| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_BOOTANIMATION_H |
| #define ANDROID_BOOTANIMATION_H |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <androidfw/AssetManager.h> |
| #include <utils/threads.h> |
| |
| #include <EGL/egl.h> |
| #include <GLES/gl.h> |
| |
| class SkBitmap; |
| |
| namespace android { |
| |
| class Surface; |
| class SurfaceComposerClient; |
| class SurfaceControl; |
| |
| // --------------------------------------------------------------------------- |
| |
| class BootAnimation : public Thread, public IBinder::DeathRecipient |
| { |
| public: |
| BootAnimation(); |
| virtual ~BootAnimation(); |
| |
| sp<SurfaceComposerClient> session() const; |
| |
| private: |
| virtual bool threadLoop(); |
| virtual status_t readyToRun(); |
| virtual void onFirstRef(); |
| virtual void binderDied(const wp<IBinder>& who); |
| |
| struct Texture { |
| GLint w; |
| GLint h; |
| GLuint name; |
| }; |
| |
| struct Animation { |
| struct Frame { |
| String8 name; |
| FileMap* map; |
| mutable GLuint tid; |
| bool operator < (const Frame& rhs) const { |
| return name < rhs.name; |
| } |
| }; |
| struct Part { |
| int count; |
| int pause; |
| String8 path; |
| SortedVector<Frame> frames; |
| bool playUntilComplete; |
| float backgroundColor[3]; |
| }; |
| int fps; |
| int width; |
| int height; |
| Vector<Part> parts; |
| }; |
| |
| status_t initTexture(Texture* texture, AssetManager& asset, const char* name); |
| status_t initTexture(const Animation::Frame& frame); |
| bool android(); |
| bool movie(); |
| |
| void checkExit(); |
| |
| sp<SurfaceComposerClient> mSession; |
| AssetManager mAssets; |
| Texture mAndroid[2]; |
| int mWidth; |
| int mHeight; |
| EGLDisplay mDisplay; |
| EGLDisplay mContext; |
| EGLDisplay mSurface; |
| sp<SurfaceControl> mFlingerSurfaceControl; |
| sp<Surface> mFlingerSurface; |
| ZipFileRO *mZip; |
| }; |
| |
| // --------------------------------------------------------------------------- |
| |
| }; // namespace android |
| |
| #endif // ANDROID_BOOTANIMATION_H |