| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import android.annotation.NonNull; |
| import android.graphics.Matrix; |
| import android.graphics.Outline; |
| |
| import java.util.ArrayList; |
| import java.util.List; |
| |
| /** |
| * <p>A display list records a series of graphics related operations and can replay |
| * them later. Display lists are usually built by recording operations on a |
| * {@link HardwareCanvas}. Replaying the operations from a display list avoids |
| * executing application code on every frame, and is thus much more efficient.</p> |
| * |
| * <p>Display lists are used internally for all views by default, and are not |
| * typically used directly. One reason to consider using a display is a custom |
| * {@link View} implementation that needs to issue a large number of drawing commands. |
| * When the view invalidates, all the drawing commands must be reissued, even if |
| * large portions of the drawing command stream stay the same frame to frame, which |
| * can become a performance bottleneck. To solve this issue, a custom View might split |
| * its content into several display lists. A display list is updated only when its |
| * content, and only its content, needs to be updated.</p> |
| * |
| * <p>A text editor might for instance store each paragraph into its own display list. |
| * Thus when the user inserts or removes characters, only the display list of the |
| * affected paragraph needs to be recorded again.</p> |
| * |
| * <h3>Hardware acceleration</h3> |
| * <p>Display lists can only be replayed using a {@link HardwareCanvas}. They are not |
| * supported in software. Always make sure that the {@link android.graphics.Canvas} |
| * you are using to render a display list is hardware accelerated using |
| * {@link android.graphics.Canvas#isHardwareAccelerated()}.</p> |
| * |
| * <h3>Creating a display list</h3> |
| * <pre class="prettyprint"> |
| * HardwareRenderer renderer = myView.getHardwareRenderer(); |
| * if (renderer != null) { |
| * DisplayList displayList = renderer.createDisplayList(); |
| * HardwareCanvas canvas = displayList.start(width, height); |
| * try { |
| * // Draw onto the canvas |
| * // For instance: canvas.drawBitmap(...); |
| * } finally { |
| * displayList.end(); |
| * } |
| * } |
| * </pre> |
| * |
| * <h3>Rendering a display list on a View</h3> |
| * <pre class="prettyprint"> |
| * protected void onDraw(Canvas canvas) { |
| * if (canvas.isHardwareAccelerated()) { |
| * HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas; |
| * hardwareCanvas.drawDisplayList(mDisplayList); |
| * } |
| * } |
| * </pre> |
| * |
| * <h3>Releasing resources</h3> |
| * <p>This step is not mandatory but recommended if you want to release resources |
| * held by a display list as soon as possible.</p> |
| * <pre class="prettyprint"> |
| * // Mark this display list invalid, it cannot be used for drawing anymore, |
| * // and release resources held by this display list |
| * displayList.clear(); |
| * </pre> |
| * |
| * <h3>Properties</h3> |
| * <p>In addition, a display list offers several properties, such as |
| * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all |
| * the drawing commands recorded within. For instance, these properties can be used |
| * to move around a large number of images without re-issuing all the individual |
| * <code>drawBitmap()</code> calls.</p> |
| * |
| * <pre class="prettyprint"> |
| * private void createDisplayList() { |
| * mDisplayList = DisplayList.create("MyDisplayList"); |
| * HardwareCanvas canvas = mDisplayList.start(width, height); |
| * try { |
| * for (Bitmap b : mBitmaps) { |
| * canvas.drawBitmap(b, 0.0f, 0.0f, null); |
| * canvas.translate(0.0f, b.getHeight()); |
| * } |
| * } finally { |
| * displayList.end(); |
| * } |
| * } |
| * |
| * protected void onDraw(Canvas canvas) { |
| * if (canvas.isHardwareAccelerated()) { |
| * HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas; |
| * hardwareCanvas.drawDisplayList(mDisplayList); |
