a button:
-</p>
- <img src="{@docRoot}images/ninepatch_raw.png" alt="" />
+ <p>A {@link android.graphics.drawable.NinePatchDrawable} graphic is a stretchable bitmap
+image, which Android
+ will automatically resize to accommodate the contents of the View in which you have
+placed it as the background.
+ An example use of a NinePatch is the backgrounds used by standard Android buttons —
+ buttons must stretch to accommodate strings of various lengths. A NinePatch drawable is a
+standard PNG
+ image that includes an extra 1-pixel-wide border. It must be saved with the extension
+ <code>.9.png</code>,
+ and saved into the <code>res/drawable/</code> directory of your project.
+ </p>
+ <p>
+ The border is used to define the stretchable and static areas of
+ the image. You indicate a stretchable section by drawing one (or more) 1-pixel-wide
+ black line(s) in the left and top part of the border (the other border pixels should
+ be fully transparent or white). You can have as many stretchable sections as you want:
+ their relative size stays the same, so the largest sections always remain the largest.
+ </p>
+ <p>
+ You can also define an optional drawable section of the image (effectively,
+ the padding lines) by drawing a line on the right and bottom lines.
+ If a View object sets the NinePatch as its background and then specifies the
+ View's text, it will stretch itself so that all the text fits inside only
+ the area designated by the right and bottom lines (if included). If the
+ padding lines are not included, Android uses the left and top lines to
+ define this drawable area.
+ </p>
+ <p>To clarify the difference between the different lines, the left and top lines define
+ which pixels of the image are allowed to be replicated in order to stretch the image.
+ The bottom and right lines define the relative area within the image that the contents
+ of the View are allowed to lie within.</p>
+ <p>
+ Here is a sample NinePatch file used to define a button:
+ </p>
+ <img src="{@docRoot}images/ninepatch_raw.png" alt="" />
-<p>This NinePatch defines one stretchable area with the left and top lines
-and the drawable area with the bottom and right lines. In the top image, the dotted grey
-lines identify the regions of the image that will be replicated in order to stretch the image. The pink
-rectangle in the bottom image identifies the region in which the contents of the View are allowed.
-If the contents don't fit in this region, then the image will be stretched so that they do.
+ <p>This NinePatch defines one stretchable area with the left and top lines
+ and the drawable area with the bottom and right lines. In the top image, the dotted grey
+ lines identify the regions of the image that will be replicated in order to stretch the
+image. The pink
+ rectangle in the bottom image identifies the region in which the contents of the View are
+allowed.
+ If the contents don't fit in this region, then the image will be stretched so that they
+do.
</p>
-<p>The <a href="{@docRoot}guide/developing/tools/draw9patch.html">Draw 9-patch</a> tool offers
- an extremely handy way to create your NinePatch images, using a WYSIWYG graphics editor. It
+<p>The <a href="{@docRoot}guide/developing/tools/draw9patch.html">Draw 9-patch</a> tool offers
+ an extremely handy way to create your NinePatch images, using a WYSIWYG graphics editor. It
even raises warnings if the region you've defined for the stretchable area is at risk of
producing drawing artifacts as a result of the pixel replication.
</p>
@@ -298,7 +486,8 @@
<h3>Example XML</h3>
<p>Here's some sample layout XML that demonstrates how to add a NinePatch image to a
-couple of buttons. (The NinePatch image is saved as <code>res/drawable/my_button_background.9.png</code>
+couple of buttons. (The NinePatch image is saved as
+<code>res/drawable/my_button_background.9.png</code>
<pre>
<Button id="@+id/tiny"
android:layout_width="wrap_content"
@@ -318,11 +507,12 @@
android:textSize="30sp"
android:background="@drawable/my_button_background"/>
</pre>
-<p>Note that the width and height are set to "wrap_content" to make the button fit neatly around the text.
+<p>Note that the width and height are set to "wrap_content" to make the button fit neatly around the
+text.
</p>
-<p>Below are the two buttons rendered from the XML and NinePatch image shown above.
-Notice how the width and height of the button varies with the text, and the background image
+<p>Below are the two buttons rendered from the XML and NinePatch image shown above.
+Notice how the width and height of the button varies with the text, and the background image
stretches to accommodate it.
</p>
diff --git a/docs/html/guide/topics/graphics/animation.jd b/docs/html/guide/topics/graphics/animation.jd
index e7a07e0..e8996f6 100644
--- a/docs/html/guide/topics/graphics/animation.jd
+++ b/docs/html/guide/topics/graphics/animation.jd
@@ -1,949 +1,63 @@
-page.title=Property Animation
-parent.title=Graphics
-parent.link=index.html
+page.title=Animation
@jd:body
<div id="qv-wrapper">
<div id="qv">
- <h2>In this document</h2>
+ <h2>See also</h2>
<ol>
- <li><a href="#what">What is Property Animation?</a>
- <ol>
- <li><a href="#how">How property animation works</a></li>
- </ol>
- </li>
-
- <li><a href="#value-animator">Animating with ValueAnimator</a></li>
-
- <li><a href="#object-animator">Animating with ObjectAnimator</a></li>
-
- <li><a href="#choreography">Choreographing Multiple Animations with
- AnimatorSet</a></li>
-
- <li><a href="#listeners">Animation Listeners</a></li>
-
- <li><a href="#type-evaluator">Using a TypeEvaluator</a></li>
-
- <li><a href="#interpolators">Using Interpolators</a></li>
-
- <li><a href="#keyframes">Specifying Keyframes</a></li>
-
- <li><a href="#layout">Animating Layout Changes to ViewGroups</a></li>
-
- <li><a href="#views">Animating Views</a>
- <ol>
- <li><a href="#view-prop-animator">ViewPropertyAnimator</a></li>
- </ol>
- </li>
-
- <li><a href="#declaring-xml">Declaring Animations in XML</a></li>
- </ol>
-
- <h2>Key classes</h2>
-
+ <li><a href="{@docRoot}guide/topics/graphics/property-animation.html">Property Animation</a></li>
+ <li><a href="{@docRoot}guide/topics/graphics/view-animation.html">View Animation</a></li>
+ <li><a href="{@docRoot}guide/topics/graphics/drawable-animation.html">Drawable Animation</a></li>
<ol>
- <li><code><a href=
- "/reference/android/animation/ValueAnimator.html">ValueAnimator</a></code></li>
-
- <li><code><a href=
- "/reference/android/animation/ObjectAnimator.html">ObjectAnimator</a></code></li>
-
- <li><code><a href=
- "/reference/android/animation/TypeEvaluator.html">TypeEvaluator</a></code></li>
- </ol>
-
- <h2>Related samples</h2>
-
- <ol>
- <li><a href=
- "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API
- Demos</a></li>
- </ol>
</div>
</div>
- <p>Introduced in Android 3.0, the property animation system is a robust framework that allows you
- to animate almost anything. Property animation is not confined to objects drawn on the screen.
- You can define an animation to change any object property over time, regardless of whether it
- draws to the screen or not.The property animation system also has a few advantages over the view
- animation system, which makes it more flexible to use.</p>
+ <p>The Android framework provides two animation systems: property animation
+ (introduced in Android 3.0) and view animation. Both animation systems are viable options,
+ but the property animation system, in general, is the preferred method to use, because it
+ is more flexible and offers more features. In addition to these two systems, you can utilize Drawable
+animation, which allows you to load drawable resources and display them one frame after
+another.</p>
- <p>The view animation system provides the capability to only animate View objects, so if
- you wanted to animate non-View objects, you had to implement your own code to do so. The view
- animation system also was constrained in the fact that it only exposed a few aspects of a View
- object to animate, such as the scaling and rotation of a View but not the background color for
- instance.</p>
+ <p>The view animation system provides the capability to only animate {@link android.view.View}
+objects, so if you wanted to animate non-{@link android.view.View} objects, you have to implement
+your own code to do so. The view animation system is also constrained in the fact that it only
+exposes a few aspects of a {@link android.view.View} object to animate, such as the scaling and
+rotation of a View but not the background color, for instance.</p>
<p>Another disadvantage of the view animation system is that it only modified where the
View was drawn, and not the actual View itself. For instance, if you animated a button to move
across the screen, the button draws correctly, but the actual location where you can click the
- button does not change, so you have to implement your own logic to handle this. With the property
- animation system, these constraints are completely removed, and you can animate any property of
- any object, including View objects, and the object itself is actually modified.</p>
+ button does not change, so you have to implement your own logic to handle this.</p>
+
+ <p>With the property animation system, these constraints are completely removed, and you can animate
+ any property of any object (Views and non-Views) and the object itself is actually modified.
+ The property animation system is also more robust in the way it carries out animation. At
+ a high level, you assign animators to the properties that you want to animate, such as color,
+ position, or size and can define aspects of the animation such as interpolation and
+ synchronization of multiple animators.</p>
<p>The view animation system, however, takes less time to setup and requires less code to write.
If view animation accomplishes everything that you need to do, or if your existing code already
- works the way you want, there is no need to use the property animation system.</p>
+ works the way you want, there is no need to use the property animation system. It also might
+ make sense to use both animation systems for different situations if the use case arises.</p>
- <p class="note"><strong>Tip:</strong> To see how the ADT layout editor allows you to develop and
-preview animations in your layout, watch the <a
-href="http://www.youtube.com/watch?v=Oq05KqjXTvs&feature=player_detailpage#t=1709s">Android
-Developer Tools session</a> from Google I/O '11</p>
+<dl>
+<dt><strong><a href="{@docRoot}guide/topics/graphics/prop-animation.html">Property
+Animation</a></strong></dt>
+<dd>Introduced in Android 3.0 (API level 11), the property animation system lets you
+animate properties of any object, including ones that are not rendered to the screen. The system is
+extensible and lets you animate properties of custom types as well.</dd>
+<dt><strong><a href="{@docRoot}guide/topics/graphics/view-animation.html">View
+Animation</a></strong></dt>
+<dd>View Animation is the older system and can only be used for Views. It is relatively easy to
+setup and offers enough capabilities to meet many application's needs.</dd>
+</dl>
- <h2 id="what">What is Property Animation?</h2>
- A property animation changes a property's (a field in
- an object) value over a specified length of time. To animate something, you specify the
- object property that you want to animate, such as an object's position on the screen, how long
- you want to animate it for, and what values you want to animate between. </p>
-
- <p>The property animation system lets you define the following characteristics of an
- animation:</p>
-
- <ul>
- <li>Duration: You can specify the duration of an animation. The default length is 300 ms.</li>
-
- <li>Time interpolation: You can specify how the values for the property are calculated as a
- function of the animation's current elapsed time.</li>
-
- <li>Repeat count and behavior: You can specify whether or not to have an animation repeat when
- it reaches the end of a duration and how many times to repeat the animation. You can also
- specify whether you want the animation to play back in reverse. Setting it to reverse plays
- the animation forwards then backwards repeatedly, until the number of repeats is reached.</li>
-
- <li>Animator sets: You can group animations into logical sets that play together or
- sequentially or after specified delays.</li>
-
- <li>Frame refresh delay: You can specify how often to refresh frames of your animation. The
- default is set to refresh every 10 ms, but the speed in which your application can refresh frames is
- ultimately dependent on how busy the system is overall and how fast the system can service the underlying timer.</li>
- </ul>
-
-
- <h3 id="how">How the property animation system works</h3>
-
- <p>First, let's go over how an animation works with a simple example. Figure 1 depicts a
- hypothetical object that is animated with its <code>x</code> property, which represents its
- horizontal location on a screen. The duration of the animation is set to 40 ms and the distance
- to travel is 40 pixels. Every 10 ms, which is the default frame refresh rate, the object moves
- horizontally by 10 pixels. At the end of 40ms, the animation stops, and the object ends at
- horizontal position 40. This is an example of an animation with linear interpolation, meaning the
- object moves at a constant speed.</p><img src="{@docRoot}images/animation/animation-linear.png">
-
- <p class="img-caption"><strong>Figure 1.</strong> Example of a linear animation</p>
-
- <p>You can also specify animations to have a non-linear interpolation. Figure 2 illustrates a
- hypothetical object that accelerates at the beginning of the animation, and decelerates at the
- end of the animation. The object still moves 40 pixels in 40 ms, but non-linearly. In the
- beginning, this animation accelerates up to the halfway point then decelerates from the
- halfway point until the end of the animation. As Figure 2 shows, the distance traveled
- at the beginning and end of the animation is less than in the middle.</p><img src=
- "{@docRoot}images/animation/animation-nonlinear.png">
-
- <p class="img-caption"><strong>Figure 2.</strong> Example of a non-linear animation</p>
-
- <p>Let's take a detailed look at how the important components of the property animation system
- would calculate animations like the ones illustrated above. Figure 3 depicts how the main classes
- work with one another.</p><img src="{@docRoot}images/animation/valueanimator.png">
-
- <p class="img-caption"><strong>Figure 3.</strong> How animations are calculated</p>
-
- <p>The {@link android.animation.ValueAnimator} object keeps track of your animation's timing,
- such as how long the animation has been running, and the current value of the property that it is
- animating.</p>
-
- <p>The {@link android.animation.ValueAnimator} encapsulates a {@link
- android.animation.TimeInterpolator}, which defines animation interpolation, and a {@link
- android.animation.TypeEvaluator}, which defines how to calculate values for the property being
- animated. For example, in Figure 2, the {@link android.animation.TimeInterpolator} used would be
- {@link android.view.animation.AccelerateDecelerateInterpolator} and the {@link
- android.animation.TypeEvaluator} would be {@link android.animation.IntEvaluator}.</p>
-
- <p>To start an animation, create a {@link android.animation.ValueAnimator} and give it the
- starting and ending values for the property that you want to animate, along with the duration of
- the animation. When you call {@link android.animation.ValueAnimator#start start()} the animation
- begins. During the whole animation, the {@link android.animation.ValueAnimator} calculates an <em>elapsed fraction</em>
- between 0 and 1, based on the duration of the animation and how much time has elapsed. The
- elapsed fraction represents the percentage of time that the animation has completed, 0 meaning 0%
- and 1 meaning 100%. For example, in Figure 1, the elapsed fraction at t = 10 ms would be .25
- because the total duration is t = 40 ms.</p>
-
- <p>When the {@link android.animation.ValueAnimator} is done calculating an elapsed fraction, it
- calls the {@link android.animation.TimeInterpolator} that is currently set, to calculate an
- <em>interpolated fraction</em>. An interpolated fraction maps the elapsed fraction to a new
- fraction that takes into account the time interpolation that is set. For example, in Figure 2,
- because the animation slowly accelerates, the interpolated fraction, about .15, is less than the
- elapsed fraction, .25, at t = 10 ms. In Figure 1, the interpolated fraction is always the same as
- the elapsed fraction.</p>
-
- <p>When the interpolated fraction is calculated, {@link android.animation.ValueAnimator} calls
- the appropriate {@link android.animation.TypeEvaluator}, to calculate the value of the
- property that you are animating, based on the interpolated fraction, the starting value, and the
- ending value of the animation. For example, in Figure 2, the interpolated fraction was .15 at t =
- 10 ms, so the value for the property at that time would be .15 X (40 - 0), or 6.</p>
-
- <!-- <p>When the final value is calculated, the {@link android.animation.ValueAnimator} calls the
- {@link android.animation.ValueAnimator.AnimatorUpdateListener#onAnimationUpdate
- onAnimationUpdate()} method. Implement this callback to obtain the property value by
- calling {@link android.animation.ValueAnimator#getAnimatedValue getAnimatedValue()} and set the
- value for the property in the object that you are animating. Setting the property doesn't redraw
- the object on the screen, so you need to call {@link
- android.view.View#invalidate invalidate()} to refresh the View that the object
- resides in. If the object is actually a View object, then the system calls {@link
- android.view.View#invalidate invalidate()} when the property is changed.
- The system redraws the window and the {@link android.animation.ValueAnimator}
- repeats the process.</p>-->
-
- <p>The <code>com.example.android.apis.animation</code> package in the <a href=
- "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API
- Demos</a> sample project provides many examples on how to use the property
- animation system.</p>
-
- <h2>API Overview</h2>
-
- <p>You can find most of the property animation system's APIs in {@link android.animation
- android.animation}. Because the view animation system already
- defines many interpolators in {@link android.view.animation android.view.animation}, you can use
- those interpolators in the property animation system as well. The following tables describe the main
- components of the property animation system.</p>
-
- <p>The {@link android.animation.Animator} class provides the basic structure for creating
- animations. You normally do not use this class directly as it only provides minimal
- functionality that must be extended to fully support animating values. The following
- subclasses extend {@link android.animation.Animator}:
- </p>
- <p class="table-caption"><strong>Table 1.</strong> Animators</p>
- <table>
- <tr>
- <th>Class</th>
-
- <th>Description</th>
- </tr>
-
- <tr>
- <td>{@link android.animation.ValueAnimator}</td>
-
- <td>The main timing engine for property animation that also computes the values for the
- property to be animated. It has all of the core functionality that calculates animation
- values and contains the timing details of each animation, information about whether an
- animation repeats, listeners that receive update events, and the ability to set custom
- types to evaluate. There are two pieces to animating properties: calculating the animated
- values and setting those values on the object and property that is being animated. {@link
- android.animation.ValueAnimator} does not carry out the second piece, so you must listen
- for updates to values calculated by the {@link android.animation.ValueAnimator} and
- modify the objects that you want to animate with your own logic. See the section about
- <a href="#value-animator">Animating with ValueAnimator</a> for more information.</td>
- </tr>
-
- <tr>
- <td>{@link android.animation.ObjectAnimator}</td>
-
- <td>A subclass of {@link android.animation.ValueAnimator} that allows you to set a target
- object and object property to animate. This class updates the property accordingly when
- it computes a new value for the animation. You want to use
- {@link android.animation.ObjectAnimator} most of the time,
- because it makes the process of animating values on target objects much easier. However,
- you sometimes want to use {@link android.animation.ValueAnimator} directly because {@link
- android.animation.ObjectAnimator} has a few more restrictions, such as requiring specific
- acessor methods to be present on the target object.</td>
- </tr>
-
- <tr>
- <td>{@link android.animation.AnimatorSet}</td>
-
- <td>Provides a mechanism to group animations together so that they run in
- relation to one another. You can set animations to play together, sequentially, or after
- a specified delay. See the section about <a href="#choreography">Choreographing multiple
- animations with Animator Sets</a> for more information.</td>
- </tr>
- </table>
-
-
- <p>Evaluators tell the property animation system how to calculate values for a given
- property. They take the timing data that is provided by an {@link android.animation.Animator}
- class, the animation's start and end value, and calculate the animated values of the property
- based on this data. The property animation system provides the following evaluators:</p>
- <p class="table-caption"><strong>Table 2.</strong> Evaluators</p>
- <table>
- <tr>
- <th>Class/Interface</th>
-
- <th>Description</th>
- </tr>
-
- <tr>
- <td>{@link android.animation.IntEvaluator}</td>
-
- <td>The default evaluator to calculate values for <code>int</code> properties.</td>
- </tr>
-
- <tr>
- <td>{@link android.animation.FloatEvaluator}</td>
-
- <td>The default evaluator to calculate values for <code>float</code> properties.</td>
- </tr>
-
- <tr>
- <td>{@link android.animation.ArgbEvaluator}</td>
-
- <td>The default evaluator to calculate values for color properties that are represented
- as hexidecimal values.</td>
- </tr>
-
- <tr>
- <td>{@link android.animation.TypeEvaluator}</td>
-
- <td>An interface that allows you to create your own evaluator. If you are animating an
- object property that is <em>not</em> an <code>int</code>, <code>float</code>, or color,
- you must implement the {@link android.animation.TypeEvaluator} interface to specify how
- to compute the object property's animated values. You can also specify a custom {@link
- android.animation.TypeEvaluator} for <code>int</code>, <code>float</code>, and color
- values as well, if you want to process those types differently than the default behavior.
- See the section about <a href="#type-evaluator">Using a TypeEvaluator</a> for more
- information on how to write a custom evaluator.</td>
- </tr>
- </table>
-
-
-
-
- <p>A time interpolator defines how specific values in an animation are calculated as a
- function of time. For example, you can specify animations to happen linearly across the whole
- animation, meaning the animation moves evenly the entire time, or you can specify animations
- to use non-linear time, for example, accelerating at the beginning and decelerating at the
- end of the animation. Table 3 describes the interpolators that are contained in {@link
- android.view.animation android.view.animation}. If none of the provided interpolators suits
- your needs, implement the {@link android.animation.TimeInterpolator} interface and create your own. See <a href=
- "#interpolators">Using interpolators</a> for more information on how to write a custom
- interpolator.</p>
- <p class="table-caption"><strong>Table 3.</strong> Interpolators</p>
- <table>
- <tr>
- <th>Class/Interface</th>
-
- <th>Description</th>
- </tr>
-
- <tr>
- <td>{@link android.view.animation.AccelerateDecelerateInterpolator}</td>
-
- <td>An interpolator whose rate of change starts and ends slowly but accelerates
- through the middle.</td>
- </tr>
-
- <tr>
- <td>{@link android.view.animation.AccelerateInterpolator}</td>
-
- <td>An interpolator whose rate of change starts out slowly and then
- accelerates.</td>
- </tr>
-
- <tr>
- <td>{@link android.view.animation.AnticipateInterpolator}</td>
-
- <td>An interpolator whose change starts backward then flings forward.</td>
- </tr>
-
- <tr>
- <td>{@link android.view.animation.AnticipateOvershootInterpolator}</td>
-
- <td>An interpolator whose change starts backward, flings forward and overshoots
- the target value, then finally goes back to the final value.</td>
- </tr>
-
- <tr>
- <td>{@link android.view.animation.BounceInterpolator}</td>
-
- <td>An interpolator whose change bounces at the end.</td>
- </tr>
-
- <tr>
- <td>{@link android.view.animation.CycleInterpolator}</td>
-
- <td>An interpolator whose animation repeats for a specified number of cycles.</td>
- </tr>
-
- <tr>
- <td>{@link android.view.animation.DecelerateInterpolator}</td>
-
- <td>An interpolator whose rate of change starts out quickly and and then
- decelerates.</td>
- </tr>
-
- <tr>
- <td>{@link android.view.animation.LinearInterpolator}</td>
-
- <td>An interpolator whose rate of change is constant.</td>
- </tr>
-
- <tr>
- <td>{@link android.view.animation.OvershootInterpolator}</td>
-
- <td>An interpolator whose change flings forward and overshoots the last value then
- comes back.</td>
- </tr>
-
- <tr>
- <td>{@link android.animation.TimeInterpolator}</td>
-
- <td>An interface that allows you to implement your own interpolator.</td>
- </tr>
- </table>
-
- <h2 id="value-animator">Animating with ValueAnimator</h2>
-
- <p>The {@link android.animation.ValueAnimator} class lets you animate values of some type for the
- duration of an animation by specifying a set of <code>int</code>, <code>float</code>, or color
- values to animate through. You obtain a {@link android.animation.ValueAnimator} by calling one of
- its factory methods: {@link android.animation.ValueAnimator#ofInt ofInt()}, {@link
- android.animation.ValueAnimator#ofFloat ofFloat()}, or {@link
- android.animation.ValueAnimator#ofObject ofObject()}. For example:</p>
- <pre>
-ValueAnimator animation = ValueAnimator.ofFloat(0f, 1f);
-animation.setDuration(1000);
-animation.start();
-</pre>
-
- <p>In this code, the {@link android.animation.ValueAnimator} starts calculating the values of the
- animation, between 0 and 1, for a duration of 1000 ms, when the <code>start()</code> method
- runs.</p>
-
- <p>You can also specify a custom type to animate by doing the following:</p>
- <pre>
-ValueAnimator animation = ValueAnimator.ofObject(new MyTypeEvaluator(), startPropertyValue, endPropertyValue);
-animation.setDuration(1000);
-animation.start();
-</pre>
-
- <p>In this code, the {@link android.animation.ValueAnimator} starts calculating the values of the
- animation, between <code>startPropertyValue</code> and <code>endPropertyValue</code> using the
- logic supplied by <code>MyTypeEvaluator</code> for a duration of 1000 ms, when the {@link
- android.animation.ValueAnimator#start start()} method runs.</p>
-
- <p>The previous code snippets, however, has no real effect on an object, because the {@link
- android.animation.ValueAnimator} does not operate on objects or properties directly. The most likely thing
- that you want to do is modify the objects that you want to animate with these calculated values. You do
- this by defining listeners in the {@link android.animation.ValueAnimator} to appropriately handle important events
- during the animation's lifespan, such as frame updates. When implementing the listeners, you can
- obtain the calculated value for that specific frame refresh by calling {@link
- android.animation.ValueAnimator#getAnimatedValue getAnimatedValue()}. For more information on listeners,
- see the section about <a href="#listeners">Animation Listeners</a>.
-
- <h2 id="object-animator">Animating with ObjectAnimator</h2>
-
- <p>The {@link android.animation.ObjectAnimator} is a subclass of the {@link
- android.animation.ValueAnimator} (discussed in the previous section) and combines the timing
- engine and value computation of {@link android.animation.ValueAnimator} with the ability to
- animate a named property of a target object. This makes animating any object much easier, as you
- no longer need to implement the {@link android.animation.ValueAnimator.AnimatorUpdateListener},
- because the animated property updates automatically.</p>
-
- <p>Instantiating an {@link android.animation.ObjectAnimator} is similar to a {@link
- android.animation.ValueAnimator}, but you also specify the object and the name of that object's property (as
- a String) along with the values to animate between:</p>
- <pre>
-ObjectAnimator anim = ObjectAnimator.ofFloat(foo, "alpha", 0f, 1f);
-anim.setDuration(1000);
-anim.start();
-</pre>
-
- <p>To have the {@link android.animation.ObjectAnimator} update properties correctly, you must do
- the following:</p>
-
- <ul>
- <li>The object property that you are animating must have a setter function (in camel case) in the form of
- <code>set<propertyName>()</code>. Because the {@link android.animation.ObjectAnimator}
- automatically updates the property during animation, it must be able to access the property
- with this setter method. For example, if the property name is <code>foo</code>, you need to
- have a <code>setFoo()</code> method. If this setter method does not exist, you have three
- options:
-
- <ul>
- <li>Add the setter method to the class if you have the rights to do so.</li>
-
- <li>Use a wrapper class that you have rights to change and have that wrapper receive the
- value with a valid setter method and forward it to the original object.</li>
-
- <li>Use {@link android.animation.ValueAnimator} instead.</li>
- </ul>
- </li>
-
- <li>If you specify only one value for the <code>values...</code> parameter in one of the {@link
- android.animation.ObjectAnimator} factory methods, it is assumed to be the ending value of the
- animation. Therefore, the object property that you are animating must have a getter function
- that is used to obtain the starting value of the animation. The getter function must be in the
- form of <code>get<propertyName>()</code>. For example, if the property name is
- <code>foo</code>, you need to have a <code>getFoo()</code> method.</li>
-
- <li>The getter (if needed) and setter methods of the property that you are animating must
- operate on the same type as the starting and ending values that you specify to {@link
- android.animation.ObjectAnimator}. For example, you must have
- <code>targetObject.setPropName(float)</code> and <code>targetObject.getPropName(float)</code>
- if you construct the following {@link android.animation.ObjectAnimator}:
- <pre>
-ObjectAnimator.ofFloat(targetObject, "propName", 1f)
-</pre>
- </li>
-
- <li>Depending on what property or object you are animating, you might need to call the {@link
- android.view.View#invalidate invalidate()} method on a View force the screen to redraw itself with the
- updated animated values. You do this in the
- {@link android.animation.ValueAnimator.AnimatorUpdateListener#onAnimationUpdate onAnimationUpdate()}
- callback. For example, animating the color property of a Drawable object only cause updates to the
- screen when that object redraws itself. All of the property setters on View, such as
- {@link android.view.View#setAlpha setAlpha()} and {@link android.view.View#setTranslationX setTranslationX()}
- invalidate the View properly, so you do not need to invalidate the View when calling these
- methods with new values. For more information on listeners, see the section about <a href="#listeners">Animation Listeners</a>.
- </li>
- </ul>
-
- <h2 id="choreography">Choreographing Multiple Animations with AnimatorSet</h2>
-
- <p>In many cases, you want to play an animation that depends on when another animation starts or
- finishes. The Android system lets you bundle animations together into an {@link
- android.animation.AnimatorSet}, so that you can specify whether to start animations
- simultaneously, sequentially, or after a specified delay. You can also nest {@link
- android.animation.AnimatorSet} objects within each other.</p>
-
- <p>The following sample code taken from the <a href=
- "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing
- Balls</a> sample (modified for simplicity) plays the following {@link android.animation.Animator}
- objects in the following manner:</p>
-
- <ol>
- <li>Plays <code>bounceAnim</code>.</li>
-
- <li>Plays <code>squashAnim1</code>, <code>squashAnim2</code>, <code>stretchAnim1</code>, and
- <code>stretchAnim2</code> at the same time.</li>
-
- <li>Plays <code>bounceBackAnim</code>.</li>
-
- <li>Plays <code>fadeAnim</code>.</li>
- </ol>
- <pre>
-AnimatorSet bouncer = new AnimatorSet();
-bouncer.play(bounceAnim).before(squashAnim1);
-bouncer.play(squashAnim1).with(squashAnim2);
-bouncer.play(squashAnim1).with(stretchAnim1);
-bouncer.play(squashAnim1).with(stretchAnim2);
-bouncer.play(bounceBackAnim).after(stretchAnim2);
-ValueAnimator fadeAnim = ObjectAnimator.ofFloat(newBall, "alpha", 1f, 0f);
-fadeAnim.setDuration(250);
-AnimatorSet animatorSet = new AnimatorSet();
-animatorSet.play(bouncer).before(fadeAnim);
-animatorSet.start();
-</pre>
-
- <p>For a more complete example on how to use animator sets, see the <a href=
- "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing
- Balls</a> sample in APIDemos.</p>
-
-<h2 id="listeners">Animation Listeners</h2>
-<p>
-You can listen for important events during an animation's duration with the listeners described below.
-</p>
-
- <ul>
- <li>{@link android.animation.Animator.AnimatorListener}
-
- <ul>
- <li>{@link android.animation.Animator.AnimatorListener#onAnimationStart onAnimationStart()}
- - Called when the animation starts.</li>
-
- <li>{@link android.animation.Animator.AnimatorListener#onAnimationEnd onAnimationEnd()} -
- Called when the animation ends.</li>
-
- <li>{@link android.animation.Animator.AnimatorListener#onAnimationRepeat
- onAnimationRepeat()} - Called when the animation repeats itself.</li>
-
- <li>{@link android.animation.Animator.AnimatorListener#onAnimationCancel
- onAnimationCancel()} - Called when the animation is canceled. A cancelled animation
- also calls {@link android.animation.Animator.AnimatorListener#onAnimationEnd onAnimationEnd()},
- regardless of how they were ended.</li>
- </ul>
- </li>
-
- <li>{@link android.animation.ValueAnimator.AnimatorUpdateListener}
-
- <ul>
- <li>
- <p>{@link android.animation.ValueAnimator.AnimatorUpdateListener#onAnimationUpdate
- onAnimationUpdate()} - called on every frame of the animation. Listen to this event to
- use the calculated values generated by {@link android.animation.ValueAnimator} during an
- animation. To use the value, query the {@link android.animation.ValueAnimator} object
- passed into the event to get the current animated value with the {@link
- android.animation.ValueAnimator#getAnimatedValue getAnimatedValue()} method. Implementing this
- listener is required if you use {@link android.animation.ValueAnimator}. </p>
-
- <p>
- Depending on what property or object you are animating, you might need to call
- {@link android.view.View#invalidate invalidate()} on a View to force that area of the
- screen to redraw itself with the new animated values. For example, animating the
- color property of a Drawable object only cause updates to the screen when that object
- redraws itself. All of the property setters on View,
- such as {@link android.view.View#setAlpha setAlpha()} and
- {@link android.view.View#setTranslationX setTranslationX()} invalidate the View
- properly, so you do not need to invalidate the View when calling these methods with new values.
- </p>
-
- </li>
- </ul>
- </li>
- </ul>
-
-<p>You can extend the {@link android.animation.AnimatorListenerAdapter} class instead of
-implementing the {@link android.animation.Animator.AnimatorListener} interface, if you do not
-want to implement all of the methods of the {@link android.animation.Animator.AnimatorListener}
-interface. The {@link android.animation.AnimatorListenerAdapter} class provides empty
-implementations of the methods that you can choose to override.</p>
- <p>For example, the <a href=
- "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing
- Balls</a> sample in the API demos creates an {@link android.animation.AnimatorListenerAdapter}
- for just the {@link android.animation.Animator.AnimatorListener#onAnimationEnd onAnimationEnd()}
- callback:</p>
- <pre>
-ValueAnimatorAnimator fadeAnim = ObjectAnimator.ofFloat(newBall, "alpha", 1f, 0f);
-fadeAnim.setDuration(250);
-fadeAnim.addListener(new AnimatorListenerAdapter() {
-public void onAnimationEnd(Animator animation) {
- balls.remove(((ObjectAnimator)animation).getTarget());
-}
-</pre>
-
-
- <h2 id="layout">Animating Layout Changes to ViewGroups</h2>
-
- <p>The property animation system provides the capability to animate changes to ViewGroup objects
- as well as provide an easy way to animate View objects themselves.</p>
-
- <p>You can animate layout changes within a ViewGroup with the {@link
- android.animation.LayoutTransition} class. Views inside a ViewGroup can go through an appearing
- and disappearing animation when you add them to or remove them from a ViewGroup or when you call
- a View's {@link android.view.View#setVisibility setVisibility()} method with {@link
- android.view.View#VISIBLE}, android.view.View#INVISIBLE}, or {@link android.view.View#GONE}. The remaining Views in the
- ViewGroup can also animate into their new positions when you add or remove Views. You can define
- the following animations in a {@link android.animation.LayoutTransition} object by calling {@link
- android.animation.LayoutTransition#setAnimator setAnimator()} and passing in an {@link
- android.animation.Animator} object with one of the following {@link
- android.animation.LayoutTransition} constants:</p>
-
- <ul>
- <li><code>APPEARING</code> - A flag indicating the animation that runs on items that are
- appearing in the container.</li>
-
- <li><code>CHANGE_APPEARING</code> - A flag indicating the animation that runs on items that are
- changing due to a new item appearing in the container.</li>
-
- <li><code>DISAPPEARING</code> - A flag indicating the animation that runs on items that are
- disappearing from the container.</li>
-
- <li><code>CHANGE_DISAPPEARING</code> - A flag indicating the animation that runs on items that
- are changing due to an item disappearing from the container.</li>
- </ul>
-
- <p>You can define your own custom animations for these four types of events to customize the look
- of your layout transitions or just tell the animation system to use the default animations.</p>
-
- <p>The <a href=
- "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/LayoutAnimations.html">
- LayoutAnimations</a> sample in API Demos shows you how to define animations for layout
- transitions and then set the animations on the View objects that you want to animate.</p>
-
- <p>The <a href=
- "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/LayoutAnimationsByDefault.html">
- LayoutAnimationsByDefault</a> and its corresponding <a href=
- "{@docRoot}resources/samples/ApiDemos/res/layout/layout_animations_by_default.html">layout_animations_by_default.xml</a>
- layout resource file show you how to enable the default layout transitions for ViewGroups in XML.
- The only thing that you need to do is to set the <code>android:animateLayoutchanges</code>
- attribute to <code>true</code> for the ViewGroup. For example:</p>
- <pre>
-<LinearLayout
- android:orientation="vertical"
- android:layout_width="wrap_content"
- android:layout_height="match_parent"
- android:id="@+id/verticalContainer"
- android:animateLayoutChanges="true" />
-</pre>
-
- <p>Setting this attribute to true automatically animates Views that are added or removed from the
- ViewGroup as well as the remaining Views in the ViewGroup.</p>
-
- <h2 id="type-evaluator">Using a TypeEvaluator</h2>
-
- <p>If you want to animate a type that is unknown to the Android system, you can create your own
- evaluator by implementing the {@link android.animation.TypeEvaluator} interface. The types that
- are known by the Android system are <code>int</code>, <code>float</code>, or a color, which are
- supported by the {@link android.animation.IntEvaluator}, {@link
- android.animation.FloatEvaluator}, and {@link android.animation.ArgbEvaluator} type
- evaluators.</p>
-
- <p>There is only one method to implement in the {@link android.animation.TypeEvaluator}
- interface, the {@link android.animation.TypeEvaluator#evaluate evaluate()} method. This allows
- the animator that you are using to return an appropriate value for your animated property at the
- current point of the animation. The {@link android.animation.FloatEvaluator} class demonstrates
- how to do this:</p>
- <pre>
-public class FloatEvaluator implements TypeEvaluator {
-
- public Object evaluate(float fraction, Object startValue, Object endValue) {
- float startFloat = ((Number) startValue).floatValue();
- return startFloat + fraction * (((Number) endValue).floatValue() - startFloat);
- }
-}
-</pre>
-
- <p class="note"><strong>Note:</strong> When {@link android.animation.ValueAnimator} (or {@link
- android.animation.ObjectAnimator}) runs, it calculates a current elapsed fraction of the
- animation (a value between 0 and 1) and then calculates an interpolated version of that depending
- on what interpolator that you are using. The interpolated fraction is what your {@link
- android.animation.TypeEvaluator} receives through the <code>fraction</code> parameter, so you do
- not have to take into account the interpolator when calculating animated values.</p>
-
- <h2 id="interpolators">Using Interpolators</h2>
-
- <p>An interpolator define how specific values in an animation are calculated as a function of
- time. For example, you can specify animations to happen linearly across the whole animation,
- meaning the animation moves evenly the entire time, or you can specify animations to use
- non-linear time, for example, using acceleration or deceleration at the beginning or end of the
- animation.</p>
-
- <p>Interpolators in the animation system receive a fraction from Animators that represent the
- elapsed time of the animation. Interpolators modify this fraction to coincide with the type of
- animation that it aims to provide. The Android system provides a set of common interpolators in
- the {@link android.view.animation android.view.animation package}. If none of these suit your
- needs, you can implement the {@link android.animation.TimeInterpolator} interface and create your
- own.</p>
-
- <p>As an example, how the default interpolator {@link
- android.view.animation.AccelerateDecelerateInterpolator} and the {@link
- android.view.animation.LinearInterpolator} calculate interpolated fractions are compared below.
- The {@link android.view.animation.LinearInterpolator} has no effect on the elapsed fraction. The {@link
- android.view.animation.AccelerateDecelerateInterpolator} accelerates into the animation and
- decelerates out of it. The following methods define the logic for these interpolators:</p>
-
- <p><strong>AccelerateDecelerateInterpolator</strong></p>
- <pre>
-public float getInterpolation(float input) {
- return (float)(Math.cos((input + 1) * Math.PI) / 2.0f) + 0.5f;
-}
-</pre>
-
- <p><strong>LinearInterpolator</strong></p>
- <pre>
-public float getInterpolation(float input) {
- return input;
-}
-</pre>
-
- <p>The following table represents the approximate values that are calculated by these
- interpolators for an animation that lasts 1000ms:</p>
-
- <table>
- <tr>
- <th>ms elapsed</th>
-
- <th>Elapsed fraction/Interpolated fraction (Linear)</th>
-
- <th>Interpolated fraction (Accelerate/Decelerate)</th>
- </tr>
-
- <tr>
- <td>0</td>
-
- <td>0</td>
-
- <td>0</td>
- </tr>
-
- <tr>
- <td>200</td>
-
- <td>.2</td>
-
- <td>.1</td>
- </tr>
-
- <tr>
- <td>400</td>
-
- <td>.4</td>
-
- <td>.345</td>
- </tr>
-
- <tr>
- <td>600</td>
-
- <td>.6</td>
-
- <td>.8</td>
- </tr>
-
- <tr>
- <td>800</td>
-
- <td>.8</td>
-
- <td>.9</td>
- </tr>
-
- <tr>
- <td>1000</td>
-
- <td>1</td>
-
- <td>1</td>
- </tr>
- </table>
-
- <p>As the table shows, the {@link android.view.animation.LinearInterpolator} changes the values
- at the same speed, .2 for every 200ms that passes. The {@link
- android.view.animation.AccelerateDecelerateInterpolator} changes the values faster than {@link
- android.view.animation.LinearInterpolator} between 200ms and 600ms and slower between 600ms and
- 1000ms.</p>
-
- <h2 id="keyframes">Specifying Keyframes</h2>
-
- <p>A {@link android.animation.Keyframe} object consists of a time/value pair that lets you define
- a specific state at a specific time of an animation. Each keyframe can also have its own
- interpolator to control the behavior of the animation in the interval between the previous
- keyframe's time and the time of this keyframe.</p>
-
- <p>To instantiate a {@link android.animation.Keyframe} object, you must use one of the factory
- methods, {@link android.animation.Keyframe#ofInt ofInt()}, {@link
- android.animation.Keyframe#ofFloat ofFloat()}, or {@link android.animation.Keyframe#ofObject
- ofObject()} to obtain the appropriate type of {@link android.animation.Keyframe}. You then call
- the {@link android.animation.PropertyValuesHolder#ofKeyframe ofKeyframe()} factory method to
- obtain a {@link android.animation.PropertyValuesHolder} object. Once you have the object, you can
- obtain an animator by passing in the {@link android.animation.PropertyValuesHolder} object and
- the object to animate. The following code snippet demonstrates how to do this:</p>
- <pre>
-Keyframe kf0 = Keyframe.ofFloat(0f, 0f);
-Keyframe kf1 = Keyframe.ofFloat(.5f, 360f);
-Keyframe kf2 = Keyframe.ofFloat(1f, 0f);
-PropertyValuesHolder pvhRotation = PropertyValuesHolder.ofKeyframe("rotation", kf0, kf1, kf2);
-ObjectAnimator rotationAnim = ObjectAnimator.ofPropertyValuesHolder(target, pvhRotation)
-rotationAnim.setDuration(5000ms);
-</pre>
-
- <p>For a more complete example on how to use keyframes, see the <a href=
- "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/MultiPropertyAnimation.html">
- MultiPropertyAnimation</a> sample in APIDemos.</p>
-
- <h2 id="views">Animating Views</h2>
-
- <p>The property animation system allow streamlined animation of View objects and offerse
- a few advantages over the view animation system. The view
- animation system transformed View objects by changing the way that they were drawn. This was
- handled in the container of each View, because the View itself had no properties to manipulate.
- This resulted in the View being animated, but caused no change in the View object itself. This
- led to behavior such as an object still existing in its original location, even though it was
- drawn on a different location on the screen. In Android 3.0, new properties and the corresponding
- getter and setter methods were added to eliminate this drawback.</p>
- <p>The property animation system
- can animate Views on the screen by changing the actual properties in the View objects. In
- addition, Views also automatically call the {@link android.view.View#invalidate invalidate()}
- method to refresh the screen whenever its properties are changed. The new properties in the {@link
- android.view.View} class that facilitate property animations are:</p>
-
- <ul>
- <li><code>translationX</code> and <code>translationY</code>: These properties control where the
- View is located as a delta from its left and top coordinates which are set by its layout
- container.</li>
-
- <li><code>rotation</code>, <code>rotationX</code>, and <code>rotationY</code>: These properties
- control the rotation in 2D (<code>rotation</code> property) and 3D around the pivot point.</li>
-
- <li><code>scaleX</code> and <code>scaleY</code>: These properties control the 2D scaling of a
- View around its pivot point.</li>
-
- <li><code>pivotX</code> and <code>pivotY</code>: These properties control the location of the
- pivot point, around which the rotation and scaling transforms occur. By default, the pivot
- point is located at the center of the object.</li>
-
- <li><code>x</code> and <code>y</code>: These are simple utility properties to describe the
- final location of the View in its container, as a sum of the left and top values and
- translationX and translationY values.</li>
-
- <li><code>alpha</code>: Represents the alpha transparency on the View. This value is 1 (opaque)
- by default, with a value of 0 representing full transparency (not visible).</li>
- </ul>
-
- <p>To animate a property of a View object, such as its color or rotation value, all you need to
- do is create a property animator and specify the View property that you want to
- animate. For example:</p>
- <pre>
-ObjectAnimator.ofFloat(myView, "rotation", 0f, 360f);
-</pre>
-
-<p>For more information on creating animators, see the sections on animating with
-<a href="#value-animator">ValueAnimator</a> and <a href="#object-animator">ObjectAnimator</a>.
-</p>
-
-<h3 id="view-prop-animator">Animating with ViewPropertyAnimator</h3>
-<p>The {@link android.view.ViewPropertyAnimator} provides a simple way to animate several
-properties of a {@link android.view.View} in parallel, using a single underlying {@link
-android.animation.Animator}
-object. It behaves much like an {@link android.animation.ObjectAnimator}, because it modifies the
-actual values of the view's properties, but is more efficient when animating many properties at
-once. In addition, the code for using the {@link android.view.ViewPropertyAnimator} is much
-more concise and easier to read. The following code snippets show the differences in using multiple
-{@link android.animation.ObjectAnimator} objects, a single
-{@link android.animation.ObjectAnimator}, and the {@link android.view.ViewPropertyAnimator} when
-simultaneously animating the <code>x</code> and <code>y</code> property of a view.</p>
-
-<p><strong>Multiple ObjectAnimator objects</strong></p>
-<pre>
-ObjectAnimator animX = ObjectAnimator.ofFloat(myView, "x", 50f);
-ObjectAnimator animY = ObjectAnimator.ofFloat(myView, "y", 100f);
-AnimatorSet animSetXY = new AnimatorSet();
-animSetXY.playTogether(animX, animY);
-animSetXY.start();
-</pre>
-
-<p><strong>One ObjectAnimator</strong></p>
-<pre>
-PropertyValuesHolder pvhX = PropertyValuesHolder.ofFloat("x", 50f);
-PropertyValuesHolder pvhY = PropertyValuesHolder.ofFloat("y", 100f);
-ObjectAnimator.ofPropertyValuesHolder(myView, pvhX, pvyY).start();
-</pre>
-
-<p><strong>ViewPropertyAnimator</strong></p>
-<pre>
-myView.animate().x(50f).y(100f);
-</pre>
-
-<p>
-For more detailed information about {@link
-android.view.ViewPropertyAnimator}, see the corresponding Android Developers
-<a href="http://android-developers.blogspot.com/2011/05/introducing-viewpropertyanimator.html">blog
-post</a>.</p>
-
-<h2 id="declaring-xml">Declaring Animations in XML</h2>
-
- <p>The property animation system lets you declare property animations with XML instead of doing
- it programmatically. By defining your animations in XML, you can easily reuse your animations
-in multiple activities and more easily edit the animation sequence.</p>
-
-<p>To distinguish animation files that use the new property animation APIs from those that use the
-legacy <a href="{@docRoot}guide/topics/graphics/view-animation.html">view animation</a> framework,
-starting with Android 3.1, you should save the XML files for property animations in the {@code
-res/animator/} directory (instead of {@code res/anim/}). Using the {@code animator} directory name
-is optional, but necessary if you want to use the layout editor tools in the Eclipse ADT plugin (ADT
-11.0.0+), because ADT only searches the {@code res/animator/} directory for property animation
-resources.</p>
-
-<p>The following property animation classes have XML declaration support with the
- following XML tags:</p>
-
- <ul>
- <li>{@link android.animation.ValueAnimator} - <code><animator></code></li>
-
- <li>{@link android.animation.ObjectAnimator} - <code><objectAnimator></code></li>
-
- <li>{@link android.animation.AnimatorSet} - <code><set></code></li>
- </ul>
-
-<p>See <a href="{@docRoot}guide/topics/resources/animation-resource.html#Property">Animation Resources</a>
-
+<dt><strong><a href="{@docRoot}guide/topics/graphics/drawable-animation.html">Drawable
+Animation</a></strong></dt>
+<dd>Drawable animation involves displaying {@link android.graphics.drawable.Drawable} resources one
+after another, like a roll of film. This method of animation is useful if you want to animate
+things that are easier to represent with Drawable resources, such as a progression of bitmaps.</dd>
diff --git a/docs/html/guide/topics/graphics/drawable-animation.jd b/docs/html/guide/topics/graphics/drawable-animation.jd
new file mode 100644
index 0000000..65bf02f
--- /dev/null
+++ b/docs/html/guide/topics/graphics/drawable-animation.jd
@@ -0,0 +1,66 @@
+page.title=Drawable Animation
+parent.title=Animation
+parent.link=animation.html
+@jd:body
+
+ <p>Drawable animation lets you load a series of Drawable resources one after
+ another to create an animation. This is a traditional animation in the sense that it is created with a sequence of different
+ images, played in order, like a roll of film. The {@link
+ android.graphics.drawable.AnimationDrawable} class is the basis for Drawable animations.</p>
+
+ <p>While you can define the frames of an animation in your code, using the {@link
+ android.graphics.drawable.AnimationDrawable} class API, it's more simply accomplished with a
+ single XML file that lists the frames that compose the animation. The XML file for this kind
+ of animation belongs in the <code>res/drawable/</code> directory of
+ your Android project. In this case, the instructions are the order and duration for each frame of
+ the animation.</p>
+
+ <p>The XML file consists of an <code><animation-list></code> element as the root node and a
+ series of child <code><item></code> nodes that each define a frame: a drawable resource for
+ the frame and the frame duration. Here's an example XML file for a Drawable animation:</p>
+ <pre>
+<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
+ android:oneshot="true">
+ <item android:drawable="@drawable/rocket_thrust1" android:duration="200" />
+ <item android:drawable="@drawable/rocket_thrust2" android:duration="200" />
+ <item android:drawable="@drawable/rocket_thrust3" android:duration="200" />
+</animation-list>
+</pre>
+
+ <p>This animation runs for just three frames. By setting the <code>android:oneshot</code>
+ attribute of the list to <var>true</var>, it will cycle just once then stop and hold on the last
+ frame. If it is set <var>false</var> then the animation will loop. With this XML saved as
+ <code>rocket_thrust.xml</code> in the <code>res/drawable/</code> directory of the project, it can
+ be added as the background image to a View and then called to play. Here's an example Activity,
+ in which the animation is added to an {@link android.widget.ImageView} and then animated when the
+ screen is touched:</p>
+ <pre>
+AnimationDrawable rocketAnimation;
+
+public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(R.layout.main);
+
+ ImageView rocketImage = (ImageView) findViewById(R.id.rocket_image);
+ rocketImage.setBackgroundResource(R.drawable.rocket_thrust);
+ rocketAnimation = (AnimationDrawable) rocketImage.getBackground();
+}
+
+public boolean onTouchEvent(MotionEvent event) {
+ if (event.getAction() == MotionEvent.ACTION_DOWN) {
+ rocketAnimation.start();
+ return true;
+ }
+ return super.onTouchEvent(event);
+}
+</pre>
+
+ <p>It's important to note that the <code>start()</code> method called on the AnimationDrawable
+ cannot be called during the <code>onCreate()</code> method of your Activity, because the
+ AnimationDrawable is not yet fully attached to the window. If you want to play the animation
+ immediately, without requiring interaction, then you might want to call it from the <code>{@link
+ android.app.Activity#onWindowFocusChanged(boolean) onWindowFocusChanged()}</code> method in your
+ Activity, which will get called when Android brings your window into focus.</p>
+
+ <p>For more information on the XML syntax, available tags and attributes, see <a href=
+ "{@docRoot}guide/topics/resources/animation-resource.html">Animation Resources</a>.</p>
diff --git a/docs/html/guide/topics/graphics/hardware-accel.jd b/docs/html/guide/topics/graphics/hardware-accel.jd
new file mode 100644
index 0000000..c8703a5
--- /dev/null
+++ b/docs/html/guide/topics/graphics/hardware-accel.jd
@@ -0,0 +1,522 @@
+page.title=Hardware Acceleration
+parent.title=Graphics
+parent.link=index.html
+@jd:body
+
+
+ <div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+
+ <ol>
+ <li><a href="#controlling">Controlling Hardware Acceleration</a></li>
+ <li><a href="#determining">Determining if a View is Hardware Accelerated</a></li>
+ <li><a href="#model">Android Drawing Models</a>
+
+ <ol>
+ <li><a href="#software-model">Software-based drawing model</a></li>
+ <li><a href="#hardware-model">Hardware accelerated drawing model</a></li>
+ </ol>
+ </li>
+
+ <li>
+ <a href="#unsupported">Unsupported Drawing Operations</a>
+ </li>
+
+
+
+ <li>
+ <a href="#layers">View Layers</a>
+
+ <ol>
+ <li><a href="#layers-anims">View Layers and Animations</a></li>
+ </ol>
+ </li>
+
+ <li><a href="#tips">Tips and Tricks</a></li>
+ </ol>
+
+ <h2>See also</h2>
+
+ <ol>
+ <li><a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL with the Framework
+ APIs</a></li>
+
+ <li><a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a></li>
+ </ol>
+ </div>
+ </div>
+
+ <p>Beginning in Android 3.0 (API level 11), the Android 2D rendering pipeline is designed to
+ better support hardware acceleration. Hardware acceleration carries out all drawing operations
+ that are performed on a {@link android.view.View}'s canvas using the GPU.</p>
+
+ <p>The easiest way to enable hardware acceleration is to turn it on
+ globally for your entire application. If your application uses only standard views and {@link
+ android.graphics.drawable.Drawable}s, turning it on globally should not cause any adverse
+ effects. However, because hardware acceleration is not supported for all of the 2D drawing
+ operations, turning it on might affect some of your applications that use custom views or drawing
+ calls. Problems usually manifest themselves as invisible elements, exceptions, or wrongly
+ rendered pixels. To remedy this, Android gives you the option to enable or disable hardware
+ acceleration at the following levels:</p>
+
+ <ul>
+ <li>Application</li>
+
+ <li>Activity</li>
+
+ <li>Window</li>
+
+ <li>View</li>
+ </ul>
+
+ <p>If your application performs custom drawing, test your application on actual hardware
+devices with hardware acceleration turned on to find any problems. The <a
+href="#drawing-support">Unsupported drawing operations</a> section describes known issues with
+drawing operations that cannot be hardware accelerated and how to work around them.</p>
+
+
+ <h2 id="controlling">Controlling Hardware Acceleration</h2>
+ <p>You can control hardware acceleration at the following levels:</p>
+ <ul>
+ <li>Application</li>
+
+ <li>Activity</li>
+
+ <li>Window</li>
+
+ <li>View</li>
+ </ul>
+
+ <h4>Application level</h4>
+ <p>In your Android manifest file, add the following attribute to the
+ <a href="{@docRoot}guide/topics/manifest/application-element.html">
+ <code><application></code></a> tag to enable hardware acceleration for your entire
+ application:</p>
+
+<pre>
+<application android:hardwareAccelerated="true" ...>
+</pre>
+
+ <h4>Activity level</h4>
+ <p>If your application does not behave properly with hardware acceleration turned on globally,
+ you can control it for individual activities as well. To enable or disable hardware acceleration
+ at the activity level, you can use the <code>android:hardwareAccelerated</code>
+ attribute for the <a href="{@docRoot}guide/topics/manifest/activity-element.html">
+ <code><activity></code></a> element. The following example enables hardware acceleration
+for the entire application but disables it for one activity:</p>
+
+<pre>
+<application android:hardwareAccelerated="true">
+ <activity ... />
+ <activity android:hardwareAccelerated="false" />
+</application>
+</pre>
+
+ <h4>Window level</h4>
+ <p>If you need even more fine-grained control, you can enable hardware acceleration for a given
+ window with the following code:</p>
+
+<pre>
+getWindow().setFlags(
+ WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
+ WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
+
+</pre>
+
+<p class="note"><strong>Note</strong>: You currently cannot disable hardware acceleration at
+the window level.</p>
+
+ <h4>View level</h4>
+
+ <p>You can disable hardware acceleration for an individual view at runtime with the
+following code:</p>
+
+<pre>
+myView.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
+</pre>
+
+<p class="note"><strong>Note</strong>: You currently cannot enable hardware acceleration at
+the view level. View layers have other functions besides disabling hardware acceleration. See <a
+href="#layers">View layers</a> for more information about their uses.</p>
+
+ <h2 id="determining">Determining if a View is Hardware Accelerated</h2>
+
+ <p>It is sometimes useful for an application to know whether it is currently hardware
+ accelerated, especially for things such as custom views. This is particularly useful if your
+ application does a lot of custom drawing and not all operations are properly supported by the new
+ rendering pipeline.</p>
+
+ <p>There are two different ways to check whether the application is hardware accelerated:</p>
+
+ <ul>
+ <li>{@link android.view.View#isHardwareAccelerated View.isHardwareAccelerated()} returns
+ <code>true</code> if the {@link android.view.View} is attached to a hardware accelerated
+ window.</li>
+
+ <li>{@link android.graphics.Canvas#isHardwareAccelerated Canvas.isHardwareAccelerated()}
+ returns <code>true</code> if the {@link android.graphics.Canvas} is hardware accelerated</li>
+ </ul>
+
+ <p>If you must do this check in your drawing code, use {@link
+ android.graphics.Canvas#isHardwareAccelerated Canvas.isHardwareAccelerated()} instead of {@link
+ android.view.View#isHardwareAccelerated View.isHardwareAccelerated()} when possible. When a view
+ is attached to a hardware accelerated window, it can still be drawn using a non-hardware
+ accelerated Canvas. This happens, for instance, when drawing a view into a bitmap for caching
+ purposes.</p>
+
+
+ <h2 id="model">Android Drawing Models</h2>
+
+ <p>When hardware acceleration is enabled, the Android framework utilizes a new drawing model that
+ utilizes <em>display lists</em> to render your application to the screen. To fully understand
+ display lists and how they might affect your application, it is useful to understand how Android
+ draws views without hardware acceleration as well. The following sections describe the
+ software-based and hardware-accelerated drawing models.</p>
+
+<h3>Software-based drawing model</h3>
+<p>In the software drawing model, views are drawn with the following two steps:</p>
+ <ol>
+ <li>Invalidate the hierarchy</li>
+
+ <li>Draw the hierarchy</li>
+ </ol>
+
+ <p>Whenever an application needs to update a part of its UI, it invokes {@link
+ android.view.View#invalidate invalidate()} (or one of its variants) on any view that has changed
+ content. The invalidation messages are propagated all the way up the view hierarchy to compute
+ the regions of the screen that need to be redrawn (the dirty region). The Android system then
+ draws any view in the hierarchy that intersects with the dirty region. Unfortunately, there are
+ two drawbacks to this drawing model:</p>
+ <ul>
+ <li>First, this model requires execution of a lot of code on every draw pass. For example, if
+your application calls {@link android.view.View#invalidate invalidate()} on a button and that
+button sits on top of another view, the Android system redraws the view even though it hasn't
+changed.</li>
+ <li>The second issue is that the drawing model can hide bugs in your application. Since the
+ Android system redraws views when they intersect the dirty region, a view whose content you
+ changed might be redrawn even though {@link android.view.View#invalidate invalidate()} was not
+ called on it. When this happens, you are relying on another view being invalidated to obtain the
+ proper behavior. This behavior can change every time you modify your application. Because of
+ this, you should always call {@link android.view.View#invalidate invalidate()} on your custom
+ views whenever you modify data or state that affects the view’s drawing code.</li>
+</ul>
+
+ <p class="note"><strong>Note</strong>: Android views automatically call {@link
+ android.view.View#invalidate invalidate()} when their properties change, such as the background
+ color or the text in a {@link android.widget.TextView}.</p>
+
+ <h3>Hardware accelerated drawing model</h3>
+ <p>The Android system still uses {@link android.view.View#invalidate invalidate()} and {@link
+ android.view.View#draw draw()} to request screen updates and to render views, but handles the
+ actual drawing differently. Instead of executing the drawing commands immediately, the Android
+ system records them inside display lists, which contain the output of the view hierarchy’s
+ drawing code. Another optimization is that the Android system only needs to record and update
+ display lists for views marked dirty by an {@link android.view.View#invalidate invalidate()}
+ call. Views that have not been invalidated can be redrawn simply by re-issuing the previously
+ recorded display list. The new drawing model contains three stages:</p>
+
+ <ol>
+ <li>Invalidate the hierarchy</li>
+
+ <li>Record and update display lists</li>
+
+ <li>Draw the display lists</li>
+ </ol>
+
+ <p>With this model, you cannot rely on a view intersecting the dirty region to have its {@link
+ android.view.View#draw draw()} method executed. To ensure that the Android system records a
+ view’s display list, you must call {@link android.view.View#invalidate invalidate()}. Forgetting
+ to do so causes a view to look the same even after changing it, which is an easier bug to find if
+ it happens.</p>
+
+ <p>Using display lists also benefits animation performance because setting specific properties,
+ such as alpha or rotation, does not require invalidating the targeted view (it is done
+ automatically). This optimization also applies to views with display lists (any view when your
+ application is hardware accelerated.) For example, assume there is a {@link
+ android.widget.LinearLayout} that contains a {@link android.widget.ListView} above a {@link
+ android.widget.Button}. The display list for the {@link android.widget.LinearLayout} looks like
+ this:</p>
+
+ <ul>
+ <li>DrawDisplayList(ListView)</li>
+
+ <li>DrawDisplayList(Button)</li>
+ </ul>
+
+ <p>Assume now that you want to change the {@link android.widget.ListView}'s opacity. After
+ invoking <code>setAlpha(0.5f)</code> on the {@link android.widget.ListView}, the display list now
+ contains this:</p>
+
+ <ul>
+ <li>SaveLayerAlpha(0.5)</li>
+
+ <li>DrawDisplayList(ListView)</li>
+
+ <li>Restore</li>
+
+ <li>DrawDisplayList(Button)</li>
+ </ul>
+
+ <p>The complex drawing code of {@link android.widget.ListView} was not executed. Instead, the
+ system only updated the display list of the much simpler {@link android.widget.LinearLayout}. In
+ an application without hardware acceleration enabled, the drawing code of both the list and its
+ parent are executed again.</p>
+
+ <h2 id="unsupported">Unsupported Drawing Operations</h2>
+
+ <p>When hardware accelerated, the 2D rendering pipeline supports the most commonly used {@link
+ android.graphics.Canvas} drawing operations as well as many less-used operations. All of the
+ drawing operations that are used to render applications that ship with Android, default widgets
+ and layouts, and common advanced visual effects such as reflections and tiled textures are
+ supported. The following list describes known operations that are <strong>not supported</strong>
+ with hardware acceleration:</p>
+
+ <ul>
+ <li>
+ <strong>Canvas</strong>
+
+ <ul>
+ <li>{@link android.graphics.Canvas#clipPath clipPath()}</li>
+
+ <li>{@link android.graphics.Canvas#clipRegion clipRegion()}</li>
+
+ <li>{@link android.graphics.Canvas#drawPicture drawPicture()}</li>
+
+ <li>{@link android.graphics.Canvas#drawPosText drawPosText()}</li>
+
+ <li>{@link android.graphics.Canvas#drawTextOnPath drawTextOnPath()}</li>
+
+ <li>{@link android.graphics.Canvas#drawVertices drawVertices()}</li>
+ </ul>
+ </li>
+
+ <li>
+ <strong>Paint</strong>
+
+ <ul>
+ <li>{@link android.graphics.Paint#setLinearText setLinearText()}</li>
+
+ <li>{@link android.graphics.Paint#setMaskFilter setMaskFilter()}</li>
+
+ <li>{@link android.graphics.Paint#setRasterizer setRasterizer()}</li>
+ </ul>
+ </li>
+ </ul>
+
+ <p>In addition, some operations behave differently with hardware acceleration enabled:</p>
+
+ <ul>
+ <li>
+ <strong>Canvas</strong>
+
+ <ul>
+ <li>{@link android.graphics.Canvas#clipRect clipRect()}: <code>XOR</code>,
+ <code>Difference</code> and <code>ReverseDifference</code> clip modes are ignored. 3D
+ transforms do not apply to the clip rectangle</li>
+
+ <li>{@link android.graphics.Canvas#drawBitmapMesh drawBitmapMesh()}: colors array is
+ ignored</li>
+
+ <li>{@link android.graphics.Canvas#drawLines drawLines()}: anti-aliasing is not
+ supported</li>
+
+ <li>{@link android.graphics.Canvas#setDrawFilter setDrawFilter()}: can be set, but is
+ ignored</li>
+ </ul>
+ </li>
+
+ <li>
+ <strong>Paint</strong>
+
+ <ul>
+ <li>{@link android.graphics.Paint#setDither setDither()}: ignored</li>
+
+ <li>{@link android.graphics.Paint#setFilterBitmap setFilterBitmap()}: filtering is always
+ on</li>
+
+ <li>{@link android.graphics.Paint#setShadowLayer setShadowLayer()}: works with text
+ only</li>
+ </ul>
+ </li>
+
+ <li>
+ <strong>ComposeShader</strong>
+
+ <ul>
+ <li>{@link android.graphics.ComposeShader} can only contain shaders of different types (a
+ {@link android.graphics.BitmapShader} and a {@link android.graphics.LinearGradient} for
+ instance, but not two instances of {@link android.graphics.BitmapShader} )</li>
+
+ <li>{@link android.graphics.ComposeShader} cannot contain a {@link
+ android.graphics.ComposeShader}</li>
+ </ul>
+ </li>
+ </ul>
+
+ <p>If your application is affected by any of these missing features or limitations, you can turn
+ off hardware acceleration for just the affected portion of your application by calling
+ {@link android.view.View#setLayerType setLayerType(View.LAYER_TYPE_SOFTWARE, null)}. This way,
+you can still take advantage of hardware acceleratin everywhere else. See <a
+href="#controlling">Controlling Hardware Acceleration</a> for more information on how to enable and
+disable hardware acceleration at different levels in your application.
