Resume RT-animations after a pauseSurface
Bug: 18203577
The issue occurs as a result of performTraversals() both doing
a window relayout call *and* early-returning because it's not dirty.
To fix this pauseSurface() returns whether or not the RT-side is
"dirty" to force ViewRootImpl to do a draw even if mDirty is
otherwise empty.
Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
diff --git a/core/jni/android_view_ThreadedRenderer.cpp b/core/jni/android_view_ThreadedRenderer.cpp
index 6219956..b9d849c 100644
--- a/core/jni/android_view_ThreadedRenderer.cpp
+++ b/core/jni/android_view_ThreadedRenderer.cpp
@@ -270,14 +270,14 @@
proxy->updateSurface(window);
}
-static void android_view_ThreadedRenderer_pauseSurface(JNIEnv* env, jobject clazz,
+static jboolean android_view_ThreadedRenderer_pauseSurface(JNIEnv* env, jobject clazz,
jlong proxyPtr, jobject jsurface) {
RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
sp<ANativeWindow> window;
if (jsurface) {
window = android_view_Surface_getNativeWindow(env, jsurface);
}
- proxy->pauseSurface(window);
+ return proxy->pauseSurface(window);
}
static void android_view_ThreadedRenderer_setup(JNIEnv* env, jobject clazz, jlong proxyPtr,
@@ -429,7 +429,7 @@
{ "nLoadSystemProperties", "(J)Z", (void*) android_view_ThreadedRenderer_loadSystemProperties },
{ "nInitialize", "(JLandroid/view/Surface;)Z", (void*) android_view_ThreadedRenderer_initialize },
{ "nUpdateSurface", "(JLandroid/view/Surface;)V", (void*) android_view_ThreadedRenderer_updateSurface },
- { "nPauseSurface", "(JLandroid/view/Surface;)V", (void*) android_view_ThreadedRenderer_pauseSurface },
+ { "nPauseSurface", "(JLandroid/view/Surface;)Z", (void*) android_view_ThreadedRenderer_pauseSurface },
{ "nSetup", "(JIIFFFFII)V", (void*) android_view_ThreadedRenderer_setup },
{ "nSetOpaque", "(JZ)V", (void*) android_view_ThreadedRenderer_setOpaque },
{ "nSyncAndDrawFrame", "(JJJF)I", (void*) android_view_ThreadedRenderer_syncAndDrawFrame },