Add @UnsupportedAppUsage annotations

For packages:
  android.renderscript

This is an automatically generated CL. See go/UnsupportedAppUsage
for more details.

Exempted-From-Owner-Approval: Mechanical changes to the codebase
which have been approved by Android API council and announced on
android-eng@

Bug: 110868826
Test: m
Change-Id: I016f6e720e79c48afe44f4690b5dd99fc81ae780
Merged-In: I1aa8ebca448547031b426a7b305c5c3d6fcf2652
diff --git a/rs/java/android/renderscript/Program.java b/rs/java/android/renderscript/Program.java
index 772021c..e28d646 100644
--- a/rs/java/android/renderscript/Program.java
+++ b/rs/java/android/renderscript/Program.java
@@ -21,6 +21,7 @@
 import java.io.InputStream;
 import java.io.UnsupportedEncodingException;
 
+import android.annotation.UnsupportedAppUsage;
 import android.content.res.Resources;
 import android.util.Log;
 
@@ -45,6 +46,7 @@
      *
      **/
     public enum TextureType {
+        @UnsupportedAppUsage
         TEXTURE_2D (0),
         TEXTURE_CUBE (1);
 
@@ -199,20 +201,30 @@
 
 
     public static class BaseProgramBuilder {
+        @UnsupportedAppUsage
         RenderScript mRS;
+        @UnsupportedAppUsage
         Element mInputs[];
+        @UnsupportedAppUsage
         Element mOutputs[];
+        @UnsupportedAppUsage
         Type mConstants[];
         Type mTextures[];
         TextureType mTextureTypes[];
         String mTextureNames[];
+        @UnsupportedAppUsage
         int mInputCount;
+        @UnsupportedAppUsage
         int mOutputCount;
+        @UnsupportedAppUsage
         int mConstantCount;
+        @UnsupportedAppUsage
         int mTextureCount;
+        @UnsupportedAppUsage
         String mShader;
 
 
+        @UnsupportedAppUsage
         protected BaseProgramBuilder(RenderScript rs) {
             mRS = rs;
             mInputs = new Element[MAX_INPUT];