+
+
+
+ <h2 id="layers">View Layers</h2>
+
+ <p>In all versions of Android, views have had the ability to render into off-screen buffers,
+either by using a view's drawing cache, or by using {@link android.graphics.Canvas#saveLayer
+ Canvas.saveLayer()}. Off-screen buffers, or layers, have several uses. You can use them to get
+ better performance when animating complex views or to apply composition effects. For instance,
+ you can implement fade effects using <code>Canvas.saveLayer()</code> to temporarily render a view
+ into a layer and then composite it back on screen with an opacity factor.</p>
+
+ <p>Beginning in Android 3.0 (API level 11), you have more control on how and when to use layers
+ with the {@link android.view.View#setLayerType View.setLayerType()} method. This API takes two
+ parameters: the type of layer you want to use and an optional {@link android.graphics.Paint}
+ object that describes how the layer should be composited. You can use the {@link
+ android.graphics.Paint} parameter to apply color filters, special blending modes, or opacity to a
+ layer. A view can use one of three layer types:</p>
+
+ <ul>
+ <li>{@link android.view.View#LAYER_TYPE_NONE}: The view is rendered normally and is not backed
+ by an off-screen buffer. This is the default behavior.</li>
+
+ <li>{@link android.view.View#LAYER_TYPE_HARDWARE}: The view is rendered in hardware into a
+ hardware texture if the application is hardware accelerated. If the application is not hardware
+ accelerated, this layer type behaves the same as {@link
+ android.view.View#LAYER_TYPE_SOFTWARE}.</li>
+
+ <li>{@link android.view.View#LAYER_TYPE_SOFTWARE}: The view is rendered in software into a
+ bitmap.</li>
+ </ul>
+
+ <p>The type of layer you use depends on your goal:</p>
+
+ <ul>
+ <li><strong>Performance</strong>: Use a hardware layer type to render a view into a hardware
+ texture. Once a view is rendered into a layer, its drawing code does not have to be executed
+ until the view calls {@link android.view.View#invalidate invalidate()}. Some animations, such as
+ alpha animations, can then be applied directly onto the layer, which is very efficient
+ for the GPU to do.</li>
+
+ <li><strong>Visual effects</strong>: Use a hardware or software layer type and a {@link
+ android.graphics.Paint} to apply special visual treatments to a view. For instance, you can
+ draw a view in black and white using a {@link
+ android.graphics.ColorMatrixColorFilter}.</li>
+
+ <li><strong>Compatibility</strong>: Use a software layer type to force a view to be rendered in
+ software. If a view that is hardware accelerated (for instance, if your whole
+ application is hardware acclerated), is having rendering problems, this is an easy way to work
+around limitations of the hardware rendering
+ pipeline.</li>
+ </ul>
+
+ <h3 id="layers-anims">View layers and animations</h3>
+
+ <p>Hardware layers can deliver faster and smoother animations when your application
+is hardware accelerated. Running an animation at 60 frames per second is not always possible when
+animating complex views that issue a lot of drawing operations. This can be alleviated by
+using hardware layers to render the view to a hardware texture. The hardware texture can
+then be used to animate the view, eliminating the need for the view to constantly redraw itself
+when it is being animated. The view is not redrawn unless you change the view's
+properties, which calls {@link android.view.View#invalidate invalidate()}, or if you call {@link
+android.view.View#invalidate invalidate()} manually. If you are running an animation in
+your application and do not obtain the smooth results you want, consider enabling hardware layers on
+your animated views.</p>
+
+ <p>When a view is backed by a hardware layer, some of its properties are handled by the way the
+ layer is composited on screen. Setting these properties will be efficient because they do not
+ require the view to be invalidated and redrawn. The following list of properties affect the way
+ the layer is composited. Calling the setter for any of these properties results in optimal
+ invalidation and no redrawing of the targeted view:</p>
+
+ <ul>
+ <li><code>alpha</code>: Changes the layer's opacity</li>
+
+ <li><code>x</code>, <code>y</code>, <code>translationX</code>, <code>translationY</code>:
+Changes the layer's position</li>
+
+ <li><code>scaleX</code>, <code>scaleY</code>: Changes the layer's size</li>
+
+ <li><code>rotation</code>, <code>rotationX</code>, <code>rotationY</code>: Changes the
+ layer's orientation in 3D space</li>
+
+ <li><code>pivotX</code>, <code>pivotY</code>: Changes the layer's transformations origin</li>
+ </ul>
+
+ <p>These properties are the names used when animating a view with an {@link
+ android.animation.ObjectAnimator}. If you want to access these properties, call the appropriate
+ setter or getter. For instance, to modify the alpha property, call {@link
+ android.view.View#setAlpha setAlpha()}. The following code snippet shows the most efficient way
+ to rotate a viewiew in 3D around the Y-axis:</p>
+ <pre>
+view.setLayerType(View.LAYER_TYPE_HARDWARE, null);
+ObjectAnimator.ofFloat(view, "rotationY", 180).start();
+</pre>
+
+ <p>Because hardware layers consume video memory, it is highly recommended that you enable them
+only for the duration of the animation and then disable them after the animation is done. You
+can accomplish this using animation listeners:</p>
+ <pre>
+View.setLayerType(View.LAYER_TYPE_HARDWARE, null);
+ObjectAnimator animator = ObjectAnimator.ofFloat(view, "rotationY", 180);
+animator.addListener(new AnimatorListenerAdapter() {
+ @Override
+ public void onAnimationEnd(Animator animation) {
+ view.setLayerType(View.LAYER_TYPE_NONE, null);
+ }
+});
+animator.start();
+</pre>
+
+ <p>For more information on property animation, see <a href=
+ "{@docRoot}guide/topics/graphics/prop-animation.html">Property Animation</a>.</p>
+
+ <h2 id="tips">Tips and Tricks</h2>
+
+ <p>Switching to hardware accelerated 2D graphics can instantly increase performance, but you
+ should still design your application to use the GPU effectively by following these
+ recommendations:</p>
+
+ <dl>
+ <dt><strong>Reduce the number of views in your application</strong></dt>
+
+ <dd>The more views the system has to draw, the slower it will be. This applies to the software
+ rendering pipeline as well. Reducing views is one of the easiest ways to optimize your UI.</dd>
+
+ <dt><strong>Avoid overdraw</strong></dt>
+
+ <dd>Do not draw too many layers on top of each other. Remove any views that are completely
+ obscured by other opaque views on top of it. If you need to draw several layers blended on top
+ of each other, consider merging them into a single layer. A good rule of thumb with current
+ hardware is to not draw more than 2.5 times the number of pixels on screen per frame
+ (transparent pixels in a bitmap count!).</dd>
+
+ <dt><strong>Don't create render objects in draw methods</strong></dt>
+
+ <dd>A common mistake is to create a new {@link android.graphics.Paint} or a new {@link
+android.graphics.Path} every time a rendering method is invoked. This forces the garbage
+collector to run more often and also bypasses caches and optimizations in the hardware
+pipeline.</dd>
+
+ <dt><strong>Don't modify shapes too often</strong></dt>
+
+ <dd>Complex shapes, paths, and circles for instance, are rendered using texture masks. Every
+ time you create or modify a path, the hardware pipeline creates a new mask, which can be
+ expensive.</dd>
+
+ <dt><strong>Don't modify bitmaps too often</strong></dt>
+
+ <dd>Every time you change the content of a bitmap, it is uploaded again as a GPU texture the
+ next time you draw it.</dd>
+
+ <dt><strong>Use alpha with care</strong></dt>
+
+ <dd>When you make a view translucent using {@link android.view.View#setAlpha setAlpha()},
+ {@link android.view.animation.AlphaAnimation}, or {@link android.animation.ObjectAnimator}, it
+ is rendered in an off-screen buffer which doubles the required fill-rate. When applying alpha
+ on very large views, consider setting the view's layer type to
+ <code>LAYER_TYPE_HARDWARE</code>.</dd>
+ </dl>
diff --git a/docs/html/guide/topics/graphics/index.jd b/docs/html/guide/topics/graphics/index.jd
index f0a923a..ffa9a39 100644
--- a/docs/html/guide/topics/graphics/index.jd
+++ b/docs/html/guide/topics/graphics/index.jd
@@ -3,208 +3,49 @@
<div id="qv-wrapper">
<div id="qv">
- <h2>In this document</h2>
+ <h2>Topics</h2>
<ol>
- <li><a href="#options">Consider your Options</a></li>
- <li><a href="#draw-to-view">Simple Graphics Inside a View</a></li>
- <li><a href="#draw-with-canvas">Draw with a Canvas</a>
- <ol>
- <li><a href="#on-view">On a View</a></li>
- <li><a href="#on-surfaceview">On a SurfaceView</a></li>
- </ol>
- </li>
- </ol>
- <h2>See also</h2>
- <ol>
- <li><a href="{@docRoot}guide/topics/graphics/opengl.html">3D with OpenGL</a></li>
- <li><a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a></li>
+ <li><a href="{@docRoot}guide/topics/graphics/canvas.html">Canvas and Drawables</a></li>
+ <li><a href="{@docRoot}guide/topics/graphics/hardware-accel.html">Hardware Acceleration</a></li>
+ <li><a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a></li>
</ol>
</div>
</div>
-<p>Android graphics are powered by a custom 2D graphics library, and the framework provides
-support for high performance 3D graphics in the form of OpenGL ES and RenderScript. The most
-common 2D graphics APIs can be found in the {@link android.graphics.drawable drawable package}.
-OpenGL APIs are available from the Khronos {@link javax.microedition.khronos.opengles OpenGL ES} and
-the {@link android.opengl} packages. The RenderScript APIs are available in the
-{@link android.renderscript} package.</p>
-
-<p>When starting a project, it's important to consider exactly what your graphical demands will be.
+<p>When writing an application, it's important to consider exactly what your graphical demands will be.
Varying graphical tasks are best accomplished with varying techniques. For example, graphics and animations
for a rather static application should be implemented much differently than graphics and animations
-for an interactive game or 3D rendering.</p>
-
-<p>Here, we'll discuss a few of the options you have for drawing graphics on Android,
-and which tasks they're best suited for.</p>
-
-<p>If you're specifically looking for information on drawing 3D graphics, this page won't
-help a lot. However, the information below about how to <a href="#draw-with-canvas">Draw with a
-Canvas</a> (and the section on SurfaceView), will give you a quick idea of how you should draw to
-the View hierarchy. For more information on Android's 3D graphics APIs, see
-the <a href="opengl.html">3D with OpenGL</a> and
-<a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a> documents.</p>
-
-
-<h2 id="options">Consider your Options</h2>
-
-<p>When drawing 2D graphics, you'll typically do so in one of two ways:</p>
-<ol type="a">
- <li>Draw your graphics or animations into a View object from your layout. In this manner,
- the drawing (and any animation) of your graphics is handled by the system's
- normal View hierarchy drawing process — you simply define the graphics to go inside the View.</li>
- <li>Draw your graphics directly to a Canvas. This way, you personally call the appropriate class's
- <code>draw()</code> method (passing it your Canvas), or one of the Canvas <code>draw...()</code> methods (like
- <code>{@link android.graphics.Canvas#drawPicture(Picture,Rect) drawPicture()}</code>). In doing so, you are also in
- control of any animation.</li>
-</ol>
-
-<p>Option "a," drawing to a View, is your best choice when you want to draw simple graphics that do not
-need to change dynamically and are not part of a performance-intensive game. For example, you should
-draw your graphics into a View when you want to display a static graphic or predefined animation, within
-an otherwise static application. Read <a href="#draw-to-view">Simple Graphics Inside a View</a>.</li>
-
-<p>Option "b," drawing to a Canvas, is better when your application needs to regularly re-draw itself.
-Basically, any video game should be drawing to the Canvas on its own. However, there's more than
-one way to do this: </p>
-<ul>
- <li>In the same thread as your UI Activity, wherein you create a custom View component in
- your layout, call <code>{@link android.view.View#invalidate()}</code> and then handle the
- <code>{@link android.view.View#onDraw(Canvas) onDraw()}</code> callback..</li>
- <li>Or, in a separate thread, wherein you manage a {@link android.view.SurfaceView} and
- perform draws to the Canvas as fast as your thread is capable
- (you do not need to request <code>invalidate()</code>).</li>
-</ul>
-<p>...Begin by reading <a href="#draw-with-canvas">Draw with a Canvas</a>.</p>
-
-<h2 id="draw-to-view">Simple Graphics Inside a View</h2>
-
-<p>If you'll be drawing some simple graphics (images, shapes, colors, pre-defined animations, etc.),
-then you should probably just draw to the background of a View or
-to the content of an {@link android.widget.ImageView} in your layout.
-In this case, you can skip the rest of this document and learn how to
-draw graphics and animations in the <a href="2d-graphics.html">2D Graphics</a> document.
+for an interactive game. Here, we'll discuss a few of the options you have for drawing graphics
+on Android and which tasks they're best suited for.
</p>
+<dl>
+<dt><strong><a href="{@docRoot}guide/topics/graphics/2d-graphics.html">Canvas and
+Drawables</a></strong></dt>
+<dd>Android provides a set of {@link android.view.View} widgets that provide general functionality
+for a wide array of user interfaces. You can also extend these widgets to modify the way they
+look or behave. In addition, you can do your own custom 2D rendering using the various drawing
+methods contained in the {@link android.graphics.Canvas} class or create {@link
+android.graphics.drawable.Drawable} objects for things such as textured buttons or frame-by-frame
+animations.</dd>
-<h2 id="draw-with-canvas">Draw with a Canvas</h2>
+<dt><strong><a href="{@docRoot}guide/topics/graphics/hardware-accel.html">Hardware
+Acceleration</a></strong></dt>
+<dd>Beginning in Android 3.0, you can hardware accelerate the majority of
+the drawing done by the Canvas APIs to further increase their performance.</dd>
-<p>When you're writing an application in which you would like to perform specialized drawing
-and/or control the animation of graphics,
-you should do so by drawing through a {@link android.graphics.Canvas}. A Canvas works for you as
-a pretense, or interface, to the actual surface upon which your graphics will be drawn — it
-holds all of your "draw" calls. Via the Canvas, your drawing is actually performed upon an
-underlying {@link android.graphics.Bitmap}, which is placed into the window.</p>
-
-<p>In the event that you're drawing within the <code>{@link android.view.View#onDraw(Canvas) onDraw()}</code>
-callback method, the Canvas is provided for you and you need only place your drawing calls upon it.
-You can also acquire a Canvas from <code>{@link android.view.SurfaceHolder#lockCanvas() SurfaceHolder.lockCanvas()}</code>,
-when dealing with a SurfaceView object. (Both of these scenarios are discussed in the following sections.)
-However, if you need to create a new Canvas, then you must define the {@link android.graphics.Bitmap}
-upon which drawing will actually be performed. The Bitmap is always required for a Canvas. You can set up
-a new Canvas like this:</p>
-<pre>
-Bitmap b = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);
-Canvas c = new Canvas(b);
-</pre>
-
-<p>Now your Canvas will draw onto the defined Bitmap. After drawing upon it with the Canvas, you can then carry your
-Bitmap to another Canvas with one of the <code>{@link android.graphics.Canvas#drawBitmap(Bitmap,Matrix,Paint)
-Canvas.drawBitmap(Bitmap,...)}</code> methods. It's recommended that you ultimately draw your final
-graphics through a Canvas offered to you
-by <code>{@link android.view.View#onDraw(Canvas) View.onDraw()}</code> or
-<code>{@link android.view.SurfaceHolder#lockCanvas() SurfaceHolder.lockCanvas()}</code> (see the following sections).</p>
-
-<p>The {@link android.graphics.Canvas} class has its own set of drawing methods that you can use,
-like <code>drawBitmap(...)</code>, <code>drawRect(...)</code>, <code>drawText(...)</code>, and many more.
-Other classes that you might use also have <code>draw()</code> methods. For example, you'll probably
-have some {@link android.graphics.drawable.Drawable} objects that you want to put on the Canvas. Drawable
-has its own <code>{@link android.graphics.drawable.Drawable#draw(Canvas) draw()}</code> method
-that takes your Canvas as an argument.</p>
-
-
-<h3 id="on-view">On a View</h3>
-
-<p>If your application does not require a significant amount of processing or
-frame-rate speed (perhaps for a chess game, a snake game,
-or another slowly-animated application), then you should consider creating a custom View component
-and drawing with a Canvas in <code>{@link android.view.View#onDraw(Canvas) View.onDraw()}</code>.
-The most convenient aspect of doing so is that the Android framework will
-provide you with a pre-defined Canvas to which you will place your drawing calls.</p>
-
-<p>To start, extend the {@link android.view.View} class (or descendant thereof) and define
-the <code>{@link android.view.View#onDraw(Canvas) onDraw()}</code> callback method. This method will be called by the Android
-framework to request that your View draw itself. This is where you will perform all your calls
-to draw through the {@link android.graphics.Canvas}, which is passed to you through the <code>onDraw()</code> callback.</p>
-
-<p>The Android framework will only call <code>onDraw()</code> as necessary. Each time that
-your application is prepared to be drawn, you must request your View be invalidated by calling
-<code>{@link android.view.View#invalidate()}</code>. This indicates that you'd like your View to be drawn and
-Android will then call your <code>onDraw()</code> method (though is not guaranteed that the callback will
-be instantaneous). </p>
-
-<p>Inside your View component's <code>onDraw()</code>, use the Canvas given to you for all your drawing,
-using various <code>Canvas.draw...()</code> methods, or other class <code>draw()</code> methods that
-take your Canvas as an argument. Once your <code>onDraw()</code> is complete, the Android framework will
-use your Canvas to draw a Bitmap handled by the system.</p>
-
-<p class="note"><strong>Note: </strong> In order to request an invalidate from a thread other than your main
-Activity's thread, you must call <code>{@link android.view.View#postInvalidate()}</code>.</p>
-
-<p>Also read <a href="{@docRoot}guide/topics/ui/custom-components.html">Custom Components</a>
-for a guide to extending a View class, and <a href="2d-graphics.html">2D Graphics: Drawables</a> for
-information on using Drawable objects like images from your resources and other primitive shapes.</p>
-
-<p>For a sample application, see the Snake game, in the SDK samples folder:
-<code><your-sdk-directory>/samples/Snake/</code>.</p>
-
-<h3 id="on-surfaceview">On a SurfaceView</h3>
-
-<p>The {@link android.view.SurfaceView} is a special subclass of View that offers a dedicated
-drawing surface within the View hierarchy. The aim is to offer this drawing surface to
-an application's secondary thread, so that the application isn't required
-to wait until the system's View hierarchy is ready to draw. Instead, a secondary thread
-that has reference to a SurfaceView can draw to its own Canvas at its own pace.</p>
-
-<p>To begin, you need to create a new class that extends {@link android.view.SurfaceView}. The class should also
-implement {@link android.view.SurfaceHolder.Callback}. This subclass is an interface that will notify you
-with information about the underlying {@link android.view.Surface}, such as when it is created, changed, or destroyed.
-These events are important so that you know when you can start drawing, whether you need
-to make adjustments based on new surface properties, and when to stop drawing and potentially
-kill some tasks. Inside your SurfaceView class is also a good place to define your secondary Thread class, which will
-perform all the drawing procedures to your Canvas.</p>
-
-<p>Instead of handling the Surface object directly, you should handle it via
-a {@link android.view.SurfaceHolder}. So, when your SurfaceView is initialized, get the SurfaceHolder by calling
-<code>{@link android.view.SurfaceView#getHolder()}</code>. You should then notify the SurfaceHolder that you'd
-like to receive SurfaceHolder callbacks (from {@link android.view.SurfaceHolder.Callback}) by calling
-{@link android.view.SurfaceHolder#addCallback(SurfaceHolder.Callback) addCallback()}
-(pass it <var>this</var>). Then override each of the
-{@link android.view.SurfaceHolder.Callback} methods inside your SurfaceView class.</p>
-
-<p>In order to draw to the Surface Canvas from within your second thread, you must pass the thread your SurfaceHandler
-and retrieve the Canvas with <code>{@link android.view.SurfaceHolder#lockCanvas() lockCanvas()}</code>.
-You can now take the Canvas given to you by the SurfaceHolder and do your necessary drawing upon it.
-Once you're done drawing with the Canvas, call
-<code>{@link android.view.SurfaceHolder#unlockCanvasAndPost(Canvas) unlockCanvasAndPost()}</code>, passing it
-your Canvas object. The Surface will now draw the Canvas as you left it. Perform this sequence of locking and
-unlocking the canvas each time you want to redraw.</p>
-
-<p class="note"><strong>Note:</strong> On each pass you retrieve the Canvas from the SurfaceHolder,
-the previous state of the Canvas will be retained. In order to properly animate your graphics, you must re-paint the
-entire surface. For example, you can clear the previous state of the Canvas by filling in a color
-with <code>{@link android.graphics.Canvas#drawColor(int) drawColor()}</code> or setting a background image
-with <code>{@link android.graphics.Canvas#drawBitmap(Bitmap,Rect,RectF,Paint) drawBitmap()}</code>. Otherwise,
-you will see traces of the drawings you previously performed.</p>
-
-
-<p>For a sample application, see the Lunar Lander game, in the SDK samples folder:
-<code><your-sdk-directory>/samples/LunarLander/</code>. Or,
-browse the source in the <a href="{@docRoot}guide/samples/index.html">Sample Code</a> section.</p>
-
-
-
-
-
-
+<dt><strong><a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a></strong></dt>
+<dd>Android supports OpenGL ES 1.0 and 2.0, with Android framework APIs as well as natively
+with the Native Development Kit (NDK). Using the framework APIs is desireable when you want to add a
+few graphical enhancements to your application that are not supported with the Canvas APIs, or if
+you desire platform independence and don't demand high performance. There is a performance hit in
+using the framework APIs compared to the NDK, so for many graphic intensive applications such as
+games, using the NDK is beneficial (It is important to note though that you can still get adequate
+performance using the framework APIs. For example, the Google Body app is developed entirely
+using the framework APIs). OpenGL with the NDK is also useful if you have a lot of native
+code that you want to port over to Android. For more information about using the NDK, read the
+docs in the <code>docs/</code> directory of the <a href="{@docRoot}sdk/ndk/index.html">NDK
+download.</a></dd>
+</dl>
diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd
index b750858..231f4ef 100644
--- a/docs/html/guide/topics/graphics/opengl.jd
+++ b/docs/html/guide/topics/graphics/opengl.jd
@@ -1,4 +1,4 @@
-page.title=3D with OpenGL
+page.title=OpenGL
parent.title=Graphics
parent.link=index.html
@jd:body
@@ -6,7 +6,7 @@
<div id="qv-wrapper">
<div id="qv">
<h2>In this document</h2>
-
+
<ol>
<li><a href="#basics">The Basics</a>
<ol>
@@ -14,7 +14,7 @@
</ol>
<li><a href="#manifest">Declaring OpenGL Requirements</a></li>
</li>
- <li><a href="#coordinate-mapping">Mapping Coordinates for Drawn Objects</a>
+ <li><a href="#coordinate-mapping">Mapping Coordinates for Drawn Objects</a>
<ol>
<li><a href="#proj-es1">Projection and camera in ES 1.0</a></li>
<li><a href="#proj-es1">Projection and camera in ES 2.0</a></li>
@@ -78,8 +78,7 @@
Kit (NDK). This topic focuses on the Android framework interfaces. For more information about the
NDK, see the <a href="{@docRoot}sdk/ndk/index.html">Android NDK</a>.
-<p>
- There are two foundational classes in the Android framework that let you create and manipulate
+<p>There are two foundational classes in the Android framework that let you create and manipulate
graphics with the OpenGL ES API: {@link android.opengl.GLSurfaceView} and {@link
android.opengl.GLSurfaceView.Renderer}. If your goal is to use OpenGL in your Android application,
understanding how to implement these classes in an activity should be your first objective.
@@ -89,22 +88,22 @@
<dt><strong>{@link android.opengl.GLSurfaceView}</strong></dt>
<dd>This class is a {@link android.view.View} where you can draw and manipulate objects using
OpenGL API calls and is similar in function to a {@link android.view.SurfaceView}. You can use
- this class by creating an instance of {@link android.opengl.GLSurfaceView} and adding your
+ this class by creating an instance of {@link android.opengl.GLSurfaceView} and adding your
{@link android.opengl.GLSurfaceView.Renderer Renderer} to it. However, if you want to capture
touch screen events, you should extend the {@link android.opengl.GLSurfaceView} class to
- implement the touch listeners, as shown in OpenGL Tutorials for
- <a href="{@docRoot}resources/tutorials/opengl/opengl-es10.html#touch">ES 1.0</a>,
+ implement the touch listeners, as shown in OpenGL Tutorials for
+ <a href="{@docRoot}resources/tutorials/opengl/opengl-es10.html#touch">ES 1.0</a>,
<a href="{@docRoot}resources/tutorials/opengl/opengl-es20.html#touch">ES 2.0</a> and the <a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/TouchRotateActivity
.html">TouchRotateActivity</a> sample.</dd>
-
+
<dt><strong>{@link android.opengl.GLSurfaceView.Renderer}</strong></dt>
<dd>This interface defines the methods required for drawing graphics in an OpenGL {@link
android.opengl.GLSurfaceView}. You must provide an implementation of this interface as a
separate class and attach it to your {@link android.opengl.GLSurfaceView} instance using
{@link android.opengl.GLSurfaceView#setRenderer(android.opengl.GLSurfaceView.Renderer)
GLSurfaceView.setRenderer()}.
-
+
<p>The {@link android.opengl.GLSurfaceView.Renderer} interface requires that you implement the
following methods:</p>
<ul>
@@ -129,7 +128,7 @@
android.opengl.GLSurfaceView} geometry changes, including changes in size of the {@link
android.opengl.GLSurfaceView} or orientation of the device screen. For example, the system calls
this method when the device changes from portrait to landscape orientation. Use this method to
- respond to changes in the {@link android.opengl.GLSurfaceView} container.
+ respond to changes in the {@link android.opengl.GLSurfaceView} container.
</li>
</ul>
</dd>
@@ -173,13 +172,13 @@
</ul>
<p>If you'd like to start building an app with OpenGL right away, have a look at the tutorials for
-<a href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">OpenGL ES 1.0</a> or
+<a href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">OpenGL ES 1.0</a> or
<a href="{@docRoot}resources/tutorials/opengl/opengl-es20.html">OpenGL ES 2.0</a>!
</p>
<h2 id="manifest">Declaring OpenGL Requirements</h2>
<p>If your application uses OpenGL features that are not available on all devices, you must include
-these requirements in your <a
+these requirements in your <a
href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a></code> file.
Here are the most common OpenGL manifest declarations:</p>
@@ -200,14 +199,14 @@
compression formats, you must declare the formats your application supports in your manifest file
using <a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code
<supports-gl-texture>}</a>. For more information about available texture compression
-formats, see <a href="#textures">Texture compression support</a>.
+formats, see <a href="#textures">Texture compression support</a>.
<p>Declaring texture compression requirements in your manifest hides your application from users
with devices that do not support at least one of your declared compression types. For more
information on how Android Market filtering works for texture compressions, see the <a
href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html#market-texture-filtering">
Android Market and texture compression filtering</a> section of the {@code
-<supports-gl-texture>} documentation.</p>
+<supports-gl-texture>} documentation.</p>
</li>
</ul>
@@ -237,7 +236,7 @@
<h3 id="proj-es1">Projection and camera view in OpenGL ES 1.0</h3>
<p>In the ES 1.0 API, you apply projection and camera view by creating each matrix and then
adding them to the OpenGL environment.</p>
-
+
<ol>
<li><strong>Projection matrix</strong> - Create a projection matrix using the geometry of the
device screen in order to recalculate object coordinates so they are drawn with correct proportions.
@@ -250,19 +249,19 @@
<pre>
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
-
+
// make adjustments for screen ratio
float ratio = (float) width / height;
gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
gl.glLoadIdentity(); // reset the matrix to its default state
gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // apply the projection matrix
- }
+ }
</pre>
</li>
<li><strong>Camera transformation matrix</strong> - Once you have adjusted the coordinate system
using a projection matrix, you must also apply a camera view. The following example code shows how
-to modify the {@link
+to modify the {@link
android.opengl.GLSurfaceView.Renderer#onDrawFrame(javax.microedition.khronos.opengles.GL10)
onDrawFrame()} method of a {@link android.opengl.GLSurfaceView.Renderer}
implementation to apply a model view and use the
@@ -276,12 +275,12 @@
// Set GL_MODELVIEW transformation mode
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity(); // reset the matrix to its default state
-
+
// When using GL_MODELVIEW, you must set the camera view
- GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
+ GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
...
}
-</pre>
+</pre>
</li>
</ol>
@@ -294,26 +293,26 @@
<p>In the ES 2.0 API, you apply projection and camera view by first adding a matrix member to
the vertex shaders of your graphics objects. With this matrix member added, you can then
generate and apply projection and camera viewing matrices to your objects.</p>
-
+
<ol>
<li><strong>Add matrix to vertex shaders</strong> - Create a variable for the view projection matrix
and include it as a multiplier of the shader's position. In the following example vertex shader
-code, the included {@code uMVPMatrix} member allows you to apply projection and camera viewing
+code, the included {@code uMVPMatrix} member allows you to apply projection and camera viewing
matrices to the coordinates of objects that use this shader.
<pre>
- private final String vertexShaderCode =
-
+ private final String vertexShaderCode =
+
// This matrix member variable provides a hook to manipulate
// the coordinates of objects that use this vertex shader
"uniform mat4 uMVPMatrix; \n" +
-
+
"attribute vec4 vPosition; \n" +
"void main(){ \n" +
-
+
// the matrix must be included as part of gl_Position
" gl_Position = uMVPMatrix * vPosition; \n" +
-
+
"} \n";
</pre>
<p class="note"><strong>Note:</strong> The example above defines a single transformation matrix
@@ -340,7 +339,7 @@
</li>
<li><strong>Create projection and camera viewing matrices</strong> - Generate the projection and
viewing matrices to be applied the graphic objects. The following example code shows how to modify
-the {@link
+the {@link
android.opengl.GLSurfaceView.Renderer#onSurfaceCreated(javax.microedition.khronos.opengles.GL10,
javax.microedition.khronos.egl.EGLConfig) onSurfaceCreated()} and {@link
android.opengl.GLSurfaceView.Renderer#onSurfaceChanged(javax.microedition.khronos.opengles.GL10,
@@ -353,16 +352,16 @@
...
// Create a camera view matrix
Matrix.setLookAtM(mVMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
- }
-
+ }
+
public void onSurfaceChanged(GL10 unused, int width, int height) {
GLES20.glViewport(0, 0, width, height);
-
+
float ratio = (float) width / height;
-
+
// create a projection matrix from device screen geometry
Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
- }
+ }
</pre>
</li>
@@ -373,16 +372,16 @@
onDrawFrame()} method of a {@link android.opengl.GLSurfaceView.Renderer} implementation to combine
the projection matrix and camera view created in the code above and then apply it to the graphic
objects to be rendered by OpenGL.
-
+
<pre>
public void onDrawFrame(GL10 unused) {
...
// Combine the projection and camera view matrices
Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mVMatrix, 0);
-
+
// Apply the combined projection and camera view transformations
GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
-
+
// Draw objects
...
}
@@ -498,7 +497,7 @@
supported.</p>
</li>
<li>Review the output of this method to determine what OpenGL extensions are supported on the
-device.</li>
+device.</li>
</ol>
@@ -514,7 +513,7 @@
than the ES 1.0/1.1 APIs. However, the performance difference can vary depending on the Android
device your OpenGL application is running on, due to differences in the implementation of the OpenGL
graphics pipeline.</li>
- <li><strong>Device Compatibility</strong> - Developers should consider the types of devices,
+ <li><strong>Device Compatibility</strong> - Developers should consider the types of devices,
Android versions and the OpenGL ES versions available to their customers. For more information
on OpenGL compatibility across devices, see the <a href="#compatibility">OpenGL Versions and Device
Compatibility</a> section.</li>
@@ -526,7 +525,7 @@
direct control of the graphics processing pipeline, developers can create effects that would be
very difficult to generate using the 1.0/1.1 API.</li>
</ul>
-
+
<p>While performance, compatibility, convenience, control and other factors may influence your
decision, you should pick an OpenGL API version based on what you think provides the best experience
for your users.</p>
diff --git a/docs/html/guide/topics/graphics/prop-animation.jd b/docs/html/guide/topics/graphics/prop-animation.jd
new file mode 100644
index 0000000..be24788
--- /dev/null
+++ b/docs/html/guide/topics/graphics/prop-animation.jd
@@ -0,0 +1,953 @@
+page.title=Property Animation
+parent.title=Animation
+parent.link=animation.html
+@jd:body
+
+ <div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+
+ <ol>
+ <li><a href="#how">How Property Animation Works</a></li>
+
+ <li><a href="#value-animator">Animating with ValueAnimator</a></li>
+
+ <li><a href="#object-animator">Animating with ObjectAnimator</a></li>
+
+ <li><a href="#choreography">Choreographing Multiple Animations with
+ AnimatorSet</a></li>
+
+ <li><a href="#listeners">Animation Listeners</a></li>
+
+ <li><a href="#type-evaluator">Using a TypeEvaluator</a></li>
+
+ <li><a href="#interpolators">Using Interpolators</a></li>
+
+ <li><a href="#keyframes">Specifying Keyframes</a></li>
+
+ <li><a href="#layout">Animating Layout Changes to ViewGroups</a></li>
+
+ <li><a href="#views">Animating Views</a>
+ <ol>
+ <li><a href="#view-prop-animator">ViewPropertyAnimator</a></li>
+ </ol>
+ </li>
+
+ <li><a href="#declaring-xml">Declaring Animations in XML</a></li>
+ </ol>
+
+ <h2>Key classes</h2>
+
+ <ol>
+ <li><code><a href=
+ "/reference/android/animation/ValueAnimator.html">ValueAnimator</a></code></li>
+
+ <li><code><a href=
+ "/reference/android/animation/ObjectAnimator.html">ObjectAnimator</a></code></li>
+
+ <li><code><a href=
+ "/reference/android/animation/TypeEvaluator.html">TypeEvaluator</a></code></li>
+ </ol>
+
+ <h2>Related samples</h2>
+
+ <ol>
+ <li><a href=
+ "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API
+ Demos</a></li>
+ </ol>
+ </div>
+ </div>
+ <p>The property animation system is a robust framework that allows you
+ to animate almost anything. You can define an animation to change any object property over time,
+ regardless of whether it draws to the screen or not. A property animation changes a property's
+ (a field in an object) value over a specified length of time. To animate something, you specify the
+ object property that you want to animate, such as an object's position on the screen, how long
+ you want to animate it for, and what values you want to animate between. </p>
+
+ <p>The property animation system lets you define the following characteristics of an
+ animation:</p>
+
+ <ul>
+ <li>Duration: You can specify the duration of an animation. The default length is 300 ms.</li>
+
+ <li>Time interpolation: You can specify how the values for the property are calculated as a
+ function of the animation's current elapsed time.</li>
+
+ <li>Repeat count and behavior: You can specify whether or not to have an animation repeat when
+ it reaches the end of a duration and how many times to repeat the animation. You can also
+ specify whether you want the animation to play back in reverse. Setting it to reverse plays
+ the animation forwards then backwards repeatedly, until the number of repeats is reached.</li>
+
+ <li>Animator sets: You can group animations into logical sets that play together or
+ sequentially or after specified delays.</li>
+
+ <li>Frame refresh delay: You can specify how often to refresh frames of your animation. The
+ default is set to refresh every 10 ms, but the speed in which your application can refresh frames is
+ ultimately dependent on how busy the system is overall and how fast the system can service the underlying timer.</li>
+ </ul>
+
+
+ <h2 id="how">How Property Animation Works</h2>
+
+ <p>First, let's go over how an animation works with a simple example. Figure 1 depicts a
+ hypothetical object that is animated with its <code>x</code> property, which represents its
+ horizontal location on a screen. The duration of the animation is set to 40 ms and the distance
+ to travel is 40 pixels. Every 10 ms, which is the default frame refresh rate, the object moves
+ horizontally by 10 pixels. At the end of 40ms, the animation stops, and the object ends at
+ horizontal position 40. This is an example of an animation with linear interpolation, meaning the
+ object moves at a constant speed.</p><img src="{@docRoot}images/animation/animation-linear.png">
+
+ <p class="img-caption"><strong>Figure 1.</strong> Example of a linear animation</p>
+
+ <p>You can also specify animations to have a non-linear interpolation. Figure 2 illustrates a
+ hypothetical object that accelerates at the beginning of the animation, and decelerates at the
+ end of the animation. The object still moves 40 pixels in 40 ms, but non-linearly. In the
+ beginning, this animation accelerates up to the halfway point then decelerates from the
+ halfway point until the end of the animation. As Figure 2 shows, the distance traveled
+ at the beginning and end of the animation is less than in the middle.</p><img src=
+ "{@docRoot}images/animation/animation-nonlinear.png">
+
+ <p class="img-caption"><strong>Figure 2.</strong> Example of a non-linear animation</p>
+
+ <p>Let's take a detailed look at how the important components of the property animation system
+ would calculate animations like the ones illustrated above. Figure 3 depicts how the main classes
+ work with one another.</p><img src="{@docRoot}images/animation/valueanimator.png">
+
+ <p class="img-caption"><strong>Figure 3.</strong> How animations are calculated</p>
+
+ <p>The {@link android.animation.ValueAnimator} object keeps track of your animation's timing,
+ such as how long the animation has been running, and the current value of the property that it is
+ animating.</p>
+
+ <p>The {@link android.animation.ValueAnimator} encapsulates a {@link
+ android.animation.TimeInterpolator}, which defines animation interpolation, and a {@link
+ android.animation.TypeEvaluator}, which defines how to calculate values for the property being
+ animated. For example, in Figure 2, the {@link android.animation.TimeInterpolator} used would be
+ {@link android.view.animation.AccelerateDecelerateInterpolator} and the {@link
+ android.animation.TypeEvaluator} would be {@link android.animation.IntEvaluator}.</p>
+
+ <p>To start an animation, create a {@link android.animation.ValueAnimator} and give it the
+ starting and ending values for the property that you want to animate, along with the duration of
+ the animation. When you call {@link android.animation.ValueAnimator#start start()} the animation
+ begins. During the whole animation, the {@link android.animation.ValueAnimator} calculates an <em>elapsed fraction</em>
+ between 0 and 1, based on the duration of the animation and how much time has elapsed. The
+ elapsed fraction represents the percentage of time that the animation has completed, 0 meaning 0%
+ and 1 meaning 100%. For example, in Figure 1, the elapsed fraction at t = 10 ms would be .25
+ because the total duration is t = 40 ms.</p>
+
+ <p>When the {@link android.animation.ValueAnimator} is done calculating an elapsed fraction, it
+ calls the {@link android.animation.TimeInterpolator} that is currently set, to calculate an
+ <em>interpolated fraction</em>. An interpolated fraction maps the elapsed fraction to a new
+ fraction that takes into account the time interpolation that is set. For example, in Figure 2,
+ because the animation slowly accelerates, the interpolated fraction, about .15, is less than the
+ elapsed fraction, .25, at t = 10 ms. In Figure 1, the interpolated fraction is always the same as
+ the elapsed fraction.</p>
+
+ <p>When the interpolated fraction is calculated, {@link android.animation.ValueAnimator} calls
+ the appropriate {@link android.animation.TypeEvaluator}, to calculate the value of the
+ property that you are animating, based on the interpolated fraction, the starting value, and the
+ ending value of the animation. For example, in Figure 2, the interpolated fraction was .15 at t =
+ 10 ms, so the value for the property at that time would be .15 X (40 - 0), or 6.</p>
+
+ <!-- <p>When the final value is calculated, the {@link android.animation.ValueAnimator} calls the
+ {@link android.animation.ValueAnimator.AnimatorUpdateListener#onAnimationUpdate
+ onAnimationUpdate()} method. Implement this callback to obtain the property value by
+ calling {@link android.animation.ValueAnimator#getAnimatedValue getAnimatedValue()} and set the
+ value for the property in the object that you are animating. Setting the property doesn't redraw
+ the object on the screen, so you need to call {@link
+ android.view.View#invalidate invalidate()} to refresh the View that the object
+ resides in. If the object is actually a View object, then the system calls {@link
+ android.view.View#invalidate invalidate()} when the property is changed.
+ The system redraws the window and the {@link android.animation.ValueAnimator}
+ repeats the process.</p>-->
+
+ <p>The <code>com.example.android.apis.animation</code> package in the <a href=
+ "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API
+ Demos</a> sample project provides many examples on how to use the property
+ animation system.</p>
+
+ <h2>API Overview</h2>
+
+ <p>You can find most of the property animation system's APIs in {@link android.animation
+ android.animation}. Because the view animation system already
+ defines many interpolators in {@link android.view.animation android.view.animation}, you can use
+ those interpolators in the property animation system as well. The following tables describe the main
+ components of the property animation system.</p>
+
+ <p>The {@link android.animation.Animator} class provides the basic structure for creating
+ animations. You normally do not use this class directly as it only provides minimal
+ functionality that must be extended to fully support animating values. The following
+ subclasses extend {@link android.animation.Animator}:
+ </p>
+ <p class="table-caption"><strong>Table 1.</strong> Animators</p>
+ <table>
+ <tr>
+ <th>Class</th>
+
+ <th>Description</th>
+ </tr>
+
+ <tr>
+ <td>{@link android.animation.ValueAnimator}</td>
+
+ <td>The main timing engine for property animation that also computes the values for the
+ property to be animated. It has all of the core functionality that calculates animation
+ values and contains the timing details of each animation, information about whether an
+ animation repeats, listeners that receive update events, and the ability to set custom
+ types to evaluate. There are two pieces to animating properties: calculating the animated
+ values and setting those values on the object and property that is being animated. {@link
+ android.animation.ValueAnimator} does not carry out the second piece, so you must listen
+ for updates to values calculated by the {@link android.animation.ValueAnimator} and
+ modify the objects that you want to animate with your own logic. See the section about
+ <a href="#value-animator">Animating with ValueAnimator</a> for more information.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.animation.ObjectAnimator}</td>
+
+ <td>A subclass of {@link android.animation.ValueAnimator} that allows you to set a target
+ object and object property to animate. This class updates the property accordingly when
+ it computes a new value for the animation. You want to use
+ {@link android.animation.ObjectAnimator} most of the time,
+ because it makes the process of animating values on target objects much easier. However,
+ you sometimes want to use {@link android.animation.ValueAnimator} directly because {@link
+ android.animation.ObjectAnimator} has a few more restrictions, such as requiring specific
+ acessor methods to be present on the target object.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.animation.AnimatorSet}</td>
+
+ <td>Provides a mechanism to group animations together so that they run in
+ relation to one another. You can set animations to play together, sequentially, or after
+ a specified delay. See the section about <a href="#choreography">Choreographing multiple
+ animations with Animator Sets</a> for more information.</td>
+ </tr>
+ </table>
+
+
+ <p>Evaluators tell the property animation system how to calculate values for a given
+ property. They take the timing data that is provided by an {@link android.animation.Animator}
+ class, the animation's start and end value, and calculate the animated values of the property
+ based on this data. The property animation system provides the following evaluators:</p>
+ <p class="table-caption"><strong>Table 2.</strong> Evaluators</p>
+ <table>
+ <tr>
+ <th>Class/Interface</th>
+
+ <th>Description</th>
+ </tr>
+
+ <tr>
+ <td>{@link android.animation.IntEvaluator}</td>
+
+ <td>The default evaluator to calculate values for <code>int</code> properties.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.animation.FloatEvaluator}</td>
+
+ <td>The default evaluator to calculate values for <code>float</code> properties.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.animation.ArgbEvaluator}</td>
+
+ <td>The default evaluator to calculate values for color properties that are represented
+ as hexidecimal values.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.animation.TypeEvaluator}</td>
+
+ <td>An interface that allows you to create your own evaluator. If you are animating an
+ object property that is <em>not</em> an <code>int</code>, <code>float</code>, or color,
+ you must implement the {@link android.animation.TypeEvaluator} interface to specify how
+ to compute the object property's animated values. You can also specify a custom {@link
+ android.animation.TypeEvaluator} for <code>int</code>, <code>float</code>, and color
+ values as well, if you want to process those types differently than the default behavior.
+ See the section about <a href="#type-evaluator">Using a TypeEvaluator</a> for more
+ information on how to write a custom evaluator.</td>
+ </tr>
+ </table>
+
+
+
+
+ <p>A time interpolator defines how specific values in an animation are calculated as a
+ function of time. For example, you can specify animations to happen linearly across the whole
+ animation, meaning the animation moves evenly the entire time, or you can specify animations
+ to use non-linear time, for example, accelerating at the beginning and decelerating at the
+ end of the animation. Table 3 describes the interpolators that are contained in {@link
+ android.view.animation android.view.animation}. If none of the provided interpolators suits
+ your needs, implement the {@link android.animation.TimeInterpolator} interface and create your own. See <a href=
+ "#interpolators">Using interpolators</a> for more information on how to write a custom
+ interpolator.</p>
+ <p class="table-caption"><strong>Table 3.</strong> Interpolators</p>
+ <table>
+ <tr>
+ <th>Class/Interface</th>
+
+ <th>Description</th>
+ </tr>
+
+ <tr>
+ <td>{@link android.view.animation.AccelerateDecelerateInterpolator}</td>
+
+ <td>An interpolator whose rate of change starts and ends slowly but accelerates
+ through the middle.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.view.animation.AccelerateInterpolator}</td>
+
+ <td>An interpolator whose rate of change starts out slowly and then
+ accelerates.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.view.animation.AnticipateInterpolator}</td>
+
+ <td>An interpolator whose change starts backward then flings forward.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.view.animation.AnticipateOvershootInterpolator}</td>
+
+ <td>An interpolator whose change starts backward, flings forward and overshoots
+ the target value, then finally goes back to the final value.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.view.animation.BounceInterpolator}</td>
+
+ <td>An interpolator whose change bounces at the end.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.view.animation.CycleInterpolator}</td>
+
+ <td>An interpolator whose animation repeats for a specified number of cycles.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.view.animation.DecelerateInterpolator}</td>
+
+ <td>An interpolator whose rate of change starts out quickly and and then
+ decelerates.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.view.animation.LinearInterpolator}</td>
+
+ <td>An interpolator whose rate of change is constant.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.view.animation.OvershootInterpolator}</td>
+
+ <td>An interpolator whose change flings forward and overshoots the last value then
+ comes back.</td>
+ </tr>
+
+ <tr>
+ <td>{@link android.animation.TimeInterpolator}</td>
+
+ <td>An interface that allows you to implement your own interpolator.</td>
+ </tr>
+ </table>
+
+ <h2 id="value-animator">Animating with ValueAnimator</h2>
+
+ <p>The {@link android.animation.ValueAnimator} class lets you animate values of some type for the
+ duration of an animation by specifying a set of <code>int</code>, <code>float</code>, or color
+ values to animate through. You obtain a {@link android.animation.ValueAnimator} by calling one of
+ its factory methods: {@link android.animation.ValueAnimator#ofInt ofInt()}, {@link
+ android.animation.ValueAnimator#ofFloat ofFloat()}, or {@link
+ android.animation.ValueAnimator#ofObject ofObject()}. For example:</p>
+ <pre>
+ValueAnimator animation = ValueAnimator.ofFloat(0f, 1f);
+animation.setDuration(1000);
+animation.start();
+</pre>
+
+ <p>In this code, the {@link android.animation.ValueAnimator} starts calculating the values of the
+ animation, between 0 and 1, for a duration of 1000 ms, when the <code>start()</code> method
+ runs.</p>
+
+ <p>You can also specify a custom type to animate by doing the following:</p>
+ <pre>
+ValueAnimator animation = ValueAnimator.ofObject(new MyTypeEvaluator(), startPropertyValue, endPropertyValue);
+animation.setDuration(1000);
+animation.start();
+</pre>
+
+ <p>In this code, the {@link android.animation.ValueAnimator} starts calculating the values of the
+ animation, between <code>startPropertyValue</code> and <code>endPropertyValue</code> using the
+ logic supplied by <code>MyTypeEvaluator</code> for a duration of 1000 ms, when the {@link
+ android.animation.ValueAnimator#start start()} method runs.</p>
+
+ <p>The previous code snippets, however, has no real effect on an object, because the {@link
+ android.animation.ValueAnimator} does not operate on objects or properties directly. The most likely thing
+ that you want to do is modify the objects that you want to animate with these calculated values. You do
+ this by defining listeners in the {@link android.animation.ValueAnimator} to appropriately handle important events
+ during the animation's lifespan, such as frame updates. When implementing the listeners, you can
+ obtain the calculated value for that specific frame refresh by calling {@link
+ android.animation.ValueAnimator#getAnimatedValue getAnimatedValue()}. For more information on listeners,
+ see the section about <a href="#listeners">Animation Listeners</a>.
+
+ <h2 id="object-animator">Animating with ObjectAnimator</h2>
+
+ <p>The {@link android.animation.ObjectAnimator} is a subclass of the {@link
+ android.animation.ValueAnimator} (discussed in the previous section) and combines the timing
+ engine and value computation of {@link android.animation.ValueAnimator} with the ability to
+ animate a named property of a target object. This makes animating any object much easier, as you
+ no longer need to implement the {@link android.animation.ValueAnimator.AnimatorUpdateListener},
+ because the animated property updates automatically.</p>
+
+ <p>Instantiating an {@link android.animation.ObjectAnimator} is similar to a {@link
+ android.animation.ValueAnimator}, but you also specify the object and the name of that object's property (as
+ a String) along with the values to animate between:</p>
+ <pre>
+ObjectAnimator anim = ObjectAnimator.ofFloat(foo, "alpha", 0f, 1f);
+anim.setDuration(1000);
+anim.start();
+</pre>
+
+ <p>To have the {@link android.animation.ObjectAnimator} update properties correctly, you must do
+ the following:</p>
+
+ <ul>
+ <li>The object property that you are animating must have a setter function (in camel case) in the form of
+ <code>set<propertyName>()</code>. Because the {@link android.animation.ObjectAnimator}
+ automatically updates the property during animation, it must be able to access the property
+ with this setter method. For example, if the property name is <code>foo</code>, you need to
+ have a <code>setFoo()</code> method. If this setter method does not exist, you have three
+ options:
+
+ <ul>
+ <li>Add the setter method to the class if you have the rights to do so.</li>
+
+ <li>Use a wrapper class that you have rights to change and have that wrapper receive the
+ value with a valid setter method and forward it to the original object.</li>
+
+ <li>Use {@link android.animation.ValueAnimator} instead.</li>
+ </ul>
+ </li>
+
+ <li>If you specify only one value for the <code>values...</code> parameter in one of the {@link
+ android.animation.ObjectAnimator} factory methods, it is assumed to be the ending value of the
+ animation. Therefore, the object property that you are animating must have a getter function
+ that is used to obtain the starting value of the animation. The getter function must be in the
+ form of <code>get<propertyName>()</code>. For example, if the property name is
+ <code>foo</code>, you need to have a <code>getFoo()</code> method.</li>
+
+ <li>The getter (if needed) and setter methods of the property that you are animating must
+ operate on the same type as the starting and ending values that you specify to {@link
+ android.animation.ObjectAnimator}. For example, you must have
+ <code>targetObject.setPropName(float)</code> and <code>targetObject.getPropName(float)</code>
+ if you construct the following {@link android.animation.ObjectAnimator}:
+ <pre>
+ObjectAnimator.ofFloat(targetObject, "propName", 1f)
+</pre>
+ </li>
+
+ <li>Depending on what property or object you are animating, you might need to call the {@link
+ android.view.View#invalidate invalidate()} method on a View force the screen to redraw itself with the
+ updated animated values. You do this in the
+ {@link android.animation.ValueAnimator.AnimatorUpdateListener#onAnimationUpdate onAnimationUpdate()}
+ callback. For example, animating the color property of a Drawable object only cause updates to the
+ screen when that object redraws itself. All of the property setters on View, such as
+ {@link android.view.View#setAlpha setAlpha()} and {@link android.view.View#setTranslationX setTranslationX()}
+ invalidate the View properly, so you do not need to invalidate the View when calling these
+ methods with new values. For more information on listeners, see the section about <a href="#listeners">Animation Listeners</a>.
+ </li>
+ </ul>
+
+ <h2 id="choreography">Choreographing Multiple Animations with AnimatorSet</h2>
+
+ <p>In many cases, you want to play an animation that depends on when another animation starts or
+ finishes. The Android system lets you bundle animations together into an {@link
+ android.animation.AnimatorSet}, so that you can specify whether to start animations
+ simultaneously, sequentially, or after a specified delay. You can also nest {@link
+ android.animation.AnimatorSet} objects within each other.</p>
+
+ <p>The following sample code taken from the <a href=
+ "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing
+ Balls</a> sample (modified for simplicity) plays the following {@link android.animation.Animator}
+ objects in the following manner:</p>
+
+ <ol>
+ <li>Plays <code>bounceAnim</code>.</li>
+
+ <li>Plays <code>squashAnim1</code>, <code>squashAnim2</code>, <code>stretchAnim1</code>, and
+ <code>stretchAnim2</code> at the same time.</li>
+
+ <li>Plays <code>bounceBackAnim</code>.</li>
+
+ <li>Plays <code>fadeAnim</code>.</li>
+ </ol>
+ <pre>
+AnimatorSet bouncer = new AnimatorSet();
+bouncer.play(bounceAnim).before(squashAnim1);
+bouncer.play(squashAnim1).with(squashAnim2);
+bouncer.play(squashAnim1).with(stretchAnim1);
+bouncer.play(squashAnim1).with(stretchAnim2);
+bouncer.play(bounceBackAnim).after(stretchAnim2);
+ValueAnimator fadeAnim = ObjectAnimator.ofFloat(newBall, "alpha", 1f, 0f);
+fadeAnim.setDuration(250);
+AnimatorSet animatorSet = new AnimatorSet();
+animatorSet.play(bouncer).before(fadeAnim);
+animatorSet.start();
+</pre>
+
+ <p>For a more complete example on how to use animator sets, see the <a href=
+ "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing
+ Balls</a> sample in APIDemos.</p>
+
+<h2 id="listeners">Animation Listeners</h2>
+<p>
+You can listen for important events during an animation's duration with the listeners described below.
+</p>
+
+ <ul>
+ <li>{@link android.animation.Animator.AnimatorListener}
+
+ <ul>
+ <li>{@link android.animation.Animator.AnimatorListener#onAnimationStart onAnimationStart()}
+ - Called when the animation starts.</li>
+
+ <li>{@link android.animation.Animator.AnimatorListener#onAnimationEnd onAnimationEnd()} -
+ Called when the animation ends.</li>
+
+ <li>{@link android.animation.Animator.AnimatorListener#onAnimationRepeat
+ onAnimationRepeat()} - Called when the animation repeats itself.</li>
+
+ <li>{@link android.animation.Animator.AnimatorListener#onAnimationCancel
+ onAnimationCancel()} - Called when the animation is canceled. A cancelled animation
+ also calls {@link android.animation.Animator.AnimatorListener#onAnimationEnd onAnimationEnd()},
+ regardless of how they were ended.</li>
+ </ul>
+ </li>
+
+ <li>{@link android.animation.ValueAnimator.AnimatorUpdateListener}
+
+ <ul>
+ <li>
+ <p>{@link android.animation.ValueAnimator.AnimatorUpdateListener#onAnimationUpdate
+ onAnimationUpdate()} - called on every frame of the animation. Listen to this event to
+ use the calculated values generated by {@link android.animation.ValueAnimator} during an
+ animation. To use the value, query the {@link android.animation.ValueAnimator} object
+ passed into the event to get the current animated value with the {@link
+ android.animation.ValueAnimator#getAnimatedValue getAnimatedValue()} method. Implementing this
+ listener is required if you use {@link android.animation.ValueAnimator}. </p>
+
+ <p>
+ Depending on what property or object you are animating, you might need to call
+ {@link android.view.View#invalidate invalidate()} on a View to force that area of the
+ screen to redraw itself with the new animated values. For example, animating the
+ color property of a Drawable object only cause updates to the screen when that object
+ redraws itself. All of the property setters on View,
+ such as {@link android.view.View#setAlpha setAlpha()} and
+ {@link android.view.View#setTranslationX setTranslationX()} invalidate the View
+ properly, so you do not need to invalidate the View when calling these methods with new values.
+ </p>
+
+ </li>
+ </ul>
+ </li>
+ </ul>
+
+<p>You can extend the {@link android.animation.AnimatorListenerAdapter} class instead of
+implementing the {@link android.animation.Animator.AnimatorListener} interface, if you do not
+want to implement all of the methods of the {@link android.animation.Animator.AnimatorListener}
+interface. The {@link android.animation.AnimatorListenerAdapter} class provides empty
+implementations of the methods that you can choose to override.</p>
+ <p>For example, the <a href=
+ "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/BouncingBalls.html">Bouncing
+ Balls</a> sample in the API demos creates an {@link android.animation.AnimatorListenerAdapter}
+ for just the {@link android.animation.Animator.AnimatorListener#onAnimationEnd onAnimationEnd()}
+ callback:</p>
+ <pre>
+ValueAnimatorAnimator fadeAnim = ObjectAnimator.ofFloat(newBall, "alpha", 1f, 0f);
+fadeAnim.setDuration(250);
+fadeAnim.addListener(new AnimatorListenerAdapter() {
+public void onAnimationEnd(Animator animation) {
+ balls.remove(((ObjectAnimator)animation).getTarget());
+}
+</pre>
+
+
+ <h2 id="layout">Animating Layout Changes to ViewGroups</h2>
+
+ <p>The property animation system provides the capability to animate changes to ViewGroup objects
+ as well as provide an easy way to animate View objects themselves.</p>
+
+ <p>You can animate layout changes within a ViewGroup with the {@link
+ android.animation.LayoutTransition} class. Views inside a ViewGroup can go through an appearing
+ and disappearing animation when you add them to or remove them from a ViewGroup or when you call
+ a View's {@link android.view.View#setVisibility setVisibility()} method with {@link
+ android.view.View#VISIBLE}, android.view.View#INVISIBLE}, or {@link android.view.View#GONE}. The remaining Views in the
+ ViewGroup can also animate into their new positions when you add or remove Views. You can define
+ the following animations in a {@link android.animation.LayoutTransition} object by calling {@link
+ android.animation.LayoutTransition#setAnimator setAnimator()} and passing in an {@link
+ android.animation.Animator} object with one of the following {@link
+ android.animation.LayoutTransition} constants:</p>
+
+ <ul>
+ <li><code>APPEARING</code> - A flag indicating the animation that runs on items that are
+ appearing in the container.</li>
+
+ <li><code>CHANGE_APPEARING</code> - A flag indicating the animation that runs on items that are
+ changing due to a new item appearing in the container.</li>
+
+ <li><code>DISAPPEARING</code> - A flag indicating the animation that runs on items that are
+ disappearing from the container.</li>
+
+ <li><code>CHANGE_DISAPPEARING</code> - A flag indicating the animation that runs on items that
+ are changing due to an item disappearing from the container.</li>
+ </ul>
+
+ <p>You can define your own custom animations for these four types of events to customize the look
+ of your layout transitions or just tell the animation system to use the default animations.</p>
+
+ <p>The <a href=
+ "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/LayoutAnimations.html">
+ LayoutAnimations</a> sample in API Demos shows you how to define animations for layout
+ transitions and then set the animations on the View objects that you want to animate.</p>
+
+ <p>The <a href=
+ "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/LayoutAnimationsByDefault.html">
+ LayoutAnimationsByDefault</a> and its corresponding <a href=
+ "{@docRoot}resources/samples/ApiDemos/res/layout/layout_animations_by_default.html">layout_animations_by_default.xml</a>
+ layout resource file show you how to enable the default layout transitions for ViewGroups in XML.
+ The only thing that you need to do is to set the <code>android:animateLayoutchanges</code>
+ attribute to <code>true</code> for the ViewGroup. For example:</p>
+ <pre>
+<LinearLayout
+ android:orientation="vertical"
+ android:layout_width="wrap_content"
+ android:layout_height="match_parent"
+ android:id="@+id/verticalContainer"
+ android:animateLayoutChanges="true" />
+</pre>
+
+ <p>Setting this attribute to true automatically animates Views that are added or removed from the
+ ViewGroup as well as the remaining Views in the ViewGroup.</p>
+
+ <h2 id="type-evaluator">Using a TypeEvaluator</h2>
+
+ <p>If you want to animate a type that is unknown to the Android system, you can create your own
+ evaluator by implementing the {@link android.animation.TypeEvaluator} interface. The types that
+ are known by the Android system are <code>int</code>, <code>float</code>, or a color, which are
+ supported by the {@link android.animation.IntEvaluator}, {@link
+ android.animation.FloatEvaluator}, and {@link android.animation.ArgbEvaluator} type
+ evaluators.</p>
+
+ <p>There is only one method to implement in the {@link android.animation.TypeEvaluator}
+ interface, the {@link android.animation.TypeEvaluator#evaluate evaluate()} method. This allows
+ the animator that you are using to return an appropriate value for your animated property at the
+ current point of the animation. The {@link android.animation.FloatEvaluator} class demonstrates
+ how to do this:</p>
+ <pre>
+public class FloatEvaluator implements TypeEvaluator {
+
+ public Object evaluate(float fraction, Object startValue, Object endValue) {
+ float startFloat = ((Number) startValue).floatValue();
+ return startFloat + fraction * (((Number) endValue).floatValue() - startFloat);
+ }
+}
+</pre>
+
+ <p class="note"><strong>Note:</strong> When {@link android.animation.ValueAnimator} (or {@link
+ android.animation.ObjectAnimator}) runs, it calculates a current elapsed fraction of the
+ animation (a value between 0 and 1) and then calculates an interpolated version of that depending
+ on what interpolator that you are using. The interpolated fraction is what your {@link
+ android.animation.TypeEvaluator} receives through the <code>fraction</code> parameter, so you do
+ not have to take into account the interpolator when calculating animated values.</p>
+
+ <h2 id="interpolators">Using Interpolators</h2>
+
+ <p>An interpolator define how specific values in an animation are calculated as a function of
+ time. For example, you can specify animations to happen linearly across the whole animation,
+ meaning the animation moves evenly the entire time, or you can specify animations to use
+ non-linear time, for example, using acceleration or deceleration at the beginning or end of the
+ animation.</p>
+
+ <p>Interpolators in the animation system receive a fraction from Animators that represent the
+ elapsed time of the animation. Interpolators modify this fraction to coincide with the type of
+ animation that it aims to provide. The Android system provides a set of common interpolators in
+ the {@link android.view.animation android.view.animation package}. If none of these suit your
+ needs, you can implement the {@link android.animation.TimeInterpolator} interface and create your
+ own.</p>
+
+ <p>As an example, how the default interpolator {@link
+ android.view.animation.AccelerateDecelerateInterpolator} and the {@link
+ android.view.animation.LinearInterpolator} calculate interpolated fractions are compared below.
+ The {@link android.view.animation.LinearInterpolator} has no effect on the elapsed fraction. The {@link
+ android.view.animation.AccelerateDecelerateInterpolator} accelerates into the animation and
+ decelerates out of it. The following methods define the logic for these interpolators:</p>
+
+ <p><strong>AccelerateDecelerateInterpolator</strong></p>
+ <pre>
+public float getInterpolation(float input) {
+ return (float)(Math.cos((input + 1) * Math.PI) / 2.0f) + 0.5f;
+}
+</pre>
+
+ <p><strong>LinearInterpolator</strong></p>
+ <pre>
+public float getInterpolation(float input) {
+ return input;
+}
+</pre>
+
+ <p>The following table represents the approximate values that are calculated by these
+ interpolators for an animation that lasts 1000ms:</p>
+
+ <table>
+ <tr>
+ <th>ms elapsed</th>
+
+ <th>Elapsed fraction/Interpolated fraction (Linear)</th>
+
+ <th>Interpolated fraction (Accelerate/Decelerate)</th>
+ </tr>
+
+ <tr>
+ <td>0</td>
+
+ <td>0</td>
+
+ <td>0</td>
+ </tr>
+
+ <tr>
+ <td>200</td>
+
+ <td>.2</td>
+
+ <td>.1</td>
+ </tr>
+
+ <tr>
+ <td>400</td>
+
+ <td>.4</td>
+
+ <td>.345</td>
+ </tr>
+
+ <tr>
+ <td>600</td>
+
+ <td>.6</td>
+
+ <td>.8</td>
+ </tr>
+
+ <tr>
+ <td>800</td>
+
+ <td>.8</td>
+
+ <td>.9</td>
+ </tr>
+
+ <tr>
+ <td>1000</td>
+
+ <td>1</td>
+
+ <td>1</td>
+ </tr>
+ </table>
+
+ <p>As the table shows, the {@link android.view.animation.LinearInterpolator} changes the values
+ at the same speed, .2 for every 200ms that passes. The {@link
+ android.view.animation.AccelerateDecelerateInterpolator} changes the values faster than {@link
+ android.view.animation.LinearInterpolator} between 200ms and 600ms and slower between 600ms and
+ 1000ms.</p>
+
+ <h2 id="keyframes">Specifying Keyframes</h2>
+
+ <p>A {@link android.animation.Keyframe} object consists of a time/value pair that lets you define
+ a specific state at a specific time of an animation. Each keyframe can also have its own
+ interpolator to control the behavior of the animation in the interval between the previous
+ keyframe's time and the time of this keyframe.</p>
+
+ <p>To instantiate a {@link android.animation.Keyframe} object, you must use one of the factory
+ methods, {@link android.animation.Keyframe#ofInt ofInt()}, {@link
+ android.animation.Keyframe#ofFloat ofFloat()}, or {@link android.animation.Keyframe#ofObject
+ ofObject()} to obtain the appropriate type of {@link android.animation.Keyframe}. You then call
+ the {@link android.animation.PropertyValuesHolder#ofKeyframe ofKeyframe()} factory method to
+ obtain a {@link android.animation.PropertyValuesHolder} object. Once you have the object, you can
+ obtain an animator by passing in the {@link android.animation.PropertyValuesHolder} object and
+ the object to animate. The following code snippet demonstrates how to do this:</p>
+ <pre>
+Keyframe kf0 = Keyframe.ofFloat(0f, 0f);
+Keyframe kf1 = Keyframe.ofFloat(.5f, 360f);
+Keyframe kf2 = Keyframe.ofFloat(1f, 0f);
+PropertyValuesHolder pvhRotation = PropertyValuesHolder.ofKeyframe("rotation", kf0, kf1, kf2);
+ObjectAnimator rotationAnim = ObjectAnimator.ofPropertyValuesHolder(target, pvhRotation)
+rotationAnim.setDuration(5000ms);
+</pre>
+
+ <p>For a more complete example on how to use keyframes, see the <a href=
+ "{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/MultiPropertyAnimation.html">
+ MultiPropertyAnimation</a> sample in APIDemos.</p>
+
+ <h2 id="views">Animating Views</h2>
+
+ <p>The property animation system allow streamlined animation of View objects and offerse
+ a few advantages over the view animation system. The view
+ animation system transformed View objects by changing the way that they were drawn. This was
+ handled in the container of each View, because the View itself had no properties to manipulate.
+ This resulted in the View being animated, but caused no change in the View object itself. This
+ led to behavior such as an object still existing in its original location, even though it was
+ drawn on a different location on the screen. In Android 3.0, new properties and the corresponding
+ getter and setter methods were added to eliminate this drawback.</p>
+ <p>The property animation system
+ can animate Views on the screen by changing the actual properties in the View objects. In
+ addition, Views also automatically call the {@link android.view.View#invalidate invalidate()}
+ method to refresh the screen whenever its properties are changed. The new properties in the {@link
+ android.view.View} class that facilitate property animations are:</p>
+
+ <ul>
+ <li><code>translationX</code> and <code>translationY</code>: These properties control where the
+ View is located as a delta from its left and top coordinates which are set by its layout
+ container.</li>
+
+ <li><code>rotation</code>, <code>rotationX</code>, and <code>rotationY</code>: These properties
+ control the rotation in 2D (<code>rotation</code> property) and 3D around the pivot point.</li>
+
+ <li><code>scaleX</code> and <code>scaleY</code>: These properties control the 2D scaling of a
+ View around its pivot point.</li>
+
+ <li><code>pivotX</code> and <code>pivotY</code>: These properties control the location of the
+ pivot point, around which the rotation and scaling transforms occur. By default, the pivot
+ point is located at the center of the object.</li>
+
+ <li><code>x</code> and <code>y</code>: These are simple utility properties to describe the
+ final location of the View in its container, as a sum of the left and top values and
+ translationX and translationY values.</li>
+
+ <li><code>alpha</code>: Represents the alpha transparency on the View. This value is 1 (opaque)
+ by default, with a value of 0 representing full transparency (not visible).</li>
+ </ul>
+
+ <p>To animate a property of a View object, such as its color or rotation value, all you need to
+ do is create a property animator and specify the View property that you want to
+ animate. For example:</p>
+ <pre>
+ObjectAnimator.ofFloat(myView, "rotation", 0f, 360f);
+</pre>
+
+<p>For more information on creating animators, see the sections on animating with
+<a href="#value-animator">ValueAnimator</a> and <a href="#object-animator">ObjectAnimator</a>.
