Don't make HardwareRenderer calls in the finalizer
Bug: 13902530
Don't try to set the RenderNode's displayListData to 0 in the finalizer.
The HardwareRenderer may have already been finalized and it's not valid
to make calls into HardwareRenderer from another thread anyway.
The fix is that now that RenderNode is a refcounted object, this step
can be skipped entirely. The RenderNode destructor handles deleting
its DisplayListData if it needs to.
Change-Id: Ieab75575b98c24678a531dd5aa41a2d0afde0eef
2 files changed