Resume RT-animations after a pauseSurface
Bug: 18203577
The issue occurs as a result of performTraversals() both doing
a window relayout call *and* early-returning because it's not dirty.
To fix this pauseSurface() returns whether or not the RT-side is
"dirty" to force ViewRootImpl to do a draw even if mDirty is
otherwise empty.
Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 5d55ea6..6d063a4 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -156,15 +156,14 @@
}
CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) {
- args->context->pauseSurface(args->window);
- return NULL;
+ return (void*) args->context->pauseSurface(args->window);
}
-void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
+bool RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
SETUP_TASK(pauseSurface);
args->context = mContext;
args->window = window.get();
- postAndWait(task);
+ return (bool) postAndWait(task);
}
CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height,