commit | 098ffcd521cd272ee3a63174759cceeda618d2ef | [log] [tgz] |
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author | Romain Guy <romainguy@google.com> | Mon Oct 10 15:22:25 2011 -0700 |
committer | Romain Guy <romainguy@google.com> | Mon Oct 10 15:23:32 2011 -0700 |
tree | 1ee1e7cc07f825cd06fb2564168ecceb68bcfa62 | |
parent | 589b0bb6ab81657ba201cbc441a49f85305170bc [diff] |
Don't call saveLayer() when it's not required Bug #5435653 saveLayer() can be extremely expensive on some GPU architectures. Avoiding this call greatly improve the rendering performance of drawables with strok + fill. Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e