| /* | 
 |  * Copyright (C) 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "OpenGLRenderer" | 
 | #define ATRACE_TAG ATRACE_TAG_VIEW | 
 |  | 
 | #include <SkBitmap.h> | 
 | #include <SkCanvas.h> | 
 | #include <SkPaint.h> | 
 | #include <SkPath.h> | 
 | #include <SkRect.h> | 
 |  | 
 | #include <utils/JenkinsHash.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include "Caches.h" | 
 | #include "PathCache.h" | 
 |  | 
 | #include "thread/Signal.h" | 
 | #include "thread/Task.h" | 
 | #include "thread/TaskProcessor.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Cache entries | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | PathDescription::PathDescription(): | 
 |         type(kShapeNone), | 
 |         join(SkPaint::kDefault_Join), | 
 |         cap(SkPaint::kDefault_Cap), | 
 |         style(SkPaint::kFill_Style), | 
 |         miter(4.0f), | 
 |         strokeWidth(1.0f), | 
 |         pathEffect(NULL) { | 
 |     memset(&shape, 0, sizeof(Shape)); | 
 | } | 
 |  | 
 | PathDescription::PathDescription(ShapeType type, SkPaint* paint): | 
 |         type(type), | 
 |         join(paint->getStrokeJoin()), | 
 |         cap(paint->getStrokeCap()), | 
 |         style(paint->getStyle()), | 
 |         miter(paint->getStrokeMiter()), | 
 |         strokeWidth(paint->getStrokeWidth()), | 
 |         pathEffect(paint->getPathEffect()) { | 
 |     memset(&shape, 0, sizeof(Shape)); | 
 | } | 
 |  | 
 | hash_t PathDescription::hash() const { | 
 |     uint32_t hash = JenkinsHashMix(0, type); | 
 |     hash = JenkinsHashMix(hash, join); | 
 |     hash = JenkinsHashMix(hash, cap); | 
 |     hash = JenkinsHashMix(hash, style); | 
 |     hash = JenkinsHashMix(hash, android::hash_type(miter)); | 
 |     hash = JenkinsHashMix(hash, android::hash_type(strokeWidth)); | 
 |     hash = JenkinsHashMix(hash, android::hash_type(pathEffect)); | 
 |     hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape)); | 
 |     return JenkinsHashWhiten(hash); | 
 | } | 
 |  | 
 | int PathDescription::compare(const PathDescription& rhs) const { | 
 |     return memcmp(this, &rhs, sizeof(PathDescription)); | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Utilities | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | bool PathCache::canDrawAsConvexPath(SkPath* path, SkPaint* paint) { | 
 |     // NOTE: This should only be used after PathTessellator handles joins properly | 
 |     return paint->getPathEffect() == NULL && path->getConvexity() == SkPath::kConvex_Convexity; | 
 | } | 
 |  | 
 | void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint, | 
 |         float& left, float& top, float& offset, uint32_t& width, uint32_t& height) { | 
 |     const SkRect& bounds = path->getBounds(); | 
 |     PathCache::computeBounds(bounds, paint, left, top, offset, width, height); | 
 | } | 
 |  | 
 | void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint, | 
 |         float& left, float& top, float& offset, uint32_t& width, uint32_t& height) { | 
 |     const float pathWidth = fmax(bounds.width(), 1.0f); | 
 |     const float pathHeight = fmax(bounds.height(), 1.0f); | 
 |  | 
 |     left = bounds.fLeft; | 
 |     top = bounds.fTop; | 
 |  | 
 |     offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f); | 
 |  | 
 |     width = uint32_t(pathWidth + offset * 2.0 + 0.5); | 
 |     height = uint32_t(pathHeight + offset * 2.0 + 0.5); | 
 | } | 
 |  | 
 | static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) { | 
 |     bitmap.setConfig(SkBitmap::kA8_Config, width, height); | 
 |     bitmap.allocPixels(); | 
 |     bitmap.eraseColor(0); | 
 | } | 
 |  | 
 | static void initPaint(SkPaint& paint) { | 
 |     // Make sure the paint is opaque, color, alpha, filter, etc. | 
 |     // will be applied later when compositing the alpha8 texture | 
 |     paint.setColor(0xff000000); | 
 |     paint.setAlpha(255); | 
 |     paint.setColorFilter(NULL); | 
 |     paint.setMaskFilter(NULL); | 
 |     paint.setShader(NULL); | 
 |     SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode); | 
 |     SkSafeUnref(paint.setXfermode(mode)); | 
 | } | 
 |  | 
 | static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap, | 
 |         float left, float top, float offset, uint32_t width, uint32_t height) { | 
 |     initBitmap(bitmap, width, height); | 
 |  | 
 |     SkPaint pathPaint(*paint); | 
