Fix DrawFilter's usage in HWUI.

Also add additional compile time checks to ensure that the Java
and Skia APIs remain in sync.

bug:19890753
Change-Id: I8503cacf2859307e3f480a78603f9f05901b58cc
diff --git a/core/jni/android/graphics/Paint.cpp b/core/jni/android/graphics/Paint.cpp
index f0131b4..4b43de3 100644
--- a/core/jni/android/graphics/Paint.cpp
+++ b/core/jni/android/graphics/Paint.cpp
@@ -101,6 +101,16 @@
     }
 
     static jlong init(JNIEnv* env, jobject clazz) {
+        SK_COMPILE_ASSERT(1 <<  0 == SkPaint::kAntiAlias_Flag,          paint_flags_mismatch);
+        SK_COMPILE_ASSERT(1 <<  2 == SkPaint::kDither_Flag,             paint_flags_mismatch);
+        SK_COMPILE_ASSERT(1 <<  3 == SkPaint::kUnderlineText_Flag,      paint_flags_mismatch);
+        SK_COMPILE_ASSERT(1 <<  4 == SkPaint::kStrikeThruText_Flag,     paint_flags_mismatch);
+        SK_COMPILE_ASSERT(1 <<  5 == SkPaint::kFakeBoldText_Flag,       paint_flags_mismatch);
+        SK_COMPILE_ASSERT(1 <<  6 == SkPaint::kLinearText_Flag,         paint_flags_mismatch);
+        SK_COMPILE_ASSERT(1 <<  7 == SkPaint::kSubpixelText_Flag,       paint_flags_mismatch);
+        SK_COMPILE_ASSERT(1 <<  8 == SkPaint::kDevKernText_Flag,        paint_flags_mismatch);
+        SK_COMPILE_ASSERT(1 << 10 == SkPaint::kEmbeddedBitmapText_Flag, paint_flags_mismatch);
+
         Paint* obj = new Paint();
         defaultSettingsForAndroid(obj);
         return reinterpret_cast<jlong>(obj);
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 2a673f4..8757e15 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -484,7 +484,7 @@
 }
 
 void DisplayListRenderer::setDrawFilter(SkDrawFilter* filter) {
-    mDrawFilter.reset(filter);
+    mDrawFilter.reset(SkSafeRef(filter));
 }
 
 void DisplayListRenderer::insertReorderBarrier(bool enableReorder) {
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 48ecd69..53fd1ad 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -296,8 +296,9 @@
         // so that we don't need to modify the paint every time we access it.
         SkTLazy<SkPaint> filteredPaint;
         if (mDrawFilter.get()) {
-            paint = filteredPaint.init();
+            filteredPaint.set(*paint);
             mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
+            paint = filteredPaint.get();
         }
 
         // compute the hash key for the paint and check the cache.