| * } |
| * } |
| * |
| * private void moveContentBy(int x) { |
| * // This will move all the bitmaps recorded inside the display list |
| * // by x pixels to the right and redraw this view. All the commands |
| * // recorded in createDisplayList() won't be re-issued, only onDraw() |
| * // will be invoked and will execute very quickly |
| * mDisplayList.offsetLeftAndRight(x); |
| * invalidate(); |
| * } |
| * </pre> |
| * |
| * <h3>Threading</h3> |
| * <p>Display lists must be created on and manipulated from the UI thread only.</p> |
| * |
| * @hide |
| */ |
| public class RenderNode { |
| /** |
| * Flag used when calling |
| * {@link HardwareCanvas#drawDisplayList(RenderNode, android.graphics.Rect, int)} |
| * When this flag is set, draw operations lying outside of the bounds of the |
| * display list will be culled early. It is recommeneded to always set this |
| * flag. |
| * |
| * @hide |
| */ |
| public static final int FLAG_CLIP_CHILDREN = 0x1; |
| |
| // NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h |
| |
| /** |
| * Indicates that the display list is done drawing. |
| * |
| * @see HardwareCanvas#drawDisplayList(RenderNode, android.graphics.Rect, int) |
| * |
| * @hide |
| */ |
| public static final int STATUS_DONE = 0x0; |
| |
| /** |
| * Indicates that the display list needs another drawing pass. |
| * |
| * @see HardwareCanvas#drawDisplayList(RenderNode, android.graphics.Rect, int) |
| * |
| * @hide |
| */ |
| public static final int STATUS_DRAW = 0x1; |
| |
| /** |
| * Indicates that the display list needs to re-execute its GL functors. |
| * |
| * @see HardwareCanvas#drawDisplayList(RenderNode, android.graphics.Rect, int) |
| * @see HardwareCanvas#callDrawGLFunction(long) |
| * |
| * @hide |
| */ |
| public static final int STATUS_INVOKE = 0x2; |
| |
| /** |
| * Indicates that the display list performed GL drawing operations. |
| * |
| * @see HardwareCanvas#drawDisplayList(RenderNode, android.graphics.Rect, int) |
| * |
| * @hide |
| */ |
| public static final int STATUS_DREW = 0x4; |
| |
| private boolean mValid; |
| private final long mNativeRenderNode; |
| |
| // We need to keep a strong reference to all running animators to ensure that |
| // they can call removeAnimator when they have finished, as the native-side |
| // object can only hold a WeakReference<> to avoid leaking memory due to |
| // cyclic references. |
| private List<RenderNodeAnimator> mActiveAnimators; |
| |
| private RenderNode(String name) { |
| mNativeRenderNode = nCreate(name); |
| } |
| |
| /** |
| * @see RenderNode#adopt(long) |
| */ |
| private RenderNode(long nativePtr) { |
| mNativeRenderNode = nativePtr; |
| } |
| |
| /** |
| * Creates a new display list that can be used to record batches of |
| * drawing operations. |
| * |
| * @param name The name of the display list, used for debugging purpose. May be null. |
| * |
| * @return A new display list. |
| * |
| * @hide |
| */ |
| public static RenderNode create(String name) { |
| return new RenderNode(name); |
| } |
| |
| /** |
| * Adopts an existing native render node. |
| * |
| * Note: This will *NOT* incRef() on the native object, however it will |
| * decRef() when it is destroyed. The caller should have already incRef'd it |
| */ |
| public static RenderNode adopt(long nativePtr) { |
| return new RenderNode(nativePtr); |
| } |
| |
| |
| /** |
| * Starts recording a display list for the render node. All |
| * operations performed on the returned canvas are recorded and |
| * stored in this display list. |
| * |
| * Calling this method will mark the render node invalid until |
| * {@link #end(HardwareCanvas)} is called. |
| * Only valid render nodes can be replayed. |
| * |
| * @param width The width of the recording viewport |
| * @param height The height of the recording viewport |
| * |
| * @return A canvas to record drawing operations. |
| * |
| * @see #end(HardwareCanvas) |
| * @see #isValid() |
| */ |
| public HardwareCanvas start(int width, int height) { |