+</p>
+
+<h3 id="view-prop-animator">Animating with ViewPropertyAnimator</h3>
+<p>The {@link android.view.ViewPropertyAnimator} provides a simple way to animate several
+properties of a {@link android.view.View} in parallel, using a single underlying {@link
+android.animation.Animator}
+object. It behaves much like an {@link android.animation.ObjectAnimator}, because it modifies the
+actual values of the view's properties, but is more efficient when animating many properties at
+once. In addition, the code for using the {@link android.view.ViewPropertyAnimator} is much
+more concise and easier to read. The following code snippets show the differences in using multiple
+{@link android.animation.ObjectAnimator} objects, a single
+{@link android.animation.ObjectAnimator}, and the {@link android.view.ViewPropertyAnimator} when
+simultaneously animating the <code>x</code> and <code>y</code> property of a view.</p>
+
+<p><strong>Multiple ObjectAnimator objects</strong></p>
+<pre>
+ObjectAnimator animX = ObjectAnimator.ofFloat(myView, "x", 50f);
+ObjectAnimator animY = ObjectAnimator.ofFloat(myView, "y", 100f);
+AnimatorSet animSetXY = new AnimatorSet();
+animSetXY.playTogether(animX, animY);
+animSetXY.start();
+</pre>
+
+<p><strong>One ObjectAnimator</strong></p>
+<pre>
+PropertyValuesHolder pvhX = PropertyValuesHolder.ofFloat("x", 50f);
+PropertyValuesHolder pvhY = PropertyValuesHolder.ofFloat("y", 100f);
+ObjectAnimator.ofPropertyValuesHolder(myView, pvhX, pvyY).start();
+</pre>
+
+<p><strong>ViewPropertyAnimator</strong></p>
+<pre>
+myView.animate().x(50f).y(100f);
+</pre>
+
+<p>
+For more detailed information about {@link
+android.view.ViewPropertyAnimator}, see the corresponding Android Developers
+<a href="http://android-developers.blogspot.com/2011/05/introducing-viewpropertyanimator.html">blog
+post</a>.</p>
+
+<h2 id="declaring-xml">Declaring Animations in XML</h2>
+
+ <p>The property animation system lets you declare property animations with XML instead of doing
+ it programmatically. By defining your animations in XML, you can easily reuse your animations
+in multiple activities and more easily edit the animation sequence.</p>
+
+<p>To distinguish animation files that use the new property animation APIs from those that use the
+legacy <a href="{@docRoot}guide/topics/graphics/view-animation.html">view animation</a> framework,
+starting with Android 3.1, you should save the XML files for property animations in the {@code
+res/animator/} directory (instead of {@code res/anim/}). Using the {@code animator} directory name
+is optional, but necessary if you want to use the layout editor tools in the Eclipse ADT plugin (ADT
+11.0.0+), because ADT only searches the {@code res/animator/} directory for property animation
+resources.</p>
+
+<p>The following property animation classes have XML declaration support with the
+ following XML tags:</p>
+
+ <ul>
+ <li>{@link android.animation.ValueAnimator} - <code><animator></code></li>
+
+ <li>{@link android.animation.ObjectAnimator} - <code><objectAnimator></code></li>
+
+ <li>{@link android.animation.AnimatorSet} - <code><set></code></li>
+ </ul>
+
+<p>The following example plays the two sets of object animations sequentially, with the first nested
+set playing two object animations together:</p>
+
+<pre>
+<set android:ordering="sequentially">
+ <set>
+ <objectAnimator
+ android:propertyName="x"
+ android:duration="500"
+ android:valueTo="400"
+ android:valueType="intType"/>
+ <objectAnimator
+ android:propertyName="y"
+ android:duration="500"
+ android:valueTo="300"
+ android:valueType="intType"/>
+ </set>
+ <objectAnimator
+ android:propertyName="alpha"
+ android:duration="500"
+ android:valueTo="1f"/>
+</set>
+</pre>
+ <p>In order to run this animation, you must inflate the XML resources in your code to an {@link
+ android.animation.AnimatorSet} object, and then set the target objects for all of the animations
+ before starting the animation set. Calling {@link android.animation.AnimatorSet#setTarget
+ setTarget()} sets a single target object for all children of the {@link
+ android.animation.AnimatorSet} as a convenience. The following code shows how to do this:</p>
+
+<pre>
+AnimatorSet set = (AnimatorSet) AnimatorInflater.loadAnimator(myContext,
+ R.anim.property_animator);
+set.setTarget(myObject);
+set.start();
+</pre>
+
+<p>For information about the XML syntax for defining property animations, see <a
+href="{@docRoot}guide/topics/resources/animation-resource.html#Property">Animation Resources</a>.
+
diff --git a/docs/html/guide/topics/graphics/view-animation.jd b/docs/html/guide/topics/graphics/view-animation.jd
index eff6f70..3ccda8b 100644
--- a/docs/html/guide/topics/graphics/view-animation.jd
+++ b/docs/html/guide/topics/graphics/view-animation.jd
@@ -1,27 +1,14 @@
page.title=View Animation
-parent.title=Graphics
-parent.link=index.html
+parent.title=Animation
+parent.link=animation.html
@jd:body
- <div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
- <ol>
- <li><a href="#tween-animation">Tween animation</a></li>
- <li><a href="#frame-animation">Frame animation</a></li>
- </ol>
- </div>
- </div>
-
- You can use View Animation in any View object to
- perform tweened animation and frame by frame animation. Tween animation calculates the animation
- given information such as the start point, end point, size, rotation, and other common aspects of
- an animation. Frame by frame animation lets you load a series of Drawable resources one after
- another to create an animation.
-
- <h2 id="tween-animation">Tween Animation</h2>
+ <p>You can use the view animation system to perform tweened animation on Views. Tween animation
+ calculates the animation with information such as the start point, end point, size, rotation, and
+ other common aspects of an animation.
+ </p>
<p>A tween animation can perform a series of simple transformations (position, size, rotation,
and transparency) on the contents of a View object. So, if you have a {@link
@@ -126,67 +113,3 @@
Even so, the animation will still be drawn beyond the bounds of its View and will not be clipped.
However, clipping <em>will occur</em> if the animation exceeds the bounds of the parent View.</p>
- <h2 id="frame-animation">Frame Animation</h2>
-
- <p>This is a traditional animation in the sense that it is created with a sequence of different
- images, played in order, like a roll of film. The {@link
- android.graphics.drawable.AnimationDrawable} class is the basis for frame animations.</p>
-
- <p>While you can define the frames of an animation in your code, using the {@link
- android.graphics.drawable.AnimationDrawable} class API, it's more simply accomplished with a
- single XML file that lists the frames that compose the animation. Like the tween animation above,
- the XML file for this kind of animation belongs in the <code>res/drawable/</code> directory of
- your Android project. In this case, the instructions are the order and duration for each frame of
- the animation.</p>
-
- <p>The XML file consists of an <code><animation-list></code> element as the root node and a
- series of child <code><item></code> nodes that each define a frame: a drawable resource for
- the frame and the frame duration. Here's an example XML file for a frame-by-frame animation:</p>
- <pre>
-<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
- android:oneshot="true">
- <item android:drawable="@drawable/rocket_thrust1" android:duration="200" />
- <item android:drawable="@drawable/rocket_thrust2" android:duration="200" />
- <item android:drawable="@drawable/rocket_thrust3" android:duration="200" />
-</animation-list>
-</pre>
-
- <p>This animation runs for just three frames. By setting the <code>android:oneshot</code>
- attribute of the list to <var>true</var>, it will cycle just once then stop and hold on the last
- frame. If it is set <var>false</var> then the animation will loop. With this XML saved as
- <code>rocket_thrust.xml</code> in the <code>res/drawable/</code> directory of the project, it can
- be added as the background image to a View and then called to play. Here's an example Activity,
- in which the animation is added to an {@link android.widget.ImageView} and then animated when the
- screen is touched:</p>
- <pre>
-AnimationDrawable rocketAnimation;
-
-public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
-
- ImageView rocketImage = (ImageView) findViewById(R.id.rocket_image);
- rocketImage.setBackgroundResource(R.drawable.rocket_thrust);
- rocketAnimation = (AnimationDrawable) rocketImage.getBackground();
-}
-
-public boolean onTouchEvent(MotionEvent event) {
- if (event.getAction() == MotionEvent.ACTION_DOWN) {
- rocketAnimation.start();
- return true;
- }
- return super.onTouchEvent(event);
-}
-</pre>
-
- <p>It's important to note that the <code>start()</code> method called on the AnimationDrawable
- cannot be called during the <code>onCreate()</code> method of your Activity, because the
- AnimationDrawable is not yet fully attached to the window. If you want to play the animation
- immediately, without requiring interaction, then you might want to call it from the <code>{@link
- android.app.Activity#onWindowFocusChanged(boolean) onWindowFocusChanged()}</code> method in your
- Activity, which will get called when Android brings your window into focus.</p>
-
- <p>For more information on the XML syntax, available tags and attributes, see <a href=
- "{@docRoot}guide/topics/resources/animation-resource.html">Animation Resources</a>.</p>
-</body>
-</html>
diff --git a/docs/html/guide/topics/manifest/activity-element.jd b/docs/html/guide/topics/manifest/activity-element.jd
index 5a9313e..02a8a8e 100644
--- a/docs/html/guide/topics/manifest/activity-element.jd
+++ b/docs/html/guide/topics/manifest/activity-element.jd
@@ -10,8 +10,8 @@
android:<a href="#clear">clearTaskOnLaunch</a>=["true" | "false"]
android:<a href="#config">configChanges</a>=["mcc", "mnc", "locale",
"touchscreen", "keyboard", "keyboardHidden",
- "navigation", "orientation", "screenLayout",
- "fontScale", "uiMode"]
+ "navigation", "screenLayout", "fontScale", "uiMode",
+ "orientation", "screenSize", "smallestScreenSize"]
android:<a href="#enabled">enabled</a>=["true" | "false"]
android:<a href="#exclude">excludeFromRecents</a>=["true" | "false"]
android:<a href="#exported">exported</a>=["true" | "false"]
@@ -205,10 +205,6 @@
<td>"{@code navigation}"</td>
<td>The navigation type (trackball/dpad) has changed. (This should never normally happen.)</td>
</tr><tr>
- <td>"{@code orientation}"</td>
- <td>The screen orientation has changed — the user has rotated
- the device.</td>
- </tr><tr>
<td>"{@code screenLayout}"</td>
<td>The screen layout has changed — this might be caused by a
different display being activated.</td>
@@ -221,7 +217,34 @@
<td>The user interface mode has changed — this can be caused when the user places the
device into a desk/car dock or when the the night mode changes. See {@link
android.app.UiModeManager}. <em>Introduced in API Level 8</em>.</td>
- </tr>
+ </tr><tr>
+ <td>"{@code orientation}"</td>
+ <td>The screen orientation has changed — the user has rotated the device.
+ <p class="note"><strong>Note:</strong> If your application targets API level 13 or higher (as
+declared by the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
+minSdkVersion}</a> and <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
+targetSdkVersion}</a> attributes), then you should also declare the {@code "screenSize"}
+configuration, because it also changes when a device switches between portrait and landscape
+orientations.</p></td>
+ </tr><tr>
+ <td>"{@code screenSize}"</td>
+ <td>The current available screen size has changed. This represents a change in the currently
+available size, relative to the current aspect ratio, so will change when the user switches between
+landscape and portrait. However, if your application targets API level 12 or lower, then your
+activity always handles this configuration change itself (this configuration change does not restart
+your activity, even when running on an Android 3.2 or higher device).
+ <p><em>Added in API level 13.</em></p></td>
+ </tr><tr>
+ <td>"{@code smallestScreenSize}"</td>
+ <td>The physical screen size has changed. This represents a change in size regardless of
+orientation, so will only change when the actual physical screen size has changed such as switching
+to an external display. A change to this configuration corresponds to a change in the <a
+href="{@docRoot}guide/topics/resources/providing-resources.html#SmallestScreenWidthQualifier">
+smallestWidth configuration</a>. However, if your application targets API level 12 or lower, then
+your activity always handles this configuration change itself (this configuration change does not
+restart your activity, even when running on an Android 3.2 or higher device).
+ <p><em>Added in API level 13.</em></p></td>
+ </tr>
</table>
<p>
diff --git a/docs/html/guide/topics/media/audio-capture.jd b/docs/html/guide/topics/media/audio-capture.jd
new file mode 100644
index 0000000..75d294b
--- /dev/null
+++ b/docs/html/guide/topics/media/audio-capture.jd
@@ -0,0 +1,253 @@
+page.title=Audio Capture
+parent.title=Multimedia and Camera
+parent.link=index.html
+@jd:body
+
+ <div id="qv-wrapper">
+ <div id="qv">
+
+<h2>In this document</h2>
+<ol>
+<li><a href="#audiocapture">Performing Audio Capture</a>
+ <ol>
+ <li><a href='#example'>Code Example</a></li>
+ </ol>
+</li>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+<li>{@link android.media.MediaRecorder}</li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+ <li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li>
+ <li><a href="{@docRoot}guide/topics/data/data-storage.html">Data Storage</a></li>
+ <li><a href="{@docRoot}guide/topics/media/mediaplayer.html">MediaPlayer</a>
+</ol>
+
+</div>
+</div>
+
+<p>The Android multimedia framework includes support for capturing and encoding a variety of common
+audio formats, so that you can easily integrate audio into your applications. You can record audio
+using the {@link android.media.MediaRecorder} APIs if supported by the device hardware.</p>
+
+<p>This document shows you how to write an application that captures audio from a device
+microphone, save the audio and play it back.</p>
+
+<p class="note"><strong>Note:</strong> The Android Emulator does not have the ability to capture
+audio, but actual devices are likely to provide these capabilities.</p>
+
+<h2 id="audiocapture">Performing Audio Capture</h2>
+
+<p>Audio capture from the device is a bit more complicated than audio and video playback, but still
+fairly simple:</p>
+<ol>
+ <li>Create a new instance of {@link android.media.MediaRecorder android.media.MediaRecorder}.</li>
+ <li>Set the audio source using
+ {@link android.media.MediaRecorder#setAudioSource MediaRecorder.setAudioSource()}. You will
+probably want to use
+ <code>MediaRecorder.AudioSource.MIC</code>.</li>
+ <li>Set output file format using
+ {@link android.media.MediaRecorder#setOutputFormat MediaRecorder.setOutputFormat()}.
+ </li>
+ <li>Set output file name using
+ {@link android.media.MediaRecorder#setOutputFile MediaRecorder.setOutputFile()}.
+ </li>
+ <li>Set the audio encoder using
+ {@link android.media.MediaRecorder#setAudioEncoder MediaRecorder.setAudioEncoder()}.
+ </li>
+ <li>Call {@link android.media.MediaRecorder#prepare MediaRecorder.prepare()}
+ on the MediaRecorder instance.</li>
+ <li>To start audio capture, call
+ {@link android.media.MediaRecorder#start MediaRecorder.start()}. </li>
+ <li>To stop audio capture, call {@link android.media.MediaRecorder#stop MediaRecorder.stop()}.
+ <li>When you are done with the MediaRecorder instance, call
+{@link android.media.MediaRecorder#release MediaRecorder.release()} on it. Calling
+{@link android.media.MediaRecorder#release MediaRecorder.release()} is always recommended to
+free the resource immediately.</li>
+</ol>
+
+<h3 id="example">Example: Record audio and play the recorded audio</h3>
+<p>The example class below illustrates how to set up, start and stop audio capture, and to play the
+recorded audio file.</p>
+<pre>
+/*
+ * The application needs to have the permission to write to external storage
+ * if the output file is written to the external storage, and also the
+ * permission to record audio. These permissions must be set in the
+ * application's AndroidManifest.xml file, with something like:
+ *
+ * <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
+ * <uses-permission android:name="android.permission.RECORD_AUDIO" />
+ *
+ */
+package com.android.audiorecordtest;
+
+import android.app.Activity;
+import android.widget.LinearLayout;
+import android.os.Bundle;
+import android.os.Environment;
+import android.view.ViewGroup;
+import android.widget.Button;
+import android.view.View;
+import android.view.View.OnClickListener;
+import android.content.Context;
+import android.util.Log;
+import android.media.MediaRecorder;
+import android.media.MediaPlayer;
+
+import java.io.IOException;
+
+
+public class AudioRecordTest extends Activity
+{
+ private static final String LOG_TAG = "AudioRecordTest";
+ private static String mFileName = null;
+
+ private RecordButton mRecordButton = null;
+ private MediaRecorder mRecorder = null;
+
+ private PlayButton mPlayButton = null;
+ private MediaPlayer mPlayer = null;
+
+ private void onRecord(boolean start) {
+ if (start) {
+ startRecording();
+ } else {
+ stopRecording();
+ }
+ }
+
+ private void onPlay(boolean start) {
+ if (start) {
+ startPlaying();
+ } else {
+ stopPlaying();
+ }
+ }
+
+ private void startPlaying() {
+ mPlayer = new MediaPlayer();
+ try {
+ mPlayer.setDataSource(mFileName);
+ mPlayer.prepare();
+ mPlayer.start();
+ } catch (IOException e) {
+ Log.e(LOG_TAG, "prepare() failed");
+ }
+ }
+
+ private void stopPlaying() {
+ mPlayer.release();
+ mPlayer = null;
+ }
+
+ private void startRecording() {
+ mRecorder = new MediaRecorder();
+ mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
+ mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
+ mRecorder.setOutputFile(mFileName);
+ mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
+
+ try {
+ mRecorder.prepare();
+ } catch (IOException e) {
+ Log.e(LOG_TAG, "prepare() failed");
+ }
+
+ mRecorder.start();
+ }
+
+ private void stopRecording() {
+ mRecorder.stop();
+ mRecorder.release();
+ mRecorder = null;
+ }
+
+ class RecordButton extends Button {
+ boolean mStartRecording = true;
+
+ OnClickListener clicker = new OnClickListener() {
+ public void onClick(View v) {
+ onRecord(mStartRecording);
+ if (mStartRecording) {
+ setText("Stop recording");
+ } else {
+ setText("Start recording");
+ }
+ mStartRecording = !mStartRecording;
+ }
+ };
+
+ public RecordButton(Context ctx) {
+ super(ctx);
+ setText("Start recording");
+ setOnClickListener(clicker);
+ }
+ }
+
+ class PlayButton extends Button {
+ boolean mStartPlaying = true;
+
+ OnClickListener clicker = new OnClickListener() {
+ public void onClick(View v) {
+ onPlay(mStartPlaying);
+ if (mStartPlaying) {
+ setText("Stop playing");
+ } else {
+ setText("Start playing");
+ }
+ mStartPlaying = !mStartPlaying;
+ }
+ };
+
+ public PlayButton(Context ctx) {
+ super(ctx);
+ setText("Start playing");
+ setOnClickListener(clicker);
+ }
+ }
+
+ public AudioRecordTest() {
+ mFileName = Environment.getExternalStorageDirectory().getAbsolutePath();
+ mFileName += "/audiorecordtest.3gp";
+ }
+
+ @Override
+ public void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+
+ LinearLayout ll = new LinearLayout(this);
+ mRecordButton = new RecordButton(this);
+ ll.addView(mRecordButton,
+ new LinearLayout.LayoutParams(
+ ViewGroup.LayoutParams.WRAP_CONTENT,
+ ViewGroup.LayoutParams.WRAP_CONTENT,
+ 0));
+ mPlayButton = new PlayButton(this);
+ ll.addView(mPlayButton,
+ new LinearLayout.LayoutParams(
+ ViewGroup.LayoutParams.WRAP_CONTENT,
+ ViewGroup.LayoutParams.WRAP_CONTENT,
+ 0));
+ setContentView(ll);
+ }
+
+ @Override
+ public void onPause() {
+ super.onPause();
+ if (mRecorder != null) {
+ mRecorder.release();
+ mRecorder = null;
+ }
+
+ if (mPlayer != null) {
+ mPlayer.release();
+ mPlayer = null;
+ }
+ }
+}
+</pre>
\ No newline at end of file
diff --git a/docs/html/guide/topics/media/camera.jd b/docs/html/guide/topics/media/camera.jd
new file mode 100644
index 0000000..877bded
--- /dev/null
+++ b/docs/html/guide/topics/media/camera.jd
@@ -0,0 +1,1055 @@
+page.title=Camera
+parent.title=Multimedia and Camera
+parent.link=index.html
+@jd:body
+
+<div id="qv-wrapper">
+ <div id="qv">
+ <h2>In this document</h2>
+ <ol>
+ <li><a href="#considerations">Considerations</a></li>
+ <li><a href="#basics">The Basics</a>
+ <li><a href="#manifest">Manifest Declarations</a></li>
+ <li><a href="#intents">Using Existing Camera Apps</a>
+ <ol>
+ <li><a href="#intent-image">Image capture intent</a></li>
+ <li><a href="#intent-video">Video capture intent</a></li>
+ <li><a href="#intent-receive">Receiving camera intent result</a></li>
+ </ol>
+ <li><a href="#custom-camera">Building a Camera App</a>
+ <ol>
+ <li><a href="#detect-camera">Detecting camera hardware</a></li>
+ <li><a href="#access-camera">Accessing cameras</a></li>
+ <li><a href="#check-camera-features">Checking camera features</a></li>
+ <li><a href="#camera-preview">Creating a preview class</a></li>
+ <li><a href="#preview-layout">Placing preview in a layout</a></li>
+ <li><a href="#capture-picture">Capturing pictures</a></li>
+ <li><a href="#capture-video">Capturing videos</a></li>
+ <li><a href="#release-camera">Releasing the camera</a></li>
+ </ol>
+ </li>
+ <li><a href="#saving-media">Saving Media Files</a></li>
+ </ol>
+ <h2>Key Classes</h2>
+ <ol>
+ <li>{@link android.hardware.Camera}</li>
+ <li>{@link android.view.SurfaceView}</li>
+ <li>{@link android.media.MediaRecorder}</li>
+ <li>{@link android.content.Intent}</li>
+ </ol>
+ <h2>See also</h2>
+ <ol>
+ <li><a href="{@docRoot}reference/android/hardware/Camera.html">Camera</a></li>
+ <li><a href="{@docRoot}reference/android/media/MediaRecorder.html">MediaRecorder</a></li>
+ <li><a href="{@docRoot}guide/topics/data/data-storage.html">Data Storage</a></li>
+ </ol>
+ </div>
+</div>
+
+
+<p>The Android framework includes support for various cameras and camera features available on
+devices, allowing you to capture pictures and videos in your applications. This document discusses a
+quick, simple approach to image and video capture and outlines an advanced approach for creating
+custom camera experiences for your users.</p>
+
+<h2 id="considerations">Considerations</h2>
+<p>Before enabling your application to use cameras on Android devices, you should consider a few
+questions about how your app intends to use this hardware feature.</p>
+
+<ul>
+ <li><strong>Camera Requirement</strong> - Is the use of a camera so important to your
+application that you do not want your application installed on a device that does not have a
+camera? If so, you should declare the <a href="#manifest">camera requirement in your
+manifest</a>.</li>
+
+ <li><strong>Quick Picture or Customized Camera</strong> - How will your application use the
+camera? Are you just interested in snapping a quick picture or video clip, or will your application
+provide a new way to use cameras? For a getting a quick snap or clip, consider
+<a href="#intents">Using Existing Camera Apps</a>. For developing a customized camera feature, check
+out the <a href="#custom-camera">Building a Camera App</a> section.</li>
+
+ <li><strong>Storage</strong> - Are the images or videos your application generates intended to be
+only visible to your application or shared so that other applications such as Gallery or other
+media and social apps can use them? Do you want the pictures and videos to be available even if your
+application is uninstalled? Check out the <a href="#saving-media">Saving Media Files</a> section to
+see how to implement these options.</li>
+</ul>
+
+
+
+<h2 id="basics">The Basics</h2>
+<p>The Android framework supports capturing images and video through the
+{@link android.hardware.Camera} API or camera {@link android.content.Intent}. Here are the relevant
+classes:</p>
+
+<dl>
+ <dt>{@link android.hardware.Camera}</dt>
+ <dd>This class is the primary API for controlling device cameras. This class is used to take
+pictures or videos when you are building a camera application.</a>.</dd>
+
+ <dt>{@link android.view.SurfaceView}</dt>
+ <dd>This class is used to present a live camera preview to the user.</dd>
+
+ <dt>{@link android.media.MediaRecorder}</dt>
+ <dd>This class is used to record video from the camera.</dd>
+
+ <dt>{@link android.content.Intent}</dt>
+ <dd>An intent action type of {@link android.provider.MediaStore#ACTION_IMAGE_CAPTURE
+MediaStore.ACTION_IMAGE_CAPTURE} or {@link android.provider.MediaStore#ACTION_VIDEO_CAPTURE
+MediaStore.ACTION_VIDEO_CAPTURE} can be used to capture images or videos without directly
+using the {@link android.hardware.Camera} object.</dd>
+</dl>
+
+
+<h2 id="manifest">Manifest Declarations</h2>
+<p>Before starting development on your application with the Camera API, you should make sure
+your manifest has the appropriate declarations to allow use of camera hardware and other
+related features.</p>
+
+<ul>
+ <li><strong>Camera Permission</strong> - Your application must request permission to use a device
+camera.
+<pre>
+<uses-permission android:name="android.permission.CAMERA" />
+</pre>
+ <p class="note"><strong>Note:</strong> If you are using the camera <a href="#intents">via an
+intent</a>, your application does not need to request this permission.</p>
+ </li>
+ <li><strong>Camera Features</strong> - Your application must also declare use of camera features,
+for example:
+<pre>
+<uses-feature android:name="android.hardware.camera" />
+</pre>
+ <p>For a list of camera features, see the manifest <a
+href="{@docRoot}guide/topics/manifest/uses-feature-element.html#features-reference">Features
+Reference</a>.</p>
+ <p>Adding camera features to your manifest causes Android Market to prevent your application from
+being installed to devices that do not include a camera or do not support the camera features you
+specify. For more information about using feature-based filtering with Android Market, see <a
+href="{@docRoot}guide/topics/manifest/uses-feature-element.html#market-feature-filtering">Android
+Market and Feature-Based Filtering</a>.</p>
+ <p>If your application <em>can use</em> a camera or camera feature for proper operation, but does
+not <em>require</em> it, you should specify this in the manifest by including the {@code
+android:required} attribute, and setting it to {@code false}:</p>
+<pre>
+<uses-feature android:name="android.hardware.camera" android:required="false" />
+</pre>
+
+ </li>
+ <li><strong>Storage Permission</strong> - If your application saves images or videos to the
+device's external storage (SD Card), you must also specify this in the manifest.
+<pre>
+<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
+</pre>
+ </li>
+ <li><strong>Audio Recording Permission</strong> - For recording audio with video capture, your
+application must request the audio capture permission.
+<pre>
+<uses-permission android:name="android.permission.RECORD_AUDIO" />
+</pre>
+ </li>
+</ul>
+
+
+<h2 id="intents">Using Existing Camera Apps</h2>
+<p>A quick way to enable taking pictures or videos in your application without a lot of extra code
+is to use an {@link android.content.Intent} to invoke an existing Android camera application. A
+camera intent makes a request to capture a picture or video clip through an existing camera app and
+then returns control back to your application. This section shows you how to capture an image or
+video using this technique.</p>
+
+<p>The procedure for invoking a camera intent follows these general steps:</p>
+
+<ol>
+ <li><strong>Compose a Camera Intent</strong> - Create an {@link android.content.Intent} that
+requests an image or video, using one of these intent types:
+ <ul>
+ <li>{@link android.provider.MediaStore#ACTION_IMAGE_CAPTURE MediaStore.ACTION_IMAGE_CAPTURE} -
+Intent action type for requesting an image from an existing camera application.</li>
+ <li>{@link android.provider.MediaStore#ACTION_VIDEO_CAPTURE MediaStore.ACTION_VIDEO_CAPTURE} -
+Intent action type for requesting a video from an existing camera application. </li>
+ </ul>
+ </li>
+ <li><strong>Start the Camera Intent</strong> - Use the {@link
+android.app.Activity#startActivityForResult(android.content.Intent, int) startActivityForResult()}
+method to execute the camera intent. After you start the intent, the Camera application user
+interface appears on the device screen and the user can take a picture or video.</li>
+ <li><strong>Receive the Intent Result</strong> - Set up an {@link
+android.app.Activity#onActivityResult(int, int, android.content.Intent) onActivityResult()} method
+in your application to receive the callback and data from the camera intent. When the user
+finishes taking a picture or video (or cancels the operation), the system calls this method.</li>
+</ol>
+
+
+<h3 id="intent-image">Image capture intent</h3>
+<p>Capturing images using a camera intent is quick way to enable your application to take pictures
+with minimal coding. An image capture intent can include the following extra information:</p>
+
+<ul>
+ <li>{@link android.provider.MediaStore#EXTRA_OUTPUT MediaStore.EXTRA_OUTPUT} - This setting
+requires a {@link android.net.Uri} object specifying a path and file name where you'd like to
+save the picture. This setting is optional but strongly recommended. If you do not specify this
+value, the camera application saves the requested picture in the default location with a default
+name, specified in the returned intent's {@link android.content.Intent#getData() Intent.getData()}
+field.</li>
+</ul>
+
+<p>The following example demonstrates how to construct a image capture intent and execute it.
+The {@code getOutputMediaFileUri()} method in this example refers to the sample code shown in <a
+href= "#saving-media">Saving Media Files</a>.</p>
+
+<pre>
+private static final int CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE = 100;
+private Uri fileUri;
+
+@Override
+public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(R.layout.main);
+
+ // create Intent to take a picture and return control to the calling application
+ Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
+
+ fileUri = getOutputMediaFileUri(MEDIA_TYPE_IMAGE); // create a file to save the image
+ intent.putExtra(MediaStore.EXTRA_OUTPUT, fileUri); // set the image file name
+
+ // start the image capture Intent
+ startActivityForResult(intent, CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE);
+}
+</pre>
+
+<p>When the {@link android.app.Activity#startActivityForResult(android.content.Intent, int)
+startActivityForResult()} method is executed, users see a camera application interface.
+After the user finishes taking a picture (or cancels the operation), the user interface returns to
+your application, and you must intercept the {@link
+android.app.Activity#onActivityResult(int, int, android.content.Intent) onActivityResult()}
+method to receive the result of the intent and continue your application execution. For information
+on how to receive the completed intent, see <a href="#intent-receive">Receiving Camera Intent
+Result</a>.</p>
+
+
+<h3 id="intent-video">Video capture intent</h3>
+<p>Capturing video using a camera intent is a quick way to enable your application to take videos
+with minimal coding. A video capture intent can include the following extra information:</p>
+
+<ul>
+ <li>{@link android.provider.MediaStore#EXTRA_OUTPUT MediaStore.EXTRA_OUTPUT} - This setting
+requires a {@link android.net.Uri} specifying a path and file name where you'd like to save the
+video. This setting is optional but strongly recommended. If you do not specify this value, the
+Camera application saves the requested video in the default location with a default name, specified
+in the returned intent's {@link android.content.Intent#getData() Intent.getData()} field.</li>
+ <li>{@link android.provider.MediaStore#EXTRA_VIDEO_QUALITY MediaStore.EXTRA_VIDEO_QUALITY} -
+This value can be 0 for lowest quality and smallest file size or 1 for highest quality and
+larger file size.</li>
+ <li>{@link android.provider.MediaStore#EXTRA_DURATION_LIMIT MediaStore.EXTRA_DURATION_LIMIT} -
+Set this value to limit the length, in seconds, of the video being captured.</li>
+ <li>{@link android.provider.MediaStore#EXTRA_SIZE_LIMIT MediaStore.EXTRA_SIZE_LIMIT} -
+Set this value to limit the file size, in bytes, of the video being captured.
+</li>
+</ul>
+
+<p>The following example demonstrates how to construct a video capture intent and execute it.
+The {@code getOutputMediaFileUri()} method in this example refers to the sample code shown in <a
+href= "#saving-media">Saving Media Files</a>.</p>
+
+<pre>
+private static final int CAPTURE_VIDEO_ACTIVITY_REQUEST_CODE = 200;
+private Uri fileUri;
+
+@Override
+public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(R.layout.main);
+
+ //create new Intent
+ Intent intent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE);
+
+ fileUri = getOutputMediaFileUri(MEDIA_TYPE_VIDEO); // create a file to save the video
+ intent.putExtra(MediaStore.EXTRA_OUTPUT, fileUri); // set the image file name
+
+ intent.putExtra(MediaStore.EXTRA_VIDEO_QUALITY, 1); // set the video image quality to high
+
+ // start the Video Capture Intent
+ startActivityForResult(intent, CAPTURE_VIDEO_ACTIVITY_REQUEST_CODE);
+}
+</pre>
+
+<p>When the {@link
+android.app.Activity#startActivityForResult(android.content.Intent, int)
+startActivityForResult()} method is executed, users see a modified camera application interface.
+After the user finishes taking a video (or cancels the operation), the user interface
+returns to your application, and you must intercept the {@link
+android.app.Activity#onActivityResult(int, int, android.content.Intent) onActivityResult()}
+method to receive the result of the intent and continue your application execution. For information
+on how to receive the completed intent, see the next section.</p>
+
+<h3 id="intent-receive">Receiving camera intent result</h3>
+<p>Once you have constructed and executed an image or video camera intent, your application must be
+configured to receive the result of the intent. This section shows you how to intercept the callback
+from a camera intent so your application can do further processing of the captured image or
+video.</p>
+
+<p>In order to receive the result of an intent, you must override the {@link
+android.app.Activity#onActivityResult(int, int, android.content.Intent) onActivityResult()} in the
+activity that started the intent. The following example demonstrates how to override {@link
+android.app.Activity#onActivityResult(int, int, android.content.Intent) onActivityResult()} to
+capture the result of the <a href="#intent-image">image camera intent</a> or <a
+href="#intent-video">video camera intent</a> examples shown in the previous sections.</p>
+
+<pre>
+private static final int CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE = 100;
+private static final int CAPTURE_VIDEO_ACTIVITY_REQUEST_CODE = 200;
+
+@Override
+protected void onActivityResult(int requestCode, int resultCode, Intent data) {
+ if (requestCode == CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE) {
+ if (resultCode == RESULT_OK) {
+ // Image captured and saved to fileUri specified in the Intent
+ Toast.makeText(this, "Image saved to:\n" +
+ data.getData(), Toast.LENGTH_LONG).show();
+ } else if (resultCode == RESULT_CANCELED) {
+ // User cancelled the image capture
+ } else {
+ // Image capture failed, advise user
+ }
+ }
+
+ if (requestCode == CAPTURE_VIDEO_ACTIVITY_REQUEST_CODE) {
+ if (resultCode == RESULT_OK) {
+ // Video captured and saved to fileUri specified in the Intent
+ Toast.makeText(this, "Video saved to:\n" +
+ data.getData(), Toast.LENGTH_LONG).show();
+ } else if (resultCode == RESULT_CANCELED) {
+ // User cancelled the video capture
+ } else {
+ // Video capture failed, advise user
+ }
+ }
+}
+</pre>
+
+<p>Once your activity receives a successful result, the captured image or video is available in the
+specified location for your application to access.</p>
+
+
+
+<h2 id="custom-camera">Building a Camera App</h2>
+<p>Some developers may require a camera user interface that is customized to the look of their
+application or provides special features. Creating a customized camera activity requires more
+code than <a href="#intents">using an intent</a>, but it can provide a more compelling experience
+for your users.</p>
+
+<p>The general steps for creating a custom camera interface for your application are as follows:</p>
+
+<ul>
+ <li><strong>Detect and Access Camera</strong> - Create code to check for the existence of
+cameras and request access.</li>
+ <li><strong>Create a Preview Class</strong> - Create a camera preview class that extends {@link
+android.view.SurfaceView} and implements the {@link android.view.SurfaceHolder} interface. This
+class previews the live images from the camera.</li>
+ <li><strong>Build a Preview Layout</strong> - Once you have the camera preview class, create a
+view layout that incorporates the preview and the user interface controls you want.</li>
+ <li><strong>Setup Listeners for Capture</strong> - Connect listeners for your interface
+controls to start image or video capture in response to user actions, such as pressing a
+button.</li>
+ <li><strong>Capture and Save Files</strong> - Setup the code for capturing pictures or
+videos and saving the output.</li>
+ <li><strong>Release the Camera</strong> - After using the camera, your application must
+properly release it for use by other applications.</li>
+</ul>
+
+<p>Camera hardware is a shared resource that must be carefully managed so your application does
+not collide with other applications that may also want to use it. The following sections discusses
+how to detect camera hardware, how to request access to a camera and how to release it when your
+application is done using it.</p>
+
+<p class="caution"><strong>Caution:</strong> Remember to release the {@link android.hardware.Camera}
+object by calling the {@link android.hardware.Camera#release() Camera.release()} when your
+application is done using it! If your application does not properly release the camera, all
+subsequent attempts to access the camera, including those by your own application, will fail and may
+cause your or other applications to be shut down.</p>
+
+
+<h3 id="detect-camera">Detecting camera hardware</h3>
+<p>If your application does not specifically require a camera using a manifest declaration, you
+should check to see if a camera is available at runtime. To perform this check, use the {@link
+android.content.pm.PackageManager#hasSystemFeature(java.lang.String)
+PackageManager.hasSystemFeature()} method, as shown in the example code below:</p>
+
+<pre>
+/** Check if this device has a camera */
+private boolean checkCameraHardware(Context context) {
+ if (context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_CAMERA)){
+ // this device has a camera
+ return true;
+ } else {
+ // no camera on this device
+ return false;
+ }
+}
+</pre>
+
+<p>Android devices can have multiple cameras, for example a back-facing camera for photography and a
+front-facing camera for video calls. Android 2.3 (API Level 9) and later allows you to check the
+number of cameras available on a device using the {@link
+android.hardware.Camera#getNumberOfCameras() Camera.getNumberOfCameras()} method.</p>
+
+<h3 id="access-camera">Accessing cameras</h3>
+<p>If you have determined that the device on which your application is running has a camera, you
+must request to access it by getting an instance of {@link android.hardware.Camera} (unless you
+are using an <a href="#intents">intent to access the camera</a>). </p>
+
+<p>To access the primary camera, use the {@link android.hardware.Camera#open() Camera.open()} method
+and be sure to catch any exceptions, as shown in the code below:</p>
+
+<pre>
+/** A safe way to get an instance of the Camera object. */
+public static Camera getCameraInstance(){
+ Camera c = null;
+ try {
+ c = Camera.open(); // attempt to get a Camera instance
+ }
+ catch (Exception e){
+ // Camera is not available (in use or does not exist)
+ }
+ return c; // returns null if camera is unavailable
+}
+</pre>
+
+<p class="caution"><strong>Caution:</strong> Always check for exceptions when using {@link
+android.hardware.Camera#open() Camera.open()}. Failing to check for exceptions if the camera is in
+use or does not exist will cause your application to be shut down by the system.</p>
+
+<p>On devices running Android 2.3 (API Level 9) or higher, you can access specific cameras using
+{@link android.hardware.Camera#open(int) Camera.open(int)}. The example code above will access
+the first, back-facing camera on a device with more than one camera.</p>
+
+<h3 id="check-camera-features">Checking camera features</h3>
+<p>Once you obtain access to a camera, you can get further information about its capabilties using
+the {@link android.hardware.Camera#getParameters() Camera.getParameters()} method and checking the
+returned {@link android.hardware.Camera.Parameters} object for supported capabilities. When using
+API Level 9 or higher, use the {@link android.hardware.Camera#getCameraInfo(int,
+android.hardware.Camera.CameraInfo) Camera.getCameraInfo()} to determine if a camera is on the front
+or back of the device, and the orientation of the image.</p>
+
+
+
+<h3 id="camera-preview">Creating a preview class</h3>
+<p>For users to effectively take pictures or video, they must be able to see what the device camera
+sees. A camera preview class is a {@link android.view.SurfaceView} that can display the live image
+data coming from a camera, so users can frame and capture a picture or video.</p>
+
+<p>The following example code demonstrates how to create a basic camera preview class that can be
+included in a {@link android.view.View} layout. This class implements {@link
+android.view.SurfaceHolder.Callback SurfaceHolder.Callback} in order to capture the callback events
+for creating and destroying the view, which are needed for assigning the camera preview input.</p>
+
+<pre>
+/** A basic Camera preview class */
+public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
+ private SurfaceHolder mHolder;
+ private Camera mCamera;
+
+ public CameraPreview(Context context, Camera camera) {
+ super(context);
+ mCamera = camera;
+
+ // Install a SurfaceHolder.Callback so we get notified when the
+ // underlying surface is created and destroyed.
+ mHolder = getHolder();
+ mHolder.addCallback(this);
+ // deprecated setting, but required on Android versions prior to 3.0
+ mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
+ }
+
+ public void surfaceCreated(SurfaceHolder holder) {
+ // The Surface has been created, now tell the camera where to draw the preview.
+ try {
+ mCamera.setPreviewDisplay(holder);
+ mCamera.startPreview();
+ } catch (IOException e) {
+ Log.d(TAG, "Error setting camera preview: " + e.getMessage());
+ }
+ }
+
+ public void surfaceDestroyed(SurfaceHolder holder) {
+ // empty. Take care of releasing the Camera preview in your activity.
+ }
+
+ public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
+ // If your preview can change or rotate, take care of those events here.
+ // Make sure to stop the preview before resizing or reformatting it.
+
+ if (mHolder.getSurface() == null){
+ // preview surface does not exist
+ return;
+ }
+
+ // stop preview before making changes
+ try {
+ mCamera.stopPreview();
+ } catch (Exception e){
+ // ignore: tried to stop a non-existent preview
+ }
+
+ // make any resize, rotate or reformatting changes here
+
+ // start preview with new settings
+ try {
+ mCamera.setPreviewDisplay(mHolder);
+ mCamera.startPreview();
+
+ } catch (Exception e){
+ Log.d(TAG, "Error starting camera preview: " + e.getMessage());
+ }
+ }
+}
+</pre>
+
+
+<h3 id="preview-layout">Placing preview in a layout</h3>
+<p>A camera preview class, such as the example shown in the previous section, must be placed in the
+layout of an activity along with other user interface controls for taking a picture or video. This
+section shows you how to build a basic layout and activity for the preview.</p>
+
+<p>The following layout code provides a very basic view that can be used to display a camera
+preview. In this example, the {@link android.widget.FrameLayout} element is meant to be the
+container for the camera preview class. This layout type is used so that additional picture
+information or controls can be overlayed on the live camera preview images.</p>
+
+<pre>
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:orientation="horizontal"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ >
+ <FrameLayout
+ android:id="@+id/camera_preview"
+ android:layout_width="fill_parent"
+ android:layout_height="fill_parent"
+ android:layout_weight="1"
+ />
+
+ <Button
+ android:id="@+id/button_capture"
+ android:text="Capture"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_gravity="center"
+ />
+</LinearLayout>
+</pre>
+
+<p>On most devices, the default orientation of the camera preview is landscape. This example layout
+specifies a horizontal (landscape) layout and the code below fixes the orientation of the
+application to landscape. For simplicity in rendering a camera preview, you should change your
+application's preview activity orientation to landscape by adding the following to your
+manifest.</p>
+
+<pre>
+<activity android:name=".CameraActivity"
+ android:label="@string/app_name"
+
+ android:screenOrientation="landscape">
+ <!-- configure this activity to use landscape orientation -->
+
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+</activity>
+</pre>
+
+<p class="note"><strong>Note:</strong> A camera preview does not have to be in landscape mode.
+Starting in Android 2.2 (API Level 8), you can use the {@link
+android.hardware.Camera#setDisplayOrientation(int) setDisplayOrientation()} method to set the
+rotation of the preview image. In order to change preview orientation as the user re-orients the
+phone, within the {@link
+android.view.SurfaceHolder.Callback#surfaceChanged(android.view.SurfaceHolder, int, int, int)
+surfaceChanged()} method of your preview class, first stop the preview with {@link
+android.hardware.Camera#stopPreview() Camera.stopPreview()} change the orientation and then
+start the preview again with {@link android.hardware.Camera#startPreview()
+Camera.startPreview()}.</p>
+
+<p>In the activity for your camera view, add your preview class to the {@link
+android.widget.FrameLayout} element shown in the example above. Your camera activity must also
+ensure that it releases the camera when it is paused or shut down. The following example shows how
+to modify a camera activity to attach the preview class shown in <a href="#camera-preview">Creating
+a preview class</a>.</p>
+
+<pre>
+public class CameraActivity extends Activity {
+
+ private Camera mCamera;
+ private CameraPreview mPreview;
+
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(R.layout.main);
+
+ // Create an instance of Camera
+ mCamera = getCameraInstance();
+
+ // Create our Preview view and set it as the content of our activity.
+ mPreview = new CameraPreview(this, mCamera);
+ FrameLayout preview = (FrameLayout) findViewById(id.camera_preview);
+ preview.addView(mPreview);
+ }
+}
+</pre>
+
+<p class="note"><strong>Note:</strong> The {@code getCameraInstance()} method in the example above
+refers to the example method shown in <a href="#access-camera">Accessing cameras</a>.</p>
+
+
+<h3 id="capture-picture">Capturing pictures</h3>
+<p>Once you have built a preview class and a view layout in which to display it, you are ready to
+start capturing images with your application. In your application code, you must set up listeners
+for your user interface controls to respond to a user action by taking a picture.</p>
+
+<p>In order to retrieve a picture, use the {@link
+android.hardware.Camera#takePicture(android.hardware.Camera.ShutterCallback,
+android.hardware.Camera.PictureCallback, android.hardware.Camera.PictureCallback)
+Camera.takePicture()} method. This method takes three parameters which receive data from the camera.
+In order to receive data in a JPEG format, you must implement an {@link
+android.hardware.Camera.PictureCallback} interface to receive the image data and
+write it to a file. The following code shows a basic implementation of the {@link
+android.hardware.Camera.PictureCallback} interface to save an image received from the camera.</p>
+
+<pre>
+private PictureCallback mPicture = new PictureCallback() {
+
+ @Override
+ public void onPictureTaken(byte[] data, Camera camera) {
+
+ File pictureFile = getOutputMediaFile(MEDIA_TYPE_IMAGE);
+ if (pictureFile == null){
+ Log.d(TAG, "Error creating media file, check storage permissions: " +
+ e.getMessage());
+ return;
+ }
+
+ try {
+ FileOutputStream fos = new FileOutputStream(pictureFile);
+ fos.write(data);
+ fos.close();
+ } catch (FileNotFoundException e) {
+ Log.d(TAG, "File not found: " + e.getMessage());
+ } catch (IOException e) {
+ Log.d(TAG, "Error accessing file: " + e.getMessage());
+ }
+ }
+};
+</pre>
+
+<p>Trigger capturing an image by calling the {@link
+android.hardware.Camera#takePicture(android.hardware.Camera.ShutterCallback,
+android.hardware.Camera.PictureCallback, android.hardware.Camera.PictureCallback)
+Camera.takePicture()} method. The following example code shows how to call this method from a
+button {@link android.view.View.OnClickListener}.</p>
+
+<pre>
+// Add a listener to the Capture button
+Button captureButton = (Button) findViewById(id.button_capture);
+ captureButton.setOnClickListener(
+ new View.OnClickListener() {
+ @Override
+ public void onClick(View v) {
+ // get an image from the camera
+ mCamera.takePicture(null, null, mPicture);
+ }
+ }
+);
+</pre>
+
+<p class="note"><strong>Note:</strong> The {@code mPicture} member in the following example refers
+to the example code above.</p>
+
+<p class="caution"><strong>Caution:</strong> Remember to release the {@link android.hardware.Camera}
+object by calling the {@link android.hardware.Camera#release() Camera.release()} when your
+application is done using it! For information about how to release the camera, see <a
+href="#release-camera">Releasing the camera</a>.</p>
+
+
+<h3 id="capture-video">Capturing videos</h3>
+
+<p>Video capture using the Android framework requires careful management of the {@link
+android.hardware.Camera} object and coordination with the {@link android.media.MediaRecorder}
+class. When recording video with {@link android.hardware.Camera}, you must manage the {@link
+android.hardware.Camera#lock() Camera.lock()} and {@link android.hardware.Camera#unlock()
+Camera.unlock()} calls to allow {@link android.media.MediaRecorder} access to the camera hardware,
+in addition to the {@link android.hardware.Camera#open() Camera.open()} and {@link
+android.hardware.Camera#release() Camera.release()} calls.</p>
+
+<p class="note"><strong>Note:</strong> Starting with Android 4.0 (API level 14), the {@link
+android.hardware.Camera#lock() Camera.lock()} and {@link android.hardware.Camera#unlock()
+Camera.unlock()} calls are managed for you automatically.</p>
+
+<p>Unlike taking pictures with a device camera, capturing video requires a very particular call
+order. You must follow a specific order of execution to successfully prepare for and capture video
+with your application, as detailed below.</p>
+
+<ol>
+ <li><strong>Open Camera</strong> - Use the {@link android.hardware.Camera#open() Camera.open()}
+to get an instance of the camera object.</li>
+ <li><strong>Connect Preview</strong> - Prepare a live camera image preview by connecting a {@link
+android.view.SurfaceView} to the camera using {@link
+android.hardware.Camera#setPreviewDisplay(android.view.SurfaceHolder) Camera.setPreviewDisplay()}.
+ </li>
+ <li><strong>Start Preview</strong> - Call {@link android.hardware.Camera#startPreview()
+Camera.startPreview()} to begin displaying the live camera images.</li>
+ <li><strong>Start Recording Video</strong> - The following steps must be completed <em>in
+order</em> to successfully record video:
+ <ol style="list-style-type: lower-alpha;">
+ <li><strong>Unlock the Camera</strong> - Unlock the camera for use by {@link
+android.media.MediaRecorder} by calling {@link android.hardware.Camera#unlock()
+Camera.unlock()}.</li>
+ <li><strong>Configure MediaRecorder</strong> - Call in the following {@link
+android.media.MediaRecorder} methods <em>in this order</em>. For more information, see the {@link
+android.media.MediaRecorder} reference documentation.
+ <ol>
+ <li>{@link android.media.MediaRecorder#setCamera(android.hardware.Camera)
+setCamera()} - Set the camera to be used for video capture, use your application's current instance
+of {@link android.hardware.Camera}.</li>
+ <li>{@link android.media.MediaRecorder#setAudioSource(int) setAudioSource()} - Set the
+audio source, use {@link android.media.MediaRecorder.AudioSource#CAMCORDER
+MediaRecorder.AudioSource.CAMCORDER}. </li>
+ <li>{@link android.media.MediaRecorder#setVideoSource(int) setVideoSource()} - Set
+the video source, use {@link android.media.MediaRecorder.VideoSource#CAMERA
+MediaRecorder.VideoSource.CAMERA}.</li>
+ <li>Set the video output format and encoding. For Android 2.2 (API Level 8) and
+higher, use the {@link android.media.MediaRecorder#setProfile(android.media.CamcorderProfile)
+MediaRecorder.setProfile} method, and get a profile instance using {@link
+android.media.CamcorderProfile#get(int) CamcorderProfile.get()}. For versions of Android prior to
+2.2, you must set the video output format and encoding parameters:
+ <ol style="list-style-type: lower-roman;">
+ <li>{@link android.media.MediaRecorder#setOutputFormat(int) setOutputFormat()} - Set
+the output format, specify the default setting or {@link
+android.media.MediaRecorder.OutputFormat#MPEG_4 MediaRecorder.OutputFormat.MPEG_4}.</li>
+ <li>{@link android.media.MediaRecorder#setAudioEncoder(int) setAudioEncoder()} - Set
+the sound encoding type, specify the default setting or {@link
+android.media.MediaRecorder.AudioEncoder#AMR_NB MediaRecorder.AudioEncoder.AMR_NB}.</li>
+ <li>{@link android.media.MediaRecorder#setVideoEncoder(int) setVideoEncoder()} - Set
+the video encoding type, specify the default setting or {@link
+android.media.MediaRecorder.VideoEncoder#MPEG_4_SP MediaRecorder.VideoEncoder.MPEG_4_SP}.</li>
+ </ol>
+ </li>
+ <li>{@link android.media.MediaRecorder#setOutputFile(java.lang.String) setOutputFile()} -
+Set the output file, use {@code getOutputMediaFile(MEDIA_TYPE_VIDEO).toString()} from the example
+method in the <a href="#saving-media">Saving Media Files</a> section.</li>
+ <li>{@link android.media.MediaRecorder#setPreviewDisplay(android.view.Surface)
+setPreviewDisplay()} - Specify the {@link android.view.SurfaceView} preview layout element for
+your application. Use the same object you specified for <strong>Connect Preview</strong>.</li>
+ </ol>
+ <p class="caution"><strong>Caution:</strong> You must call these {@link
+android.media.MediaRecorder} configuration methods <em>in this order</em>, otherwise your
+application will encounter errors and the recording will fail.</p>
+ </li>
+ <li><strong>Prepare MediaRecorder</strong> - Prepare the {@link android.media.MediaRecorder}
+with provided configuration settings by calling {@link android.media.MediaRecorder#prepare()
+MediaRecorder.prepare()}.</li>
+ <li><strong>Start MediaRecorder</strong> - Start recording video by calling {@link
+android.media.MediaRecorder#start() MediaRecorder.start()}.</li>
+ </ol>
+ </li>
+ <li><strong>Stop Recording Video</strong> - Call the following methods <em>in order</em>, to
+successfully complete a video recording:
+ <ol style="list-style-type: lower-alpha;">
+ <li><strong>Stop MediaRecorder</strong> - Stop recording video by calling {@link
+android.media.MediaRecorder#stop() MediaRecorder.stop()}.</li>
+ <li><strong>Reset MediaRecorder</strong> - Optionally, remove the configuration settings from
+the recorder by calling {@link android.media.MediaRecorder#reset() MediaRecorder.reset()}.</li>
+ <li><strong>Release MediaRecorder</strong> - Release the {@link android.media.MediaRecorder}
+by calling {@link android.media.MediaRecorder#release() MediaRecorder.release()}.</li>
+ <li><strong>Lock the Camera</strong> - Lock the camera so that future {@link
+android.media.MediaRecorder} sessions can use it by calling {@link android.hardware.Camera#lock()
+Camera.lock()}. Starting with Android 4.0 (API level 14), this call is not required unless the
+{@link android.media.MediaRecorder#prepare() MediaRecorder.prepare()} call fails.</li>
+ </ol>
+ </li>
+ <li><strong>Stop the Preview</strong> - When your activity has finished using the camera, stop the
+preview using {@link android.hardware.Camera#stopPreview() Camera.stopPreview()}.</li>
+ <li><strong>Release Camera</strong> - Release the camera so that other applications can use
+it by calling {@link android.hardware.Camera#release() Camera.release()}.</li>
+</ol>
+
+<p class="note"><strong>Note:</strong> It is possible to use {@link android.media.MediaRecorder}
+without creating a camera preview first and skip the first few steps of this process. However,
+since users typically prefer to see a preview before starting a recording, that process is not
+discussed here.</p>
+
+<h4 id="configuring-mediarecorder">Configuring MediaRecorder</h4>
+<p>When using the {@link android.media.MediaRecorder} class to record video, you must perform
+configuration steps in a <em>specific order</em> and then call the {@link
+android.media.MediaRecorder#prepare() MediaRecorder.prepare()} method to check and implement the
+configuration. The following example code demonstrates how to properly configure and prepare the
+{@link android.media.MediaRecorder} class for video recording.</p>
+
+<pre>
+private boolean prepareVideoRecorder(){
+
+ mCamera = getCameraInstance();
+ mMediaRecorder = new MediaRecorder();
+
+ // Step 1: Unlock and set camera to MediaRecorder
+ mCamera.unlock();
+ mMediaRecorder.setCamera(mCamera);
+
+ // Step 2: Set sources
+ mMediaRecorder.setAudioSource(MediaRecorder.AudioSource.CAMCORDER);
+ mMediaRecorder.setVideoSource(MediaRecorder.VideoSource.CAMERA);
+
+ // Step 3: Set a CamcorderProfile (requires API Level 8 or higher)
+ mMediaRecorder.setProfile(CamcorderProfile.get(CamcorderProfile.QUALITY_HIGH));
+
+ // Step 4: Set output file
+ mMediaRecorder.setOutputFile(getOutputMediaFile(MEDIA_TYPE_VIDEO).toString());
+
+ // Step 5: Set the preview output
+ mMediaRecorder.setPreviewDisplay(mPreview.getHolder().getSurface());
+
+ // Step 6: Prepare configured MediaRecorder
+ try {
+ mMediaRecorder.prepare();
+ } catch (IllegalStateException e) {
+ Log.d(TAG, "IllegalStateException preparing MediaRecorder: " + e.getMessage());
+ releaseMediaRecorder();
+ return false;
+ } catch (IOException e) {
+ Log.d(TAG, "IOException preparing MediaRecorder: " + e.getMessage());
+ releaseMediaRecorder();
+ return false;
+ }
+ return true;
+}
+</pre>
+
+<p>Prior to Android 2.2 (API Level 8), you must set the output format and encoding formats
+parameters directly, instead of using {@link android.media.CamcorderProfile}. This approach is
+demonstrated in the following code:</p>
+
+<pre>
+ // Step 3: Set output format and encoding (for versions prior to API Level 8)
+ mMediaRecorder.setOutputFormat(MediaRecorder.OutputFormat.MPEG_4);
+ mMediaRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.DEFAULT);
+ mMediaRecorder.setVideoEncoder(MediaRecorder.VideoEncoder.DEFAULT);
+</pre>
+
+<p>The following video recording parameters for {@link android.media.MediaRecorder} are given
+default settings, however, you may want to adjust these settings for your application:</p>
+
+<ul>
+ <li>{@link android.media.MediaRecorder#setVideoEncodingBitRate(int)
+setVideoEncodingBitRate()}</li>
+ <li>{@link android.media.MediaRecorder#setVideoSize(int, int) setVideoSize()}</li>
+ <li>{@link android.media.MediaRecorder#setVideoFrameRate(int) setVideoFrameRate()}</li>
+ <li>{@link android.media.MediaRecorder#setAudioEncodingBitRate(int)
+setAudioEncodingBitRate()}</li> <li>{@link android.media.MediaRecorder#setAudioChannels(int)
+setAudioChannels()}</li>
+ <li>{@link android.media.MediaRecorder#setAudioSamplingRate(int) setAudioSamplingRate()}</li>
+</ul>
+
+<h4 id="start-stop-mediarecorder">Starting and Stopping MediaRecorder</h4>
+<p>When starting and stopping video recording using the {@link android.media.MediaRecorder} class,
+you must follow a specific order, as listed below.</p>
+
+<ol>
+ <li>Unlock the camera with {@link android.hardware.Camera#unlock() Camera.unlock()}</li>
+ <li>Configure {@link android.media.MediaRecorder} as shown in the code example above</li>
+ <li>Start recording using {@link android.media.MediaRecorder#start()
+MediaRecorder.start()}</li>
+ <li>Record the video</li>
+ <li>Stop recording using {@link
+android.media.MediaRecorder#stop() MediaRecorder.stop()}</li>
+ <li>Release the media recorder with {@link android.media.MediaRecorder#release()
+MediaRecorder.release()}</li>
+ <li>Lock the camera using {@link android.hardware.Camera#lock() Camera.lock()}</li>
+</ol>
+
+<p>The following example code demonstrates how to wire up a button to properly start and stop
+video recording using the camera and the {@link android.media.MediaRecorder} class.</p>
+
+<p class="note"><strong>Note:</strong> When completing a video recording, do not release the camera
+or else your preview will be stopped.</p>
+
+<pre>
+private boolean isRecording = false;
+
+// Add a listener to the Capture button
+Button captureButton = (Button) findViewById(id.button_capture);
+captureButton.setOnClickListener(
+ new View.OnClickListener() {
+ @Override
+ public void onClick(View v) {
+ if (isRecording) {
+ // stop recording and release camera
+ mMediaRecorder.stop(); // stop the recording
+ releaseMediaRecorder(); // release the MediaRecorder object
+ mCamera.lock(); // take camera access back from MediaRecorder
+
+ // inform the user that recording has stopped
+ setCaptureButtonText("Capture");
+ isRecording = false;
+ } else {
+ // initialize video camera
+ if (prepareVideoRecorder()) {
+ // Camera is available and unlocked, MediaRecorder is prepared,
+ // now you can start recording
+ mMediaRecorder.start();
+
+ // inform the user that recording has started
+ setCaptureButtonText("Stop");
+ isRecording = true;
+ } else {
+ // prepare didn't work, release the camera
+ releaseMediaRecorder();
+ // inform user
+ }
+ }
+ }
+ }
+);
+</pre>
+
+<p class="note"><strong>Note:</strong> In the above example, the {@code prepareVideoRecorder()}
+method refers to the example code shown in <a
+href="#configuring-mediarecorder">Configuring MediaRecorder</a>. This method takes care of locking
+the camera, configuring and preparing the {@link android.media.MediaRecorder} instance.</p>
+
+
+<h3 id="release-camera">Releasing the camera</h3>
+<p>Cameras are a resource that is shared by applications on a device. Your application can make
+use of the camera after getting an instance of {@link android.hardware.Camera}, and you must be
+particularly careful to release the camera object when your application stops using it, and as
+soon as your application is paused ({@link android.app.Activity#onPause() Activity.onPause()}). If
+your application does not properly release the camera, all subsequent attempts to access the camera,
+including those by your own application, will fail and may cause your or other applications to be
+shut down.</p>
+
+<p>To release an instance of the {@link android.hardware.Camera} object, use the {@link
+android.hardware.Camera#release() Camera.release()} method, as shown in the example code below.</p>
+
+<pre>
+public class CameraActivity extends Activity {
+ private Camera mCamera;
+ private SurfaceView mPreview;
+ private MediaRecorder mMediaRecorder;
+
+ ...
+
+ @Override
+ protected void onPause() {
+ super.onPause();
+ releaseMediaRecorder(); // if you are using MediaRecorder, release it first
+ releaseCamera(); // release the camera immediately on pause event
+ }
+
+ private void releaseMediaRecorder(){
+ if (mMediaRecorder != null) {
+ mMediaRecorder.reset(); // clear recorder configuration
+ mMediaRecorder.release(); // release the recorder object
+ mMediaRecorder = null;
+ mCamera.lock(); // lock camera for later use
+ }
+ }
+
+ private void releaseCamera(){
+ if (mCamera != null){
+ mCamera.release(); // release the camera for other applications
+ mCamera = null;
+ }
+ }
+}
+</pre>
+
+<p class="caution"><strong>Caution:</strong> If your application does not properly release the
+camera, all subsequent attempts to access the camera, including those by your own application, will
+fail and may cause your or other applications to be shut down.</p>
+
+
+<h2 id="saving-media">Saving Media Files</h2>
+<p>Media files created by users such as pictures and videos should be saved to a device's external
+storage directory (SD Card) to conserve system space and to allow users to access these files
+without their device. There are many possible directory locations to save media files on a device,
+however there are only two standard locations you should consider as a developer:</p>
+
+<ul>
+ <li><strong>{@link android.os.Environment#getExternalStoragePublicDirectory(java.lang.String)
+Environment.getExternalStoragePublicDirectory}({@link android.os.Environment#DIRECTORY_PICTURES
+Environment.DIRECTORY_PICTURES})</strong> - This method returns the standard, shared and recommended
+location for saving pictures and videos. This directory is shared (public), so other applications
+can easily discover, read, change and delete files saved in this location. If your application is
+uninstalled by the user, media files saved to this location will not be removed. To avoid
+interfering with users existing pictures and videos, you should create a sub-directory for your
+application's media files within this directory, as shown in the code sample below. This method is
+available in Android 2.2 (API Level 8), for equivalent calls in earlier API versions, see <a
+href="{@docRoot}guide/topics/data/data-storage.html#SavingSharedFiles">Saving Shared Files</a>.</li>
+ <li><strong>{@link android.content.Context#getExternalFilesDir(java.lang.String)
+Context.getExternalFilesDir}({@link android.os.Environment#DIRECTORY_PICTURES
+Environment.DIRECTORY_PICTURES})</strong> - This method returns a standard location for saving
+pictures and videos which are associated with your application. If your application is uninstalled,
+any files saved in this location are removed. Security is not enforced for files in this
+location and other applications may read, change and delete them.</li>
+</ul>
+
+<p>The following example code demonstrates how to create a {@link java.io.File} or {@link
+android.net.Uri} location for a media file that can be used when invoking a device's camera with
+an {@link android.content.Intent} or as part of a <a href="#custom-camera">Building a Camera
+App</a>.</p>
+
+<pre>
+public static final int MEDIA_TYPE_IMAGE = 1;
+public static final int MEDIA_TYPE_VIDEO = 2;
+
+/** Create a file Uri for saving an image or video */
+private static Uri getOutputMediaFileUri(int type){
+ return Uri.fromFile(getOutputMediaFile(type));
+}
+
+/** Create a File for saving an image or video */
+private static Uri getOutputMediaFile(int type){
+ // To be safe, you should check that the SDCard is mounted
+ // using Environment.getExternalStorageState() before doing this.
+
+ File mediaStorageDir = new File(Environment.getExternalStoragePublicDirectory(
+ Environment.DIRECTORY_PICTURES), "MyCameraApp");
+ // This location works best if you want the created images to be shared
+ // between applications and persist after your app has been uninstalled.
