Adding plumbing for passing the lib directory.
Added call in handleBindApplication which will pass the library path into
HardwareRender which then passes it to libvulkan through ThreadedRenderer's
jni interface.
Change-Id: I7dc1fec9c7a1566716a4501a0d5697ea94e57b53
diff --git a/core/jni/Android.mk b/core/jni/Android.mk
index 8c4683d..ffa3fa6 100644
--- a/core/jni/Android.mk
+++ b/core/jni/Android.mk
@@ -184,6 +184,7 @@
$(LOCAL_PATH)/android/graphics \
$(LOCAL_PATH)/../../libs/hwui \
$(LOCAL_PATH)/../../../native/opengl/libs \
+ $(LOCAL_PATH)/../../../native/vulkan/include \
$(call include-path-for, bluedroid) \
$(call include-path-for, libhardware)/hardware \
$(call include-path-for, libhardware_legacy)/hardware_legacy \
@@ -233,6 +234,7 @@
libEGL \
libGLESv1_CM \
libGLESv2 \
+ libvulkan \
libETC1 \
libhardware \
libhardware_legacy \