Merge "Move texture upload behavior to TextureState"
diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp
index 16f6f4b..a6c72a3 100644
--- a/libs/hwui/TextureCache.cpp
+++ b/libs/hwui/TextureCache.cpp
@@ -16,9 +16,6 @@
 
 #include <GLES2/gl2.h>
 
-#include <SkCanvas.h>
-#include <SkPixelRef.h>
-
 #include <utils/Mutex.h>
 
 #include "AssetAtlas.h"
@@ -169,7 +166,7 @@
         if (canCache) {
             texture = new Texture(Caches::getInstance());
             texture->bitmapSize = size;
-            generateTexture(bitmap, texture, false);
+            Caches::getInstance().textureState().generateTexture(bitmap, texture, false);
 
             mSize += size;
             TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
@@ -182,7 +179,7 @@
     } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) {
         // Texture was in the cache but is dirty, re-upload
         // TODO: Re-adjust the cache size if the bitmap's dimensions have changed
-        generateTexture(bitmap, texture, true);
+        Caches::getInstance().textureState().generateTexture(bitmap, texture, true);
     }
 
     return texture;
@@ -207,7 +204,7 @@
         const uint32_t size = bitmap->rowBytes() * bitmap->height();
         texture = new Texture(Caches::getInstance());
         texture->bitmapSize = size;
-        generateTexture(bitmap, texture, false);
+        Caches::getInstance().textureState().generateTexture(bitmap, texture, false);
         texture->cleanup = true;
     }
 
@@ -249,133 +246,5 @@
     }
 }
 
-void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) {
-    SkAutoLockPixels alp(*bitmap);
-
-    if (!bitmap->readyToDraw()) {
-        ALOGE("Cannot generate texture from bitmap");
-        return;
-    }
-
-    ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height());
-
-    // We could also enable mipmapping if both bitmap dimensions are powers
-    // of 2 but we'd have to deal with size changes. Let's keep this simple
-    const bool canMipMap = Caches::getInstance().extensions().hasNPot();
-
-    // If the texture had mipmap enabled but not anymore,
-    // force a glTexImage2D to discard the mipmap levels
-    const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
-            bitmap->height() != int(texture->height) ||
-            (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());
-
-    if (!regenerate) {
-        glGenTextures(1, &texture->id);
-    }
-
-    texture->generation = bitmap->getGenerationID();
-    texture->width = bitmap->width();
-    texture->height = bitmap->height();
-
-    Caches::getInstance().textureState().bindTexture(texture->id);
-
-    switch (bitmap->colorType()) {
-    case kAlpha_8_SkColorType:
-        uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
-                texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
-        texture->blend = true;
-        break;
-    case kRGB_565_SkColorType:
-        uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
-                texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
-        texture->blend = false;
-        break;
-    case kN32_SkColorType:
-        uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
-                texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
-        // Do this after calling getPixels() to make sure Skia's deferred
-        // decoding happened
-        texture->blend = !bitmap->isOpaque();
-        break;
-    case kARGB_4444_SkColorType:
-    case kIndex_8_SkColorType:
-        uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
-        texture->blend = !bitmap->isOpaque();
-        break;
-    default:
-        ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType());
-        break;
-    }
-
-    if (canMipMap) {
-        texture->mipMap = bitmap->hasHardwareMipMap();
-        if (texture->mipMap) {
-            glGenerateMipmap(GL_TEXTURE_2D);
-        }
-    }
-
-    if (!regenerate) {
-        texture->setFilter(GL_NEAREST);
-        texture->setWrap(GL_CLAMP_TO_EDGE);
-    }
-}
-
-void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap,
-        uint32_t width, uint32_t height) {
-    SkBitmap rgbaBitmap;
-    rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType()));
-    rgbaBitmap.eraseColor(0);
-
-    SkCanvas canvas(rgbaBitmap);
-    canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr);
-
-    uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(),
-            width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
-}
-
-void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
-        GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
-    glPixelStorei(GL_UNPACK_ALIGNMENT, bpp);
-    const bool useStride = stride != width
-            && Caches::getInstance().extensions().hasUnpackRowLength();
-    if ((stride == width) || useStride) {
-        if (useStride) {
-            glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
-        }
-
-        if (resize) {
-            glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
-        } else {
-            glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
-        }
-
-        if (useStride) {
-            glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-        }
-    } else {
-        //  With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
-        //  if the stride doesn't match the width
-
-        GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
-        if (!temp) return;
-
-        uint8_t * pDst = (uint8_t *)temp;
-        uint8_t * pSrc = (uint8_t *)data;
-        for (GLsizei i = 0; i < height; i++) {
-            memcpy(pDst, pSrc, width * bpp);
-            pDst += width * bpp;
-            pSrc += stride * bpp;
-        }
-
-        if (resize) {
-            glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
-        } else {
-            glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
-        }
-
-        free(temp);
-    }
-}
-
 }; // namespace uirenderer
 }; // namespace android
diff --git a/libs/hwui/TextureCache.h b/libs/hwui/TextureCache.h
index ebd1885..191c8a8 100644
--- a/libs/hwui/TextureCache.h
+++ b/libs/hwui/TextureCache.h
@@ -144,18 +144,6 @@
     Texture* get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType);
     Texture* getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType);
 
-    /**
-     * Generates the texture from a bitmap into the specified texture structure.
-     *
-     * @param regenerate If true, the bitmap data is reuploaded into the texture, but
-     *        no new texture is generated.
-     */
-    void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false);
-
-    void uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height);
-    void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
-            GLsizei width, GLsizei height, GLenum type, const GLvoid * data);
-
     LruCache<uint32_t, Texture*> mCache;
 
     uint32_t mSize;
diff --git a/libs/hwui/renderstate/TextureState.cpp b/libs/hwui/renderstate/TextureState.cpp
index 987d4cd..1f50f71 100644
--- a/libs/hwui/renderstate/TextureState.cpp
+++ b/libs/hwui/renderstate/TextureState.cpp
@@ -15,6 +15,14 @@
  */
 #include "renderstate/TextureState.h"
 
