commit | 035a9369f51f356bc16005e93cfb1f1aeb0ab5dd | [log] [tgz] |
---|---|---|
author | Jason Monk <jmonk@google.com> | Thu Apr 20 15:51:16 2017 -0400 |
committer | Jason Monk <jmonk@google.com> | Thu Apr 20 15:51:16 2017 -0400 |
tree | 624e3e5cb9b7053739c132c2f9f79f9788242b22 | |
parent | 38323f50c7f92491d7a7a89768275e0460370ab6 [diff] |
QS + DND interaction again - Fix up attach/detach because those aren't good signals for DND panels, instead use aggregate visibility - Do better initialization on open because filling in that state is now important (previously it was guaranteed to be just turned on) - Fix when forever is selected, if DND is on and doesn't have a condition, it doesn't mean we should turn one on. Test: manual Change-Id: I61dcf3c2b17179b5867f017c767d0c2d6d4940f3 Fixes: 37366004