Fix Glop vertex alpha blending
Need to force blending if vertices have alpha attribute
Change-Id: I821792db6b613b4d0243cf9c7a045cba014acdc1
diff --git a/libs/hwui/tests/main.cpp b/libs/hwui/tests/main.cpp
index 5f445f4..b6d2c4d 100644
--- a/libs/hwui/tests/main.cpp
+++ b/libs/hwui/tests/main.cpp
@@ -210,7 +210,7 @@
renderer->drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode);
renderer->insertReorderBarrier(true);
- card = createCard(40, 40, 200, 200);
+ card = createCard(40, 40, 400, 400);
renderer->drawRenderNode(card.get(), DUMMY, 0);
renderer->insertReorderBarrier(false);
@@ -228,11 +228,10 @@
node->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
DisplayListRenderer* renderer = startRecording(node.get());
- renderer->drawColor(0xFFFF00FF, SkXfermode::kSrcOver_Mode);
SkPaint paint;
paint.setAntiAlias(true);
- paint.setColor(0xFF00FFFF);
+ paint.setColor(0xFF000000);
renderer->drawOval(0, 0, width, height, paint);
endRecording(renderer, node.get());