Fix 2 input issues regarding drag-move/drag-resize.
1) Only add InputWindowHandle to target display.
2) Synchronize when releasing input related sources.
Also organized imports.
Bug: 113363194
Test: Drag-move stopped crashing.
Change-Id: I6352d19e195c9173092493a7fd0da140073fd8b9
diff --git a/services/core/java/com/android/server/wm/TaskPositioner.java b/services/core/java/com/android/server/wm/TaskPositioner.java
index 8effc6b..d2696c0 100644
--- a/services/core/java/com/android/server/wm/TaskPositioner.java
+++ b/services/core/java/com/android/server/wm/TaskPositioner.java
@@ -19,17 +19,17 @@
import static android.app.ActivityTaskManager.RESIZE_MODE_USER;
import static android.app.ActivityTaskManager.RESIZE_MODE_USER_FORCED;
import static android.os.Trace.TRACE_TAG_WINDOW_MANAGER;
+
+import static com.android.server.wm.DragResizeMode.DRAG_RESIZE_MODE_FREEFORM;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ORIENTATION;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_TASK_POSITIONING;
import static com.android.server.wm.WindowManagerDebugConfig.TAG_WITH_CLASS_NAME;
import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM;
import static com.android.server.wm.WindowManagerService.dipToPixel;
-import static com.android.server.wm.DragResizeMode.DRAG_RESIZE_MODE_FREEFORM;
import static com.android.server.wm.WindowState.MINIMUM_VISIBLE_HEIGHT_IN_DP;
import static com.android.server.wm.WindowState.MINIMUM_VISIBLE_WIDTH_IN_DP;
import android.annotation.IntDef;
-import android.app.IActivityManager;
import android.app.IActivityTaskManager;
import android.graphics.Point;
import android.graphics.Rect;
@@ -51,7 +51,6 @@
import com.android.internal.annotations.VisibleForTesting;
import com.android.server.input.InputApplicationHandle;
import com.android.server.input.InputWindowHandle;
-import com.android.server.wm.WindowManagerService.H;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
@@ -209,7 +208,6 @@
// Post back to WM to handle clean-ups. We still need the input
// event handler for the last finishInputEvent()!
mService.mTaskPositioningController.finishTaskPositioning();
- mTask.getDisplayContent().getInputMonitor().updateInputWindowsLw(true /*force*/);
}
handled = true;
} catch (Exception e) {
@@ -237,7 +235,7 @@
}
/**
- * @param display The Display that the window being dragged is on.
+ * @param displayContent The Display that the window being dragged is on.
*/
void register(DisplayContent displayContent) {
final Display display = displayContent.getDisplay();
@@ -303,6 +301,9 @@
}
mDisplayContent.pauseRotationLocked();
+ // Notify InputMonitor to take mDragWindowHandle.
+ mDisplayContent.getInputMonitor().updateInputWindowsLw(true /*force*/);
+
mSideMargin = dipToPixel(SIDE_MARGIN_DIP, mDisplayMetrics);
mMinVisibleWidth = dipToPixel(MINIMUM_VISIBLE_WIDTH_IN_DP, mDisplayMetrics);
mMinVisibleHeight = dipToPixel(MINIMUM_VISIBLE_HEIGHT_IN_DP, mDisplayMetrics);
@@ -334,6 +335,9 @@
mDragApplicationHandle = null;
mDragEnded = true;
+ // Notify InputMonitor to remove mDragWindowHandle.
+ mDisplayContent.getInputMonitor().updateInputWindowsLw(true /*force*/);
+
// Resume rotations after a drag.
if (DEBUG_ORIENTATION) {
Slog.d(TAG, "Resuming rotation after re-position");