+
+ // Create the storage directory if it does not exist
+ if (! mediaStorageDir.exists()){
+ if (! mediaStorageDir.mkdirs()){
+ Log.d("MyCameraApp", "failed to create directory");
+ return null;
+ }
+ }
+
+ // Create a media file name
+ String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date());
+ File mediaFile;
+ if (type == MEDIA_TYPE_IMAGE){
+ mediaFile = new File(mediaStorageDir.getPath() + File.separator +
+ "IMG_"+ timeStamp + ".jpg");
+ } else if(type == MEDIA_TYPE_VIDEO) {
+ mediaFile = new File(mediaStorageDir.getPath() + File.separator +
+ "VID_"+ timeStamp + ".mp4");
+ } else {
+ return null;
+ }
+
+ return mediaFile;
+}
+</pre>
+
+<p class="note"><strong>Note:</strong> {@link
+android.os.Environment#getExternalStoragePublicDirectory(java.lang.String)
+Environment.getExternalStoragePublicDirectory()} is available in Android 2.2 (API Level 8) or
+higher. If you are targeting devices with earlier versions of Android, use {@link
+android.os.Environment#getExternalStorageDirectory() Environment.getExternalStorageDirectory()}
+instead. For more information, see <a
+href="{@docRoot}guide/topics/data/data-storage.html#SavingSharedFiles">Saving Shared Files</a>.</p>
+
+<p>For more information about saving files on an Android device, see <a
+href="{@docRoot}guide/topics/data/data-storage.html">Data Storage</a>.</p>
\ No newline at end of file
diff --git a/docs/html/guide/topics/media/index.jd b/docs/html/guide/topics/media/index.jd
index 06e6208..7c1754fe 100644
--- a/docs/html/guide/topics/media/index.jd
+++ b/docs/html/guide/topics/media/index.jd
@@ -1,971 +1,62 @@
-page.title=Media
+page.title=Multimedia and Camera
@jd:body
<div id="qv-wrapper">
<div id="qv">
-<h2>Quickview</h2>
-<ul>
-<li>MediaPlayer APIs allow you to play and record media</li>
-<li>You can handle data from raw resources, files, and streams</li>
-<li>The platform supports a variety of media formats. See <a
-href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li>
-</ul>
-
-<h2>In this document</h2>
+<h2>Topics</h2>
<ol>
-<li><a href="#mediaplayer">Using MediaPlayer</a>
- <ol>
- <li><a href='#preparingasync'>Asynchronous Preparation</a></li>
- <li><a href='#managestate'>Managing State</a></li>
- <li><a href='#releaseplayer'>Releasing the MediaPlayer</a></li>
- </ol>
-</li>
-<li><a href="#mpandservices">Using a Service with MediaPlayer</a>
- <ol>
- <li><a href="#asyncprepare">Running asynchronously</a></li>
- <li><a href="#asyncerror">Handling asynchronous errors</a></li>
- <li><a href="#wakelocks">Using wake locks</a></li>
- <li><a href="#foregroundserv">Running as a foreground service</a></li>
- <li><a href="#audiofocus">Handling audio focus</a></li>
- <li><a href="#cleanup">Performing cleanup</a></li>
- </ol>
-</li>
-<li><a href="#noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</a>
-<li><a href="#viacontentresolver">Retrieving Media from a Content Resolver</a>
-<li><a href="#jetcontent">Playing JET content</a>
-<li><a href="#audiocapture">Performing Audio Capture</a>
+<li><a href="{@docRoot}guide/topics/media/mediaplayer.html">MediaPlayer</a></li>
+<li><a href="{@docRoot}guide/topics/media/jetplayer.html">JetPlayer</a></li>
+<li><a href="{@docRoot}guide/topics/media/camera.html">Camera</a></li>
+<li><a href="{@docRoot}guide/topics/media/audio-capture.html">Audio Capture</a></li>
</ol>
<h2>Key classes</h2>
<ol>
<li>{@link android.media.MediaPlayer}</li>
+<li>{@link android.media.JetPlayer}</li>
+<li>{@link android.hardware.Camera}</li>
<li>{@link android.media.MediaRecorder}</li>
<li>{@link android.media.AudioManager}</li>
-<li>{@link android.media.JetPlayer}</li>
<li>{@link android.media.SoundPool}</li>
</ol>
<h2>See also</h2>
<ol>
-<li><a href="{@docRoot}guide/topics/data/data-storage.html">Data Storage</a></li>
-<li><a href="{@docRoot}guide/topics/media/jet/jetcreator_manual.html">JetCreator User Manual</a></li>
+<li></li>
+<li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li>
+<li><a href="{@docRoot}guide/topics/media/jet/jetcreator_manual.html">JetCreator User
+Manual</a></li>
</ol>
</div>
</div>
-<p>The Android multimedia framework includes support for encoding and decoding a
-variety of common media types, so that you can easily integrate audio,
-video and images into your applications. You can play audio or video from media files stored in your
-application's resources (raw resources), from standalone files in the filesystem, or from a data
-stream arriving over a network connection, all using {@link android.media.MediaPlayer} APIs.</p>
+<p>The Android multimedia framework includes support for capturing and playing audio, video and
+images in a variety of common media types, so that you can easily integrate them into your
+applications. You can play audio or video from media files stored in your application's resources,
+from standalone files in the file system, or from a data stream arriving over a
+network connection, all using the {@link android.media.MediaPlayer} or {@link
+android.media.JetPlayer} APIs. You can also record audio, video and take pictures using the {@link
+android.media.MediaRecorder} and {@link android.hardware.Camera} APIs if supported by the device
+hardware.</p>
-<p>You can also record audio and video using the {@link android.media.MediaRecorder} APIs if
-supported by the device hardware. Note that the emulator doesn't have hardware to capture audio or
-video, but actual mobile devices are likely to provide these capabilities.</p>
+<p>The following topics show you how to use the Android framework to implement multimedia capture
+and playback.</p>
-<p>This document shows you how to write a media-playing application that interacts with the user and
-the system in order to obtain good performance and a pleasant user experience.</p>
+<dl>
+ <dt><strong><a href="{@docRoot}guide/topics/media/mediaplayer.html">MediaPlayer</a></strong></dt>
+ <dd>How to play audio and video in your application.</dd>
-<p class="note"><strong>Note:</strong> You can play back the audio data only to the standard output
-device. Currently, that is the mobile device speaker or a Bluetooth headset. You cannot play sound
-files in the conversation audio during a call.</p>
+ <dt><strong><a href="{@docRoot}guide/topics/media/jetplayer.html">JetPlayer</a></strong></dt>
+ <dd>How to play interactive audio and video in your application using content created with
+JetCreator.</dd>
+ <dt><strong><a href="{@docRoot}guide/topics/media/camera.html">Camera</a></strong></dt>
+ <dd>How to use a device camera to take pictures or video in your application.</dd>
-<h2 id="mediaplayer">Using MediaPlayer</h2>
-
-<p>One of the most important components of the media framework is the
-{@link android.media.MediaPlayer MediaPlayer}
-class. An object of this class can fetch, decode, and play both audio and video
-with minimal setup. It supports several different media sources such as:
-<ul>
- <li>Local resources</li>
- <li>Internal URIs, such as one you might obtain from a Content Resolver</li>
- <li>External URLs (streaming)</li>
-</ul>
-</p>
-
-<p>For a list of media formats that Android supports,
-see the <a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media
-Formats</a> document. </p>
-
-<p>Here is an example
-of how to play audio that's available as a local raw resource (saved in your application's
-{@code res/raw/} directory):</p>
-
-<pre>MediaPlayer mediaPlayer = MediaPlayer.create(context, R.raw.sound_file_1);
-mediaPlayer.start(); // no need to call prepare(); create() does that for you
-</pre>
-
-<p>In this case, a "raw" resource is a file that the system does not
-try to parse in any particular way. However, the content of this resource should not
-be raw audio. It should be a properly encoded and formatted media file in one
-of the supported formats.</p>
-
-<p>And here is how you might play from a URI available locally in the system
-(that you obtained through a Content Resolver, for instance):</p>
-
-<pre>Uri myUri = ....; // initialize Uri here
-MediaPlayer mediaPlayer = new MediaPlayer();
-mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
-mediaPlayer.setDataSource(getApplicationContext(), myUri);
-mediaPlayer.prepare();
-mediaPlayer.start();</pre>
-
-<p>Playing from a remote URL via HTTP streaming looks like this:</p>
-
-<pre>String url = "http://........"; // your URL here
-MediaPlayer mediaPlayer = new MediaPlayer();
-mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
-mediaPlayer.setDataSource(url);
-mediaPlayer.prepare(); // might take long! (for buffering, etc)
-mediaPlayer.start();</pre>
-
-<p class="note"><strong>Note:</strong>
-If you're passing a URL to stream an online media file, the file must be capable of
-progressive download.</p>
-
-<p class="caution"><strong>Caution:</strong> You must either catch or pass
-{@link java.lang.IllegalArgumentException} and {@link java.io.IOException} when using
-{@link android.media.MediaPlayer#setDataSource setDataSource()}, because
-the file you are referencing might not exist.</p>
-
-<h3 id='#preparingasync'>Asynchronous Preparation</h3>
-
-<p>Using {@link android.media.MediaPlayer MediaPlayer} can be straightforward in
-principle. However, it's important to keep in mind that a few more things are
-necessary to integrate it correctly with a typical Android application. For
-example, the call to {@link android.media.MediaPlayer#prepare prepare()} can
-take a long time to execute, because
-it might involve fetching and decoding media data. So, as is the case with any
-method that may take long to execute, you should <strong>never call it from your
-application's UI thread</strong>. Doing that will cause the UI to hang until the method returns,
-which is a very bad user experience and can cause an ANR (Application Not Responding) error. Even if
-you expect your resource to load quickly, remember that anything that takes more than a tenth
-of a second to respond in the UI will cause a noticeable pause and will give
-the user the impression that your application is slow.</p>
-
-<p>To avoid hanging your UI thread, spawn another thread to
-prepare the {@link android.media.MediaPlayer} and notify the main thread when done. However, while
-you could write the threading logic
-yourself, this pattern is so common when using {@link android.media.MediaPlayer} that the framework
-supplies a convenient way to accomplish this task by using the
-{@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. This method
-starts preparing the media in the background and returns immediately. When the media
-is done preparing, the {@link android.media.MediaPlayer.OnPreparedListener#onPrepared onPrepared()}
-method of the {@link android.media.MediaPlayer.OnPreparedListener
-MediaPlayer.OnPreparedListener}, configured through
-{@link android.media.MediaPlayer#setOnPreparedListener setOnPreparedListener()} is called.</p>
-
-<h3 id='#managestate'>Managing State</h3>
-
-<p>Another aspect of a {@link android.media.MediaPlayer} that you should keep in mind is
-that it's state-based. That is, the {@link android.media.MediaPlayer} has an internal state
-that you must always be aware of when writing your code, because certain operations
-are only valid when then player is in specific states. If you perform an operation while in the
-wrong state, the system may throw an exception or cause other undesireable behaviors.</p>
-
-<p>The documentation in the
-{@link android.media.MediaPlayer MediaPlayer} class shows a complete state diagram,
-that clarifies which methods move the {@link android.media.MediaPlayer} from one state to another.
-For example, when you create a new {@link android.media.MediaPlayer}, it is in the <em>Idle</em>
-state. At that point, you should initialize it by calling
-{@link android.media.MediaPlayer#setDataSource setDataSource()}, bringing it
-to the <em>Initialized</em> state. After that, you have to prepare it using either the
-{@link android.media.MediaPlayer#prepare prepare()} or
-{@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. When
-the {@link android.media.MediaPlayer} is done preparing, it will then enter the <em>Prepared</em>
-state, which means you can call {@link android.media.MediaPlayer#start start()}
-to make it play the media. At that point, as the diagram illustrates,
-you can move between the <em>Started</em>, <em>Paused</em> and <em>PlaybackCompleted</em> states by
-calling such methods as
-{@link android.media.MediaPlayer#start start()},
-{@link android.media.MediaPlayer#pause pause()}, and
-{@link android.media.MediaPlayer#seekTo seekTo()},
-amongst others. When you
-call {@link android.media.MediaPlayer#stop stop()}, however, notice that you
-cannot call {@link android.media.MediaPlayer#start start()} again until you
-prepare the {@link android.media.MediaPlayer} again.</p>
-
-<p>Always keep <a href='{@docRoot}images/mediaplayer_state_diagram.gif'>the state diagram</a>
-in mind when writing code that interacts with a
-{@link android.media.MediaPlayer} object, because calling its methods from the wrong state is a
-common cause of bugs.</p>
-
-<h3 id='#releaseplayer'>Releasing the MediaPlayer</h3>
-
-<p>A {@link android.media.MediaPlayer MediaPlayer} can consume valuable
-system resources.
-Therefore, you should always take extra precautions to make sure you are not
-hanging on to a {@link android.media.MediaPlayer} instance longer than necessary. When you
-are done with it, you should always call
-{@link android.media.MediaPlayer#release release()} to make sure any
-system resources allocated to it are properly released. For example, if you are
-using a {@link android.media.MediaPlayer} and your activity receives a call to {@link
-android.app.Activity#onStop onStop()}, you must release the {@link android.media.MediaPlayer},
-because it
-makes little sense to hold on to it while your activity is not interacting with
-the user (unless you are playing media in the background, which is discussed in the next section).
-When your activity is resumed or restarted, of course, you need to
-create a new {@link android.media.MediaPlayer} and prepare it again before resuming playback.</p>
-
-<p>Here's how you should release and then nullify your {@link android.media.MediaPlayer}:</p>
-<pre>
-mediaPlayer.release();
-mediaPlayer = null;
-</pre>
-
-<p>As an example, consider the problems that could happen if you
-forgot to release the {@link android.media.MediaPlayer} when your activity is stopped, but create a
-new one when the activity starts again. As you may know, when the user changes the
-screen orientation (or changes the device configuration in another way),
-the system handles that by restarting the activity (by default), so you might quickly
-consume all of the system resources as the user
-rotates the device back and forth between portrait and landscape, because at each
-orientation change, you create a new {@link android.media.MediaPlayer} that you never
-release. (For more information about runtime restarts, see <a
-href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a>.)</p>
-
-<p>You may be wondering what happens if you want to continue playing
-"background media" even when the user leaves your activity, much in the same
-way that the built-in Music application behaves. In this case, what you need is
-a {@link android.media.MediaPlayer MediaPlayer} controlled by a {@link android.app.Service}, as
-discussed in <a href="mpandservices">Using a Service with MediaPlayer</a>.</p>
-
-<h2 id="mpandservices">Using a Service with MediaPlayer</h2>
-
-<p>If you want your media to play in the background even when your application
-is not onscreen—that is, you want it to continue playing while the user is
-interacting with other applications—then you must start a
-{@link android.app.Service Service} and control the
-{@link android.media.MediaPlayer MediaPlayer} instance from there.
-You should be careful about this setup, because the user and the system have expectations
-about how an application running a background service should interact with the rest of the
-system. If your application does not fulfil those expectations, the user may
-have a bad experience. This section describes the main issues that you should be
-aware of and offers suggestions about how to approach them.</p>
-
-
-<h3 id="asyncprepare">Running asynchronously</h3>
-
-<p>First of all, like an {@link android.app.Activity Activity}, all work in a
-{@link android.app.Service Service} is done in a single thread by
-default—in fact, if you're running an activity and a service from the same application, they
-use the same thread (the "main thread") by default. Therefore, services need to
-process incoming intents quickly
-and never perform lengthy computations when responding to them. If any heavy
-work or blocking calls are expected, you must do those tasks asynchronously: either from
-another thread you implement yourself, or using the framework's many facilities
-for asynchronous processing.</p>
-
-<p>For instance, when using a {@link android.media.MediaPlayer} from your main thread,
-you should call {@link android.media.MediaPlayer#prepareAsync prepareAsync()} rather than
-{@link android.media.MediaPlayer#prepare prepare()}, and implement
-a {@link android.media.MediaPlayer.OnPreparedListener MediaPlayer.OnPreparedListener}
-in order to be notified when the preparation is complete and you can start playing.
-For example:</p>
-
-<pre>
-public class MyService extends Service implements MediaPlayer.OnPreparedListener {
- private static final ACTION_PLAY = "com.example.action.PLAY";
- MediaPlayer mMediaPlayer = null;
-
- public int onStartCommand(Intent intent, int flags, int startId) {
- ...
- if (intent.getAction().equals(ACTION_PLAY)) {
- mMediaPlayer = ... // initialize it here
- mMediaPlayer.setOnPreparedListener(this);
- mMediaPlayer.prepareAsync(); // prepare async to not block main thread
- }
- }
-
- /** Called when MediaPlayer is ready */
- public void onPrepared(MediaPlayer player) {
- player.start();
- }
-}
-</pre>
-
-
-<h3 id="asyncerror">Handling asynchronous errors</h3>
-
-<p>On synchronous operations, errors would normally
-be signaled with an exception or an error code, but whenever you use asynchronous
-resources, you should make sure your application is notified
-of errors appropriately. In the case of a {@link android.media.MediaPlayer MediaPlayer},
-you can accomplish this by implementing a
-{@link android.media.MediaPlayer.OnErrorListener MediaPlayer.OnErrorListener} and
-setting it in your {@link android.media.MediaPlayer} instance:</p>
-
-<pre>
-public class MyService extends Service implements MediaPlayer.OnErrorListener {
- MediaPlayer mMediaPlayer;
-
- public void initMediaPlayer() {
- // ...initialize the MediaPlayer here...
-
- mMediaPlayer.setOnErrorListener(this);
- }
-
- @Override
- public boolean onError(MediaPlayer mp, int what, int extra) {
- // ... react appropriately ...
- // The MediaPlayer has moved to the Error state, must be reset!
- }
-}
-</pre>
-
-<p>It's important to remember that when an error occurs, the {@link android.media.MediaPlayer}
-moves to the <em>Error</em> state (see the documentation for the
-{@link android.media.MediaPlayer MediaPlayer} class for the full state diagram)
-and you must reset it before you can use it again.
-
-
-<h3 id="wakelocks">Using wake locks</h3>
-
-<p>When designing applications that play media
-in the background, the device may go to sleep
-while your service is running. Because the Android system tries to conserve
-battery while the device is sleeping, the system tries to shut off any
-of the phone's features that are
-not necessary, including the CPU and the WiFi hardware.
-However, if your service is playing or streaming music, you want to prevent
-the system from interfering with your playback.</p>
-
-<p>In order to ensure that your service continues to run under
-those conditions, you have to use "wake locks." A wake lock is a way to signal to
-the system that your application is using some feature that should
-stay available even if the phone is idle.</p>
-
-<p class="caution"><strong>Notice:</strong> You should always use wake locks sparingly and hold them
-only for as long as truly necessary, because they significantly reduce the battery life of the
-device.</p>
-
-<p>To ensure that the CPU continues running while your {@link android.media.MediaPlayer} is
-playing, call the {@link android.media.MediaPlayer#setWakeMode
-setWakeMode()} method when initializing your {@link android.media.MediaPlayer}. Once you do,
-the {@link android.media.MediaPlayer} holds the specified lock while playing and releases the lock
-when paused or stopped:</p>
-
-<pre>
-mMediaPlayer = new MediaPlayer();
-// ... other initialization here ...
-mMediaPlayer.setWakeMode(getApplicationContext(), PowerManager.PARTIAL_WAKE_LOCK);
-</pre>
-
-<p>However, the wake lock acquired in this example guarantees only that the CPU remains awake. If
-you are streaming media over the
-network and you are using Wi-Fi, you probably want to hold a
-{@link android.net.wifi.WifiManager.WifiLock WifiLock} as
-well, which you must acquire and release manually. So, when you start preparing the
-{@link android.media.MediaPlayer} with the remote URL, you should create and acquire the Wi-Fi lock.
-For example:</p>
-
-<pre>
-WifiLock wifiLock = ((WifiManager) getSystemService(Context.WIFI_SERVICE))
- .createWifiLock(WifiManager.WIFI_MODE_FULL, "mylock");
-
-wifiLock.acquire();
-</pre>
-
-<p>When you pause or stop your media, or when you no longer need the
-network, you should release the lock:</p>
-
-<pre>
-wifiLock.release();
-</pre>
-
-
-<h3 id="foregroundserv">Running as a foreground service</h3>
-
-<p>Services are often used for performing background tasks, such as fetching emails,
-synchronizing data, downloading content, amongst other possibilities. In these
-cases, the user is not actively aware of the service's execution, and probably
-wouldn't even notice if some of these services were interrupted and later restarted.</p>
-
-<p>But consider the case of a service that is playing music. Clearly this is a service that the user
-is actively aware of and the experience would be severely affected by any interruptions.
-Additionally, it's a service that the user will likely wish to interact with during its execution.
-In this case, the service should run as a "foreground service." A
-foreground service holds a higher level of importance within the system—the system will
-almost never kill the service, because it is of immediate importance to the user. When running
-in the foreground, the service also must provide a status bar notification to ensure that users are
-aware of the running service and allow them to open an activity that can interact with the
-service.</p>
-
-<p>In order to turn your service into a foreground service, you must create a
-{@link android.app.Notification Notification} for the status bar and call
-{@link android.app.Service#startForeground startForeground()} from the {@link
-android.app.Service}. For example:</p>
-
-<pre>String songName;
-// assign the song name to songName
-PendingIntent pi = PendingIntent.getActivity(getApplicationContext(), 0,
- new Intent(getApplicationContext(), MainActivity.class),
- PendingIntent.FLAG_UPDATE_CURRENT);
-Notification notification = new Notification();
-notification.tickerText = text;
-notification.icon = R.drawable.play0;
-notification.flags |= Notification.FLAG_ONGOING_EVENT;
-notification.setLatestEventInfo(getApplicationContext(), "MusicPlayerSample",
- "Playing: " + songName, pi);
-startForeground(NOTIFICATION_ID, notification);
-</pre>
-
-<p>While your service is running in the foreground, the notification you
-configured is visible in the notification area of the device. If the user
-selects the notification, the system invokes the {@link android.app.PendingIntent} you supplied. In
-the example above, it opens an activity ({@code MainActivity}).</p>
-
-<p>Figure 1 shows how your notification appears to the user:</p>
-
-<img src='images/notification1.png' />
-
-<img src='images/notification2.png' />
-<p class="img-caption"><strong>Figure 1.</strong> Screenshots of a foreground service's notification, showing the notification icon in the status bar (left) and the expanded view (right).</p>
-
-<p>You should only hold on to the "foreground service" status while your
-service is actually performing something the user is actively aware of. Once
-that is no longer true, you should release it by calling
-{@link android.app.Service#stopForeground stopForeground()}:</p>
-
-<pre>
-stopForeground(true);
-</pre>
-
-<p>For more information, see the documentation about <a
-href="{@docRoot}guide/topics/fundamentals/services.html#Foreground">Services</a> and
-<a href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>.</p>
-
-
-<h3 id="audiofocus">Handling audio focus</h3>
-
-<p>Even though only one activity can run at any given time, Android is a
-multi-tasking environment. This poses a particular challenge to applications
-that use audio, because there is only one audio output and there may be several
-media services competing for its use. Before Android 2.2, there was no built-in
-mechanism to address this issue, which could in some cases lead to a bad user
-experience. For example, when a user is listening to
-music and another application needs to notify the user of something very important,
-the user might not hear the notification tone due to the loud music. Starting with
-Android 2.2, the platform offers a way for applications to negotiate their
-use of the device's audio output. This mechanism is called Audio Focus.</p>
-
-<p>When your application needs to output audio such as music or a notification,
-you should always request audio focus. Once it has focus, it can use the sound output freely, but it should
-always listen for focus changes. If it is notified that it has lost the audio
-focus, it should immediately either kill the audio or lower it to a quiet level
-(known as "ducking"—there is a flag that indicates which one is appropriate) and only resume
-loud playback after it receives focus again.</p>
-
-<p>Audio Focus is cooperative in nature. That is, applications are expected
-(and highly encouraged) to comply with the audio focus guidelines, but the
-rules are not enforced by the system. If an application wants to play loud
-music even after losing audio focus, nothing in the system will prevent that.
-However, the user is more likely to have a bad experience and will be more
-likely to uninstall the misbehaving application.</p>
-
-<p>To request audio focus, you must call
-{@link android.media.AudioManager#requestAudioFocus requestAudioFocus()} from the {@link
-android.media.AudioManager}, as the example below demonstrates:</p>
-
-<pre>
-AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
-int result = audioManager.requestAudioFocus(this, AudioManager.STREAM_MUSIC,
- AudioManager.AUDIOFOCUS_GAIN);
-
-if (result != AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
- // could not get audio focus.
-}
-</pre>
-
-<p>The first parameter to {@link android.media.AudioManager#requestAudioFocus requestAudioFocus()}
-is an {@link android.media.AudioManager.OnAudioFocusChangeListener
-AudioManager.OnAudioFocusChangeListener},
-whose {@link android.media.AudioManager.OnAudioFocusChangeListener#onAudioFocusChange
-onAudioFocusChange()} method is called whenever there is a change in audio focus. Therefore, you
-should also implement this interface on your service and activities. For example:</p>
-
-<pre>
-class MyService extends Service
- implements AudioManager.OnAudioFocusChangeListener {
- // ....
- public void onAudioFocusChange(int focusChange) {
- // Do something based on focus change...
- }
-}
-</pre>
-
-<p>The <code>focusChange</code> parameter tells you how the audio focus has changed, and
-can be one of the following values (they are all constants defined in
-{@link android.media.AudioManager AudioManager}):</p>
-
-<ul>
-<li>{@link android.media.AudioManager#AUDIOFOCUS_GAIN}: You have gained the audio focus.</li>
-
-<li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS}: You have lost the audio focus for a
-presumably long time.
-You must stop all audio playback. Because you should expect not to have focus back
-for a long time, this would be a good place to clean up your resources as much
-as possible. For example, you should release the {@link android.media.MediaPlayer}.</li>
-
-<li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}: You have
-temporarily lost audio focus, but should receive it back shortly. You must stop
-all audio playback, but you can keep your resources because you will probably get
-focus back shortly.</li>
-
-<li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}: You have temporarily
-lost audio focus,
-but you are allowed to continue to play audio quietly (at a low volume) instead
-of killing audio completely.</li>
-</ul>
-
-<p>Here is an example implementation:</p>
-
-<pre>
-public void onAudioFocusChange(int focusChange) {
- switch (focusChange) {
- case AudioManager.AUDIOFOCUS_GAIN:
- // resume playback
- if (mMediaPlayer == null) initMediaPlayer();
- else if (!mMediaPlayer.isPlaying()) mMediaPlayer.start();
- mMediaPlayer.setVolume(1.0f, 1.0f);
- break;
-
- case AudioManager.AUDIOFOCUS_LOSS:
- // Lost focus for an unbounded amount of time: stop playback and release media player
- if (mMediaPlayer.isPlaying()) mMediaPlayer.stop();
- mMediaPlayer.release();
- mMediaPlayer = null;
- break;
-
- case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
- // Lost focus for a short time, but we have to stop
- // playback. We don't release the media player because playback
- // is likely to resume
- if (mMediaPlayer.isPlaying()) mMediaPlayer.pause();
- break;
-
- case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
- // Lost focus for a short time, but it's ok to keep playing
- // at an attenuated level
- if (mMediaPlayer.isPlaying()) mMediaPlayer.setVolume(0.1f, 0.1f);
- break;
- }
-}
-</pre>
-
-<p>Keep in mind that the audio focus APIs are available only with API level 8 (Android 2.2)
-and above, so if you want to support previous
-versions of Android, you should adopt a backward compatibility strategy that
-allows you to use this feature if available, and fall back seamlessly if not.</p>
-
-<p>You can achieve backward compatibility either by calling the audio focus methods by reflection
-or by implementing all the audio focus features in a separate class (say,
-<code>AudioFocusHelper</code>). Here is an example of such a class:</p>
-
-<pre>
-public class AudioFocusHelper implements AudioManager.OnAudioFocusChangeListener {
- AudioManager mAudioManager;
-
- // other fields here, you'll probably hold a reference to an interface
- // that you can use to communicate the focus changes to your Service
-
- public AudioFocusHelper(Context ctx, /* other arguments here */) {
- mAudioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
- // ...
- }
-
- public boolean requestFocus() {
- return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
- mAudioManager.requestAudioFocus(mContext, AudioManager.STREAM_MUSIC,
- AudioManager.AUDIOFOCUS_GAIN);
- }
-
- public boolean abandonFocus() {
- return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
- mAudioManager.abandonAudioFocus(this);
- }
-
- @Override
- public void onAudioFocusChange(int focusChange) {
- // let your service know about the focus change
- }
-}
-</pre>
-
-
-<p>You can create an instance of <code>AudioFocusHelper</code> class only if you detect that
-the system is running API level 8 or above. For example:</p>
-
-<pre>
-if (android.os.Build.VERSION.SDK_INT >= 8) {
- mAudioFocusHelper = new AudioFocusHelper(getApplicationContext(), this);
-} else {
- mAudioFocusHelper = null;
-}
-</pre>
-
-
-<h3 id="cleanup">Performing cleanup</h3>
-
-<p>As mentioned earlier, a {@link android.media.MediaPlayer} object can consume a significant
-amount of system resources, so you should keep it only for as long as you need and call
-{@link android.media.MediaPlayer#release release()} when you are done with it. It's important
-to call this cleanup method explicitly rather than rely on system garbage collection because
-it might take some time before the garbage collector reclaims the {@link android.media.MediaPlayer},
-as it's only sensitive to memory needs and not to shortage of other media-related resources.
-So, in the case when you're using a service, you should always override the
-{@link android.app.Service#onDestroy onDestroy()} method to make sure you are releasing
-the {@link android.media.MediaPlayer}:</p>
-
-<pre>
-public class MyService extends Service {
- MediaPlayer mMediaPlayer;
- // ...
-
- @Override
- public void onDestroy() {
- if (mMediaPlayer != null) mMediaPlayer.release();
- }
-}
-</pre>
-
-<p>You should always look for other opportunities to release your {@link android.media.MediaPlayer}
-as well, apart from releasing it when being shut down. For example, if you expect not
-to be able to play media for an extended period of time (after losing audio focus, for example),
-you should definitely release your existing {@link android.media.MediaPlayer} and create it again
-later. On the
-other hand, if you only expect to stop playback for a very short time, you should probably
-hold on to your {@link android.media.MediaPlayer} to avoid the overhead of creating and preparing it
-again.</p>
-
-
-
-<h2 id="noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</h2>
-
-<p>Many well-written applications that play audio automatically stop playback when an event
-occurs that causes the audio to become noisy (ouput through external speakers). For instance,
-this might happen when a user is listening to music through headphones and accidentally
-disconnects the headphones from the device. However, this behavior does not happen automatically.
-If you don't implement this feature, audio plays out of the device's external speakers, which
-might not be what the user wants.</p>
-
-<p>You can ensure your app stops playing music in these situations by handling
-the {@link android.media.AudioManager#ACTION_AUDIO_BECOMING_NOISY} intent, for which you can register a receiver by
-adding the following to your manifest:</p>
-
-<pre>
-<receiver android:name=".MusicIntentReceiver">
- <intent-filter>
- <action android:name="android.media.AUDIO_BECOMING_NOISY" />
- </intent-filter>
-</receiver>
-</pre>
-
-<p>This registers the <code>MusicIntentReceiver</code> class as a broadcast receiver for that
-intent. You should then implement this class:</p>
-
-<pre>
-public class MusicIntentReceiver implements android.content.BroadcastReceiver {
- @Override
- public void onReceive(Context ctx, Intent intent) {
- if (intent.getAction().equals(
- android.media.AudioManager.ACTION_AUDIO_BECOMING_NOISY)) {
- // signal your service to stop playback
- // (via an Intent, for instance)
- }
- }
-}
-</pre>
-
-
-
-
-<h2 id="viacontentresolver">Retrieving Media from a Content Resolver</h2>
-
-<p>Another feature that may be useful in a media player application is the ability to
-retrieve music that the user has on the device. You can do that by querying the {@link
-android.content.ContentResolver} for external media:</p>
-
-<pre>
-ContentResolver contentResolver = getContentResolver();
-Uri uri = android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI;
-Cursor cursor = contentResolver.query(uri, null, null, null, null);
-if (cursor == null) {
- // query failed, handle error.
-} else if (!cursor.moveToFirst()) {
- // no media on the device
-} else {
- int titleColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media.TITLE);
- int idColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media._ID);
- do {
- long thisId = cursor.getLong(idColumn);
- String thisTitle = cursor.getString(titleColumn);
- // ...process entry...
- } while (cursor.moveToNext());
-}
-</pre>
-
-<p>To use this with the {@link android.media.MediaPlayer}, you can do this:</p>
-
-<pre>
-long id = /* retrieve it from somewhere */;
-Uri contentUri = ContentUris.withAppendedId(
- android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI, id);
-
-mMediaPlayer = new MediaPlayer();
-mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
-mMediaPlayer.setDataSource(getApplicationContext(), contentUri);
-
-// ...prepare and start...
-</pre>
-
-
-
-<h2 id="jetcontent">Playing JET content</h2>
-
-<p>The Android platform includes a JET engine that lets you add interactive playback of JET audio
-content in your applications. You can create JET content for interactive playback using the
-JetCreator authoring application that ships with the SDK. To play and manage JET content from your
-application, use the {@link android.media.JetPlayer JetPlayer} class.</p>
-
-<p>For a description of JET concepts and instructions on how to use the JetCreator authoring tool,
-see the <a href="{@docRoot}guide/topics/media/jet/jetcreator_manual.html">JetCreator User
-Manual</a>. The tool is available on Windows, OS X, and Linux platforms (Linux does not
-support auditioning of imported assets like with the Windows and OS X versions).
-</p>
-
-<p>Here's an example of how to set up JET playback from a <code>.jet</code> file stored on the SD card:</p>
-
-<pre>
-JetPlayer jetPlayer = JetPlayer.getJetPlayer();
-jetPlayer.loadJetFile("/sdcard/level1.jet");
-byte segmentId = 0;
-
-// queue segment 5, repeat once, use General MIDI, transpose by -1 octave
-jetPlayer.queueJetSegment(5, -1, 1, -1, 0, segmentId++);
-// queue segment 2
-jetPlayer.queueJetSegment(2, -1, 0, 0, 0, segmentId++);
-
-jetPlayer.play();
-</pre>
-
-<p>The SDK includes an example application — JetBoy — that shows how to use {@link
-android.media.JetPlayer JetPlayer} to create an interactive music soundtrack in your game. It also
-illustrates how to use JET events to synchronize music and game logic. The application is located at
-<code><sdk>/platforms/android-1.5/samples/JetBoy</code>.</p>
-
-
-<h2 id="audiocapture">Performing Audio Capture</h2>
-
-<p>Audio capture from the device is a bit more complicated than audio and video playback, but still fairly simple:</p>
-<ol>
- <li>Create a new instance of {@link android.media.MediaRecorder android.media.MediaRecorder}.</li>
- <li>Set the audio source using
- {@link android.media.MediaRecorder#setAudioSource MediaRecorder.setAudioSource()}. You will probably want to use
- <code>MediaRecorder.AudioSource.MIC</code>.</li>
- <li>Set output file format using
- {@link android.media.MediaRecorder#setOutputFormat MediaRecorder.setOutputFormat()}.
- </li>
- <li>Set output file name using
- {@link android.media.MediaRecorder#setOutputFile MediaRecorder.setOutputFile()}.
- </li>
- <li>Set the audio encoder using
- {@link android.media.MediaRecorder#setAudioEncoder MediaRecorder.setAudioEncoder()}.
- </li>
- <li>Call {@link android.media.MediaRecorder#prepare MediaRecorder.prepare()}
- on the MediaRecorder instance.</li>
- <li>To start audio capture, call
- {@link android.media.MediaRecorder#start MediaRecorder.start()}. </li>
- <li>To stop audio capture, call {@link android.media.MediaRecorder#stop MediaRecorder.stop()}.
- <li>When you are done with the MediaRecorder instance, call
-{@link android.media.MediaRecorder#release MediaRecorder.release()} on it. Calling
-{@link android.media.MediaRecorder#release MediaRecorder.release()} is always recommended to
-free the resource immediately.</li>
-</ol>
-
-<h3>Example: Record audio and play the recorded audio</h3>
-<p>The example class below illustrates how to set up, start and stop audio capture, and to play the recorded audio file.</p>
-<pre>
-/*
- * The application needs to have the permission to write to external storage
- * if the output file is written to the external storage, and also the
- * permission to record audio. These permissions must be set in the
- * application's AndroidManifest.xml file, with something like:
- *
- * <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
- * <uses-permission android:name="android.permission.RECORD_AUDIO" />
- *
- */
-package com.android.audiorecordtest;
-
-import android.app.Activity;
-import android.widget.LinearLayout;
-import android.os.Bundle;
-import android.os.Environment;
-import android.view.ViewGroup;
-import android.widget.Button;
-import android.view.View;
-import android.view.View.OnClickListener;
-import android.content.Context;
-import android.util.Log;
-import android.media.MediaRecorder;
-import android.media.MediaPlayer;
-
-import java.io.IOException;
-
-
-public class AudioRecordTest extends Activity
-{
- private static final String LOG_TAG = "AudioRecordTest";
- private static String mFileName = null;
-
- private RecordButton mRecordButton = null;
- private MediaRecorder mRecorder = null;
-
- private PlayButton mPlayButton = null;
- private MediaPlayer mPlayer = null;
-
- private void onRecord(boolean start) {
- if (start) {
- startRecording();
- } else {
- stopRecording();
- }
- }
-
- private void onPlay(boolean start) {
- if (start) {
- startPlaying();
- } else {
- stopPlaying();
- }
- }
-
- private void startPlaying() {
- mPlayer = new MediaPlayer();
- try {
- mPlayer.setDataSource(mFileName);
- mPlayer.prepare();
- mPlayer.start();
- } catch (IOException e) {
- Log.e(LOG_TAG, "prepare() failed");
- }
- }
-
- private void stopPlaying() {
- mPlayer.release();
- mPlayer = null;
- }
-
- private void startRecording() {
- mRecorder = new MediaRecorder();
- mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
- mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
- mRecorder.setOutputFile(mFileName);
- mRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
-
- try {
- mRecorder.prepare();
- } catch (IOException e) {
- Log.e(LOG_TAG, "prepare() failed");
- }
-
- mRecorder.start();
- }
-
- private void stopRecording() {
- mRecorder.stop();
- mRecorder.release();
- mRecorder = null;
- }
-
- class RecordButton extends Button {
- boolean mStartRecording = true;
-
- OnClickListener clicker = new OnClickListener() {
- public void onClick(View v) {
- onRecord(mStartRecording);
- if (mStartRecording) {
- setText("Stop recording");
- } else {
- setText("Start recording");
- }
- mStartRecording = !mStartRecording;
- }
- };
-
- public RecordButton(Context ctx) {
- super(ctx);
- setText("Start recording");
- setOnClickListener(clicker);
- }
- }
-
- class PlayButton extends Button {
- boolean mStartPlaying = true;
-
- OnClickListener clicker = new OnClickListener() {
- public void onClick(View v) {
- onPlay(mStartPlaying);
- if (mStartPlaying) {
- setText("Stop playing");
- } else {
- setText("Start playing");
- }
- mStartPlaying = !mStartPlaying;
- }
- };
-
- public PlayButton(Context ctx) {
- super(ctx);
- setText("Start playing");
- setOnClickListener(clicker);
- }
- }
-
- public AudioRecordTest() {
- mFileName = Environment.getExternalStorageDirectory().getAbsolutePath();
- mFileName += "/audiorecordtest.3gp";
- }
-
- @Override
- public void onCreate(Bundle icicle) {
- super.onCreate(icicle);
-
- LinearLayout ll = new LinearLayout(this);
- mRecordButton = new RecordButton(this);
- ll.addView(mRecordButton,
- new LinearLayout.LayoutParams(
- ViewGroup.LayoutParams.WRAP_CONTENT,
- ViewGroup.LayoutParams.WRAP_CONTENT,
- 0));
- mPlayButton = new PlayButton(this);
- ll.addView(mPlayButton,
- new LinearLayout.LayoutParams(
- ViewGroup.LayoutParams.WRAP_CONTENT,
- ViewGroup.LayoutParams.WRAP_CONTENT,
- 0));
- setContentView(ll);
- }
-
- @Override
- public void onPause() {
- super.onPause();
- if (mRecorder != null) {
- mRecorder.release();
- mRecorder = null;
- }
-
- if (mPlayer != null) {
- mPlayer.release();
- mPlayer = null;
- }
- }
-}
-</pre>
-
-
-
+ <dt><strong><a href="{@docRoot}guide/topics/media/audio-capture.html">Audio
+Capture</a></strong></dt>
+ <dd>How to record sound in your application.</dd>
+</dl>
\ No newline at end of file
diff --git a/docs/html/guide/topics/media/jetplayer.jd b/docs/html/guide/topics/media/jetplayer.jd
new file mode 100644
index 0000000..f3d55f9
--- /dev/null
+++ b/docs/html/guide/topics/media/jetplayer.jd
@@ -0,0 +1,70 @@
+page.title=JetPlayer
+parent.title=Multimedia and Camera
+parent.link=index.html
+@jd:body
+
+ <div id="qv-wrapper">
+ <div id="qv">
+
+<h2>In this document</h2>
+<ol>
+<li><a href="#jetcontent">Playing JET content</a>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+<li>{@link android.media.JetPlayer}</li>
+</ol>
+
+<h2>Related Samples</h2>
+<ol>
+<li><a href="{@docRoot}resources/samples/JetBoy/index.html">JetBoy</a></li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+<li><a href="{@docRoot}guide/topics/media/jet/jetcreator_manual.html">JetCreator User
+Manual</a></li>
+<li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li>
+<li><a href="{@docRoot}guide/topics/data/data-storage.html">Data Storage</a></li>
+<li><a href="{@docRoot}guide/topics/media/mediaplayer.html">MediaPlayer</a></li>
+</ol>
+
+</div>
+</div>
+
+<p>The Android platform includes a JET engine that lets you add interactive playback of JET audio
+content in your applications. You can create JET content for interactive playback using the
+JetCreator authoring application that ships with the SDK. To play and manage JET content from your
+application, use the {@link android.media.JetPlayer JetPlayer} class.</p>
+
+
+<h2 id="jetcontent">Playing JET content</h2>
+
+<p>This section shows you how to write, set up and play JET content. For a description of JET
+concepts and instructions on how to use the JetCreator authoring tool, see the <a
+href="{@docRoot}guide/topics/media/jet/jetcreator_manual.html">JetCreator User
+Manual</a>. The tool is available on Windows, OS X, and Linux platforms (Linux does not
+support auditioning of imported assets like with the Windows and OS X versions).
+</p>
+
+<p>Here's an example of how to set up JET playback from a <code>.jet</code> file stored on the SD
+card:</p>
+
+<pre>
+JetPlayer jetPlayer = JetPlayer.getJetPlayer();
+jetPlayer.loadJetFile("/sdcard/level1.jet");
+byte segmentId = 0;
+
+// queue segment 5, repeat once, use General MIDI, transpose by -1 octave
+jetPlayer.queueJetSegment(5, -1, 1, -1, 0, segmentId++);
+// queue segment 2
+jetPlayer.queueJetSegment(2, -1, 0, 0, 0, segmentId++);
+
+jetPlayer.play();
+</pre>
+
+<a>The SDK includes an example application — JetBoy — that shows how to use {@link
+android.media.JetPlayer JetPlayer} to create an interactive music soundtrack in your game. It also
+illustrates how to use JET events to synchronize music and game logic. The application is located at
+<a href="{@docRoot}resources/samples/JetBoy/index.html">JetBoy</a>.</p>
\ No newline at end of file
diff --git a/docs/html/guide/topics/media/mediaplayer.jd b/docs/html/guide/topics/media/mediaplayer.jd
new file mode 100644
index 0000000..b3ca7dd
--- /dev/null
+++ b/docs/html/guide/topics/media/mediaplayer.jd
@@ -0,0 +1,747 @@
+page.title=Media Playback
+parent.title=Multimedia and Camera
+parent.link=index.html
+@jd:body
+
+ <div id="qv-wrapper">
+ <div id="qv">
+
+<h2>In this document</h2>
+<ol>
+<li><a href="#basics">The Basics</a>
+<li><a href="#manifest">Manifest Declarations</a></li>
+<li><a href="#mediaplayer">Using MediaPlayer</a>
+ <ol>
+ <li><a href='#preparingasync'>Asynchronous Preparation</a></li>
+ <li><a href='#managestate'>Managing State</a></li>
+ <li><a href='#releaseplayer'>Releasing the MediaPlayer</a></li>
+ </ol>
+</li>
+<li><a href="#mpandservices">Using a Service with MediaPlayer</a>
+ <ol>
+ <li><a href="#asyncprepare">Running asynchronously</a></li>
+ <li><a href="#asyncerror">Handling asynchronous errors</a></li>
+ <li><a href="#wakelocks">Using wake locks</a></li>
+ <li><a href="#foregroundserv">Running as a foreground service</a></li>
+ <li><a href="#audiofocus">Handling audio focus</a></li>
+ <li><a href="#cleanup">Performing cleanup</a></li>
+ </ol>
+</li>
+<li><a href="#noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</a>
+<li><a href="#viacontentresolver">Retrieving Media from a Content Resolver</a>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+<li>{@link android.media.MediaPlayer}</li>
+<li>{@link android.media.AudioManager}</li>
+<li>{@link android.media.SoundPool}</li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+<li><a href="{@docRoot}guide/topics/media/jetplayer.html">JetPlayer</a></li>
+<li><a href="{@docRoot}guide/topics/media/audio-capture.html">Audio Capture</a></li>
+<li><a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media Formats</a></li>
+<li><a href="{@docRoot}guide/topics/data/data-storage.html">Data Storage</a></li>
+</ol>
+
+</div>
+</div>
+
+<p>The Android multimedia framework includes support for playing variety of common media types, so
+that you can easily integrate audio, video and images into your applications. You can play audio or
+video from media files stored in your application's resources (raw resources), from standalone files
+in the filesystem, or from a data stream arriving over a network connection, all using {@link
+android.media.MediaPlayer} APIs.</p>
+
+<p>This document shows you how to write a media-playing application that interacts with the user and
+the system in order to obtain good performance and a pleasant user experience.</p>
+
+<p class="note"><strong>Note:</strong> You can play back the audio data only to the standard output
+device. Currently, that is the mobile device speaker or a Bluetooth headset. You cannot play sound
+files in the conversation audio during a call.</p>
+
+<h2 id="basics">The Basics</h2>
+<p>The following classes are used to play sound and video in the Android framework:</p>
+
+<dl>
+ <dt>{@link android.media.MediaPlayer}</dt>
+ <dd>This class is the primary API for playing sound and video.</dd>
+ <dt>{@link android.media.AudioManager}</dt>
+ <dd>This class manages audio sources and audio output on a device.</dd>
+</dl>
+
+<h2 id="manifest">Manifest Declarations</h2>
+<p>Before starting development on your application using MediaPlayer, make sure your manifest has
+the appropriate declarations to allow use of related features.</p>
+
+<ul>
+ <li><strong>Internet Permission</strong> - If you are using MediaPlayer to stream network-based
+content, your application must request network access.
+<pre>
+<uses-permission android:name="android.permission.INTERNET" />
+</pre>
+ </li>
+ <li><strong>Wake Lock Permission</strong> - If your player application needs to keep the screen
+from dimming or the processor from sleeping, or uses the {@link
+android.media.MediaPlayer#setScreenOnWhilePlaying(boolean) MediaPlayer.setScreenOnWhilePlaying()} or
+{@link android.media.MediaPlayer#setWakeMode(android.content.Context, int)
+MediaPlayer.setWakeMode()} methods, you must request this permission.
+<pre>
+<uses-permission android:name="android.permission.WAKE_LOCK" />
+</pre>
+ </li>
+</ul>
+
+<h2 id="mediaplayer">Using MediaPlayer</h2>
+<p>One of the most important components of the media framework is the
+{@link android.media.MediaPlayer MediaPlayer}
+class. An object of this class can fetch, decode, and play both audio and video
+with minimal setup. It supports several different media sources such as:
+<ul>
+ <li>Local resources</li>
+ <li>Internal URIs, such as one you might obtain from a Content Resolver</li>
+ <li>External URLs (streaming)</li>
+</ul>
+</p>
+
+<p>For a list of media formats that Android supports,
+see the <a href="{@docRoot}guide/appendix/media-formats.html">Android Supported Media
+Formats</a> document. </p>
+
+<p>Here is an example
+of how to play audio that's available as a local raw resource (saved in your application's
+{@code res/raw/} directory):</p>
+
+<pre>MediaPlayer mediaPlayer = MediaPlayer.create(context, R.raw.sound_file_1);
+mediaPlayer.start(); // no need to call prepare(); create() does that for you
+</pre>
+
+<p>In this case, a "raw" resource is a file that the system does not
+try to parse in any particular way. However, the content of this resource should not
+be raw audio. It should be a properly encoded and formatted media file in one
+of the supported formats.</p>
+
+<p>And here is how you might play from a URI available locally in the system
+(that you obtained through a Content Resolver, for instance):</p>
+
+<pre>Uri myUri = ....; // initialize Uri here
+MediaPlayer mediaPlayer = new MediaPlayer();
+mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
+mediaPlayer.setDataSource(getApplicationContext(), myUri);
+mediaPlayer.prepare();
+mediaPlayer.start();</pre>
+
+<p>Playing from a remote URL via HTTP streaming looks like this:</p>
+
+<pre>String url = "http://........"; // your URL here
+MediaPlayer mediaPlayer = new MediaPlayer();
+mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
+mediaPlayer.setDataSource(url);
+mediaPlayer.prepare(); // might take long! (for buffering, etc)
+mediaPlayer.start();</pre>
+
+<p class="note"><strong>Note:</strong>
+If you're passing a URL to stream an online media file, the file must be capable of
+progressive download.</p>
+
+<p class="caution"><strong>Caution:</strong> You must either catch or pass
+{@link java.lang.IllegalArgumentException} and {@link java.io.IOException} when using
+{@link android.media.MediaPlayer#setDataSource setDataSource()}, because
+the file you are referencing might not exist.</p>
+
+<h3 id='preparingasync'>Asynchronous Preparation</h3>
+
+<p>Using {@link android.media.MediaPlayer MediaPlayer} can be straightforward in
+principle. However, it's important to keep in mind that a few more things are
+necessary to integrate it correctly with a typical Android application. For
+example, the call to {@link android.media.MediaPlayer#prepare prepare()} can
+take a long time to execute, because
+it might involve fetching and decoding media data. So, as is the case with any
+method that may take long to execute, you should <strong>never call it from your
+application's UI thread</strong>. Doing that will cause the UI to hang until the method returns,
+which is a very bad user experience and can cause an ANR (Application Not Responding) error. Even if
+you expect your resource to load quickly, remember that anything that takes more than a tenth
+of a second to respond in the UI will cause a noticeable pause and will give
+the user the impression that your application is slow.</p>
+
+<p>To avoid hanging your UI thread, spawn another thread to
+prepare the {@link android.media.MediaPlayer} and notify the main thread when done. However, while
+you could write the threading logic
+yourself, this pattern is so common when using {@link android.media.MediaPlayer} that the framework
+supplies a convenient way to accomplish this task by using the
+{@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. This method
+starts preparing the media in the background and returns immediately. When the media
+is done preparing, the {@link android.media.MediaPlayer.OnPreparedListener#onPrepared onPrepared()}
+method of the {@link android.media.MediaPlayer.OnPreparedListener
+MediaPlayer.OnPreparedListener}, configured through
+{@link android.media.MediaPlayer#setOnPreparedListener setOnPreparedListener()} is called.</p>
+
+<h3 id='managestate'>Managing State</h3>
+
+<p>Another aspect of a {@link android.media.MediaPlayer} that you should keep in mind is
+that it's state-based. That is, the {@link android.media.MediaPlayer} has an internal state
+that you must always be aware of when writing your code, because certain operations
+are only valid when then player is in specific states. If you perform an operation while in the
+wrong state, the system may throw an exception or cause other undesireable behaviors.</p>
+
+<p>The documentation in the
+{@link android.media.MediaPlayer MediaPlayer} class shows a complete state diagram,
+that clarifies which methods move the {@link android.media.MediaPlayer} from one state to another.
+For example, when you create a new {@link android.media.MediaPlayer}, it is in the <em>Idle</em>
+state. At that point, you should initialize it by calling
+{@link android.media.MediaPlayer#setDataSource setDataSource()}, bringing it
+to the <em>Initialized</em> state. After that, you have to prepare it using either the
+{@link android.media.MediaPlayer#prepare prepare()} or
+{@link android.media.MediaPlayer#prepareAsync prepareAsync()} method. When
+the {@link android.media.MediaPlayer} is done preparing, it will then enter the <em>Prepared</em>
+state, which means you can call {@link android.media.MediaPlayer#start start()}
+to make it play the media. At that point, as the diagram illustrates,
+you can move between the <em>Started</em>, <em>Paused</em> and <em>PlaybackCompleted</em> states by
+calling such methods as
+{@link android.media.MediaPlayer#start start()},
+{@link android.media.MediaPlayer#pause pause()}, and
+{@link android.media.MediaPlayer#seekTo seekTo()},
+amongst others. When you
+call {@link android.media.MediaPlayer#stop stop()}, however, notice that you
+cannot call {@link android.media.MediaPlayer#start start()} again until you
+prepare the {@link android.media.MediaPlayer} again.</p>
+
+<p>Always keep <a href='{@docRoot}images/mediaplayer_state_diagram.gif'>the state diagram</a>
+in mind when writing code that interacts with a
+{@link android.media.MediaPlayer} object, because calling its methods from the wrong state is a
+common cause of bugs.</p>
+
+<h3 id='releaseplayer'>Releasing the MediaPlayer</h3>
+
+<p>A {@link android.media.MediaPlayer MediaPlayer} can consume valuable
+system resources.
+Therefore, you should always take extra precautions to make sure you are not
+hanging on to a {@link android.media.MediaPlayer} instance longer than necessary. When you
+are done with it, you should always call
+{@link android.media.MediaPlayer#release release()} to make sure any
+system resources allocated to it are properly released. For example, if you are
+using a {@link android.media.MediaPlayer} and your activity receives a call to {@link
+android.app.Activity#onStop onStop()}, you must release the {@link android.media.MediaPlayer},
+because it
+makes little sense to hold on to it while your activity is not interacting with
+the user (unless you are playing media in the background, which is discussed in the next section).
+When your activity is resumed or restarted, of course, you need to
+create a new {@link android.media.MediaPlayer} and prepare it again before resuming playback.</p>
+
+<p>Here's how you should release and then nullify your {@link android.media.MediaPlayer}:</p>
+<pre>
+mediaPlayer.release();
+mediaPlayer = null;
+</pre>
+
+<p>As an example, consider the problems that could happen if you
+forgot to release the {@link android.media.MediaPlayer} when your activity is stopped, but create a
+new one when the activity starts again. As you may know, when the user changes the
+screen orientation (or changes the device configuration in another way),
+the system handles that by restarting the activity (by default), so you might quickly
+consume all of the system resources as the user
+rotates the device back and forth between portrait and landscape, because at each
+orientation change, you create a new {@link android.media.MediaPlayer} that you never
+release. (For more information about runtime restarts, see <a
+href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a>.)</p>
+
+<p>You may be wondering what happens if you want to continue playing
+"background media" even when the user leaves your activity, much in the same
+way that the built-in Music application behaves. In this case, what you need is
+a {@link android.media.MediaPlayer MediaPlayer} controlled by a {@link android.app.Service}, as
+discussed in <a href="mpandservices">Using a Service with MediaPlayer</a>.</p>
+
+<h2 id="mpandservices">Using a Service with MediaPlayer</h2>
+
+<p>If you want your media to play in the background even when your application
+is not onscreen—that is, you want it to continue playing while the user is
+interacting with other applications—then you must start a
+{@link android.app.Service Service} and control the
+{@link android.media.MediaPlayer MediaPlayer} instance from there.
+You should be careful about this setup, because the user and the system have expectations
+about how an application running a background service should interact with the rest of the
+system. If your application does not fulfil those expectations, the user may
+have a bad experience. This section describes the main issues that you should be
+aware of and offers suggestions about how to approach them.</p>
+
+
+<h3 id="asyncprepare">Running asynchronously</h3>
+
+<p>First of all, like an {@link android.app.Activity Activity}, all work in a
+{@link android.app.Service Service} is done in a single thread by
+default—in fact, if you're running an activity and a service from the same application, they
+use the same thread (the "main thread") by default. Therefore, services need to
+process incoming intents quickly
+and never perform lengthy computations when responding to them. If any heavy
+work or blocking calls are expected, you must do those tasks asynchronously: either from
+another thread you implement yourself, or using the framework's many facilities
+for asynchronous processing.</p>
+
+<p>For instance, when using a {@link android.media.MediaPlayer} from your main thread,
+you should call {@link android.media.MediaPlayer#prepareAsync prepareAsync()} rather than
+{@link android.media.MediaPlayer#prepare prepare()}, and implement
+a {@link android.media.MediaPlayer.OnPreparedListener MediaPlayer.OnPreparedListener}
+in order to be notified when the preparation is complete and you can start playing.
+For example:</p>
+
+<pre>
+public class MyService extends Service implements MediaPlayer.OnPreparedListener {
+ private static final ACTION_PLAY = "com.example.action.PLAY";
+ MediaPlayer mMediaPlayer = null;
+
+ public int onStartCommand(Intent intent, int flags, int startId) {
+ ...
+ if (intent.getAction().equals(ACTION_PLAY)) {
+ mMediaPlayer = ... // initialize it here
+ mMediaPlayer.setOnPreparedListener(this);
+ mMediaPlayer.prepareAsync(); // prepare async to not block main thread
+ }
+ }
+
+ /** Called when MediaPlayer is ready */
+ public void onPrepared(MediaPlayer player) {
+ player.start();
+ }
+}
+</pre>
+
+
+<h3 id="asyncerror">Handling asynchronous errors</h3>
+
+<p>On synchronous operations, errors would normally
+be signaled with an exception or an error code, but whenever you use asynchronous
+resources, you should make sure your application is notified
+of errors appropriately. In the case of a {@link android.media.MediaPlayer MediaPlayer},
+you can accomplish this by implementing a
+{@link android.media.MediaPlayer.OnErrorListener MediaPlayer.OnErrorListener} and
+setting it in your {@link android.media.MediaPlayer} instance:</p>
+
+<pre>
+public class MyService extends Service implements MediaPlayer.OnErrorListener {
+ MediaPlayer mMediaPlayer;
+
+ public void initMediaPlayer() {
+ // ...initialize the MediaPlayer here...
+
+ mMediaPlayer.setOnErrorListener(this);
+ }
+
+ @Override
+ public boolean onError(MediaPlayer mp, int what, int extra) {
+ // ... react appropriately ...
+ // The MediaPlayer has moved to the Error state, must be reset!
+ }
+}
+</pre>
+
+<p>It's important to remember that when an error occurs, the {@link android.media.MediaPlayer}
+moves to the <em>Error</em> state (see the documentation for the
+{@link android.media.MediaPlayer MediaPlayer} class for the full state diagram)
+and you must reset it before you can use it again.
+
+
+<h3 id="wakelocks">Using wake locks</h3>
+
+<p>When designing applications that play media
+in the background, the device may go to sleep
+while your service is running. Because the Android system tries to conserve
+battery while the device is sleeping, the system tries to shut off any
+of the phone's features that are
+not necessary, including the CPU and the WiFi hardware.
+However, if your service is playing or streaming music, you want to prevent
+the system from interfering with your playback.</p>
+
+<p>In order to ensure that your service continues to run under
+those conditions, you have to use "wake locks." A wake lock is a way to signal to
+the system that your application is using some feature that should
+stay available even if the phone is idle.</p>
+
+<p class="caution"><strong>Notice:</strong> You should always use wake locks sparingly and hold them
+only for as long as truly necessary, because they significantly reduce the battery life of the
+device.</p>
+
+<p>To ensure that the CPU continues running while your {@link android.media.MediaPlayer} is
+playing, call the {@link android.media.MediaPlayer#setWakeMode
+setWakeMode()} method when initializing your {@link android.media.MediaPlayer}. Once you do,
+the {@link android.media.MediaPlayer} holds the specified lock while playing and releases the lock
+when paused or stopped:</p>
+
+<pre>
+mMediaPlayer = new MediaPlayer();
+// ... other initialization here ...
+mMediaPlayer.setWakeMode(getApplicationContext(), PowerManager.PARTIAL_WAKE_LOCK);
+</pre>
+
+<p>However, the wake lock acquired in this example guarantees only that the CPU remains awake. If
+you are streaming media over the
+network and you are using Wi-Fi, you probably want to hold a
+{@link android.net.wifi.WifiManager.WifiLock WifiLock} as
+well, which you must acquire and release manually. So, when you start preparing the
+{@link android.media.MediaPlayer} with the remote URL, you should create and acquire the Wi-Fi lock.
+For example:</p>
+
+<pre>
+WifiLock wifiLock = ((WifiManager) getSystemService(Context.WIFI_SERVICE))
+ .createWifiLock(WifiManager.WIFI_MODE_FULL, "mylock");
+
+wifiLock.acquire();
+</pre>
+
+<p>When you pause or stop your media, or when you no longer need the
+network, you should release the lock:</p>
+
+<pre>
+wifiLock.release();
+</pre>
+
+
+<h3 id="foregroundserv">Running as a foreground service</h3>
+
+<p>Services are often used for performing background tasks, such as fetching emails,
+synchronizing data, downloading content, amongst other possibilities. In these
+cases, the user is not actively aware of the service's execution, and probably
+wouldn't even notice if some of these services were interrupted and later restarted.</p>
+
+<p>But consider the case of a service that is playing music. Clearly this is a service that the user
+is actively aware of and the experience would be severely affected by any interruptions.
+Additionally, it's a service that the user will likely wish to interact with during its execution.
+In this case, the service should run as a "foreground service." A
+foreground service holds a higher level of importance within the system—the system will
+almost never kill the service, because it is of immediate importance to the user. When running
+in the foreground, the service also must provide a status bar notification to ensure that users are
+aware of the running service and allow them to open an activity that can interact with the
+service.</p>
+
+<p>In order to turn your service into a foreground service, you must create a
+{@link android.app.Notification Notification} for the status bar and call
+{@link android.app.Service#startForeground startForeground()} from the {@link
+android.app.Service}. For example:</p>
+
+<pre>String songName;
+// assign the song name to songName
+PendingIntent pi = PendingIntent.getActivity(getApplicationContext(), 0,
+ new Intent(getApplicationContext(), MainActivity.class),
+ PendingIntent.FLAG_UPDATE_CURRENT);
+Notification notification = new Notification();
+notification.tickerText = text;
+notification.icon = R.drawable.play0;
+notification.flags |= Notification.FLAG_ONGOING_EVENT;
+notification.setLatestEventInfo(getApplicationContext(), "MusicPlayerSample",
+ "Playing: " + songName, pi);
+startForeground(NOTIFICATION_ID, notification);
+</pre>
+
+<p>While your service is running in the foreground, the notification you
+configured is visible in the notification area of the device. If the user
+selects the notification, the system invokes the {@link android.app.PendingIntent} you supplied. In
+the example above, it opens an activity ({@code MainActivity}).</p>
+
+<p>Figure 1 shows how your notification appears to the user:</p>
+
+<img src='images/notification1.png' />
+
+<img src='images/notification2.png' />
+<p class="img-caption"><strong>Figure 1.</strong> Screenshots of a foreground service's
+notification, showing the notification icon in the status bar (left) and the expanded view
+(right).</p>
+
+<p>You should only hold on to the "foreground service" status while your
+service is actually performing something the user is actively aware of. Once
+that is no longer true, you should release it by calling
+{@link android.app.Service#stopForeground stopForeground()}:</p>
+
+<pre>
+stopForeground(true);
+</pre>
+
+<p>For more information, see the documentation about <a
+href="{@docRoot}guide/topics/fundamentals/services.html#Foreground">Services</a> and
+<a href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>.</p>
+
+
+<h3 id="audiofocus">Handling audio focus</h3>
+
+<p>Even though only one activity can run at any given time, Android is a
+multi-tasking environment. This poses a particular challenge to applications
+that use audio, because there is only one audio output and there may be several
+media services competing for its use. Before Android 2.2, there was no built-in
+mechanism to address this issue, which could in some cases lead to a bad user
+experience. For example, when a user is listening to
+music and another application needs to notify the user of something very important,
+the user might not hear the notification tone due to the loud music. Starting with
+Android 2.2, the platform offers a way for applications to negotiate their
+use of the device's audio output. This mechanism is called Audio Focus.</p>
+
+<p>When your application needs to output audio such as music or a notification,
+you should always request audio focus. Once it has focus, it can use the sound output freely, but it
+should
+always listen for focus changes. If it is notified that it has lost the audio
+focus, it should immediately either kill the audio or lower it to a quiet level
+(known as "ducking"—there is a flag that indicates which one is appropriate) and only resume
+loud playback after it receives focus again.</p>
+
+<p>Audio Focus is cooperative in nature. That is, applications are expected
+(and highly encouraged) to comply with the audio focus guidelines, but the
+rules are not enforced by the system. If an application wants to play loud
+music even after losing audio focus, nothing in the system will prevent that.
+However, the user is more likely to have a bad experience and will be more
+likely to uninstall the misbehaving application.</p>
+
+<p>To request audio focus, you must call
+{@link android.media.AudioManager#requestAudioFocus requestAudioFocus()} from the {@link
+android.media.AudioManager}, as the example below demonstrates:</p>
+
+<pre>
+AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
+int result = audioManager.requestAudioFocus(this, AudioManager.STREAM_MUSIC,
+ AudioManager.AUDIOFOCUS_GAIN);
+
+if (result != AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
+ // could not get audio focus.
+}
+</pre>
+
+<p>The first parameter to {@link android.media.AudioManager#requestAudioFocus requestAudioFocus()}
+is an {@link android.media.AudioManager.OnAudioFocusChangeListener
+AudioManager.OnAudioFocusChangeListener},
+whose {@link android.media.AudioManager.OnAudioFocusChangeListener#onAudioFocusChange
+onAudioFocusChange()} method is called whenever there is a change in audio focus. Therefore, you
+should also implement this interface on your service and activities. For example:</p>
+
+<pre>
+class MyService extends Service
+ implements AudioManager.OnAudioFocusChangeListener {
+ // ....
+ public void onAudioFocusChange(int focusChange) {
+ // Do something based on focus change...
+ }
+}
+</pre>
+
+<p>The <code>focusChange</code> parameter tells you how the audio focus has changed, and
+can be one of the following values (they are all constants defined in
+{@link android.media.AudioManager AudioManager}):</p>
+
+<ul>
+<li>{@link android.media.AudioManager#AUDIOFOCUS_GAIN}: You have gained the audio focus.</li>
+
+<li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS}: You have lost the audio focus for a
+presumably long time.
+You must stop all audio playback. Because you should expect not to have focus back
+for a long time, this would be a good place to clean up your resources as much
+as possible. For example, you should release the {@link android.media.MediaPlayer}.</li>
+
+<li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT}: You have
+temporarily lost audio focus, but should receive it back shortly. You must stop
+all audio playback, but you can keep your resources because you will probably get
+focus back shortly.</li>
+
+<li>{@link android.media.AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}: You have temporarily
+lost audio focus,
+but you are allowed to continue to play audio quietly (at a low volume) instead
+of killing audio completely.</li>
+</ul>
+
+<p>Here is an example implementation:</p>
+
+<pre>
+public void onAudioFocusChange(int focusChange) {
+ switch (focusChange) {
+ case AudioManager.AUDIOFOCUS_GAIN:
+ // resume playback
+ if (mMediaPlayer == null) initMediaPlayer();
+ else if (!mMediaPlayer.isPlaying()) mMediaPlayer.start();
+ mMediaPlayer.setVolume(1.0f, 1.0f);
+ break;
+
+ case AudioManager.AUDIOFOCUS_LOSS:
+ // Lost focus for an unbounded amount of time: stop playback and release media player
+ if (mMediaPlayer.isPlaying()) mMediaPlayer.stop();
+ mMediaPlayer.release();
+ mMediaPlayer = null;
+ break;
+
+ case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
+ // Lost focus for a short time, but we have to stop
+ // playback. We don't release the media player because playback
+ // is likely to resume
+ if (mMediaPlayer.isPlaying()) mMediaPlayer.pause();
+ break;
+
+ case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
+ // Lost focus for a short time, but it's ok to keep playing
+ // at an attenuated level
+ if (mMediaPlayer.isPlaying()) mMediaPlayer.setVolume(0.1f, 0.1f);
+ break;
+ }
+}
+</pre>
+
+<p>Keep in mind that the audio focus APIs are available only with API level 8 (Android 2.2)
+and above, so if you want to support previous
+versions of Android, you should adopt a backward compatibility strategy that
+allows you to use this feature if available, and fall back seamlessly if not.</p>
+
+<p>You can achieve backward compatibility either by calling the audio focus methods by reflection
+or by implementing all the audio focus features in a separate class (say,
+<code>AudioFocusHelper</code>). Here is an example of such a class:</p>
+
+<pre>
+public class AudioFocusHelper implements AudioManager.OnAudioFocusChangeListener {
+ AudioManager mAudioManager;
+
+ // other fields here, you'll probably hold a reference to an interface
+ // that you can use to communicate the focus changes to your Service
+
+ public AudioFocusHelper(Context ctx, /* other arguments here */) {
+ mAudioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
+ // ...
+ }
+
+ public boolean requestFocus() {
+ return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
+ mAudioManager.requestAudioFocus(mContext, AudioManager.STREAM_MUSIC,
+ AudioManager.AUDIOFOCUS_GAIN);
+ }
+
+ public boolean abandonFocus() {
+ return AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==
+ mAudioManager.abandonAudioFocus(this);
+ }
+
+ @Override
+ public void onAudioFocusChange(int focusChange) {
+ // let your service know about the focus change
+ }
+}
+</pre>
+
+
+<p>You can create an instance of <code>AudioFocusHelper</code> class only if you detect that
+the system is running API level 8 or above. For example:</p>
+
+<pre>
+if (android.os.Build.VERSION.SDK_INT >= 8) {
+ mAudioFocusHelper = new AudioFocusHelper(getApplicationContext(), this);
+} else {
+ mAudioFocusHelper = null;
+}
+</pre>
+
+
+<h3 id="cleanup">Performing cleanup</h3>
+
+<p>As mentioned earlier, a {@link android.media.MediaPlayer} object can consume a significant
+amount of system resources, so you should keep it only for as long as you need and call
+{@link android.media.MediaPlayer#release release()} when you are done with it. It's important
+to call this cleanup method explicitly rather than rely on system garbage collection because
+it might take some time before the garbage collector reclaims the {@link android.media.MediaPlayer},
+as it's only sensitive to memory needs and not to shortage of other media-related resources.
+So, in the case when you're using a service, you should always override the
+{@link android.app.Service#onDestroy onDestroy()} method to make sure you are releasing
+the {@link android.media.MediaPlayer}:</p>
+
+<pre>
+public class MyService extends Service {
+ MediaPlayer mMediaPlayer;
+ // ...