| HardwareCanvas canvas = GLES20RecordingCanvas.obtain(this); |
| canvas.setViewport(width, height); |
| // The dirty rect should always be null for a display list |
| canvas.onPreDraw(null); |
| return canvas; |
| } |
| |
| /** |
| * Ends the recording for this display list. A display list cannot be |
| * replayed if recording is not finished. Calling this method marks |
| * the display list valid and {@link #isValid()} will return true. |
| * |
| * @see #start(int, int) |
| * @see #isValid() |
| */ |
| public void end(HardwareCanvas endCanvas) { |
| if (!(endCanvas instanceof GLES20RecordingCanvas)) { |
| throw new IllegalArgumentException("Passed an invalid canvas to end!"); |
| } |
| |
| GLES20RecordingCanvas canvas = (GLES20RecordingCanvas) endCanvas; |
| canvas.onPostDraw(); |
| long renderNodeData = canvas.finishRecording(); |
| nSetDisplayListData(mNativeRenderNode, renderNodeData); |
| canvas.recycle(); |
| mValid = true; |
| } |
| |
| /** |
| * Reset native resources. This is called when cleaning up the state of display lists |
| * during destruction of hardware resources, to ensure that we do not hold onto |
| * obsolete resources after related resources are gone. |
| * |
| * @hide |
| */ |
| public void destroyDisplayListData() { |
| if (!mValid) return; |
| |
| nSetDisplayListData(mNativeRenderNode, 0); |
| mValid = false; |
| } |
| |
| /** |
| * Returns whether the RenderNode's display list content is currently usable. |
| * If this returns false, the display list should be re-recorded prior to replaying it. |
| * |
| * @return boolean true if the display list is able to be replayed, false otherwise. |
| */ |
| public boolean isValid() { return mValid; } |
| |
| long getNativeDisplayList() { |
| if (!mValid) { |
| throw new IllegalStateException("The display list is not valid."); |
| } |
| return mNativeRenderNode; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Matrix manipulation |
| /////////////////////////////////////////////////////////////////////////// |
| |
| public boolean hasIdentityMatrix() { |
| return nHasIdentityMatrix(mNativeRenderNode); |
| } |
| |
| public void getMatrix(@NonNull Matrix outMatrix) { |
| nGetTransformMatrix(mNativeRenderNode, outMatrix.native_instance); |
| } |
| |
| public void getInverseMatrix(@NonNull Matrix outMatrix) { |
| nGetInverseTransformMatrix(mNativeRenderNode, outMatrix.native_instance); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // RenderProperty Setters |
| /////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * Set the caching property on the display list, which indicates whether the display list |
| * holds a layer. Layer display lists should avoid creating an alpha layer, since alpha is |
| * handled in the drawLayer operation directly (and more efficiently). |
| * |
| * @param caching true if the display list represents a hardware layer, false otherwise. |
| * |
| * @hide |
| */ |
| public void setCaching(boolean caching) { |
| nSetCaching(mNativeRenderNode, caching); |
| } |
| |
| /** |
| * Set whether the Render node should clip itself to its bounds. This property is controlled by |
| * the view's parent. |
| * |
| * @param clipToBounds true if the display list should clip to its bounds |
| */ |
| public void setClipToBounds(boolean clipToBounds) { |
| nSetClipToBounds(mNativeRenderNode, clipToBounds); |
| } |
| |
| /** |
| * Sets whether the display list should be drawn immediately after the |
| * closest ancestor display list containing a projection receiver. |
| * |
| * @param shouldProject true if the display list should be projected onto a |
| * containing volume. |
| */ |
| public void setProjectBackwards(boolean shouldProject) { |
| nSetProjectBackwards(mNativeRenderNode, shouldProject); |
| } |
| |
| /** |
| * Sets whether the display list is a projection receiver - that its parent |
| * DisplayList should draw any descendent DisplayLists with |
| * ProjectBackwards=true directly on top of it. Default value is false. |
| */ |
| public void setProjectionReceiver(boolean shouldRecieve) { |
