Add glOrtho equivalent to the OpenGL ES 2.0 renderer.

Change-Id: I063dad3d81dab7833acb1e7a9c7121f8efd2a044
diff --git a/libs/hwui/UIMatrix.h b/libs/hwui/UIMatrix.h
new file mode 100644
index 0000000..55d7c07
--- /dev/null
+++ b/libs/hwui/UIMatrix.h
@@ -0,0 +1,100 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_MATRIX_H
+#define ANDROID_UI_MATRIX_H
+
+namespace android {
+
+///////////////////////////////////////////////////////////////////////////////
+// Classes
+///////////////////////////////////////////////////////////////////////////////
+
+class Matrix4 {
+public:
+	Matrix4() {
+		loadIdentity();
+	}
+
+	Matrix4(const float* v) {
+		load(v);
+	}
+
+	Matrix4(const Matrix4& v) {
+		load(v);
+	}
+
+	void loadIdentity();
+
+	void load(const float* v);
+	void load(const Matrix4& v);
+
+	void loadTranslate(float x, float y, float z);
+	void loadScale(float sx, float sy, float sz);
+	void loadRotate(float angle, float x, float y, float z);
+	void loadMultiply(const Matrix4& u, const Matrix4& v);
+
+	void loadOrtho(float left, float right, float bottom, float top, float near, float far);
+
+	void multiply(const Matrix4& v) {
+		Matrix4 u;
+		u.loadMultiply(*this, v);
+		load(u);
+	}
+
+	void translate(float x, float y, float z) {
+		Matrix4 u;
+		u.loadTranslate(x, y, z);
+		multiply(u);
+	}
+
+	void scale(float sx, float sy, float sz) {
+		Matrix4 u;
+		u.loadScale(sx, sy, sz);
+		multiply(u);
+	}
+
+	void rotate(float angle, float x, float y, float z) {
+		Matrix4 u;
+		u.loadRotate(angle, x, y, z);
+		multiply(u);
+	}
+
+	void copyTo(float* v) const;
+
+	void dump() const;
+
+//private:
+    inline float get(int i, int j) const {
+        return mMat[i * 4 + j];
+    }
+
+    inline void set(int i, int j, float v) {
+    	mMat[i * 4 + j] = v;
+    }
+
+	float mMat[16];
+}; // class Matrix4
+
+///////////////////////////////////////////////////////////////////////////////
+// Types
+///////////////////////////////////////////////////////////////////////////////
+
+typedef Matrix4 mat4;
+
+}; // namespace android
+
+#endif // ANDROID_UI_MATRIX_H