+
+ @Override
+ public void onDestroy() {
+ if (mMediaPlayer != null) mMediaPlayer.release();
+ }
+}
+</pre>
+
+<p>You should always look for other opportunities to release your {@link android.media.MediaPlayer}
+as well, apart from releasing it when being shut down. For example, if you expect not
+to be able to play media for an extended period of time (after losing audio focus, for example),
+you should definitely release your existing {@link android.media.MediaPlayer} and create it again
+later. On the
+other hand, if you only expect to stop playback for a very short time, you should probably
+hold on to your {@link android.media.MediaPlayer} to avoid the overhead of creating and preparing it
+again.</p>
+
+
+
+<h2 id="noisyintent">Handling the AUDIO_BECOMING_NOISY Intent</h2>
+
+<p>Many well-written applications that play audio automatically stop playback when an event
+occurs that causes the audio to become noisy (ouput through external speakers). For instance,
+this might happen when a user is listening to music through headphones and accidentally
+disconnects the headphones from the device. However, this behavior does not happen automatically.
+If you don't implement this feature, audio plays out of the device's external speakers, which
+might not be what the user wants.</p>
+
+<p>You can ensure your app stops playing music in these situations by handling
+the {@link android.media.AudioManager#ACTION_AUDIO_BECOMING_NOISY} intent, for which you can
+register a receiver by
+adding the following to your manifest:</p>
+
+<pre>
+<receiver android:name=".MusicIntentReceiver">
+ <intent-filter>
+ <action android:name="android.media.AUDIO_BECOMING_NOISY" />
+ </intent-filter>
+</receiver>
+</pre>
+
+<p>This registers the <code>MusicIntentReceiver</code> class as a broadcast receiver for that
+intent. You should then implement this class:</p>
+
+<pre>
+public class MusicIntentReceiver implements android.content.BroadcastReceiver {
+ @Override
+ public void onReceive(Context ctx, Intent intent) {
+ if (intent.getAction().equals(
+ android.media.AudioManager.ACTION_AUDIO_BECOMING_NOISY)) {
+ // signal your service to stop playback
+ // (via an Intent, for instance)
+ }
+ }
+}
+</pre>
+
+
+
+
+<h2 id="viacontentresolver">Retrieving Media from a Content Resolver</h2>
+
+<p>Another feature that may be useful in a media player application is the ability to
+retrieve music that the user has on the device. You can do that by querying the {@link
+android.content.ContentResolver} for external media:</p>
+
+<pre>
+ContentResolver contentResolver = getContentResolver();
+Uri uri = android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI;
+Cursor cursor = contentResolver.query(uri, null, null, null, null);
+if (cursor == null) {
+ // query failed, handle error.
+} else if (!cursor.moveToFirst()) {
+ // no media on the device
+} else {
+ int titleColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media.TITLE);
+ int idColumn = cursor.getColumnIndex(android.provider.MediaStore.Audio.Media._ID);
+ do {
+ long thisId = cursor.getLong(idColumn);
+ String thisTitle = cursor.getString(titleColumn);
+ // ...process entry...
+ } while (cursor.moveToNext());
+}
+</pre>
+
+<p>To use this with the {@link android.media.MediaPlayer}, you can do this:</p>
+
+<pre>
+long id = /* retrieve it from somewhere */;
+Uri contentUri = ContentUris.withAppendedId(
+ android.provider.MediaStore.Audio.Media.EXTERNAL_CONTENT_URI, id);
+
+mMediaPlayer = new MediaPlayer();
+mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
+mMediaPlayer.setDataSource(getApplicationContext(), contentUri);
+
+// ...prepare and start...
+</pre>
\ No newline at end of file
diff --git a/docs/html/guide/topics/resources/runtime-changes.jd b/docs/html/guide/topics/resources/runtime-changes.jd
index 74a9073..871b063 100644
--- a/docs/html/guide/topics/resources/runtime-changes.jd
+++ b/docs/html/guide/topics/resources/runtime-changes.jd
@@ -25,80 +25,78 @@
<p>Some device configurations can change during runtime
(such as screen orientation, keyboard availability, and language). When such a change occurs,
Android restarts the running
-Activity ({@link android.app.Activity#onDestroy()} is called, followed by {@link
+{@link android.app.Activity} ({@link android.app.Activity#onDestroy()} is called, followed by {@link
android.app.Activity#onCreate(Bundle) onCreate()}). The restart behavior is designed to help your
application adapt to new configurations by automatically reloading your application with
-alternative resources.</p>
+alternative resources that match the new device configuration.</p>
-<p>To properly handle a restart, it is important that your Activity restores its previous
+<p>To properly handle a restart, it is important that your activity restores its previous
state through the normal <a
href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activity
lifecycle</a>, in which Android calls
{@link android.app.Activity#onSaveInstanceState(Bundle) onSaveInstanceState()} before it destroys
-your Activity so that you can save data about the application state. You can then restore the state
+your activity so that you can save data about the application state. You can then restore the state
during {@link android.app.Activity#onCreate(Bundle) onCreate()} or {@link
-android.app.Activity#onRestoreInstanceState(Bundle) onRestoreInstanceState()}. To test
-that your application restarts itself with the application state intact, you should
-invoke configuration changes (such as changing the screen orientation) while performing various
-tasks in your application.</p>
+android.app.Activity#onRestoreInstanceState(Bundle) onRestoreInstanceState()}.</p>
-<p>Your application should be able to restart at any time without loss of user data or
-state in order to handle events such as when the user receives an incoming phone call and then
-returns to your application (read about the
-<a href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activity lifecycle</a>).</p>
+<p>To test that your application restarts itself with the application state intact, you should
+invoke configuration changes (such as changing the screen orientation) while performing various
+tasks in your application. Your application should be able to restart at any time without loss of
+user data or state in order to handle events such as configuration changes or when the user receives
+an incoming phone call and then returns to your application much later after your application
+process may have been destroyed. To learn how you can restore your activity state, read about the <a
+href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activity lifecycle</a>.</p>
<p>However, you might encounter a situation in which restarting your application and
restoring significant amounts of data can be costly and create a poor user experience. In such a
-situation, you have two options:</p>
+situation, you have two other options:</p>
<ol type="a">
<li><a href="#RetainingAnObject">Retain an object during a configuration change</a>
- <p>Allow your Activity to restart when a configuration changes, but carry a stateful
-{@link java.lang.Object} to the new instance of your Activity.</p>
+ <p>Allow your activity to restart when a configuration changes, but carry a stateful
+{@link java.lang.Object} to the new instance of your activity.</p>
</li>
<li><a href="#HandlingTheChange">Handle the configuration change yourself</a>
- <p>Prevent the system from restarting your Activity during certain configuration
-changes and receive a callback when the configurations do change, so that you can manually update
-your Activity as necessary.</p>
+ <p>Prevent the system from restarting your activity during certain configuration
+changes, but receive a callback when the configurations do change, so that you can manually update
+your activity as necessary.</p>
</li>
</ol>
<h2 id="RetainingAnObject">Retaining an Object During a Configuration Change</h2>
-<p>If restarting your Activity requires that you recover large sets of data, re-establish a
-network connection, or perform other intensive operations, then a full restart due to a
-configuration change might
-be an unpleasant user experience. Also, it may not be possible for you to completely
-maintain your Activity state with the {@link android.os.Bundle} that the system saves for you during
-the Activity lifecycle—it is not designed to carry large objects (such as bitmaps) and the
-data within it must be serialized then deserialized, which can consume a lot of memory and make the
-configuration change slow. In such a situation, you can alleviate the burden of reinitializing
-your Activity by retaining a stateful Object when your Activity is restarted due to a configuration
-change.</p>
+<p>If restarting your activity requires that you recover large sets of data, re-establish a network
+connection, or perform other intensive operations, then a full restart due to a configuration change
+might be a slow user experience. Also, it might not be possible for you to completely restore your
+activity state with the {@link android.os.Bundle} that the system saves for you with the {@link
+android.app.Activity#onSaveInstanceState(Bundle) onSaveInstanceState()} callback—it is not
+designed to carry large objects (such as bitmaps) and the data within it must be serialized then
+deserialized, which can consume a lot of memory and make the configuration change slow. In such a
+situation, you can alleviate the burden of reinitializing your activity by retaining a stateful
+{@link java.lang.Object} when your activity is restarted due to a configuration change.</p>
-<p>To retain an Object during a runtime configuration change:</p>
+<p>To retain an object during a runtime configuration change:</p>
<ol>
<li>Override the {@link android.app.Activity#onRetainNonConfigurationInstance()} method to return
-the Object you would like to retain.</li>
- <li>When your Activity is created again, call {@link
-android.app.Activity#getLastNonConfigurationInstance()} to recover your Object.</li>
+the object you would like to retain.</li>
+ <li>When your activity is created again, call {@link
+android.app.Activity#getLastNonConfigurationInstance()} to recover your object.</li>
</ol>
-<p>Android calls {@link android.app.Activity#onRetainNonConfigurationInstance()} between {@link
-android.app.Activity#onStop()} and {@link
-android.app.Activity#onDestroy()} when it shuts down your Activity due to a configuration
-change. In your implementation of {@link
-android.app.Activity#onRetainNonConfigurationInstance()}, you can return any {@link
-java.lang.Object} that you need in order to efficiently restore your state after the configuration
-change.</p>
+<p>When the Android system shuts down your activity due to a configuration change, it calls {@link
+android.app.Activity#onRetainNonConfigurationInstance()} between the {@link
+android.app.Activity#onStop()} and {@link android.app.Activity#onDestroy()} callbacks. In your
+implementation of {@link android.app.Activity#onRetainNonConfigurationInstance()}, you can return
+any {@link java.lang.Object} that you need in order to efficiently restore your state after the
+configuration change.</p>
<p>A scenario in which this can be valuable is if your application loads a lot of data from the
-web. If the user changes the orientation of the device and the Activity restarts, your application
+web. If the user changes the orientation of the device and the activity restarts, your application
must re-fetch the data, which could be slow. What you can do instead is implement
{@link android.app.Activity#onRetainNonConfigurationInstance()} to return an object carrying your
-data and then retrieve the data when your Activity starts again with {@link
+data and then retrieve the data when your activity starts again with {@link
android.app.Activity#getLastNonConfigurationInstance()}. For example:</p>
<pre>
@@ -113,11 +111,11 @@
should never pass an object that is tied to the {@link android.app.Activity}, such as a {@link
android.graphics.drawable.Drawable}, an {@link android.widget.Adapter}, a {@link android.view.View}
or any other object that's associated with a {@link android.content.Context}. If you do, it will
-leak all the Views and resources of the original Activity instance. (To leak the resources
+leak all the views and resources of the original activity instance. (Leaking resources
means that your application maintains a hold on them and they cannot be garbage-collected, so
lots of memory can be lost.)</p>
-<p>Then retrieve the {@code data} when your Activity starts again:</p>
+<p>Then retrieve the data when your activity starts again:</p>
<pre>
@Override
@@ -133,11 +131,10 @@
}
</pre>
-<p>In this case, {@link android.app.Activity#getLastNonConfigurationInstance()} retrieves
-the data saved by {@link android.app.Activity#onRetainNonConfigurationInstance()}. If {@code data}
-is null (which happens when the
-Activity starts due to any reason other than a configuration change) then the data object is loaded
-from the original source.</p>
+<p>In this case, {@link android.app.Activity#getLastNonConfigurationInstance()} returns the data
+saved by {@link android.app.Activity#onRetainNonConfigurationInstance()}. If {@code data} is null
+(which happens when the activity starts due to any reason other than a configuration change) then
+this code loads the data object from the original source.</p>
@@ -147,27 +144,27 @@
<p>If your application doesn't need to update resources during a specific configuration
change <em>and</em> you have a performance limitation that requires you to
-avoid the Activity restart, then you can declare that your Activity handles the configuration change
-itself, which prevents the system from restarting your Activity.</p>
+avoid the activity restart, then you can declare that your activity handles the configuration change
+itself, which prevents the system from restarting your activity.</p>
<p class="note"><strong>Note:</strong> Handling the configuration change yourself can make it much
more difficult to use alternative resources, because the system does not automatically apply them
-for you. This technique should be considered a last resort and is not recommended for most
-applications.</p>
+for you. This technique should be considered a last resort when you must avoid restarts due to a
+configuration change and is not recommended for most applications.</p>
-<p>To declare that your Activity handles a configuration change, edit the appropriate <a
-href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> element
-in your manifest file to include the <a
+<p>To declare that your activity handles a configuration change, edit the appropriate <a
+href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> element in
+your manifest file to include the <a
href="{@docRoot}guide/topics/manifest/activity-element.html#config">{@code
-android:configChanges}</a> attribute with a string value that represents the configuration that you
-want to handle. Possible values are listed in the documentation for
-the <a href="{@docRoot}guide/topics/manifest/activity-element.html#config">{@code
-android:configChanges}</a> attribute (the most commonly used values are {@code orientation} to
-handle when the screen orientation changes and {@code keyboardHidden} to handle when the
-keyboard availability changes). You can declare multiple configuration values in the attribute
-by separating them with a pipe character ("|").</p>
+android:configChanges}</a> attribute with a value that represents the configuration you want to
+handle. Possible values are listed in the documentation for the <a
+href="{@docRoot}guide/topics/manifest/activity-element.html#config">{@code
+android:configChanges}</a> attribute (the most commonly used values are {@code "orientation"} to
+prevent restarts when the screen orientation changes and {@code "keyboardHidden"} to prevent
+restarts when the keyboard availability changes). You can declare multiple configuration values in
+the attribute by separating them with a pipe {@code |} character.</p>
-<p>For example, the following manifest snippet declares an Activity that handles both the
+<p>For example, the following manifest code declares an activity that handles both the
screen orientation change and keyboard availability change:</p>
<pre>
@@ -176,20 +173,32 @@
android:label="@string/app_name">
</pre>
-<p>Now when one of these configurations change, {@code MyActivity} is not restarted.
-Instead, the Activity receives a call to {@link
+<p>Now, when one of these configurations change, {@code MyActivity} does not restart.
+Instead, the {@code MyActivity} receives a call to {@link
android.app.Activity#onConfigurationChanged(Configuration) onConfigurationChanged()}. This method
is passed a {@link android.content.res.Configuration} object that specifies
the new device configuration. By reading fields in the {@link android.content.res.Configuration},
you can determine the new configuration and make appropriate changes by updating
the resources used in your interface. At the
-time this method is called, your Activity's {@link android.content.res.Resources} object is updated
+time this method is called, your activity's {@link android.content.res.Resources} object is updated
to return resources based on the new configuration, so you can easily
-reset elements of your UI without the system restarting your Activity.</p>
+reset elements of your UI without the system restarting your activity.</p>
+
+<p class="caution"><strong>Caution:</strong> Beginning with Android 3.2 (API level 13), <strong>the
+"screen size" also changes</strong> when the device switches between portrait and landscape
+orientation. Thus, if you want to prevent runtime restarts due to orientation change when developing
+for API level 13 or higher (as declared by the <a
+href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> and <a
+href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code targetSdkVersion}</a>
+attributes), you must include the {@code "screenSize"} value in addition to the {@code
+"orientation"} value. That is, you must decalare {@code
+android:configChanges="orientation|screenSize"}. However, if your application targets API level
+12 or lower, then your activity always handles this configuration change itself (this configuration
+change does not restart your activity, even when running on an Android 3.2 or higher device).</p>
<p>For example, the following {@link
android.app.Activity#onConfigurationChanged(Configuration) onConfigurationChanged()} implementation
-checks the availability of a hardware keyboard and the current device orientation:</p>
+checks the current device orientation:</p>
<pre>
@Override
@@ -202,12 +211,6 @@
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT){
Toast.makeText(this, "portrait", Toast.LENGTH_SHORT).show();
}
- // Checks whether a hardware keyboard is available
- if (newConfig.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO) {
- Toast.makeText(this, "keyboard visible", Toast.LENGTH_SHORT).show();
- } else if (newConfig.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_YES) {
- Toast.makeText(this, "keyboard hidden", Toast.LENGTH_SHORT).show();
- }
}
</pre>
@@ -216,7 +219,8 @@
the configuration has changed and can simply re-assign all your resources that provide alternatives
to the configuration that you're handling. For example, because the {@link
android.content.res.Resources} object is now updated, you can reset
-any {@link android.widget.ImageView}s with {@link android.widget.ImageView#setImageResource(int)}
+any {@link android.widget.ImageView}s with {@link android.widget.ImageView#setImageResource(int)
+setImageResource()}
and the appropriate resource for the new configuration is used (as described in <a
href="providing-resources.html#AlternateResources">Providing Resources</a>).</p>
@@ -226,9 +230,9 @@
to use with each field, refer to the appropriate field in the {@link
android.content.res.Configuration} reference.</p>
-<p class="note"><strong>Remember:</strong> When you declare your Activity to handle a configuration
+<p class="note"><strong>Remember:</strong> When you declare your activity to handle a configuration
change, you are responsible for resetting any elements for which you provide alternatives. If you
-declare your Activity to handle the orientation change and have images that should change
+declare your activity to handle the orientation change and have images that should change
between landscape and portrait, you must re-assign each resource to each element during {@link
android.app.Activity#onConfigurationChanged(Configuration) onConfigurationChanged()}.</p>
@@ -236,13 +240,14 @@
changes, you can instead <em>not</em> implement {@link
android.app.Activity#onConfigurationChanged(Configuration) onConfigurationChanged()}. In
which case, all of the resources used before the configuration change are still used
-and you've only avoided the restart of your Activity. However, your application should always be
-able to shutdown and restart with its previous state intact. Not only because
-there are other configuration changes that you cannot prevent from restarting your application but
-also in order to handle events such as when the user receives an incoming phone call and then
-returns to your application.</p>
+and you've only avoided the restart of your activity. However, your application should always be
+able to shutdown and restart with its previous state intact, so you should not consider this
+technique an escape from retaining your state during normal activity lifecycle. Not only because
+there are other configuration changes that you cannot prevent from restarting your application, but
+also because you should handle events such as when the user leaves your application and it gets
+destroyed before the user returns to it.</p>
-<p>For more about which configuration changes you can handle in your Activity, see the <a
+<p>For more about which configuration changes you can handle in your activity, see the <a
href="{@docRoot}guide/topics/manifest/activity-element.html#config">{@code
android:configChanges}</a> documentation and the {@link android.content.res.Configuration}
class.</p>
diff --git a/docs/html/index.jd b/docs/html/index.jd
index a8b61bf..d412993 100644
--- a/docs/html/index.jd
+++ b/docs/html/index.jd
@@ -129,15 +129,14 @@
'sdk': {
'layout':"imgLeft",
'icon':"sdk-small.png",
- 'name':"Android 3.2",
- 'img':"honeycomb-android.png",
- 'title':"Android 3.2 is here!",
- 'desc': "<p>Android 3.2 is a minor feature update that includes new APIs that allow you to "
-+ "better target your layouts for specific screen sizes and other miscellaneous new APIs.</p>"
+ 'name':"Android 4.0",
+ 'img':"ics-android.png",
+ 'title':"Ice Cream Sandwich!",
+ 'desc': "<br/><br/><br/><p>Oh my goodness, that looks tasty!</p>"
+/*
+ "<p>For more information about all the changes in Android 3.2, read the "
+ "<a href='{@docRoot}sdk/android-3.2.html'>version notes</a> and <a "
+ "href='{@docRoot}sdk/api_diff/13/changes.html'>diff report</a>.</p>"
-/*
+ "<p>If you have an existing SDK, add Android 3.0 as an "
+ "<a href='{@docRoot}sdk/adding-components.html'>SDK "
+ "component</a>. If you're new to Android, install the "
diff --git a/docs/html/offline.jd b/docs/html/offline.jd
index 1064a99..5f8e37ce 100644
--- a/docs/html/offline.jd
+++ b/docs/html/offline.jd
@@ -29,7 +29,7 @@
especially <a href="{@docRoot}resources/samples/ApiDemos/index.html">API Demos</a></li>
<li>Read the <a href="{@docRoot}guide/topics/fundamentals/index.html">Application
Fundamentals</a></li>
- <li>Read the <a href="{@docRoot}guide/developing/index.html">Overview</a> for using the SDK
+ <li>Read the <a href="{@docRoot}guide/developing/index.html">Introduction</a> for using the SDK
tools</li>
</ul>
</div>
@@ -44,9 +44,6 @@
<p>There's no additional setup.</p>
-<p>New Android platforms are saved in the <code><sdk>/platforms/</code> directory of
-your existing SDK and new add-ons are saved in the <code><sdk>/add-ons/</code> directory.</p>
-
<div class="note">
<p><strong>Note:</strong> You are currently viewing the offline version of the Android developer
diff --git a/docs/html/resources/resources-data.js b/docs/html/resources/resources-data.js
index 3e673a5..ddbc022 100644
--- a/docs/html/resources/resources-data.js
+++ b/docs/html/resources/resources-data.js
@@ -419,9 +419,9 @@
},
{
tags: ['sample', 'new'],
- path: 'samples/AndroidBeam/index.html',
+ path: 'samples/AndroidBeamDemo/index.html',
title: {
- en: 'Android Beam'
+ en: 'Android Beam Demo'
},
description: {
en: 'An example of how to use the Android Beam feature to send messages between two Android-powered devices (API level 14 or later) that support NFC.'
@@ -608,7 +608,7 @@
}
},
{
- tags: ['sample', 'accountsync'],
+ tags: ['sample', 'accountsync', 'updated'],
path: 'samples/SampleSyncAdapter/index.html',
title: {
en: 'SampleSyncAdapter'
diff --git a/docs/html/resources/samples/images/hcgallery-phone1.png b/docs/html/resources/samples/images/hcgallery-phone1.png
new file mode 100644
index 0000000..9f0c280
--- /dev/null
+++ b/docs/html/resources/samples/images/hcgallery-phone1.png
Binary files differ
diff --git a/docs/html/resources/samples/images/hcgallery-phone2.png b/docs/html/resources/samples/images/hcgallery-phone2.png
new file mode 100644
index 0000000..b049a65
--- /dev/null
+++ b/docs/html/resources/samples/images/hcgallery-phone2.png
Binary files differ
diff --git a/docs/html/sdk/android-4.0.jd b/docs/html/sdk/android-4.0.jd
index 8f7ac55..b4fbe72 100644
--- a/docs/html/sdk/android-4.0.jd
+++ b/docs/html/sdk/android-4.0.jd
@@ -10,6 +10,7 @@
<ol>
<li><a href="#relnotes">Revisions</a></li>
<li><a href="#api">API Overview</a></li>
+ <li><a href="#Honeycomb">Previous APIs</a></li>
<li><a href="#api-diff">API Differences Report</a></li>
<li><a href="#api-level">API Level</a></li>
<li><a href="#apps">Built-in Applications</a></li>
@@ -45,14 +46,14 @@
Components</a>. If you are new to Android, <a
href="{@docRoot}sdk/index.html">download the SDK Starter Package</a> first.</p>
-<p>For a high-level introduction to the new user and developer features in Android 4.0, see the
-<a href="http://developer.android.com/sdk/android-4.0-highlights.html">Platform Highlights</a>.</p>
-
<p class="note"><strong>Reminder:</strong> If you've already published an
Android application, please test your application on Android {@sdkPlatformVersion} as
soon as possible to be sure your application provides the best
experience possible on the latest Android-powered devices.</p>
+<p>For a high-level introduction to the new user and developer features in Android 4.0, see the
+<a href="http://developer.android.com/sdk/android-4.0-highlights.html">Platform Highlights</a>.</p>
+
<h2 id="relnotes">Revisions</h2>
@@ -92,21 +93,21 @@
<div class="toggle-content-toggleme" style="padding-left:2em;">
<ol class="toc" style="margin-left:-1em">
- <li><a href="#Contacts">Contacts</a></li>
- <li><a href="#Calendar">Calendar</a></li>
+ <li><a href="#Contacts">Contact Provider</a></li>
+ <li><a href="#Calendar">Calendar Provider</a></li>
+ <li><a href="#Voicemail">Voicemail Provider</a></li>
<li><a href="#Camera">Camera</a></li>
<li><a href="#Multimedia">Multimedia</a></li>
<li><a href="#Bluetooth">Bluetooth</a></li>
<li><a href="#AndroidBeam">Android Beam (NDEF Push with NFC)</a></li>
<li><a href="#P2pWiFi">Peer-to-peer Wi-Fi</a></li>
<li><a href="#NetworkData">Network Data</a></li>
- <li><a href="#Sensors">Device Sensors</a></li>
- <li><a href="#Renderscript">Renderscript</a></li>
+ <li><a href="#RenderScript">RenderScript</a></li>
<li><a href="#A11y">Accessibility</a></li>
<li><a href="#Enterprise">Enterprise</a></li>
- <li><a href="#Voicemail">Voicemail</a></li>
- <li><a href="#SpellChecker">Spell Checker Services</a></li>
+ <li><a href="#Sensors">Device Sensors</a></li>
<li><a href="#TTS">Text-to-speech Engines</a></li>
+ <li><a href="#SpellChecker">Spell Checker Services</a></li>
<li><a href="#ActionBar">Action Bar</a></li>
<li><a href="#UI">User Interface and Views</a></li>
<li><a href="#Properties">Properties</a></li>
@@ -123,86 +124,96 @@
-<h3 id="Contacts">Contacts</h3>
+<h3 id="Contacts">Contact Provider</h3>
-<p>The Contact APIs that are defined by the {@link android.provider.ContactsContract} provider have
-been extended to support new features such as a personal profile for the device owner, large contact
-photos, and the ability for users to invite individual contacts to social networks that are
-installed on the device.</p>
+<p>The contact APIs that are defined by the {@link android.provider.ContactsContract} provider have
+been extended to support new features such as a personal profile for the device owner, high
+resolution contact photos, and the ability for users to invite individual contacts to social
+networks that are installed on the device.</p>
<h4>User Profile</h4>
<p>Android now includes a personal profile that represents the device owner, as defined by the
-{@link
-android.provider.ContactsContract.Profile} table. Social apps that maintain a user identity can
-contribute to the user's profile data by creating a new {@link
+{@link android.provider.ContactsContract.Profile} table. Social apps that maintain a user identity
+can contribute to the user's profile data by creating a new {@link
android.provider.ContactsContract.RawContacts} entry within the {@link
android.provider.ContactsContract.Profile}. That is, raw contacts that represent the device user do
not belong in the traditional raw contacts table defined by the {@link
android.provider.ContactsContract.RawContacts} Uri; instead, you must add a profile raw contact in
the table at {@link android.provider.ContactsContract.Profile#CONTENT_RAW_CONTACTS_URI}. Raw
-contacts in this table are then aggregated into the single user-visible profile information.</p>
+contacts in this table are then aggregated into the single user-visible profile labeled "Me".</p>
<p>Adding a new raw contact for the profile requires the {@link
android.Manifest.permission#WRITE_PROFILE} permission. Likewise, in order to read from the profile
table, you must request the {@link android.Manifest.permission#READ_PROFILE} permission. However,
-reading the user profile should not be required by most apps, even when contributing data to the
-profile. Reading the user profile is a sensitive permission and users will be very skeptical of apps
-that request reading their profile information.</p>
+most apps should need to read the user profile, even when contributing data to the
+profile. Reading the user profile is a sensitive permission and you should expect users to be
+skeptical of apps that request it.</p>
+
<h4>Large photos</h4>
<p>Android now supports high resolution photos for contacts. Now, when you push a photo into a
-contact
-record, the system processes it into both a 96x96 thumbnail (as it has previously) and a 256x256
-"display photo" stored in a new file-based photo store (the exact dimensions that the system chooses
-may vary in the future). You can add a large photo to a contact by putting a large photo in the
-usual {@link android.provider.ContactsContract.CommonDataKinds.Photo#PHOTO} column of a data row,
-which the system will then process into the appropriate thumbnail and display photo records.</p>
+contact record, the system processes it into both a 96x96 thumbnail (as it has previously) and a
+256x256 "display photo" that's stored in a new file-based photo store (the exact dimensions that the
+system chooses may vary in the future). You can add a large photo to a contact by putting a large
+photo in the usual {@link android.provider.ContactsContract.CommonDataKinds.Photo#PHOTO} column of a
+data row, which the system will then process into the appropriate thumbnail and display photo
+records.</p>
+
<h4>Invite Intent</h4>
-<p>The {@link android.provider.ContactsContract.Intents#INVITE_CONTACT} intent action allows you to
-invoke an action that indicates the user wants to add a contact to a social network that understand
-this intent and use it to invite the contact specified in the contact to that social network.</p>
+<p>The {@link android.provider.ContactsContract.Intents#INVITE_CONTACT} intent action allows an app
+to invoke an action that indicates the user wants to add a contact to a social network. The app
+receiving the app uses it to invite the specified contact to that
+social network. Most apps will be on the receiving-end of this operation. For example, the
+built-in People app invokes the invite intent when the user selects "Add connection" for a specific
+social app that's listed in a person's contact details.</p>
-<p>Apps that use a sync adapter to provide information about contacts can register with the system
-to
-receive the invite intent when there’s an opportunity for the user to “invite” a contact to the
-app’s social network (such as from a contact card in the People app). To receive the invite intent,
-you simply need to add the {@code inviteContactActivity} attribute to your app’s XML sync
-configuration file, providing a fully-qualified name of the activity that the system should start
-when the user wants to “invite” a contact in your social network. The activity that starts can then
-retrieve the URI for the contact in question from the intent’s data and perform the necessary work
-to
-invite that contact to the network or add the person to the user’s connections.</p>
+<p>To make your app visible as in the "Add connection" list, your app must provide a sync adapter to
+sync contact information from your social network. You must then indicate to the system that your
+app responds to the {@link android.provider.ContactsContract.Intents#INVITE_CONTACT} intent by
+adding the {@code inviteContactActivity} attribute to your app’s sync configuration file, with a
+fully-qualified name of the activity that the system should start when sending the invite intent.
+The activity that starts can then retrieve the URI for the contact in question from the intent’s
+data and perform the necessary work to invite that contact to the network or add the person to the
+user’s connections.</p>
+
+<p>See the <a href="{@docRoot}resources/samples/SampleSyncAdapter/index.html">Sample Sync
+Adapter</a> app for an example (specifically, see the <a
+href="{@docRoot}resources/samples/SampleSyncAdapter/res/xml-v14/contacts.html">contacts.xml</a>
+file).</p>
+
<h4>Contact Usage Feedback</h4>
<p>The new {@link android.provider.ContactsContract.DataUsageFeedback} APIs allow you to help track
how often the user uses particular methods of contacting people, such as how often the user uses
each phone number or e-mail address. This information helps improve the ranking for each contact
-method associated with each person and provide such contact methods as suggestions.</p>
+method associated with each person and provide better suggestions for contacting each person.</p>
-<h3 id="Calendar">Calendar</h3>
+<h3 id="Calendar">Calendar Provider</h3>
-<p>The new calendar API allows you to access and modify the user’s calendars and events. The
-calendar
-APIs are provided with the {@link android.provider.CalendarContract} provider. Using the calendar
-provider, you can:</p>
-<ul>
-<li>Read, write, and modify calendars.</li>
-<li>Add and modify events, attendees, reminders, and alarms.</li>
-</ul>
+<p>The new calendar APIs allow you to access and modify the user’s calendars and events using the
+Calendar Provider. You can read, add, modify and delete calendars, events, attendees, reminders and
+alerts.</p>
-<p>{@link android.provider.CalendarContract} defines the data model of calendar and event-related
-information. All of the user’s calendar data is stored in a number of tables defined by subclasses
-of {@link android.provider.CalendarContract}:</p>
+<p>A variety of apps and widgets can use these APIs to read and modify calendar events. However,
+some of the most compelling use cases are sync adapters that synchronize the user's calendar from
+other calendar services with the Calendar Provider, in order to offer a unified location for
+all the user's events. Google Calendar, for example, uses a sync adapter to synchronize Google
+Calendar events with the Calendar Provider, which can then be viewed with Android's built-in
+Calendar app.</p>
+
+<p>The data model for calendars and event-related information in the Calendar Provider is
+defined by {@link android.provider.CalendarContract}. All the user’s calendar data is stored in a
+number of tables defined by various subclasses of {@link android.provider.CalendarContract}:</p>
<ul>
<li>The {@link android.provider.CalendarContract.Calendars} table holds the calendar-specific
@@ -210,11 +221,10 @@
color, sync information, and so on.</li>
<li>The {@link android.provider.CalendarContract.Events} table holds event-specific information.
-Each
-row in this table has the information for a single event. It contains information such as event
-title, location, start time, end time, and so on. The event can occur one-time or can recur multiple
-times. Attendees, reminders, and extended properties are stored in separate tables and reference the
-event’s _ID to link them with the event.</li>
+Each row in this table contains the information for a single event, such as the
+event title, location, start time, end time, and so on. The event can occur one time or recur
+multiple times. Attendees, reminders, and extended properties are stored in separate tables and
+use the event’s {@code _ID} to link them with the event.</li>
<li>The {@link android.provider.CalendarContract.Instances} table holds the start and end time for
occurrences of an event. Each row in this table represents a single occurrence. For one-time events
@@ -223,47 +233,93 @@
<li>The {@link android.provider.CalendarContract.Attendees} table holds the event attendee or guest
information. Each row represents a single guest of an event. It specifies the type of guest the
-person is and the person’s attendance response for the event.</li>
+person is and the person’s response for the event.</li>
<li>The {@link android.provider.CalendarContract.Reminders} table holds the alert/notification data.
Each row represents a single alert for an event. An event can have multiple reminders. The number of
-reminders per event is specified in MAX_REMINDERS, which is set by the Sync Adapter that owns the
-given calendar. Reminders are specified in minutes before the event and have a type.</li>
+reminders per event is specified in {@code MAX_REMINDERS}, which is set by the sync adapter that
+owns the given calendar. Reminders are specified in number-of-minutes before the event is
+scheduled and specify an alarm method such as to use an alert, email, or SMS to remind
+the user.</li>
<li>The {@link android.provider.CalendarContract.ExtendedProperties} table hold opaque data fields
-used
-by the sync adapter. The provider takes no action with items in this table except to delete them
-when their related events are deleted.</li>
+used by the sync adapter. The provider takes no action with items in this table except to delete
+them when their related events are deleted.</li>
</ul>
-<p>To access a user’s calendar data with the calendar provider, your application must request
-permission from the user by declaring <uses-permission
-android:name="android.permission.READ_CALENDAR" /> (for read access) and <uses-permission
-android:name="android.permission.WRITE_CALENDAR" /> (for write access) in their manifest files.</p>
+<p>To access a user’s calendar data with the Calendar Provider, your application must request
+the {@link android.Manifest.permission#READ_CALENDAR} permission (for read access) and
+{@link android.Manifest.permission#WRITE_CALENDAR} (for write access).</p>
-<p>However, if all you want to do is add an event to the user’s calendar, you can instead use an
-INSERT
-{@link android.content.Intent} to start an activity in the Calendar app that creates new events.
-Using the intent does not require the WRITE_CALENDAR permission and you can specify the {@link
-android.provider.CalendarContract#EXTRA_EVENT_BEGIN_TIME} and {@link
-android.provider.CalendarContract#EXTRA_EVENT_END_TIME} extra fields to pre-populate the form with
-the time of the event. The values for these times must be in milliseconds from the epoch. You must
-also specify {@code “vnd.android.cursor.item/event”} as the intent type.</p>
+<h4>Event intent</h4>
+
+<p>If all you want to do is add an event to the user’s calendar, you can use an
+{@link android.content.Intent#ACTION_INSERT} intent with a {@code "vnd.android.cursor.item/event"}
+MIME type to start an activity in the Calendar app that creates new events. Using the intent does
+not require any permission and you can specify event details with the following extras:</p>
+
+<ul>
+ <li>{@link android.provider.CalendarContract.EventsColumns#TITLE Events.TITLE}: Name for the
+event</li>
+ <li>{@link
+android.provider.CalendarContract#EXTRA_EVENT_BEGIN_TIME CalendarContract.EXTRA_EVENT_BEGIN_TIME}:
+Event begin time in milliseconds from the
+epoch</li>
+ <li>{@link
+android.provider.CalendarContract#EXTRA_EVENT_END_TIME CalendarContract.EXTRA_EVENT_END_TIME}: Event
+end time in milliseconds from the epoch</li>
+ <li>{@link android.provider.CalendarContract.EventsColumns#EVENT_LOCATION Events.EVENT_LOCATION}:
+Location of the event</li>
+ <li>{@link android.provider.CalendarContract.EventsColumns#DESCRIPTION Events.DESCRIPTION}: Event
+description</li>
+ <li>{@link android.content.Intent#EXTRA_EMAIL Intent.EXTRA_EMAIL}: Email addresses of those to
+invite</li>
+ <li>{@link android.provider.CalendarContract.EventsColumns#RRULE Events.RRULE}: The recurrence
+rule for the event</li>
+ <li>{@link android.provider.CalendarContract.EventsColumns#ACCESS_LEVEL Events.ACCESS_LEVEL}:
+Whether the event is private or public</li>
+ <li>{@link android.provider.CalendarContract.EventsColumns#AVAILABILITY Events.AVAILABILITY}:
+Whether the time period of this event allows for other events to be scheduled at the same time</li>
+</ul>
+
+
+
+
+<h3 id="Voicemail">Voicemail Provider</h3>
+
+<p>The new voicemail APIs allows applications to add voicemails to a content provider on the device.
+Because the APIs currently do not allow third party apps to read all the voicemails from the system,
+the only third-party apps that should use the voicemail APIs are those that have voicemail to
+deliver to the user. For instance, it’s possible that a user has multiple voicemail sources, such as
+one provided by the phone’s service provider and others from VoIP or other alternative voice
+services. These apps can use the APIs to add their voicemails to the system for quick playback. The
+built-in Phone application presents all voicemails from the Voicemail Provider with a single list.
+Although the system’s Phone application is the only application that can read all the voicemails,
+each application that provides voicemails can read those that it has added to the system (but cannot
+read voicemails from other services).</p>
+
+<p>The {@link android.provider.VoicemailContract} class defines the content provider for the
+voicemail APIs. The subclasses {@link android.provider.VoicemailContract.Voicemails} and {@link
+android.provider.VoicemailContract.Status} provide tables in which the Voicemail Providers can
+insert voicemail data for storage on the device. For an example of a voicemail provider app, see the
+<a href=”{@docRoot}resources/samples/VoicemailProviderDemo/index.html”>Voicemail Provider
+Demo</a>.</p>
<h3 id="Camera">Camera</h3>
-<p>The {@link android.hardware.Camera} APIs now support face detection and control for metering and
-focus areas.</p>
+<p>The {@link android.hardware.Camera} class now includes APIs for detecting faces and controlling
+focus and metering areas.</p>
-<h4>Face Detection</h4>
-<p>Camera apps can now enhance their abilities with Android’s face detection software, which not
-only
-detects the face of a subject, but also specific facial features, such as the eyes and mouth. </p>
+<h4>Face detection</h4>
+
+<p>Camera apps can now enhance their abilities with Android’s face detection APIs, which not
+only detect the face of a subject, but also specific facial features, such as the eyes and mouth.
+</p>
<p>To detect faces in your camera application, you must register a {@link
android.hardware.Camera.FaceDetectionListener} by calling {@link
@@ -271,41 +327,38 @@
your camera surface and start detecting faces by calling {@link
android.hardware.Camera#startFaceDetection}.</p>
-<p>When the system detects a face, it calls the {@link
+<p>When the system detects one or more faces in the camera scene, it calls the {@link
android.hardware.Camera.FaceDetectionListener#onFaceDetection onFaceDetection()} callback in your
implementation of {@link android.hardware.Camera.FaceDetectionListener}, including an array of
{@link android.hardware.Camera.Face} objects.</p>
<p>An instance of the {@link android.hardware.Camera.Face} class provides various information about
-the
-face detected by the camera, including:</p>
+the face detected, including:</p>
<ul>
<li>A {@link android.graphics.Rect} that specifies the bounds of the face, relative to the camera's
current field of view</li>
<li>An integer betwen 0 and 100 that indicates how confident the system is that the object is a
-human
-face</li>
+human face</li>
<li>A unique ID so you can track multiple faces</li>
<li>Several {@link android.graphics.Point} objects that indicate where the eyes and mouth are
located</li>
</ul>
-<h4>Focus and Metering Areas</h4>
+<h4>Focus and metering areas</h4>
-<p>Camera apps can now control the areas that the camera uses for focus and when metering white
+<p>Camera apps can now control the areas that the camera uses for focus and for metering white
balance
-and auto-exposure (when supported by the hardware). Both features use the new {@link
-android.hardware.Camera.Area} class to specify the region of the camera’s current view that should
-be focused or metered. An instance of the {@link android.hardware.Camera.Area} class defines the
-bounds of the area with a {@link android.graphics.Rect} and the weight of the
-area—representing the level of importance of that area, relative to other areas in
-consideration—with an integer.</p>
+and auto-exposure. Both features use the new {@link android.hardware.Camera.Area} class to specify
+the region of the camera’s current view that should be focused or metered. An instance of the {@link
+android.hardware.Camera.Area} class defines the bounds of the area with a {@link
+android.graphics.Rect} and the area's weight—representing the level of importance of that
+area, relative to other areas in consideration—with an integer.</p>
<p>Before setting either a focus area or metering area, you should first call {@link
android.hardware.Camera.Parameters#getMaxNumFocusAreas} or {@link
android.hardware.Camera.Parameters#getMaxNumMeteringAreas}, respectively. If these return zero, then
-the device does not support the respective feature. </p>
+the device does not support the corresponding feature.</p>
<p>To specify the focus or metering areas to use, simply call {@link
android.hardware.Camera.Parameters#setFocusAreas setFocusAreas()} or {@link
@@ -313,17 +366,17 @@
java.util.List} of {@link android.hardware.Camera.Area} objects that indicate the areas to consider
for focus or metering. For example, you might implement a feature that allows the user to set the
focus area by touching an area of the preview, which you then translate to an {@link
-android.hardware.Camera.Area} object and set the focus to that spot. The focus or exposure in that
-area will continually update as the scene in the area changes.</p>
+android.hardware.Camera.Area} object and request that the camera focus on that area of the scene.
+The focus or exposure in that area will continually update as the scene in the area changes.</p>
-<h4>Other Camera Features</h4>
+<h4>Other camera features</h4>
+
<ul>
-<li>Capture photos during video recording
-While recording video, you can now call {@link android.hardware.Camera#takePicture takePicture()} to
-save a photo without interrupting the video session. Before doing so, you should call {@link
-android.hardware.Camera.Parameters#isVideoSnapshotSupported} to be sure the hardware supports
-it.</li>
+<li>While recording video, you can now call {@link android.hardware.Camera#takePicture
+takePicture()} to save a photo without interrupting the video session. Before doing so, you should
+call {@link android.hardware.Camera.Parameters#isVideoSnapshotSupported} to be sure the hardware
+supports it.</li>
<li>Lock auto exposure and white balance with {@link
android.hardware.Camera.Parameters#setAutoExposureLock setAutoExposureLock()} and {@link
@@ -331,45 +384,50 @@
these properties from changing.</li>
</ul>
-<h4>Camera Broadcast Intents</h4>
+
+<h4>Camera broadcast intents</h4>
<ul>
-<li>{@link android.hardware.Camera#ACTION_NEW_PICTURE Camera.ACTION_NEW_PICTURE}
-This indicates that the user has captured a new photo. The built-in camera app invokes this
+<li>{@link android.hardware.Camera#ACTION_NEW_PICTURE Camera.ACTION_NEW_PICTURE}:
+This indicates that the user has captured a new photo. The built-in Camera app invokes this
broadcast after a photo is captured and third-party camera apps should also broadcast this intent
after capturing a photo.</li>
-<li>{@link android.hardware.Camera#ACTION_NEW_VIDEO Camera.ACTION_NEW_VIDEO}
-This indicates that the user has captured a new video. The built-in camera app invokes this
+<li>{@link android.hardware.Camera#ACTION_NEW_VIDEO Camera.ACTION_NEW_VIDEO}:
+This indicates that the user has captured a new video. The built-in Camera app invokes this
broadcast after a video is recorded and third-party camera apps should also broadcast this intent
after capturing a video.</li>
</ul>
-
-
-
+
+
+
<h3 id="Multimedia">Multimedia</h3>
<p>Android 4.0 adds several new APIs for applications that interact with media such as photos,
-videos,
-and music.</p>
+videos, and music.</p>
-<h4>Media Player</h4>
+<h4>Media player</h4>
<ul>
-<li>Streaming online media from {@link android.media.MediaPlayer} now requires {@link
+<li>Streaming online media from {@link android.media.MediaPlayer} now requires the {@link
android.Manifest.permission#INTERNET} permission. If you use {@link android.media.MediaPlayer} to
-play content from the internet, be sure to add the {@link android.Manifest.permission#INTERNET}
-permission or else your media playback will not work beginning with Android 4.0.</li>
+play content from the Internet, be sure to add the {@link android.Manifest.permission#INTERNET}
+permission to your manifest or else your media playback will not work beginning with Android
+4.0.</li>
+
<li>{@link android.media.MediaPlayer#setSurface(Surface) setSurface()} allows you define a {@link
android.view.Surface} to behave as the video sink.</li>
+
<li>{@link android.media.MediaPlayer#setDataSource(Context,Uri,Map) setDataSource()} allows you to
send additional HTTP headers with your request, which can be useful for HTTP(S) live streaming</li>
+
<li>HTTP(S) live streaming now respects HTTP cookies across requests</li>
</ul>
-<h4>Media Type Support</h4>
+
+<h4>Media types</h4>
<p>Android 4.0 adds support for:</p>
<ul>
@@ -382,16 +440,17 @@
Formats</a>.</p>
-<h4>Remote Control Client</h4>
+
+<h4>Remote control client</h4>
<p>The new {@link android.media.RemoteControlClient} allows media players to enable playback
-controls
-from remote control clients such as the device lock screen. Media players can also expose
+controls from remote control clients such as the device lock screen. Media players can also expose
information about the media currently playing for display on the remote control, such as track
information and album art.</p>
<p>To enable remote control clients for your media player, instantiate a {@link
-android.media.RemoteControlClient} with a {@link android.app.PendingIntent} that broadcasts {@link
+android.media.RemoteControlClient} with its constructor, passing it a {@link
+android.app.PendingIntent} that broadcasts {@link
android.content.Intent#ACTION_MEDIA_BUTTON}. The intent must also declare the explicit {@link
android.content.BroadcastReceiver} component in your app that handles the {@link
android.content.Intent#ACTION_MEDIA_BUTTON} event.</p>
@@ -419,21 +478,19 @@
<p>For a sample implementation, see the <a
href=”{@docRoot}resources/samples/RandomMusicPlayer/index.html”>Random Music Player</a>, which
-provides compatibility logic such that it enables the remote control client while continuing to
-support Android 2.1 devices.</p>
+provides compatibility logic such that it enables the remote control client on Android 4.0
+devices while continuing to support devices back to Android 2.1.</p>
<h4>Media Effects</h4>
<p>A new media effects framework allows you to apply a variety of visual effects to images and
-videos.
-The system performs all effects processing on the GPU to obtain maximum performance. Applications in
-Android 4.0 such as Google Talk or the Gallery editor make use of the effects API to apply real-time
-effects to video and photos.</p>
+videos. The system performs all effects processing on the GPU to obtain maximum performance.
+New applications for Android 4.0 such as Google Talk and the Gallery editor make use of the
+effects API to apply real-time effects to video and photos.</p>
<p>For maximum performance, effects are applied directly to OpenGL textures, so your application
-must
-have a valid OpenGL context before it can use the effects APIs. The textures to which you apply
+must have a valid OpenGL context before it can use the effects APIs. The textures to which you apply
effects may be from bitmaps, videos or even the camera. However, there are certain restrictions that
textures must meet:</p>
<ol>
@@ -442,8 +499,7 @@
</ol>
<p>An {@link android.media.effect.Effect} object defines a single media effect that you can apply to
-an
-image frame. The basic workflow to create an {@link android.media.effect.Effect} is:</p>
+an image frame. The basic workflow to create an {@link android.media.effect.Effect} is:</p>
<ol>
<li>Call {@link android.media.effect.EffectContext#createWithCurrentGlContext
@@ -452,17 +508,15 @@
android.media.effect.EffectContext#getFactory EffectContext.getFactory()}, which returns an instance
of {@link android.media.effect.EffectFactory}.</li>
<li>Call {@link android.media.effect.EffectFactory#createEffect createEffect()}, passing it an
-effect
-name from @link android.media.effect.EffectFactory}, such as {@link
+effect name from @link android.media.effect.EffectFactory}, such as {@link
android.media.effect.EffectFactory#EFFECT_FISHEYE} or {@link
android.media.effect.EffectFactory#EFFECT_VIGNETTE}.</li>
</ol>
<p>Not all devices support all effects, so you must first check if the desired effect is supported
-by
-calling {@link android.media.effect.EffectFactory#isEffectSupported isEffectSupported()}.</p>
+by calling {@link android.media.effect.EffectFactory#isEffectSupported isEffectSupported()}.</p>
-<p>You can adjust the effect’s parameters by calling {@link android.media.effect.Effect#setParameter
+<p>You can adjust an effect’s parameters by calling {@link android.media.effect.Effect#setParameter
setParameter()} and passing a parameter name and parameter value. Each type of effect accepts
different parameters, which are documented with the effect name. For example, {@link
android.media.effect.EffectFactory#EFFECT_FISHEYE} has one parameter for the {@code scale} of the
@@ -475,7 +529,7 @@
image (usually done by calling the {@link android.opengl.GLES20#glTexImage2D glTexImage2D()}
function). You may provide multiple mipmap levels. If the output texture has not been bound to a
texture image, it will be automatically bound by the effect as a {@link
-android.opengl.GLES20#GL_TEXTURE_2D}. It will contain one mipmap level (0), which will have the same
+android.opengl.GLES20#GL_TEXTURE_2D} and with one mipmap level (0), which will have the same
size as the input.</p>
@@ -496,7 +550,7 @@
android.bluetooth.BluetoothProfile#HEALTH} profile type to establish a connection with the profile
proxy object.</p>
-<p>Once you’ve acquired the Health profile proxy (the {@link android.bluetooth.BluetoothHealth}
+<p>Once you’ve acquired the Health Profile proxy (the {@link android.bluetooth.BluetoothHealth}
object), connecting to and communicating with paired health devices involves the following new
Bluetooth classes:</p>
<ul>
@@ -510,15 +564,15 @@
android.bluetooth.BluetoothHealth} APIs.</li>
</ul>
-<p>For more information about using the Bluetooth Health profile, see the documentation for {@link
+<p>For more information about using the Bluetooth Health Profile, see the documentation for {@link
android.bluetooth.BluetoothHealth}.</p>
+
<h3 id="AndroidBeam">Android Beam (NDEF Push with NFC)</h3>
-<p>Android Beam allows you to send NDEF messages (an NFC standard for data stored on NFC tags) from
-one
-device to another (a process also known as “NDEF Push”). The data transfer is initiated when two
+<p>Android Beam is a new NFC feature that allows you to send NDEF messages from one device to
+another (a process also known as “NDEF Push”). The data transfer is initiated when two
Android-powered devices that support Android Beam are in close proximity (about 4 cm), usually with
their backs touching. The data inside the NDEF message can contain any data that you wish to share
between devices. For example, the People app shares contacts, YouTube shares videos, and Browser
@@ -526,29 +580,30 @@
<p>To transmit data between devices using Android Beam, you need to create an {@link
android.nfc.NdefMessage} that contains the information you want to share while your activity is in
-the foreground. You must then pass the
-{@link android.nfc.NdefMessage} to the system in one of two ways:</p>
+the foreground. You must then pass the {@link android.nfc.NdefMessage} to the system in one of two
+ways:</p>
<ul>
-<li>Define a single {@link android.nfc.NdefMessage} to use from the activity:
+<li>Define a single {@link android.nfc.NdefMessage} to push while in the activity:
<p>Call {@link android.nfc.NfcAdapter#setNdefPushMessage setNdefPushMessage()} at any time to set
-the
-message you want to send. For instance, you might call this method and pass it your {@link
+the message you want to send. For instance, you might call this method and pass it your {@link
android.nfc.NdefMessage} during your activity’s {@link android.app.Activity#onCreate onCreate()}
-method. Then, whenever Android Beam is activated with another device while your activity is in the
-foreground, the system sends that {@link android.nfc.NdefMessage} to the other device.</p></li>
+method. Then, whenever Android Beam is activated with another device while the activity is in the
+foreground, the system sends the {@link android.nfc.NdefMessage} to the other device.</p></li>
-<li>Define the {@link android.nfc.NdefMessage} depending on the current context:
-<p>Implement {@link android.nfc.NfcAdapter.CreateNdefMessageCallback}, in which the {@link
-android.nfc.NfcAdapter.CreateNdefMessageCallback#createNdefMessage createNdefMessage()} callback
+<li>Define the {@link android.nfc.NdefMessage} to push at the time that Android Beam is initiated:
+<p>Implement {@link android.nfc.NfcAdapter.CreateNdefMessageCallback}, in which your
+implementation of the {@link
+android.nfc.NfcAdapter.CreateNdefMessageCallback#createNdefMessage createNdefMessage()}
method returns the {@link android.nfc.NdefMessage} you want to send. Then pass the {@link
-android.nfc.NfcAdapter.CreateNdefMessageCallback} to {@link
-android.nfc.NfcAdapter#setNdefPushMessageCallback setNdefPushMessageCallback()}. In this case, when
-Android Beam is activated with another device while your activity is in the foreground, the system
-calls {@link android.nfc.NfcAdapter.CreateNdefMessageCallback#createNdefMessage createNdefMessage()}
-to retrieve the {@link android.nfc.NdefMessage} you want to send. This allows you to create a
-different {@link android.nfc.NdefMessage} for each occurrence, depending on the user context (such
-as which contact in the People app is currently visible).</p></li>
+android.nfc.NfcAdapter.CreateNdefMessageCallback} implementation to {@link
+android.nfc.NfcAdapter#setNdefPushMessageCallback setNdefPushMessageCallback()}.</p>
+<p>In this case, when Android Beam is activated with another device while your activity is in the
+foreground, the system calls {@link
+android.nfc.NfcAdapter.CreateNdefMessageCallback#createNdefMessage createNdefMessage()} to retrieve
+the {@link android.nfc.NdefMessage} you want to send. This allows you to define the {@link
+android.nfc.NdefMessage} to deliver only once Android Beam is initiated, in case the contents
+of the message might vary throughout the life of the activity.</p></li>
</ul>
<p>In case you want to run some specific code once the system has successfully delivered your NDEF
@@ -562,7 +617,7 @@
tags. The system invokes an intent with the {@link android.nfc.NfcAdapter#ACTION_NDEF_DISCOVERED}
action to start an activity, with either a URL or a MIME type set according to the first {@link
android.nfc.NdefRecord} in the {@link android.nfc.NdefMessage}. For the activity you want to
-respond, you can set intent filters for the URLs or MIME types your app cares about. For more
+respond, you can declare intent filters for the URLs or MIME types your app cares about. For more
information about Tag Dispatch see the <a
href=”{@docRoot}guide/topics/nfc/index.html#dispatch”>NFC</a> developer guide.</p>
@@ -573,46 +628,51 @@
should create an intent filter for your activity using the same URI scheme in order to receive the
incoming NDEF message.</p>
-<p>You may also want to pass an “Android application record” with your {@link
-android.nfc.NdefMessage}
-in order to guarantee a specific application handles an NDEF message, regardless of whether other
-applications filter for the same intent. You can create an Android application record by calling
-{@link android.nfc.NdefRecord#createApplicationRecord createApplicationRecord()}, passing it the
-application’s package name. When the other device receives the NDEF message with this record, the
-system automatically starts the application matching the package name. If the target device does not
-currently have the application installed, the system uses the Android application record to launch
-Android Market and take the user to the application to install it.</p>
+<p>You should also pass an “Android application record” with your {@link android.nfc.NdefMessage} in
+order to guarantee that your application handles the incoming NDEF message, even if other
+applications filter for the same intent action. You can create an Android application record by
+calling {@link android.nfc.NdefRecord#createApplicationRecord createApplicationRecord()}, passing it
+your application’s package name. When the other device receives the NDEF message with the
+application record and multiple applications contain activities that handle the specified intent,
+the system always delivers the message to the activity in your application (based on the matching
+application record). If the target device does not currently have your application installed, the
+system uses the Android application record to launch Android Market and take the user to the
+application in order to install it.</p>
<p>If your application doesn’t use NFC APIs to perform NDEF Push messaging, then Android provides a
default behavior: When your application is in the foreground on one device and Android Beam is
invoked with another Android-powered device, then the other device receives an NDEF message with an
Android application record that identifies your application. If the receiving device has the
application installed, the system launches it; if it’s not installed, Android Market opens and takes
-the user to your application so they can install it.</p>
+the user to your application in order to install it.</p>
+<p>For some example code, see the <a
+href="{@docRoot}resources/samples/AndroidBeamDemo/src/com/example/android/beam/Beam.html">Android
+Beam Demo</a> sample app.</p>
<h3 id="P2pWiFi">Peer-to-peer Wi-Fi</h3>
-<p>Android now supports Wi-Fi Direct™ for peer-to-peer (P2P) connections between
-Android-powered
+<p>Android now supports Wi-Fi Direct for peer-to-peer (P2P) connections between Android-powered
devices and other device types without a hotspot or Internet connection. The Android framework
provides a set of Wi-Fi P2P APIs that allow you to discover and connect to other devices when each
-device supports Wi-Fi Direct™, then communicate over a speedy connection across distances much
-longer than a Bluetooth connection.</p>
+device supports Wi-Fi Direct, then communicate over a speedy connection across distances much longer
+than a Bluetooth connection.</p>
<p>A new package, {@link android.net.wifi.p2p}, contains all the APIs for performing peer-to-peer
connections with Wi-Fi. The primary class you need to work with is {@link
-android.net.wifi.p2p.WifiP2pManager}, for which you can get an instance by calling {@link
+android.net.wifi.p2p.WifiP2pManager}, which you can acquire by calling {@link
android.app.Activity#getSystemService getSystemService(WIFI_P2P_SERVICE)}. The {@link
-android.net.wifi.p2p.WifiP2pManager} provides methods that allow you to:</p>
+android.net.wifi.p2p.WifiP2pManager} includes APIs that allow you to:</p>
<ul>
<li>Initialize your application for P2P connections by calling {@link
android.net.wifi.p2p.WifiP2pManager#initialize initialize()}</li>
+
<li>Discover nearby devices by calling {@link android.net.wifi.p2p.WifiP2pManager#discoverPeers
discoverPeers()}</li>
+
<li>Start a P2P connection by calling {@link android.net.wifi.p2p.WifiP2pManager#connect
connect()}</li>
<li>And more</li>
@@ -622,18 +682,20 @@
<ul>
<li>The {@link android.net.wifi.p2p.WifiP2pManager.ActionListener} interface allows you to receive
callbacks when an operation such as discovering peers or connecting to them succeeds or fails.</li>
+
<li>{@link android.net.wifi.p2p.WifiP2pManager.PeerListListener} interface allows you to receive
information about discovered peers. The callback provides a {@link
android.net.wifi.p2p.WifiP2pDeviceList}, from which you can retrieve a {@link
android.net.wifi.p2p.WifiP2pDevice} object for each device within range and get information such as
the device name, address, device type, the WPS configurations the device supports, and more.</li>
+
<li>The {@link android.net.wifi.p2p.WifiP2pManager.GroupInfoListener} interface allows you to
-receive
-information about a P2P group. The callback provides a {@link android.net.wifi.p2p.WifiP2pGroup}
-object, which provides group information such as the owner, the network name, and passphrase.</li>
+receive information about a P2P group. The callback provides a {@link
+android.net.wifi.p2p.WifiP2pGroup} object, which provides group information such as the owner, the
+network name, and passphrase.</li>
+
<li>{@link android.net.wifi.p2p.WifiP2pManager.ConnectionInfoListener} interface allows you to
-receive
-information about the current connection. The callback provides a {@link
+receive information about the current connection. The callback provides a {@link
android.net.wifi.p2p.WifiP2pInfo} object, which has information such as whether a group has been
formed and who is the group owner.</li>
</ul>
@@ -642,37 +704,36 @@
<ul>
<li>{@link android.Manifest.permission#ACCESS_WIFI_STATE}</li>
<li>{@link android.Manifest.permission#CHANGE_WIFI_STATE}</li>
-<li>{@link android.Manifest.permission#INTERNET} (even though your app doesn’t technically connect
-to
-the Internet, the WiFi Direct implementation uses traditional sockets that do require Internet
+<li>{@link android.Manifest.permission#INTERNET} (although your app doesn’t technically connect
+to the Internet, the WiFi Direct implementation uses sockets that do require Internet
permission to work).</li>
</ul>
<p>The Android system also broadcasts several different actions during certain Wi-Fi P2P events:</p>
<ul>
<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_CONNECTION_CHANGED_ACTION}: The P2P
-connection
-state has changed. This carries {@link android.net.wifi.p2p.WifiP2pManager#EXTRA_WIFI_P2P_INFO} with
-a {@link android.net.wifi.p2p.WifiP2pInfo} object and {@link
+connection state has changed. This carries {@link
+android.net.wifi.p2p.WifiP2pManager#EXTRA_WIFI_P2P_INFO} with a {@link
+android.net.wifi.p2p.WifiP2pInfo} object and {@link
android.net.wifi.p2p.WifiP2pManager#EXTRA_NETWORK_INFO} with a {@link android.net.NetworkInfo}
object.</li>
+
<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_STATE_CHANGED_ACTION}: The P2P state has
-changed
-between enabled and disabled. It carries {@link
+changed between enabled and disabled. It carries {@link
android.net.wifi.p2p.WifiP2pManager#EXTRA_WIFI_STATE} with either {@link
android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_STATE_DISABLED} or {@link
android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_STATE_ENABLED}</li>
+
<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_PEERS_CHANGED_ACTION}: The list of peer
-devices
-has changed.</li>
+devices has changed.</li>
+
<li>{@link android.net.wifi.p2p.WifiP2pManager#WIFI_P2P_THIS_DEVICE_CHANGED_ACTION}: The details for
this device have changed.</li>
</ul>
<p>See the {@link android.net.wifi.p2p.WifiP2pManager} documentation for more information. Also
-look
-at the <a href=”{@docRoot}resources/samples/WiFiDirectDemo/index.html”>Wi-Fi Direct</a> sample
-application for example code.</p>
+look at the <a href=”{@docRoot}resources/samples/WiFiDirectDemo/index.html”>Wi-Fi Direct Demo</a>
+sample application.</p>
@@ -680,20 +741,20 @@
<h3 id="NetworkData">Network Data</h3>
-<p>Android 4.0 gives users precise visibility of how much network data applications are using. The
-Settings app provides controls that allow users to manage set limits for network data usage and even
-disable the use of background data for individual apps. In order to avoid users disabling your app’s
-access to data from the background, you should develop strategies to use use the data connection
-efficiently and vary your usage depending on the type of connection available.</p>
+<p>Android 4.0 gives users precise visibility of how much network data their applications are using.
+The Settings app provides controls that allow users to manage set limits for network data usage and
+even disable the use of background data for individual apps. In order to avoid users disabling your
+app’s access to data from the background, you should develop strategies to use use the data
+connection efficiently and adjust your usage depending on the type of connection available.</p>
<p>If your application performs a lot of network transactions, you should provide user settings that
allow users to control your app’s data habits, such as how often your app syncs data, whether to
perform uploads/downloads only when on Wi-Fi, whether to use data while roaming, etc. With these
controls available to them, users are much less likely to disable your app’s access to data when
they approach their limits, because they can instead precisely control how much data your app uses.
-When you provide an activity with these settings, you should include in its manifest declaration an
-intent filter for the {@link android.content.Intent#ACTION_MANAGE_NETWORK_USAGE} action. For
-example:</p>
+If you provide a preference activity with these settings, you should include in its manifest
+declaration an intent filter for the {@link android.content.Intent#ACTION_MANAGE_NETWORK_USAGE}
+action. For example:</p>
<pre>
<activity android:name="DataPreferences" android:label="@string/title_preferences">
@@ -704,10 +765,10 @@
</activity>
</pre>
-<p>This intent filter indicates to the system that this is the application that controls your
+<p>This intent filter indicates to the system that this is the activity that controls your
application’s data usage. Thus, when the user inspects how much data your app is using from the
-Settings app, a “View application settings” button is available that launches your activity so the
-user can refine how much data your app uses.</p>
+Settings app, a “View application settings” button is available that launches your
+preference activity so the user can refine how much data your app uses.</p>
<p>Also beware that {@link android.net.ConnectivityManager#getBackgroundDataSetting()} is now
deprecated and always returns true—use {@link
@@ -715,7 +776,7 @@
transactions, you should always call {@link android.net.ConnectivityManager#getActiveNetworkInfo()}
to get the {@link android.net.NetworkInfo} that represents the current network and query {@link
android.net.NetworkInfo#isConnected()} to check whether the device has a
-connection. You can then check various other connection properties, such as whether the device is
+connection. You can then check other connection properties, such as whether the device is
roaming or connected to Wi-Fi.</p>
@@ -724,43 +785,10 @@
-<h3 id="Sensors">Device Sensors</h3>
-<p>Two new sensor types have been added in Android 4.0: {@link
-android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} and {@link
-android.hardware.Sensor#TYPE_RELATIVE_HUMIDITY}. </p>
+<h3 id="RenderScript">RenderScript</h3>
-<p>{@link android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} is a temperature sensor that provides
-the ambient (room) temperature near a device. This sensor reports data in degrees Celsius. {@link
-android.hardware.Sensor#TYPE_RELATIVE_HUMIDITY} is a humidity sensor that provides the relative
-ambient (room) humidity. The sensor reports data as a percentage. If a device has both {@link
-android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} and {@link
-android.hardware.Sensor#TYPE_RELATIVE_HUMIDITY} sensors, you can use them to calculate the dew point
-and the absolute humidity.</p>
-
-<p>The existing temperature sensor ({@link android.hardware.Sensor#TYPE_TEMPERATURE}) has been
-deprecated. You should use the {@link android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} sensor
-instead.</p>
-
-<p>Additionally, Android’s three synthetic sensors have been improved so they now have lower latency
-and smoother output. These sensors include the gravity sensor ({@link
-android.hardware.Sensor#TYPE_GRAVITY}), rotation vector sensor ({@link
-android.hardware.Sensor#TYPE_ROTATION_VECTOR}), and linear acceleration sensor ({@link
-android.hardware.Sensor#TYPE_LINEAR_ACCELERATION}). The improved sensors rely on the gyroscope
-sensor to improve their output so the sensors appear only on devices that have a gyroscope. If a
-device already provides one of the sensors, then that sensor appears as a second sensor on the
-device. The three improved sensors have a version number of 2.</p>
-
-
-
-
-
-
-
-
-<h3 id="Renderscript">Renderscript</h3>
-
-<p>Three major features have been added to Renderscript:</p>
+<p>Three major features have been added to RenderScript:</p>
<ul>
<li>Off-screen rendering to a framebuffer object</li>
@@ -771,24 +799,24 @@
<p>The {@link android.renderscript.Allocation} class now supports a {@link
android.renderscript.Allocation#USAGE_GRAPHICS_RENDER_TARGET} memory space, which allows you to
render things directly into the {@link android.renderscript.Allocation} and use it as a framebuffer
-object. </p>
+object.</p>
-<p>{@link android.renderscript.RSTextureView} provides a means to display Renderscript graphics
-inside
-of a normal View, unlike {@link android.renderscript.RSSurfaceView}, which creates a separate
-window. This key difference allows you to do things such as move, transform, or animate an {@link
-android.renderscript.RSTextureView} as well as draw Renderscript graphics inside the View alongside
-other traditional View widgets.</p>
+<p>{@link android.renderscript.RSTextureView} provides a means to display RenderScript graphics
+inside of a {@link android.view.View}, unlike {@link android.renderscript.RSSurfaceView}, which
+creates a separate window. This key difference allows you to do things such as move, transform, or
+animate an {@link android.renderscript.RSTextureView} as well as draw RenderScript graphics inside
+a view that lies within an activity layout.</p>
-<p>The {@link android.renderscript.Script#forEach forEach()} method allows you to call Renderscript
-compute scripts from the VM level and have them automatically delegated to available cores on the
-device. You do not use this method directly, but any compute Renderscript that you write will have a
-{@link android.renderscript.Script#forEach forEach()} method that you can call in the reflected
-Renderscript class. You can call the reflected {@link android.renderscript.Script#forEach forEach()}
-method by passing in an input {@link android.renderscript.Allocation} to process, an output {@link
-android.renderscript.Allocation} to write the result to, and a data structure if the Renderscript
-needs more information in addition to the {@link android.renderscript.Allocation}s to. Only one of
-the {@link android.renderscript.Allocation}s is necessary and the data structure is optional.</p>
+<p>The {@link android.renderscript.Script#forEach Script.forEach()} method allows you to call
+RenderScript compute scripts from the VM level and have them automatically delegated to available
+cores on the device. You do not use this method directly, but any compute RenderScript that you
+write will have a {@link android.renderscript.Script#forEach forEach()} method that you can call in
+the reflected RenderScript class. You can call the reflected {@link
+android.renderscript.Script#forEach forEach()} method by passing in an input {@link
+android.renderscript.Allocation} to process, an output {@link android.renderscript.Allocation} to
+write the result to, and a {@link android.renderscript.FieldPacker} data structure in case the
+RenderScript needs more information. Only one of the {@link android.renderscript.Allocation}s is
+necessary and the data structure is optional.</p>
@@ -797,118 +825,154 @@
<h3 id="A11y">Accessibility</h3>
-<p>Android 4.0 improves accessibility for users with disabilities with the Touch Exploration service
-and provides extended APIs for developers of new accessibility services.</p>
-
-<h4>Touch Exploration</h4>
-
-<p>Users with vision loss can now explore applications by touching areas of the screen and hearing
-voice descriptions of the content. The “Explore by Touch” feature works like a virtual cursor as the
-user drags a finger across the screen.</p>
-
-<p>You don’t have to use any new APIs to enhance touch exploration in your application, because the
-existing {@link android.R.attr#contentDescription android:contentDescription}
-attribute and {@link android.view.View#setContentDescription setContentDescription()} method is all
-you need. Because touch exploration works like a virtual cursor, it allows screen readers to
-identify the descriptive the same way that screen readers can when navigating with a d-pad or
-trackball. So this is a reminder to provide descriptive text for the views in your application,
-especially for {@link android.widget.ImageButton}, {@link android.widget.EditText}, {@link
-android.widget.CheckBox} and other interactive widgets that might not contain text information by
-default.</p>
-
-<h4>Accessibility for Custom Views</h4>
-
-<p>Developers of custom Views, ViewGroups and widgets can make their components compatible with
-accessibility services like Touch Exploration. For custom views and widgets targeted for Android 4.0
-and later, developers should implement the following accessibility API methods in their classes:</p>
-<ul>
-<li>These two methods initiate the accessibility event generation process and must be implemented by
-your custom view class.