| nSetProjectionReceiver(mNativeRenderNode, shouldRecieve); |
| } |
| |
| /** |
| * Sets the outline, defining the shape that casts a shadow, and the path to |
| * be clipped if setClipToOutline is set. |
| * |
| * Deep copies the data into native to simplify reference ownership. |
| */ |
| public void setOutline(Outline outline) { |
| if (outline == null || outline.isEmpty()) { |
| nSetOutlineEmpty(mNativeRenderNode); |
| } else if (outline.mRect != null) { |
| nSetOutlineRoundRect(mNativeRenderNode, outline.mRect.left, outline.mRect.top, |
| outline.mRect.right, outline.mRect.bottom, outline.mRadius); |
| } else if (outline.mPath != null) { |
| nSetOutlineConvexPath(mNativeRenderNode, outline.mPath.mNativePath); |
| } |
| } |
| |
| /** |
| * Enables or disables clipping to the outline. |
| * |
| * @param clipToOutline true if clipping to the outline. |
| */ |
| public void setClipToOutline(boolean clipToOutline) { |
| nSetClipToOutline(mNativeRenderNode, clipToOutline); |
| } |
| |
| public boolean getClipToOutline() { |
| return nGetClipToOutline(mNativeRenderNode); |
| } |
| |
| /** |
| * Controls the RenderNode's circular reveal clip. |
| */ |
| public void setRevealClip(boolean shouldClip, boolean inverseClip, |
| float x, float y, float radius) { |
| nSetRevealClip(mNativeRenderNode, shouldClip, inverseClip, x, y, radius); |
| } |
| |
| /** |
| * Set the static matrix on the display list. The specified matrix is combined with other |
| * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.) |
| * |
| * @param matrix A transform matrix to apply to this display list |
| */ |
| public void setStaticMatrix(Matrix matrix) { |
| nSetStaticMatrix(mNativeRenderNode, matrix.native_instance); |
| } |
| |
| /** |
| * Set the Animation matrix on the display list. This matrix exists if an Animation is |
| * currently playing on a View, and is set on the display list during at draw() time. When |
| * the Animation finishes, the matrix should be cleared by sending <code>null</code> |
| * for the matrix parameter. |
| * |
| * @param matrix The matrix, null indicates that the matrix should be cleared. |
| * |
| * @hide |
| */ |
| public void setAnimationMatrix(Matrix matrix) { |
| nSetAnimationMatrix(mNativeRenderNode, |
| (matrix != null) ? matrix.native_instance : 0); |
| } |
| |
| /** |
| * Sets the translucency level for the display list. |
| * |
| * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f |
| * |
| * @see View#setAlpha(float) |
| * @see #getAlpha() |
| */ |
| public void setAlpha(float alpha) { |
| nSetAlpha(mNativeRenderNode, alpha); |
| } |
| |
| /** |
| * Returns the translucency level of this display list. |
| * |
| * @return A value between 0.0f and 1.0f |
| * |
| * @see #setAlpha(float) |
| */ |
| public float getAlpha() { |
| return nGetAlpha(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets whether the display list renders content which overlaps. Non-overlapping rendering |
| * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default |
| * display lists consider they do not have overlapping content. |
| * |
| * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping, |
| * true otherwise. |
| * |
| * @see android.view.View#hasOverlappingRendering() |
| * @see #hasOverlappingRendering() |
| */ |
| public void setHasOverlappingRendering(boolean hasOverlappingRendering) { |
| nSetHasOverlappingRendering(mNativeRenderNode, hasOverlappingRendering); |
| } |
| |
| /** |
| * Indicates whether the content of this display list overlaps. |
| * |
| * @return True if this display list renders content which overlaps, false otherwise. |
| * |
| * @see #setHasOverlappingRendering(boolean) |
| */ |
| public boolean hasOverlappingRendering() { |
| //noinspection SimplifiableIfStatement |
| return nHasOverlappingRendering(mNativeRenderNode); |
| } |
| |
| public void setElevation(float lift) { |
| nSetElevation(mNativeRenderNode, lift); |
| } |
| |
| public float getElevation() { |
