Start of mesh API cleanup.
Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.

Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
diff --git a/graphics/java/android/renderscript/Mesh.java b/graphics/java/android/renderscript/Mesh.java
new file mode 100644
index 0000000..5a53878
--- /dev/null
+++ b/graphics/java/android/renderscript/Mesh.java
@@ -0,0 +1,447 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import java.util.Vector;
+
+import android.util.Config;
+import android.util.Log;
+
+/**
+ * @hide
+ *
+ **/
+public class Mesh extends BaseObj {
+
+    Allocation[] mVertexBuffers;
+    Allocation[] mIndexBuffers;
+    Primitive[] mPrimitives;
+
+    Mesh(int id, RenderScript rs) {
+        super(rs);
+        mID = id;
+    }
+
+    public int getVertexAllocationCount() {
+        if(mVertexBuffers == null) {
+            return 0;
+        }
+        return mVertexBuffers.length;
+    }
+    public Allocation getVertexAllocation(int slot) {
+        return mVertexBuffers[slot];
+    }
+
+    public int getPrimitiveCount() {
+        if(mIndexBuffers == null) {
+            return 0;
+        }
+        return mIndexBuffers.length;
+    }
+    public Allocation getIndexAllocation(int slot) {
+        return mIndexBuffers[slot];
+    }
+    public Primitive getPrimitive(int slot) {
+        return mPrimitives[slot];
+    }
+
+    public static class Builder {
+        RenderScript mRS;
+
+        class Entry {
+            Type t;
+            Element e;
+            int size;
+            Primitive prim;
+        }
+
+        int mVertexTypeCount;
+        Entry[] mVertexTypes;
+        Vector mIndexTypes;
+
+        public Builder(RenderScript rs) {
+            mRS = rs;
+            mVertexTypeCount = 0;
+            mVertexTypes = new Entry[16];
+            mIndexTypes = new Vector();
+        }
+
+        public int addVertexType(Type t) throws IllegalStateException {
+            if (mVertexTypeCount >= mVertexTypes.length) {
+                throw new IllegalStateException("Max vertex types exceeded.");
+            }
+
+            int addedIndex = mVertexTypeCount;
+            mVertexTypes[mVertexTypeCount] = new Entry();
+            mVertexTypes[mVertexTypeCount].t = t;
+            mVertexTypes[mVertexTypeCount].e = null;
+            mVertexTypeCount++;
+            return addedIndex;
+        }
+
+        public int addVertexType(Element e, int size) throws IllegalStateException {
+            if (mVertexTypeCount >= mVertexTypes.length) {
+                throw new IllegalStateException("Max vertex types exceeded.");
+            }
+
+            int addedIndex = mVertexTypeCount;
+            mVertexTypes[mVertexTypeCount] = new Entry();
+            mVertexTypes[mVertexTypeCount].t = null;
+            mVertexTypes[mVertexTypeCount].e = e;
+            mVertexTypes[mVertexTypeCount].size = size;
+            mVertexTypeCount++;
+            return addedIndex;
+        }
+
+        public int addIndexType(Type t, Primitive p) {
+            int addedIndex  = mIndexTypes.size();
+            Entry indexType = new Entry();
+            indexType.t = t;
+            indexType.e = null;
+            indexType.size = 0;
+            indexType.prim = p;
+            mIndexTypes.addElement(indexType);
+            return addedIndex;
+        }
+
+        public int addIndexType(Primitive p) {
+            int addedIndex  = mIndexTypes.size();
+            Entry indexType = new Entry();
+            indexType.t = null;
+            indexType.e = null;
+            indexType.size = 0;
+            indexType.prim = p;
+            mIndexTypes.addElement(indexType);
+            return addedIndex;
+        }
+
+        public int addIndexType(Element e, int size, Primitive p) {
+            int addedIndex  = mIndexTypes.size();
+            Entry indexType = new Entry();
+            indexType.t = null;
+            indexType.e = e;
+            indexType.size = size;
+            indexType.prim = p;
+            mIndexTypes.addElement(indexType);
+            return addedIndex;
+        }
+
+        Type newType(Element e, int size) {
+            Type.Builder tb = new Type.Builder(mRS, e);
+            tb.add(Dimension.X, size);
+            return tb.create();
+        }
+
+        static synchronized Mesh internalCreate(RenderScript rs, Builder b) {
+
+            int id = rs.nMeshCreate(b.mVertexTypeCount, b.mIndexTypes.size());
+            Mesh newMesh = new Mesh(id, rs);
+            newMesh.mIndexBuffers = new Allocation[b.mIndexTypes.size()];
+            newMesh.mPrimitives = new Primitive[b.mIndexTypes.size()];
+            newMesh.mVertexBuffers = new Allocation[b.mVertexTypeCount];
+
+            for(int ct = 0; ct < b.mIndexTypes.size(); ct ++) {
+                Allocation alloc = null;
+                Entry entry = (Entry)b.mIndexTypes.elementAt(ct);
+                if (entry.t != null) {
