Initial HW layer support in new reorderer/renderer
Shares vast majority of clipped savelayer code, with only minor
differences in lifecycle.
Doesn't yet handle fill region, resize, or window transform.
Change-Id: Iabdd71811590d2b937eb11e1b01ce556ade54a5a
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index 57e41c6..3500cb2 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -44,13 +44,22 @@
namespace uirenderer {
class CanvasState;
-class DisplayListOp;
class DisplayListCanvas;
+class DisplayListOp;
class OpenGLRenderer;
+class OpReorderer;
class Rect;
-class Layer;
class SkiaShader;
+
+#if HWUI_NEW_OPS
+class OffscreenBuffer;
+typedef OffscreenBuffer layer_t;
+#else
+class Layer;
+typedef Layer layer_t;
+#endif
+
class ClipRectOp;
class SaveLayerOp;
class SaveOp;
@@ -162,11 +171,11 @@
return mStagingProperties;
}
- int getWidth() {
+ uint32_t getWidth() {
return properties().getWidth();
}
- int getHeight() {
+ uint32_t getHeight() {
return properties().getHeight();
}
@@ -193,9 +202,13 @@
}
// Only call if RenderNode has DisplayList...
- const DisplayList& getDisplayList() const {
- return *mDisplayList;
+ const DisplayList* getDisplayList() const {
+ return mDisplayList;
}
+#if HWUI_NEW_OPS
+ OffscreenBuffer* getLayer() const { return mLayer; }
+ OffscreenBuffer** getLayerHandle() { return &mLayer; } // ugh...
+#endif
private:
typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
@@ -262,7 +275,9 @@
void pushStagingPropertiesChanges(TreeInfo& info);
void pushStagingDisplayListChanges(TreeInfo& info);
void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree);
+#if !HWUI_NEW_OPS
void applyLayerPropertiesToLayer(TreeInfo& info);
+#endif
void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
void pushLayerUpdate(TreeInfo& info);
void deleteDisplayList();
@@ -287,7 +302,7 @@
// Owned by RT. Lifecycle is managed by prepareTree(), with the exception
// being in ~RenderNode() which may happen on any thread.
- Layer* mLayer;
+ layer_t* mLayer = nullptr;
/**
* Draw time state - these properties are only set and used during rendering