| return nGetElevation(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the translation value for the display list on the X axis. |
| * |
| * @param translationX The X axis translation value of the display list, in pixels |
| * |
| * @see View#setTranslationX(float) |
| * @see #getTranslationX() |
| */ |
| public void setTranslationX(float translationX) { |
| nSetTranslationX(mNativeRenderNode, translationX); |
| } |
| |
| /** |
| * Returns the translation value for this display list on the X axis, in pixels. |
| * |
| * @see #setTranslationX(float) |
| */ |
| public float getTranslationX() { |
| return nGetTranslationX(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the translation value for the display list on the Y axis. |
| * |
| * @param translationY The Y axis translation value of the display list, in pixels |
| * |
| * @see View#setTranslationY(float) |
| * @see #getTranslationY() |
| */ |
| public void setTranslationY(float translationY) { |
| nSetTranslationY(mNativeRenderNode, translationY); |
| } |
| |
| /** |
| * Returns the translation value for this display list on the Y axis, in pixels. |
| * |
| * @see #setTranslationY(float) |
| */ |
| public float getTranslationY() { |
| return nGetTranslationY(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the translation value for the display list on the Z axis. |
| * |
| * @see View#setTranslationZ(float) |
| * @see #getTranslationZ() |
| */ |
| public void setTranslationZ(float translationZ) { |
| nSetTranslationZ(mNativeRenderNode, translationZ); |
| } |
| |
| /** |
| * Returns the translation value for this display list on the Z axis. |
| * |
| * @see #setTranslationZ(float) |
| */ |
| public float getTranslationZ() { |
| return nGetTranslationZ(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the rotation value for the display list around the Z axis. |
| * |
| * @param rotation The rotation value of the display list, in degrees |
| * |
| * @see View#setRotation(float) |
| * @see #getRotation() |
| */ |
| public void setRotation(float rotation) { |
| nSetRotation(mNativeRenderNode, rotation); |
| } |
| |
| /** |
| * Returns the rotation value for this display list around the Z axis, in degrees. |
| * |
| * @see #setRotation(float) |
| */ |
| public float getRotation() { |
| return nGetRotation(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the rotation value for the display list around the X axis. |
| * |
| * @param rotationX The rotation value of the display list, in degrees |
| * |
| * @see View#setRotationX(float) |
| * @see #getRotationX() |
| */ |
| public void setRotationX(float rotationX) { |
| nSetRotationX(mNativeRenderNode, rotationX); |
| } |
| |
| /** |
| * Returns the rotation value for this display list around the X axis, in degrees. |
| * |
| * @see #setRotationX(float) |
| */ |
| public float getRotationX() { |
| return nGetRotationX(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the rotation value for the display list around the Y axis. |
| * |
| * @param rotationY The rotation value of the display list, in degrees |
| * |
| * @see View#setRotationY(float) |
| * @see #getRotationY() |
| */ |
| public void setRotationY(float rotationY) { |
| nSetRotationY(mNativeRenderNode, rotationY); |
| } |
| |
| /** |
| * Returns the rotation value for this display list around the Y axis, in degrees. |
| * |
| * @see #setRotationY(float) |
| */ |
| public float getRotationY() { |
| return nGetRotationY(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the scale value for the display list on the X axis. |
| * |
| * @param scaleX The scale value of the display list |
| * |
| * @see View#setScaleX(float) |
| * @see #getScaleX() |
| */ |
| public void setScaleX(float scaleX) { |
| nSetScaleX(mNativeRenderNode, scaleX); |
| } |
| |
| /** |
| * Returns the scale value for this display list on the X axis. |
| * |
| * @see #setScaleX(float) |
| */ |
| public float getScaleX() { |
| return nGetScaleX(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the scale value for the display list on the Y axis. |