 |     initPaint(pathPaint); | 
 |  | 
 |     SkCanvas canvas(bitmap); | 
 |     canvas.translate(-left + offset, -top + offset); | 
 |     canvas.drawPath(*path, pathPaint); | 
 | } | 
 |  | 
 | static PathTexture* createTexture(float left, float top, float offset, | 
 |         uint32_t width, uint32_t height, uint32_t id) { | 
 |     PathTexture* texture = new PathTexture(Caches::getInstance()); | 
 |     texture->left = left; | 
 |     texture->top = top; | 
 |     texture->offset = offset; | 
 |     texture->width = width; | 
 |     texture->height = height; | 
 |     texture->generation = id; | 
 |     return texture; | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Cache constructor/destructor | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | PathCache::PathCache(): | 
 |         mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity), | 
 |         mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) { | 
 |     char property[PROPERTY_VALUE_MAX]; | 
 |     if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) { | 
 |         INIT_LOGD("  Setting %s cache size to %sMB", name, property); | 
 |         setMaxSize(MB(atof(property))); | 
 |     } else { | 
 |         INIT_LOGD("  Using default %s cache size of %.2fMB", name, DEFAULT_PATH_CACHE_SIZE); | 
 |     } | 
 |     init(); | 
 | } | 
 |  | 
 | PathCache::~PathCache() { | 
 |     mCache.clear(); | 
 | } | 
 |  | 
 | void PathCache::init() { | 
 |     mCache.setOnEntryRemovedListener(this); | 
 |  | 
 |     GLint maxTextureSize; | 
 |     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); | 
 |     mMaxTextureSize = maxTextureSize; | 
 |  | 
 |     mDebugEnabled = readDebugLevel() & kDebugCaches; | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Size management | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | uint32_t PathCache::getSize() { | 
 |     return mSize; | 
 | } | 
 |  | 
 | uint32_t PathCache::getMaxSize() { | 
 |     return mMaxSize; | 
 | } | 
 |  | 
 | void PathCache::setMaxSize(uint32_t maxSize) { | 
 |     mMaxSize = maxSize; | 
 |     while (mSize > mMaxSize) { | 
 |         mCache.removeOldest(); | 
 |     } | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Callbacks | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void PathCache::operator()(PathDescription& entry, PathTexture*& texture) { | 
 |     removeTexture(texture); | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Caching | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void PathCache::removeTexture(PathTexture* texture) { | 
 |     if (texture) { | 
 |         const uint32_t size = texture->width * texture->height; | 
 |  | 
 |         // If there is a pending task we must wait for it to return | 
 |         // before attempting our cleanup | 
 |         const sp<Task<SkBitmap*> >& task = texture->task(); | 
 |         if (task != NULL) { | 
 |             SkBitmap* bitmap = task->getResult(); | 
 |             texture->clearTask(); | 
 |         } else { | 
 |             // If there is a pending task, the path was not added | 
 |             // to the cache and the size wasn't increased | 
 |             if (size > mSize) { | 
 |                 ALOGE("Removing path texture of size %d will leave " | 
 |                         "the cache in an inconsistent state", size); | 
 |             } | 
 |             mSize -= size; | 
 |         } | 
 |  | 
 |         PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d", | 
 |                 texture->id, size, mSize); | 
 |         if (mDebugEnabled) { | 
 |             ALOGD("Shape deleted, size = %d", size); | 
 |         } | 
 |  | 
 |         if (texture->id) { | 
 |             Caches::getInstance().deleteTexture(texture->id); | 
 |         } | 
 |         delete texture; | 
 |     } | 
 | } | 
 |  | 
 | void PathCache::purgeCache(uint32_t width, uint32_t height) { | 
 |     const uint32_t size = width * height; | 
 |     // Don't even try to cache a bitmap that's bigger than the cache | 
 |     if (size < mMaxSize) { | 
 |         while (mSize + size > mMaxSize) { | 
 |             mCache.removeOldest(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void PathCache::trim() { | 
 |     while (mSize > mMaxSize) { | 
 |         mCache.removeOldest(); | 
 |     } | 
 | } | 
 |  | 
 | PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path, | 