- <ul>
- <li>{@link android.view.View#sendAccessibilityEvent(int) sendAccessibilityEvent()} If
-accessibility
- is
- not enabled, this call has no effect.</li>
- <li>{@link
- android.view.View#sendAccessibilityEventUnchecked(android.view.accessibility.AccessibilityEvent)
- sendAccessibilityEventUnchecked()} - This method executes regardless of whether accessibility is
- enabled or not.</li>
- </ul>
-</li>
-
-<li>These methods are called in order by the sendAccessibilityEvent methods listed above to collect
-accessibility information about the view, and its child views.
- <ul>
- <li>{@link
- android.view.View#onInitializeAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
- onInitializeAccessibilityEvent()} - This method collects information about the view. If your
- application has specific requirements for accessibility, you should extend this method to add that
- information to the {@link android.view.accessibility.AccessibilityEvent}.</li>
-
- <li>{@link
-
-android.view.View#dispatchPopulateAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
- dispatchPopulateAccessibilityEvent()} is called by the framework to request text information for
- this view and its children. This method calls {@link
- android.view.View#onPopulateAccessibilityEvent(android.view.accessibility.AccessibilityEvent)
- onPopulateAccessibilityEvent()} first on the current view and then on its children.</li>
- </ul>
-</li>
-
-<li>The {@link
-android.view.View#onInitializeAccessibilityNodeInfo onInitializeAccessibilityNodeInfo()} method
-provides additional context information for
-accessibility services. You should implement or override this method to provide improved information
-for accessibility services investigating your custom view.</li>
-
-<li>Custom {@link android.view.ViewGroup} classes should also implement {@link
-android.view.ViewGroup#onRequestSendAccessibilityEvent(android.view.View,
-android.view.accessibility.AccessibilityEvent) onRequestSendAccessibilityEvent()} </li>
-</ul>
-
-<p>Developers who want to maintain compatibility with Android versions prior to 4.0, while still
-providing support for new the accessibility APIs, can use the {@link
-android.view.View#setAccessibilityDelegate(android.view.View.AccessibilityDelegate)
-setAccessibilityDelegate()} method to provide an {@link android.view.View.AccessibilityDelegate}
-containing implementations of the new accessibility API methods while maintaining compatibility with
-prior releases.</p>
+<p>Android 4.0 improves accessibility for sight-impaired users with new explore-by-touch mode
+and extended APIs that allow you to provide more information about view content or
+develop advanced accessibility services.</p>
+<h4>Explore-by-touch mode</h4>
-<h4>Accessibility Service APIs</h4>
+<p>Users with vision loss can now explore the screen by touching and dragging a finger across the
+screen to hear voice descriptions of the content. Because the explore-by-touch mode works like a
+virtual cursor, it allows screen readers to identify the descriptive text the same way that screen
+readers can when the user navigates with a d-pad or trackball—by reading information provided
+by {@link android.R.attr#contentDescription android:contentDescription} and {@link
+android.view.View#setContentDescription setContentDescription()} upon a simulated "hover" event. So,
+consider this is a reminder that you should provide descriptive text for the views in your
+application, especially for {@link android.widget.ImageButton}, {@link android.widget.EditText},
+{@link android.widget.ImageView} and other widgets that might not naturally contain descriptive
+text.</p>
-<p>Accessibility events have been significantly improved to provide better information for
-accessibility services. In particular, events are generated based on view composition, providing
-better context information and allowing accessibility service developers to traverse view
-hierarchies to get additional view information and deal with special cases.</p>
-<p>To access additional content information and traverse view hierarchies, accessibility service
-application developers should use the following procedure.</p>
+<h4>Accessibility for views</h4>
+
+<p>To enhance the information available to accessibility services such as screen readers, you can
+implement new callback methods for accessibility events in your custom {@link
+android.view.View} components.</p>
+
+<p>It's important to first note that the behavior of the {@link
+android.view.View#sendAccessibilityEvent sendAccessibilityEvent()} method has changed in Android
+4.0. As with previous version of Android, when the user enables accessibility services on the device
+and an input event such as a click or hover occurs, the respective view is notified with a call to
+{@link android.view.View#sendAccessibilityEvent sendAccessibilityEvent()}. Previously, the
+implementation of {@link android.view.View#sendAccessibilityEvent sendAccessibilityEvent()} would
+initialize an {@link android.view.accessibility.AccessibilityEvent} and send it to {@link
+android.view.accessibility.AccessibilityManager}. The new behavior involves some additional callback
+methods that allow the view and its parents to add more contextual information to the event:
<ol>
-<li>Upon receiving an {@link android.view.accessibility.AccessibilityEvent} from an application,
-call
-the {@link android.view.accessibility.AccessibilityEvent#getRecord(int)
-AccessibilityEvent.getRecord()} to retrieve new accessibility information about the state of the
-view.</li>
-<li>From the {@link android.view.accessibility.AccessibilityRecord}, call {@link
-android.view.accessibility.AccessibilityRecord#getSource() getSource()} to retrieve a {@link
-android.view.accessibility.AccessibilityNodeInfo} object.</li>
-<li>With the {@link android.view.accessibility.AccessibilityNodeInfo}, call {@link
-android.view.accessibility.AccessibilityNodeInfo#getParent getParent()} or {@link
-android.view.accessibility.AccessibilityNodeInfo#getChild getChild()} to traverse the view
-hierarchy and get additional context information.</li>
+ <li>When invoked, the {@link
+android.view.View#sendAccessibilityEvent sendAccessibilityEvent()} and {@link
+android.view.View#sendAccessibilityEventUnchecked sendAccessibilityEventUnchecked()} methods defer
+to {@link android.view.View#onInitializeAccessibilityEvent onInitializeAccessibilityEvent()}.
+ <p>Custom implementations of {@link android.view.View} might want to implement {@link
+android.view.View#onInitializeAccessibilityEvent onInitializeAccessibilityEvent()} to
+attach additional accessibility information to the {@link
+android.view.accessibility.AccessibilityEvent}, but should also call the super implementation to
+provide default information such as the standard content description, item index, and more.
+However, you should not add additional text content in this callback—that happens
+next.</p></li>
+ <li>Once initialized, if the event is one of several types that should be populated with text
+information, the view then receives a call to {@link
+android.view.View#dispatchPopulateAccessibilityEvent dispatchPopulateAccessibilityEvent()}, which
+defers to the {@link android.view.View#onPopulateAccessibilityEvent onPopulateAccessibilityEvent()}
+callback.
+ <p>Custom implementations of {@link android.view.View} should usually implement {@link
+android.view.View#onPopulateAccessibilityEvent onPopulateAccessibilityEvent()} to add additional
+text content to the {@link android.view.accessibility.AccessibilityEvent} if the {@link
+android.R.attr#contentDescription android:contentDescription} text is missing or
+insufficient. To add more text description to the
+{@link android.view.accessibility.AccessibilityEvent}, call {@link
+android.view.accessibility.AccessibilityEvent#getText()}.{@link java.util.List#add add()}.</p>
+</li>
+ <li>At this point, the {@link android.view.View} passes the event up the view hierarchy by calling
+{@link android.view.ViewGroup#requestSendAccessibilityEvent requestSendAccessibilityEvent()} on the
+parent view. Each parent view then has the chance to augment the accessibility information by
+adding an {@link android.view.accessibility.AccessibilityRecord}, until it
+ultimately reaches the root view, which sends the event to the {@link
+android.view.accessibility.AccessibilityManager} with {@link
+android.view.accessibility.AccessibilityManager#sendAccessibilityEvent
+sendAccessibilityEvent()}.</li>
</ol>
-<p>In order to retrieve {@link android.view.accessibility.AccessibilityNodeInfo} information, your
-application must request permission to retrieve application window content through a manifest
-declaration that includes a new, separate xml configuration file, which supercedes {@link
-android.accessibilityservice.AccessibilityServiceInfo}. For more information, see {@link
+<p>In addition to the new methods above, which are useful when extending the {@link
+android.view.View} class, you can also intercept these event callbacks on any {@link
+android.view.View} by extending {@link
+android.view.View.AccessibilityDelegate AccessibilityDelegate} and setting it on the view with
+{@link android.view.View#setAccessibilityDelegate setAccessibilityDelegate()}.
+When you do, each accessibility method in the view defers the call to the corresponding method in
+the delegate. For example, when the view receives a call to {@link
+android.view.View#onPopulateAccessibilityEvent onPopulateAccessibilityEvent()}, it passes it to the
+same method in the {@link android.view.View.AccessibilityDelegate}. Any methods not handled by
+the delegate are given right back to the view for default behavior. This allows you to override only
+the methods necessary for any given view without extending the {@link android.view.View} class.</p>
+
+
+<p>If you want to maintain compatibility with Android versions prior to 4.0, while also supporting
+the new the accessibility APIs, you can do so with the latest version of the <em>v4 support
+library</em> (in <a href="{@docRoot}sdk/compatibility-library.html">Compatibility Package, r4</a>)
+using a set of utility classes that provide the new accessibility APIs in a backward-compatible
+design.</p>
+
+
+
+<h4>Accessibility services</h4>
+
+<p>If you're developing an accessibility service, the information about various accessibility events
+has been significantly expanded to enable more advanced accessibility feedback for users. In
+particular, events are generated based on view composition, providing better context information and
+allowing accessibility services to traverse view hierarchies to get additional view information and
+deal with special cases.</p>
+
+<p>If you're developing an accessibility service (such as a screen reader), you can access
+additional content information and traverse view hierarchies with the following procedure:</p>
+<ol>
+<li>Upon receiving an {@link android.view.accessibility.AccessibilityEvent} from an application,
+call the {@link android.view.accessibility.AccessibilityEvent#getRecord(int)
+AccessibilityEvent.getRecord()} to retrieve a specific {@link
+android.view.accessibility.AccessibilityRecord} (there may be several records attached to the
+event).</li>
+
+<li>From either {@link android.view.accessibility.AccessibilityEvent} or an individual {@link
+android.view.accessibility.AccessibilityRecord}, you can call {@link
+android.view.accessibility.AccessibilityRecord#getSource() getSource()} to retrieve a {@link
+android.view.accessibility.AccessibilityNodeInfo} object.
+ <p>An {@link android.view.accessibility.AccessibilityNodeInfo} represents a single node
+of the window content in a format that allows you to query accessibility information about that
+node. The {@link android.view.accessibility.AccessibilityNodeInfo} object returned from {@link
+android.view.accessibility.AccessibilityEvent} describes the event source, whereas the source from
+an {@link android.view.accessibility.AccessibilityRecord} describes the predecessor of the event
+source.</p></li>
+
+<li>With the {@link android.view.accessibility.AccessibilityNodeInfo}, you can query information
+about it, call {@link
+android.view.accessibility.AccessibilityNodeInfo#getParent getParent()} or {@link
+android.view.accessibility.AccessibilityNodeInfo#getChild getChild()} to traverse the view
+hierarchy, and even add child views to the node.</li>
+</ol>
+
+<p>In order for your application to publish itself to the system as an accessibility service, it
+must declare an XML configuration file that corresponds to {@link
+android.accessibilityservice.AccessibilityServiceInfo}. For more information about creating an
+accessibility service, see {@link
android.accessibilityservice.AccessibilityService} and {@link
android.accessibilityservice.AccessibilityService#SERVICE_META_DATA
-AccessibilityService.SERVICE_META_DATA}.</p>
+SERVICE_META_DATA} for information about the XML configuration.</p>
+<h4>Other accessibility APIs</h4>
+<p>If you're interested in the device's accessibility state, the {@link
+android.view.accessibility.AccessibilityManager} has some new APIs such as:</p>
+<ul>
+ <li>{@link android.view.accessibility.AccessibilityManager.AccessibilityStateChangeListener}
+is an interface that allows you to receive a callback whenever accessibility is enabled or
+disabled.</li>
+ <li>{@link android.view.accessibility.AccessibilityManager#getEnabledAccessibilityServiceList
+ getEnabledAccessibilityServiceList()} provides information about which accessibility services
+ are currently enabled.</li>
+ <li>{@link android.view.accessibility.AccessibilityManager#isTouchExplorationEnabled()} tells
+ you whether the explore-by-touch mode is enabled.</li>
+</ul>
@@ -916,13 +980,12 @@
<p>Android 4.0 expands the capabilities for enterprise application with the following features.</p>
-<h4>VPN Services</h4>
+<h4>VPN services</h4>
<p>The new {@link android.net.VpnService} allows applications to build their own VPN (Virtual
-Private
-Network), running as a {@link android.app.Service}. A VPN service creates an interface for a virtual
-network with its own address and routing rules and performs all reading and writing with a file
-descriptor.</p>
+Private Network), running as a {@link android.app.Service}. A VPN service creates an interface for a
+virtual network with its own address and routing rules and performs all reading and writing with a
+file descriptor.</p>
<p>To create a VPN service, use {@link android.net.VpnService.Builder}, which allows you to specify
the network address, DNS server, network route, and more. When complete, you can establish the
@@ -936,7 +999,7 @@
users must manually enable it in the system settings.</p>
-<h4>Device Restrictions</h4>
+<h4>Device restrictions</h4>
<p>Applications that manage the device restrictions can now disable the camera using {@link
android.app.admin.DevicePolicyManager#setCameraDisabled setCameraDisabled()} and the {@link
@@ -944,54 +1007,46 @@
<disable-camera />} element in the policy configuration file).</p>
-<h4>Certificate Management</h4>
+<h4>Certificate management</h4>
<p>The new {@link android.security.KeyChain} class provides APIs that allow you to import and access
-certificates and key stores in credential storage. See the {@link android.security.KeyChain}
+certificates in the system key store. Certificates streamline the installation of both client
+certificates (to validate the identity of the user) and certificate authority certificates (to
+verify server identity). Applications such as web browsers or email clients can access the installed
+certificates to authenticate users to servers. See the {@link android.security.KeyChain}
documentation for more information.</p>
-<h3 id="Voicemail">Voicemail</h3>
-
-<p>A new voicemail APIs allows applications to add voicemails to the system. Because the APIs
-currently
-do not allow third party apps to read all the voicemails from the system, the only third-party apps
-that should use the voicemail APIs are those that have voicemail to deliver to the user. For
-instance, it’s possible that a users have multiple voicemail sources, such as one provided by their
-phone’s service provider and others from VoIP or other alternative services. These kinds of apps can
-use the APIs to add voicemail to the system. The built-in Phone application can then present all
-voicemails to the user with a single list. Although the system’s Phone application is the only
-application that can read all the voicemails, each application that provides voicemails can read
-those that it has added to the system.</p>
-
-<p>The {@link android.provider.VoicemailContract} class defines the content provider for the
-voicemail
-APIs. The subclasses {@link android.provider.VoicemailContract.Voicemails} and {@link
-android.provider.VoicemailContract.Status} provide tables in which the voicemail providers can
-insert voicemail data for storage on the device. For an example of a voicemail provider app, see the
-<a href=”{@docRoot}resources/samples/VoicemailProviderDemo/index.html”>Voicemail Provider
-Demo</a>.</p>
+<h3 id="Sensors">Device Sensors</h3>
-<h3 id="SpellChecker">Spell Checker Services</h3>
+<p>Two new sensor types have been added in Android 4.0:</p>
-<p>The new spell checker framework allows apps to create spell checkers in a manner similar to the
-input method framework. To create a new spell checker, you must override the {@link
-android.service.textservice.SpellCheckerService.Session} class to provide spelling suggestions based
-on text provided by the interface callback methods, returning suggestions as a {@link
-android.view.textservice.SuggestionsInfo} object. </p>
+<ul>
+ <li>{@link android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE}: A temperature sensor that provides
+the ambient (room) temperature in degrees Celsius.</li>
+ <li>{@link android.hardware.Sensor#TYPE_RELATIVE_HUMIDITY}: A humidity sensor that provides the
+relative ambient (room) humidity as a percentage.</li>
+</ul>
-<p>Applications with a spell checker service must declare the {@link
-android.Manifest.permission#BIND_TEXT_SERVICE} permission as required by the service, such that
-other services must have this permission in order for them to bind with the spell checker service.
-The service must also declare an intent filter with <action
-android:name="android.service.textservice.SpellCheckerService" /> as the intent’s action and should
-include a {@code <meta-data>} element that declares configuration information for the spell
-checker. </p>
+<p>If a device has both {@link android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} and {@link
+android.hardware.Sensor#TYPE_RELATIVE_HUMIDITY} sensors, you can use them to calculate the dew point
+and the absolute humidity.</p>
+
+<p>The previous temperature sensor, {@link android.hardware.Sensor#TYPE_TEMPERATURE}, has been
+deprecated. You should use the {@link android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE} sensor
+instead.</p>
+
+<p>Additionally, Android’s three synthetic sensors have been improved so they now have lower latency
+and smoother output. These sensors include the gravity sensor ({@link
+android.hardware.Sensor#TYPE_GRAVITY}), rotation vector sensor ({@link
+android.hardware.Sensor#TYPE_ROTATION_VECTOR}), and linear acceleration sensor ({@link
+android.hardware.Sensor#TYPE_LINEAR_ACCELERATION}). The improved sensors rely on the gyroscope
+sensor to improve their output, so the sensors appear only on devices that have a gyroscope.</p>
@@ -999,22 +1054,20 @@
<h3 id="TTS">Text-to-speech Engines</h3>
-<p>Android’s text-to-speech (TTS) APIs have been greatly extended to allow applications to more
-easily
-implement custom TTS engines, while applications that want to use a TTS engine have a couple new
-APIs for selecting the engine.</p>
+<p>Android’s text-to-speech (TTS) APIs have been significantly extended to allow applications to
+more easily implement custom TTS engines, while applications that want to use a TTS engine have a
+couple new APIs for selecting an engine.</p>
<h4>Using text-to-speech engines</h4>
<p>In previous versions of Android, you could use the {@link android.speech.tts.TextToSpeech} class
-to
-perform text-to-speech (TTS) operations using the TTS engine provided by the system or set a custom
-engine using {@link android.speech.tts.TextToSpeech#setEngineByPackageName
-setEngineByPackageName()}.
-In Android 4.0, the {@link android.speech.tts.TextToSpeech#setEngineByPackageName
-setEngineByPackageName()} method has been deprecated and you can now specify the engine to use with
-a new {@link android.speech.tts.TextToSpeech} that accepts the package name of a TTS engine.</p>
+to perform text-to-speech (TTS) operations using the TTS engine provided by the system or set a
+custom engine using {@link android.speech.tts.TextToSpeech#setEngineByPackageName
+setEngineByPackageName()}. In Android 4.0, the {@link
+android.speech.tts.TextToSpeech#setEngineByPackageName setEngineByPackageName()} method has been
+deprecated and you can now specify the engine to use with a new {@link
+android.speech.tts.TextToSpeech} constructor that accepts the package name of a TTS engine.</p>
<p>You can also query the available TTS engines with {@link
android.speech.tts.TextToSpeech#getEngines()}. This method returns a list of {@link
@@ -1024,30 +1077,29 @@
<h4>Building text-to-speech engines</h4>
-<p>Previously, custom engines required that the engine be built using native code, based on a TTS
-engine header file. In Android 4.0, there is a framework API for building TTS engines. </p>
+<p>Previously, custom engines required that the engine be built using an undocumented native header
+file. In Android 4.0, there is a complete set of framework APIs for building TTS engines. </p>
<p>The basic setup requires an implementation of {@link android.speech.tts.TextToSpeechService} that
responds to the {@link android.speech.tts.TextToSpeech.Engine#INTENT_ACTION_TTS_SERVICE} intent. The
primary work for a TTS engine happens during the {@link
-android.speech.tts.TextToSpeechService#onSynthesizeText onSynthesizeText()} callback in the {@link
-android.speech.tts.TextToSpeechService}. The system delivers this method two objects:</p>
+android.speech.tts.TextToSpeechService#onSynthesizeText onSynthesizeText()} callback in a service
+that extends {@link android.speech.tts.TextToSpeechService}. The system delivers this method two
+objects:</p>
<ul>
<li>{@link android.speech.tts.SynthesisRequest}: This contains various data including the text to
synthesize, the locale, the speech rate, and voice pitch.</li>
<li>{@link android.speech.tts.SynthesisCallback}: This is the interface by which your TTS engine
-delivers the resulting speech data as streaming audio, by calling {@link
+delivers the resulting speech data as streaming audio. First the engine must call {@link
android.speech.tts.SynthesisCallback#start start()} to indicate that the engine is ready to deliver
-the
-audio, then call {@link android.speech.tts.SynthesisCallback#audioAvailable audioAvailable()},
-passing it the audio
-data in a byte buffer. Once your engine has passed all audio through the buffer, call {@link
-android.speech.tts.SynthesisCallback#done()}.</li>
+the audio, then call {@link android.speech.tts.SynthesisCallback#audioAvailable audioAvailable()},
+passing it the audio data in a byte buffer. Once your engine has passed all audio through the
+buffer, call {@link android.speech.tts.SynthesisCallback#done()}.</li>
</ul>
-<p>Now that the framework supports a true API for creating TTS engines, support for the previous
-technique using native code has been removed. Watch for a blog post about the compatibility layer
-that you can use to convert TTS engines built using the previous technique to the new framework.</p>
+<p>Now that the framework supports a true API for creating TTS engines, support for the native code
+implementation has been removed. Look for a blog post about a compatibility layer
+that you can use to convert your old TTS engines to the new framework.</p>
<p>For an example TTS engine using the new APIs, see the <a
href=”{@docRoot}resources/samples/TtsEngine/index.html”>Text To Speech Engine</a> sample app.</p>
@@ -1057,6 +1109,27 @@
+<h3 id="SpellChecker">Spell Checker Services</h3>
+
+<p>A new spell checker framework allows apps to create spell checkers in a manner similar to the
+input method framework. To create a new spell checker, you must implement a service that extends
+{@link android.service.textservice.SpellCheckerService} and extend the {@link
+android.service.textservice.SpellCheckerService.Session} class to provide spelling suggestions based
+on text provided by interface callback methods. In the {@link
+android.service.textservice.SpellCheckerService.Session} callback methods, you must return the
+spelling suggestions as {@link android.view.textservice.SuggestionsInfo} objects. </p>
+
+<p>Applications with a spell checker service must declare the {@link
+android.Manifest.permission#BIND_TEXT_SERVICE} permission as required by the service, such that
+other services must have this permission in order for them to bind with the spell checker service.
+The service must also declare an intent filter with {@code <action
+android:name="android.service.textservice.SpellCheckerService" />} as the intent’s action and should
+include a {@code <meta-data>} element that declares configuration information for the spell
+checker. </p>
+
+
+
+
@@ -1066,34 +1139,36 @@
<p>The {@link android.app.ActionBar} has been updated to support several new behaviors. Most
importantly, the system gracefully manages the action bar’s size and configuration when running on
-smaller screens in order to provide an optimal user experience. For example, when the screen is
-narrow (such as when a handset is in portrait orientation), the action bar’s navigation tabs appear
-in a “stacked bar,” which appears directly below the main action bar. You can also opt-in to a
-“split action bar,” which will place all action items in a separate bar at the bottom of the screen
-when the screen is narrow.</p>
+smaller screens in order to provide an optimal user experience on all screen sizes. For example,
+when the screen is narrow (such as when a handset is in portrait orientation), the action bar’s
+navigation tabs appear in a “stacked bar,” which appears directly below the main action bar. You can
+also opt-in to a “split action bar,” which places all action items in a separate bar at the bottom
+of the screen when the screen is narrow.</p>
-<h4>Split Action Bar</h4>
+<h4>Split action bar</h4>
-<p>If your action bar includes several action items, not all of them will fit into the action bar
-when on a narrow screen, so the system will place them into the overflow menu. However, Android 4.0
+<p>If your action bar includes several action items, not all of them will fit into the action bar on
+a narrow screen, so the system will place more of them into the overflow menu. However, Android 4.0
allows you to enable “split action bar” so that more action items can appear on the screen in a
separate bar at the bottom of the screen. To enable split action bar, add {@link
android.R.attr#uiOptions android:uiOptions} with {@code ”splitActionBarWhenNarrow”} to either your
-{@code <application>} tag or individual {@code <activity>} tags in your manifest file.
-When enabled, the system will enable the additional bar for action items when the screen is narrow
-and add all action items to the new bar (no action items will appear in the primary action bar).</p>
+<a href="guide/topics/manifest/application-element.html">{@code <application>}</a> tag or
+individual <a href="guide/topics/manifest/activity-element.html">{@code <activity>}</a> tags
+in your manifest file. When enabled, the system will add an additional bar at the bottom of the
+screen for all action items when the screen is narrow (no action items will appear in the primary
+action bar).</p>
<p>If you want to use the navigation tabs provided by the {@link android.app.ActionBar.Tab} APIs,
-but
-don’t want the stacked bar—you want only the tabs to appear, then enable the split action bar
-as described above and also call {@link android.app.ActionBar#setDisplayShowHomeEnabled
-setDisplayShowHomeEnabled(false)} to disable the application icon in the action bar. With nothing
-left in the main action bar, it disappears—all that’s left are the navigation tabs at the top
-and the action items at the bottom of the screen.</p>
+but don’t need the main action bar on top (you want only the tabs to appear at the top), then enable
+the split action bar as described above and also call {@link
+android.app.ActionBar#setDisplayShowHomeEnabled setDisplayShowHomeEnabled(false)} to disable the
+application icon in the action bar. With nothing left in the main action bar, it
+disappears—all that’s left are the navigation tabs at the top and the action items at the
+bottom of the screen.</p>
-<h4>Action Bar Styles</h4>
+<h4>Action bar styles</h4>
<p>If you want to apply custom styling to the action bar, you can use new style properties {@link
android.R.attr#backgroundStacked} and {@link android.R.attr#backgroundSplit} to apply a background
@@ -1103,31 +1178,38 @@
setSplitBackgroundDrawable()}.</p>
-<h4>Action Provider</h4>
+<h4>Action provider</h4>
-<p>The new {@link android.view.ActionProvider} class facilitates user actions to which several
-different applications may respond. For example, a “share” action in your application might invoke
-several different apps that can handle the {@link android.content.Intent#ACTION_SEND} intent and the
-associated data. In this case, you can use the {@link android.widget.ShareActionProvider} (an
-extension of {@link android.view.ActionProvider}) in your action bar, instead of a traditional menu
-item that invokes the intent. The {@link android.widget.ShareActionProvider} populates a drop-down
-menu with all the available apps that can handle the intent.</p>
+<p>The new {@link android.view.ActionProvider} class allows you to create a specialized handler for
+action items. An action provider can define an action view, a default action behavior, and a submenu
+for each action item to which it is associated. When you want to create an action item that has
+dynamic behaviors (such as a variable action view, default action, or submenu), extending {@link
+android.view.ActionProvider} is a good solution in order to create a reusable component, rather than
+handling the various action item transformations in your fragment or activity.</p>
+
+<p>For example, the {@link android.widget.ShareActionProvider} is an extension of {@link
+android.view.ActionProvider} that facilitates a “share” action from the action bar. Instead of using
+traditional action item that invokes the {@link android.content.Intent#ACTION_SEND} intent, you can
+use this action provider to present an action view with a drop-down list of applications that handle
+the {@link android.content.Intent#ACTION_SEND} intent. When the user selects an application to use
+for the action, {@link android.widget.ShareActionProvider} remembers that selection and provides it
+in the action view for faster access to sharing with that app.</p>
<p>To declare an action provider for an action item, include the {@code android:actionProviderClass}
-attribute in the {@code <item>} element for your activity’s options menu, with the class name
-of the action provider as the attribute value. For example:</p>
+attribute in the <a href="{@docRoot}guide/topics/resources/menu-resource.html#item-element">{@code
+<item>}</a> element for your activity’s options menu, with the class name of the action
+provider as the value. For example:</p>
<pre>
<item android:id="@+id/menu_share"
android:title="Share"
- android:icon="@drawable/ic_share"
android:showAsAction="ifRoom"
android:actionProviderClass="android.widget.ShareActionProvider" />
</pre>
<p>In your activity’s {@link android.app.Activity#onCreateOptionsMenu onCreateOptionsMenu()}
-callback
-method, retrieve an instance of the action provider from the menu item and set the intent:</p>
+callback method, retrieve an instance of the action provider from the menu item and set the
+intent:</p>
<pre>
public boolean onCreateOptionsMenu(Menu menu) {
@@ -1146,17 +1228,18 @@
class in ApiDemos.</p>
-<h4>Collapsible Action Views</h4>
+<h4>Collapsible action views</h4>
-<p>Menu items that appear as action items can now toggle between their action view state and
+<p>Action items that provide an action view can now toggle between their action view state and
traditional action item state. Previously only the {@link android.widget.SearchView} supported
collapsing when used as an action view, but now you can add an action view for any action item and
switch between the expanded state (action view is visible) and collapsed state (action item is
visible).</p>
<p>To declare that an action item that contains an action view be collapsible, include the {@code
-“collapseActionView”} flag in the {@code android:showAsAction} attribute for the {@code
-<item>} element in the menu’s XML file.</p>
+“collapseActionView”} flag in the {@code android:showAsAction} attribute for the <a
+href="{@docRoot}guide/topics/resources/menu-resource.html#item-element">{@code
+<item>}</a> element in the menu’s XML file.</p>
<p>To receive callbacks when an action view switches between expanded and collapsed, register an
instance of {@link android.view.MenuItem.OnActionExpandListener} with the respective {@link
@@ -1173,20 +1256,20 @@
collapsed.</p>
-<h4>Other APIs for Action Bar</h4>
+<h4>Other APIs for action bar</h4>
<ul>
-<li>{@link android.app.ActionBar#setHomeButtonEnabled setHomeButtonEnabled()} allows you to disable
-the
-default behavior in which the application icon/logo behaves as a button (pass “false” to disable it
-as a button).</li>
+<li>{@link android.app.ActionBar#setHomeButtonEnabled setHomeButtonEnabled()} allows you to specify
+whether the icon/logo behaves as a button to navigate home or “up” (pass “true” to make it behave as
+a button).</li>
+
<li>{@link android.app.ActionBar#setIcon setIcon()} and {@link android.app.ActionBar#setLogo
-setLogo()}
-to define the action bar icon or logo at runtime.</li>
+setLogo()} allow you to define the action bar icon or logo at runtime.</li>
+
<li>{@link android.app.Fragment#setMenuVisibility Fragment.setMenuVisibility()} allows you to enable
-or
-disable the visibility of the options menu items declared by the fragment. This is useful if the
+or disable the visibility of the options menu items declared by the fragment. This is useful if the
fragment has been added to the activity, but is not visible, so the menu items should be
hidden.</li>
+
<li>{@link android.app.FragmentManager#invalidateOptionsMenu
FragmentManager.invalidateOptionsMenu()}
allows you to invalidate the activity options menu during various states of the fragment lifecycle
@@ -1204,6 +1287,7 @@
<p>Android 4.0 introduces a variety of new views and other UI components.</p>
+
<h4>System UI</h4>
<p>Since the early days of Android, the system has managed a UI component known as the <em>status
@@ -1214,8 +1298,8 @@
Android 4.0, the system provides a new type of system UI called the <em>navigation bar</em>. The
navigation bar shares some qualities with the system bar, because it provides navigation controls
for devices that don’t have hardware counterparts for navigating the system, but the navigation
-controls is all that it provides (a device with the navigation bar, thus, also includes the status
-bar at the top of the screen).</p>
+controls is all that the navigation bar offers (a device with the navigation bar, thus, also
+includes the status bar at the top of the screen).</p>
<p>To this day, you can hide the status bar on handsets using the {@link
android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN} flag. In Android 4.0, the APIs that control
@@ -1223,32 +1307,31 @@
and navigation bar:</p>
<ul>
<li>The {@link android.view.View#SYSTEM_UI_FLAG_LOW_PROFILE} flag replaces View.STATUS_BAR_HIDDEN
-flag
-(now deprecated). When set, this flag enables “low profile” mode for the system bar or navigation
-bar. Navigation buttons dim and other elements in the system bar also hide.</li>
+flag. When set, this flag enables “low profile” mode for the system bar or
+navigation bar. Navigation buttons dim and other elements in the system bar also hide.</li>
+
<li>The {@link android.view.View#SYSTEM_UI_FLAG_VISIBLE} flag replaces the {@code
-STATUS_BAR_VISIBLE}
-flag to request the system bar or navigation bar be visible.</li>
+STATUS_BAR_VISIBLE} flag to request the system bar or navigation bar be visible.</li>
+
<li>The {@link android.view.View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} is a new flag that requests that
-the
-navigation bar hide completely. Take note that this works only for the <em>navigation bar</em> used
-by some handsets (it does <strong>not</strong> hide the system bar on tablets). The navigation bar
-returns as soon as the system receives user input. As such, this mode is generally used for video
-playback or other cases in which user input is not required.</li>
+the navigation bar hide completely. Take note that this works only for the <em>navigation bar</em>
+used by some handsets (it does <strong>not</strong> hide the system bar on tablets). The navigation
+bar returns as soon as the system receives user input. As such, this mode is generally used for
+video playback or other cases in which the whole screen is needed but user input is not
+required.</li>
</ul>
-<p>You can set each of these flags for the system bar by calling {@link
-android.view.View#setSystemUiVisibility setSystemUiVisibility()} on any view in your activity
-window. The window manager will combine (OR-together) all flags from all views in your window and
+<p>You can set each of these flags for the system bar and navigation bar by calling {@link
+android.view.View#setSystemUiVisibility setSystemUiVisibility()} on any view in your activity. The
+window manager will combine (OR-together) all flags from all views in your window and
apply them to the system UI as long as your window has input focus. When your window loses input
focus (the user navigates away from your app, or a dialog appears), your flags cease to have effect.
Similarly, if you remove those views from the view hierarchy their flags no longer apply.</p>
<p>To synchronize other events in your activity with visibility changes to the system UI (for
-example,
-hide the action bar or other UI controls when the system UI hides), you can register a {@link
-android.view.View.OnSystemUiVisibilityChangeListener} to get a callback when the visibility
-changes.</p>
+example, hide the action bar or other UI controls when the system UI hides), you should register a
+{@link android.view.View.OnSystemUiVisibilityChangeListener} to be notified when the visibility
+of the system bar or navigation bar changes.</p>
<p>See the <a
href=”{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/OverscanActivity.html”>
@@ -1258,8 +1341,7 @@
<h4>GridLayout</h4>
<p>{@link android.widget.GridLayout} is a new view group that places child views in a rectangular
-grid.
-Unlike {@link android.widget.TableLayout}, {@link android.widget.GridLayout} relies on a flat
+grid. Unlike {@link android.widget.TableLayout}, {@link android.widget.GridLayout} relies on a flat
hierarchy and does not make use of intermediate views such as table rows for providing structure.
Instead, children specify which row(s) and column(s) they should occupy (cells can span multiple
rows and/or columns), and by default are laid out sequentially across the grid’s rows and columns.
@@ -1277,11 +1359,10 @@
<h4>TextureView</h4>
<p>{@link android.view.TextureView} is a new view that allows you to display a content stream, such
-as
-a video or an OpenGL scene. Although similar to {@link android.view.SurfaceView}, {@link
+as a video or an OpenGL scene. Although similar to {@link android.view.SurfaceView}, {@link
android.view.TextureView} is unique in that it behaves like a regular view, rather than creating a
separate window, so you can treat it like any other {@link android.view.View} object. For example,
-you can apply transforms, animate it using {@link android.view.ViewPropertyAnimator}, or easily
+you can apply transforms, animate it using {@link android.view.ViewPropertyAnimator}, or
adjust its opacity with {@link android.view.View#setAlpha setAlpha()}.</p>
<p>Beware that {@link android.view.TextureView} works only within a hardware accelerated window.</p>
@@ -1289,16 +1370,14 @@
<p>For more information, see the {@link android.view.TextureView} documentation.</p>
-<h4>Switch Widget</h4>
+<h4>Switch widget</h4>
<p>The new {@link android.widget.Switch} widget is a two-state toggle that users can drag to one
-side
-or the other (or simply tap) to toggle an option between two states.</p>
+side or the other (or simply tap) to toggle an option between two states.</p>
-<p>You can declare a switch in your layout with the {@code <Switch>} element. You can use the
-{@code android:textOn} and {@code android:textOff} attributes to specify the text to appear on the
-switch when in the on and off setting. The {@code android:text} attribute also allows you to place a
-label alongside the switch.</p>
+<p>You can use the {@code android:textOn} and {@code android:textOff} attributes to specify the text
+to appear on the switch when in the on and off setting. The {@code android:text} attribute also
+allows you to place a label alongside the switch.</p>
<p>For a sample using switches, see the <a
href=”{@docRoot}resources/samples/ApiDemos/res/layout/switches.html”>switches.xml</a> layout file
@@ -1307,12 +1386,11 @@
</a> activity.</p>
-<h4>Popup Menus</h4>
+<h4>Popup menus</h4>
<p>Android 3.0 introduced {@link android.widget.PopupMenu} to create short contextual menus that pop
-up
-at an anchor point you specify (usually at the point of the item selected). Android 4.0 extends the
-{@link android.widget.PopupMenu} with a couple useful features:</p>
+up at an anchor point you specify (usually at the point of the item selected). Android 4.0 extends
+the {@link android.widget.PopupMenu} with a couple useful features:</p>
<ul>
<li>You can now easily inflate the contents of a popup menu from an XML <a
href=”{@docRoot}guide/topics/resources/menu-resource.html”>menu resource</a> with {@link
@@ -1321,6 +1399,7 @@
callback when the menu is dismissed.</li>
</ul>
+
<h4>Preferences</h4>
<p>A new {@link android.preference.TwoStatePreference} abstract class serves as the basis for
@@ -1332,10 +1411,10 @@
android.preference.SwitchPreference} for the Wi-Fi and Bluetooth settings.</p>
-<h4>Hover Events</h4>
+<h4>Hover events</h4>
<p>The {@link android.view.View} class now supports “hover” events to enable richer interactions
-through the use of pointer devices (such as a mouse or other device that drives an on-screen
+through the use of pointer devices (such as a mouse or other devices that drive an on-screen
cursor).</p>
<p>To receive hover events on a view, implement the {@link android.view.View.OnHoverListener} and
@@ -1355,8 +1434,7 @@
listener returns false, then the hover event will be dispatched to the parent view as usual.</p>
<p>If your application uses buttons or other widgets that change their appearance based on the
-current
-state, you can now use the {@code android:state_hovered} attribute in a <a
+current state, you can now use the {@code android:state_hovered} attribute in a <a
href=”{@docRoot}guide/topics/resources/drawable-resource.html#StateList”>state list drawable</a> to
provide a different background drawable when a cursor hovers over the view.</p>
@@ -1365,11 +1443,10 @@
ApiDemos.</p>
-<h4>Stylus and Mouse Button Input Events</h4>
+<h4>Stylus and mouse button events</h4>
<p>Android now provides APIs for receiving input from a stylus input device such as a digitizer
-tablet
-peripheral or a stylus-enabled touch screen.</p>
+tablet peripheral or a stylus-enabled touch screen.</p>
<p>Stylus input operates in a similar manner to touch or mouse input. When the stylus is in contact
with the digitizer, applications receive touch events just like they would when a finger is used to
@@ -1388,18 +1465,16 @@
<p>Your application can also query which mouse or stylus buttons are pressed by querying the “button
state” of a {@link android.view.MotionEvent} using {@link android.view.MotionEvent#getButtonState
getButtonState()}. The currently defined button states are: {@link
-android.view.MotionEvent#BUTTON_PRIMARY}, {@link
-android.view.MotionEvent#BUTTON_SECONDARY}, {@link
-android.view.MotionEvent#BUTTON_TERTIARY}, {@link android.view.MotionEvent#BUTTON_BACK},
-and {@link android.view.MotionEvent#BUTTON_FORWARD}.
-For convenience, the back and forward mouse buttons are automatically mapped to the {@link
-android.view.KeyEvent#KEYCODE_BACK} and {@link android.view.KeyEvent#KEYCODE_FORWARD} keys. Your
-application can handle these keys to support mouse button based back and forward navigation.</p>
+android.view.MotionEvent#BUTTON_PRIMARY}, {@link android.view.MotionEvent#BUTTON_SECONDARY}, {@link
+android.view.MotionEvent#BUTTON_TERTIARY}, {@link android.view.MotionEvent#BUTTON_BACK}, and {@link
+android.view.MotionEvent#BUTTON_FORWARD}. For convenience, the back and forward mouse buttons are
+automatically mapped to the {@link android.view.KeyEvent#KEYCODE_BACK} and {@link
+android.view.KeyEvent#KEYCODE_FORWARD} keys. Your application can handle these keys to support
+mouse button based back and forward navigation.</p>
<p>In addition to precisely measuring the position and pressure of a contact, some stylus input
-devices
-also report the distance between the stylus tip and the digitizer, the stylus tilt angle, and the
-stylus orientation angle. Your application can query this information using {@link
+devices also report the distance between the stylus tip and the digitizer, the stylus tilt angle,
+and the stylus orientation angle. Your application can query this information using {@link
android.view.MotionEvent#getAxisValue getAxisValue()} with the axis codes {@link
android.view.MotionEvent#AXIS_DISTANCE}, {@link android.view.MotionEvent#AXIS_TILT}, and {@link
android.view.MotionEvent#AXIS_ORIENTATION}.</p>
@@ -1474,29 +1549,31 @@
element. You can alternatively disable hardware acceleration for individual views by calling {@link
android.view.View#setLayerType setLayerType(LAYER_TYPE_SOFTWARE)}.</p>
+<p>For more information about hardware acceleration, including a list of unsupported drawing
+operations, see the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html">Hardware
+Acceleration</a> document.</p>
+
+
<h3 id="Jni">JNI Changes</h3>
-<p>In previous versions of Android, JNI local references weren’t indirect handles; we used direct
-pointers. This didn’t seem like a problem as long as we didn’t have a garbage collector that moves
-objects, but it was because it meant that it was possible to write buggy code that still seemed to
-work. In Android 4.0, we’ve moved to using indirect references so we can detect these bugs before we
-need third-party native code to be correct.</p>
+<p>In previous versions of Android, JNI local references weren’t indirect handles; Android used
+direct pointers. This wasn't a problem as long as the garbage collector didn't move objects, but it
+seemed to work because it made it possible to write buggy code. In Android 4.0, the system now uses
+indirect references in order to detect these bugs.</p>
-<p>The ins and outs of JNI local references are described in “Local and Global References” in
-<a href="{@docRoot}guide/practices/design/jni.html">JNI Tips</a>. In Android 4.0, <a
-href="http://android-developers.blogspot.com/2011/07/debugging-android-jni-with-checkjni.html">CheckJNI</a>
-has been
-enhanced to detect these errors. Watch the <a href=”http://android-developers.blogspot.com/”>Android
-Developers Blog</a> for an upcoming post about common errors with JNI references and how you can fix
-them.</p>
+<p>The ins and outs of JNI local references are described in “Local and Global References” in <a
+href="{@docRoot}guide/practices/design/jni.html">JNI Tips</a>. In Android 4.0, <a
+href="http://android-developers.blogspot.com/2011/07/debugging-android-jni-with-checkjni.html">
+CheckJNI</a> has been enhanced to detect these errors. Watch the <a
+href=”http://android-developers.blogspot.com/”>Android Developers Blog</a> for an upcoming post
+about common errors with JNI references and how you can fix them.</p>
<p>This change in the JNI implementation only affects apps that target Android 4.0 by setting either
-the <a
-href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code targetSdkVersion}</a> or
-<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> to
-{@code “14”} or higher. If you’ve set these attributes to any lower
-value, then JNI local references will behave the same as in previous versions.</p>
+the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
+targetSdkVersion}</a> or <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
+minSdkVersion}</a> to {@code “14”} or higher. If you’ve set these attributes to any lower value,
+then JNI local references behave the same as in previous versions.</p>
@@ -1564,8 +1641,115 @@
+<h2 id="Honeycomb">Previous APIs</h2>
+<p>In addition to everything above, Android 4.0 naturally supports all APIs from previous releases.
+Because the Android 3.x (Honeycomb) platform is available only for large-screen devices, if you've
+been developing primarily for handsets, then you might not be aware of all the APIs added to Android
+in these recent releases.</p>
+<p>Here's a look at some of the most notable APIs you might have missed that are now available
+on handsets as well:</p>
+
+<dl>
+ <dt><a href="android-3.0.html">Android 3.0</a></dt>
+ <dd>
+ <ul>
+ <li>{@link android.app.Fragment}: A framework component that allows you to separate distinct
+elements of an activity into self-contained modules that define their own UI and lifecycle. See the
+<a href="{@docRoot}guide/topics/fundamentals/fragments.html">Fragments</a> developer guide.</li>
+ <li>{@link android.app.ActionBar}: A replacement for the traditional title bar at the top of
+the activity window. It includes the application logo in the left corner and provides a new
+interface for menu items. See the
+<a href="{@docRoot}guide/topics/ui/actionbar.html">Action Bar</a> developer guide.</li>
+ <li>{@link android.content.Loader}: A framework component that facilitates asynchronour
+loading of data in combination with UI components to dynamically load data without blocking the
+main thread. See the
+<a href="{@docRoot}guide/topics/fundamentals/loaders.html">Loaders</a> developer guide.</li>
+ <li>System clipboard: Applications can copy and paste data (beyond mere text) to and from
+the system-wide clipboard. Clipped data can be plain text, a URI, or an intent. See the
+<a href="{@docRoot}guide/topics/clipboard/copy-paste.html">Copy and Paste</a> developer guide.</li>
+ <li>Drag and drop: A set of APIs built into the view framework that facilitates drag and drop
+operations. See the
+<a href="{@docRoot}guide/topics/ui/drag-drop.html">Drag and Drop</a> developer guide.</li>
+ <li>An all new flexible animation framework allows you to animate arbitrary properties of any
+object (View, Drawable, Fragment, Object, or anything else) and define animation aspects such
+as duration, interpolation, repeat and more. The new framework makes Animations in Android
+simpler than ever. See the
+<a href="{@docRoot}guide/topics/graphics/property-animation.html">Property Animation</a> developer
+guide.</li>
+ <li>RenderScript graphics and compute engine: RenderScript offers a high performance 3D
+graphics rendering and compute API at the native level, which you write in the C (C99 standard),
+providing the type of performance you expect from a native environment while remaining portable
+across various CPUs and GPUs. See the
+<a href="{@docRoot}guide/topics/renderscript/index.html">RenderScript</a> developer
+guide.</li>
+ <li>Hardware accelerated 2D graphics: You can now enable the OpenGL renderer for your
+application by setting {android:hardwareAccelerated="true"} in your manifest element's <a
+href="{@docRoot}guide/topics/manifest/application-element.html"><code><application></code></a>
+element or for individual <a
+href="{@docRoot}guide/topics/manifest/activity-element.html"><code><activity></code></a>
+elements. This results
+in smoother animations, smoother scrolling, and overall better performance and response to user
+interaction.
+ <p class="note"><strong>Note:</strong> If you set your application's <a
+href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> or <a
+href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code targetSdkVersion}</a> to
+{@code "14"} or higher, hardware acceleration is enabled by default.</p></li>
+ <li>And much, much more. See the <a href="android-3.0.html">Android 3.0 Platform</a>
+notes for more information.</li>
+ </ul>
+ </dd>
+
+ <dt><a href="android-3.1.html">Android 3.1</a></dt>
+ <dd>
+ <ul>
+ <li>USB APIs: Powerful new APIs for integrating connected peripherals with
+Android applications. The APIs are based on a USB stack and services that are
+built into the platform, including support for both USB host and device interactions. See the <a
+href="{@docRoot}guide/topics/usb/index.html">USB Host and Accessory</a> developer guide.</li>
+ <li>MTP/PTP APIs: Applications can interact directly with connected cameras and other PTP
+devices to receive notifications when devices are attached and removed, manage files and storage on
+those devices, and transfer files and metadata to and from them. The MTP API implements the PTP
+(Picture Transfer Protocol) subset of the MTP (Media Transfer Protocol) specification. See the
+{@link android.mtp} documentation.</li>
+ <li>RTP APIs: Android exposes an API to its built-in RTP (Real-time Transport Protocol) stack,
+which applications can use to manage on-demand or interactive data streaming. In particular, apps
+that provide VOIP, push-to-talk, conferencing, and audio streaming can use the API to initiate
+sessions and transmit or receive data streams over any available network. See the {@link
+android.net.rtp} documentation.</li>
+ <li>Support for joysticks and other generic motion inputs.</li>
+ <li>See the <a href="android-3.1.html">Android 3.1 Platform</a>
+notes for many more new APIs.</li>
+ </ul>
+ </dd>
+
+ <dt><a href="android-3.2.html">Android 3.2</a></dt>
+ <dd>
+ <ul>
+ <li>New screens support APIs that give you more control over how your applications are
+displayed across different screen sizes. The API extends the existing screen support model with the
+ability to precisely target specific screen size ranges by dimensions, measured in
+density-independent pixel units (such as 600dp or 720dp wide), rather than by their generalized
+screen sizes (such as large or xlarge). For example, this is important in order to help you
+distinguish between a 5" device and a 7" device, which would both traditionally be bucketed as
+"large" screens. See the blog post, <a
+href="http://android-developers.blogspot.com/2011/07/new-tools-for-managing-screen-sizes.html">
+New Tools for Managing Screen Sizes</a>.</li>
+ <li>New constants for <a
+href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> to
+declare landscape or portrait screen orientation requirements.</li>
+ <li>The device "screen size" configuration now changes during a screen orientation
+change. If your app targets API level 13 or higher, you must handle the {@code "screenSize"}
+configuration change if you also want to handle the {@code "orientation"} configuration change. See
+<a href="{@docRoot}guide/topics/manifest/activity-element.html#config">{@code
+android:configChanges}</a> for more information.</li>
+ <li>See the <a href="android-3.2.html">Android 3.2 Platform</a>
+notes for other new APIs.</li>
+ </ul>
+ </dd>
+
+</dl>
@@ -1574,32 +1758,28 @@
<h2 id="api-diff">API Differences Report</h2>
-<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API
-Level
+<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API Level
{@sdkPlatformApiLevel}), see the <a
-href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
-Differences Report</a>.</p>
-
-
+href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API Differences Report</a>.</p>
<h2 id="api-level">API Level</h2>
-<p>The Android {@sdkPlatformVersion} platform delivers an updated version of the framework API. The
-Android {@sdkPlatformVersion} API is assigned an integer identifier —
-<strong>{@sdkPlatformApiLevel}</strong> — that is stored in the system itself. This
-identifier, called the "API Level", allows the system to correctly determine whether an application
-is compatible with the system, prior to installing the application. </p>
+<p>The Android {@sdkPlatformVersion} API is assigned an integer
+identifier—<strong>{@sdkPlatformApiLevel}</strong>—that is stored in the system itself.
+This identifier, called the "API level", allows the system to correctly determine whether an
+application is compatible with the system, prior to installing the application. </p>
<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, you need compile the
-application against the Android library that is provided in the Android {@sdkPlatformVersion} SDK
-platform. Depending on your needs, you might also need to add an
+application against an Android platform that supports API level {@sdkPlatformApiLevel} or
+higher. Depending on your needs, you might also need to add an
<code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code> attribute to the
-<code><uses-sdk></code> element in the application's manifest.</p>
+<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a>
+element.</p>
-<p>For more information about how to use API Level, see the <a
-href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p>
+<p>For more information, see the <a href="{@docRoot}guide/appendix/api-levels.html">API Levels</a>
+document. </p>
<h2 id="apps">Built-in Applications</h2>
@@ -1614,6 +1794,7 @@
<li>API Demos</li>
<li>Browser</li>
<li>Calculator</li>
+<li>Calendar</li>
<li>Camera</li>
<li>Clock</li>
<li>Custom Locale</li>
@@ -1632,7 +1813,7 @@
<li>Phone</li>
<li>Search</li>
<li>Settings</li>
-<li>Spare Parts</li>
+<li>Speech Recorder</li>
<li>Speech Recorder</li>
<li>Widget Preview</li>
</ul>
@@ -1643,13 +1824,10 @@
<h2 id="locs" style="margin-top:.75em;">Locales</h2>
-<p>The system image included in the downloadable SDK platform provides a variety
-of
-built-in locales. In some cases, region-specific strings are available for the
-locales. In other cases, a default version of the language is used. The
-languages that are available in the Android 3.0 system
-image are listed below (with <em>language</em>_<em>country/region</em> locale
-descriptor).</p>
+<p>The system image included in the downloadable SDK platform provides a variety of built-in
+locales. In some cases, region-specific strings are available for the locales. In other cases, a
+default version of the language is used. The languages that are available in the Android 3.0 system
+image are listed below (with <em>language</em>_<em>country/region</em> locale descriptor).</p>
<table style="border:0;padding-bottom:0;margin-bottom:0;">
<tr>
@@ -1726,15 +1904,45 @@
<h2 id="skins">Emulator Skins</h2>
-<p>The downloadable platform includes the following emulator skin:</p>
+<p>The downloadable platform includes the following emulator skins:</p>
<ul>
<li>
- WVGA800 (1280x800, extra high density, normal screen)
+ QVGA (240x320, low density, small screen)
+ </li>
+ <li>
+ WQVGA400 (240x400, low density, normal screen)
+ </li>
+ <li>
+ WQVGA432 (240x432, low density, normal screen)
+ </li>
+ <li>
+ HVGA (320x480, medium density, normal screen)
+ </li>
+ <li>
+ WVGA800 (480x800, high density, normal screen)
+ </li>
+ <li>
+ WVGA854 (480x854 high density, normal screen)
+ </li>
+ <li>
+ WXGA720 (1280x720, extra-high density, normal screen) <span class="new">new</span>
+ </li>
+ <li>
+ WSVGA (1024x600, medium density, large screen) <span class="new">new</span>
+ </li>
+ <li>
+ WXGA (1280x800, medium density, xlarge screen)
</li>
</ul>
-<p>For more information about how to develop an application that displays
-and functions properly on all Android-powered devices, see <a
-href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
-Screens</a>.</p>
+<p>To test your application on an emulator that represents the latest Android device, you can create
+an AVD with the new WXGA720 skin (it's an xhdpi, normal screen device). Note that the emulator
+currently doesn't support the new on-screen navigation bar for devices without hardware navigation
+buttons, so when using this skin, you must use keyboard keys <em>Home</em> for the Home button,
+<em>ESC</em> for the Back button, and <em>F2</em> or <em>Page-up</em> for the Menu button.</p>
+
+<p>However, due to performance issues in the emulator when running high-resolution screens such as
+the one for the WXGA720 skin, we recommend that you primarily use the traditional WVGA800 skin
+(hdpi, normal screen) to test your application.</p>
+
diff --git a/docs/html/sdk/eclipse-adt.jd b/docs/html/sdk/eclipse-adt.jd
index 333efa2..dab5b29 100644
--- a/docs/html/sdk/eclipse-adt.jd
+++ b/docs/html/sdk/eclipse-adt.jd
@@ -1,8 +1,8 @@
page.title=ADT Plugin for Eclipse
adt.zip.version=14.0.0
adt.zip.download=ADT-14.0.0.zip
-adt.zip.bytes=6745584
-adt.zip.checksum=a645330d90fd9dae6187662bb1c3c644
+adt.zip.bytes=6745047
+adt.zip.checksum=014312e1553e3b8da55cb6a24e33e432
@jd:body
diff --git a/docs/html/sdk/index.jd b/docs/html/sdk/index.jd
index 065f41b..67be5c9 100644
--- a/docs/html/sdk/index.jd
+++ b/docs/html/sdk/index.jd
@@ -2,20 +2,20 @@
sdk.redirect=0
sdk.win_installer=installer_r14-windows.exe
-sdk.win_installer_bytes=33860145
-sdk.win_installer_checksum=7a563491bf4671d09b9da0dcde85f212
+sdk.win_installer_bytes=33860326
+sdk.win_installer_checksum=6d4f76385daaee766ad901699cdae6cc
sdk.win_download=android-sdk_r14-windows.zip
-sdk.win_bytes=33852972
-sdk.win_checksum=d1381a0cc8e6f9358174aa6d051ba379
+sdk.win_bytes=33853090
+sdk.win_checksum=0c39628e296d6176ed928cc64498ba04
sdk.mac_download=android-sdk_r14-macosx.zip
-sdk.mac_bytes=30426052
-sdk.mac_checksum=df0a5c5b5327ffcaf256ce735998e12a
+sdk.mac_bytes=30426431
+sdk.mac_checksum=189ce3e26dfb46298a7def21d3bdf271
sdk.linux_download=android-sdk_r14-linux.tgz
-sdk.linux_bytes=26083315
-sdk.linux_checksum=2049d5c1a164fcae47a5e93c52200752
+sdk.linux_bytes=26082867
+sdk.linux_checksum=500483f8acd0d3cae94c68c3dcefbb98
@jd:body
diff --git a/docs/html/sdk/tools-notes.jd b/docs/html/sdk/tools-notes.jd
index 2d044ed..6cb246c 100644
--- a/docs/html/sdk/tools-notes.jd
+++ b/docs/html/sdk/tools-notes.jd
@@ -66,7 +66,12 @@
<a href="#" onclick="return toggleDiv(this)">
<img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-img" height="9px"
width="9px" />SDK Tools, Revision 14</a> <em>(October 2011)</em>
+
<div class="toggleme">
+ <p class="note"><strong>Important:</strong> To download the new Android
+ 4.0 system components from the Android SDK Manager, you must first update the
+ SDK tools to revision 14 and restart the Android SDK Manager. If you do not,
+ the Android 4.0 system components will not be available for download.</p>
<dl>
<dt>Dependencies:</dt>
<dd>
@@ -81,6 +86,9 @@
<dt>General notes:</dt>
<dd>
<ul>
+ <li>Added webcam support to Android 4.0 or later platforms to emulate rear-facing cameras when one webcam is present,
+ and to emulate both rear-facing and front-facing cameras when two webcams are present. Webcam suport is for Windows and Linux only.
+ Mac support will come in a later release.</li>
<li>Changed <code>default.properties</code> to <code>project.properties</code> and
<code>build.properties</code> to <code>ant.properties</code>. Any existing
projects that you build with Ant must be updated with the <code>android update project</code>
@@ -90,7 +98,6 @@
commands, see the
<a href="{@docRoot}guide/developing/building/building-cmdline.html#AntReference">Ant Command
Reference</a>.</li>
-
<li>Changed how library projects are built.</a></li>
<li>Improved incremental builds, so that resource compilation runs less frequently. Builds no
longer run when you edit strings or layouts (unless you add a new <code>id</code>) and no longer
diff --git a/include/camera/CameraParameters.h b/include/camera/CameraParameters.h
index cd2c0a3..ef4cf5c 100644
--- a/include/camera/CameraParameters.h
+++ b/include/camera/CameraParameters.h
@@ -283,7 +283,8 @@
// outside the current field of view, even when using zoom.
//
// Focus area only has effect if the current focus mode is FOCUS_MODE_AUTO,
- // FOCUS_MODE_MACRO, or FOCUS_MODE_CONTINOUS_VIDEO.
+ // FOCUS_MODE_MACRO, FOCUS_MODE_CONTINUOUS_VIDEO, or
+ // FOCUS_MODE_CONTINUOUS_PICTURE.
// Example value: "(-10,-10,0,0,300),(0,0,10,10,700)". Read/write.
static const char KEY_FOCUS_AREAS[];
// Focal length in millimeter.
@@ -629,19 +630,29 @@
// recording because the focus changes smoothly . Applications still can
// call CameraHardwareInterface.takePicture in this mode but the subject may
// not be in focus. Auto focus starts when the parameter is set.
- // Applications should not call CameraHardwareInterface.autoFocus in this
- // mode. To stop continuous focus, applications should change the focus mode
- // to other modes.
+ //
+ // Applications can call CameraHardwareInterface.autoFocus in this mode. The
+ // focus callback will immediately return with a boolean that indicates
+ // whether the focus is sharp or not. The focus position is locked after
+ // autoFocus call. If applications want to resume the continuous focus,
+ // cancelAutoFocus must be called. Restarting the preview will not resume
+ // the continuous autofocus. To stop continuous focus, applications should
+ // change the focus mode to other modes.
static const char FOCUS_MODE_CONTINUOUS_VIDEO[];
// Continuous auto focus mode intended for taking pictures. The camera
// continuously tries to focus. The speed of focus change is more aggressive
// than FOCUS_MODE_CONTINUOUS_VIDEO. Auto focus starts when the parameter is
- // set. If applications call autoFocus in this mode, the focus callback will
- // immediately return with a boolean that indicates the focus is sharp or
- // not. The apps can then decide if they want to take a picture immediately
- // or to change the focus mode to auto, and run a full autofocus cycle. To
- // stop continuous focus, applications should change the focus mode to other
- // modes.
+ // set.
+ //
+ // If applications call CameraHardwareInterface.autoFocus in this mode, the
+ // focus callback will immediately return with a boolean that indicates
+ // whether the focus is sharp or not. The apps can then decide if they want
+ // to take a picture immediately or to change the focus mode to auto, and
+ // run a full autofocus cycle. The focus position is locked after autoFocus
+ // call. If applications want to resume the continuous focus,
+ // cancelAutoFocus must be called. Restarting the preview will not resume
+ // the continuous autofocus. To stop continuous focus, applications should
+ // change the focus mode to other modes.
static const char FOCUS_MODE_CONTINUOUS_PICTURE[];
private:
diff --git a/include/surfaceflinger/ISurfaceComposer.h b/include/surfaceflinger/ISurfaceComposer.h
index e0f4cf9..ea022a6 100644
--- a/include/surfaceflinger/ISurfaceComposer.h
+++ b/include/surfaceflinger/ISurfaceComposer.h
@@ -80,6 +80,7 @@
eOrientation90 = 1,
eOrientation180 = 2,
eOrientation270 = 3,
+ eOrientationUnchanged = 4,
eOrientationSwapMask = 0x01
};
@@ -101,15 +102,8 @@
virtual sp<IMemoryHeap> getCblk() const = 0;
/* open/close transactions. requires ACCESS_SURFACE_FLINGER permission */
- virtual void setTransactionState(const Vector<ComposerState>& state) = 0;
-
- /* [un]freeze display. requires ACCESS_SURFACE_FLINGER permission */
- virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags) = 0;
- virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags) = 0;
-
- /* Set display orientation. requires ACCESS_SURFACE_FLINGER permission
- * No flags are currently defined. Set flags to 0. */
- virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags) = 0;
+ virtual void setTransactionState(const Vector<ComposerState>& state,
+ int orientation) = 0;
/* signal that we're done booting.