| * |
| * @param scaleY The scale value of the display list |
| * |
| * @see View#setScaleY(float) |
| * @see #getScaleY() |
| */ |
| public void setScaleY(float scaleY) { |
| nSetScaleY(mNativeRenderNode, scaleY); |
| } |
| |
| /** |
| * Returns the scale value for this display list on the Y axis. |
| * |
| * @see #setScaleY(float) |
| */ |
| public float getScaleY() { |
| return nGetScaleY(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the pivot value for the display list on the X axis |
| * |
| * @param pivotX The pivot value of the display list on the X axis, in pixels |
| * |
| * @see View#setPivotX(float) |
| * @see #getPivotX() |
| */ |
| public void setPivotX(float pivotX) { |
| nSetPivotX(mNativeRenderNode, pivotX); |
| } |
| |
| /** |
| * Returns the pivot value for this display list on the X axis, in pixels. |
| * |
| * @see #setPivotX(float) |
| */ |
| public float getPivotX() { |
| return nGetPivotX(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the pivot value for the display list on the Y axis |
| * |
| * @param pivotY The pivot value of the display list on the Y axis, in pixels |
| * |
| * @see View#setPivotY(float) |
| * @see #getPivotY() |
| */ |
| public void setPivotY(float pivotY) { |
| nSetPivotY(mNativeRenderNode, pivotY); |
| } |
| |
| /** |
| * Returns the pivot value for this display list on the Y axis, in pixels. |
| * |
| * @see #setPivotY(float) |
| */ |
| public float getPivotY() { |
| return nGetPivotY(mNativeRenderNode); |
| } |
| |
| public boolean isPivotExplicitlySet() { |
| return nIsPivotExplicitlySet(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the camera distance for the display list. Refer to |
| * {@link View#setCameraDistance(float)} for more information on how to |
| * use this property. |
| * |
| * @param distance The distance in Z of the camera of the display list |
| * |
| * @see View#setCameraDistance(float) |
| * @see #getCameraDistance() |
| */ |
| public void setCameraDistance(float distance) { |
| nSetCameraDistance(mNativeRenderNode, distance); |
| } |
| |
| /** |
| * Returns the distance in Z of the camera of the display list. |
| * |
| * @see #setCameraDistance(float) |
| */ |
| public float getCameraDistance() { |
| return nGetCameraDistance(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the left position for the display list. |
| * |
| * @param left The left position, in pixels, of the display list |
| * |
| * @see View#setLeft(int) |
| * @see #getLeft() |
| */ |
| public void setLeft(int left) { |
| nSetLeft(mNativeRenderNode, left); |
| } |
| |
| /** |
| * Returns the left position for the display list in pixels. |
| * |
| * @see #setLeft(int) |
| */ |
| public float getLeft() { |
| return nGetLeft(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the top position for the display list. |
| * |
| * @param top The top position, in pixels, of the display list |
| * |
| * @see View#setTop(int) |
| * @see #getTop() |
| */ |
| public void setTop(int top) { |
| nSetTop(mNativeRenderNode, top); |
| } |
| |
| /** |
| * Returns the top position for the display list in pixels. |
| * |
| * @see #setTop(int) |
| */ |
| public float getTop() { |
| return nGetTop(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the right position for the display list. |
| * |
| * @param right The right position, in pixels, of the display list |
| * |
| * @see View#setRight(int) |
| * @see #getRight() |
| */ |
| public void setRight(int right) { |
| nSetRight(mNativeRenderNode, right); |
| } |
| |
| /** |
| * Returns the right position for the display list in pixels. |
| * |
| * @see #setRight(int) |
| */ |
| public float getRight() { |
| return nGetRight(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the bottom position for the display list. |
| * |
| * @param bottom The bottom position, in pixels, of the display list |
| * |
| * @see View#setBottom(int) |
| * @see #getBottom() |
| */ |
| public void setBottom(int bottom) { |