 |         const SkPaint* paint) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     float left, top, offset; | 
 |     uint32_t width, height; | 
 |     computePathBounds(path, paint, left, top, offset, width, height); | 
 |  | 
 |     if (!checkTextureSize(width, height)) return NULL; | 
 |  | 
 |     purgeCache(width, height); | 
 |  | 
 |     SkBitmap bitmap; | 
 |     drawPath(path, paint, bitmap, left, top, offset, width, height); | 
 |  | 
 |     PathTexture* texture = createTexture(left, top, offset, width, height, | 
 |             path->getGenerationID()); | 
 |     generateTexture(entry, &bitmap, texture); | 
 |  | 
 |     return texture; | 
 | } | 
 |  | 
 | void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap, | 
 |         PathTexture* texture, bool addToCache) { | 
 |     generateTexture(*bitmap, texture); | 
 |  | 
 |     uint32_t size = texture->width * texture->height; | 
 |     if (size < mMaxSize) { | 
 |         mSize += size; | 
 |         PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d", | 
 |                 texture->id, size, mSize); | 
 |         if (mDebugEnabled) { | 
 |             ALOGD("Shape created, size = %d", size); | 
 |         } | 
 |         if (addToCache) { | 
 |             mCache.put(entry, texture); | 
 |         } | 
 |     } else { | 
 |         // It's okay to add a texture that's bigger than the cache since | 
 |         // we'll trim the cache later when addToCache is set to false | 
 |         if (!addToCache) { | 
 |             mSize += size; | 
 |         } | 
 |         texture->cleanup = true; | 
 |     } | 
 | } | 
 |  | 
 | void PathCache::clear() { | 
 |     mCache.clear(); | 
 | } | 
 |  | 
 | void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { | 
 |     SkAutoLockPixels alp(bitmap); | 
 |     if (!bitmap.readyToDraw()) { | 
 |         ALOGE("Cannot generate texture from bitmap"); | 
 |         return; | 
 |     } | 
 |  | 
 |     glGenTextures(1, &texture->id); | 
 |  | 
 |     Caches::getInstance().bindTexture(texture->id); | 
 |     // Textures are Alpha8 | 
 |     glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | 
 |  | 
 |     texture->blend = true; | 
 |     glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, | 
 |             GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels()); | 
 |  | 
 |     texture->setFilter(GL_LINEAR); | 
 |     texture->setWrap(GL_CLAMP_TO_EDGE); | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Path precaching | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | PathCache::PathProcessor::PathProcessor(Caches& caches): | 
 |         TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) { | 
 | } | 
 |  | 
 | void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) { | 
 |     sp<PathTask> t = static_cast<PathTask* >(task.get()); | 
 |     ATRACE_NAME("pathPrecache"); | 
 |  | 
 |     float left, top, offset; | 
 |     uint32_t width, height; | 
 |     PathCache::computePathBounds(t->path, t->paint, left, top, offset, width, height); | 
 |  | 
 |     PathTexture* texture = t->texture; | 
 |     texture->left = left; | 
 |     texture->top = top; | 
 |     texture->offset = offset; | 
 |     texture->width = width; | 
 |     texture->height = height; | 
 |  | 
 |     if (width <= mMaxTextureSize && height <= mMaxTextureSize) { | 
 |         SkBitmap* bitmap = new SkBitmap(); | 
 |         drawPath(t->path, t->paint, *bitmap, left, top, offset, width, height); | 
 |         t->setResult(bitmap); | 
 |     } else { | 
 |         texture->width = 0; | 
 |         texture->height = 0; | 
 |         t->setResult(NULL); | 
 |     } | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Paths | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void PathCache::remove(Vector<PathDescription>& pathsToRemove, const path_pair_t& pair) { | 
 |     LruCache<PathDescription, PathTexture*>::Iterator i(mCache); | 
 |  | 
 |     while (i.next()) { | 
 |         const PathDescription& key = i.key(); | 
 |         if (key.type == kShapePath && | 
 |                 (key.shape.path.mPath == pair.getFirst() || | 
 |                         key.shape.path.mPath == pair.getSecond())) { | 
 |             pathsToRemove.push(key); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void PathCache::removeDeferred(SkPath* path) { | 
