Support multichannel sounds in bootanim
am: db90897b5f
Change-Id: Ied6b429e05d5d77c76e9bbf34a7f13104be8bb8e
diff --git a/cmds/bootanimation/audioplay.cpp b/cmds/bootanimation/audioplay.cpp
index 4983b9a..c546072 100644
--- a/cmds/bootanimation/audioplay.cpp
+++ b/cmds/bootanimation/audioplay.cpp
@@ -141,13 +141,27 @@
// configure audio source
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 1};
+ // Determine channelMask from num_channels
+ SLuint32 channelMask;
+ switch (chunkFormat->num_channels) {
+ case 1:
+ channelMask = SL_SPEAKER_FRONT_CENTER;
+ break;
+ case 2:
+ channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
+ break;
+ default:
+ // Default of 0 will derive mask from num_channels and log a warning.
+ channelMask = 0;
+ }
+
SLDataFormat_PCM format_pcm = {
SL_DATAFORMAT_PCM,
chunkFormat->num_channels,
chunkFormat->sample_rate * 1000, // convert to milliHz
chunkFormat->bits_per_sample,
16,
- SL_SPEAKER_FRONT_CENTER,
+ channelMask,
SL_BYTEORDER_LITTLEENDIAN
};
SLDataSource audioSrc = {&loc_bufq, &format_pcm};