| nSetBottom(mNativeRenderNode, bottom); |
| } |
| |
| /** |
| * Returns the bottom position for the display list in pixels. |
| * |
| * @see #setBottom(int) |
| */ |
| public float getBottom() { |
| return nGetBottom(mNativeRenderNode); |
| } |
| |
| /** |
| * Sets the left and top positions for the display list |
| * |
| * @param left The left position of the display list, in pixels |
| * @param top The top position of the display list, in pixels |
| * @param right The right position of the display list, in pixels |
| * @param bottom The bottom position of the display list, in pixels |
| * |
| * @see View#setLeft(int) |
| * @see View#setTop(int) |
| * @see View#setRight(int) |
| * @see View#setBottom(int) |
| */ |
| public void setLeftTopRightBottom(int left, int top, int right, int bottom) { |
| nSetLeftTopRightBottom(mNativeRenderNode, left, top, right, bottom); |
| } |
| |
| /** |
| * Offsets the left and right positions for the display list |
| * |
| * @param offset The amount that the left and right positions of the display |
| * list are offset, in pixels |
| * |
| * @see View#offsetLeftAndRight(int) |
| */ |
| public void offsetLeftAndRight(float offset) { |
| nOffsetLeftAndRight(mNativeRenderNode, offset); |
| } |
| |
| /** |
| * Offsets the top and bottom values for the display list |
| * |
| * @param offset The amount that the top and bottom positions of the display |
| * list are offset, in pixels |
| * |
| * @see View#offsetTopAndBottom(int) |
| */ |
| public void offsetTopAndBottom(float offset) { |
| nOffsetTopAndBottom(mNativeRenderNode, offset); |
| } |
| |
| /** |
| * Outputs the display list to the log. This method exists for use by |
| * tools to output display lists for selected nodes to the log. |
| * |
| * @hide |
| */ |
| public void output() { |
| nOutput(mNativeRenderNode); |
| } |
| |
| /** |
| * Gets the size of the DisplayList for debug purposes. |
| */ |
| public int getDebugSize() { |
| return nGetDebugSize(mNativeRenderNode); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Animations |
| /////////////////////////////////////////////////////////////////////////// |
| |
| public void addAnimator(RenderNodeAnimator animator) { |
| if (mActiveAnimators == null) { |
| mActiveAnimators = new ArrayList<RenderNodeAnimator>(); |
| } |
| mActiveAnimators.add(animator); |
| nAddAnimator(mNativeRenderNode, animator.getNativeAnimator()); |
| } |
| |
| public void removeAnimator(RenderNodeAnimator animator) { |
| nRemoveAnimator(mNativeRenderNode, animator.getNativeAnimator()); |
| mActiveAnimators.remove(animator); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Native methods |
| /////////////////////////////////////////////////////////////////////////// |
| |
| private static native long nCreate(String name); |
| private static native void nDestroyRenderNode(long renderNode); |
| private static native void nSetDisplayListData(long renderNode, long newData); |
| |
| // Matrix |
| |
| private static native void nGetTransformMatrix(long renderNode, long nativeMatrix); |
| private static native void nGetInverseTransformMatrix(long renderNode, long nativeMatrix); |
| private static native boolean nHasIdentityMatrix(long renderNode); |
| |
| // Properties |
| |
| private static native void nOffsetTopAndBottom(long renderNode, float offset); |
| private static native void nOffsetLeftAndRight(long renderNode, float offset); |
| private static native void nSetLeftTopRightBottom(long renderNode, int left, int top, |
| int right, int bottom); |
| private static native void nSetBottom(long renderNode, int bottom); |
| private static native void nSetRight(long renderNode, int right); |
| private static native void nSetTop(long renderNode, int top); |
| private static native void nSetLeft(long renderNode, int left); |
| private static native void nSetCameraDistance(long renderNode, float distance); |
| private static native void nSetPivotY(long renderNode, float pivotY); |
| private static native void nSetPivotX(long renderNode, float pivotX); |
