Tessellate on worker threads
Tessellate and cache (where possible) shadow and round rect
tessellation tasks.
Change-Id: I2cfda8e11d83d51ea74af871235cf26e8f831d40
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 77ef637..6fd9999 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -273,6 +273,8 @@
gradientCache.getSize(), gradientCache.getMaxSize());
log.appendFormat(" PathCache %8d / %8d\n",
pathCache.getSize(), pathCache.getMaxSize());
+ log.appendFormat(" TessellationCache %8d / %8d\n",
+ tessellationCache.getSize(), tessellationCache.getMaxSize());
log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(),
dropShadowCache.getMaxSize());
log.appendFormat(" PatchCache %8d / %8d\n",
@@ -295,6 +297,7 @@
total += renderBufferCache.getSize();
total += gradientCache.getSize();
total += pathCache.getSize();
+ total += tessellationCache.getSize();
total += dropShadowCache.getSize();
total += patchCache.getSize();
for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
@@ -358,6 +361,7 @@
fontRenderer->flush();
textureCache.flush();
pathCache.clear();
+ tessellationCache.clear();
// fall through
case kFlushMode_Layers:
layerCache.clear();