+#include "Caches.h"
+#include "utils/TraceUtils.h"
+
+#include <GLES3/gl3.h>
+#include <memory>
+#include <SkCanvas.h>
+#include <SkBitmap.h>
+
 namespace android {
 namespace uirenderer {
 
@@ -26,6 +34,134 @@
     GL_TEXTURE3
 };
 
+static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp,
+        GLsizei width, GLsizei height, const GLvoid * data) {
+
+    glPixelStorei(GL_UNPACK_ALIGNMENT, bpp);
+    const bool useStride = stride != width
+            && Caches::getInstance().extensions().hasUnpackRowLength();
+    if ((stride == width) || useStride) {
+        if (useStride) {
+            glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
+        }
+
+        if (resize) {
+            glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
+        } else {
+            glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
+        }
+
+        if (useStride) {
+            glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+        }
+    } else {
+        //  With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
+        //  if the stride doesn't match the width
+
+        GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
+        if (!temp) return;
+
+        uint8_t * pDst = (uint8_t *)temp;
+        uint8_t * pSrc = (uint8_t *)data;
+        for (GLsizei i = 0; i < height; i++) {
+            memcpy(pDst, pSrc, width * bpp);
+            pDst += width * bpp;
+            pSrc += stride * bpp;
+        }
+
+        if (resize) {
+            glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
+        } else {
+            glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
+        }
+
+        free(temp);
+    }
+}
+
+static void uploadSkBitmapToTexture(const SkBitmap& bitmap,
+        bool resize, GLenum format, GLenum type) {
+    uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(),
+            bitmap.width(), bitmap.height(), bitmap.getPixels());
+}
+
+void TextureState::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) {
+    SkAutoLockPixels alp(*bitmap);
+
+    if (!bitmap->readyToDraw()) {
+        ALOGE("Cannot generate texture from bitmap");
+        return;
+    }
+
+    ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height());
+
+    // We could also enable mipmapping if both bitmap dimensions are powers
+    // of 2 but we'd have to deal with size changes. Let's keep this simple
+    const bool canMipMap = Caches::getInstance().extensions().hasNPot();
+
+    // If the texture had mipmap enabled but not anymore,
+    // force a glTexImage2D to discard the mipmap levels
+    const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
+            bitmap->height() != int(texture->height) ||
+            (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());
+
+    if (!regenerate) {
+        glGenTextures(1, &texture->id);
+    }
+
+    texture->generation = bitmap->getGenerationID();
+    texture->width = bitmap->width();
+    texture->height = bitmap->height();
+
+    bindTexture(texture->id);
+
+    switch (bitmap->colorType()) {
+    case kAlpha_8_SkColorType:
+        uploadSkBitmapToTexture(*bitmap, resize, GL_ALPHA, GL_UNSIGNED_BYTE);
+        texture->blend = true;
+        break;
+    case kRGB_565_SkColorType:
+        uploadSkBitmapToTexture(*bitmap, resize, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
+        texture->blend = false;
+        break;
+    case kN32_SkColorType:
+        uploadSkBitmapToTexture(*bitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE);
+        // Do this after calling getPixels() to make sure Skia's deferred
+        // decoding happened
+        texture->blend = !bitmap->isOpaque();
+        break;
+    case kARGB_4444_SkColorType:
+    case kIndex_8_SkColorType: {
+        SkBitmap rgbaBitmap;
+        rgbaBitmap.allocPixels(SkImageInfo::MakeN32(texture->width, texture->height,
+                bitmap->alphaType()));
+        rgbaBitmap.eraseColor(0);
+
+        SkCanvas canvas(rgbaBitmap);
+        canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr);
+
+        uploadSkBitmapToTexture(rgbaBitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE);
+        texture->blend = !bitmap->isOpaque();
+        break;
+    }
+    default:
+        ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType());
+        break;
+    }
+
+    if (canMipMap) {
+        texture->mipMap = bitmap->hasHardwareMipMap();
+        if (texture->mipMap) {
+            glGenerateMipmap(GL_TEXTURE_2D);
+        }
+    }
+
+    if (!regenerate) {
+        texture->setFilter(GL_NEAREST);
+        texture->setWrap(GL_CLAMP_TO_EDGE);
+    }
+}
+
 TextureState::TextureState()
         : mTextureUnit(0) {
     glActiveTexture(kTextureUnits[0]);
diff --git a/libs/hwui/renderstate/TextureState.h b/libs/hwui/renderstate/TextureState.h
index d3c014c..3a2b85a 100644
--- a/libs/hwui/renderstate/TextureState.h
+++ b/libs/hwui/renderstate/TextureState.h
@@ -23,9 +23,13 @@
 #include <SkXfermode.h>
 #include <memory>
 
+class SkBitmap;
+
 namespace android {
 namespace uirenderer {
 
+class Texture;
+
 class TextureState {
     friend class Caches; // TODO: move to RenderState
 public:
@@ -71,6 +75,14 @@
      * Clear the cache of bound textures.
      */
     void unbindTexture(GLuint texture);
+
+    /**
+     * Generates the texture from a bitmap into the specified texture structure.
+     *
+     * @param regenerate If true, the bitmap data is reuploaded into the texture, but
+     *        no new texture is generated.
+     */
+    void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate);
 private:
     // total number of texture units available for use
     static const int kTextureUnitsCount = 4;