| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.transition; |
| |
| import android.content.Context; |
| import android.util.ArrayMap; |
| import android.util.Log; |
| import android.view.View; |
| import android.view.ViewGroup; |
| import android.view.ViewTreeObserver; |
| |
| import java.lang.ref.WeakReference; |
| import java.util.ArrayList; |
| |
| /** |
| * This class manages the set of transitions that fire when there is a |
| * change of {@link Scene}. To use the manager, add scenes along with |
| * transition objects with calls to {@link #setTransition(Scene, Transition)} |
| * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific |
| * transitions for scene changes is not required; by default, a Scene change |
| * will use {@link AutoTransition} to do something reasonable for most |
| * situations. Specifying other transitions for particular scene changes is |
| * only necessary if the application wants different transition behavior |
| * in these situations. |
| * |
| * <p>TransitionManagers can be declared in XML resource files inside the |
| * <code>res/transition</code> directory. TransitionManager resources consist of |
| * the <code>transitionManager</code>tag name, containing one or more |
| * <code>transition</code> tags, each of which describe the relationship of |
| * that transition to the from/to scene information in that tag. |
| * For example, here is a resource file that declares several scene |
| * transitions:</p> |
| * |
| * {@sample development/samples/ApiDemos/res/transition/transitions_mgr.xml TransitionManager} |
| * |
| * <p>For each of the <code>fromScene</code> and <code>toScene</code> attributes, |
| * there is a reference to a standard XML layout file. This is equivalent to |
| * creating a scene from a layout in code by calling |
| * {@link Scene#getSceneForLayout(ViewGroup, int, Context)}. For the |
| * <code>transition</code> attribute, there is a reference to a resource |
| * file in the <code>res/transition</code> directory which describes that |
| * transition.</p> |
| * |
| * Information on XML resource descriptions for transitions can be found for |
| * {@link android.R.styleable#Transition}, {@link android.R.styleable#TransitionSet}, |
| * {@link android.R.styleable#TransitionTarget}, {@link android.R.styleable#Fade}, |
| * and {@link android.R.styleable#TransitionManager}. |
| */ |
| public class TransitionManager { |
| // TODO: how to handle enter/exit? |
| |
| private static String LOG_TAG = "TransitionManager"; |
| |
| private static Transition sDefaultTransition = new AutoTransition(); |
| |
| private static final String[] EMPTY_STRINGS = new String[0]; |
| |
| ArrayMap<Scene, Transition> mSceneTransitions = new ArrayMap<Scene, Transition>(); |
| ArrayMap<Scene, Transition> mExitSceneTransitions = new ArrayMap<Scene, Transition>(); |
| ArrayMap<Scene, ArrayMap<Scene, Transition>> mScenePairTransitions = |
| new ArrayMap<Scene, ArrayMap<Scene, Transition>>(); |
| private static ThreadLocal<WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>> |
| sRunningTransitions = |
| new ThreadLocal<WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>>(); |
| private static ArrayList<ViewGroup> sPendingTransitions = new ArrayList<ViewGroup>(); |
| |
| |
| /** |
| * Sets the transition to be used for any scene change for which no |
| * other transition is explicitly set. The initial value is |
| * an {@link AutoTransition} instance. |
| * |
| * @param transition The default transition to be used for scene changes. |
| * |
| * @hide pending later changes |
| */ |
| public void setDefaultTransition(Transition transition) { |
| sDefaultTransition = transition; |
| } |
| |
| /** |
| * Gets the current default transition. The initial value is an {@link |
| * AutoTransition} instance. |
| * |
| * @return The current default transition. |
| * @see #setDefaultTransition(Transition) |
| * |
| * @hide pending later changes |
| */ |
| public static Transition getDefaultTransition() { |
| return sDefaultTransition; |
| } |
| |
| /** |
| * Sets a specific transition to occur when the given scene is entered. |
| * |
| * @param scene The scene which, when applied, will cause the given |
| * transition to run. |
| * @param transition The transition that will play when the given scene is |
| * entered. A value of null will result in the default behavior of |
| * using the default transition instead. |
| */ |
| public void setTransition(Scene scene, Transition transition) { |
| mSceneTransitions.put(scene, transition); |
| } |
| |
| /** |
| * Sets a specific transition to occur when the given scene is exited. This |
| * has the lowest priority -- if a Scene-to-Scene transition or |
| * Scene enter transition can be applied, it will. |
| * |
| * @param scene The scene which, when exited, will cause the given |
| * transition to run. |
| * @param transition The transition that will play when the given scene is |
| * exited. A value of null will result in the default behavior of |
| * using the default transition instead. |
| */ |
| public void setExitTransition(Scene scene, Transition transition) { |
| mExitSceneTransitions.put(scene, transition); |
| } |
| |
| /** |
| * Sets a specific transition to occur when the given pair of scenes is |
| * exited/entered. |
| * |
| * @param fromScene The scene being exited when the given transition will |
| * be run |
| * @param toScene The scene being entered when the given transition will |
| * be run |
| * @param transition The transition that will play when the given scene is |
| * entered. A value of null will result in the default behavior of |
| * using the default transition instead. |
| */ |
| public void setTransition(Scene fromScene, Scene toScene, Transition transition) { |
| ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(toScene); |
| if (sceneTransitionMap == null) { |
| sceneTransitionMap = new ArrayMap<Scene, Transition>(); |
| mScenePairTransitions.put(toScene, sceneTransitionMap); |
| } |
| sceneTransitionMap.put(fromScene, transition); |
| } |
| |
| /** |
| * Returns the Transition for the given scene being entered. The result |
| * depends not only on the given scene, but also the scene which the |
| * {@link Scene#getSceneRoot() sceneRoot} of the Scene is currently in. |
| * |
| * @param scene The scene being entered |
| * @return The Transition to be used for the given scene change. If no |
| * Transition was specified for this scene change, the default transition |
| * will be used instead. |
| */ |
| private Transition getTransition(Scene scene) { |
| Transition transition = null; |
| ViewGroup sceneRoot = scene.getSceneRoot(); |
| if (sceneRoot != null) { |
| // TODO: cached in Scene instead? long-term, cache in View itself |
| Scene currScene = Scene.getCurrentScene(sceneRoot); |
| if (currScene != null) { |
| ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(scene); |
| if (sceneTransitionMap != null) { |
| transition = sceneTransitionMap.get(currScene); |
| if (transition != null) { |
| return transition; |
| } |
| } |
| } |
| } |
| transition = mSceneTransitions.get(scene); |
| if (transition == null && sceneRoot != null) { |
| transition = mExitSceneTransitions.get(Scene.getCurrentScene(sceneRoot)); |
| } |
| return (transition != null) ? transition : sDefaultTransition; |
| } |
| |
| /** |
| * This is where all of the work of a transition/scene-change is |
| * orchestrated. This method captures the start values for the given |
| * transition, exits the current Scene, enters the new scene, captures |
| * the end values for the transition, and finally plays the |
| * resulting values-populated transition. |
| * |
| * @param scene The scene being entered |
| * @param transition The transition to play for this scene change |
| */ |
| private static void changeScene(Scene scene, Transition transition) { |
| |
| final ViewGroup sceneRoot = scene.getSceneRoot(); |
| |
| Transition transitionClone = transition.clone(); |
| transitionClone.setSceneRoot(sceneRoot); |
| |
| Scene oldScene = Scene.getCurrentScene(sceneRoot); |
| if (oldScene != null && oldScene.isCreatedFromLayoutResource()) { |
| transitionClone.setCanRemoveViews(true); |
| } |
| |
| sceneChangeSetup(sceneRoot, transitionClone); |
| |
| scene.enter(); |
| |
| sceneChangeRunTransition(sceneRoot, transitionClone); |
| } |
| |
| private static ArrayMap<ViewGroup, ArrayList<Transition>> getRunningTransitions() { |
| WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>> runningTransitions = |
| sRunningTransitions.get(); |
| if (runningTransitions == null || runningTransitions.get() == null) { |
| ArrayMap<ViewGroup, ArrayList<Transition>> transitions = |
| new ArrayMap<ViewGroup, ArrayList<Transition>>(); |
| runningTransitions = new WeakReference<ArrayMap<ViewGroup, ArrayList<Transition>>>( |
| transitions); |
| sRunningTransitions.set(runningTransitions); |
| } |
| return runningTransitions.get(); |
| } |
| |
