Use RGBA16F layers when wide color gamut rendering is on

Layers created using View.setLayerType() or Canvas.saveLayer() need
to be RGBA16F/scRGB-nl when within a window that requested wide color
gamut rendering.

Bug: 29940137
Test: CtsUiRenderingTestCases, CtsGraphicsTestCases, hwui_unit_tests
Change-Id: I42fd6355448c92041491a7109e3ac8a153d38bf9
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index a79bf35..7799248 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -421,7 +421,7 @@
     SkRect windowDirty = computeDirtyRect(frame, &dirty);
 
     bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
-            mContentDrawBounds, mOpaque, mLightInfo, mRenderNodes, &(profiler()));
+            mContentDrawBounds, mOpaque, mWideColorGamut, mLightInfo, mRenderNodes, &(profiler()));
 
     waitOnFences();
 
@@ -563,7 +563,8 @@
     // purposes when the frame is actually drawn
     node->setPropertyFieldsDirty(RenderNode::GENERIC);
 
-    mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo);
+    mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue,
+            mOpaque, mWideColorGamut, mLightInfo);
 
     node->incStrong(nullptr);
     mPrefetchedLayers.insert(node);