| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include "Snapshot.h" |
| |
| #include <SkCanvas.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| Snapshot::Snapshot() |
| : flags(0) |
| , previous(NULL) |
| , layer(NULL) |
| , fbo(0) |
| , invisible(false) |
| , empty(false) |
| , alpha(1.0f) |
| , roundRectClipState(NULL) { |
| transform = &mTransformRoot; |
| clipRect = &mClipRectRoot; |
| region = NULL; |
| clipRegion = &mClipRegionRoot; |
| } |
| |
| /** |
| * Copies the specified snapshot/ The specified snapshot is stored as |
| * the previous snapshot. |
| */ |
| Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags) |
| : flags(0) |
| , previous(s) |
| , layer(s->layer) |
| , fbo(s->fbo) |
| , invisible(s->invisible) |
| , empty(false) |
| , alpha(s->alpha) |
| , roundRectClipState(s->roundRectClipState) |
| , mViewportData(s->mViewportData) |
| , mRelativeLightCenter(s->mRelativeLightCenter) { |
| if (saveFlags & SkCanvas::kMatrix_SaveFlag) { |
| mTransformRoot.load(*s->transform); |
| transform = &mTransformRoot; |
| } else { |
| transform = s->transform; |
| } |
| |
| if (saveFlags & SkCanvas::kClip_SaveFlag) { |
| mClipRectRoot.set(*s->clipRect); |
| clipRect = &mClipRectRoot; |
| if (!s->clipRegion->isEmpty()) { |
| mClipRegionRoot.op(*s->clipRegion, SkRegion::kUnion_Op); |
| } |
| clipRegion = &mClipRegionRoot; |
| } else { |
| clipRect = s->clipRect; |
| clipRegion = s->clipRegion; |
| } |
| |
| if (s->flags & Snapshot::kFlagFboTarget) { |
| flags |= Snapshot::kFlagFboTarget; |
| region = s->region; |
| } else { |
| region = NULL; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Clipping |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Snapshot::ensureClipRegion() { |
| if (clipRegion->isEmpty()) { |
| clipRegion->setRect(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); |
| } |
| } |
| |
| void Snapshot::copyClipRectFromRegion() { |
| if (!clipRegion->isEmpty()) { |
| const SkIRect& bounds = clipRegion->getBounds(); |
| clipRect->set(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom); |
| |
| if (clipRegion->isRect()) { |
| clipRegion->setEmpty(); |
| } |
| } else { |
| clipRect->setEmpty(); |
| } |
| } |
| |
| bool Snapshot::clipRegionOp(float left, float top, float right, float bottom, SkRegion::Op op) { |
| SkIRect tmp; |
| tmp.set(left, top, right, bottom); |
| clipRegion->op(tmp, op); |
| copyClipRectFromRegion(); |
| return true; |
| } |
| |
| bool Snapshot::clipRegionTransformed(const SkRegion& region, SkRegion::Op op) { |
| ensureClipRegion(); |
| clipRegion->op(region, op); |
| copyClipRectFromRegion(); |
| flags |= Snapshot::kFlagClipSet; |
| return true; |
| } |
| |
| bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) { |
| Rect r(left, top, right, bottom); |
| transform->mapRect(r); |
| return clipTransformed(r, op); |
| } |
| |
| bool Snapshot::clipTransformed(const Rect& r, SkRegion::Op op) { |
| bool clipped = false; |
| |
| switch (op) { |
| case SkRegion::kIntersect_Op: { |
| if (CC_UNLIKELY(!clipRegion->isEmpty())) { |
| ensureClipRegion(); |
| clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, SkRegion::kIntersect_Op); |
| } else { |
| clipped = clipRect->intersect(r); |
| if (!clipped) { |
| clipRect->setEmpty(); |
| clipped = true; |
| } |
| } |
| break; |
| } |
| case SkRegion::kReplace_Op: { |
| setClip(r.left, r.top, r.right, r.bottom); |
| clipped = true; |
| break; |
| } |
| default: { |
| ensureClipRegion(); |
| clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, op); |
| break; |
| } |
| } |
| |
| if (clipped) { |
| flags |= Snapshot::kFlagClipSet; |
| } |
| |
| return clipped; |
| } |
| |
| void Snapshot::setClip(float left, float top, float right, float bottom) { |
