Merge "Correctly name the lightRadius"
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index a0a2bed..bd933b8 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -405,7 +405,7 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 void Caches::initTempProperties() {
-    propertyLightDiameter = -1.0f;
+    propertyLightRadius = -1.0f;
     propertyLightPosY = -1.0f;
     propertyLightPosZ = -1.0f;
     propertyAmbientRatio = -1.0f;
@@ -419,9 +419,9 @@
         propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0);
         ALOGD("ambientRatio = %.2f", propertyAmbientRatio);
         return;
-    } else if (!strcmp(name, "lightDiameter")) {
-        propertyLightDiameter = fmin(fmax(atof(value), 0.0), 3000.0);
-        ALOGD("lightDiameter = %.2f", propertyLightDiameter);
+    } else if (!strcmp(name, "lightRadius")) {
+        propertyLightRadius = fmin(fmax(atof(value), 0.0), 3000.0);
+        ALOGD("lightRadius = %.2f", propertyLightRadius);
         return;
     } else if (!strcmp(name, "lightPosY")) {
         propertyLightPosY = fmin(fmax(atof(value), 0.0), 3000.0);
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 18bb5e6..92a87e2 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -214,7 +214,7 @@
     void initTempProperties();
     void setTempProperty(const char* name, const char* value);
 
-    float propertyLightDiameter;
+    float propertyLightRadius;
     float propertyLightPosY;
     float propertyLightPosZ;
     float propertyAmbientRatio;
diff --git a/libs/hwui/ShadowTessellator.cpp b/libs/hwui/ShadowTessellator.cpp
index ca7f48d..9509c48 100644
--- a/libs/hwui/ShadowTessellator.cpp
+++ b/libs/hwui/ShadowTessellator.cpp
@@ -87,8 +87,8 @@
     reverseReceiverTransform.loadInverse(receiverTransform);
     reverseReceiverTransform.mapPoint3d(adjustedLightCenter);
 
-    if (CC_UNLIKELY(caches.propertyLightDiameter > 0)) {
-        lightRadius = caches.propertyLightDiameter;
+    if (CC_UNLIKELY(caches.propertyLightRadius > 0)) {
+        lightRadius = caches.propertyLightRadius;
     }
 
     // Now light and caster are both in local space, we will check whether