 |     Mutex::Autolock l(mLock); | 
 |     mGarbage.push(path_pair_t(path, const_cast<SkPath*>(path->getSourcePath()))); | 
 | } | 
 |  | 
 | void PathCache::clearGarbage() { | 
 |     Vector<PathDescription> pathsToRemove; | 
 |  | 
 |     { // scope for the mutex | 
 |         Mutex::Autolock l(mLock); | 
 |         size_t count = mGarbage.size(); | 
 |         for (size_t i = 0; i < count; i++) { | 
 |             const path_pair_t& pair = mGarbage.itemAt(i); | 
 |             remove(pathsToRemove, pair); | 
 |             delete pair.getFirst(); | 
 |         } | 
 |         mGarbage.clear(); | 
 |     } | 
 |  | 
 |     for (size_t i = 0; i < pathsToRemove.size(); i++) { | 
 |         mCache.remove(pathsToRemove.itemAt(i)); | 
 |     } | 
 | } | 
 |  | 
 | /** | 
 |  * To properly handle path mutations at draw time we always make a copy | 
 |  * of paths objects when recording display lists. The source path points | 
 |  * to the path we originally copied the path from. This ensures we use | 
 |  * the original path as a cache key the first time a path is inserted | 
 |  * in the cache. The source path is also used to reclaim garbage when a | 
 |  * Dalvik Path object is collected. | 
 |  */ | 
 | static SkPath* getSourcePath(SkPath* path) { | 
 |     const SkPath* sourcePath = path->getSourcePath(); | 
 |     if (sourcePath && sourcePath->getGenerationID() == path->getGenerationID()) { | 
 |         return const_cast<SkPath*>(sourcePath); | 
 |     } | 
 |     return path; | 
 | } | 
 |  | 
 | PathTexture* PathCache::get(SkPath* path, SkPaint* paint) { | 
 |     path = getSourcePath(path); | 
 |  | 
 |     PathDescription entry(kShapePath, paint); | 
 |     entry.shape.path.mPath = path; | 
 |  | 
 |     PathTexture* texture = mCache.get(entry); | 
 |  | 
 |     if (!texture) { | 
 |         texture = addTexture(entry, path, paint); | 
 |     } else { | 
 |         // A bitmap is attached to the texture, this means we need to | 
 |         // upload it as a GL texture | 
 |         const sp<Task<SkBitmap*> >& task = texture->task(); | 
 |         if (task != NULL) { | 
 |             // But we must first wait for the worker thread to be done | 
 |             // producing the bitmap, so let's wait | 
 |             SkBitmap* bitmap = task->getResult(); | 
 |             if (bitmap) { | 
 |                 generateTexture(entry, bitmap, texture, false); | 
 |                 texture->clearTask(); | 
 |             } else { | 
 |                 ALOGW("Path too large to be rendered into a texture"); | 
 |                 texture->clearTask(); | 
 |                 texture = NULL; | 
 |                 mCache.remove(entry); | 
 |             } | 
 |         } else if (path->getGenerationID() != texture->generation) { | 
 |             // The size of the path might have changed so we first | 
 |             // remove the entry from the cache | 
 |             mCache.remove(entry); | 
 |             texture = addTexture(entry, path, paint); | 
 |         } | 
 |     } | 
 |  | 
 |     return texture; | 
 | } | 
 |  | 
 | void PathCache::precache(SkPath* path, SkPaint* paint) { | 
 |     if (!Caches::getInstance().tasks.canRunTasks()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     path = getSourcePath(path); | 
 |  | 
 |     PathDescription entry(kShapePath, paint); | 
 |     entry.shape.path.mPath = path; | 
 |  | 
 |     PathTexture* texture = mCache.get(entry); | 
 |  | 
 |     bool generate = false; | 
 |     if (!texture) { | 
 |         generate = true; | 
 |     } else if (path->getGenerationID() != texture->generation) { | 
 |         mCache.remove(entry); | 
 |         generate = true; | 
 |     } | 
 |  | 
 |     if (generate) { | 
 |         // It is important to specify the generation ID so we do not | 
 |         // attempt to precache the same path several times | 
 |         texture = createTexture(0.0f, 0.0f, 0.0f, 0, 0, path->getGenerationID()); | 
 |         sp<PathTask> task = new PathTask(path, paint, texture); | 
 |         texture->setTask(task); | 
 |  | 
 |         // During the precaching phase we insert path texture objects into | 
 |         // the cache that do not point to any GL texture. They are instead | 
 |         // treated as a task for the precaching worker thread. This is why | 
 |         // we do not check the cache limit when inserting these objects. | 