| private static native void nSetCaching(long renderNode, boolean caching); |
| private static native void nSetClipToBounds(long renderNode, boolean clipToBounds); |
| private static native void nSetProjectBackwards(long renderNode, boolean shouldProject); |
| private static native void nSetProjectionReceiver(long renderNode, boolean shouldRecieve); |
| private static native void nSetOutlineRoundRect(long renderNode, int left, int top, |
| int right, int bottom, float radius); |
| private static native void nSetOutlineConvexPath(long renderNode, long nativePath); |
| private static native void nSetOutlineEmpty(long renderNode); |
| private static native void nSetClipToOutline(long renderNode, boolean clipToOutline); |
| private static native void nSetRevealClip(long renderNode, |
| boolean shouldClip, boolean inverseClip, float x, float y, float radius); |
| private static native void nSetAlpha(long renderNode, float alpha); |
| private static native void nSetHasOverlappingRendering(long renderNode, |
| boolean hasOverlappingRendering); |
| private static native void nSetElevation(long renderNode, float lift); |
| private static native void nSetTranslationX(long renderNode, float translationX); |
| private static native void nSetTranslationY(long renderNode, float translationY); |
| private static native void nSetTranslationZ(long renderNode, float translationZ); |
| private static native void nSetRotation(long renderNode, float rotation); |
| private static native void nSetRotationX(long renderNode, float rotationX); |
| private static native void nSetRotationY(long renderNode, float rotationY); |
| private static native void nSetScaleX(long renderNode, float scaleX); |
| private static native void nSetScaleY(long renderNode, float scaleY); |
| private static native void nSetStaticMatrix(long renderNode, long nativeMatrix); |
| private static native void nSetAnimationMatrix(long renderNode, long animationMatrix); |
| |
| private static native boolean nHasOverlappingRendering(long renderNode); |
| private static native boolean nGetClipToOutline(long renderNode); |
| private static native float nGetAlpha(long renderNode); |
| private static native float nGetLeft(long renderNode); |
| private static native float nGetTop(long renderNode); |
| private static native float nGetRight(long renderNode); |
| private static native float nGetBottom(long renderNode); |
| private static native float nGetCameraDistance(long renderNode); |
| private static native float nGetScaleX(long renderNode); |
| private static native float nGetScaleY(long renderNode); |
| private static native float nGetElevation(long renderNode); |
| private static native float nGetTranslationX(long renderNode); |
| private static native float nGetTranslationY(long renderNode); |
| private static native float nGetTranslationZ(long renderNode); |
| private static native float nGetRotation(long renderNode); |
| private static native float nGetRotationX(long renderNode); |
| private static native float nGetRotationY(long renderNode); |
| private static native boolean nIsPivotExplicitlySet(long renderNode); |
| private static native float nGetPivotX(long renderNode); |
| private static native float nGetPivotY(long renderNode); |
| private static native void nOutput(long renderNode); |
| private static native int nGetDebugSize(long renderNode); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Animations |
| /////////////////////////////////////////////////////////////////////////// |
| |
| private static native void nAddAnimator(long renderNode, long animatorPtr); |
| private static native void nRemoveAnimator(long renderNode, long animatorPtr); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Finalization |
| /////////////////////////////////////////////////////////////////////////// |
| |
| @Override |
| protected void finalize() throws Throwable { |
| try { |
| nDestroyRenderNode(mNativeRenderNode); |
| } finally { |
| super.finalize(); |
| } |
| } |
| } |