+                    alloc = Allocation.createTyped(rs, entry.t);
+                }
+                else if(entry.e != null) {
+                    alloc = Allocation.createSized(rs, entry.e, entry.size);
+                }
+                int allocID = (alloc == null) ? 0 : alloc.getID();
+                rs.nMeshBindIndex(id, allocID, entry.prim.mID, ct);
+                newMesh.mIndexBuffers[ct] = alloc;
+                newMesh.mPrimitives[ct] = entry.prim;
+            }
+
+            for(int ct = 0; ct < b.mVertexTypeCount; ct ++) {
+                Allocation alloc = null;
+                Entry entry = b.mVertexTypes[ct];
+                if (entry.t != null) {
+                    alloc = Allocation.createTyped(rs, entry.t);
+                } else if(entry.e != null) {
+                    alloc = Allocation.createSized(rs, entry.e, entry.size);
+                }
+                rs.nMeshBindVertex(id, alloc.getID(), ct);
+                newMesh.mVertexBuffers[ct] = alloc;
+            }
+
+            return newMesh;
+        }
+
+        public Mesh create() {
+            mRS.validate();
+            Mesh sm = internalCreate(mRS, this);
+            return sm;
+        }
+    }
+
+    public static class AllocationBuilder {
+        RenderScript mRS;
+
+        class Entry {
+            Allocation a;
+            Primitive prim;
+        }
+
+        int mVertexTypeCount;
+        Entry[] mVertexTypes;
+
+        Vector mIndexTypes;
+
+        public AllocationBuilder(RenderScript rs) {
+            mRS = rs;
+            mVertexTypeCount = 0;
+            mVertexTypes = new Entry[16];
+            mIndexTypes = new Vector();
+        }
+
+        public int addVertexAllocation(Allocation a) throws IllegalStateException {
+            if (mVertexTypeCount >= mVertexTypes.length) {
+                throw new IllegalStateException("Max vertex types exceeded.");
+            }
+
+            int addedIndex = mVertexTypeCount;
+            mVertexTypes[mVertexTypeCount] = new Entry();
+            mVertexTypes[mVertexTypeCount].a = a;
+            mVertexTypeCount++;
+            return addedIndex;
+        }
+
+        public int addIndexAllocation(Allocation a, Primitive p) {
+            int addedIndex  = mIndexTypes.size();
+            Entry indexType = new Entry();
+            indexType.a = a;
+            indexType.prim = p;
+            mIndexTypes.addElement(indexType);
+            return addedIndex;
+        }
+
+        public int addIndexType(Primitive p) {
+            int addedIndex  = mIndexTypes.size();
+            Entry indexType = new Entry();
+            indexType.a = null;
+            indexType.prim = p;
+            mIndexTypes.addElement(indexType);
+            return addedIndex;
+        }
+
+        static synchronized Mesh internalCreate(RenderScript rs, AllocationBuilder b) {
+
+            int id = rs.nMeshCreate(b.mVertexTypeCount, b.mIndexTypes.size());
+            Mesh newMesh = new Mesh(id, rs);
+            newMesh.mIndexBuffers = new Allocation[b.mIndexTypes.size()];
+            newMesh.mPrimitives = new Primitive[b.mIndexTypes.size()];
+            newMesh.mVertexBuffers = new Allocation[b.mVertexTypeCount];
+
+            for(int ct = 0; ct < b.mIndexTypes.size(); ct ++) {
+                Entry entry = (Entry)b.mIndexTypes.elementAt(ct);
+                int allocID = (entry.a == null) ? 0 : entry.a.getID();
+                rs.nMeshBindIndex(id, allocID, entry.prim.mID, ct);
+                newMesh.mIndexBuffers[ct] = entry.a;
+                newMesh.mPrimitives[ct] = entry.prim;
+            }
+
+            for(int ct = 0; ct < b.mVertexTypeCount; ct ++) {
+                Entry entry = b.mVertexTypes[ct];
+                rs.nMeshBindVertex(id, entry.a.mID, ct);
+                newMesh.mVertexBuffers[ct] = entry.a;
+            }
+
+            return newMesh;
+        }
+
+        public Mesh create() {
+            mRS.validate();
+            Mesh sm = internalCreate(mRS, this);
+            return sm;
+        }
+    }
+
+
+    public static class TriangleMeshBuilder {
+        float mVtxData[];
+        int mVtxCount;
+        short mIndexData[];
+        int mIndexCount;
+        RenderScript mRS;
+        Element mElement;
+
+        float mNX = 0;
+        float mNY = 0;
+        float mNZ = -1;
+        float mS0 = 0;
+        float mT0 = 0;
+        float mR = 1;
+        float mG = 1;
+        float mB = 1;
+        float mA = 1;
+
+        int mVtxSize;
+        int mFlags;
+
+        public static final int COLOR = 0x0001;
+        public static final int NORMAL = 0x0002;
+        public static final int TEXTURE_0 = 0x0100;
+
+        public TriangleMeshBuilder(RenderScript rs, int vtxSize, int flags) {
+            mRS = rs;
+            mVtxCount = 0;
+            mIndexCount = 0;
+            mVtxData = new float[128];
+            mIndexData = new short[128];
+            mVtxSize = vtxSize;
