Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h
index a34e89f..86f85fb 100644
--- a/libs/rs/rsProgram.h
+++ b/libs/rs/rsProgram.h
@@ -59,6 +59,8 @@
String8 getGLSLOutputString() const;
String8 getGLSLConstantString() const;
+ bool isValid() const {return mIsValid;}
+
protected:
// Components not listed in "in" will be passed though
// unless overwritten by components in out.
@@ -68,6 +70,7 @@
uint32_t mInputCount;
uint32_t mOutputCount;
uint32_t mConstantCount;
+ bool mIsValid;
ObjectBaseRef<Allocation> mConstants[MAX_UNIFORMS];