Move DisplayList to its own cpp file
Change-Id: Ic9c1bbf4673ad5c756f3908b2ab7e699edd6a119
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
new file mode 100644
index 0000000..70a9755
--- /dev/null
+++ b/libs/hwui/DisplayList.h
@@ -0,0 +1,422 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_DISPLAY_LIST_H
+#define ANDROID_HWUI_DISPLAY_LIST_H
+
+#include <SkCamera.h>
+#include <SkMatrix.h>
+
+#include <utils/RefBase.h>
+#include <utils/SortedVector.h>
+#include <utils/String8.h>
+#include <utils/Vector.h>
+#include <cutils/compiler.h>
+
+#include "utils/LinearAllocator.h"
+
+#include "Debug.h"
+
+#define TRANSLATION 0x0001
+#define ROTATION 0x0002
+#define ROTATION_3D 0x0004
+#define SCALE 0x0008
+#define PIVOT 0x0010
+
+class SkBitmap;
+class SkPaint;
+class SkPath;
+class SkRegion;
+
+namespace android {
+namespace uirenderer {
+
+class DisplayListOp;
+class DisplayListRenderer;
+class OpenGLRenderer;
+class Rect;
+class Layer;
+class SkiaColorFilter;
+class SkiaShader;
+
+/**
+ * Refcounted structure that holds data used in display list stream
+ */
+class DisplayListData: public LightRefBase<DisplayListData> {
+public:
+ LinearAllocator allocator;
+ Vector<DisplayListOp*> displayListOps;
+};
+
+/**
+ * Replays recorded drawing commands.
+ */
+class DisplayList {
+public:
+ DisplayList(const DisplayListRenderer& recorder);
+ ANDROID_API ~DisplayList();
+
+ // See flags defined in DisplayList.java
+ enum ReplayFlag {
+ kReplayFlag_ClipChildren = 0x1
+ };
+
+ void setViewProperties(OpenGLRenderer& renderer, uint32_t level);
+ void outputViewProperties(uint32_t level);
+
+ ANDROID_API size_t getSize();
+ ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList);
+ ANDROID_API static void outputLogBuffer(int fd);
+
+ void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
+
+ status_t replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level = 0);
+
+ void output(uint32_t level = 0);
+
+ ANDROID_API void reset();
+
+ void setRenderable(bool renderable) {
+ mIsRenderable = renderable;
+ }
+
+ bool isRenderable() const {
+ return mIsRenderable;
+ }
+
+ void setName(const char* name) {
+ if (name) {
+ mName.setTo(name);
+ }
+ }
+
+ void setClipChildren(bool clipChildren) {
+ mClipChildren = clipChildren;
+ }
+
+ void setStaticMatrix(SkMatrix* matrix) {
+ delete mStaticMatrix;
+ mStaticMatrix = new SkMatrix(*matrix);
+ }
+
+ void setAnimationMatrix(SkMatrix* matrix) {
+ delete mAnimationMatrix;
+ if (matrix) {
+ mAnimationMatrix = new SkMatrix(*matrix);
+ } else {
+ mAnimationMatrix = NULL;
+ }
+ }
+
+ void setAlpha(float alpha) {
+ alpha = fminf(1.0f, fmaxf(0.0f, alpha));
+ if (alpha != mAlpha) {
+ mAlpha = alpha;
+ mMultipliedAlpha = (int) (255 * alpha);
+ }
+ }
+
+ void setHasOverlappingRendering(bool hasOverlappingRendering) {
+ mHasOverlappingRendering = hasOverlappingRendering;
+ }
+
+ void setTranslationX(float translationX) {
+ if (translationX != mTranslationX) {
+ mTranslationX = translationX;
+ mMatrixDirty = true;
+ if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
+ mMatrixFlags &= ~TRANSLATION;
+ } else {
+ mMatrixFlags |= TRANSLATION;
+ }
+ }
+ }
+
+ void setTranslationY(float translationY) {
+ if (translationY != mTranslationY) {
+ mTranslationY = translationY;
+ mMatrixDirty = true;
+ if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
+ mMatrixFlags &= ~TRANSLATION;
+ } else {
+ mMatrixFlags |= TRANSLATION;
+ }
+ }
+ }
+
+ void setRotation(float rotation) {
+ if (rotation != mRotation) {
+ mRotation = rotation;
+ mMatrixDirty = true;
+ if (mRotation == 0.0f) {
+ mMatrixFlags &= ~ROTATION;
+ } else {
+ mMatrixFlags |= ROTATION;
+ }
+ }
+ }
+
+ void setRotationX(float rotationX) {
+ if (rotationX != mRotationX) {
+ mRotationX = rotationX;
+ mMatrixDirty = true;
+ if (mRotationX == 0.0f && mRotationY == 0.0f) {
+ mMatrixFlags &= ~ROTATION_3D;
+ } else {
+ mMatrixFlags |= ROTATION_3D;
+ }
+ }
+ }
+
+ void setRotationY(float rotationY) {
+ if (rotationY != mRotationY) {
+ mRotationY = rotationY;
+ mMatrixDirty = true;
+ if (mRotationX == 0.0f && mRotationY == 0.0f) {
+ mMatrixFlags &= ~ROTATION_3D;
+ } else {
+ mMatrixFlags |= ROTATION_3D;
+ }
+ }
+ }
+
+ void setScaleX(float scaleX) {
+ if (scaleX != mScaleX) {
+ mScaleX = scaleX;
+ mMatrixDirty = true;
+ if (mScaleX == 1.0f && mScaleY == 1.0f) {
+ mMatrixFlags &= ~SCALE;
+ } else {
+ mMatrixFlags |= SCALE;
+ }
+ }
+ }
+
+ void setScaleY(float scaleY) {
+ if (scaleY != mScaleY) {
+ mScaleY = scaleY;
+ mMatrixDirty = true;
+ if (mScaleX == 1.0f && mScaleY == 1.0f) {
+ mMatrixFlags &= ~SCALE;
+ } else {
+ mMatrixFlags |= SCALE;
+ }
+ }
+ }
+
+ void setPivotX(float pivotX) {
+ mPivotX = pivotX;
+ mMatrixDirty = true;
+ if (mPivotX == 0.0f && mPivotY == 0.0f) {
+ mMatrixFlags &= ~PIVOT;
+ } else {
+ mMatrixFlags |= PIVOT;
+ }
+ mPivotExplicitlySet = true;
+ }
+
+ void setPivotY(float pivotY) {
+ mPivotY = pivotY;
+ mMatrixDirty = true;
+ if (mPivotX == 0.0f && mPivotY == 0.0f) {
+ mMatrixFlags &= ~PIVOT;
+ } else {
+ mMatrixFlags |= PIVOT;
+ }
+ mPivotExplicitlySet = true;
+ }
+
+ void setCameraDistance(float distance) {
+ if (distance != mCameraDistance) {
+ mCameraDistance = distance;
+ mMatrixDirty = true;
+ if (!mTransformCamera) {
+ mTransformCamera = new Sk3DView();
+ mTransformMatrix3D = new SkMatrix();
+ }
+ mTransformCamera->setCameraLocation(0, 0, distance);
+ }
+ }
+
+ void setLeft(int left) {
+ if (left != mLeft) {
+ mLeft = left;
+ mWidth = mRight - mLeft;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setTop(int top) {
+ if (top != mTop) {
+ mTop = top;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setRight(int right) {
+ if (right != mRight) {
+ mRight = right;
+ mWidth = mRight - mLeft;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setBottom(int bottom) {
+ if (bottom != mBottom) {
+ mBottom = bottom;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setLeftTop(int left, int top) {
+ if (left != mLeft || top != mTop) {
+ mLeft = left;
+ mTop = top;
+ mWidth = mRight - mLeft;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setLeftTopRightBottom(int left, int top, int right, int bottom) {
+ if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
+ mLeft = left;
+ mTop = top;
+ mRight = right;
+ mBottom = bottom;
+ mWidth = mRight - mLeft;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void offsetLeftRight(int offset) {
+ if (offset != 0) {
+ mLeft += offset;
+ mRight += offset;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void offsetTopBottom(int offset) {
+ if (offset != 0) {
+ mTop += offset;
+ mBottom += offset;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setCaching(bool caching) {
+ mCaching = caching;
+ }
+
+ int getWidth() {
+ return mWidth;
+ }
+
+ int getHeight() {
+ return mHeight;
+ }
+
+private:
+ void init();
+
+ void clearResources();
+
+ void updateMatrix();
+
+ class TextContainer {
+ public:
+ size_t length() const {
+ return mByteLength;
+ }
+
+ const char* text() const {
+ return (const char*) mText;
+ }
+
+ size_t mByteLength;
+ const char* mText;
+ };
+
+ Vector<SkBitmap*> mBitmapResources;
+ Vector<SkBitmap*> mOwnedBitmapResources;
+ Vector<SkiaColorFilter*> mFilterResources;
+
+ Vector<SkPaint*> mPaints;
+ Vector<SkPath*> mPaths;
+ SortedVector<SkPath*> mSourcePaths;
+ Vector<SkRegion*> mRegions;
+ Vector<SkMatrix*> mMatrices;
+ Vector<SkiaShader*> mShaders;
+ Vector<Layer*> mLayers;
+
+ sp<DisplayListData> mDisplayListData;
+
+ size_t mSize;
+
+ bool mIsRenderable;
+ uint32_t mFunctorCount;
+
+ String8 mName;
+
+ // View properties
+ bool mClipChildren;
+ float mAlpha;
+ int mMultipliedAlpha;
+ bool mHasOverlappingRendering;
+ float mTranslationX, mTranslationY;
+ float mRotation, mRotationX, mRotationY;
+ float mScaleX, mScaleY;
+ float mPivotX, mPivotY;
+ float mCameraDistance;
+ int mLeft, mTop, mRight, mBottom;
+ int mWidth, mHeight;
+ int mPrevWidth, mPrevHeight;
+ bool mPivotExplicitlySet;
+ bool mMatrixDirty;
+ bool mMatrixIsIdentity;
+ uint32_t mMatrixFlags;
+ SkMatrix* mTransformMatrix;
+ Sk3DView* mTransformCamera;
+ SkMatrix* mTransformMatrix3D;
+ SkMatrix* mStaticMatrix;
+ SkMatrix* mAnimationMatrix;
+ bool mCaching;
+}; // class DisplayList
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_OPENGL_RENDERER_H