Resume RT-animations after a pauseSurface

Bug: 18203577

The issue occurs as a result of performTraversals() both doing
a window relayout call *and* early-returning because it's not dirty.

To fix this pauseSurface() returns whether or not the RT-side is
"dirty" to force ViewRootImpl to do a draw even if mDirty is
otherwise empty.

Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index aa32541..75bd067 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -123,8 +123,8 @@
     setSurface(window);
 }
 
-void CanvasContext::pauseSurface(ANativeWindow* window) {
-    stopDrawing();
+bool CanvasContext::pauseSurface(ANativeWindow* window) {
+    return mRenderThread.removeFrameCallback(this);
 }
 
 // TODO: don't pass viewport size, it's automatic via EGL