| private static void sceneChangeRunTransition(final ViewGroup sceneRoot, |
| final Transition transition) { |
| if (transition != null && sceneRoot != null) { |
| MultiListener listener = new MultiListener(transition, sceneRoot); |
| sceneRoot.addOnAttachStateChangeListener(listener); |
| sceneRoot.getViewTreeObserver().addOnPreDrawListener(listener); |
| } |
| } |
| |
| /** |
| * Retrieve the transition to a target defined scene if one has been |
| * associated with this TransitionManager. |
| * |
| * @param toScene Target scene that this transition will move to |
| * @return Transition corresponding to the given toScene or null |
| * if no association exists in this TransitionManager |
| * |
| * @see #setTransition(Scene, Transition) |
| * @hide |
| */ |
| public Transition getEnterTransition(Scene toScene) { |
| return mSceneTransitions.get(toScene); |
| } |
| |
| /** |
| * Retrieve the transition from a defined scene to a target named scene if one has been |
| * associated with this TransitionManager. |
| * |
| * @param fromScene Scene that this transition starts from |
| * @return Transition corresponding to the given fromScene or null |
| * if no association exists in this TransitionManager |
| * @hide |
| */ |
| public Transition getExitTransition(Scene fromScene) { |
| return mExitSceneTransitions.get(fromScene); |
| } |
| |
| /** |
| * This private utility class is used to listen for both OnPreDraw and |
| * OnAttachStateChange events. OnPreDraw events are the main ones we care |
| * about since that's what triggers the transition to take place. |
| * OnAttachStateChange events are also important in case the view is removed |
| * from the hierarchy before the OnPreDraw event takes place; it's used to |
| * clean up things since the OnPreDraw listener didn't get called in time. |
| */ |
| private static class MultiListener implements ViewTreeObserver.OnPreDrawListener, |
| View.OnAttachStateChangeListener { |
| |
| Transition mTransition; |
| ViewGroup mSceneRoot; |
| |
| MultiListener(Transition transition, ViewGroup sceneRoot) { |
| mTransition = transition; |
| mSceneRoot = sceneRoot; |
| } |
| |
| private void removeListeners() { |
| mSceneRoot.getViewTreeObserver().removeOnPreDrawListener(this); |
| mSceneRoot.removeOnAttachStateChangeListener(this); |
| } |
| |
| @Override |
| public void onViewAttachedToWindow(View v) { |
| } |
| |
| @Override |
| public void onViewDetachedFromWindow(View v) { |
| removeListeners(); |
| |
| sPendingTransitions.remove(mSceneRoot); |
| ArrayList<Transition> runningTransitions = getRunningTransitions().get(mSceneRoot); |
| if (runningTransitions != null && runningTransitions.size() > 0) { |
| for (Transition runningTransition : runningTransitions) { |
| runningTransition.resume(); |
| } |
| } |
| mTransition.clearValues(true); |
| } |
| |
| @Override |
| public boolean onPreDraw() { |
| removeListeners(); |
| sPendingTransitions.remove(mSceneRoot); |
| // Add to running list, handle end to remove it |
| final ArrayMap<ViewGroup, ArrayList<Transition>> runningTransitions = |
| getRunningTransitions(); |
| ArrayList<Transition> currentTransitions = runningTransitions.get(mSceneRoot); |
| ArrayList<Transition> previousRunningTransitions = null; |
| if (currentTransitions == null) { |
| currentTransitions = new ArrayList<Transition>(); |
| runningTransitions.put(mSceneRoot, currentTransitions); |
| } else if (currentTransitions.size() > 0) { |
| previousRunningTransitions = new ArrayList<Transition>(currentTransitions); |
| } |
| currentTransitions.add(mTransition); |
| mTransition.addListener(new Transition.TransitionListenerAdapter() { |
| @Override |
| public void onTransitionEnd(Transition transition) { |
| ArrayList<Transition> currentTransitions = |
| runningTransitions.get(mSceneRoot); |
| currentTransitions.remove(transition); |
| } |
| }); |
| mTransition.captureValues(mSceneRoot, false); |
| if (previousRunningTransitions != null) { |
| for (Transition runningTransition : previousRunningTransitions) { |
| runningTransition.resume(); |
| } |
| } |
| mTransition.playTransition(mSceneRoot); |
| |
| return true; |
| } |
| }; |
| |
| private static void sceneChangeSetup(ViewGroup sceneRoot, Transition transition) { |
| |
| // Capture current values |
| ArrayList<Transition> runningTransitions = getRunningTransitions().get(sceneRoot); |
| |
| if (runningTransitions != null && runningTransitions.size() > 0) { |
| for (Transition runningTransition : runningTransitions) { |