 |         // The conversion into GL texture will happen in get(), when a client | 
 |         // asks for a path texture. This is also when the cache limit will | 
 |         // be enforced. | 
 |         mCache.put(entry, texture); | 
 |  | 
 |         if (mProcessor == NULL) { | 
 |             mProcessor = new PathProcessor(Caches::getInstance()); | 
 |         } | 
 |         mProcessor->add(task); | 
 |     } | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Rounded rects | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | PathTexture* PathCache::getRoundRect(float width, float height, | 
 |         float rx, float ry, SkPaint* paint) { | 
 |     PathDescription entry(kShapeRoundRect, paint); | 
 |     entry.shape.roundRect.mWidth = width; | 
 |     entry.shape.roundRect.mHeight = height; | 
 |     entry.shape.roundRect.mRx = rx; | 
 |     entry.shape.roundRect.mRy = ry; | 
 |  | 
 |     PathTexture* texture = get(entry); | 
 |  | 
 |     if (!texture) { | 
 |         SkPath path; | 
 |         SkRect r; | 
 |         r.set(0.0f, 0.0f, width, height); | 
 |         path.addRoundRect(r, rx, ry, SkPath::kCW_Direction); | 
 |  | 
 |         texture = addTexture(entry, &path, paint); | 
 |     } | 
 |  | 
 |     return texture; | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Circles | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | PathTexture* PathCache::getCircle(float radius, SkPaint* paint) { | 
 |     PathDescription entry(kShapeCircle, paint); | 
 |     entry.shape.circle.mRadius = radius; | 
 |  | 
 |     PathTexture* texture = get(entry); | 
 |  | 
 |     if (!texture) { | 
 |         SkPath path; | 
 |         path.addCircle(radius, radius, radius, SkPath::kCW_Direction); | 
 |  | 
 |         texture = addTexture(entry, &path, paint); | 
 |     } | 
 |  | 
 |     return texture; | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Ovals | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | PathTexture* PathCache::getOval(float width, float height, SkPaint* paint) { | 
 |     PathDescription entry(kShapeOval, paint); | 
 |     entry.shape.oval.mWidth = width; | 
 |     entry.shape.oval.mHeight = height; | 
 |  | 
 |     PathTexture* texture = get(entry); | 
 |  | 
 |     if (!texture) { | 
 |         SkPath path; | 
 |         SkRect r; | 
 |         r.set(0.0f, 0.0f, width, height); | 
 |         path.addOval(r, SkPath::kCW_Direction); | 
 |  | 
 |         texture = addTexture(entry, &path, paint); | 
 |     } | 
 |  | 
 |     return texture; | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Rects | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | PathTexture* PathCache::getRect(float width, float height, SkPaint* paint) { | 
 |     PathDescription entry(kShapeRect, paint); | 
 |     entry.shape.rect.mWidth = width; | 
 |     entry.shape.rect.mHeight = height; | 
 |  | 
 |     PathTexture* texture = get(entry); | 
 |  | 
 |     if (!texture) { | 
 |         SkPath path; | 
 |         SkRect r; | 
 |         r.set(0.0f, 0.0f, width, height); | 
 |         path.addRect(r, SkPath::kCW_Direction); | 
 |  | 
 |         texture = addTexture(entry, &path, paint); | 
 |     } | 
 |  | 
 |     return texture; | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Arcs | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | PathTexture* PathCache::getArc(float width, float height, | 
 |         float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { | 
 |     PathDescription entry(kShapeArc, paint); | 
 |     entry.shape.arc.mWidth = width; | 
 |     entry.shape.arc.mHeight = height; | 
 |     entry.shape.arc.mStartAngle = startAngle; | 
 |     entry.shape.arc.mSweepAngle = sweepAngle; | 
 |     entry.shape.arc.mUseCenter = useCenter; | 
 |  | 
 |     PathTexture* texture = get(entry); | 
 |  | 
 |     if (!texture) { | 
 |         SkPath path; | 
 |         SkRect r; | 
 |         r.set(0.0f, 0.0f, width, height); | 
 |         if (useCenter) { | 
 |             path.moveTo(r.centerX(), r.centerY()); | 
 |         } | 
 |         path.arcTo(r, startAngle, sweepAngle, !useCenter); | 
 |         if (useCenter) { | 
 |             path.close(); | 
 |         } | 
 |  | 
 |         texture = addTexture(entry, &path, paint); | 
 |     } | 
 |  | 
 |     return texture; | 
 | } | 
 |  | 
 | }; // namespace uirenderer | 
 | }; // namespace android |