* Requires ACCESS_SURFACE_FLINGER permission
diff --git a/include/surfaceflinger/SurfaceComposerClient.h b/include/surfaceflinger/SurfaceComposerClient.h
index ace0735..14e5b23 100644
--- a/include/surfaceflinger/SurfaceComposerClient.h
+++ b/include/surfaceflinger/SurfaceComposerClient.h
@@ -195,4 +195,3 @@
}; // namespace android
#endif // ANDROID_SF_SURFACE_COMPOSER_CLIENT_H
-
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index 030a83e..eb90147 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -78,7 +78,8 @@
return interface_cast<IMemoryHeap>(reply.readStrongBinder());
}
- virtual void setTransactionState(const Vector<ComposerState>& state)
+ virtual void setTransactionState(const Vector<ComposerState>& state,
+ int orientation)
{
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
@@ -88,38 +89,8 @@
for ( ; b != e ; ++b ) {
b->write(data);
}
- remote()->transact(BnSurfaceComposer::SET_TRANSACTION_STATE, data, &reply);
- }
-
- virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags)
- {
- Parcel data, reply;
- data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
- data.writeInt32(dpy);
- data.writeInt32(flags);
- remote()->transact(BnSurfaceComposer::FREEZE_DISPLAY, data, &reply);
- return reply.readInt32();
- }
-
- virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags)
- {
- Parcel data, reply;
- data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
- data.writeInt32(dpy);
- data.writeInt32(flags);
- remote()->transact(BnSurfaceComposer::UNFREEZE_DISPLAY, data, &reply);
- return reply.readInt32();
- }
-
- virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags)
- {
- Parcel data, reply;
- data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
- data.writeInt32(dpy);
data.writeInt32(orientation);
- data.writeInt32(flags);
- remote()->transact(BnSurfaceComposer::SET_ORIENTATION, data, &reply);
- return reply.readInt32();
+ remote()->transact(BnSurfaceComposer::SET_TRANSACTION_STATE, data, &reply);
}
virtual void bootFinished()
@@ -232,26 +203,8 @@
s.read(data);
state.add(s);
}
- setTransactionState(state);
- } break;
- case SET_ORIENTATION: {
- CHECK_INTERFACE(ISurfaceComposer, data, reply);
- DisplayID dpy = data.readInt32();
int orientation = data.readInt32();
- uint32_t flags = data.readInt32();
- reply->writeInt32( setOrientation(dpy, orientation, flags) );
- } break;
- case FREEZE_DISPLAY: {
- CHECK_INTERFACE(ISurfaceComposer, data, reply);
- DisplayID dpy = data.readInt32();
- uint32_t flags = data.readInt32();
- reply->writeInt32( freezeDisplay(dpy, flags) );
- } break;
- case UNFREEZE_DISPLAY: {
- CHECK_INTERFACE(ISurfaceComposer, data, reply);
- DisplayID dpy = data.readInt32();
- uint32_t flags = data.readInt32();
- reply->writeInt32( unfreezeDisplay(dpy, flags) );
+ setTransactionState(state, orientation);
} break;
case BOOT_FINISHED: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 00a4bf6..5f3d608 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -91,8 +91,10 @@
mutable Mutex mLock;
SortedVector<ComposerState> mStates;
+ int mOrientation;
- Composer() : Singleton<Composer>() { }
+ Composer() : Singleton<Composer>(),
+ mOrientation(ISurfaceComposer::eOrientationUnchanged) { }
void closeGlobalTransactionImpl();
@@ -119,6 +121,7 @@
status_t setFreezeTint(
const sp<SurfaceComposerClient>& client, SurfaceID id,
uint32_t tint);
+ status_t setOrientation(int orientation);
static void closeGlobalTransaction() {
Composer::getInstance().closeGlobalTransactionImpl();
@@ -133,14 +136,18 @@
sp<ISurfaceComposer> sm(getComposerService());
Vector<ComposerState> transaction;
+ int orientation;
{ // scope for the lock
Mutex::Autolock _l(mLock);
transaction = mStates;
mStates.clear();
+
+ orientation = mOrientation;
+ mOrientation = ISurfaceComposer::eOrientationUnchanged;
}
- sm->setTransactionState(transaction);
+ sm->setTransactionState(transaction, orientation);
}
layer_state_t* Composer::getLayerStateLocked(
@@ -260,6 +267,12 @@
return NO_ERROR;
}
+status_t Composer::setOrientation(int orientation) {
+ Mutex::Autolock _l(mLock);
+ mOrientation = orientation;
+ return NO_ERROR;
+}
+
// ---------------------------------------------------------------------------
SurfaceComposerClient::SurfaceComposerClient()
@@ -427,6 +440,12 @@
return getComposer().setMatrix(this, id, dsdx, dtdx, dsdy, dtdy);
}
+status_t SurfaceComposerClient::setOrientation(DisplayID dpy,
+ int orientation, uint32_t flags)
+{
+ return Composer::getInstance().setOrientation(orientation);
+}
+
// ----------------------------------------------------------------------------
status_t SurfaceComposerClient::getDisplayInfo(
@@ -491,21 +510,14 @@
status_t SurfaceComposerClient::freezeDisplay(DisplayID dpy, uint32_t flags)
{
- sp<ISurfaceComposer> sm(getComposerService());
- return sm->freezeDisplay(dpy, flags);
+ // This has been made a no-op because it can cause Gralloc buffer deadlocks.
+ return NO_ERROR;
}
status_t SurfaceComposerClient::unfreezeDisplay(DisplayID dpy, uint32_t flags)
{
- sp<ISurfaceComposer> sm(getComposerService());
- return sm->unfreezeDisplay(dpy, flags);
-}
-
-int SurfaceComposerClient::setOrientation(DisplayID dpy,
- int orientation, uint32_t flags)
-{
- sp<ISurfaceComposer> sm(getComposerService());
- return sm->setOrientation(dpy, orientation, flags);
+ // This has been made a no-op because it can cause Gralloc buffer deadlocks.
+ return NO_ERROR;
}
// ----------------------------------------------------------------------------
@@ -572,4 +584,3 @@
// ----------------------------------------------------------------------------
}; // namespace android
-
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 53d4970..2d51208 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -319,8 +319,12 @@
void Context::printWatchdogInfo(void *ctx) {
Context *rsc = (Context *)ctx;
- LOGE("RS watchdog timeout: %i %s line %i %s", rsc->watchdog.inRoot,
- rsc->watchdog.command, rsc->watchdog.line, rsc->watchdog.file);
+ if (rsc->watchdog.command && rsc->watchdog.file) {
+ LOGE("RS watchdog timeout: %i %s line %i %s", rsc->watchdog.inRoot,
+ rsc->watchdog.command, rsc->watchdog.line, rsc->watchdog.file);
+ } else {
+ LOGE("RS watchdog timeout: %i", rsc->watchdog.inRoot);
+ }
}
diff --git a/media/java/android/media/AudioService.java b/media/java/android/media/AudioService.java
index 4f4f929..0c5e673 100644
--- a/media/java/android/media/AudioService.java
+++ b/media/java/android/media/AudioService.java
@@ -85,8 +85,7 @@
private static final String TAG = "AudioService";
/** Debug remote control client/display feature */
- // TODO set to false before release
- protected static final boolean DEBUG_RC = true;
+ protected static final boolean DEBUG_RC = false;
/** How long to delay before persisting a change in volume/ringer mode. */
private static final int PERSIST_DELAY = 3000;
diff --git a/media/libstagefright/mpeg2ts/ATSParser.cpp b/media/libstagefright/mpeg2ts/ATSParser.cpp
index e13464e..72f1282 100644
--- a/media/libstagefright/mpeg2ts/ATSParser.cpp
+++ b/media/libstagefright/mpeg2ts/ATSParser.cpp
@@ -724,8 +724,10 @@
const uint8_t *data, size_t size) {
LOGV("onPayloadData mStreamType=0x%02x", mStreamType);
- CHECK(PTS_DTS_flags == 2 || PTS_DTS_flags == 3);
- int64_t timeUs = mProgram->convertPTSToTimestamp(PTS);
+ int64_t timeUs = 0ll; // no presentation timestamp available.
+ if (PTS_DTS_flags == 2 || PTS_DTS_flags == 3) {
+ timeUs = mProgram->convertPTSToTimestamp(PTS);
+ }
status_t err = mQueue->appendData(data, size, timeUs);
diff --git a/media/libstagefright/mpeg2ts/ESQueue.cpp b/media/libstagefright/mpeg2ts/ESQueue.cpp
index f8a1d84..a56da36 100644
--- a/media/libstagefright/mpeg2ts/ESQueue.cpp
+++ b/media/libstagefright/mpeg2ts/ESQueue.cpp
@@ -444,6 +444,10 @@
}
}
+ if (timeUs == 0ll) {
+ LOGV("Returning 0 timestamp");
+ }
+
return timeUs;
}
diff --git a/media/mtp/MtpServer.cpp b/media/mtp/MtpServer.cpp
index a9b539b..dc6c011 100644
--- a/media/mtp/MtpServer.cpp
+++ b/media/mtp/MtpServer.cpp
@@ -947,7 +947,12 @@
if (mSendObjectFileSize - initialData > 0) {
mfr.offset = initialData;
- mfr.length = mSendObjectFileSize - initialData;
+ if (mSendObjectFileSize == 0xFFFFFFFF) {
+ // tell driver to read until it receives a short packet
+ mfr.length = 0xFFFFFFFF;
+ } else {
+ mfr.length = mSendObjectFileSize - initialData;
+ }
LOGV("receiving %s\n", (const char *)mSendObjectFilePath);
// transfer the file
diff --git a/packages/SystemUI/AndroidManifest.xml b/packages/SystemUI/AndroidManifest.xml
index a2452c4..64c54d9 100644
--- a/packages/SystemUI/AndroidManifest.xml
+++ b/packages/SystemUI/AndroidManifest.xml
@@ -101,5 +101,21 @@
android:taskAffinity="com.android.systemui.net"
android:excludeFromRecents="true" />
+ <!-- started from ... somewhere -->
+ <activity
+ android:name=".Nyandroid"
+ android:exported="true"
+ android:label="Nyandroid"
+ android:icon="@drawable/nyandroid04"
+ android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
+ android:hardwareAccelerated="true"
+ android:launchMode="singleInstance"
+ android:excludeFromRecents="true">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.DEFAULT" />
+ <category android:name="android.intent.category.DREAM" />
+ </intent-filter>
+ </activity>
</application>
</manifest>
diff --git a/packages/SystemUI/res/drawable-hdpi/ic_sysbar_back.png b/packages/SystemUI/res/drawable-hdpi/ic_sysbar_back.png
index 3adcbec..4a1d37e 100644
--- a/packages/SystemUI/res/drawable-hdpi/ic_sysbar_back.png
+++ b/packages/SystemUI/res/drawable-hdpi/ic_sysbar_back.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-hdpi/ic_sysbar_highlight.png b/packages/SystemUI/res/drawable-hdpi/ic_sysbar_highlight.png
index d7a591c..9378fac 100644
--- a/packages/SystemUI/res/drawable-hdpi/ic_sysbar_highlight.png
+++ b/packages/SystemUI/res/drawable-hdpi/ic_sysbar_highlight.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_in.png b/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_in.png
index 277dcb8..6e84546 100644
--- a/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_in.png
+++ b/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_inout.png b/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_inout.png
index edc1760..c56905e 100644
--- a/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_inout.png
+++ b/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_out.png b/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_out.png
index fbc6b99..11ffbde 100644
--- a/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_out.png
+++ b/packages/SystemUI/res/drawable-hdpi/stat_sys_signal_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_in.png b/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_in.png
index fb938e8..2bb923e 100644
--- a/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_in.png
+++ b/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_inout.png b/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_inout.png
index 2d35517..783ad175 100644
--- a/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_inout.png
+++ b/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_out.png b/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_out.png
index fe68c3c..e499f9d 100644
--- a/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_out.png
+++ b/packages/SystemUI/res/drawable-hdpi/stat_sys_wifi_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-mdpi/ic_sysbar_back.png b/packages/SystemUI/res/drawable-mdpi/ic_sysbar_back.png
index 49411bd..39e3df0 100644
--- a/packages/SystemUI/res/drawable-mdpi/ic_sysbar_back.png
+++ b/packages/SystemUI/res/drawable-mdpi/ic_sysbar_back.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-mdpi/ic_sysbar_highlight.png b/packages/SystemUI/res/drawable-mdpi/ic_sysbar_highlight.png
index 77924f0..b4920c3 100644
--- a/packages/SystemUI/res/drawable-mdpi/ic_sysbar_highlight.png
+++ b/packages/SystemUI/res/drawable-mdpi/ic_sysbar_highlight.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_in.png b/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_in.png
index 000e98b..31c0936 100644
--- a/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_in.png
+++ b/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_inout.png b/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_inout.png
index 62b940a..7e9b752 100644
--- a/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_inout.png
+++ b/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_out.png b/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_out.png
index 5beb543..3209234d 100644
--- a/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_out.png
+++ b/packages/SystemUI/res/drawable-mdpi/stat_sys_signal_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_in.png b/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_in.png
index f70d315..95c56ed 100644
--- a/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_in.png
+++ b/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_inout.png b/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_inout.png
index be9953f..11b9a93 100644
--- a/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_inout.png
+++ b/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_out.png b/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_out.png
index de20bdd..0f85ca0 100644
--- a/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_out.png
+++ b/packages/SystemUI/res/drawable-mdpi/stat_sys_wifi_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid00.png b/packages/SystemUI/res/drawable-nodpi/nyandroid00.png
new file mode 100644
index 0000000..6cea873
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid00.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid01.png b/packages/SystemUI/res/drawable-nodpi/nyandroid01.png
new file mode 100644
index 0000000..82b8a21
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid01.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid02.png b/packages/SystemUI/res/drawable-nodpi/nyandroid02.png
new file mode 100644
index 0000000..fde0033
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid02.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid03.png b/packages/SystemUI/res/drawable-nodpi/nyandroid03.png
new file mode 100644
index 0000000..54c5f46
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid03.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid04.png b/packages/SystemUI/res/drawable-nodpi/nyandroid04.png
new file mode 100644
index 0000000..35e5ab5
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid04.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid05.png b/packages/SystemUI/res/drawable-nodpi/nyandroid05.png
new file mode 100644
index 0000000..d3eaace
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid05.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid06.png b/packages/SystemUI/res/drawable-nodpi/nyandroid06.png
new file mode 100644
index 0000000..0e0d3b1
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid06.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid07.png b/packages/SystemUI/res/drawable-nodpi/nyandroid07.png
new file mode 100644
index 0000000..edb0b17
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid07.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid08.png b/packages/SystemUI/res/drawable-nodpi/nyandroid08.png
new file mode 100644
index 0000000..10fc4f6
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid08.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid09.png b/packages/SystemUI/res/drawable-nodpi/nyandroid09.png
new file mode 100644
index 0000000..57ade54
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid09.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid10.png b/packages/SystemUI/res/drawable-nodpi/nyandroid10.png
new file mode 100644
index 0000000..36feb2f
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid10.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/nyandroid11.png b/packages/SystemUI/res/drawable-nodpi/nyandroid11.png
new file mode 100644
index 0000000..125935b
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/nyandroid11.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/star0.png b/packages/SystemUI/res/drawable-nodpi/star0.png
new file mode 100644
index 0000000..f2ca960
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/star0.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/star1.png b/packages/SystemUI/res/drawable-nodpi/star1.png
new file mode 100644
index 0000000..69ef4da
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/star1.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/star2.png b/packages/SystemUI/res/drawable-nodpi/star2.png
new file mode 100644
index 0000000..b95968a
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/star2.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/star3.png b/packages/SystemUI/res/drawable-nodpi/star3.png
new file mode 100644
index 0000000..ad0f589
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/star3.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/star4.png b/packages/SystemUI/res/drawable-nodpi/star4.png
new file mode 100644
index 0000000..934c45b
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/star4.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-nodpi/star5.png b/packages/SystemUI/res/drawable-nodpi/star5.png
new file mode 100644
index 0000000..46a4435
--- /dev/null
+++ b/packages/SystemUI/res/drawable-nodpi/star5.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_in.png b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_in.png
index 8a3d90c..3d67766 100644
--- a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_in.png
+++ b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_inout.png b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_inout.png
index 45dda51c..b74e070 100644
--- a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_inout.png
+++ b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_out.png b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_out.png
index 18e019c..24485e1 100644
--- a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_out.png
+++ b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_signal_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_in.png b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_in.png
index cb8ed3a..390d500 100644
--- a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_in.png
+++ b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_inout.png b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_inout.png
index ab4ad05..78998f9 100644
--- a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_inout.png
+++ b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_out.png b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_out.png
index 956b6c1..c539615 100644
--- a/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_out.png
+++ b/packages/SystemUI/res/drawable-sw600dp-hdpi/stat_sys_wifi_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_in.png b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_in.png
index 9d95f17..5c38d45 100644
--- a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_in.png
+++ b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_inout.png b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_inout.png
index e68d57d..6a79695 100644
--- a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_inout.png
+++ b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_out.png b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_out.png
index 4ac361d9..99dbe1b 100644
--- a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_out.png
+++ b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_signal_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_in.png b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_in.png
index 5e7ecdc..6a73a89 100644
--- a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_in.png
+++ b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_inout.png b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_inout.png
index 462fad4..7042f2b 100644
--- a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_inout.png
+++ b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_out.png b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_out.png
index d284c02..3da781e8 100644
--- a/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_out.png
+++ b/packages/SystemUI/res/drawable-sw600dp-mdpi/stat_sys_wifi_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_in.png b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_in.png
index 4a5e701..cf63e24 100644
--- a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_in.png
+++ b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_inout.png b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_inout.png
index 9a08949..8f68e1f 100644
--- a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_inout.png
+++ b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_out.png b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_out.png
index 314f422..894c63b 100644
--- a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_out.png
+++ b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_signal_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_in.png b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_in.png
index 4e0a48a..1ec5b49 100644
--- a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_in.png
+++ b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_inout.png b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_inout.png
index 4eeae1d..9ca3ca8 100644
--- a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_inout.png
+++ b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_out.png b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_out.png
index 1a6f1ef..74241e0 100644
--- a/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_out.png
+++ b/packages/SystemUI/res/drawable-sw600dp-xhdpi/stat_sys_wifi_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-xhdpi/ic_sysbar_back.png b/packages/SystemUI/res/drawable-xhdpi/ic_sysbar_back.png
index d853993..faeee29 100644
--- a/packages/SystemUI/res/drawable-xhdpi/ic_sysbar_back.png
+++ b/packages/SystemUI/res/drawable-xhdpi/ic_sysbar_back.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-xhdpi/ic_sysbar_highlight.png b/packages/SystemUI/res/drawable-xhdpi/ic_sysbar_highlight.png
index 2e6e3ac..f7e7102 100644
--- a/packages/SystemUI/res/drawable-xhdpi/ic_sysbar_highlight.png
+++ b/packages/SystemUI/res/drawable-xhdpi/ic_sysbar_highlight.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_in.png b/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_in.png
index 2864ec3..cc9c49f 100644
--- a/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_in.png
+++ b/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_inout.png b/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_inout.png
index 0bb0c72..5a313c5 100644
--- a/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_inout.png
+++ b/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_out.png b/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_out.png
index f23dd60..373a4a4 100644
--- a/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_out.png
+++ b/packages/SystemUI/res/drawable-xhdpi/stat_sys_signal_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_in.png b/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_in.png
index b1c3168..d299daf 100644
--- a/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_in.png
+++ b/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_in.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_inout.png b/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_inout.png
index 5e41470..dcfdb7b 100644
--- a/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_inout.png
+++ b/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_inout.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_out.png b/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_out.png
index 639842b..fb8125a 100644
--- a/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_out.png
+++ b/packages/SystemUI/res/drawable-xhdpi/stat_sys_wifi_out.png
Binary files differ
diff --git a/packages/SystemUI/res/drawable/notification_row_bg.xml b/packages/SystemUI/res/drawable/notification_row_bg.xml
index dc626d1..1bb2172 100644
--- a/packages/SystemUI/res/drawable/notification_row_bg.xml
+++ b/packages/SystemUI/res/drawable/notification_row_bg.xml
@@ -17,6 +17,6 @@
<selector xmlns:android="http://schemas.android.com/apk/res/android"
android:exitFadeDuration="@android:integer/config_mediumAnimTime">
- <item android:state_pressed="true" android:drawable="@android:color/holo_blue_light" />
+ <item android:state_pressed="true" android:drawable="@drawable/notification_item_background_color_pressed" />
<item android:state_pressed="false" android:drawable="@drawable/notification_item_background_color" />
</selector>
diff --git a/packages/SystemUI/res/drawable/nyandroid_anim.xml b/packages/SystemUI/res/drawable/nyandroid_anim.xml
new file mode 100644
index 0000000..855a0c2
--- /dev/null
+++ b/packages/SystemUI/res/drawable/nyandroid_anim.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2011 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+<animation-list
+ xmlns:android="http://schemas.android.com/apk/res/android"
+ android:oneshot="false">
+ <item android:drawable="@drawable/nyandroid00" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid01" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid02" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid03" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid04" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid05" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid06" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid07" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid08" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid09" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid10" android:duration="80" />
+ <item android:drawable="@drawable/nyandroid11" android:duration="80" />
+</animation-list>
+
diff --git a/packages/SystemUI/res/drawable/star_anim.xml b/packages/SystemUI/res/drawable/star_anim.xml
new file mode 100644
index 0000000..d7f2d8f
--- /dev/null
+++ b/packages/SystemUI/res/drawable/star_anim.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2011 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+<animation-list
+ xmlns:android="http://schemas.android.com/apk/res/android"
+ android:oneshot="false">
+ <item android:drawable="@drawable/star0" android:duration="200" />
+ <item android:drawable="@drawable/star1" android:duration="200" />
+ <item android:drawable="@drawable/star2" android:duration="200" />
+ <item android:drawable="@drawable/star3" android:duration="200" />
+ <item android:drawable="@drawable/star4" android:duration="200" />
+ <item android:drawable="@drawable/star5" android:duration="200" />
+</animation-list>
+
diff --git a/packages/SystemUI/res/layout/status_bar.xml b/packages/SystemUI/res/layout/status_bar.xml
index a63893e..c93378e 100644
--- a/packages/SystemUI/res/layout/status_bar.xml
+++ b/packages/SystemUI/res/layout/status_bar.xml
@@ -89,17 +89,19 @@
android:animationCache="false"
android:orientation="horizontal" >
<ImageSwitcher android:id="@+id/tickerIcon"
- android:layout_width="wrap_content"
- android:layout_height="match_parent"
- android:layout_marginRight="8dip"
+ android:layout_width="@dimen/status_bar_icon_size"
+ android:layout_height="@dimen/status_bar_icon_size"
+ android:layout_marginRight="2dip"
>
<com.android.systemui.statusbar.AnimatedImageView
- android:layout_width="25dip"
- android:layout_height="25dip"
+ android:layout_width="@dimen/status_bar_icon_size"
+ android:layout_height="@dimen/status_bar_icon_size"
+ android:scaleType="center"
/>
<com.android.systemui.statusbar.AnimatedImageView
- android:layout_width="25dip"
- android:layout_height="25dip"
+ android:layout_width="@dimen/status_bar_icon_size"
+ android:layout_height="@dimen/status_bar_icon_size"
+ android:scaleType="center"
/>
</ImageSwitcher>
<com.android.systemui.statusbar.phone.TickerView android:id="@+id/tickerText"
diff --git a/packages/SystemUI/res/layout/status_bar_notification_row.xml b/packages/SystemUI/res/layout/status_bar_notification_row.xml
index 3220e62..abbc89a 100644
--- a/packages/SystemUI/res/layout/status_bar_notification_row.xml
+++ b/packages/SystemUI/res/layout/status_bar_notification_row.xml
@@ -41,7 +41,7 @@
android:layout_width="match_parent"
android:layout_height="@dimen/notification_divider_height"
android:layout_alignParentBottom="true"
- android:background="@drawable/notification_item_background_color"
+ android:background="@drawable/status_bar_notification_row_background_color"
/>
</RelativeLayout>
diff --git a/packages/SystemUI/res/values/colors.xml b/packages/SystemUI/res/values/colors.xml
index 5ba1908..c88d651 100644
--- a/packages/SystemUI/res/values/colors.xml
+++ b/packages/SystemUI/res/values/colors.xml
@@ -19,6 +19,7 @@
<resources>
<drawable name="notification_number_text_color">#ffffffff</drawable>
<drawable name="notification_item_background_color">#ff111111</drawable>
+ <drawable name="notification_item_background_color_pressed">#ff257390</drawable>
<drawable name="ticker_background_color">#ff1d1d1d</drawable>
<drawable name="status_bar_background">#ff000000</drawable>
<drawable name="status_bar_recents_background">#b3000000</drawable>
diff --git a/packages/SystemUI/res/values/strings.xml b/packages/SystemUI/res/values/strings.xml
index e971896..65d5138 100644
--- a/packages/SystemUI/res/values/strings.xml
+++ b/packages/SystemUI/res/values/strings.xml
@@ -305,6 +305,9 @@
<!-- Content description of the ringer silent icon in the notification panel for accessibility (not shown on the screen). [CHAR LIMIT=NONE] -->
<string name="accessibility_ringer_silent">Ringer silent.</string>
+ <!-- Content description to tell the user an application has been removed from recents -->
+ <string name="accessibility_recents_item_dismissed"><xliff:g id="app" example="Calendar">%s</xliff:g> dismissed.</string>
+
<!-- Title of dialog shown when 2G-3G data usage has exceeded limit and has been disabled. [CHAR LIMIT=48] -->
<string name="data_usage_disabled_dialog_3g_title">2G-3G data disabled</string>
<!-- Title of dialog shown when 4G data usage has exceeded limit and has been disabled. [CHAR LIMIT=48] -->
diff --git a/packages/SystemUI/src/com/android/systemui/Nyandroid.java b/packages/SystemUI/src/com/android/systemui/Nyandroid.java
new file mode 100644
index 0000000..6f168ba
--- /dev/null
+++ b/packages/SystemUI/src/com/android/systemui/Nyandroid.java
@@ -0,0 +1,253 @@
+/*);
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.systemui;
+
+import android.animation.AnimatorSet;
+import android.animation.PropertyValuesHolder;
+import android.animation.ObjectAnimator;
+import android.animation.TimeAnimator;
+import android.app.Activity;
+import android.content.ComponentName;
+import android.content.Context;
+import android.content.Intent;
+import android.graphics.drawable.AnimationDrawable;
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.graphics.Color;
+import android.graphics.Matrix;
+import android.graphics.Paint;
+import android.graphics.Point;
+import android.graphics.Rect;
+import android.graphics.RectF;
+import android.os.Handler;
+import android.util.AttributeSet;
+import android.util.DisplayMetrics;
+import android.util.Pair;
+import android.view.Gravity;
+import android.view.MotionEvent;
+import android.view.View;
+import android.view.ViewGroup;
+import android.view.WindowManager;
+import android.widget.FrameLayout;
+import android.widget.ImageView;
+import java.util.HashMap;
+import java.util.Random;
+
+public class Nyandroid extends Activity {
+ final static boolean DEBUG = false;
+
+ public static class Board extends FrameLayout
+ {
+ public static final boolean FIXED_STARS = true;
+ public static final int NUM_CATS = 20;
+
+ static Random sRNG = new Random();
+
+ static float lerp(float a, float b, float f) {
+ return (b-a)*f + a;
+ }
+
+ static float randfrange(float a, float b) {
+ return lerp(a, b, sRNG.nextFloat());
+ }
+
+ static int randsign() {
+ return sRNG.nextBoolean() ? 1 : -1;
+ }
+
+ static <E> E pick(E[] array) {
+ if (array.length == 0) return null;
+ return array[sRNG.nextInt(array.length)];
+ }
+
+ public class FlyingCat extends ImageView {
+ public static final float VMAX = 1000.0f;
+ public static final float VMIN = 100.0f;
+
+ public float v, vr;
+
+ public float dist;
+ public float z;
+
+ public ComponentName component;
+
+ public FlyingCat(Context context, AttributeSet as) {
+ super(context, as);
+ setImageResource(R.drawable.nyandroid_anim); // @@@
+
+ if (DEBUG) setBackgroundColor(0x80FF0000);
+ }
+
+ public String toString() {
+ return String.format("<cat (%.1f, %.1f) (%d x %d)>",
+ getX(), getY(), getWidth(), getHeight());
+ }
+
+ public void reset() {
+ final float scale = lerp(0.1f,2f,z);
+ setScaleX(scale); setScaleY(scale);
+
+ setX(-scale*getWidth()+1);
+ setY(randfrange(0, Board.this.getHeight()-scale*getHeight()));
+ v = lerp(VMIN, VMAX, z);
+
+ dist = 0;
+
+// android.util.Log.d("Nyandroid", "reset cat: " + this);
+ }
+
+ public void update(float dt) {
+ dist += v * dt;
+ setX(getX() + v * dt);
+ }
+ }
+
+ TimeAnimator mAnim;
+
+ public Board(Context context, AttributeSet as) {
+ super(context, as);
+
+ setLayerType(View.LAYER_TYPE_HARDWARE, null);
+ setSystemUiVisibility(View.SYSTEM_UI_FLAG_LOW_PROFILE | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
+ setBackgroundColor(0xFF003366);
+ }
+
+ private void reset() {
+// android.util.Log.d("Nyandroid", "board reset");
+ removeAllViews();
+
+ final ViewGroup.LayoutParams wrap = new ViewGroup.LayoutParams(
+ ViewGroup.LayoutParams.WRAP_CONTENT,
+ ViewGroup.LayoutParams.WRAP_CONTENT);
+
+ if (FIXED_STARS) {
+ for(int i=0; i<20; i++) {
+ ImageView fixedStar = new ImageView(getContext(), null);
+ if (DEBUG) fixedStar.setBackgroundColor(0x8000FF80);
+ fixedStar.setImageResource(R.drawable.star_anim); // @@@
+ addView(fixedStar, wrap);
+ final float scale = randfrange(0.1f, 1f);
+ fixedStar.setScaleX(scale); fixedStar.setScaleY(scale);
+ fixedStar.setX(randfrange(0, getWidth()));
+ fixedStar.setY(randfrange(0, getHeight()));
+ final AnimationDrawable anim = (AnimationDrawable) fixedStar.getDrawable();
+ postDelayed(new Runnable() {
+ public void run() {
+ anim.start();
+ }}, (int) randfrange(0, 1000));
+ }
+ }
+
+ for(int i=0; i<NUM_CATS; i++) {
+ FlyingCat nv = new FlyingCat(getContext(), null);
+ addView(nv, wrap);
+ nv.z = ((float)i/NUM_CATS);
+ nv.z *= nv.z;
+ nv.reset();
+ nv.setX(randfrange(0,Board.this.getWidth()));
+ final AnimationDrawable anim = (AnimationDrawable) nv.getDrawable();
+ postDelayed(new Runnable() {
+ public void run() {
+ anim.start();
+ }}, (int) randfrange(0, 1000));
+ }
+
+ if (mAnim != null) {
+ mAnim.cancel();
+ }
+ mAnim = new TimeAnimator();
+ mAnim.setTimeListener(new TimeAnimator.TimeListener() {
+ public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) {
+ // setRotation(totalTime * 0.01f); // not as cool as you would think
+// android.util.Log.d("Nyandroid", "t=" + totalTime);
+
+ for (int i=0; i<getChildCount(); i++) {
+ View v = getChildAt(i);
+ if (!(v instanceof FlyingCat)) continue;
+ FlyingCat nv = (FlyingCat) v;
+ nv.update(deltaTime / 1000f);
+ final float catWidth = nv.getWidth() * nv.getScaleX();
+ final float catHeight = nv.getHeight() * nv.getScaleY();
+ if ( nv.getX() + catWidth < -2
+ || nv.getX() > getWidth() + 2
+ || nv.getY() + catHeight < -2
+ || nv.getY() > getHeight() + 2)
+ {
+ nv.reset();
+ }
+ }
+ }
+ });
+ }
+
+ @Override
+ protected void onSizeChanged (int w, int h, int oldw, int oldh) {
+ super.onSizeChanged(w,h,oldw,oldh);
+// android.util.Log.d("Nyandroid", "resized: " + w + "x" + h);
+ post(new Runnable() { public void run() {
+ reset();
+ mAnim.start();
+ } });
+ }
+
+
+ @Override
+ protected void onDetachedFromWindow() {
+ super.onDetachedFromWindow();
+ mAnim.cancel();
+ }
+
+ @Override
+ public boolean isOpaque() {
+ return true;
+ }
+ }
+
+ private Board mBoard;
+
+ @Override
+ public void onStart() {
+ super.onStart();
+
+ getWindow().addFlags(
+ WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
+ | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
+ );
+ }
+
+ @Override
+ public void onResume() {
+ super.onResume();
+ mBoard = new Board(this, null);
+ setContentView(mBoard);
+
+ mBoard.setOnSystemUiVisibilityChangeListener(new View.OnSystemUiVisibilityChangeListener() {
+ @Override
+ public void onSystemUiVisibilityChange(int vis) {
+ if (0 == (vis & View.SYSTEM_UI_FLAG_HIDE_NAVIGATION)) {
+ Nyandroid.this.finish();
+ }
+ }
+ });
+ }
+
+ @Override
+ public void onUserInteraction() {
+// android.util.Log.d("Nyandroid", "finishing on user interaction");
+ finish();
+ }
+}
diff --git a/packages/SystemUI/src/com/android/systemui/recent/RecentsPanelView.java b/packages/SystemUI/src/com/android/systemui/recent/RecentsPanelView.java
index 5b4c33e..8d5c33f 100644
--- a/packages/SystemUI/src/com/android/systemui/recent/RecentsPanelView.java
+++ b/packages/SystemUI/src/com/android/systemui/recent/RecentsPanelView.java
@@ -38,6 +38,7 @@
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
+import android.view.accessibility.AccessibilityEvent;
import android.view.animation.AnimationUtils;
import android.widget.AdapterView;
import android.widget.BaseAdapter;
@@ -483,7 +484,8 @@
} else {
Intent intent = ad.intent;
intent.addFlags(Intent.FLAG_ACTIVITY_LAUNCHED_FROM_HISTORY
- | Intent.FLAG_ACTIVITY_TASK_ON_HOME);
+ | Intent.FLAG_ACTIVITY_TASK_ON_HOME
+ | Intent.FLAG_ACTIVITY_NEW_TASK);
if (DEBUG) Log.v(TAG, "Starting activity " + intent);
context.startActivity(intent);
}
@@ -511,6 +513,12 @@
final ActivityManager am = (ActivityManager)
mContext.getSystemService(Context.ACTIVITY_SERVICE);
am.removeTask(ad.persistentTaskId, ActivityManager.REMOVE_TASK_KILL_PROCESS);
+
+ // Accessibility feedback
+ setContentDescription(
+ mContext.getString(R.string.accessibility_recents_item_dismissed, ad.getLabel()));
+ sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_SELECTED);
+ setContentDescription(null);
}
private void startApplicationDetailsActivity(String packageName) {
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/NavigationBarView.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/NavigationBarView.java
index e3a64a8..694da20 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/NavigationBarView.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/NavigationBarView.java
@@ -116,15 +116,13 @@
mDisabledFlags = disabledFlags;
- final boolean disableNavigation = ((disabledFlags & View.STATUS_BAR_DISABLE_NAVIGATION) != 0);
+ final boolean disableHome = ((disabledFlags & View.STATUS_BAR_DISABLE_HOME) != 0);
+ final boolean disableRecent = ((disabledFlags & View.STATUS_BAR_DISABLE_RECENT) != 0);
final boolean disableBack = ((disabledFlags & View.STATUS_BAR_DISABLE_BACK) != 0);
getBackButton() .setVisibility(disableBack ? View.INVISIBLE : View.VISIBLE);
- getHomeButton() .setVisibility(disableNavigation ? View.INVISIBLE : View.VISIBLE);
- getRecentsButton().setVisibility(disableNavigation ? View.INVISIBLE : View.VISIBLE);
-
- getMenuButton() .setVisibility((disableNavigation || !mShowMenu)
- ? View.INVISIBLE : View.VISIBLE);
+ getHomeButton() .setVisibility(disableHome ? View.INVISIBLE : View.VISIBLE);
+ getRecentsButton().setVisibility(disableRecent ? View.INVISIBLE : View.VISIBLE);
}
public void setMenuVisibility(final boolean show) {
@@ -136,9 +134,7 @@
mShowMenu = show;
- getMenuButton().setVisibility(
- (0 != (mDisabledFlags & View.STATUS_BAR_DISABLE_NAVIGATION) || !mShowMenu)
- ? View.INVISIBLE : View.VISIBLE);
+ getMenuButton().setVisibility(mShowMenu ? View.VISIBLE : View.INVISIBLE);
}
public void setLowProfile(final boolean lightsOut) {
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java
index e54de59..9c8c229 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java
@@ -300,18 +300,6 @@
(NavigationBarView) View.inflate(context, R.layout.navigation_bar, null);
mNavigationBarView.setDisabledFlags(mDisabled);
-
- sb.setOnSystemUiVisibilityChangeListener(
- new View.OnSystemUiVisibilityChangeListener() {
- @Override
- public void onSystemUiVisibilityChange(int visibility) {
- if (DEBUG) {
- Slog.d(TAG, "systemUi: " + visibility);
- }
- boolean hide = (0 != (visibility & View.SYSTEM_UI_FLAG_HIDE_NAVIGATION));
- mNavigationBarView.setHidden(hide);
- }
- });
}
} catch (Resources.NotFoundException ex) {
// no nav bar for you
@@ -1064,10 +1052,12 @@
flagdbg.append(((diff & StatusBarManager.DISABLE_NOTIFICATION_TICKER) != 0) ? "* " : " ");
flagdbg.append(((state & StatusBarManager.DISABLE_SYSTEM_INFO) != 0) ? "SYSTEM_INFO" : "system_info");
flagdbg.append(((diff & StatusBarManager.DISABLE_SYSTEM_INFO) != 0) ? "* " : " ");
- flagdbg.append(((state & StatusBarManager.DISABLE_NAVIGATION) != 0) ? "NAVIGATION" : "navigation");
- flagdbg.append(((diff & StatusBarManager.DISABLE_NAVIGATION) != 0) ? "* " : " ");
flagdbg.append(((state & StatusBarManager.DISABLE_BACK) != 0) ? "BACK" : "back");
flagdbg.append(((diff & StatusBarManager.DISABLE_BACK) != 0) ? "* " : " ");
+ flagdbg.append(((state & StatusBarManager.DISABLE_HOME) != 0) ? "HOME" : "home");
+ flagdbg.append(((diff & StatusBarManager.DISABLE_HOME) != 0) ? "* " : " ");
+ flagdbg.append(((state & StatusBarManager.DISABLE_RECENT) != 0) ? "RECENT" : "recent");
+ flagdbg.append(((diff & StatusBarManager.DISABLE_RECENT) != 0) ? "* " : " ");
flagdbg.append(((state & StatusBarManager.DISABLE_CLOCK) != 0) ? "CLOCK" : "clock");
flagdbg.append(((diff & StatusBarManager.DISABLE_CLOCK) != 0) ? "* " : " ");
flagdbg.append(">");
@@ -1083,11 +1073,13 @@
}
}
- if ((diff & (StatusBarManager.DISABLE_NAVIGATION | StatusBarManager.DISABLE_BACK)) != 0) {
- // the nav bar will take care of DISABLE_NAVIGATION and DISABLE_BACK
+ if ((diff & (StatusBarManager.DISABLE_HOME
+ | StatusBarManager.DISABLE_RECENT
+ | StatusBarManager.DISABLE_BACK)) != 0) {
+ // the nav bar will take care of these
if (mNavigationBarView != null) mNavigationBarView.setDisabledFlags(state);
- if ((state & StatusBarManager.DISABLE_NAVIGATION) != 0) {
+ if ((state & StatusBarManager.DISABLE_RECENT) != 0) {
// close recents if it's visible
mHandler.removeMessages(MSG_CLOSE_RECENTS_PANEL);
mHandler.sendEmptyMessage(MSG_CLOSE_RECENTS_PANEL);
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/Ticker.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/Ticker.java
index e76fe51..f5ceed0 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/Ticker.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/Ticker.java
@@ -17,6 +17,7 @@
package com.android.systemui.statusbar.phone;
import android.content.Context;
+import android.content.res.Resources;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.text.StaticLayout;
@@ -50,6 +51,7 @@
private View mTickerView;
private ImageSwitcher mIconSwitcher;
private TextSwitcher mTextSwitcher;
+ private float mIconScale;
private final class Segment {
StatusBarNotification notification;
@@ -145,6 +147,11 @@
public Ticker(Context context, View sb) {
mContext = context;
+ final Resources res = context.getResources();
+ final int outerBounds = res.getDimensionPixelSize(R.dimen.status_bar_icon_size);
+ final int imageBounds = res.getDimensionPixelSize(R.dimen.status_bar_icon_drawing_size);
+ mIconScale = (float)imageBounds / (float)outerBounds;
+
mTickerView = sb.findViewById(R.id.ticker);
mIconSwitcher = (ImageSwitcher)sb.findViewById(R.id.tickerIcon);
@@ -152,6 +159,8 @@
AnimationUtils.loadAnimation(context, com.android.internal.R.anim.push_up_in));
mIconSwitcher.setOutAnimation(
AnimationUtils.loadAnimation(context, com.android.internal.R.anim.push_up_out));
+ mIconSwitcher.setScaleX(mIconScale);
+ mIconSwitcher.setScaleY(mIconScale);
mTextSwitcher = (TextSwitcher)sb.findViewById(R.id.tickerText);
mTextSwitcher.setInAnimation(
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/tablet/TabletStatusBar.java b/packages/SystemUI/src/com/android/systemui/statusbar/tablet/TabletStatusBar.java
index 271e508..415a9a4 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/tablet/TabletStatusBar.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/tablet/TabletStatusBar.java
@@ -964,34 +964,24 @@
mTicker.halt();
}
}
- if ((diff & (StatusBarManager.DISABLE_NAVIGATION | StatusBarManager.DISABLE_BACK)) != 0) {
- setNavigationVisibility(state &
- (StatusBarManager.DISABLE_NAVIGATION | StatusBarManager.DISABLE_BACK));
+ if ((diff & (StatusBarManager.DISABLE_RECENT
+ | StatusBarManager.DISABLE_BACK
+ | StatusBarManager.DISABLE_HOME)) != 0) {
+ setNavigationVisibility(state);
}
}
private void setNavigationVisibility(int visibility) {
- boolean disableNavigation = ((visibility & StatusBarManager.DISABLE_NAVIGATION) != 0);
+ boolean disableHome = ((visibility & StatusBarManager.DISABLE_HOME) != 0);
+ boolean disableRecent = ((visibility & StatusBarManager.DISABLE_RECENT) != 0);
boolean disableBack = ((visibility & StatusBarManager.DISABLE_BACK) != 0);
- Slog.i(TAG, "DISABLE_BACK: " + (disableBack ? "yes" : "no"));
- Slog.i(TAG, "DISABLE_NAVIGATION: " + (disableNavigation ? "yes" : "no"));
+ mBackButton.setVisibility(disableBack ? View.INVISIBLE : View.VISIBLE);
+ mHomeButton.setVisibility(disableHome ? View.INVISIBLE : View.VISIBLE);
+ mRecentButton.setVisibility(disableRecent ? View.INVISIBLE : View.VISIBLE);
- if (disableNavigation && disableBack) {
- mNavigationArea.setVisibility(View.INVISIBLE);
- } else {
- int backVisiblity = (disableBack ? View.INVISIBLE : View.VISIBLE);
- int navVisibility = (disableNavigation ? View.INVISIBLE : View.VISIBLE);
-
- mBackButton.setVisibility(backVisiblity);
- mHomeButton.setVisibility(navVisibility);
- mRecentButton.setVisibility(navVisibility);
- // don't change menu button visibility here
-
- mNavigationArea.setVisibility(View.VISIBLE);
- }
-
- mInputMethodSwitchButton.setScreenLocked(disableNavigation);
+ mInputMethodSwitchButton.setScreenLocked(
+ (visibility & StatusBarManager.DISABLE_SYSTEM_INFO) != 0);
}
private boolean hasTicker(Notification n) {
diff --git a/policy/src/com/android/internal/policy/impl/GlobalActions.java b/policy/src/com/android/internal/policy/impl/GlobalActions.java
index 8569143..11b6c15 100644
--- a/policy/src/com/android/internal/policy/impl/GlobalActions.java
+++ b/policy/src/com/android/internal/policy/impl/GlobalActions.java
@@ -18,7 +18,6 @@
import android.app.Activity;
import android.app.AlertDialog;
-import android.app.StatusBarManager;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.DialogInterface;
@@ -57,8 +56,6 @@
private static final String TAG = "GlobalActions";
- private StatusBarManager mStatusBar;
-
private final Context mContext;
private final AudioManager mAudioManager;
@@ -103,13 +100,12 @@
mKeyguardShowing = keyguardShowing;
mDeviceProvisioned = isDeviceProvisioned;
if (mDialog == null) {
- mStatusBar = (StatusBarManager)mContext.getSystemService(Context.STATUS_BAR_SERVICE);
mDialog = createDialog();
}
prepareDialog();
- mStatusBar.disable(StatusBarManager.DISABLE_EXPAND);
mDialog.show();
+ mDialog.getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_DISABLE_EXPAND);
}
/**
@@ -249,7 +245,6 @@
/** {@inheritDoc} */
public void onDismiss(DialogInterface dialog) {
- mStatusBar.disable(StatusBarManager.DISABLE_NONE);
}
/** {@inheritDoc} */
diff --git a/policy/src/com/android/internal/policy/impl/KeyguardStatusViewManager.java b/policy/src/com/android/internal/policy/impl/KeyguardStatusViewManager.java
index 8343bbd..6614d79 100644
--- a/policy/src/com/android/internal/policy/impl/KeyguardStatusViewManager.java
+++ b/policy/src/com/android/internal/policy/impl/KeyguardStatusViewManager.java
@@ -609,6 +609,10 @@
public void onClockVisibilityChanged() {
// ignored
}
+
+ public void onDeviceProvisioned() {
+ // ignored
+ }
};
private SimStateCallback mSimStateCallback = new SimStateCallback() {
diff --git a/policy/src/com/android/internal/policy/impl/KeyguardUpdateMonitor.java b/policy/src/com/android/internal/policy/impl/KeyguardUpdateMonitor.java
index f67f0e0..2d8185b 100644
--- a/policy/src/com/android/internal/policy/impl/KeyguardUpdateMonitor.java
+++ b/policy/src/com/android/internal/policy/impl/KeyguardUpdateMonitor.java
@@ -99,6 +99,7 @@
private static final int MSG_RINGER_MODE_CHANGED = 305;
private static final int MSG_PHONE_STATE_CHANGED = 306;
private static final int MSG_CLOCK_VISIBILITY_CHANGED = 307;
+ private static final int MSG_DEVICE_PROVISIONED = 308;
/**
* When we receive a
@@ -178,6 +179,9 @@
case MSG_CLOCK_VISIBILITY_CHANGED:
handleClockVisibilityChanged();
break;
+ case MSG_DEVICE_PROVISIONED:
+ handleDeviceProvisioned();
+ break;
}
}
};
@@ -197,10 +201,8 @@
super.onChange(selfChange);
mDeviceProvisioned = Settings.Secure.getInt(mContext.getContentResolver(),
Settings.Secure.DEVICE_PROVISIONED, 0) != 0;
- if (mDeviceProvisioned && mContentObserver != null) {
- // We don't need the observer anymore...
- mContext.getContentResolver().unregisterContentObserver(mContentObserver);
- mContentObserver = null;
+ if (mDeviceProvisioned) {
+ mHandler.sendMessage(mHandler.obtainMessage(MSG_DEVICE_PROVISIONED));
}
if (DEBUG) Log.d(TAG, "DEVICE_PROVISIONED state = " + mDeviceProvisioned);
}
@@ -212,8 +214,14 @@
// prevent a race condition between where we check the flag and where we register the
// observer by grabbing the value once again...
- mDeviceProvisioned = Settings.Secure.getInt(mContext.getContentResolver(),
+ boolean provisioned = Settings.Secure.getInt(mContext.getContentResolver(),
Settings.Secure.DEVICE_PROVISIONED, 0) != 0;
+ if (provisioned != mDeviceProvisioned) {
+ mDeviceProvisioned = provisioned;
+ if (mDeviceProvisioned) {
+ mHandler.sendMessage(mHandler.obtainMessage(MSG_DEVICE_PROVISIONED));
+ }
+ }
}
// take a guess to start
@@ -271,6 +279,17 @@
}, filter);
}
+ protected void handleDeviceProvisioned() {
+ for (int i = 0; i < mInfoCallbacks.size(); i++) {
+ mInfoCallbacks.get(i).onDeviceProvisioned();
+ }
+ if (mContentObserver != null) {
+ // We don't need the observer anymore...
+ mContext.getContentResolver().unregisterContentObserver(mContentObserver);
+ mContentObserver = null;
+ }
+ }
+
protected void handlePhoneStateChanged(String newState) {
if (DEBUG) Log.d(TAG, "handlePhoneStateChanged(" + newState + ")");
if (TelephonyManager.EXTRA_STATE_IDLE.equals(newState)) {
@@ -477,6 +496,10 @@
*/
void onClockVisibilityChanged();
+ /**
+ * Called when the device becomes provisioned
+ */
+ void onDeviceProvisioned();
}
/**
diff --git a/policy/src/com/android/internal/policy/impl/KeyguardViewBase.java b/policy/src/com/android/internal/policy/impl/KeyguardViewBase.java
index 59b546d..de156c9 100644
--- a/policy/src/com/android/internal/policy/impl/KeyguardViewBase.java
+++ b/policy/src/com/android/internal/policy/impl/KeyguardViewBase.java
@@ -50,8 +50,6 @@
public KeyguardViewBase(Context context) {
super(context);
- setSystemUiVisibility(STATUS_BAR_DISABLE_BACK);
-
// This is a faster way to draw the background on devices without hardware acceleration
setBackgroundDrawable(new Drawable() {
@Override
diff --git a/policy/src/com/android/internal/policy/impl/KeyguardViewManager.java b/policy/src/com/android/internal/policy/impl/KeyguardViewManager.java
index 90972da..2fd165a 100644
--- a/policy/src/com/android/internal/policy/impl/KeyguardViewManager.java
+++ b/policy/src/com/android/internal/policy/impl/KeyguardViewManager.java
@@ -171,6 +171,17 @@
}
}
+ // Disable aspects of the system/status/navigation bars that are not appropriate or
+ // useful for the lockscreen but can be re-shown by dialogs or SHOW_WHEN_LOCKED activities.
+ // Other disabled bits are handled by the KeyguardViewMediator talking directly to the
+ // status bar service.
+ int visFlags =
+ ( View.STATUS_BAR_DISABLE_BACK
+ | View.STATUS_BAR_DISABLE_HOME
+ | View.STATUS_BAR_DISABLE_CLOCK
+ );
+ mKeyguardHost.setSystemUiVisibility(visFlags);
+
mViewManager.updateViewLayout(mKeyguardHost, mWindowLayoutParams);
mKeyguardHost.setVisibility(View.VISIBLE);
mKeyguardView.requestFocus();
diff --git a/policy/src/com/android/internal/policy/impl/KeyguardViewMediator.java b/policy/src/com/android/internal/policy/impl/KeyguardViewMediator.java
index c25e3ca..0471dfe 100644
--- a/policy/src/com/android/internal/policy/impl/KeyguardViewMediator.java
+++ b/policy/src/com/android/internal/policy/impl/KeyguardViewMediator.java
@@ -1188,19 +1188,12 @@
}
}
+ // Disable aspects of the system/status/navigation bars that must not be re-enabled by
+ // windows that appear on top, ever
int flags = StatusBarManager.DISABLE_NONE;
if (mShowing) {
- // disable navigation status bar components if lock screen is up
- flags |= StatusBarManager.DISABLE_NAVIGATION;
- if (!mHidden) {
- // showing lockscreen exclusively (no activities in front of it)
- // disable back button too
- flags |= StatusBarManager.DISABLE_BACK;
- if (mUpdateMonitor.isClockVisible()) {
- // lockscreen showing a clock, so hide statusbar clock
- flags |= StatusBarManager.DISABLE_CLOCK;
- }
- }
+ // disable navigation status bar components (home, recents) if lock screen is up
+ flags |= StatusBarManager.DISABLE_RECENT;
if (isSecure() || !ENABLE_INSECURE_STATUS_BAR_EXPAND) {
// showing secure lockscreen; disable expanding.
flags |= StatusBarManager.DISABLE_EXPAND;
@@ -1323,4 +1316,9 @@
public void onTimeChanged() {
// ignored
}
+
+ /** {@inheritDoc} */
+ public void onDeviceProvisioned() {
+ mContext.sendBroadcast(mUserPresentIntent);
+ }
}
diff --git a/policy/src/com/android/internal/policy/impl/LockPatternKeyguardView.java b/policy/src/com/android/internal/policy/impl/LockPatternKeyguardView.java
index 265024b..155f6fd 100644
--- a/policy/src/com/android/internal/policy/impl/LockPatternKeyguardView.java
+++ b/policy/src/com/android/internal/policy/impl/LockPatternKeyguardView.java
@@ -49,6 +49,7 @@
import android.os.Handler;
import android.os.Message;
import android.os.IBinder;
+import android.os.Parcelable;
import android.os.RemoteException;
import android.os.SystemClock;
import android.os.SystemProperties;
@@ -117,9 +118,17 @@
private final int MSG_SHOW_FACELOCK_AREA_VIEW = 0;
private final int MSG_HIDE_FACELOCK_AREA_VIEW = 1;
- // Long enough to stay black while dialer comes up
- // Short enough to not be black if the user goes back immediately
- private final int FACELOCK_VIEW_AREA_EMERGENCY_HIDE_TIMEOUT = 1000;
+ // Long enough to stay visible while dialer comes up
+ // Short enough to not be visible if the user goes back immediately
+ private final int FACELOCK_VIEW_AREA_EMERGENCY_DIALER_TIMEOUT = 1000;
+
+ // Long enough to stay visible while the service starts
+ // Short enough to not have to wait long for backup if service fails to start or crashes
+ // The service can take a couple of seconds to start on the first try after boot
+ private final int FACELOCK_VIEW_AREA_SERVICE_TIMEOUT = 3000;
+
+ // So the user has a consistent amount of time when brought to the backup method from FaceLock
+ private final int BACKUP_LOCK_TIMEOUT = 5000;
/**
* The current {@link KeyguardScreen} will use this to communicate back to us.
@@ -128,6 +137,10 @@
private boolean mRequiresSim;
+ //True if we have some sort of overlay on top of the Lockscreen
+ //Also true if we've activated a phone call, either emergency dialing or incoming
+ //This resets when the phone is turned off with no current call
+ private boolean mHasOverlay;
/**
@@ -209,6 +222,7 @@
private Runnable mRecreateRunnable = new Runnable() {
public void run() {
updateScreen(mMode, true);
+ restoreWidgetState();
}
};
@@ -232,10 +246,20 @@
// TODO: examine all widgets to derive clock status
mUpdateMonitor.reportClockVisible(true);
}
+
+ public boolean isVisible(View self) {
+ // TODO: this should be up to the lockscreen to determine if the view
+ // is currently showing. The idea is it can be used for the widget to
+ // avoid doing work if it's not visible. For now just returns the view's
+ // actual visibility.
+ return self.getVisibility() == View.VISIBLE;
+ }
};
private TransportControlView mTransportControlView;
+ private Parcelable mSavedState;
+
/**
* @return Whether we are stuck on the lock screen because the sim is
* missing.
@@ -268,6 +292,7 @@
mUpdateMonitor = updateMonitor;
mLockPatternUtils = lockPatternUtils;
mWindowController = controller;
+ mHasOverlay = false;
mUpdateMonitor.registerInfoCallback(this);
@@ -322,12 +347,15 @@
}
public void takeEmergencyCallAction() {
+ mHasOverlay = true;
// FaceLock must be stopped if it is running when emergency call is pressed
stopAndUnbindFromFaceLock();
- // Delay hiding FaceLock area so unlock doesn't display while dialer is coming up
- mHandler.sendEmptyMessageDelayed(MSG_HIDE_FACELOCK_AREA_VIEW,
- FACELOCK_VIEW_AREA_EMERGENCY_HIDE_TIMEOUT);
+ // Continue showing FaceLock area until dialer comes up
+ if (mLockPatternUtils.usingBiometricWeak() &&
+ mLockPatternUtils.isBiometricWeakInstalled()) {
+ showFaceLockAreaWithTimeout(FACELOCK_VIEW_AREA_EMERGENCY_DIALER_TIMEOUT);
+ }
pokeWakelock(EMERGENCY_CALL_TIMEOUT);
if (TelephonyManager.getDefault().getCallState()
@@ -351,6 +379,7 @@
public void keyguardDone(boolean authenticated) {
getCallback().keyguardDone(authenticated);
+ mSavedState = null; // clear state so we re-establish when locked again
}
public void keyguardDoneDrawing() {
@@ -504,14 +533,18 @@
@Override
public void onScreenTurnedOff() {
+ if (DEBUG) Log.d(TAG, "screen off");
mScreenOn = false;
mForgotPattern = false;
+ mHasOverlay = mUpdateMonitor.getPhoneState() != TelephonyManager.CALL_STATE_IDLE;
if (mMode == Mode.LockScreen) {
((KeyguardScreen) mLockScreen).onPause();
} else {
((KeyguardScreen) mUnlockScreen).onPause();
}
+ saveWidgetState();
+
// When screen is turned off, need to unbind from FaceLock service if using FaceLock
stopAndUnbindFromFaceLock();
}
@@ -520,29 +553,50 @@
* FaceLock, but only if we're not dealing with a call
*/
private void activateFaceLockIfAble() {
- final boolean transportInvisible = mTransportControlView == null ? true :
- mTransportControlView.getVisibility() != View.VISIBLE;
- if (mUpdateMonitor.getPhoneState() == TelephonyManager.CALL_STATE_IDLE
- && transportInvisible) {
+ if (mUpdateMonitor.getPhoneState() == TelephonyManager.CALL_STATE_IDLE && !mHasOverlay) {
bindToFaceLock();
- //Eliminate the black background so that the lockpattern will be visible
- //If FaceUnlock is cancelled
- mHandler.sendEmptyMessageDelayed(MSG_HIDE_FACELOCK_AREA_VIEW, 4000);
+ // Show FaceLock area, but only for a little bit so lockpattern will become visible if
+ // FaceLock fails to start or crashes
+ if (mLockPatternUtils.usingBiometricWeak() &&
+ mLockPatternUtils.isBiometricWeakInstalled()) {
+ showFaceLockAreaWithTimeout(FACELOCK_VIEW_AREA_SERVICE_TIMEOUT);
+ }
} else {
- mHandler.sendEmptyMessage(MSG_HIDE_FACELOCK_AREA_VIEW);
+ hideFaceLockArea();
}
}
@Override
public void onScreenTurnedOn() {
+ if (DEBUG) Log.d(TAG, "screen on");
boolean runFaceLock = false;
//Make sure to start facelock iff the screen is both on and focused
synchronized(mFaceLockStartupLock) {
mScreenOn = true;
runFaceLock = mWindowFocused;
}
+
show();
- if(runFaceLock) activateFaceLockIfAble();
+
+ restoreWidgetState();
+
+ if (runFaceLock) activateFaceLockIfAble();
+ }
+
+ private void saveWidgetState() {
+ if (mTransportControlView != null) {
+ if (DEBUG) Log.v(TAG, "Saving widget state");
+ mSavedState = mTransportControlView.onSaveInstanceState();
+ }
+ }
+
+ private void restoreWidgetState() {
+ if (mTransportControlView != null) {
+ if (DEBUG) Log.v(TAG, "Restoring widget state");
+ if (mSavedState != null) {
+ mTransportControlView.onRestoreInstanceState(mSavedState);
+ }
+ }
}
/** Unbind from facelock if something covers this window (such as an alarm)
@@ -550,6 +604,7 @@
*/
@Override
public void onWindowFocusChanged (boolean hasWindowFocus) {
+ if (DEBUG) Log.d(TAG, hasWindowFocus ? "focused" : "unfocused");
boolean runFaceLock = false;
//Make sure to start facelock iff the screen is both on and focused
synchronized(mFaceLockStartupLock) {
@@ -557,8 +612,9 @@
mWindowFocused = hasWindowFocus;
}
if(!hasWindowFocus) {
+ mHasOverlay = true;
stopAndUnbindFromFaceLock();
- mHandler.sendEmptyMessage(MSG_HIDE_FACELOCK_AREA_VIEW);
+ hideFaceLockArea();
} else if (runFaceLock) {
activateFaceLockIfAble();
}
@@ -573,10 +629,14 @@
}
if (mLockPatternUtils.usingBiometricWeak() &&
- mLockPatternUtils.isBiometricWeakInstalled()) {
- mHandler.sendEmptyMessage(MSG_SHOW_FACELOCK_AREA_VIEW);
+ mLockPatternUtils.isBiometricWeakInstalled() && !mHasOverlay) {
+ // Note that show() gets called before the screen turns off to set it up for next time
+ // it is turned on. We don't want to set a timeout on the FaceLock area here because it
+ // may be gone by the time the screen is turned on again. We set the timout when the
+ // screen turns on instead.
+ showFaceLockArea();
} else {
- mHandler.sendEmptyMessage(MSG_HIDE_FACELOCK_AREA_VIEW);
+ hideFaceLockArea();
}
}
@@ -620,6 +680,7 @@
mShowLockBeforeUnlock = resources.getBoolean(R.bool.config_enableLockBeforeUnlockScreen);
mConfiguration = newConfig;
if (DEBUG_CONFIGURATION) Log.v(TAG, "**** re-creating lock screen since config changed");
+ saveWidgetState();
removeCallbacks(mRecreateRunnable);
post(mRecreateRunnable);
}
@@ -636,13 +697,17 @@
public void onRingerModeChanged(int state) {}
@Override
public void onClockVisibilityChanged() {}
+ @Override
+ public void onDeviceProvisioned() {}
//We need to stop faceunlock when a phonecall comes in
@Override
public void onPhoneStateChanged(int phoneState) {
+ if (DEBUG) Log.d(TAG, "phone state: " + phoneState);
if(phoneState == TelephonyManager.CALL_STATE_RINGING) {
+ mHasOverlay = true;
stopAndUnbindFromFaceLock();
- mHandler.sendEmptyMessage(MSG_HIDE_FACELOCK_AREA_VIEW);
+ hideFaceLockArea();
}
}
@@ -1075,6 +1140,32 @@
return true;
}
+ // Removes show and hide messages from the message queue
+ private void removeFaceLockAreaDisplayMessages() {
+ mHandler.removeMessages(MSG_SHOW_FACELOCK_AREA_VIEW);
+ mHandler.removeMessages(MSG_HIDE_FACELOCK_AREA_VIEW);
+ }
+
+ // Shows the FaceLock area immediately
+ private void showFaceLockArea() {
+ // Remove messages to prevent a delayed hide message from undo-ing the show
+ removeFaceLockAreaDisplayMessages();
+ mHandler.sendEmptyMessage(MSG_SHOW_FACELOCK_AREA_VIEW);
+ }
+
+ // Hides the FaceLock area immediately
+ private void hideFaceLockArea() {
+ // Remove messages to prevent a delayed show message from undo-ing the hide
+ removeFaceLockAreaDisplayMessages();
+ mHandler.sendEmptyMessage(MSG_HIDE_FACELOCK_AREA_VIEW);
+ }
+
+ // Shows the FaceLock area for a period of time
+ private void showFaceLockAreaWithTimeout(long timeoutMillis) {
+ showFaceLockArea();
+ mHandler.sendEmptyMessageDelayed(MSG_HIDE_FACELOCK_AREA_VIEW, timeoutMillis);
+ }
+
// Binds to FaceLock service, but does not tell it to start
public void bindToFaceLock() {
if (mLockPatternUtils.usingBiometricWeak() &&
@@ -1120,7 +1211,10 @@
try {
mFaceLockService.registerCallback(mFaceLockCallback);
} catch (RemoteException e) {
- throw new RuntimeException("Remote exception");
+ Log.e(TAG, "Caught exception connecting to FaceLock: " + e.toString());
+ mFaceLockService = null;
+ mBoundToFaceLockService = false;
+ return;
}
if (mFaceLockAreaView != null) {
@@ -1137,6 +1231,7 @@
mFaceLockService = null;
mFaceLockServiceRunning = false;
}
+ mBoundToFaceLockService = false;
Log.w(TAG, "Unexpected disconnect from FaceLock service");
}
};
@@ -1152,7 +1247,8 @@
try {
mFaceLockService.startUi(windowToken, x, y, h, w);
} catch (RemoteException e) {
- throw new RuntimeException("Remote exception");
+ Log.e(TAG, "Caught exception starting FaceLock: " + e.toString());
+ return;
}
mFaceLockServiceRunning = true;
} else {
@@ -1176,7 +1272,7 @@
if (DEBUG) Log.d(TAG, "Stopping FaceLock");
mFaceLockService.stopUi();
} catch (RemoteException e) {
- throw new RuntimeException("Remote exception");
+ Log.e(TAG, "Caught exception stopping FaceLock: " + e.toString());
}
mFaceLockServiceRunning = false;
}
@@ -1191,7 +1287,7 @@
@Override
public void unlock() {
if (DEBUG) Log.d(TAG, "FaceLock unlock()");
- mHandler.sendEmptyMessage(MSG_SHOW_FACELOCK_AREA_VIEW); // Keep fallback covered
+ showFaceLockArea(); // Keep fallback covered
stopFaceLock();
mKeyguardScreenCallback.keyguardDone(true);
@@ -1203,8 +1299,9 @@
@Override
public void cancel() {
if (DEBUG) Log.d(TAG, "FaceLock cancel()");
- mHandler.sendEmptyMessage(MSG_HIDE_FACELOCK_AREA_VIEW); // Expose fallback
+ hideFaceLockArea(); // Expose fallback
stopFaceLock();
+ mKeyguardScreenCallback.pokeWakelock(BACKUP_LOCK_TIMEOUT);
}
// Allows the Face Unlock service to poke the wake lock to keep the lockscreen alive
diff --git a/policy/src/com/android/internal/policy/impl/PasswordUnlockScreen.java b/policy/src/com/android/internal/policy/impl/PasswordUnlockScreen.java
index ec0072c..3ad716b 100644
--- a/policy/src/com/android/internal/policy/impl/PasswordUnlockScreen.java
+++ b/policy/src/com/android/internal/policy/impl/PasswordUnlockScreen.java
@@ -28,6 +28,7 @@
import android.os.CountDownTimer;
import android.os.SystemClock;
+import android.provider.Settings;
import android.security.KeyStore;
import android.text.Editable;
import android.text.InputType;
@@ -109,6 +110,10 @@
mPasswordEntry.setOnEditorActionListener(this);
mKeyboardHelper = new PasswordEntryKeyboardHelper(context, mKeyboardView, this, false);
+ mKeyboardHelper.setEnableHaptics(
+ Settings.Secure.getInt(mContext.getContentResolver(),
+ Settings.Secure.LOCK_PATTERN_TACTILE_FEEDBACK_ENABLED, 0)
+ != 0);
if (mIsAlpha) {
// We always use the system IME for alpha keyboard, so hide lockscreen's soft keyboard
mKeyboardHelper.setKeyboardMode(PasswordEntryKeyboardHelper.KEYBOARD_MODE_ALPHA);
@@ -150,9 +155,6 @@
//KeyguardStatusViewManager.LOCK_ICON);
}
- mKeyboardHelper.setVibratePattern(mLockPatternUtils.isTactileFeedbackEnabled() ?
- com.android.internal.R.array.config_virtualKeyVibePattern : 0);
-
// Poke the wakelock any time the text is selected or modified
mPasswordEntry.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
diff --git a/policy/src/com/android/internal/policy/impl/PhoneWindow.java b/policy/src/com/android/internal/policy/impl/PhoneWindow.java
index de8d41a2..af86ae9 100644
--- a/policy/src/com/android/internal/policy/impl/PhoneWindow.java
+++ b/policy/src/com/android/internal/policy/impl/PhoneWindow.java
@@ -349,8 +349,9 @@
}
// Already prepared (isPrepared will be reset to false later)
- if (st.isPrepared)
+ if (st.isPrepared) {
return true;
+ }
if ((mPreparedPanel != null) && (mPreparedPanel != st)) {
// Another Panel is prepared and possibly open, so close it
@@ -800,14 +801,23 @@
closePanel(st, true);
} else if (st.isPrepared) {
+ boolean show = true;
+ if (st.refreshMenuContent) {
+ // Something may have invalidated the menu since we prepared it.
+ // Re-prepare it to refresh.
+ st.isPrepared = false;
+ show = preparePanel(st, event);
+ }
- // Write 'menu opened' to event log
- EventLog.writeEvent(50001, 0);
+ if (show) {
+ // Write 'menu opened' to event log
+ EventLog.writeEvent(50001, 0);
- // Show menu
- openPanel(st, event);
+ // Show menu
+ openPanel(st, event);
- playSoundEffect = true;
+ playSoundEffect = true;
+ }
}
}
diff --git a/policy/src/com/android/internal/policy/impl/PhoneWindowManager.java b/policy/src/com/android/internal/policy/impl/PhoneWindowManager.java
index 487063d..aac3209 100755
--- a/policy/src/com/android/internal/policy/impl/PhoneWindowManager.java
+++ b/policy/src/com/android/internal/policy/impl/PhoneWindowManager.java
@@ -128,7 +128,6 @@
import android.view.WindowManagerImpl;
import android.view.WindowManagerPolicy;
import android.view.KeyCharacterMap.FallbackAction;
-import android.view.WindowManagerPolicy.WindowManagerFuncs;
import android.view.accessibility.AccessibilityEvent;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
@@ -180,26 +179,26 @@
static final int PRIORITY_PHONE_LAYER = 7;
// like the ANR / app crashed dialogs
static final int SYSTEM_ALERT_LAYER = 8;
- // system-level error dialogs
- static final int SYSTEM_ERROR_LAYER = 9;
// on-screen keyboards and other such input method user interfaces go here.