| clipRect->set(left, top, right, bottom); |
| if (!clipRegion->isEmpty()) { |
| clipRegion->setEmpty(); |
| } |
| flags |= Snapshot::kFlagClipSet; |
| } |
| |
| bool Snapshot::hasPerspectiveTransform() const { |
| return transform->isPerspective(); |
| } |
| |
| const Rect& Snapshot::getLocalClip() { |
| mat4 inverse; |
| inverse.loadInverse(*transform); |
| |
| mLocalClip.set(*clipRect); |
| inverse.mapRect(mLocalClip); |
| |
| return mLocalClip; |
| } |
| |
| void Snapshot::resetClip(float left, float top, float right, float bottom) { |
| // TODO: This is incorrect, when we start rendering into a new layer, |
| // we may have to modify the previous snapshot's clip rect and clip |
| // region if the previous restore() call did not restore the clip |
| clipRect = &mClipRectRoot; |
| clipRegion = &mClipRegionRoot; |
| setClip(left, top, right, bottom); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Transforms |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Snapshot::resetTransform(float x, float y, float z) { |
| // before resetting, map current light pos with inverse of current transform |
| Vector3 center = mRelativeLightCenter; |
| mat4 inverse; |
| inverse.loadInverse(*transform); |
| inverse.mapPoint3d(center); |
| mRelativeLightCenter = center; |
| |
| transform = &mTransformRoot; |
| transform->loadTranslate(x, y, z); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Clipping round rect |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, |
| float radius, bool highPriority) { |
| if (bounds.isEmpty()) { |
| clipRect->setEmpty(); |
| return; |
| } |
| |
| if (roundRectClipState && roundRectClipState->highPriority) { |
| // ignore, don't replace, already have a high priority clip |
| return; |
| } |
| |
| RoundRectClipState* state = new (allocator) RoundRectClipState; |
| |
| state->highPriority = highPriority; |
| |
| // store the inverse drawing matrix |
| Matrix4 roundRectDrawingMatrix; |
| roundRectDrawingMatrix.load(getOrthoMatrix()); |
| roundRectDrawingMatrix.multiply(*transform); |
| state->matrix.loadInverse(roundRectDrawingMatrix); |
| |
| // compute area under rounded corners - only draws overlapping these rects need to be clipped |
| for (int i = 0 ; i < 4; i++) { |
| state->dangerRects[i] = bounds; |
| } |
| state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius; |
| state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius; |
| state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius; |
| state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius; |
| for (int i = 0; i < 4; i++) { |
| transform->mapRect(state->dangerRects[i]); |
| |
| // round danger rects out as though they are AA geometry (since they essentially are) |
| state->dangerRects[i].snapGeometryToPixelBoundaries(true); |
| } |
| |
| // store RR area |
| state->innerRect = bounds; |
| state->innerRect.inset(radius); |
| state->radius = radius; |
| |
| // store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info |
| roundRectClipState = state; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Queries |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| bool Snapshot::isIgnored() const { |
| return invisible || empty; |
| } |
| |
| void Snapshot::dump() const { |
| ALOGD("Snapshot %p, flags %x, prev %p, height %d, ignored %d, hasComplexClip %d", |
| this, flags, previous.get(), getViewportHeight(), isIgnored(), clipRegion && !clipRegion->isEmpty()); |
| ALOGD(" ClipRect (at %p) %.1f %.1f %.1f %.1f", |
| clipRect, clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); |
| ALOGD(" Transform (at %p):", transform); |
| transform->dump(); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |