Screen off animation

SysUI can now control the screen off animation as long as
config_dozeAfterScreenOff is set to false.

The current implementation collapses the notification shade and moves
the clock whenever the use is on the lock screen, or will fade the
scrims and show the clock when the keyguard is occluded.

Display state change (on, doze, doze_suspended) is delayed to let the
animations occur at 60Hz.

Test: atest packages/SystemUI/tests/src/com/android/systemui/doze/DozeUiTest.java
Test: atest packages/SystemUI/tests/src/com/android/systemui/doze/DozeWallpaperStateTest.java
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
Test: atest tests/src/com/android/systemui/statusbar/phone/DozeScrimControllerTest.java
Test: atest tests/src/com/android/systemui/statusbar/phone/DozeParametersTest.java
Test: atest packages/SystemUI/tests/src/com/android/systemui/keyguard/WakefulnessLifecycleTest.java
Fixes: 73178121
Change-Id: Id5d964452f342d4e97bedf1084efa808604e602c
diff --git a/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java b/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
index d32c9a8..22e4980 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
+++ b/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
@@ -349,7 +349,7 @@
     }
 
     @Test
-    public void testWillHideAoDWallpaper() {
+    public void testWillHideAodWallpaper() {
         mScrimController.setWallpaperSupportsAmbientMode(true);
         mScrimController.transitionTo(ScrimState.AOD);
         verify(mAlarmManager).setExact(anyInt(), anyLong(), any(), any(), any());
@@ -540,6 +540,7 @@
 
         private FakeHandler mHandler;
         private boolean mAnimationCancelled;
+        boolean mOnPreDrawCalled;
 
         SynchronousScrimController(LightBarController lightBarController,
                 ScrimView scrimBehind, ScrimView scrimInFront, View headsUpScrim,
@@ -550,6 +551,12 @@
             mHandler = new FakeHandler(Looper.myLooper());
         }
 
+        @Override
+        public boolean onPreDraw() {
+            mOnPreDrawCalled = true;
+            return super.onPreDraw();
+        }
+
         void finishAnimationsImmediately() {
             boolean[] animationFinished = {false};
             setOnAnimationFinished(()-> animationFinished[0] = true);