Some optimizations.
- Don't try to create a thumbnail bitmap on the client side. This
wastes 64k, and isn't needed since we are doing screenshots.
- Optimize View to put all of the callback pointers out of line.
Added a couple new APIs so these don't need to be protected/public.
- Lazily create ViewGroup's cache paint.
- Change FrameworkPerf app to not use HW accel drawing, to give better
comparison with GB.
Change-Id: Iec56d02459820d74a4cc9c7ec9c1856563c82c7b
diff --git a/core/java/android/app/ActivityThread.java b/core/java/android/app/ActivityThread.java
index 8afe9bf..00fe953 100644
--- a/core/java/android/app/ActivityThread.java
+++ b/core/java/android/app/ActivityThread.java
@@ -2769,7 +2769,9 @@
if (info != null) {
try {
// First create a thumbnail for the activity...
- info.thumbnail = createThumbnailBitmap(r);
+ // For now, don't create the thumbnail here; we are
+ // doing that by doing a screen snapshot.
+ info.thumbnail = null; //createThumbnailBitmap(r);
info.description = r.activity.onCreateDescription();
} catch (Exception e) {
if (!mInstrumentation.onException(r.activity, e)) {