- static final int INPUT_METHOD_LAYER = 10;
+ static final int INPUT_METHOD_LAYER = 9;
// on-screen keyboards and other such input method user interfaces go here.
- static final int INPUT_METHOD_DIALOG_LAYER = 11;
+ static final int INPUT_METHOD_DIALOG_LAYER = 10;
// the keyguard; nothing on top of these can take focus, since they are
// responsible for power management when displayed.
- static final int KEYGUARD_LAYER = 12;
- static final int KEYGUARD_DIALOG_LAYER = 13;
- static final int STATUS_BAR_SUB_PANEL_LAYER = 14;
- static final int STATUS_BAR_LAYER = 15;
- static final int STATUS_BAR_PANEL_LAYER = 16;
+ static final int KEYGUARD_LAYER = 11;
+ static final int KEYGUARD_DIALOG_LAYER = 12;
+ static final int STATUS_BAR_SUB_PANEL_LAYER = 13;
+ static final int STATUS_BAR_LAYER = 14;
+ static final int STATUS_BAR_PANEL_LAYER = 15;
// the on-screen volume indicator and controller shown when the user
// changes the device volume
- static final int VOLUME_OVERLAY_LAYER = 17;
+ static final int VOLUME_OVERLAY_LAYER = 16;
// things in here CAN NOT take focus, but are shown on top of everything else.
- static final int SYSTEM_OVERLAY_LAYER = 18;
+ static final int SYSTEM_OVERLAY_LAYER = 17;
// the navigation bar, if available, shows atop most things
- static final int NAVIGATION_BAR_LAYER = 19;
+ static final int NAVIGATION_BAR_LAYER = 18;
+ // system-level error dialogs
+ static final int SYSTEM_ERROR_LAYER = 19;
// the drag layer: input for drag-and-drop is associated with this window,
// which sits above all other focusable windows
static final int DRAG_LAYER = 20;
@@ -267,7 +266,8 @@
WindowState mKeyguard = null;
KeyguardViewMediator mKeyguardMediator;
GlobalActions mGlobalActions;
- volatile boolean mPowerKeyHandled;
+ volatile boolean mPowerKeyHandled; // accessed from input reader and handler thread
+ boolean mPendingPowerKeyUpCanceled;
RecentApplicationsDialog mRecentAppsDialog;
Handler mHandler;
@@ -403,8 +403,14 @@
private int mLongPressOnHomeBehavior = -1;
// Screenshot trigger states
- private boolean mVolumeDownTriggered;
- private boolean mPowerDownTriggered;
+ // Time to volume and power must be pressed within this interval of each other.
+ private static final long SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS = 150;
+ private boolean mVolumeDownKeyTriggered;
+ private long mVolumeDownKeyTime;
+ private boolean mVolumeDownKeyConsumedByScreenshotChord;
+ private boolean mVolumeUpKeyTriggered;
+ private boolean mPowerKeyTriggered;
+ private long mPowerKeyTime;
ShortcutManager mShortcutManager;
PowerManager.WakeLock mBroadcastWakeLock;
@@ -552,37 +558,64 @@
if (!mPowerKeyHandled) {
mHandler.removeCallbacks(mPowerLongPress);
return !canceled;
- } else {
- mPowerKeyHandled = true;
- return false;
}
+ return false;
+ }
+
+ private void cancelPendingPowerKeyAction() {
+ if (!mPowerKeyHandled) {
+ mHandler.removeCallbacks(mPowerLongPress);
+ }
+ mPendingPowerKeyUpCanceled = true;
+ }
+
+ private void interceptScreenshotChord() {
+ if (mVolumeDownKeyTriggered && mPowerKeyTriggered && !mVolumeUpKeyTriggered) {
+ final long now = SystemClock.uptimeMillis();
+ if (now <= mVolumeDownKeyTime + SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS
+ && now <= mPowerKeyTime + SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS) {
+ mVolumeDownKeyConsumedByScreenshotChord = true;
+ cancelPendingPowerKeyAction();
+
+ mHandler.postDelayed(mScreenshotChordLongPress,
+ ViewConfiguration.getGlobalActionKeyTimeout());
+ }
+ }
+ }
+
+ private void cancelPendingScreenshotChordAction() {
+ mHandler.removeCallbacks(mScreenshotChordLongPress);
}
private final Runnable mPowerLongPress = new Runnable() {
public void run() {
- if (!mPowerKeyHandled) {
- // The context isn't read
- if (mLongPressOnPowerBehavior < 0) {
- mLongPressOnPowerBehavior = mContext.getResources().getInteger(
- com.android.internal.R.integer.config_longPressOnPowerBehavior);
- }
- switch (mLongPressOnPowerBehavior) {
- case LONG_PRESS_POWER_NOTHING:
- break;
- case LONG_PRESS_POWER_GLOBAL_ACTIONS:
- mPowerKeyHandled = true;
- performHapticFeedbackLw(null, HapticFeedbackConstants.LONG_PRESS, false);
- sendCloseSystemWindows(SYSTEM_DIALOG_REASON_GLOBAL_ACTIONS);
- showGlobalActionsDialog();
- break;
- case LONG_PRESS_POWER_SHUT_OFF:
- mPowerKeyHandled = true;
- performHapticFeedbackLw(null, HapticFeedbackConstants.LONG_PRESS, false);
- sendCloseSystemWindows(SYSTEM_DIALOG_REASON_GLOBAL_ACTIONS);
- ShutdownThread.shutdown(mContext, true);
- break;
- }
+ // The context isn't read
+ if (mLongPressOnPowerBehavior < 0) {
+ mLongPressOnPowerBehavior = mContext.getResources().getInteger(
+ com.android.internal.R.integer.config_longPressOnPowerBehavior);
}
+ switch (mLongPressOnPowerBehavior) {
+ case LONG_PRESS_POWER_NOTHING:
+ break;
+ case LONG_PRESS_POWER_GLOBAL_ACTIONS:
+ mPowerKeyHandled = true;
+ performHapticFeedbackLw(null, HapticFeedbackConstants.LONG_PRESS, false);
+ sendCloseSystemWindows(SYSTEM_DIALOG_REASON_GLOBAL_ACTIONS);
+ showGlobalActionsDialog();
+ break;
+ case LONG_PRESS_POWER_SHUT_OFF:
+ mPowerKeyHandled = true;
+ performHapticFeedbackLw(null, HapticFeedbackConstants.LONG_PRESS, false);
+ sendCloseSystemWindows(SYSTEM_DIALOG_REASON_GLOBAL_ACTIONS);
+ ShutdownThread.shutdown(mContext, true);
+ break;
+ }
+ }
+ };
+
+ private final Runnable mScreenshotChordLongPress = new Runnable() {
+ public void run() {
+ takeScreenshot();
}
};
@@ -1381,11 +1414,12 @@
/** {@inheritDoc} */
@Override
- public boolean interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags) {
+ public long interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags) {
final boolean keyguardOn = keyguardOn();
final int keyCode = event.getKeyCode();
final int repeatCount = event.getRepeatCount();
final int metaState = event.getMetaState();
+ final int flags = event.getFlags();
final boolean down = event.getAction() == KeyEvent.ACTION_DOWN;
final boolean canceled = event.isCanceled();
@@ -1394,6 +1428,26 @@
+ repeatCount + " keyguardOn=" + keyguardOn + " mHomePressed=" + mHomePressed);
}
+ // If we think we might have a volume down & power key chord on the way
+ // but we're not sure, then tell the dispatcher to wait a little while and
+ // try again later before dispatching.
+ if ((flags & KeyEvent.FLAG_FALLBACK) == 0) {
+ if (mVolumeDownKeyTriggered && !mPowerKeyTriggered) {
+ final long now = SystemClock.uptimeMillis();
+ final long timeoutTime = mVolumeDownKeyTime + SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS;
+ if (now < timeoutTime) {
+ return timeoutTime - now;
+ }
+ }
+ if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN
+ && mVolumeDownKeyConsumedByScreenshotChord) {
+ if (!down) {
+ mVolumeDownKeyConsumedByScreenshotChord = false;
+ }
+ return -1;
+ }
+ }
+
// First we always handle the home key here, so applications
// can never break it, although if keyguard is on, we do let
// it handle it, because that gives us the correct 5 second
@@ -1425,7 +1479,7 @@
} else {
Log.i(TAG, "Ignoring HOME; event canceled.");
}
- return true;
+ return -1;
}
// If a system window has focus, then it doesn't make sense
@@ -1436,13 +1490,13 @@
if (type == WindowManager.LayoutParams.TYPE_KEYGUARD
|| type == WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG) {
// the "app" is keyguard, so give it the key
- return false;
+ return 0;
}
final int typeCount = WINDOW_TYPES_WHERE_HOME_DOESNT_WORK.length;
for (int i=0; i<typeCount; i++) {
if (type == WINDOW_TYPES_WHERE_HOME_DOESNT_WORK[i]) {
// don't do anything, but also don't pass it to the app
- return true;
+ return -1;
}
}
}
@@ -1456,7 +1510,7 @@
}
}
}
- return true;
+ return -1;
} else if (keyCode == KeyEvent.KEYCODE_MENU) {
// Hijack modified menu keys for debugging features
final int chordBug = KeyEvent.META_SHIFT_ON;
@@ -1465,7 +1519,7 @@
if (mEnableShiftMenuBugReports && (metaState & chordBug) == chordBug) {
Intent intent = new Intent(Intent.ACTION_BUG_REPORT);
mContext.sendOrderedBroadcast(intent, null);
- return true;
+ return -1;
} else if (SHOW_PROCESSES_ON_ALT_MENU &&
(metaState & KeyEvent.META_ALT_ON) == KeyEvent.META_ALT_ON) {
Intent service = new Intent();
@@ -1480,7 +1534,7 @@
}
Settings.System.putInt(
res, Settings.System.SHOW_PROCESSES, shown ? 0 : 1);
- return true;
+ return -1;
}
}
} else if (keyCode == KeyEvent.KEYCODE_SEARCH) {
@@ -1493,15 +1547,15 @@
mShortcutKeyPressed = -1;
if (mConsumeShortcutKeyUp) {
mConsumeShortcutKeyUp = false;
- return true;
+ return -1;
}
}
- return false;
+ return 0;
} else if (keyCode == KeyEvent.KEYCODE_APP_SWITCH) {
if (down && repeatCount == 0) {
showOrHideRecentAppsDialog(0, true /*dismissIfShown*/);
}
- return true;
+ return -1;
}
// Shortcuts are invoked through Search+key, so intercept those here
@@ -1531,11 +1585,11 @@
+ "+" + KeyEvent.keyCodeToString(keyCode));
}
}
- return true;
+ return -1;
}
}
- return false;
+ return 0;
}
/** {@inheritDoc} */
@@ -1606,7 +1660,9 @@
flags, event.getSource(), null);
int actions = interceptKeyBeforeQueueing(fallbackEvent, policyFlags, true);
if ((actions & ACTION_PASS_TO_USER) != 0) {
- if (!interceptKeyBeforeDispatching(win, fallbackEvent, policyFlags)) {
+ long delayMillis = interceptKeyBeforeDispatching(
+ win, fallbackEvent, policyFlags);
+ if (delayMillis == 0) {
if (DEBUG_FALLBACK) {
Slog.d(TAG, "Performing fallback.");
}
@@ -2472,76 +2528,65 @@
final Object mScreenshotLock = new Object();
ServiceConnection mScreenshotConnection = null;
- Runnable mScreenshotTimeout = null;
- void finishScreenshotLSS(ServiceConnection conn) {
- if (mScreenshotConnection == conn) {
- mContext.unbindService(conn);
- mScreenshotConnection = null;
- if (mScreenshotTimeout != null) {
- mHandler.removeCallbacks(mScreenshotTimeout);
- mScreenshotTimeout = null;
- }
- }
- }
-
- private void takeScreenshot() {
- mHandler.post(new Runnable() {
- @Override
- public void run() {
- synchronized (mScreenshotLock) {
- if (mScreenshotConnection != null) {
- return;
- }
- ComponentName cn = new ComponentName("com.android.systemui",
- "com.android.systemui.screenshot.TakeScreenshotService");
- Intent intent = new Intent();
- intent.setComponent(cn);
- ServiceConnection conn = new ServiceConnection() {
- @Override
- public void onServiceConnected(ComponentName name, IBinder service) {
- synchronized (mScreenshotLock) {
- if (mScreenshotConnection != this) {
- return;
- }
- Messenger messenger = new Messenger(service);
- Message msg = Message.obtain(null, 1);
- final ServiceConnection myConn = this;
- Handler h = new Handler(mHandler.getLooper()) {
- @Override
- public void handleMessage(Message msg) {
- synchronized (mScreenshotLock) {
- finishScreenshotLSS(myConn);
- }
- }
- };
- msg.replyTo = new Messenger(h);
- try {
- messenger.send(msg);
- } catch (RemoteException e) {
- }
- }
- }
- @Override
- public void onServiceDisconnected(ComponentName name) {}
- };
- if (mContext.bindService(intent, conn, Context.BIND_AUTO_CREATE)) {
- mScreenshotConnection = conn;
- mScreenshotTimeout = new Runnable() {
- @Override public void run() {
- synchronized (mScreenshotLock) {
- if (mScreenshotConnection != null) {
- finishScreenshotLSS(mScreenshotConnection);
- }
- }
- }
-
- };
- mHandler.postDelayed(mScreenshotTimeout, 10000);
- }
+ final Runnable mScreenshotTimeout = new Runnable() {
+ @Override public void run() {
+ synchronized (mScreenshotLock) {
+ if (mScreenshotConnection != null) {
+ mContext.unbindService(mScreenshotConnection);
+ mScreenshotConnection = null;
}
}
- });
+ }
+ };
+
+ // Assume this is called from the Handler thread.
+ private void takeScreenshot() {
+ synchronized (mScreenshotLock) {
+ if (mScreenshotConnection != null) {
+ return;
+ }
+ ComponentName cn = new ComponentName("com.android.systemui",
+ "com.android.systemui.screenshot.TakeScreenshotService");
+ Intent intent = new Intent();
+ intent.setComponent(cn);
+ ServiceConnection conn = new ServiceConnection() {
+ @Override
+ public void onServiceConnected(ComponentName name, IBinder service) {
+ synchronized (mScreenshotLock) {
+ if (mScreenshotConnection != this) {
+ return;
+ }
+ Messenger messenger = new Messenger(service);
+ Message msg = Message.obtain(null, 1);
+ final ServiceConnection myConn = this;
+ Handler h = new Handler(mHandler.getLooper()) {
+ @Override
+ public void handleMessage(Message msg) {
+ synchronized (mScreenshotLock) {
+ if (mScreenshotConnection == myConn) {
+ mContext.unbindService(mScreenshotConnection);
+ mScreenshotConnection = null;
+ mHandler.removeCallbacks(mScreenshotTimeout);
+ }
+ }
+ }
+ };
+ msg.replyTo = new Messenger(h);
+ try {
+ messenger.send(msg);
+ } catch (RemoteException e) {
+ }
+ }
+ }
+ @Override
+ public void onServiceDisconnected(ComponentName name) {}
+ };
+ if (mContext.bindService(intent, conn, Context.BIND_AUTO_CREATE)) {
+ mScreenshotConnection = conn;
+ mHandler.postDelayed(mScreenshotTimeout, 10000);
+ }
+ }
}
/** {@inheritDoc} */
@@ -2609,28 +2654,35 @@
// Handle special keys.
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_DOWN:
- if (down) {
- if (isScreenOn) {
- // If the power key down was already triggered, take the screenshot
- if (mPowerDownTriggered) {
- // Dismiss the power-key longpress
- mHandler.removeCallbacks(mPowerLongPress);
- mPowerKeyHandled = true;
-
- // Take the screenshot
- takeScreenshot();
-
- // Prevent the event from being passed through to the current activity
- result &= ~ACTION_PASS_TO_USER;
- break;
- }
- mVolumeDownTriggered = true;
- }
- } else {
- mVolumeDownTriggered = false;
- }
case KeyEvent.KEYCODE_VOLUME_UP:
case KeyEvent.KEYCODE_VOLUME_MUTE: {
+ if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
+ if (down) {
+ if (isScreenOn && !mVolumeDownKeyTriggered
+ && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
+ mVolumeDownKeyTriggered = true;
+ mVolumeDownKeyTime = event.getDownTime();
+ mVolumeDownKeyConsumedByScreenshotChord = false;
+ cancelPendingPowerKeyAction();
+ interceptScreenshotChord();
+ }
+ } else {
+ mVolumeDownKeyTriggered = false;
+ cancelPendingScreenshotChordAction();
+ }
+ } else if (keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
+ if (down) {
+ if (isScreenOn && !mVolumeUpKeyTriggered
+ && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
+ mVolumeUpKeyTriggered = true;
+ cancelPendingPowerKeyAction();
+ cancelPendingScreenshotChordAction();
+ }
+ } else {
+ mVolumeUpKeyTriggered = false;
+ cancelPendingScreenshotChordAction();
+ }
+ }
if (down) {
ITelephony telephonyService = getTelephonyService();
if (telephonyService != null) {
@@ -2709,17 +2761,11 @@
case KeyEvent.KEYCODE_POWER: {
result &= ~ACTION_PASS_TO_USER;
if (down) {
- if (isScreenOn) {
- // If the volume down key has been triggered, then just take the screenshot
- if (mVolumeDownTriggered) {
- // Take the screenshot
- takeScreenshot();
- mPowerKeyHandled = true;
-
- // Prevent the event from being passed through to the current activity
- break;
- }
- mPowerDownTriggered = true;
+ if (isScreenOn && !mPowerKeyTriggered
+ && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
+ mPowerKeyTriggered = true;
+ mPowerKeyTime = event.getDownTime();
+ interceptScreenshotChord();
}
ITelephony telephonyService = getTelephonyService();
@@ -2741,12 +2787,15 @@
Log.w(TAG, "ITelephony threw RemoteException", ex);
}
}
- interceptPowerKeyDown(!isScreenOn || hungUp);
+ interceptPowerKeyDown(!isScreenOn || hungUp
+ || mVolumeDownKeyTriggered || mVolumeUpKeyTriggered);
} else {
- mPowerDownTriggered = false;
- if (interceptPowerKeyUp(canceled)) {
+ mPowerKeyTriggered = false;
+ cancelPendingScreenshotChordAction();
+ if (interceptPowerKeyUp(canceled || mPendingPowerKeyUpCanceled)) {
result = (result & ~ACTION_POKE_USER_ACTIVITY) | ACTION_GO_TO_SLEEP;
}
+ mPendingPowerKeyUpCanceled = false;
}
break;
}
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index 1eb5f0e..04b4855 100644
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -804,6 +804,18 @@
logOutboundKeyDetailsLocked("dispatchKey - ", entry);
}
+ // Handle case where the policy asked us to try again later last time.
+ if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
+ if (currentTime < entry->interceptKeyWakeupTime) {
+ if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
+ *nextWakeupTime = entry->interceptKeyWakeupTime;
+ }
+ return false; // wait until next wakeup
+ }
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
+ entry->interceptKeyWakeupTime = 0;
+ }
+
// Give the policy a chance to intercept the key.
if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
@@ -3827,14 +3839,19 @@
mLock.unlock();
- bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
+ nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
&event, entry->policyFlags);
mLock.lock();
- entry->interceptKeyResult = consumed
- ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP
- : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
+ if (delay < 0) {
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
+ } else if (!delay) {
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
+ } else {
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
+ entry->interceptKeyWakeupTime = now() + delay;
+ }
entry->release();
}
@@ -4156,7 +4173,8 @@
deviceId(deviceId), source(source), action(action), flags(flags),
keyCode(keyCode), scanCode(scanCode), metaState(metaState),
repeatCount(repeatCount), downTime(downTime),
- syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
+ syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
+ interceptKeyWakeupTime(0) {
}
InputDispatcher::KeyEntry::~KeyEntry() {
@@ -4168,6 +4186,7 @@
dispatchInProgress = false;
syntheticRepeat = false;
interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
+ interceptKeyWakeupTime = 0;
}
diff --git a/services/input/InputDispatcher.h b/services/input/InputDispatcher.h
index e78f7bd..8ae5a56 100644
--- a/services/input/InputDispatcher.h
+++ b/services/input/InputDispatcher.h
@@ -242,7 +242,7 @@
virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
/* Allows the policy a chance to intercept a key before dispatching. */
- virtual bool interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
+ virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
/* Allows the policy a chance to perform default processing for an unhandled key.
@@ -481,8 +481,10 @@
INTERCEPT_KEY_RESULT_UNKNOWN,
INTERCEPT_KEY_RESULT_SKIP,
INTERCEPT_KEY_RESULT_CONTINUE,
+ INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
};
InterceptKeyResult interceptKeyResult; // set based on the interception result
+ nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
KeyEntry(nsecs_t eventTime,
int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
diff --git a/services/input/tests/InputDispatcher_test.cpp b/services/input/tests/InputDispatcher_test.cpp
index 8dfb44b..961566f 100644
--- a/services/input/tests/InputDispatcher_test.cpp
+++ b/services/input/tests/InputDispatcher_test.cpp
@@ -75,9 +75,9 @@
virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) {
}
- virtual bool interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
+ virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
const KeyEvent* keyEvent, uint32_t policyFlags) {
- return false;
+ return 0;
}
virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
diff --git a/services/java/com/android/server/AppWidgetService.java b/services/java/com/android/server/AppWidgetService.java
index dd649e7..eb75ebc 100644
--- a/services/java/com/android/server/AppWidgetService.java
+++ b/services/java/com/android/server/AppWidgetService.java
@@ -16,24 +16,6 @@
package com.android.server;
-import java.io.File;
-import java.io.FileDescriptor;
-import java.io.FileInputStream;
-import java.io.FileOutputStream;
-import java.io.IOException;
-import java.io.PrintWriter;
-import java.util.ArrayList;
-import java.util.HashMap;
-import java.util.HashSet;
-import java.util.Iterator;
-import java.util.List;
-import java.util.Locale;
-
-import org.apache.commons.logging.impl.SimpleLog;
-import org.xmlpull.v1.XmlPullParser;
-import org.xmlpull.v1.XmlPullParserException;
-import org.xmlpull.v1.XmlSerializer;
-
import android.app.AlarmManager;
import android.app.PendingIntent;
import android.appwidget.AppWidgetManager;
@@ -42,9 +24,9 @@
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
-import android.content.Intent.FilterComparison;
import android.content.IntentFilter;
import android.content.ServiceConnection;
+import android.content.Intent.FilterComparison;
import android.content.pm.ActivityInfo;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageInfo;
@@ -58,7 +40,6 @@
import android.os.Binder;
import android.os.Bundle;
import android.os.IBinder;
-import android.os.Process;
import android.os.RemoteException;
import android.os.SystemClock;
import android.util.AttributeSet;
@@ -68,20 +49,37 @@
import android.util.TypedValue;
import android.util.Xml;
import android.widget.RemoteViews;
-import android.widget.RemoteViewsService;
import com.android.internal.appwidget.IAppWidgetHost;
import com.android.internal.appwidget.IAppWidgetService;
+import com.android.internal.os.AtomicFile;
import com.android.internal.util.FastXmlSerializer;
import com.android.internal.widget.IRemoteViewsAdapterConnection;
import com.android.internal.widget.IRemoteViewsFactory;
+import org.xmlpull.v1.XmlPullParser;
+import org.xmlpull.v1.XmlPullParserException;
+import org.xmlpull.v1.XmlSerializer;
+
+import java.io.File;
+import java.io.FileDescriptor;
+import java.io.FileInputStream;
+import java.io.FileNotFoundException;
+import java.io.FileOutputStream;
+import java.io.IOException;
+import java.io.PrintWriter;
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Locale;
+
class AppWidgetService extends IAppWidgetService.Stub
{
private static final String TAG = "AppWidgetService";
private static final String SETTINGS_FILENAME = "appwidgets.xml";
- private static final String SETTINGS_TMP_FILENAME = SETTINGS_FILENAME + ".tmp";
private static final int MIN_UPDATE_PERIOD = 30 * 60 * 1000; // 30 minutes
/*
@@ -1159,70 +1157,46 @@
// only call from initialization -- it assumes that the data structures are all empty
void loadStateLocked() {
- File temp = savedStateTempFile();
- File real = savedStateRealFile();
+ AtomicFile file = savedStateFile();
+ try {
+ FileInputStream stream = file.openRead();
+ readStateFromFileLocked(stream);
- // prefer the real file. If it doesn't exist, use the temp one, and then copy it to the
- // real one. if there is both a real file and a temp one, assume that the temp one isn't
- // fully written and delete it.
- if (real.exists()) {
- readStateFromFileLocked(real);
- if (temp.exists()) {
- //noinspection ResultOfMethodCallIgnored
- temp.delete();
+ if (stream != null) {
+ try {
+ stream.close();
+ } catch (IOException e) {
+ Slog.w(TAG, "Failed to close state FileInputStream " + e);
+ }
}
- } else if (temp.exists()) {
- readStateFromFileLocked(temp);
- //noinspection ResultOfMethodCallIgnored
- temp.renameTo(real);
+ } catch (FileNotFoundException e) {
+ Slog.w(TAG, "Failed to read state: " + e);
}
}
-
+
void saveStateLocked() {
- File temp = savedStateTempFile();
- File real = savedStateRealFile();
-
- if (!real.exists()) {
- // If the real one doesn't exist, it's either because this is the first time
- // or because something went wrong while copying them. In this case, we can't
- // trust anything that's in temp. In order to have the loadState code not
- // use the temporary one until it's fully written, create an empty file
- // for real, which will we'll shortly delete.
- try {
- //noinspection ResultOfMethodCallIgnored
- real.createNewFile();
- } catch (IOException e) {
- // Ignore
+ AtomicFile file = savedStateFile();
+ FileOutputStream stream;
+ try {
+ stream = file.startWrite();
+ if (writeStateToFileLocked(stream)) {
+ file.finishWrite(stream);
+ } else {
+ file.failWrite(stream);
+ Slog.w(TAG, "Failed to save state, restoring backup.");
}
+ } catch (IOException e) {
+ Slog.w(TAG, "Failed open state file for write: " + e);
}
-
- if (temp.exists()) {
- //noinspection ResultOfMethodCallIgnored
- temp.delete();
- }
-
- if (!writeStateToFileLocked(temp)) {
- Slog.w(TAG, "Failed to persist new settings");
- return;
- }
-
- //noinspection ResultOfMethodCallIgnored
- real.delete();
- //noinspection ResultOfMethodCallIgnored
- temp.renameTo(real);
}
- boolean writeStateToFileLocked(File file) {
- FileOutputStream stream = null;
+ boolean writeStateToFileLocked(FileOutputStream stream) {
int N;
try {
- stream = new FileOutputStream(file, false);
XmlSerializer out = new FastXmlSerializer();
out.setOutput(stream, "utf-8");
out.startDocument(null, true);
-
-
out.startTag(null, "gs");
int providerIndex = 0;
@@ -1264,31 +1238,17 @@
out.endTag(null, "gs");
out.endDocument();
- stream.close();
return true;
} catch (IOException e) {
- try {
- if (stream != null) {
- stream.close();
- }
- } catch (IOException ex) {
- // Ignore
- }
- if (file.exists()) {
- //noinspection ResultOfMethodCallIgnored
- file.delete();
- }
+ Slog.w(TAG, "Failed to write state: " + e);
return false;
}
}
- void readStateFromFileLocked(File file) {
- FileInputStream stream = null;
-
+ void readStateFromFileLocked(FileInputStream stream) {
boolean success = false;
try {
- stream = new FileInputStream(file);
XmlPullParser parser = Xml.newPullParser();
parser.setInput(stream, null);
@@ -1390,22 +1350,15 @@
} while (type != XmlPullParser.END_DOCUMENT);
success = true;
} catch (NullPointerException e) {
- Slog.w(TAG, "failed parsing " + file, e);
+ Slog.w(TAG, "failed parsing " + e);
} catch (NumberFormatException e) {
- Slog.w(TAG, "failed parsing " + file, e);
+ Slog.w(TAG, "failed parsing " + e);
} catch (XmlPullParserException e) {
- Slog.w(TAG, "failed parsing " + file, e);
+ Slog.w(TAG, "failed parsing " + e);
} catch (IOException e) {
- Slog.w(TAG, "failed parsing " + file, e);
+ Slog.w(TAG, "failed parsing " + e);
} catch (IndexOutOfBoundsException e) {
- Slog.w(TAG, "failed parsing " + file, e);
- }
- try {
- if (stream != null) {
- stream.close();
- }
- } catch (IOException e) {
- // Ignore
+ Slog.w(TAG, "failed parsing " + e);
}
if (success) {
@@ -1416,6 +1369,8 @@
}
} else {
// failed reading, clean up
+ Slog.w(TAG, "Failed to read state, clearing widgets and hosts.");
+
mAppWidgetIds.clear();
mHosts.clear();
final int N = mInstalledProviders.size();
@@ -1425,14 +1380,8 @@
}
}
- File savedStateTempFile() {
- return new File("/data/system/" + SETTINGS_TMP_FILENAME);
- //return new File(mContext.getFilesDir(), SETTINGS_FILENAME);
- }
-
- File savedStateRealFile() {
- return new File("/data/system/" + SETTINGS_FILENAME);
- //return new File(mContext.getFilesDir(), SETTINGS_TMP_FILENAME);
+ AtomicFile savedStateFile() {
+ return new AtomicFile(new File("/data/system/" + SETTINGS_FILENAME));
}
BroadcastReceiver mBroadcastReceiver = new BroadcastReceiver() {
diff --git a/services/java/com/android/server/PowerManagerService.java b/services/java/com/android/server/PowerManagerService.java
index 1941c6a..994201b 100644
--- a/services/java/com/android/server/PowerManagerService.java
+++ b/services/java/com/android/server/PowerManagerService.java
@@ -1698,11 +1698,6 @@
// make sure button and key backlights are off too
mButtonLight.turnOff();
mKeyboardLight.turnOff();
- // clear current value so we will update based on the new conditions
- // when the sensor is reenabled.
- mLightSensorValue = -1;
- // reset our highest light sensor value when the screen turns off
- mHighestLightSensorValue = -1;
}
}
}
@@ -2472,6 +2467,7 @@
synchronized (mLocks) {
mIsDocked = (state != Intent.EXTRA_DOCK_STATE_UNDOCKED);
if (mIsDocked) {
+ // allow brightness to decrease when docked
mHighestLightSensorValue = -1;
}
if ((mPowerState & SCREEN_ON_BIT) != 0) {
@@ -3047,11 +3043,21 @@
long identity = Binder.clearCallingIdentity();
try {
if (enable) {
+ // reset our highest value when reenabling
+ mHighestLightSensorValue = -1;
+ // force recompute of backlight values
+ if (mLightSensorValue >= 0) {
+ int value = (int)mLightSensorValue;
+ mLightSensorValue = -1;
+ handleLightSensorValue(value);
+ }
mSensorManager.registerListener(mLightListener, mLightSensor,
SensorManager.SENSOR_DELAY_NORMAL);
} else {
mSensorManager.unregisterListener(mLightListener);
mHandler.removeCallbacks(mAutoBrightnessTask);
+ mLightSensorPendingDecrease = false;
+ mLightSensorPendingIncrease = false;
}
} finally {
Binder.restoreCallingIdentity(identity);
@@ -3103,43 +3109,45 @@
}
};
+ private void handleLightSensorValue(int value) {
+ long milliseconds = SystemClock.elapsedRealtime();
+ if (mLightSensorValue == -1 ||
+ milliseconds < mLastScreenOnTime + mLightSensorWarmupTime) {
+ // process the value immediately if screen has just turned on
+ mHandler.removeCallbacks(mAutoBrightnessTask);
+ mLightSensorPendingDecrease = false;
+ mLightSensorPendingIncrease = false;
+ lightSensorChangedLocked(value);
+ } else {
+ if ((value > mLightSensorValue && mLightSensorPendingDecrease) ||
+ (value < mLightSensorValue && mLightSensorPendingIncrease) ||
+ (value == mLightSensorValue) ||
+ (!mLightSensorPendingDecrease && !mLightSensorPendingIncrease)) {
+ // delay processing to debounce the sensor
+ mHandler.removeCallbacks(mAutoBrightnessTask);
+ mLightSensorPendingDecrease = (value < mLightSensorValue);
+ mLightSensorPendingIncrease = (value > mLightSensorValue);
+ if (mLightSensorPendingDecrease || mLightSensorPendingIncrease) {
+ mLightSensorPendingValue = value;
+ mHandler.postDelayed(mAutoBrightnessTask, LIGHT_SENSOR_DELAY);
+ }
+ } else {
+ mLightSensorPendingValue = value;
+ }
+ }
+ }
+
SensorEventListener mLightListener = new SensorEventListener() {
public void onSensorChanged(SensorEvent event) {
+ if (mDebugLightSensor) {
+ Slog.d(TAG, "onSensorChanged: light value: " + event.values[0]);
+ }
synchronized (mLocks) {
// ignore light sensor while screen is turning off
if (isScreenTurningOffLocked()) {
return;
}
-
- int value = (int)event.values[0];
- long milliseconds = SystemClock.elapsedRealtime();
- if (mDebugLightSensor) {
- Slog.d(TAG, "onSensorChanged: light value: " + value);
- }
- if (mLightSensorValue == -1 ||
- milliseconds < mLastScreenOnTime + mLightSensorWarmupTime) {
- // process the value immediately if screen has just turned on
- mHandler.removeCallbacks(mAutoBrightnessTask);
- mLightSensorPendingDecrease = false;
- mLightSensorPendingIncrease = false;
- lightSensorChangedLocked(value);
- } else {
- if ((value > mLightSensorValue && mLightSensorPendingDecrease) ||
- (value < mLightSensorValue && mLightSensorPendingIncrease) ||
- (value == mLightSensorValue) ||
- (!mLightSensorPendingDecrease && !mLightSensorPendingIncrease)) {
- // delay processing to debounce the sensor
- mHandler.removeCallbacks(mAutoBrightnessTask);
- mLightSensorPendingDecrease = (value < mLightSensorValue);
- mLightSensorPendingIncrease = (value > mLightSensorValue);
- if (mLightSensorPendingDecrease || mLightSensorPendingIncrease) {
- mLightSensorPendingValue = value;
- mHandler.postDelayed(mAutoBrightnessTask, LIGHT_SENSOR_DELAY);
- }
- } else {
- mLightSensorPendingValue = value;
- }
- }
+ handleLightSensorValue((int)event.values[0]);
}
}
diff --git a/services/java/com/android/server/WifiService.java b/services/java/com/android/server/WifiService.java
index 660681b..5bfe6f8 100644
--- a/services/java/com/android/server/WifiService.java
+++ b/services/java/com/android/server/WifiService.java
@@ -1402,7 +1402,7 @@
long ident = Binder.clearCallingIdentity();
try {
if (hadLock) {
- noteAcquireWifiLock(wifiLock);
+ noteReleaseWifiLock(wifiLock);
switch(wifiLock.mMode) {
case WifiManager.WIFI_MODE_FULL:
++mFullLocksReleased;
diff --git a/services/java/com/android/server/am/ActivityManagerService.java b/services/java/com/android/server/am/ActivityManagerService.java
index d038d76..55fb371 100644
--- a/services/java/com/android/server/am/ActivityManagerService.java
+++ b/services/java/com/android/server/am/ActivityManagerService.java
@@ -3427,8 +3427,10 @@
ac.removePackage(name);
}
}
- mMainStack.resumeTopActivityLocked(null);
- mMainStack.scheduleIdleLocked();
+ if (mBooted) {
+ mMainStack.resumeTopActivityLocked(null);
+ mMainStack.scheduleIdleLocked();
+ }
}
return didSomething;
diff --git a/services/java/com/android/server/am/ActivityStack.java b/services/java/com/android/server/am/ActivityStack.java
index b9d3d76..1aed7fe0 100644
--- a/services/java/com/android/server/am/ActivityStack.java
+++ b/services/java/com/android/server/am/ActivityStack.java
@@ -2067,7 +2067,7 @@
* task starting at a specified index.
*/
private final void performClearTaskAtIndexLocked(int taskId, int i) {
- while (i < (mHistory.size()-1)) {
+ while (i < mHistory.size()) {
ActivityRecord r = mHistory.get(i);
if (r.task.taskId != taskId) {
// Whoops hit the end.
diff --git a/services/java/com/android/server/am/AppErrorDialog.java b/services/java/com/android/server/am/AppErrorDialog.java
index a769c05..57e11cf 100644
--- a/services/java/com/android/server/am/AppErrorDialog.java
+++ b/services/java/com/android/server/am/AppErrorDialog.java
@@ -24,6 +24,7 @@
import android.os.Handler;
import android.os.Message;
import android.util.Slog;
+import android.view.WindowManager;
class AppErrorDialog extends BaseErrorDialog {
private final static String TAG = "AppErrorDialog";
@@ -73,6 +74,9 @@
setTitle(res.getText(com.android.internal.R.string.aerr_title));
getWindow().addFlags(FLAG_SYSTEM_ERROR);
getWindow().setTitle("Application Error: " + app.info.processName);
+ if (app.persistent) {
+ getWindow().setType(WindowManager.LayoutParams.TYPE_SYSTEM_ERROR);
+ }
// After the timeout, pretend the user clicked the quit button
mHandler.sendMessageDelayed(
diff --git a/services/java/com/android/server/wm/DragState.java b/services/java/com/android/server/wm/DragState.java
index 25cc259..73cd64e 100644
--- a/services/java/com/android/server/wm/DragState.java
+++ b/services/java/com/android/server/wm/DragState.java
@@ -274,7 +274,8 @@
final int myPid = Process.myPid();
// Move the surface to the given touch
- if (WindowManagerService.SHOW_TRANSACTIONS) Slog.i(WindowManagerService.TAG, ">>> OPEN TRANSACTION notifyMoveLw");
+ if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(
+ WindowManagerService.TAG, ">>> OPEN TRANSACTION notifyMoveLw");
Surface.openTransaction();
try {
mSurface.setPosition(x - mThumbOffsetX, y - mThumbOffsetY);
@@ -283,7 +284,8 @@
(int)(x - mThumbOffsetX) + "," + (int)(y - mThumbOffsetY) + ")");
} finally {
Surface.closeTransaction();
- if (WindowManagerService.SHOW_TRANSACTIONS) Slog.i(WindowManagerService.TAG, "<<< CLOSE TRANSACTION notifyMoveLw");
+ if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(
+ WindowManagerService.TAG, "<<< CLOSE TRANSACTION notifyMoveLw");
}
// Tell the affected window
diff --git a/services/java/com/android/server/wm/InputManager.java b/services/java/com/android/server/wm/InputManager.java
index 60333a3..df7e0e1 100644
--- a/services/java/com/android/server/wm/InputManager.java
+++ b/services/java/com/android/server/wm/InputManager.java
@@ -575,7 +575,7 @@
}
@SuppressWarnings("unused")
- public boolean interceptKeyBeforeDispatching(InputWindowHandle focus,
+ public long interceptKeyBeforeDispatching(InputWindowHandle focus,
KeyEvent event, int policyFlags) {
return mWindowManagerService.mInputMonitor.interceptKeyBeforeDispatching(
focus, event, policyFlags);
diff --git a/services/java/com/android/server/wm/InputMonitor.java b/services/java/com/android/server/wm/InputMonitor.java
index 9a559e0..fb74d27 100644
--- a/services/java/com/android/server/wm/InputMonitor.java
+++ b/services/java/com/android/server/wm/InputMonitor.java
@@ -288,7 +288,7 @@
/* Provides an opportunity for the window manager policy to process a key before
* ordinary dispatch. */
- public boolean interceptKeyBeforeDispatching(
+ public long interceptKeyBeforeDispatching(
InputWindowHandle focus, KeyEvent event, int policyFlags) {
WindowState windowState = focus != null ? (WindowState) focus.windowState : null;
return mService.mPolicy.interceptKeyBeforeDispatching(windowState, event, policyFlags);
diff --git a/services/java/com/android/server/wm/ScreenRotationAnimation.java b/services/java/com/android/server/wm/ScreenRotationAnimation.java
index e25638f..91576e7 100644
--- a/services/java/com/android/server/wm/ScreenRotationAnimation.java
+++ b/services/java/com/android/server/wm/ScreenRotationAnimation.java
@@ -81,7 +81,7 @@
mOriginalHeight = originalHeight;
if (!inTransaction) {
- if (WindowManagerService.SHOW_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
+ if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
">>> OPEN TRANSACTION ScreenRotationAnimation");
Surface.openTransaction();
}
@@ -117,7 +117,7 @@
mSurface = null;
return;
}
-
+
Paint paint = new Paint(0);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC));
c.drawBitmap(screenshot, 0, 0, paint);
@@ -127,7 +127,7 @@
} finally {
if (!inTransaction) {
Surface.closeTransaction();
- if (WindowManagerService.SHOW_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
+ if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
"<<< CLOSE TRANSACTION ScreenRotationAnimation");
}
@@ -254,7 +254,7 @@
mEnterAnimation.restrictDuration(maxAnimationDuration);
mEnterAnimation.scaleCurrentDuration(animationScale);
- if (WindowManagerService.SHOW_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
+ if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
">>> OPEN TRANSACTION ScreenRotationAnimation.dismiss");
Surface.openTransaction();
@@ -266,7 +266,7 @@
Slog.w(TAG, "Unable to allocate black surface", e);
} finally {
Surface.closeTransaction();
- if (WindowManagerService.SHOW_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
+ if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
"<<< CLOSE TRANSACTION ScreenRotationAnimation.dismiss");
}
diff --git a/services/java/com/android/server/wm/Session.java b/services/java/com/android/server/wm/Session.java
index 10882f9..03b7546 100644
--- a/services/java/com/android/server/wm/Session.java
+++ b/services/java/com/android/server/wm/Session.java
@@ -278,7 +278,8 @@
// Make the surface visible at the proper location
final Surface surface = mService.mDragState.mSurface;
- if (WindowManagerService.SHOW_TRANSACTIONS) Slog.i(WindowManagerService.TAG, ">>> OPEN TRANSACTION performDrag");
+ if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(
+ WindowManagerService.TAG, ">>> OPEN TRANSACTION performDrag");
Surface.openTransaction();
try {
surface.setPosition(touchX - thumbCenterX,
@@ -288,7 +289,8 @@
surface.show();
} finally {
Surface.closeTransaction();
- if (WindowManagerService.SHOW_TRANSACTIONS) Slog.i(WindowManagerService.TAG, "<<< CLOSE TRANSACTION performDrag");
+ if (WindowManagerService.SHOW_LIGHT_TRANSACTIONS) Slog.i(
+ WindowManagerService.TAG, "<<< CLOSE TRANSACTION performDrag");
}
}
diff --git a/services/java/com/android/server/wm/WindowManagerService.java b/services/java/com/android/server/wm/WindowManagerService.java
index 06a6e98..68f0e66 100644
--- a/services/java/com/android/server/wm/WindowManagerService.java
+++ b/services/java/com/android/server/wm/WindowManagerService.java
@@ -167,8 +167,10 @@
static final boolean DEBUG_DRAG = false;
static final boolean DEBUG_SCREEN_ON = false;
static final boolean DEBUG_SCREENSHOT = false;
+ static final boolean DEBUG_BOOT = false;
static final boolean SHOW_SURFACE_ALLOC = false;
static final boolean SHOW_TRANSACTIONS = false;
+ static final boolean SHOW_LIGHT_TRANSACTIONS = false || SHOW_TRANSACTIONS;
static final boolean HIDE_STACK_CRAWLS = true;
static final boolean PROFILE_ORIENTATION = false;
@@ -2369,7 +2371,7 @@
synchronized (mWindowMap) {
WindowState w = windowForClientLocked(session, client, false);
if ((w != null) && (w.mSurface != null)) {
- if (SHOW_TRANSACTIONS) Slog.i(TAG,
+ if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
">>> OPEN TRANSACTION setTransparentRegion");
Surface.openTransaction();
try {
@@ -2378,7 +2380,7 @@
w.mSurface.setTransparentRegionHint(region);
} finally {
Surface.closeTransaction();
- if (SHOW_TRANSACTIONS) Slog.i(TAG,
+ if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
"<<< CLOSE TRANSACTION setTransparentRegion");
}
}
@@ -4727,6 +4729,14 @@
public void enableScreenAfterBoot() {
synchronized(mWindowMap) {
+ if (DEBUG_BOOT) {
+ RuntimeException here = new RuntimeException("here");
+ here.fillInStackTrace();
+ Slog.i(TAG, "enableScreenAfterBoot: mDisplayEnabled=" + mDisplayEnabled
+ + " mForceDisplayEnabled=" + mForceDisplayEnabled
+ + " mShowingBootMessages=" + mShowingBootMessages
+ + " mSystemBooted=" + mSystemBooted, here);
+ }
if (mSystemBooted) {
return;
}
@@ -4744,6 +4754,14 @@
}
void enableScreenIfNeededLocked() {
+ if (DEBUG_BOOT) {
+ RuntimeException here = new RuntimeException("here");
+ here.fillInStackTrace();
+ Slog.i(TAG, "enableScreenIfNeededLocked: mDisplayEnabled=" + mDisplayEnabled
+ + " mForceDisplayEnabled=" + mForceDisplayEnabled
+ + " mShowingBootMessages=" + mShowingBootMessages
+ + " mSystemBooted=" + mSystemBooted, here);
+ }
if (mDisplayEnabled) {
return;
}
@@ -4766,6 +4784,14 @@
public void performEnableScreen() {
synchronized(mWindowMap) {
+ if (DEBUG_BOOT) {
+ RuntimeException here = new RuntimeException("here");
+ here.fillInStackTrace();
+ Slog.i(TAG, "performEnableScreen: mDisplayEnabled=" + mDisplayEnabled
+ + " mForceDisplayEnabled=" + mForceDisplayEnabled
+ + " mShowingBootMessages=" + mShowingBootMessages
+ + " mSystemBooted=" + mSystemBooted, here);
+ }
if (mDisplayEnabled) {
return;
}
@@ -4779,10 +4805,22 @@
boolean haveBootMsg = false;
boolean haveApp = false;
boolean haveWallpaper = false;
- boolean haveKeyguard = false;
+ boolean haveKeyguard = true;
final int N = mWindows.size();
for (int i=0; i<N; i++) {
WindowState w = mWindows.get(i);
+ if (w.mAttrs.type == WindowManager.LayoutParams.TYPE_KEYGUARD) {
+ // Only if there is a keyguard attached to the window manager
+ // will we consider ourselves as having a keyguard. If it
+ // isn't attached, we don't know if it wants to be shown or
+ // hidden. If it is attached, we will say we have a keyguard
+ // if the window doesn't want to be visible, because in that
+ // case it explicitly doesn't want to be shown so we should
+ // not delay turning the screen on for it.
+ boolean vis = w.mViewVisibility == View.VISIBLE
+ && w.mPolicyVisibility;
+ haveKeyguard = !vis;
+ }
if (w.isVisibleLw() && !w.mObscured && !w.isDrawnLw()) {
return;
}
@@ -4799,7 +4837,7 @@
}
}
- if (DEBUG_SCREEN_ON) {
+ if (DEBUG_SCREEN_ON || DEBUG_BOOT) {
Slog.i(TAG, "******** booted=" + mSystemBooted + " msg=" + mShowingBootMessages
+ " haveBoot=" + haveBootMsg + " haveApp=" + haveApp
+ " haveWall=" + haveWallpaper + " haveKeyguard=" + haveKeyguard);
@@ -4820,7 +4858,7 @@
}
mDisplayEnabled = true;
- if (DEBUG_SCREEN_ON) Slog.i(TAG, "******************** ENABLING SCREEN!");
+ if (DEBUG_SCREEN_ON || DEBUG_BOOT) Slog.i(TAG, "******************** ENABLING SCREEN!");
if (false) {
StringWriter sw = new StringWriter();
PrintWriter pw = new PrintWriter(sw);
@@ -4851,6 +4889,14 @@
public void showBootMessage(final CharSequence msg, final boolean always) {
boolean first = false;
synchronized(mWindowMap) {
+ if (DEBUG_BOOT) {
+ RuntimeException here = new RuntimeException("here");
+ here.fillInStackTrace();
+ Slog.i(TAG, "showBootMessage: msg=" + msg + " always=" + always
+ + " mAllowBootMessages=" + mAllowBootMessages
+ + " mShowingBootMessages=" + mShowingBootMessages
+ + " mSystemBooted=" + mSystemBooted, here);
+ }
if (!mAllowBootMessages) {
return;
}
@@ -4872,6 +4918,14 @@
}
public void hideBootMessagesLocked() {
+ if (DEBUG_BOOT) {
+ RuntimeException here = new RuntimeException("here");
+ here.fillInStackTrace();
+ Slog.i(TAG, "hideBootMessagesLocked: mDisplayEnabled=" + mDisplayEnabled
+ + " mForceDisplayEnabled=" + mForceDisplayEnabled
+ + " mShowingBootMessages=" + mShowingBootMessages
+ + " mSystemBooted=" + mSystemBooted, here);
+ }
if (mShowingBootMessages) {
mShowingBootMessages = false;
mPolicy.hideBootMessages();
@@ -4905,7 +4959,8 @@
}
}
- if (SHOW_TRANSACTIONS) Slog.i(TAG, ">>> OPEN TRANSACTION showStrictModeViolation");
+ if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
+ ">>> OPEN TRANSACTION showStrictModeViolation");
Surface.openTransaction();
try {
if (mStrictModeFlash == null) {
@@ -4914,7 +4969,8 @@
mStrictModeFlash.setVisibility(on);
} finally {
Surface.closeTransaction();
- if (SHOW_TRANSACTIONS) Slog.i(TAG, "<<< CLOSE TRANSACTION showStrictModeViolation");
+ if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
+ "<<< CLOSE TRANSACTION showStrictModeViolation");
}
}
}
@@ -5230,32 +5286,27 @@
startFreezingDisplayLocked(inTransaction);
mInputManager.setDisplayOrientation(0, rotation);
- // NOTE: We disable the rotation in the emulator because
- // it doesn't support hardware OpenGL emulation yet.
- if (CUSTOM_SCREEN_ROTATION && mScreenRotationAnimation != null
- && mScreenRotationAnimation.hasScreenshot()) {
- Surface.freezeDisplay(0);
- if (!inTransaction) {
- if (SHOW_TRANSACTIONS) Slog.i(TAG,
- ">>> OPEN TRANSACTION setRotationUnchecked");
- Surface.openTransaction();
- }
- try {
- if (mScreenRotationAnimation != null) {
- mScreenRotationAnimation.setRotation(rotation);
- }
- } finally {
- if (!inTransaction) {
- Surface.closeTransaction();
- if (SHOW_TRANSACTIONS) Slog.i(TAG,
- "<<< CLOSE TRANSACTION setRotationUnchecked");
- }
- }
- Surface.setOrientation(0, rotation);
- Surface.unfreezeDisplay(0);
- } else {
- Surface.setOrientation(0, rotation);
+ if (!inTransaction) {
+ if (SHOW_TRANSACTIONS) Slog.i(TAG,
+ ">>> OPEN TRANSACTION setRotationUnchecked");
+ Surface.openTransaction();
}
+ try {
+ // NOTE: We disable the rotation in the emulator because
+ // it doesn't support hardware OpenGL emulation yet.
+ if (CUSTOM_SCREEN_ROTATION && mScreenRotationAnimation != null
+ && mScreenRotationAnimation.hasScreenshot()) {
+ mScreenRotationAnimation.setRotation(rotation);
+ }
+ Surface.setOrientation(0, rotation);
+ } finally {
+ if (!inTransaction) {
+ Surface.closeTransaction();
+ if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
+ "<<< CLOSE TRANSACTION setRotationUnchecked");
+ }
+ }
+
rebuildBlackFrame(inTransaction);
for (int i=mWindows.size()-1; i>=0; i--) {
@@ -5848,6 +5899,10 @@
final DisplayMetrics dm = mDisplayMetrics;
mAppDisplayWidth = mPolicy.getNonDecorDisplayWidth(dw, dh, mRotation);
mAppDisplayHeight = mPolicy.getNonDecorDisplayHeight(dw, dh, mRotation);
+ if (false) {
+ Slog.i(TAG, "Set app display size: " + mAppDisplayWidth
+ + " x " + mAppDisplayHeight);
+ }
mDisplay.getMetricsWithSize(dm, mAppDisplayWidth, mAppDisplayHeight);
mCompatibleScreenScale = CompatibilityInfo.computeCompatibleScaling(dm,
@@ -5865,8 +5920,8 @@
// Compute the screen layout size class.
int screenLayout;
- int longSize = dw;
- int shortSize = dh;
+ int longSize = mAppDisplayWidth;
+ int shortSize = mAppDisplayHeight;
if (longSize < shortSize) {
int tmp = longSize;
longSize = shortSize;
@@ -6852,7 +6907,7 @@
private void rebuildBlackFrame(boolean inTransaction) {
if (!inTransaction) {
- if (SHOW_TRANSACTIONS) Slog.i(TAG,
+ if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
">>> OPEN TRANSACTION rebuildBlackFrame");
Surface.openTransaction();
}
@@ -6887,7 +6942,7 @@
} finally {
if (!inTransaction) {
Surface.closeTransaction();
- if (SHOW_TRANSACTIONS) Slog.i(TAG,
+ if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
"<<< CLOSE TRANSACTION rebuildBlackFrame");
}
}
@@ -7359,7 +7414,8 @@
createWatermark = true;
}
- if (SHOW_TRANSACTIONS) Slog.i(TAG, ">>> OPEN TRANSACTION performLayoutAndPlaceSurfaces");
+ if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
+ ">>> OPEN TRANSACTION performLayoutAndPlaceSurfaces");
Surface.openTransaction();
@@ -8468,7 +8524,8 @@
Surface.closeTransaction();
- if (SHOW_TRANSACTIONS) Slog.i(TAG, "<<< CLOSE TRANSACTION performLayoutAndPlaceSurfaces");
+ if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
+ "<<< CLOSE TRANSACTION performLayoutAndPlaceSurfaces");
if (mWatermark != null) {
mWatermark.drawIfNeeded();
diff --git a/services/java/com/android/server/wm/WindowState.java b/services/java/com/android/server/wm/WindowState.java
index 47f74fb..e921818 100644
--- a/services/java/com/android/server/wm/WindowState.java
+++ b/services/java/com/android/server/wm/WindowState.java
@@ -57,6 +57,7 @@
final class WindowState implements WindowManagerPolicy.WindowState {
static final boolean DEBUG_VISIBILITY = WindowManagerService.DEBUG_VISIBILITY;
static final boolean SHOW_TRANSACTIONS = WindowManagerService.SHOW_TRANSACTIONS;
+ static final boolean SHOW_LIGHT_TRANSACTIONS = WindowManagerService.SHOW_LIGHT_TRANSACTIONS;
static final boolean SHOW_SURFACE_ALLOC = WindowManagerService.SHOW_SURFACE_ALLOC;
final WindowManagerService mService;
@@ -671,7 +672,7 @@
WindowManagerService.TAG, "Got surface: " + mSurface
+ ", set left=" + mFrame.left + " top=" + mFrame.top
+ ", animLayer=" + mAnimLayer);
- if (SHOW_TRANSACTIONS) {
+ if (SHOW_LIGHT_TRANSACTIONS) {
Slog.i(WindowManagerService.TAG, ">>> OPEN TRANSACTION createSurfaceLocked");
WindowManagerService.logSurface(this, "CREATE pos=(" + mFrame.left
+ "," + mFrame.top + ") (" +
@@ -700,7 +701,8 @@
mLastHidden = true;
} finally {
Surface.closeTransaction();
- if (SHOW_TRANSACTIONS) Slog.i(WindowManagerService.TAG, "<<< CLOSE TRANSACTION createSurfaceLocked");
+ if (SHOW_LIGHT_TRANSACTIONS) Slog.i(WindowManagerService.TAG,
+ "<<< CLOSE TRANSACTION createSurfaceLocked");
}
if (WindowManagerService.localLOGV) Slog.v(
WindowManagerService.TAG, "Created surface " + this);
diff --git a/services/jni/com_android_server_InputManager.cpp b/services/jni/com_android_server_InputManager.cpp
index f976301..7e9fba8 100644
--- a/services/jni/com_android_server_InputManager.cpp
+++ b/services/jni/com_android_server_InputManager.cpp
@@ -149,6 +149,12 @@
}
}
+enum {
+ WM_ACTION_PASS_TO_USER = 1,
+ WM_ACTION_POKE_USER_ACTIVITY = 2,
+ WM_ACTION_GO_TO_SLEEP = 4,
+};
+
// --- NativeInputManager ---
@@ -199,7 +205,8 @@
virtual bool isKeyRepeatEnabled();
virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags);
virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags);
- virtual bool interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
+ virtual nsecs_t interceptKeyBeforeDispatching(
+ const sp<InputWindowHandle>& inputWindowHandle,
const KeyEvent* keyEvent, uint32_t policyFlags);
virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent);
@@ -819,12 +826,6 @@
void NativeInputManager::handleInterceptActions(jint wmActions, nsecs_t when,
uint32_t& policyFlags) {
- enum {
- WM_ACTION_PASS_TO_USER = 1,
- WM_ACTION_POKE_USER_ACTIVITY = 2,
- WM_ACTION_GO_TO_SLEEP = 4,
- };
-
if (wmActions & WM_ACTION_GO_TO_SLEEP) {
#if DEBUG_INPUT_DISPATCHER_POLICY
LOGD("handleInterceptActions: Going to sleep.");
@@ -848,14 +849,14 @@
}
}
-bool NativeInputManager::interceptKeyBeforeDispatching(
+nsecs_t NativeInputManager::interceptKeyBeforeDispatching(
const sp<InputWindowHandle>& inputWindowHandle,
const KeyEvent* keyEvent, uint32_t policyFlags) {
// Policy:
// - Ignore untrusted events and pass them along.
// - Filter normal events and trusted injected events through the window manager policy to
// handle the HOME key and the like.
- bool result = false;
+ nsecs_t result = 0;
if (policyFlags & POLICY_FLAG_TRUSTED) {
JNIEnv* env = jniEnv();
@@ -863,13 +864,19 @@
jobject inputWindowHandleObj = getInputWindowHandleObjLocalRef(env, inputWindowHandle);
jobject keyEventObj = android_view_KeyEvent_fromNative(env, keyEvent);
if (keyEventObj) {
- jboolean consumed = env->CallBooleanMethod(mCallbacksObj,
+ jlong delayMillis = env->CallLongMethod(mCallbacksObj,
gCallbacksClassInfo.interceptKeyBeforeDispatching,
inputWindowHandleObj, keyEventObj, policyFlags);
bool error = checkAndClearExceptionFromCallback(env, "interceptKeyBeforeDispatching");
android_view_KeyEvent_recycle(env, keyEventObj);
env->DeleteLocalRef(keyEventObj);
- result = consumed && !error;
+ if (!error) {
+ if (delayMillis < 0) {
+ result = -1;
+ } else if (delayMillis > 0) {
+ result = milliseconds_to_nanoseconds(delayMillis);
+ }
+ }
} else {
LOGE("Failed to obtain key event object for interceptKeyBeforeDispatching.");
}
@@ -1433,7 +1440,7 @@
GET_METHOD_ID(gCallbacksClassInfo.interceptKeyBeforeDispatching, clazz,
"interceptKeyBeforeDispatching",
- "(Lcom/android/server/wm/InputWindowHandle;Landroid/view/KeyEvent;I)Z");
+ "(Lcom/android/server/wm/InputWindowHandle;Landroid/view/KeyEvent;I)J");
GET_METHOD_ID(gCallbacksClassInfo.dispatchUnhandledKey, clazz,
"dispatchUnhandledKey",
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 195ad2e..1441a54 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1234,10 +1234,22 @@
}
-void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state) {
+void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state,
+ int orientation) {
Mutex::Autolock _l(mStateLock);
uint32_t flags = 0;
+ if (mCurrentState.orientation != orientation) {
+ if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
+ mCurrentState.orientation = orientation;
+ flags |= eTransactionNeeded;
+ mResizeTransationPending = true;
+ } else if (orientation != eOrientationUnchanged) {
+ LOGW("setTransactionState: ignoring unrecognized orientation: %d",
+ orientation);
+ }
+ }
+
const size_t count = state.size();
for (size_t i=0 ; i<count ; i++) {
const ComposerState& s(state[i]);
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 1cb9be2..0e642c1 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -167,7 +167,8 @@
virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
virtual sp<IMemoryHeap> getCblk() const;
virtual void bootFinished();
- virtual void setTransactionState(const Vector<ComposerState>& state);
+ virtual void setTransactionState(const Vector<ComposerState>& state,
+ int orientation);
virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags);
virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
diff --git a/telephony/java/com/android/internal/telephony/cdma/CDMALTEPhone.java b/telephony/java/com/android/internal/telephony/cdma/CDMALTEPhone.java
index c2b9e4f..4f50d24 100644
--- a/telephony/java/com/android/internal/telephony/cdma/CDMALTEPhone.java
+++ b/telephony/java/com/android/internal/telephony/cdma/CDMALTEPhone.java
@@ -18,13 +18,17 @@
import android.content.ContentValues;
import android.content.Context;
+import android.content.SharedPreferences;
import android.database.SQLException;
import android.net.Uri;
+import android.os.AsyncResult;
import android.os.Message;
+import android.preference.PreferenceManager;
import android.provider.Telephony;
import android.util.Log;
import com.android.internal.telephony.CommandsInterface;
+import com.android.internal.telephony.OperatorInfo;
import com.android.internal.telephony.Phone;
import com.android.internal.telephony.PhoneNotifier;
import com.android.internal.telephony.PhoneProxy;
@@ -41,6 +45,18 @@
/** Secondary SMSDispatcher for 3GPP format messages. */
SMSDispatcher m3gppSMS;
+ /**
+ * Small container class used to hold information relevant to
+ * the carrier selection process. operatorNumeric can be ""
+ * if we are looking for automatic selection. operatorAlphaLong is the
+ * corresponding operator name.
+ */
+ private static class NetworkSelectMessage {
+ public Message message;
+ public String operatorNumeric;
+ public String operatorAlphaLong;
+ }
+
// Constructors
public CDMALTEPhone(Context context, CommandsInterface ci, PhoneNotifier notifier) {
super(context, ci, notifier, false);
@@ -48,6 +64,20 @@
}
@Override
+ public void handleMessage (Message msg) {
+ AsyncResult ar;
+ Message onComplete;
+ switch (msg.what) {
+ // handle the select network completion callbacks.
+ case EVENT_SET_NETWORK_MANUAL_COMPLETE:
+ handleSetSelectNetwork((AsyncResult) msg.obj);
+ break;
+ default:
+ super.handleMessage(msg);
+ }
+ }
+
+ @Override
protected void initSstIcc() {
mSST = new CdmaLteServiceStateTracker(this);
mIccRecords = new CdmaLteUiccRecords(this);
@@ -109,6 +139,58 @@
}
@Override
+ public void
+ selectNetworkManually(OperatorInfo network,
+ Message response) {
+ // wrap the response message in our own message along with
+ // the operator's id.
+ NetworkSelectMessage nsm = new NetworkSelectMessage();
+ nsm.message = response;
+ nsm.operatorNumeric = network.getOperatorNumeric();
+ nsm.operatorAlphaLong = network.getOperatorAlphaLong();
+
+ // get the message
+ Message msg = obtainMessage(EVENT_SET_NETWORK_MANUAL_COMPLETE, nsm);
+
+ mCM.setNetworkSelectionModeManual(network.getOperatorNumeric(), msg);
+ }
+
+ /**
+ * Used to track the settings upon completion of the network change.
+ */
+ private void handleSetSelectNetwork(AsyncResult ar) {
+ // look for our wrapper within the asyncresult, skip the rest if it
+ // is null.
+ if (!(ar.userObj instanceof NetworkSelectMessage)) {
+ if (DBG) Log.d(LOG_TAG, "unexpected result from user object.");
+ return;
+ }
+
+ NetworkSelectMessage nsm = (NetworkSelectMessage) ar.userObj;
+
+ // found the object, now we send off the message we had originally
+ // attached to the request.
+ if (nsm.message != null) {
+ if (DBG) Log.d(LOG_TAG, "sending original message to recipient");
+ AsyncResult.forMessage(nsm.message, ar.result, ar.exception);
+ nsm.message.sendToTarget();
+ }
+
+ // open the shared preferences editor, and write the value.
+ // nsm.operatorNumeric is "" if we're in automatic.selection.
+ SharedPreferences sp = PreferenceManager.getDefaultSharedPreferences(getContext());
+ SharedPreferences.Editor editor = sp.edit();
+ editor.putString(NETWORK_SELECTION_KEY, nsm.operatorNumeric);
+ editor.putString(NETWORK_SELECTION_NAME_KEY, nsm.operatorAlphaLong);
+
+ // commit and log the result.
+ if (! editor.commit()) {
+ Log.e(LOG_TAG, "failed to commit network selection preference");
+ }
+
+ }
+
+ @Override
public boolean updateCurrentCarrierInProvider() {
if (mIccRecords != null) {
try {
diff --git a/telephony/java/com/android/internal/telephony/cdma/CdmaServiceStateTracker.java b/telephony/java/com/android/internal/telephony/cdma/CdmaServiceStateTracker.java
index 8f5a2eb..3d6cd68 100755
--- a/telephony/java/com/android/internal/telephony/cdma/CdmaServiceStateTracker.java
+++ b/telephony/java/com/android/internal/telephony/cdma/CdmaServiceStateTracker.java
@@ -726,7 +726,7 @@
isPrlLoaded = false;
}
if (!isPrlLoaded) {
- newSS.setCdmaRoamingIndicator(EriInfo.ROAMING_INDICATOR_FLASH);
+ newSS.setCdmaRoamingIndicator(EriInfo.ROAMING_INDICATOR_OFF);
} else if (!isSidsAllZeros()) {
if (!namMatch && !mIsInPrl) {
// Use default
diff --git a/tests/StatusBar/src/com/android/statusbartest/StatusBarTest.java b/tests/StatusBar/src/com/android/statusbartest/StatusBarTest.java
index 7c94c2d..94ad620 100644
--- a/tests/StatusBar/src/com/android/statusbartest/StatusBarTest.java
+++ b/tests/StatusBar/src/com/android/statusbartest/StatusBarTest.java
@@ -114,9 +114,9 @@
// v.setSystemUiVisibility(View.SYSTEM_UI_FLAG_VISIBLE);
// }
// },
- new Test("systemUiVisibility: STATUS_BAR_DISABLE_NAVIGATION") {
+ new Test("systemUiVisibility: STATUS_BAR_DISABLE_HOME") {
public void run() {
- mListView.setSystemUiVisibility(View.STATUS_BAR_DISABLE_NAVIGATION);
+ mListView.setSystemUiVisibility(View.STATUS_BAR_DISABLE_HOME);
}
},
new Test("Double Remove") {
@@ -227,16 +227,21 @@
}, 3000);
}
},
- new Test("Disable Navigation") {
+ new Test("Disable Home (StatusBarManager)") {
public void run() {
- mStatusBarManager.disable(StatusBarManager.DISABLE_NAVIGATION);
+ mStatusBarManager.disable(StatusBarManager.DISABLE_HOME);
}
},
- new Test("Disable Back") {
+ new Test("Disable Back (StatusBarManager)") {
public void run() {
mStatusBarManager.disable(StatusBarManager.DISABLE_BACK);
}
},
+ new Test("Disable Recent (StatusBarManager)") {
+ public void run() {
+ mStatusBarManager.disable(StatusBarManager.DISABLE_RECENT);
+ }
+ },
new Test("Disable Clock") {
public void run() {
mStatusBarManager.disable(StatusBarManager.DISABLE_CLOCK);