Added isGame application tag to the manifest

   Added the ability to flag applications as Games in the manifest,
so they can receive a different treatment in the UI.

Change-Id: I4c36bc1a96757030fad58ee050cd68491b31bb6c
diff --git a/core/java/android/content/pm/ApplicationInfo.java b/core/java/android/content/pm/ApplicationInfo.java
index 9c46d96..57acdff 100644
--- a/core/java/android/content/pm/ApplicationInfo.java
+++ b/core/java/android/content/pm/ApplicationInfo.java
@@ -315,6 +315,12 @@
     public static final int FLAG_IS_DATA_ONLY = 1<<24;
 
     /**
+     * Value for {@link #flags}: true if the application was declared to be a game, or
+     * false if it is a non-game application.
+     */
+    public static final int FLAG_IS_GAME = 1<<25;
+
+    /**
      * Value for {@link #flags}: set to {@code true} if the application
      * is permitted to hold privileged permissions.
      *
@@ -363,7 +369,7 @@
      * {@link #FLAG_SUPPORTS_LARGE_SCREENS}, {@link #FLAG_SUPPORTS_XLARGE_SCREENS},
      * {@link #FLAG_RESIZEABLE_FOR_SCREENS},
      * {@link #FLAG_SUPPORTS_SCREEN_DENSITIES}, {@link #FLAG_VM_SAFE_MODE},
-     * {@link #FLAG_INSTALLED}.
+     * {@link #FLAG_INSTALLED}, {@link #FLAG_IS_GAME}.
      */
     public int flags = 0;
 
@@ -474,7 +480,7 @@
      * @hide
      */
     public int installLocation = PackageInfo.INSTALL_LOCATION_UNSPECIFIED;
-    
+
     public void dump(Printer pw, String prefix) {
         super.dumpFront(pw, prefix);
         if (className != null) {
diff --git a/core/java/android/content/pm/PackageParser.java b/core/java/android/content/pm/PackageParser.java
index 4f1983e..0ce1e44 100644
--- a/core/java/android/content/pm/PackageParser.java
+++ b/core/java/android/content/pm/PackageParser.java
@@ -2058,6 +2058,11 @@
             ai.enabled = sa.getBoolean(
                     com.android.internal.R.styleable.AndroidManifestApplication_enabled, true);
             
+            if (sa.getBoolean(
+                    com.android.internal.R.styleable.AndroidManifestApplication_isGame, false)) {
+                ai.flags |= ApplicationInfo.FLAG_IS_GAME;
+            }
+
             if (false) {
                 if (sa.getBoolean(
                         com.android.internal.R.styleable.AndroidManifestApplication_cantSaveState,
diff --git a/core/res/res/values/attrs_manifest.xml b/core/res/res/values/attrs_manifest.xml
index cbde41c..b629c68 100644
--- a/core/res/res/values/attrs_manifest.xml
+++ b/core/res/res/values/attrs_manifest.xml
@@ -312,6 +312,12 @@
          content providers. -->
     <attr name="exported" format="boolean" />
 
+    <!-- A boolean flag used to indicate if an application is a Game or not.
+         <p>This information can be used by the system to group together
+         applications that are classified as games, and display them separately
+         from the other applications. -->
+    <attr name="isGame" format="boolean" />
+
     <!-- If set to true, a single instance of this component will run for
          all users.  That instance will run as user 0, the default/primary
          user.  When the app running is in processes for other users and interacts
@@ -967,6 +973,7 @@
              any accounts. The type should correspond to the account authenticator type, such as
              "com.google". -->
         <attr name="requiredAccountType" format="string"/>
+        <attr name="isGame" />
     </declare-styleable>
     
     <!-- The <code>permission</code> tag declares a security permission that can be
diff --git a/core/res/res/values/public.xml b/core/res/res/values/public.xml
index f6edf33..8555237 100644
--- a/core/res/res/values/public.xml
+++ b/core/res/res/values/public.xml
@@ -2094,4 +2094,5 @@
 
   <public type="attr" name="banner" id="0x10103f2" />
   <public type="attr" name="windowSwipeToDismiss" id="0x10103f3" />
+  <public type="attr" name="isGame" />
 </resources>