+            mFlags = flags;
+
+            if (vtxSize < 2 || vtxSize > 3) {
+                throw new IllegalArgumentException("Vertex size out of range.");
+            }
+        }
+
+        private void makeSpace(int count) {
+            if ((mVtxCount + count) >= mVtxData.length) {
+                float t[] = new float[mVtxData.length * 2];
+                System.arraycopy(mVtxData, 0, t, 0, mVtxData.length);
+                mVtxData = t;
+            }
+        }
+
+        private void latch() {
+            if ((mFlags & COLOR) != 0) {
+                makeSpace(4);
+                mVtxData[mVtxCount++] = mR;
+                mVtxData[mVtxCount++] = mG;
+                mVtxData[mVtxCount++] = mB;
+                mVtxData[mVtxCount++] = mA;
+            }
+            if ((mFlags & TEXTURE_0) != 0) {
+                makeSpace(2);
+                mVtxData[mVtxCount++] = mS0;
+                mVtxData[mVtxCount++] = mT0;
+            }
+            if ((mFlags & NORMAL) != 0) {
+                makeSpace(3);
+                mVtxData[mVtxCount++] = mNX;
+                mVtxData[mVtxCount++] = mNY;
+                mVtxData[mVtxCount++] = mNZ;
+            }
+        }
+
+        public void addVertex(float x, float y) {
+            if (mVtxSize != 2) {
+                throw new IllegalStateException("add mistmatch with declared components.");
+            }
+            makeSpace(2);
+            mVtxData[mVtxCount++] = x;
+            mVtxData[mVtxCount++] = y;
+            latch();
+        }
+
+        public void addVertex(float x, float y, float z) {
+            if (mVtxSize != 3) {
+                throw new IllegalStateException("add mistmatch with declared components.");
+            }
+            makeSpace(3);
+            mVtxData[mVtxCount++] = x;
+            mVtxData[mVtxCount++] = y;
+            mVtxData[mVtxCount++] = z;
+            latch();
+        }
+
+        public void setTexture(float s, float t) {
+            if ((mFlags & TEXTURE_0) == 0) {
+                throw new IllegalStateException("add mistmatch with declared components.");
+            }
+            mS0 = s;
+            mT0 = t;
+        }
+
+        public void setNormal(float x, float y, float z) {
+            if ((mFlags & NORMAL) == 0) {
+                throw new IllegalStateException("add mistmatch with declared components.");
+            }
+            mNX = x;
+            mNY = y;
+            mNZ = z;
+        }
+
+        public void setColor(float r, float g, float b, float a) {
+            if ((mFlags & COLOR) == 0) {
+                throw new IllegalStateException("add mistmatch with declared components.");
+            }
+            mR = r;
+            mG = g;
+            mB = b;
+            mA = a;
+        }
+
+        public void addTriangle(int idx1, int idx2, int idx3) {
+            if((idx1 >= mVtxCount) || (idx1 < 0) ||
+               (idx2 >= mVtxCount) || (idx2 < 0) ||
+               (idx3 >= mVtxCount) || (idx3 < 0)) {
+               throw new IllegalStateException("Index provided greater than vertex count.");
+            }
+            if ((mIndexCount + 3) >= mIndexData.length) {
+                short t[] = new short[mIndexData.length * 2];
+                System.arraycopy(mIndexData, 0, t, 0, mIndexData.length);
+                mIndexData = t;
+            }
+            mIndexData[mIndexCount++] = (short)idx1;
+            mIndexData[mIndexCount++] = (short)idx2;
+            mIndexData[mIndexCount++] = (short)idx3;
+        }
+
+        public Mesh create(boolean uploadToBufferObject) {
+            Element.Builder b = new Element.Builder(mRS);
+            int floatCount = mVtxSize;
+            b.add(Element.createVector(mRS,
+                                       Element.DataType.FLOAT_32,
+                                       mVtxSize), "position");
+            if ((mFlags & COLOR) != 0) {
+                floatCount += 4;
+                b.add(Element.F32_4(mRS), "color");
+            }
+            if ((mFlags & TEXTURE_0) != 0) {
+                floatCount += 2;
+                b.add(Element.F32_2(mRS), "texture0");
+            }
+            if ((mFlags & NORMAL) != 0) {
+                floatCount += 3;
+                b.add(Element.F32_3(mRS), "normal");
+            }
+            mElement = b.create();
+
+            Builder smb = new Builder(mRS);
+            smb.addVertexType(mElement, mVtxCount / floatCount);
+            smb.addIndexType(Element.U16(mRS), mIndexCount, Primitive.TRIANGLE);
+
+            Mesh sm = smb.create();
+
+            sm.getVertexAllocation(0).data(mVtxData);
+            if(uploadToBufferObject) {
+                sm.getVertexAllocation(0).uploadToBufferObject();
+            }
+
+            sm.getIndexAllocation(0).data(mIndexData);
+            sm.getIndexAllocation(0).uploadToBufferObject();
+
+            return sm;
+        }
+    }
+}
+