| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "renderstate/PixelBufferState.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| PixelBufferState::PixelBufferState() |
| : mCurrentPixelBuffer(0) { |
| } |
| |
| bool PixelBufferState::bind(GLuint buffer) { |
| if (mCurrentPixelBuffer != buffer) { |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); |
| mCurrentPixelBuffer = buffer; |
| return true; |
| } |
| return false; |
| } |
| |
| bool PixelBufferState::unbind() { |
| if (mCurrentPixelBuffer) { |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
| mCurrentPixelBuffer = 0; |
| return true; |
| } |
| return false; |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |