am 5d58eb06: Merge "Fix a few memory leaks in the input dispatcher.  (DO NOT MERGE)" into ics-mr1

* commit '5d58eb06bcc8671bae72fb2389a9929e106131cc':
  Fix a few memory leaks in the input dispatcher.  (DO NOT MERGE)
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index 60fdd71..0bef0db 100644
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -1914,10 +1914,21 @@
                     connection->getInputChannelName());
             logOutboundMotionDetailsLocked("  ", splitMotionEntry);
 #endif
-            eventEntry = splitMotionEntry;
+            enqueueDispatchEntriesLocked(currentTime, connection,
+                    splitMotionEntry, inputTarget, resumeWithAppendedMotionSample);
+            splitMotionEntry->release();
+            return;
         }
     }
 
+    // Not splitting.  Enqueue dispatch entries for the event as is.
+    enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget,
+            resumeWithAppendedMotionSample);
+}
+
+void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
+        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
+        bool resumeWithAppendedMotionSample) {
     // Resume the dispatch cycle with a freshly appended motion sample.
     // First we check that the last dispatch entry in the outbound queue is for the same
     // motion event to which we appended the motion sample.  If we find such a dispatch
@@ -2054,9 +2065,6 @@
     DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
             inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
             inputTarget->scaleFactor);
-    if (dispatchEntry->hasForegroundTarget()) {
-        incrementPendingForegroundDispatchesLocked(eventEntry);
-    }
 
     // Handle the case where we could not stream a new motion sample because the consumer has
     // already consumed the motion event (otherwise the corresponding dispatch entry would
@@ -2085,6 +2093,7 @@
             ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
                     connection->getInputChannelName());
 #endif
+            delete dispatchEntry;
             return; // skip the inconsistent event
         }
         break;
@@ -2126,12 +2135,18 @@
             ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
                     connection->getInputChannelName());
 #endif
+            delete dispatchEntry;
             return; // skip the inconsistent event
         }
         break;
     }
     }
 
+    // Remember that we are waiting for this dispatch to complete.
+    if (dispatchEntry->hasForegroundTarget()) {
+        incrementPendingForegroundDispatchesLocked(eventEntry);
+    }
+
     // Enqueue the dispatch entry.
     connection->outboundQueue.enqueueAtTail(dispatchEntry);
 }
@@ -2470,14 +2485,17 @@
 
 void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
         const sp<Connection>& connection, const CancelationOptions& options) {
+    if (connection->status == Connection::STATUS_BROKEN) {
+        return;
+    }
+
     nsecs_t currentTime = now();
 
     mTempCancelationEvents.clear();
     connection->inputState.synthesizeCancelationEvents(currentTime,
             mTempCancelationEvents, options);
 
-    if (! mTempCancelationEvents.isEmpty()
-            && connection->status != Connection::STATUS_BROKEN) {
+    if (!mTempCancelationEvents.isEmpty()) {
 #if DEBUG_OUTBOUND_EVENT_DETAILS
         ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
                 "with reality: %s, mode=%d.",
diff --git a/services/input/InputDispatcher.h b/services/input/InputDispatcher.h
index 8ae5a56..1478d67 100644
--- a/services/input/InputDispatcher.h
+++ b/services/input/InputDispatcher.h
@@ -1070,6 +1070,9 @@
     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
             EventEntry* eventEntry, const InputTarget* inputTarget,
             bool resumeWithAppendedMotionSample);
+    void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
+            EventEntry* eventEntry, const InputTarget* inputTarget,
+            bool resumeWithAppendedMotionSample);
     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
             EventEntry* eventEntry, const InputTarget* inputTarget,
             bool resumeWithAppendedMotionSample, int32_t dispatchMode);