| runningTransition.pause(); |
| } |
| } |
| |
| if (transition != null) { |
| transition.captureValues(sceneRoot, true); |
| } |
| |
| // Notify previous scene that it is being exited |
| Scene previousScene = Scene.getCurrentScene(sceneRoot); |
| if (previousScene != null) { |
| previousScene.exit(); |
| } |
| } |
| |
| /** |
| * Change to the given scene, using the |
| * appropriate transition for this particular scene change |
| * (as specified to the TransitionManager, or the default |
| * if no such transition exists). |
| * |
| * @param scene The Scene to change to |
| */ |
| public void transitionTo(Scene scene) { |
| // Auto transition if there is no transition declared for the Scene, but there is |
| // a root or parent view |
| changeScene(scene, getTransition(scene)); |
| } |
| |
| /** |
| * Convenience method to simply change to the given scene using |
| * the default transition for TransitionManager. |
| * |
| * @param scene The Scene to change to |
| */ |
| public static void go(Scene scene) { |
| changeScene(scene, sDefaultTransition); |
| } |
| |
| /** |
| * Convenience method to simply change to the given scene using |
| * the given transition. |
| * |
| * <p>Passing in <code>null</code> for the transition parameter will |
| * result in the scene changing without any transition running, and is |
| * equivalent to calling {@link Scene#exit()} on the scene root's |
| * current scene, followed by {@link Scene#enter()} on the scene |
| * specified by the <code>scene</code> parameter.</p> |
| * |
| * @param scene The Scene to change to |
| * @param transition The transition to use for this scene change. A |
| * value of null causes the scene change to happen with no transition. |
| */ |
| public static void go(Scene scene, Transition transition) { |
| changeScene(scene, transition); |
| } |
| |
| /** |
| * Convenience method to animate, using the default transition, |
| * to a new scene defined by all changes within the given scene root between |
| * calling this method and the next rendering frame. |
| * Equivalent to calling {@link #beginDelayedTransition(ViewGroup, Transition)} |
| * with a value of <code>null</code> for the <code>transition</code> parameter. |
| * |
| * @param sceneRoot The root of the View hierarchy to run the transition on. |
| */ |
| public static void beginDelayedTransition(final ViewGroup sceneRoot) { |
| beginDelayedTransition(sceneRoot, null); |
| } |
| |
| /** |
| * Convenience method to animate to a new scene defined by all changes within |
| * the given scene root between calling this method and the next rendering frame. |
| * Calling this method causes TransitionManager to capture current values in the |
| * scene root and then post a request to run a transition on the next frame. |
| * At that time, the new values in the scene root will be captured and changes |
| * will be animated. There is no need to create a Scene; it is implied by |
| * changes which take place between calling this method and the next frame when |
| * the transition begins. |
| * |
| * <p>Calling this method several times before the next frame (for example, if |
| * unrelated code also wants to make dynamic changes and run a transition on |
| * the same scene root), only the first call will trigger capturing values |
| * and exiting the current scene. Subsequent calls to the method with the |
| * same scene root during the same frame will be ignored.</p> |
| * |
| * <p>Passing in <code>null</code> for the transition parameter will |
| * cause the TransitionManager to use its default transition.</p> |
| * |
| * @param sceneRoot The root of the View hierarchy to run the transition on. |
| * @param transition The transition to use for this change. A |
| * value of null causes the TransitionManager to use the default transition. |
| */ |
| public static void beginDelayedTransition(final ViewGroup sceneRoot, Transition transition) { |
| if (!sPendingTransitions.contains(sceneRoot) && sceneRoot.isLaidOut()) { |
| if (Transition.DBG) { |
| Log.d(LOG_TAG, "beginDelayedTransition: root, transition = " + |
| sceneRoot + ", " + transition); |
| } |
| sPendingTransitions.add(sceneRoot); |
| if (transition == null) { |
| transition = sDefaultTransition; |
| } |
| final Transition transitionClone = transition.clone(); |
| sceneChangeSetup(sceneRoot, transitionClone); |
| Scene.setCurrentScene(sceneRoot, null); |
| sceneChangeRunTransition(sceneRoot, transitionClone); |
| } |
| } |
| } |